Jedi master Brick Posted December 16, 2011 Posted December 16, 2011 Elgar will shoot at H1 and the archers will shoot at f2
Etzel Posted December 16, 2011 Author Posted December 16, 2011 Elgar will shoot at H1 and the archers will shoot at f2 No, as I said, you are included in the archer squad now. So only one target please.
Jedi master Brick Posted December 16, 2011 Posted December 16, 2011 No, as I said, you are included in the archer squad now. So only one target please. Opps just H1 then
CorneliusMurdock Posted December 16, 2011 Posted December 16, 2011 Cavalry now beyond range of catapult, Friend Glorfindel. Cronk and Glorfindel will fire catapult at B5. Hopefully Cronk and Glorfindel keep up good work and finish off infantry.
soccerkid6 Posted December 16, 2011 Posted December 16, 2011 Ah you are correct Cronk, excuse my oversight. I watch as the huge stone shoots into the air wondering if we will land another successful hit
Etzel Posted December 16, 2011 Author Posted December 16, 2011 Results of Round Four of Battle of Tanco The enemy advances to these positions: Catapult vs. B5 - Critical Hit Ballista vs. H1 - Damage Archers vs. H1 - Shield The enemy doesn't move where Cronk and Glorfindel expected but it doesn't matter when the stones rain over a large area of the battle field. Infantry X and Y get hit again taking away 40% of their strength, leaving them with only 24 men each. The ballista crew, Tomas and Leo, is once again hit by the enemy archers. Tomas loses 5 health but Leo only one, thanks to his shield. Elgar sees his friend's trouble and leads the archers of the Paladin Order in a synchronized attack with a rain of arrows falling down on the enemy archers. The party is protected from damage next round. The enemy: Mercenary Infantry X Strength: 24/100 men Pace: 1 square/round Mercenary Infantry Y Strength: 24/100 men Pace: 1 square/round Mercenary Infantry Z Strength: 100/100 men Pace: 1 square/round Mercenary Cavalry V Strength: 50/50 men Pace: 2 squares/round Mercenary Cavalry W Strength: 50/50 men Pace: 2 square/round The party: Cronk *Blessed* (Played by CorneliusMurdock) Level 14.5 Knight Power: 25 Health: 23/23 Gold: 181 Inventory: Zoot's Bane (Long Sword) (WP: 11, Light Damage, suitable for Cronk), Sword of Bashing (WP: 5), Mockthrill Shield (SP: 4), Potion (2), Bedroll, Pointy Stick (WP:1), Fire bomb Sir Glorfindel *Blessed* (Played by soccerkid6) Level 8 Knight Power: 11 Health: 17/17 Gold: 71 Inventory: Ringil a sword (hollow blade [potion], Ice Elemental WP:3),Pongcanis Shield (SP:3) equipped, Lion Shield (SP:2), Bedroll, Potion (3)(one in sword), Ice bomb, Fire bomb Sir Leo Aragon (Played by JediAnakin) Level 12 Knight Power: 19 Health: 18/21 Gold: 135 Inventory: Burning Draken Sword (WP:7, Fire elemental), Paladin Shield (SP:5), Potion (2), Bedroll, Shovel, Mead Elgar Gligin *Blessed* (Played by Jedi master Brick) Level 8 Ranger Power: 12 Health: 13/13 Gold: 109 Inventory: Mockthril crossbow (WP:4 Lightning elemental), Smoke bomb, Bedroll, Remedy (2), Orc venom, Potion (2), Ice bomb, Venom Tomas (Played by Captain Tamamoro) Level 14 Cleric Power: 20 Health: 11/23 Ether: 6/19 Gold: 200 Inventory:Shadeaux Staff (WP: 6), Gold Staff (WP: 4), Pongcanis Staff (WP: 5), 2 Potions, 3 Remedies, 2 Bedrolls, 1 Tonics, Bone, Grand Tonic, Fire Bomb, Shovel, Mead, Venom, Smoke Bomb, Topaz Elemental Gem, Smelling Salts, Common Axe (WP:5), Healing Staff (WP:5, healing effect) Siege weapons available to the party: Catapult Power: 80%-20% Range: 4-8 squares Minimum crew: 2 Manned by: Cronk, Sir Glorfindel Malfunctions: 1/3 Ballista Power: 80%-60% Range: 1-5 squares Minimum crew: 2 Manned by: Tomas, Sir Leo Archers Power: 40%-20% Range: 1-2 squares Commanded by: Elgar
Tamamono Posted December 16, 2011 Posted December 16, 2011 "You have got to be kidding me!" "Okay, Cavalry W can only go to H1, F1, or G1 (if they are allowed to just move one space). The other Cavalry can only go to D, E, or F2. What do you think, Leo? Which one should we go for?"
