TheBoyWonder Posted December 21, 2011 Posted December 21, 2011 I attack Cavalry W1 from the back row.
Etzel Posted December 21, 2011 Author Posted December 21, 2011 I attack Cavalry W1 from the back row. Cronk killed W1 last round, I'll set you up for W2. Results of Round Eleven of Battle of Tanco The enemy advances to these positions: Ballista vs. F1 - Shield Archers vs. F1 - Damage >Cronk use Fire Bomb >Sir Leo vs. W2 - Special Damage A bunch of useless free hits on Cronk and Sir Leo. Blessed effect on Cronk - Heal Blessed effect on Sir Glorfindel - No heal Blessed effect on Elgar - Heal The ballista operators, Tomas and Sir Glorfindel, seems to have got a hang of things and shoots the arrow straight at the only company left in the battlefield, Infantry Z, that is reduced to only 16 men. Elgar tries to lead his archers in a good attack but the enemy is quicker and releases their arrows. The knights are protected by their shields and don't take damage, but Elgar and Tomas loose 3 health each. Cronk then uses his Fire bomb that deals 5 damage to all enemies on the wall (a total of 65 damage), unfortunately not enough to take any enemy out. Sir Leo attacks the enemy with lowest health, Cavalry W2 but is hit by it's special attack and is stunned. Then the rest of the enemy tries to hit the two knights but their shields are impenetrable. Cronk and Elgar is restored 3 health by their blessing but not Sir Glorfindel. All enemy companies have now reached the wall, the siege weapons and the archers won't do any damage anymore. 5 more enemies will appear on the wall next round, Mercenary Cavalry W7, Mercenary Cavalry V6, Mercenary Infantry X3 and Mercenary Infantry Y2 and Mercenary Infantry Z1. The enemy: On the battlefield Mercenary Infantry X Strength: 22/100 men Pace: 1 square/round Mercenary Infantry Y Strength: 5/100 men Pace: 1 square/round Mercenary Infantry Z Strength: 16/100 men Pace: 1 square/round Mercenary Cavalry V Strength: 25/50 men Pace: 2 squares/round Mercenary Cavalry W Strength: 34/50 men Pace: 2 square/round On the wall: Mercenary Cavalry W2 Type: Humanoid Level: 8 Health: 19/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry V1 Type: Humanoid Level: 8 Health: 30/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry W3 Type: Humanoid Level: 8 Health: 30/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry V2 Type: Humanoid Level: 8 Health: 30/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry W4 Type: Humanoid Level: 8 Health: 30/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry V3 Type: Humanoid Level: 8 Health: 30/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry W5 Type: Humanoid Level: 8 Health: 30/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry V4 Type: Humanoid Level: 8 Health: 30/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Infantry X1 Type: Humanoid Level: 8 Health: 25/30 Special: Shield wall - The Mercenary hides behind his shield, defending himself from any harm next round. Drops: 30 gold Mercenary Cavalry W6 Type: Humanoid Level: 8 Health: 30/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry V5 Type: Humanoid Level: 8 Health: 30/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Infantry X2 Type: Humanoid Level: 8 Health: 25/30 Special: Shield wall - The Mercenary hides behind his shield, defending himself from any harm next round. Drops: 30 gold Mercenary Infantry Y1 Type: Humanoid Level: 8 Health: 25/30 Special: Shield wall - The Mercenary hides behind his shield, defending himself from any harm next round. Drops: 30 gold The party: Cronk *Blessed* (Played by CorneliusMurdock) Level 14.5 Knight Power: 25 Health: 14/23 Gold: 181 Inventory: Zoot's Bane (Long Sword) (WP: 11, Light Damage, suitable for