Tamamono Posted December 20, 2011 Posted December 20, 2011 If you flee you will fail the quest. Your objective is to defend the town and if you flee the enemy will quickly break through and invade Tanco, plunder and murder its citizens and destroy the Tomb of Miekhal Lightbringer. OOC: Okay, thank you for clarifying. I guess that means there's no reason not to fight to the 'death'. Cronk think Elgar should regroup with archers. Leo should raise flag. Tomas should heal self before anyone else. Party will abandon the ballista for now and leave remaining infantry for Archers to deal with. So Tomas and Glorfindel will Join Cronk on wall. "Okay, I'll use the healing staff on myself."
CorneliusMurdock Posted December 20, 2011 Posted December 20, 2011 Glorfindel, fight from back row this round and free hits not hurt so much. Friends must hold out until Kapriel returns! Elgar, get archers moving and hit infantry again! Cronk will bash Cavalry W1 from back row. Cronk pray Tomas get miracle... Order will be: Cronk Glorfindel Tomas Tomas, heal self from back row!
TheBoyWonder Posted December 20, 2011 Posted December 20, 2011 Hold out for a couple more turns and the tide of the battle may change.
Tamamono Posted December 20, 2011 Posted December 20, 2011 Tomas, heal self from back row! "Whoops, I had completely forgotten about that!" "I will use the healing staff on myself from the back row!" Hold out for a couple more turns and the tide of the battle may change. "That's a good point, Leo. I think we'll have a much better chance once Kapriel gets here."
TheBoyWonder Posted December 20, 2011 Posted December 20, 2011 Kapriel is a jerk, but a strong jerk. Lets hope the Champion will help too.
TheBoyWonder Posted December 20, 2011 Posted December 20, 2011 Cronk, both you and Glorfindel are attacking W1. This battle is annoyingly long. OOC: All the actions have been sent in.
Etzel Posted December 20, 2011 Author Posted December 20, 2011 OOC: All the actions have been sent in. I know, it's just so much to write and calculate. Results of Round Nine of Battle of Tanco The enemy advances to these positions: Archers vs. B1 - Damage >Cronk vs. Mercenary Cavalry W1 - Hit Sir Glorfindel vs. Mercenary Cavalry W2 - Hit >Tomas with healing staff vs. Tomas - Damage Mercenary Cavalry V1 - Free hit on Cronk Mercenary Cavalry W3 - Free hit on Sir Glorfindel Mercenary Cavalry V2 - Free hit on Tomas Mercenary Cavalry W4 - Free hit on Cronk Mercenary Cavalry V3 - Free hit on Sir Glorfindel Blessed effect on Cronk - Heal Blessed effect on Sir Glorfindel - Heal Blessed effect on Elgar - No heal While Sir Leo climbs up on the highest tower, Elgar leads his archers to fire against the enemy, but the enemy's own archers have recovered and are now firing at all the heroes at the wall. The knight's shields protect them and Cronk only loses 2 health and Sir Glorfindel 3 health. Tomas looses 3 and Elgar 2. Even Sir Leo is showered with arrows as he climbs the tower, but his shield stops them all. Cronk finally bash Cavalry W1 of the wall (12 damage) and Sir Glorfindel changes his target to Cavalry W2 who he gets a hit on (11 damage). Tomas tries to use the healing staff on himself but fails. Then the free hits starts to fall upon the heroes: Cronk withstands them without taking any damage, but Sir Glorfindel who fights in the front row takes some hits (total of 10 damage). Tomas gets hit as well, losing 4 health. Cronk and Sir Glorfindel enjoys the blessing and are restored 3 health each. The first Infantry Company has reached the wall and next round three more enemies