Etzel Posted December 16, 2011 Author Posted December 16, 2011 "You have got to be kidding me!" "Okay, Cavalry W can only go to H1, F1, or G1 (if they are allowed to just move one space). The other Cavalry can only go to D, E, or F2. What do you think, Leo? Which one should we go for?" OoC: Tomas is really the guy with worst luck in this party! He should team up with Maurice next time. And the cavalry will always move two spaces.
CorneliusMurdock Posted December 16, 2011 Posted December 16, 2011 OOC: So is there no way to completely destroy any of these even if we hit them every round since neither weapon does 100% damage? Cronk aim catapult at D5. Fire! Cavalry may be at walls next turn, prepare for battle, friends! Cavalry is pain in Cronk's butt. Hold still, enemy Cavalry, so Friends can shoot you!
Tamamono Posted December 16, 2011 Posted December 16, 2011 OoC: Tomas is really the guy with worst luck in this party! He should team up with Maurice next time. And the cavalry will always move two spaces. OOC: I just hope I don't get knocked out again! "Always 2 spaces? Good, that definitely limits his options. F1 or H1, guys? His logical route would lead to F1, but then again..."
Etzel Posted December 16, 2011 Author Posted December 16, 2011 OOC: So is there no way to completely destroy any of these even if we hit them every round since neither weapon does 100% damage? Nope, Cronk will have to do some close-up bashing too.
TheBoyWonder Posted December 17, 2011 Posted December 17, 2011 H1 is my bet. We fire the ballista at square H1.
Tamamono Posted December 17, 2011 Posted December 17, 2011 H1 is my bet. We fire the ballista at square H1. "Yeah, I suppose that would probably be the best course of action. We fire the ballista at square H1!"
Jedi master Brick Posted December 17, 2011 Posted December 17, 2011 The Paldin archers will attack F2
TheBoyWonder Posted December 17, 2011 Posted December 17, 2011 Elgar, change that attack to F1. The Cavalry move two squares per round not 1. That way, we are nearly guaranteed to hit one cavalry.
Etzel Posted December 17, 2011 Author Posted December 17, 2011 Results of Round Five of Battle of Tanco The enemy advances to these positions: Catapult vs. D5 - Damage Ballista vs. H1 - Hit Archers vs. F1 - Hit Cronk and Glorfindel struggles with the catapult and can't get away a good shot. While they are working they are exposing themselves very much for the enemy archers but fortunately they are protected by the previous rain of arrows. The ballista arrow flies straight and steady right at square H1, just as intended. Unfortunately,,no enemies were there since they had moved to F1 instead. Elgar and his archers uses that opportunity to give the enemy cavalry some shots, taking out 10 men. Cavalry W has now reached the wall and will begin to scale it. One soldier from this company will appear up on the wall each round from now. Be prepared to have someone to fight them or the Paladin Archers will retreat. The enemy: Mercenary Infantry X Strength: 24/100 men Pace: 1 square/round Mercenary Infantry Y Strength: 24/100 men Pace: 1 square/round Mercenary Infantry Z Strength: 100/100 men Pace: 1 square/round Mercenary Cavalry V Strength: 50/50 men Pace: 2 squares/round Mercenary Cavalry W Strength: 40/50 men Pace: 2 square/round The party: Cronk *Blessed* (Played by CorneliusMurdock) Level 14.5 Knight Power: 25 Health: 23/23 Gold: 181 Inventory: Zoot's Bane (Long Sword) (WP: 11, Light Damage, suitable for Cronk), Sword of Bashing (WP: 5), Mockthrill Shield (SP: 4), Potion (2), Bedroll, Pointy Stick (WP:1), Fire bomb Sir Glorfindel *Blessed* (Played by soccerkid6) Level 8 Knight Power: 11 Health: 17/17 Gold: 71 Inventory: Ringil a sword (hollow blade [potion], Ice Elemental WP:3),Pongcanis Shield (SP:3) equipped, Lion Shield (SP:2), Bedroll, Potion (3)(one in