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Posted

Cronk believes Elgar is stunned and cannot do anything this round. So Elgar switching with Tomas cannot work. Friends may have to stick with battle this round without healing.

Cronk ask archer if any horses left in stable or if there is an alarum bell? Or failing either of those, if they have some kind of messenger bird?

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Posted

"Is there a town bell or something like that?"

"Yes, there is one over at the town hall. But it's over at the town square, and you can't leave the wall. Besides, it's just a small bell, it won't be heard from far away."

Cronk believes Elgar is stunned and cannot do anything this round. So Elgar switching with Tomas cannot work. Friends may have to stick with battle this round without healing.

Cronk ask archer if any horses left in stable or if there is an alarum bell? Or failing either of those, if they have some kind of messenger bird?

"No, Lord Kapriel and his cavalry took all the horses.

We do have messenger birds, but surely sir, you know that they don't work that way? You can't tell the birds to fly to Lord Kapriel, they will fly back to their dovecote. We have some birds here that can fly to Eubric and Mermont and some other cities, but that's not where Lord Kapriel is.

I think visual communications is the way to go. Why don't you use..."

Then the archer took an arrow in his knee and fell down from the wall and broke his neck.

:tongue:

Posted

Generally when your town is on fire you go check it out :wink:

"That's a good point. Although the archer is probably right; he may think we are the enemies if we're lighting things on fire."

Then the archer took an arrow in his knee

"Oh no! Now he can't be an adventurer anymore!" :cry_sad:

"A visual approach, huh? Well, there are no mages here (I've still got a couple levels to go), so we can't send up fireworks or some other hocus-pocus to make him come back. Elgar sending up a rain of arrows won't to much good either, since the enemy uses arrows as well. Maybe we could go to the tomb of Miekhal Lightbringer and pray to make it shine or something?" :wacko:

"Or maybe we could yell at the top of our lungs about how happy we are to welcome orcs to the fort?" :tongue:

Posted

Cronk prays to the Righteous Light. "Oh great Ennoc, with Ennoc's servant Paladin Lightbringer, Cronk and Cronk's friends beseech thee! Party knows Ennoc is powerful and devoted to followers, so party asks help this day defending followers and holy tomb from enemies. Send Ennoc's paladins back to Tanco so that town may not fall to mercenaries. Um, the end."

Posted

Cronk prays to the Righteous Light. "Oh great Ennoc, with Ennoc's servant Paladin Lightbringer, Cronk and Cronk's friends beseech thee! Party knows Ennoc is powerful and devoted to followers, so party asks help this day defending followers and holy tomb from enemies. Send Ennoc's paladins back to Tanco so that town may not fall to mercenaries. Um, the end."

Cronk prays with great faith and turns his face towards the shining sun. When its rays hits the golden flags that are flying upon the battlements the party leader is surrounded by an even stronger shine then his blessing alone gives. It doesn't have any physical effect on the orc though, but he remains standing in the same position like he has seen something that can push his memory in the right place...

Posted (edited)

"Archer where is the red flag?"

I quickly raise the red flag

OOC: I actually remembered this while I was working, an epic face-palm moment :hmpf:

Edited by soccerkid6
Posted

"Archer where is the red flag?"

I quickly raise the red flag

OOC: I actually remembered this while I was working, an epic face-palm moment :hmpf:

"If you don't have any flag of your own, there is one down in the basement of the catapult tower."

It will take one round to go get the flag and one more round to raise it on top of the highest tower. Please select who will do this and prepare for the next battle round.

OoC: Ah, finally! I was worried I would have to rebuild the tavern on fire. :tongue:

And no, you don't have anything else that can be used as a flag (but you could have had one if you had searched places you have visited earlier). :wink:

Posted

OOC: One question, will those manning the ballista get hit with free hits or only those on the wall fighting them?

This tough, nothing ever easy for Cronk... Tomas and Glorfindel, remain at the ballista and prepare to fire. Cronk have to decide which other friend to send.

Posted (edited)

"Excuse me Leo, but Elgar is lying on the wall stunned :look:

Cronk, Leo is injured more than you, so maybe you should send him."

Edited by soccerkid6
Posted

OOC: One question, will those manning the ballista get hit with free hits or only those on the wall fighting them?

This tough, nothing ever easy for Cronk... Tomas and Glorfindel, remain at the ballista and prepare to fire. Cronk have to decide which other friend to send.

Only those on the wall will receive the free hits. Unless they are all knocked out, then the ballista crew need to abandon the siege weapon and fight on the wall.