Cronk), Sword of Bashing (WP: 5), Mockthrill Shield (SP: 4), Potion (2), Bedroll, Pointy Stick (WP:1) Sir Glorfindel *Blessed* (Played by soccerkid6) Level 8 Knight Power: 11 Health: 14/17 Gold: 71 Inventory: Ringil a sword (hollow blade [potion], Ice Elemental WP:3),Pongcanis Shield (SP:3) equipped, Lion Shield (SP:2), Bedroll, Potion (3)(one in sword), Ice bomb, Fire bomb Sir Leo Aragon *Stunned* (Played by JediAnakin) Level 12 Knight Power: 19 Health: 12/21 Gold: 135 Inventory: Burning Draken Sword (WP:7, Fire elemental), Paladin Shield (SP:5), Potion (2), Bedroll, Shovel, Mead Elgar Gligin *Blessed* (Played by Jedi master Brick) Level 8 Ranger Power: 12 Health: 9/13 Gold: 109 Inventory: Mockthril crossbow (WP:4 Lightning elemental), Smoke bomb, Bedroll, Remedy (2), Orc venom, Potion (2), Ice bomb, Venom Tomas (Played by Captain Tamamoro) Level 14 Cleric Power: 20 Health: 7/23 Ether: 6/19 Gold: 200 Inventory:Shadeaux Staff (WP: 6), Gold Staff (WP: 4), Pongcanis Staff (WP: 5), 2 Potions, 3 Remedies, 2 Bedrolls, 1 Tonics, Bone, Grand Tonic, Fire Bomb, Shovel, Mead, Venom, Smoke Bomb, Topaz Elemental Gem, Smelling Salts, Common Axe (WP:5), Healing Staff (WP:5, healing effect) Siege weapons available to the party: Catapult Power: 80%-20% Range: 4-8 squares Minimum crew: 2 Manned by: Malfunctions: 1/3 Ballista Power: 80%-60% Range: 1-5 squares Minimum crew: 2 Manned by:Sir Glorfindel, Tomas Archers "There are to many of them! We are retreating! Good luck heroes!" The archers flee from their positions and run down the stairs. Still no sign of the 1st Battalion of Light and Justice yet. Keep defending that wall! For the wall fighters: Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone has acted.
soccerkid6 Posted December 21, 2011 Posted December 21, 2011 I will attack Mercenary Cavalry W2 from the back row "Us knights can hold out for sometime, Tomas you can try to heal yourself."
CorneliusMurdock Posted December 21, 2011 Posted December 21, 2011 Elgar and Tomas, friends cannot hide in ballista or archers anymore. Cronk recommends using potions this round. All friends, stick to back row. Attack when able, heal when necessary. Friends with shields be put top of battle order but other friends sure to get hit as well. Sentinel position or miracle would be nice right now (seriously dice). Cronk will bash Infantry X1 from back row. Order: Cronk Leo Glorfindel Elgar Tomas
Tamamono Posted December 21, 2011 Posted December 21, 2011 "I will use a potion from the back row! This is my last potion, so let's hope we get a Sentinel position this round."
Jedi master Brick Posted December 22, 2011 Posted December 22, 2011 (edited) Elgar will consume a potion from the back row Edited December 22, 2011 by Jedi master Brick
Etzel Posted December 23, 2011 Author Posted December 23, 2011 Results of Round Eleven of Battle of Tanco >Cronk vs. Mercenary Infantry X1 - Damage >Sir Leo is stunned. >Sir Glorfindel vs. Mercenary Cavlry W2 - Critical Hit >Elgar uses potion. >Tomas uses potoin. Mercenary Cavalry V1 - Free hit on Cronk Mercenary Cavalry W3 - Free hit on Sir Leo Mercenary Cavalry V2 - Free hit on Sir Glorfindel Mercenary Cavalry W4 - Free hit on Elgar Mercenary Cavalry V3 - Free hit on Tomas Mercenary Cavalry W5 - Free hit on Cronk Mercenary Cavalry V4 - Free hit on Sir Leo Mercenary Cavalry W6 - Free hit on Sir Glorfindel Mercenary Cavalry V5 - Free hit on Elgar Mercenary Infantry X2 - Free hit on Tomas Mercenary Infantry Y1 - Free hit on Cronk Mercenary Cavalry W7 - Free hit on Sir Leo Mercenary Cavalry V6 - Free hit on Sir Glorfindel Mercenary Infantry X3 - Free hit on Elgar Mercenary Infantry Y2 - Free hit on Tomas Mercenary Infantry Z1 - Free hit on Cronk Blessed effect on Cronk - Heal Blessed effect on Sir Glorfindel - Heal Blessed effect on Elgar - No heal Cronk tries to hold of the enemy by an attack, but Infantry X1 is prepared and tries a counterattack, but it's not enough to break through the orc's defence. Sir Glorfindel manage to hit Cavalry W2 for 14 damage, leaving the enemy with only 5 health left. Both Elgar and Tomas consumes a potion to be prepared for the rest of the round. 