TheBoyWonder Posted December 13, 2011 Posted December 13, 2011 (edited) I amthe Draken's Champion now. My enemies shall die. Chaos shall reign I can't control it much longer! There is only one way to stop it. Harnessing it so it is Half me, half Draken. As it is, I am in a way stuck between Zoot and Ennoc. OOC: Please note, do not feel forced to reply, I just did this for character Development while we were waiting for Quest Progession. Edited December 13, 2011 by JediAnakin
Etzel Posted December 13, 2011 Author Posted December 13, 2011 The party moves out of the tavern and is about to go to the battlements when they see how an officer opens the door to the tavern and shouts inside: "Rest is over, we will leave soon so get ready. Hurry up!" The heroes look at Sir Leo to see what he has to say about this. "Oh right, I forgot to mention that Lord Kapriel and most of the knights will go and hunt down the mercenaries. We will be left behind and make sure the town is safe in case any of the enemies comes back. That was what I meant by saying that we should defend the town, sorry if I was unclear." The party continues up to the battlements where they find a ballista in the north tower and a catapult in the south tower. There are also some archers guarding the walls.
Tamamono Posted December 13, 2011 Posted December 13, 2011 "This certainly is some nice equipment they have here. I'm sure it will do its job when the enemies come back."
Jedi master Brick Posted December 13, 2011 Posted December 13, 2011 Elgar liked the fresh wind in his face and said to everyone "I think we should hunt mecenarys ourselves, I don't think this Lord guy trusts Cronk and is leaving us behind. ". Elgar waited for the group to reply to his theory
Tamamono Posted December 13, 2011 Posted December 13, 2011 Elgar liked the fresh wind in his face and said to everyone "I think we should hunt mecenarys ourselves, I don't think this Lord guy trusts Cronk and is leaving us behind. ". Elgar waited for the group to reply to his theory "I wouldn't be surprised if that were the case. It doesn't much matter, though. We're still getting paid, and now Kapriel's out of our hair. I think we'll do much better without him."
CorneliusMurdock Posted December 13, 2011 Posted December 13, 2011 Tomas is right. Reasons for being left behind do not matter. Let party defend the town as best friends can. Friends will show friends worth through deeds.
soccerkid6 Posted December 13, 2011 Posted December 13, 2011 Leo here is your 20 gold for the shield Sir Glorfindel, Level 8 Knight 32 Year Old Human Male, Power 11, Health 17/17, Gold 71, Inventory: Ringil a sword (hollow blade [potion], Ice Elemental WP:3) Pongcanis Shield (SP:3) equipped Lion Shield (SP:2), Bedroll, Potion x3(one in sword), Ice bomb, Fire Bomb
CorneliusMurdock Posted December 14, 2011 Posted December 14, 2011 Since party is up on walls, Cronk will look out and see how far away any cover for enemy to hide in would be. Can any friends think of anything else friends should do?
TheBoyWonder Posted December 14, 2011 Posted December 14, 2011 I do worry that there may be some enemies hidden inside the fortifications of Tanco however. I am stuck for ideas, to tell the truth. I wonder if we can work the catapult.
soccerkid6 Posted December 14, 2011 Posted December 14, 2011 I examine the giant crossbow, to see if any of us could operate it
Etzel Posted December 14, 2011 Author Posted December 14, 2011 Since party is up on walls, Cronk will look out and see how far away any cover for enemy to hide in would be. Can any friends think of anything else friends should do? Cronk looks out from the battlement and sees a large plain, spotted with some rocks, that stretches from the walls to a distant forest, about 3/4 of a mile away. If the enemy would attack, they surely would be spotted in good time. I examine the giant crossbow, to see if any of us could operate it Sir Glorfindel examines the ballista and finds himself able to operate it: Ballista Power: 80%-60% Range: 1-5 Minimum crew: 2 This short ranged siege weapon fires giant arrows with great strength. It as better accuracy then a catapult but not the splash bonus. 1. SHIELD: Hits the target and any other in the same column (within range), taking away 60% of the target's strength. 2. CRITICAL HIT: Hits the target, taking away 80% of its strength. 3. HIT: Hits the target, taking away 60% of its strength. 4. MISS: Hits an adjacent square to the target with a strength of 60%. 5. DAMAGE: The heroes controlling the ballista gets hit by the enemy archers, taking away 1/3 of their health. 6. SPECIAL DAMAGE/MALFUNCTION: The ballista doesn't fire. After 3 malfunctions the ballista breaks and requires one round to be repaired. QM note:Sounds weird? Don't worry, it will be much clearer when the battle starts and I will explain it more then. As the heroes walk on the battlement they see how the Paladin Order's cavalry rides out of the gates and follows the north road away from Tanco. The hunt for the routing mercenaries had begun with the heroes left behind in the town.
soccerkid6 Posted December 14, 2011 Posted December 14, 2011 I wonder how Leo's check of the catapult went, I think to myself. "This seems to be a useful weapon, I think I and Elgar would be the best at using it. Seeing as our power is the lowest, unless Elgar is needed elsewhere with his bow."
