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Posted

If you flee you will fail the quest. Your objective is to defend the town and if you flee the enemy will quickly break through and invade Tanco, plunder and murder its citizens and destroy the Tomb of Miekhal Lightbringer.

OOC: Okay, thank you for clarifying. I guess that means there's no reason not to fight to the 'death'.

Cronk think Elgar should regroup with archers. Leo should raise flag. Tomas should heal self before anyone else. Party will abandon the ballista for now and leave remaining infantry for Archers to deal with. So Tomas and Glorfindel will Join Cronk on wall.

"Okay, I'll use the healing staff on myself."

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Posted

Glorfindel, fight from back row this round and free hits not hurt so much. Friends must hold out until Kapriel returns! Elgar, get archers moving and hit infantry again!

Cronk will bash Cavalry W1 from back row. Cronk pray Tomas get miracle...

Order will be:

Cronk

Glorfindel

Tomas

Tomas, heal self from back row!

Posted

Tomas, heal self from back row!

"Whoops, I had completely forgotten about that!" :laugh: "I will use the healing staff on myself from the back row!"

Hold out for a couple more turns and the tide of the battle may change.

"That's a good point, Leo. I think we'll have a much better chance once Kapriel gets here."

Posted

OOC: All the actions have been sent in.

I know, it's just so much to write and calculate. :wacko::tongue:

Results of Round Nine of Battle of Tanco

The enemy advances to these positions:

6531842087_15ea3726d4.jpg

Archers vs. B1 - Damage

>Cronk vs. Mercenary Cavalry W1 - Hit

Sir Glorfindel vs. Mercenary Cavalry W2 - Hit

>Tomas with healing staff vs. Tomas - Damage

Mercenary Cavalry V1 - Free hit on Cronk

Mercenary Cavalry W3 - Free hit on Sir Glorfindel

Mercenary Cavalry V2 - Free hit on Tomas

Mercenary Cavalry W4 - Free hit on Cronk

Mercenary Cavalry V3 - Free hit on Sir Glorfindel

Blessed effect on Cronk - Heal

Blessed effect on Sir Glorfindel - Heal

Blessed effect on Elgar - No heal

While Sir Leo climbs up on the highest tower, Elgar leads his archers to fire against the enemy, but the enemy's own archers have recovered and are now firing at all the heroes at the wall. The knight's shields protect them and Cronk only loses 2 health and Sir Glorfindel 3 health. Tomas looses 3 and Elgar 2. Even Sir Leo is showered with arrows as he climbs the tower, but his shield stops them all.

Cronk finally bash Cavalry W1 of the wall (12 damage) and Sir Glorfindel changes his target to Cavalry W2 who he gets a hit on (11 damage). Tomas tries to use the healing staff on himself but fails. Then the free hits starts to fall upon the heroes: Cronk withstands them without taking any damage, but Sir Glorfindel who fights in the front row takes some hits (total of 10 damage). Tomas gets hit as well, losing 4 health.

Cronk and Sir Glorfindel enjoys the blessing and are restored 3 health each.

The first Infantry Company has reached the wall and next round three more enemies will appear on the wall, Mercenary Cavalry W5, Mercenary Cavalry V4 and Mercenary Infantry X1.

The enemy:

On the battlefield

Mercenary Infantry X

Strength:
24/100 men

Pace:
1 square/round

Mercenary Infantry Y

Strength:
10/100 men

Pace:
1 square/round

Mercenary Infantry Z

Strength:
40/100 men

Pace:
1 square/round

Mercenary Cavalry V

Strength:
27/50 men

Pace:
2 squares/round

Mercenary Cavalry W

Strength:
36/50 men

Pace:
2 square/round

On the wall:

6471393765_8bc23e892b_t.jpg

Mercenary Cavalry W2

Type:
Humanoid

Level:
8

Health:
24/35

Special:
Massive Hit
- The Mercenary's hit lands heavy on the hero, causing the
stunned
-effect. The target loses its next turn.

Drops:
20 gold

6471393765_8bc23e892b_t.jpg

Mercenary Cavalry V1

Type:
Humanoid

Level:
8

Health:
35/35

Special:
Massive Hit
- The Mercenary's hit lands heavy on the hero, causing the
stunned
-effect. The target loses its next turn.

Drops:
20 gold

6471393765_8bc23e892b_t.jpg

Mercenary Cavalry W3

Type:
Humanoid

Level:
8

Health:
35/35

Special:
Massive Hit
- The Mercenary's hit lands heavy on the hero, causing the
stunned
-effect. The target loses its next turn.