sword), Ice bomb, Fire bomb Sir Leo Aragon (Played by JediAnakin) Level 12 Knight Power: 19 Health: 18/21 Gold: 135 Inventory: Burning Draken Sword (WP:7, Fire elemental), Paladin Shield (SP:5), Potion (2), Bedroll, Shovel, Mead Elgar Gligin *Blessed* (Played by Jedi master Brick) Level 8 Ranger Power: 12 Health: 13/13 Gold: 109 Inventory: Mockthril crossbow (WP:4 Lightning elemental), Smoke bomb, Bedroll, Remedy (2), Orc venom, Potion (2), Ice bomb, Venom Tomas (Played by Captain Tamamoro) Level 14 Cleric Power: 20 Health: 11/23 Ether: 6/19 Gold: 200 Inventory:Shadeaux Staff (WP: 6), Gold Staff (WP: 4), Pongcanis Staff (WP: 5), 2 Potions, 3 Remedies, 2 Bedrolls, 1 Tonics, Bone, Grand Tonic, Fire Bomb, Shovel, Mead, Venom, Smoke Bomb, Topaz Elemental Gem, Smelling Salts, Common Axe (WP:5), Healing Staff (WP:5, healing effect) Siege weapons available to the party: Catapult Power: 80%-20% Range: 4-8 squares Minimum crew: 2 Manned by: Cronk, Sir Glorfindel Malfunctions: 1/3 Ballista Power: 80%-60% Range: 1-5 squares Minimum crew: 2 Manned by: Tomas, Sir Leo Archers Power: 40%-20% Range: 1-2 squares Commanded by: Elgar
Tamamono Posted December 17, 2011 Posted December 17, 2011 "Well, at least we were able to whittle down the numbers of Cavalry W! Both cavalry units will reach the walls this round, so there's no real point in attempting to target them. B4 and E5 are almost guaranteed to have infantry units on them this round, so I think both of those should be targeted. Since the ballista is more reliable damage-wise, I think Leo and I should target the Infantry with the most health (Etzel, that's E6, right?). Cronk, what do you think?" "And Elgar, I think maybe your archers should fire upon C1, just in case the other cavalry unit decides to take a bit longer to scale the walls."
Etzel Posted December 17, 2011 Author Posted December 17, 2011 Since the ballista is more reliable damage-wise, I think Leo and I should target the Infantry with the most health (Etzel, that's E6, right?). Correct, Infantry Company Z is currently on E6. And Cavalry V will be able to hit once more.
CorneliusMurdock Posted December 18, 2011 Posted December 18, 2011 OOC: Can Elgar break off from the archers and them still fire? Does Cavalry W remain targetable while scaling the wall? Time has come for some up close bashing! Should Cronk and Glorfindel engage the enemy or should catapult be fired, friends?
soccerkid6 Posted December 18, 2011 Posted December 18, 2011 If Elgar can leave the archers, you can bash the climbers Cronk. And we can fire the catapult.
TheBoyWonder Posted December 18, 2011 Posted December 18, 2011 If we are going to face lots of enemies, If Elgar could breakaway from the Archers, and go on the ballista, and Glorfindell too would go on the Ballista. That would allow me, tomas and Cronk to fight. Tomas can heal or fight, me and Cronk can fight full on, we have more chance. 40 men is a lot. Does this plan sound good?
Etzel Posted December 18, 2011 Author Posted December 18, 2011 OOC: Can Elgar break off from the archers and them still fire? Does Cavalry W remain targetable while scaling the wall? No and no.
soccerkid6 Posted December 18, 2011 Posted December 18, 2011 I guess we only have enough men to run the ballista, I volunteer to run it, maybe Leo with me? That will leave Cronk and Tomas to fight anyone who climbs the wall.
CorneliusMurdock Posted December 18, 2011 Posted December 18, 2011 Sir Leo and Cronk will defend the wall. Elgar will remain with archers. Glorfindel and Tomas will man the ballista. If declaration needed, Cronk will bash Soldier coming over wall from front row. Reason Cronk choose Leo and not Tomas for wall is Leo's shield come in handy absorbing free hits that soldiers will surely be giving party in future rounds.
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