16 enemies were untargeted and are now getting free hits on the party. Cronk and Sir Leo go out of the round unharmed thanks to their shields but Sir Glorfindel looses 3 health. Elgar doesn't do as well and are just clinging onto life with 1 health left. Tomas looses 12 health as well, but manage to remain standing. Cronk and Sir Glorfindel is lucky and are restored an additional 3 health.[/i] 5 more enemies will appear on the wall next round, Mercenary Cavalry W8, Mercenary Cavalry V7, Mercenary Infantry X4 and Mercenary Infantry Y3 and Mercenary Infantry Z2. The enemy: On the battlefield Mercenary Infantry X Strength: 21/100 men Pace: 1 square/round Mercenary Infantry Y Strength: 4/100 men Pace: 1 square/round Mercenary Infantry Z Strength: 15/100 men Pace: 1 square/round Mercenary Cavalry V Strength: 24/50 men Pace: 2 squares/round Mercenary Cavalry W Strength: 33/50 men Pace: 2 square/round On the wall: Mercenary Cavalry W2 Type: Humanoid Level: 8 Health: 5/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry V1 Type: Humanoid Level: 8 Health: 30/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry W3 Type: Humanoid Level: 8 Health: 30/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry V2 Type: Humanoid Level: 8 Health: 30/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry W4 Type: Humanoid Level: 8 Health: 30/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry V3 Type: Humanoid Level: 8 Health: 30/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry W5 Type: Humanoid Level: 8 Health: 30/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry V4 Type: Humanoid Level: 8 Health: 30/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Infantry X1 Type: Humanoid Level: 8 Health: 25/30 Special: Shield wall - The Mercenary hides behind his shield, defending himself from any harm next round. Drops: 30 gold Mercenary Cavalry W6 Type: Humanoid Level: 8 Health: 30/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry V5 Type: Humanoid Level: 8 Health: 30/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Infantry X2 Type: Humanoid Level: 8 Health: 25/30 Special: Shield wall - The Mercenary hides behind his shield, defending himself from any harm next round. Drops: 30 gold Mercenary Infantry Y1 Type: Humanoid Level: 8 Health: 25/30 Special: Shield wall - The Mercenary hides behind his shield, defending himself from any harm next round. Drops: 30 gold Mercenary Cavalry W7 Type: Humanoid Level: 8 Health: 35/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry V6 Type: Humanoid Level: 8 Health: 35/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Infantry X3 Type: Humanoid Level: 8 Health: 30/30 Special: Shield wall - The Mercenary hides behind his shield, defending himself from any harm next round. Drops: 30 gold Mercenary Infantry Y2 Type: Humanoid Level: 8 Health: 30/30 Special: Shield wall - The Mercenary hides behind his shield, defending himself from any harm next round. Drops: 30 gold Mercenary Infantry Z1 Type: Humanoid Level: 8 Health: 30/30 Special: Shield wall - The Mercenary hides behind his shield, defending himself from any harm next round. Drops: 30 gold The party: Cronk *Blessed* (Played by CorneliusMurdock) Level 14.5 Knight Power: 25 Health: 17/23 Gold: 181 Inventory: Zoot's Bane (Long Sword) (WP: 11, Light Damage, suitable for Cronk), Sword