Drops:
20 gold

6471393765_8bc23e892b_t.jpg

Mercenary Cavalry V2

Type:
Humanoid

Level:
8

Health:
35/35

Special:
Massive Hit
- The Mercenary's hit lands heavy on the hero, causing the
stunned
-effect. The target loses its next turn.

Drops:
20 gold

6471393765_8bc23e892b_t.jpg

Mercenary Cavalry W4

Type:
Humanoid

Level:
8

Health:
35/35

Special:
Massive Hit
- The Mercenary's hit lands heavy on the hero, causing the
stunned
-effect. The target loses its next turn.

Drops:
20 gold

6471393765_8bc23e892b_t.jpg

Mercenary Cavalry V3

Type:
Humanoid

Level:
8

Health:
35/35

Special:
Massive Hit
- The Mercenary's hit lands heavy on the hero, causing the
stunned
-effect. The target loses its next turn.

Drops:
20 gold

The party:

6482474867_403010b265_t.jpg

Cronk
*Blessed*

(Played by CorneliusMurdock)

Level 14.5 Knight

Power:
25

Health:
19/23

Gold:
181

Inventory:
Zoot's Bane (Long Sword) (WP: 11, Light Damage, suitable for Cronk), Sword of Bashing (WP: 5), Mockthrill Shield (SP: 4), Potion (2), Bedroll, Pointy Stick (WP:1), Fire bomb

6482474935_0d1fd211ff_t.jpg

Sir Glorfindel
*Blessed*

(Played by soccerkid6)

Level 8 Knight

Power:
11

Health:
7/17

Gold:
71

Inventory:
Ringil a sword (hollow blade [potion], Ice Elemental WP:3),Pongcanis Shield (SP:3) equipped, Lion Shield (SP:2), Bedroll, Potion (3)(one in sword), Ice bomb, Fire bomb

avatar_leo_v2.jpg

Sir Leo Aragon

(Played by JediAnakin)

Level 12 Knight

Power:
19

Health:
15/21

Gold:
135

Inventory:
Burning Draken Sword (WP:7, Fire elemental), Paladin Shield (SP:5), Potion (2), Bedroll, Shovel, Mead

6482475005_85d5c85c4d_o.jpg

Elgar Gligin
*Blessed*

(Played by Jedi master Brick)

Level 8 Ranger

Power:
12

Health:
6/13

Gold:
109

Inventory:
Mockthril crossbow (WP:4 Lightning elemental), Smoke bomb, Bedroll, Remedy (2), Orc venom, Potion (2), Ice bomb, Venom

heroica_character_avatar.png

Tomas

(Played by Captain Tamamoro)

Level 14 Cleric

Power:
20

Health:
4/23

Ether:
6/19

Gold:
200

Inventory:
Shadeaux Staff (WP: 6), Gold Staff (WP: 4), Pongcanis Staff (WP: 5), 2 Potions, 3 Remedies, 2 Bedrolls, 1 Tonics, Bone, Grand Tonic, Fire Bomb, Shovel, Mead, Venom, Smoke Bomb, Topaz Elemental Gem, Smelling Salts, Common Axe (WP:5), Healing Staff (WP:5, healing effect)

Siege weapons available to the party:

6482680661_ef74012d4e_t.jpg

Catapult

Power:
80%-20%

Range:
4-8 squares

Minimum crew:
2

Manned by:

Malfunctions:
1/3

6482680351_16a4357bf8_t.jpg

Ballista

Power:
80%-60%

Range:
1-5 squares

Minimum crew:
2

Manned by:

6516807297_afbc94da9c_t.jpg

Archers

Power:
40%-20%

Range:
1-2 squares

Commanded by:
Elgar

Sir Leo reaches the top of the tower and raises the red flag that flies bright and clear in the wind. Far away he thinks he can see some glittering of shiny armour and weapons, hopefully one of the knights has a spy glass with him. Now the party just need to hold out until Lord Kapriel returns with the 1st Battalion of Light and Justice.

6538283845_48f381c59a.jpg

Sir Leo then quickly returns to the party at the wall and is ready to fight in the next round.

For the wall fighters:

Party Leader, choose the order of action.

All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking.

Any enemy not targeted will get a Free Hit on the party after everyone has acted.