CorneliusMurdock Posted December 14, 2011 Posted December 14, 2011 I do worry that there may be some enemies hidden inside the fortifications of Tanco however. I am stuck for ideas, to tell the truth. Did Lord Grumpypants tell Sir Leo that there may be traitors within the walls? I wonder how Leo's check of the catapult went, I think to myself. "This seems to be a useful weapon, I think I and Elgar would be the best at using it. Seeing as our power is the lowest, unless Elgar is needed elsewhere with his bow." If Cronk has time, Cronk will also try to examine the catapult. Glorfindel is correct that if battle works as normal Glorfindel and Gligan might be best for ballista. Friends shall see how battle works before making big decisions. Cronk somehow doubt battle will be strait forward bashing.
Jedi master Brick Posted December 14, 2011 Posted December 14, 2011 Elgar checked sot the ballista admiring it. OoC:when being fixed will both people using it have to fix it?
Etzel Posted December 14, 2011 Author Posted December 14, 2011 Did Lord Grumpypants tell Sir Leo that there may be traitors within the walls? If Cronk has time, Cronk will also try to examine the catapult. Glorfindel is correct that if battle works as normal Glorfindel and Gligan might be best for ballista. Friends shall see how battle works before making big decisions. Cronk somehow doubt battle will be strait forward bashing. Cronk examines the catapult and discovers that the party is able to operate that machine as well: Catapult Power: 80%-20% Range: 4-8 Minimum crew: 2 This long ranged siege weapon hurls big stones at the enemy. By loading the catapult with several stones at once it can do damage to a larger area then a ballista. 1. SHIELD: Hits the target and anything else in the same row, taking away 60% of the target's strength. 2. CRITICAL HIT: Hits the target, taking away 80% of its strength, + 40% from all adjacent squares. 3. HIT: Hits the target, taking away 60% of its strength, + 20% from all adjacent squares. 4. MISS: Hits an adjacent square to the target with a strength of 40%. 5. DAMAGE: The heroes controlling the ballista gets hit by the enemy archers, taking away 1/3 of their health. 6. SPECIAL DAMAGE/MALFUNCTION: The catapult doesn't fire. After 3 malfunctions the ballista breaks and requires one round to be repaired. Elgar checked sot the ballista admiring it. OoC:when being fixed will both people using it have to fix it? Yes, at least 2 are required to repair the machine (just as 2 are required to operate it). The night is starting to fall in Tanco, and the heroes are quite tired after a day filled with battles, unpleasant meetings and blessings. All of them can't go to sleep though, the walls can't be left unguarded. Please make a night shift scheme to make sure the town in well guarded during the night: 1st watch, from sunset to the hour of the owl: 2nd watch, from the hour of the owl to the hour of the wolf: 3rd watch, from the hour of the wolf to the hour of the dog: 4th watch, from the hour of the dog to dawn: All watches must be filled. Several heroes can be on watch at the same time. Those who are not on the walls when an attack begins will miss the first round. If a hero takes more then one watch in a row he will receive a penalty of -5 health because of the lack of sleep.
Tamamono Posted December 14, 2011 Posted December 14, 2011 "I will take the First Watch, if that's okay with our party leader."
CorneliusMurdock Posted December 14, 2011 Posted December 14, 2011 Cronk is willing to take any watch. If friends want specific shift, please tell Cronk. Cronk also think better if heroes shift in pairs. That way those friends stand better chance of holding off foes for one round till help comes. Also two can operate big weapon.
soccerkid6 Posted December 15, 2011 Posted December 15, 2011 I agree with Cronk, two should be on guard at once. I volunteer to stand guard for the first watch with Tomas.
CorneliusMurdock Posted December 15, 2011 Posted December 15, 2011 If no friends have objection, here is plan: 1st watch: Tomas, Glorfindel, and Leo 2nd watch: Cronk, Gligan 3rd watch: Tomas, Leo 4th watch: Cronk, Gligan, Glorfindel All watches have at least two friends on guard and all friends get two watches.
Tamamono Posted December 15, 2011 Posted December 15, 2011 If no friends have objection, here is plan: 1st watch: Tomas, Glorfindel, and Leo 2nd watch: Cronk, Gligan 3rd watch: Tomas, Leo 4th watch: Cronk, Gligan, Glorfindel All watches have at least two friends on guard and all friends get two watches. "I think that's probably a good plan. You and I are the highest levels, so it's important to have one of use on watch for each shift."