will appear on the wall, Mercenary Cavalry W5, Mercenary Cavalry V4 and Mercenary Infantry X1. The enemy: On the battlefield Mercenary Infantry X Strength: 24/100 men Pace: 1 square/round Mercenary Infantry Y Strength: 10/100 men Pace: 1 square/round Mercenary Infantry Z Strength: 40/100 men Pace: 1 square/round Mercenary Cavalry V Strength: 27/50 men Pace: 2 squares/round Mercenary Cavalry W Strength: 36/50 men Pace: 2 square/round On the wall: Mercenary Cavalry W2 Type: Humanoid Level: 8 Health: 24/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry V1 Type: Humanoid Level: 8 Health: 35/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry W3 Type: Humanoid Level: 8 Health: 35/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry V2 Type: Humanoid Level: 8 Health: 35/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry W4 Type: Humanoid Level: 8 Health: 35/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry V3 Type: Humanoid Level: 8 Health: 35/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold The party: Cronk *Blessed* (Played by CorneliusMurdock) Level 14.5 Knight Power: 25 Health: 19/23 Gold: 181 Inventory: Zoot's Bane (Long Sword) (WP: 11, Light Damage, suitable for Cronk), Sword of Bashing (WP: 5), Mockthrill Shield (SP: 4), Potion (2), Bedroll, Pointy Stick (WP:1), Fire bomb Sir Glorfindel *Blessed* (Played by soccerkid6) Level 8 Knight Power: 11 Health: 7/17 Gold: 71 Inventory: Ringil a sword (hollow blade [potion], Ice Elemental WP:3),Pongcanis Shield (SP:3) equipped, Lion Shield (SP:2), Bedroll, Potion (3)(one in sword), Ice bomb, Fire bomb Sir Leo Aragon (Played by JediAnakin) Level 12 Knight Power: 19 Health: 15/21 Gold: 135 Inventory: Burning Draken Sword (WP:7, Fire elemental), Paladin Shield (SP:5), Potion (2), Bedroll, Shovel, Mead Elgar Gligin *Blessed* (Played by Jedi master Brick) Level 8 Ranger Power: 12 Health: 6/13 Gold: 109 Inventory: Mockthril crossbow (WP:4 Lightning elemental), Smoke bomb, Bedroll, Remedy (2), Orc venom, Potion (2), Ice bomb, Venom Tomas (Played by Captain Tamamoro) Level 14 Cleric Power: 20 Health: 4/23 Ether: 6/19 Gold: 200 Inventory:Shadeaux Staff (WP: 6), Gold Staff (WP: 4), Pongcanis Staff (WP: 5), 2 Potions, 3 Remedies, 2 Bedrolls, 1 Tonics, Bone, Grand Tonic, Fire Bomb, Shovel, Mead, Venom, Smoke Bomb, Topaz Elemental Gem, Smelling Salts, Common Axe (WP:5), Healing Staff (WP:5, healing effect) Siege weapons available to the party: Catapult Power: 80%-20% Range: 4-8 squares Minimum crew: 2 Manned by: Malfunctions: 1/3 Ballista Power: 80%-60% Range: 1-5 squares Minimum crew: 2 Manned by: Archers Power: 40%-20% Range: 1-2 squares Commanded by: Elgar Sir Leo reaches the top of the tower and raises the red flag that flies bright and clear in the wind. Far away he thinks he can see some glittering of shiny armour and weapons, hopefully one of the knights has a spy glass with him. Now the party just need to hold out until Lord Kapriel returns with the 1st Battalion of Light and Justice. Sir Leo then quickly returns to the party at the wall and is ready to fight in the next round. For the wall fighters: Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone has acted.
TheBoyWonder Posted December 20, 2011 Posted December 20, 2011 I attack Mercenary Cavalry V1 from the front row. Tomas, do you have a potion? I would use it if I were you. A nostrum would also be a good choice, but for next round.
soccerkid6 Posted December 20, 2011 Posted December 20, 2011 Stand strong everyone, I shall attack Mercenary Cavalry W2 from the back row Good idea about the row Cronk.