Posted

Results of Round Ten of Battle of Tanco

The enemy advances to these positions:

6531842347_d461ff27b5.jpg

Archers vs. D1 - Critical Hit

>Sir Glorfindel vs. Mercenary Cavalry W2 + uses potion - Damage

Cronk vs. Mercenary Cavalry W3 - Miss

Sir Leo vs. Mercenary Cavalry V1 - Miss

>Tomas uses potion

Mercenary Cavalry V2 - Free hit on Sir Glorfindel

Mercenary Cavalry W4 - Free hit on Cronk

Mercenary Cavalry V3 - Free hit on Sir Leo

Mercenary Cavalry W5 - Free hit on Tomas

Mercenary Cavalry V4 - Free hit on Sir Glorfindel

Mercenary Cavalry X1 - Free hit on Cronk

Blessed effect on Cronk - No heal

Blessed effect on Sir Glorfindel - No heal

Blessed effect on Elgar - Heal

Elgar and his archers takes revenge on the enemy for last round and takes out 40% of the men in Infantry Y, leaving only 6 men in that company. For the heroes on the wall, things look worse. Sir Glorfindel consumes his potion while swinging at Cavalry W2, but his multitasking isn't the best and he gets hit by his enemy (1 damage). Both Cronk and Sir Leo miss their attacks on the mercenaries but it gives time for Tomas to drink his potion and restore 10 much needed health.

The free hits from the enemy hits hard on Cronk who is now fighting in the front row (8 damage), but Sir Glorfindel looses only 2 health and Sir Leo 3. Tomas looses 4 health. Neither Cronk or Sir Glorfindel is receiving any extra blessing this round but Elgar feels a bit better after being restored with 3 health.

Four more enemies will appear on the wall next round, Mercenary Cavalry W6, Mercenary Cavalry V5, Mercenary Infantry X2 and Mercenary Infantry Y1.

The enemy:

On the battlefield

Mercenary Infantry X

Strength:
23/100 men

Pace:
1 square/round

Mercenary Infantry Y

Strength:
6/100 men

Pace:
1 square/round

Mercenary Infantry Z

Strength:
40/100 men

Pace:
1 square/round

Mercenary Cavalry V

Strength:
26/50 men

Pace:
2 squares/round

Mercenary Cavalry W

Strength:
35/50 men

Pace:
2 square/round

On the wall:

6471393765_8bc23e892b_t.jpg

Mercenary Cavalry W2

Type:
Humanoid

Level:
8

Health:
24/35

Special:
Massive Hit
- The Mercenary's hit lands heavy on the hero, causing the
stunned
-effect. The target loses its next turn.

Drops:
20 gold

6471393765_8bc23e892b_t.jpg

Mercenary Cavalry V1

Type:
Humanoid

Level:
8

Health:
35/35

Special:
Massive Hit
- The Mercenary's hit lands heavy on the hero, causing the
stunned
-effect. The target loses its next turn.

Drops:
20 gold

6471393765_8bc23e892b_t.jpg

Mercenary Cavalry W3

Type:
Humanoid

Level:
8

Health:
35/35

Special:
Massive Hit
- The Mercenary's hit lands heavy on the hero, causing the
stunned
-effect. The target loses its next turn.

Drops:
20 gold

6471393765_8bc23e892b_t.jpg

Mercenary Cavalry V2

Type:
Humanoid

Level:
8

Health:
35/35

Special:
Massive Hit
- The Mercenary's hit lands heavy on the hero, causing the
stunned
-effect. The target loses its next turn.

Drops:
20 gold

6471393765_8bc23e892b_t.jpg

Mercenary Cavalry W4

Type:
Humanoid

Level:
8

Health:
35/35

Special:
Massive Hit
- The Mercenary's hit lands heavy on the hero, causing the
stunned
-effect. The target loses its next turn.

Drops:
20 gold

6471393765_8bc23e892b_t.jpg

Mercenary Cavalry V3

Type:
Humanoid

Level:
8

Health:
35/35

Special:
Massive Hit
- The Mercenary's hit lands heavy on the hero, causing the
stunned
-effect. The target loses its next turn.

Drops:
20 gold

6471393765_8bc23e892b_t.jpg

Mercenary Cavalry W5

Type:
Humanoid

Level:
8

Health:
35/35

Special:
Massive Hit
- The Mercenary's hit lands heavy on the hero, causing the
stunned
-effect. The target loses its next turn.

Drops:
20 gold

6471393765_8bc23e892b_t.jpg

Mercenary Cavalry V4

Type:
Humanoid

Level:
8

Health:
35/35

Special:
Massive Hit
- The Mercenary's hit lands heavy on the hero, causing the
stunned
-effect. The target loses its next turn.

Drops:
20 gold

6471393911_8677a11b8b_t.jpg

Mercenary Infantry X1

Type:
Humanoid

Level:
8

Health:
30/30

Special:
Shield wall - The Mercenary hides behind his shield, defending himself from any harm next round.