Posted

All right. Leo, go get flag. Hurry, Friend! Cronk will hold enemies off for few rounds. Elgar, this round Elgar must stay with Cronk and may get hit a couple times. Lay down in back row. Tomas and Glorfindel, fire Ballista!

Cronk will bash Cavalry W1 from back row.

Order will be:

Cronk

Elgar (stunned)

Posted

Results of Round Eight of Battle of Tanco

The enemy advances to these positions:

6531841683_080f121280.jpg

Ballista vs. D3 - Shield

Cronk vs. Mercenary Cavalry W1 - Miss

Elgar is stunned

Mercenary Cavalry W2 - Free hit on Cronk

Mercenary Cavalry V1 - Free hit on Elgar

Mercenary Cavalry W3 - Free hit on Cronk

Mercenary Cavalry V2 - Free hit on Elgar

Blessed effect on Cronk - No heal

Blessed effect on Elgar - Heal

Sir Leo runs of as fast as he can down the stairs in the catapult tower to find the red flag. Tomas and Sir Glorfindel fires the ballista and hits Infantry company Y, taking out 60% of the reminders of the company. Cronk tries to finish of Cavalry W1 on the wall but misses, he then takes free hits from both W2 and W3, but since he is standing in the back row he has time to block the blows with his shield. Poor stunned Elgar is defenceless as Cavalry V1 and V2 hits him in the back row (8 damage), but the Righteous Light is with him and he is restored 3 health.

Sir Leo comes running back up with the red flag just as the next round is about to begin.

Two more enemies will appear on the wall next round, Mercenary Cavalry W4 and Mercenary Cavalry V3.

The enemy:

On the battlefield

Mercenary Infantry X

Strength:
24/100 men

Pace:
1 square/round

Mercenary Infantry Y

Strength:
10/100 men

Pace:
1 square/round

Mercenary Infantry Z

Strength:
40/100 men

Pace:
1 square/round

Mercenary Cavalry V

Strength:
28/50 men

Pace:
2 squares/round

Mercenary Cavalry W

Strength:
37/50 men

Pace:
2 square/round

On the wall:

6471393765_8bc23e892b_t.jpg

Mercenary Cavalry W1

Type:
Humanoid

Level:
8

Health:
10/35

Special:
Massive Hit
- The Mercenary's hit lands heavy on the hero, causing the
stunned
-effect. The target loses its next turn.

Drops:
20 gold

6471393765_8bc23e892b_t.jpg

Mercenary Cavalry W2

Type:
Humanoid

Level:
8

Health:
35/35

Special:
Massive Hit
- The Mercenary's hit lands heavy on the hero, causing the
stunned
-effect. The target loses its next turn.

Drops:
20 gold

6471393765_8bc23e892b_t.jpg

Mercenary Cavalry V1

Type:
Humanoid

Level:
8

Health:
35/35

Special:
Massive Hit
- The Mercenary's hit lands heavy on the hero, causing the
stunned
-effect. The target loses its next turn.

Drops:
20 gold

6471393765_8bc23e892b_t.jpg

Mercenary Cavalry W3

Type:
Humanoid

Level:
8

Health:
35/35

Special:
Massive Hit
- The Mercenary's hit lands heavy on the hero, causing the
stunned
-effect. The target loses its next turn.

Drops:
20 gold

6471393765_8bc23e892b_t.jpg

Mercenary Cavalry V2

Type:
Humanoid

Level:
8

Health:
35/35

Special:
Massive Hit
- The Mercenary's hit lands heavy on the hero, causing the
stunned
-effect. The target loses its next turn.

Drops:
20 gold

The party:

6482474867_403010b265_t.jpg

Cronk
*Blessed*

(Played by CorneliusMurdock)

Level 14.5 Knight

Power:
25

Health:
18/23

Gold:
181

Inventory:
Zoot's Bane (Long Sword) (WP: 11, Light Damage, suitable for Cronk), Sword of Bashing (WP: 5), Mockthrill Shield (SP: 4), Potion (2), Bedroll, Pointy Stick (WP:1), Fire bomb

6482474935_0d1fd211ff_t.jpg

Sir Glorfindel
*Blessed*

(Played by soccerkid6)

Level 8 Knight

Power:
11

Health:
17/17

Gold:
71

Inventory:
Ringil a sword (hollow blade [potion], Ice Elemental WP:3),Pongcanis Shield (SP:3) equipped, Lion Shield (SP:2), Bedroll, Potion (3)(one in sword), Ice bomb, Fire bomb

avatar_leo_v2.jpg

Sir Leo Aragon

(Played by JediAnakin)