of Bashing (WP: 5), Mockthrill Shield (SP: 4), Potion (2), Bedroll, Pointy Stick (WP:1) Sir Glorfindel *Blessed* (Played by soccerkid6) Level 8 Knight Power: 11 Health: 14/17 Gold: 71 Inventory: Ringil a sword (hollow blade [potion], Ice Elemental WP:3),Pongcanis Shield (SP:3) equipped, Lion Shield (SP:2), Bedroll, Potion (3)(one in sword), Ice bomb, Fire bomb Sir Leo Aragon (Played by JediAnakin) Level 12 Knight Power: 19 Health: 12/21 Gold: 135 Inventory: Burning Draken Sword (WP:7, Fire elemental), Paladin Shield (SP:5), Potion (2), Bedroll, Shovel, Mead Elgar Gligin *Blessed* (Played by Jedi master Brick) Level 8 Ranger Power: 12 Health: 1/13 Gold: 109 Inventory: Mockthril crossbow (WP:4 Lightning elemental), Smoke bomb, Bedroll, Remedy (2), Orc venom, Potion (1), Ice bomb, Venom Tomas (Played by Captain Tamamoro) Level 14 Cleric Power: 20 Health: 5/23 Ether: 6/19 Gold: 200 Inventory:Shadeaux Staff (WP: 6), Gold Staff (WP: 4), Pongcanis Staff (WP: 5), 1 Potions, 3 Remedies, 2 Bedrolls, 1 Tonics, Bone, Grand Tonic, Fire Bomb, Shovel, Mead, Venom, Smoke Bomb, Topaz Elemental Gem, Smelling Salts, Common Axe (WP:5), Healing Staff (WP:5, healing effect) Still no sign of the 1st Battalion of Light and Justice yet. Keep defending that wall! For the wall fighters: Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone has acted.
Tamamono Posted December 23, 2011 Posted December 23, 2011 "Well, I hate to say it guys, but I'm fresh out of potions. Should I try my luck with the Healing Staff?"
soccerkid6 Posted December 23, 2011 Posted December 23, 2011 "Sure why not, I shall continue my attack on Mercenary Cavalry W2
TheBoyWonder Posted December 24, 2011 Posted December 24, 2011 I attack Infantry Z1 from the back row.
Jedi master Brick Posted December 26, 2011 Posted December 26, 2011 Elgar will attack Mercanary Calvary V5 from the back row. " I am going to go down so I should go down fighting"
CorneliusMurdock Posted December 27, 2011 Posted December 27, 2011 Well, this kinda suck. Cronk cannot think of any way friends Tomas and Elgar can stay in battle after next round. Even Friend Glorfindel will not be safe for many more rounds especially with party's cleric down for count. Why can knights not take sentinel position? Let all party's knights concentrate really hard and try be sentinel. Cronk will bash Infantry X1 from back row. Friends who have bombs, use bombs next round. Glorfindel, Tomas, and Elgar can all throw bombs from back row. Extra free hits from these friends not attacking foe directly not matter at this point. Using bombs will give 15 guaranteed damage on all enemies next round. This make foes easier to kill from back row for knights in rounds to come. Sadly, plan cannot save Tomas and Elgar but only plan Cronk have. Order will be: Cronk Leo Glorfindel Elgar Tomas What Cronk would not give for a barbarian with a sword of darkness right now.
Tamamono Posted December 27, 2011 Posted December 27, 2011 "Alright, I think that would probably be best for now. Let's just hope Kapriel gets here with his men so you all can fight off the mercenaries. I will throw a fire bomb from the back row."
Jedi master Brick Posted December 27, 2011 Posted December 27, 2011 I shall throw an Ice bomb from the back row. "Good luck Cronk"
soccerkid6 Posted December 27, 2011 Posted December 27, 2011 (edited) I will throw a ice bomb from the back row Edited December 27, 2011 by soccerkid6
Etzel Posted January 10, 2012 Author Posted January 10, 2012 OoC: Hi there! Sorry for the extremely long hiatus of the quest. My holiday went on a bit further then planned and with no Internet connection I couldn't let you know about it. But now I'm back, and I'll have the continuation up as soon as possible.