Drops:
30 gold

The party:

6482474867_403010b265_t.jpg

Cronk
*Blessed*

(Played by CorneliusMurdock)

Level 14.5 Knight

Power:
25

Health:
11/23

Gold:
181

Inventory:
Zoot's Bane (Long Sword) (WP: 11, Light Damage, suitable for Cronk), Sword of Bashing (WP: 5), Mockthrill Shield (SP: 4), Potion (2), Bedroll, Pointy Stick (WP:1), Fire bomb

6482474935_0d1fd211ff_t.jpg

Sir Glorfindel
*Blessed*

(Played by soccerkid6)

Level 8 Knight

Power:
11

Health:
14/17

Gold:
71

Inventory:
Ringil a sword (hollow blade [potion], Ice Elemental WP:3),Pongcanis Shield (SP:3) equipped, Lion Shield (SP:2), Bedroll, Potion (3)(one in sword), Ice bomb, Fire bomb

avatar_leo_v2.jpg

Sir Leo Aragon

(Played by JediAnakin)

Level 12 Knight

Power:
19

Health:
12/21

Gold:
135

Inventory:
Burning Draken Sword (WP:7, Fire elemental), Paladin Shield (SP:5), Potion (2), Bedroll, Shovel, Mead

6482475005_85d5c85c4d_o.jpg

Elgar Gligin
*Blessed*

(Played by Jedi master Brick)

Level 8 Ranger

Power:
12

Health:
9/13

Gold:
109

Inventory:
Mockthril crossbow (WP:4 Lightning elemental), Smoke bomb, Bedroll, Remedy (2), Orc venom, Potion (2), Ice bomb, Venom

heroica_character_avatar.png

Tomas

(Played by Captain Tamamoro)

Level 14 Cleric

Power:
20

Health:
10/23

Ether:
6/19

Gold:
200

Inventory:
Shadeaux Staff (WP: 6), Gold Staff (WP: 4), Pongcanis Staff (WP: 5), 2 Potions, 3 Remedies, 2 Bedrolls, 1 Tonics, Bone, Grand Tonic, Fire Bomb, Shovel, Mead, Venom, Smoke Bomb, Topaz Elemental Gem, Smelling Salts, Common Axe (WP:5), Healing Staff (WP:5, healing effect)

Siege weapons available to the party:

6482680661_ef74012d4e_t.jpg

Catapult

Power:
80%-20%

Range:
4-8 squares

Minimum crew:
2

Manned by:

Malfunctions:
1/3

6482680351_16a4357bf8_t.jpg

Ballista

Power:
80%-60%

Range:
1-5 squares

Minimum crew:
2

Manned by:

6516807297_afbc94da9c_t.jpg

Archers

Power:
40%-20%

Range:
1-2 squares

Commanded by:
Elgar

No sign of the 1st Battalion of Light and Justice yet. Keep defending that wall!

For the wall fighters:

Party Leader, choose the order of action.

All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking.

Any enemy not targeted will get a Free Hit on the party after everyone has acted.

Posted

I continue my attack on Mercenary Cavalry W2 from the back row

OOC: I think I should be at 14 health, because the potion healed me to full then I should have take 3 damage, two from the free hits and one from the normal hit

Posted

I continue my attack on Mercenary Cavalry W2 from the back row

OOC: I think I should be at 14 health, because the potion healed me to full then I should have take 3 damage, two from the free hits and one from the normal hit

OoC: yes, of course. That back row/front row thing again.

Posted

"Damn, they just keep coming!" :sceptic: "Should I heal myself, use a potion, or attack this time around? Or maybe we can all throw our bombs (fire or ice) and do as much damage as we can."

Posted

Here's alternative plan. Tomas and Glorfindel can get back in ballista and try to hit last infantry and not be around for free hits. Elgar can also stay with archers. Then Cronk and Leo can stay in back row for next round. Cronk can throw bomb. How does plan sound, friends?

Posted

Here's alternative plan. Tomas and Glorfindel can get back in ballista and try to hit last infantry and not be around for free hits. Elgar can also stay with archers. Then Cronk and Leo can stay in back row for next round. Cronk can throw bomb. How does plan sound, friends?

"That's a good plan, Cronk, but even if you're in the back row, you and Leo are going to take a lot of damage. I say we think of something else."

Posted

Actually their shields are strong enough to take all of the damage if they are in the back row.

"Whoops, I completely forgot about the shields! Thanks, for reminding me, Sir Glorfindel! Yeah, I think we should porbably go with Cronk's plan, then. Glorfindel and I will fire the ballista at F1."

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