Level 12 Knight

Power:
19

Health:
15/21

Gold:
135

Inventory:
Burning Draken Sword (WP:7, Fire elemental), Paladin Shield (SP:5), Potion (2), Bedroll, Shovel, Mead, Red Flag (Quest item)

6482475005_85d5c85c4d_o.jpg

Elgar Gligin
*Blessed*

(Played by Jedi master Brick)

Level 8 Ranger

Power:
12

Health:
8/13

Gold:
109

Inventory:
Mockthril crossbow (WP:4 Lightning elemental), Smoke bomb, Bedroll, Remedy (2), Orc venom, Potion (2), Ice bomb, Venom

heroica_character_avatar.png

Tomas

(Played by Captain Tamamoro)

Level 14 Cleric

Power:
20

Health:
11/23

Ether:
6/19

Gold:
200

Inventory:
Shadeaux Staff (WP: 6), Gold Staff (WP: 4), Pongcanis Staff (WP: 5), 2 Potions, 3 Remedies, 2 Bedrolls, 1 Tonics, Bone, Grand Tonic, Fire Bomb, Shovel, Mead, Venom, Smoke Bomb, Topaz Elemental Gem, Smelling Salts, Common Axe (WP:5), Healing Staff (WP:5, healing effect)

Siege weapons available to the party:

6482680661_ef74012d4e_t.jpg

Catapult

Power:
80%-20%

Range:
4-8 squares

Minimum crew:
2

Manned by:

Malfunctions:
1/3

6482680351_16a4357bf8_t.jpg

Ballista

Power:
80%-60%

Range:
1-5 squares

Minimum crew:
2

Manned by: Tomas, Sir Glorfindel

6516807297_afbc94da9c_t.jpg

Archers

Power:
40%-20%

Range:
1-2 squares

Commanded by:

Who will take the flag to the top of the tower and raise it?

For the wall fighters:

Party Leader, choose the order of action.

All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking.

Any enemy not targeted will get a Free Hit on the party after everyone has acted.

Posted

Cronk, we will need Tomas. Elgar will get killed soon, you can last a bit longer. We should abandon the Ballista, and fight our hearts out.

"I'll have to agree with you there. We've done quite a bit of damage to the infantry units by now, so I think we should probably move on to the cavalry that's scaling the walls. I think I'll probably use the healing staff on Elgar, but if Cronk has other plans for me, then I'm willing to listen."

Posted

"I agree with the others, we shouldn't use the ballista this round, so I will attack Mercenary Cavalry W1 from the front row

Unless Cronk wants me to do something else"

Posted

We are getting enough Free hits as it is. The Ballista is not that helpful anyway. Lets fight to the death!

"The free hits are the real problem. I'm at less than half health, and I have no armor, so those free hits will take care of me in no time (although we do still have one round before I get knocked out). Luckily, I bought a smoke bomb before we began our quest, so we can use it if things start to get bad."

OOC: Etzel, am I allowed to use my smoke bomb and flee, or would that not work in a siege battle?

Posted

OOC: Etzel, am I allowed to use my smoke bomb and flee, or would that not work in a siege battle?

If you flee you will fail the quest. Your objective is to defend the town and if you flee the enemy will quickly break through and invade Tanco, plunder and murder its citizens and destroy the Tomb of Miekhal Lightbringer.

Posted

OOC: Cronk's shield should have absorbed the damage from the free hits. Since he's in the back row, each only deals 4 and the shield's SP just takes care of it. Also is Leo in the battle when he raises the flag as far as free hits are concerned?

Cronk think Elgar should regroup with archers. Leo should raise flag. Tomas should heal self before anyone else. Party will abandon the ballista for now and leave remaining infantry for Archers to deal with. So Tomas and Glorfindel will Join Cronk on wall.

Friends cannot abandon post, friend Tomas. Party has signed on to defend Tanco, and party will do so or die trying.

Posted

OOC: Cronk's shield should have absorbed the damage from the free hits. Since he's in the back row, each only deals 4 and the shield's SP just takes care of it. Also is Leo in the battle when he raises the flag as far as free hits are concerned?

Oh, sorry. I didn't noticed you fought from the back row, I'll fix it. :blush:

Sir Leo is not in the battle while he raises the flag and will not take any free hits while doing so.

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