Jedi master Brick Posted January 10, 2012 Posted January 10, 2012 OOC: Yey Yay Etzel is back Elgar then called to the group " I know what these mercanarys want, they want the crystal chalice, in the mountains. We should go there if we survie the battle."
Jedi master Brick Posted January 11, 2012 Posted January 11, 2012 "Remember the shrine we went to, I actuallly listened ."
Etzel Posted January 11, 2012 Author Posted January 11, 2012 Results of Round Twelve of Battle of Tanco >Cronk vs. Mercenary Infantry X1 - Hit >Sir Leo vs. Mercenary Infantry Z1 - Special Damage >Sir Glorfindel throws Ice bomb >Elgar throws Ice bomb >Tomas throws Fire bomb Mercenary Cavalry W2 - Free hit on Cronk Mercenary Cavalry V1 - Free hit on Sir Leo Mercenary Cavalry W3 - Free hit on Sir Glorfindel Mercenary Cavalry V2 - Free hit on Elgar Mercenary Cavalry W4 - Free hit on Tomas Mercenary Cavalry V3 - Free hit on Cronk Mercenary Cavalry W5 - Free hit on Sir Leo Mercenary Cavalry V4 - Free hit on Sir Glorfindel Mercenary Cavalry W6 - Free hit on Elgar Tomas Mercenary Cavalry V5 - Free hit on Tomas Cronk Mercenary Infantry X2 - Free hit on Cronk Mercenary Infantry Y1 - Free hit on Sir Leo Mercenary Cavalry W7 - Free hit on Sir Glorfindel Mercenary Cavalry V6 - Free hit on Elgar Cronk Mercenary Infantry X3 - Free hit on Tomas Sir Leo Mercenary Infantry Y2 - Free hit on Cronk Mercenary Cavalry W8 - Free hit on Sir Glorfindel Mercenary Cavalry V7 - Free hit on Elgar Cronk Mercenary Infantry X4 - Free hit on Tomas Sir Leo Mercenary Infantry Y3 - Free hit on Cronk Mercenary Infantry Z2 - Free hit on Sir Leo Blessed effect on Cronk - Heal Blessed effect on Sir Glorfindel - Heal Blessed effect on Elgar - No heal Cronk starts of the round with a good hit on Infantry X1 that is just enough to take out the enemy. Unfortunately Sir Leo isn't as lucky and his opponent hides behind the shield. The remaining party members take out their bombs and throw them at the enemy, doing a total of 15 damage to everyone, killing Cavalry W2. The untargeted enemies approach the party that knows that Elgar and Tomas won't make it to the next round. Cronk steps forward to try and shield his comrades but the mercenaries are too many. Sir Glorfindel looses 4 health and Elgar and Tomas is knocked out! A small comfort is the healing Cronk and Sir Glorfindel recieves from the blessing. 5 more enemies will appear on the wall next round, Mercenary Cavalry W9, Mercenary Cavalry V8, Mercenary Infantry X5 and Mercenary Infantry Y4 and Mercenary Infantry Z3. The enemy: On the battlefield Mercenary Infantry X Strength: 20/100 men Pace: 1 square/round Mercenary Infantry Y Strength: 3/100 men Pace: 1 square/round Mercenary Infantry Z Strength: 14/100 men Pace: 1 square/round Mercenary Cavalry V Strength: 23/50 men Pace: 2 squares/round Mercenary Cavalry W Strength: 32/50 men Pace: 2 square/round On the wall: Mercenary Cavalry V1 Type: Humanoid Level: 8 Health: 15/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry W3 Type: Humanoid Level: 8 Health: 15/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry V2 Type: Humanoid Level: 8 Health: 15/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry W4 Type: Humanoid Level: 8 Health: 15/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry V3 Type: Humanoid Level: 8 Health: 15/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry W5 Type: Humanoid Level: 8 Health: 15/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry V4 Type: Humanoid Level: 8 Health: 15/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry W6 Type: Humanoid Level: 8 Health: 15/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry V5 Type: Humanoid Level: 8 