soccerkid6 Posted December 15, 2011 Posted December 15, 2011 (edited) Sounds good, so you Cronk and Elgar can go get some rest. We will call you if there is any excitement. Edited December 15, 2011 by soccerkid6
Jedi master Brick Posted December 15, 2011 Posted December 15, 2011 "Good watch scheme. See you next shift"
Etzel Posted December 15, 2011 Author Posted December 15, 2011 Tomas, Sir Glorfindel and Sir Leo are left on the battlement while the other goes down to get some sleep before it's their turn. The first watch passes without any to report. Cronk and Elgar comes up and takes over the midnight watch. Some noises are heard from the field but it turns out to just be some wild animals. Just a few hours of sleep for Tomas and Sir Leo before they get back up to take the third watch. Still, no sign of any enemies and the cleric and the knight goes thankfully back to sleep while Cronk, Elgar and Sir Glorfindel comes back to take the final watch. When the dawn comes closer the sky begin to light up and when the heroes spy out against the distant forest they see shapes moving around. Soon it's light enough to recognize the shapes as people, lots of them, marching out of the forest in close formations. Cronk sounds the alarm and sees how more and more soldiers are pouring out of the forest, his rough estimate is that it's almost half a thousand soldiers... Note: Each minifig represents one company of mercenaries, it might be hard to see on the picture but the third and the fifth minifig from the left are wearing great helmets and represents cavalry companies. PREPARE FOR GREAT BATTLE! The enemy: Mercenary Infantry X Strength: 100/100 men Pace: 1 square/round Mercenary Infantry Y Strength: 100/100 men Pace: 1 square/round Mercenary Infantry Z Strength: 100/100 men Pace: 1 square/round Mercenary Cavalry V Strength: 50/50 men Pace: 2 squares/round Mercenary Cavalry W Strength: 50/50 men Pace: 2 square/round The party: Cronk *Blessed* (Played by CorneliusMurdock) Level 14.5 Knight Power: 25 Health: 23/23 Gold: 181 Inventory: Zoot's Bane (Long Sword) (WP: 11, Light Damage, suitable for Cronk), Sword of Bashing (WP: 5), Mockthrill Shield (SP: 4), Potion (2), Bedroll, Pointy Stick (WP:1), Fire bomb Sir Glorfindel *Blessed* (Played by soccerkid6) Level 8 Knight Power: 11 Health: 17/17 Gold: 71 Inventory: Ringil a sword (hollow blade [potion], Ice Elemental WP:3),Pongcanis Shield (SP:3) equipped, Lion Shield (SP:2), Bedroll, Potion (3)(one in sword), Ice bomb, Fire bomb Sir Leo Aragon (Played by JediAnakin) Level 12 Knight Power: 19 Health: 21/21 Gold: 135 Inventory: Burning Draken Sword (WP:7, Fire elemental), Paladin Shield (SP:5), Potion (2), Bedroll, Shovel, Mead Elgar Gligin *Blessed* (Played by Jedi master Brick) Level 8 Ranger Power: 12 Health: 13/13 Gold: 109 Inventory: Mockthril crossbow (WP:4 Lightning elemental), Smoke bomb, Bedroll, Remedy (2), Orc venom, Potion (2), Ice bomb, Venom Tomas (Played by Captain Tamamoro) Level 14 Cleric Power: 20 Health: 23/23 Ether: 6/19 Gold: 200 Inventory:Shadeaux Staff (WP: 6), Gold Staff (WP: 4), Pongcanis Staff (WP: 5), 2 Potions, 3 Remedies, 2 Bedrolls, 1 Tonics, Bone, Grand Tonic, Fire Bomb, Shovel, Mead, Venom, Smoke Bomb, Topaz Elemental Gem, Smelling Salts, Common Axe (WP:5), Healing Staff (WP:5, healing effect) Sieage weapons available to the party: Catapult Power: 80%-20% Range: 4-8 squares Minimum crew: 2 Manned by: Ballista Power: 80%-60% Range: 1-5 squares Minimum crew: 2 Manned by: As you might understand, this battle is quite different then previous ones. The operators of the machines must choose a target square that they will try and hit in the next round. The enemy moves on the battlefield according to a predestined pattern so it's not possible to be certain where the enemy will go next, but thinking logically might help in some cases. E.g. the stones on the battlefield are inaccessible areas for the enemy that they have to move around, taking away option for where they are going, and the enemy never walks backwards. The different ranges of the siege weapons is important to keep in mind. The catapult can hit targets in row 8 to 4, the ballista in row 5 to 1. Their ammunition is unlimited. If the enemy reaches the wall they will scale it and appear on the battlement for mêlée battle. One soldier at the time from each company that has reached the wall will appear each round. These must be fought in traditional style battle. It might sound very complicated now, but believe me, it's much more complicated for me who has to do the calculation it will be easier to understand once the rounds has begun. So, please state which machine you want to operate and which square you want to target. It would be great if you decide one of you in each machine to be the chief operator and be the one to state the target each round, makes it easier for me and probably speeds up the game a bit too. But please discuss you strategy with each other. An important QM note: This quest is most likely to continue into the Christmas holiday by the looks of it. That causes some problem since I'm not at home during that time and will have very limited internet connection. I will try and prepare as much of the quest as possible so it's just for me to put up the new scenes whenever I get access to a computer. But be prepared that it might mean slow progress, less pictures and more rough location and character descriptions.
soccerkid6 Posted December 15, 2011 Posted December 15, 2011 Elgar, help me with this ballista. Cronk, who do you want to aim it? I think we should aim to take out the cavalry first. So I think we should aim for H3.
CorneliusMurdock Posted December 15, 2011 Posted December 15, 2011 Ballista will not reach the enemy this round. Cronk and Glorfindel will operate catapult this round. Cronk think aiming for Cavalry on square D1 good idea this round.
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