CorneliusMurdock Posted December 20, 2011 Posted December 20, 2011 Elgar continue firing with archers! Cronk will bash Cavalry W3 from front row. Tomas try using potion, friends need cleric to stay in battle! Order will be: Glorfindel Cronk Leo Tomas
soccerkid6 Posted December 20, 2011 Posted December 20, 2011 (edited) I will also use the potion in my sword,seeing as that won't cost me a turn Edited December 20, 2011 by soccerkid6
Tamamono Posted December 20, 2011 Posted December 20, 2011 "I will use potion on myself from the back row! Let's just hope Kapriel gets here soon..."
Etzel Posted December 20, 2011 Author Posted December 20, 2011 Results of Round Ten of Battle of Tanco The enemy advances to these positions: Archers vs. D1 - Critical Hit >Sir Glorfindel vs. Mercenary Cavalry W2 + uses potion - Damage Cronk vs. Mercenary Cavalry W3 - Miss Sir Leo vs. Mercenary Cavalry V1 - Miss >Tomas uses potion Mercenary Cavalry V2 - Free hit on Sir Glorfindel Mercenary Cavalry W4 - Free hit on Cronk Mercenary Cavalry V3 - Free hit on Sir Leo Mercenary Cavalry W5 - Free hit on Tomas Mercenary Cavalry V4 - Free hit on Sir Glorfindel Mercenary Cavalry X1 - Free hit on Cronk Blessed effect on Cronk - No heal Blessed effect on Sir Glorfindel - No heal Blessed effect on Elgar - Heal Elgar and his archers takes revenge on the enemy for last round and takes out 40% of the men in Infantry Y, leaving only 6 men in that company. For the heroes on the wall, things look worse. Sir Glorfindel consumes his potion while swinging at Cavalry W2, but his multitasking isn't the best and he gets hit by his enemy (1 damage). Both Cronk and Sir Leo miss their attacks on the mercenaries but it gives time for Tomas to drink his potion and restore 10 much needed health. The free hits from the enemy hits hard on Cronk who is now fighting in the front row (8 damage), but Sir Glorfindel looses only 2 health and Sir Leo 3. Tomas looses 4 health. Neither Cronk or Sir Glorfindel is receiving any extra blessing this round but Elgar feels a bit better after being restored with 3 health. Four more enemies will appear on the wall next round, Mercenary Cavalry W6, Mercenary Cavalry V5, Mercenary Infantry X2 and Mercenary Infantry Y1. The enemy: On the battlefield Mercenary Infantry X Strength: 23/100 men Pace: 1 square/round Mercenary Infantry Y Strength: 6/100 men Pace: 1 square/round Mercenary Infantry Z Strength: 40/100 men Pace: 1 square/round Mercenary Cavalry V Strength: 26/50 men Pace: 2 squares/round Mercenary Cavalry W Strength: 35/50 men Pace: 2 square/round On the wall: Mercenary Cavalry W2 Type: Humanoid Level: 8 Health: 24/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry V1 Type: Humanoid Level: 8 Health: 35/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry W3 Type: Humanoid Level: 8 Health: 35/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry V2 Type: Humanoid Level: 8 Health: 35/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry W4 Type: Humanoid Level: 8 Health: 35/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry V3 Type: Humanoid Level: 8 Health: 35/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry W5 Type: Humanoid Level: 8 Health: 35/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry V4 Type: Humanoid Level: 8 Health: 35/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Infantry X1 Type: Humanoid Level: 8 Health: 30/30 Special: Shield wall - The Mercenary hides behind his shield, defending himself from any harm next round. Drops: 30 gold The party: Cronk *Blessed* (Played by CorneliusMurdock) Level 14.5 Knight Power: 25 Health: 11/23 Gold: 181 Inventory: Zoot's Bane (Long Sword) (WP: 11, Light Damage, suitable for Cronk), Sword of Bashing (WP: 5), Mockthrill Shield (SP: 4), Potion (2), Bedroll, Pointy Stick (WP:1), Fire bomb Sir Glorfindel *Blessed* (Played by soccerkid6) Level 8 Knight Power: 11 Health: 14/17 Gold: 71 Inventory: Ringil a sword (hollow blade [potion], Ice Elemental WP:3),Pongcanis Shield (SP:3) equipped, Lion Shield (SP:2), Bedroll, Potion (3)(one in sword), Ice bomb, Fire bomb Sir Leo Aragon (Played by JediAnakin) Level 12 Knight Power: 19 Health: 12/21 Gold: 135 Inventory: Burning Draken Sword (WP:7, Fire elemental), Paladin Shield (SP:5), Potion (2), Bedroll, Shovel, Mead Elgar Gligin *Blessed* (Played by Jedi master Brick) Level 8 Ranger Power: 12 Health: 9/13 Gold: 109 Inventory: Mockthril crossbow (WP:4 Lightning elemental), Smoke bomb, Bedroll, Remedy (2), Orc venom, Potion (2), Ice bomb, Venom Tomas (Played by Captain Tamamoro) Level 14 Cleric Power: 20 Health: 10/23 Ether: 6/19 Gold: 200 Inventory:Shadeaux Staff (WP: 6), Gold Staff (WP: 4), Pongcanis Staff (WP: 5), 2 Potions, 3 Remedies, 2 Bedrolls, 1 Tonics, Bone, Grand Tonic, Fire Bomb, Shovel, Mead, Venom, Smoke Bomb, Topaz Elemental Gem, Smelling Salts, Common Axe (WP:5), Healing Staff (WP:5, healing effect) Siege weapons available to the party: Catapult Power: 80%-20% Range: 4-8 squares Minimum crew: 2 Manned by: Malfunctions: 1/3 Ballista Power: 80%-60% Range: 1-5 squares Minimum crew: 2 Manned by: Archers Power: 40%-20% Range: 1-2 squares Commanded by: Elgar No sign of the 1st Battalion of Light and Justice yet. Keep defending that wall! For the wall fighters: Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone has acted.
soccerkid6 Posted December 20, 2011 Posted December 20, 2011 I continue my attack on Mercenary Cavalry W2 from the back row OOC: I think I should be at 14 health, because the potion healed me to full then I should have take 3 damage, two from the free hits and one from the normal hit
Etzel Posted December 20, 2011 Author Posted December 20, 2011 I continue my attack on Mercenary Cavalry W2 from the back row OOC: I think I should be at 14 health, because the potion healed me to full then I should have take 3 damage, two from the free hits and one from the normal hit OoC: yes, of course. That back row/front row thing again.
Tamamono Posted December 20, 2011 Posted December 20, 2011 "Damn, they just keep coming!" "Should I heal myself, use a potion, or attack this time around? Or maybe we can all throw our bombs (fire or ice) and do as much damage as we can."
CorneliusMurdock Posted December 20, 2011 Posted December 20, 2011 Here's alternative plan. Tomas and Glorfindel can get back in ballista and try to hit last infantry and not be around for free hits. Elgar can also stay with archers. Then Cronk and Leo can stay in back row for next round. Cronk can throw bomb. How does plan sound, friends?
soccerkid6 Posted December 20, 2011 Posted December 20, 2011 "Sounds great, I fire the ballista at F1
Tamamono Posted December 20, 2011 Posted December 20, 2011 Here's alternative plan. Tomas and Glorfindel can get back in ballista and try to hit last infantry and not be around for free hits. Elgar can also stay with archers. Then Cronk and Leo can stay in back row for next round. Cronk can throw bomb. How does plan sound, friends? "That's a good plan, Cronk, but even if you're in the back row, you and Leo are going to take a lot of damage. I say we think of something else."
soccerkid6 Posted December 20, 2011 Posted December 20, 2011 Actually their shields are strong enough to take all of the damage if they are in the back row.
Tamamono Posted December 20, 2011 Posted December 20, 2011 Actually their shields are strong enough to take all of the damage if they are in the back row. "Whoops, I completely forgot about the shields! Thanks, for reminding me, Sir Glorfindel! Yeah, I think we should porbably go with Cronk's plan, then. Glorfindel and I will fire the ballista at F1."
CorneliusMurdock Posted December 21, 2011 Posted December 21, 2011 Cronk will throw Fire Bomb from back row. Order will be: Cronk Leo
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