Health: 15/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Infantry X2 Type: Humanoid Level: 8 Health: 10/30 Special: Shield wall - The Mercenary hides behind his shield, defending himself from any harm next round. Drops: 30 gold Mercenary Infantry Y1 Type: Humanoid Level: 8 Health: 10/30 Special: Shield wall - The Mercenary hides behind his shield, defending himself from any harm next round. Drops: 30 gold Mercenary Cavalry W7 Type: Humanoid Level: 8 Health: 20/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry V6 Type: Humanoid Level: 8 Health: 20/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Infantry X3 Type: Humanoid Level: 8 Health: 15/30 Special: Shield wall - The Mercenary hides behind his shield, defending himself from any harm next round. Drops: 30 gold Mercenary Infantry Y2 Type: Humanoid Level: 8 Health: 15/30 Special: Shield wall - The Mercenary hides behind his shield, defending himself from any harm next round. Drops: 30 gold Mercenary Infantry Z1 Type: Humanoid Level: 8 Health: 15/30 Special: Shield wall - The Mercenary hides behind his shield, defending himself from any harm next round. Drops: 30 gold Mercenary Cavalry W8 Type: Humanoid Level: 8 Health: 20/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry V7 Type: Humanoid Level: 8 Health: 20/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Infantry X4 Type: Humanoid Level: 8 Health: 15/30 Special: Shield wall - The Mercenary hides behind his shield, defending himself from any harm next round. Drops: 30 gold Mercenary Infantry Y3 Type: Humanoid Level: 8 Health: 15/30 Special: Shield wall - The Mercenary hides behind his shield, defending himself from any harm next round. Drops: 30 gold Mercenary Infantry Z2 Type: Humanoid Level: 8 Health: 15/30 Special: Shield wall - The Mercenary hides behind his shield, defending himself from any harm next round. Drops: 30 gold The party: Cronk *Blessed* (Played by CorneliusMurdock) Level 14.5 Knight Power: 25 Health: 20/23 Gold: 181 Inventory: Zoot's Bane (Long Sword) (WP: 11, Light Damage, suitable for Cronk), Sword of Bashing (WP: 5), Mockthrill Shield (SP: 4), Potion (2), Bedroll, Pointy Stick (WP:1) Sir Glorfindel *Blessed* (Played by soccerkid6) Level 8 Knight Power: 11 Health: 13/17 Gold: 71 Inventory: Ringil a sword (hollow blade [potion], Ice Elemental WP:3),Pongcanis Shield (SP:3) equipped, Lion Shield (SP:2), Bedroll, Potion (3)(one in sword), Fire bomb Sir Leo Aragon (Played by JediAnakin) Level 12 Knight Power: 19 Health: 12/21 Gold: 135 Inventory: Burning Draken Sword (WP:7, Fire elemental), Paladin Shield (SP:5), Potion (2), Bedroll, Shovel, Mead Elgar Gligin *Knocked Out* (Played by Jedi master Brick) Level 8 Ranger Power: 12 Health: 0/13 Gold: 109 Inventory: Mockthril crossbow (WP:4 Lightning elemental), Smoke bomb, Bedroll, Remedy (2), Orc venom, Potion (1), Venom Tomas *Knocked Out* (Played by Captain Tamamoro) Level 14 Cleric Power: 20 Health: 0/23 Ether: 6/19 Gold: 200 Inventory:Shadeaux Staff (WP: 6), Gold Staff (WP: 4), Pongcanis Staff (WP: 5), 1 Potions, 3 Remedies, 2 Bedrolls, 1 Tonics, Bone, Grand Tonic, Shovel, Mead, Venom, Smoke Bomb, Topaz Elemental Gem, Smelling Salts, Common Axe (WP:5), Healing Staff (WP:5, healing effect) The party is in desperate need for help, and suddenly it arrives! From the forest to the north the knights of the Paladin Order emerges and rides towards the enemy that is gathered beneath the town wall. Lord Kapriel leads his paladins in a great charge against the mercenaries that are severely weakened by the siege weapons that the heroes operated earlier, and now their forces are split between that those on the wall and those beneath. The heroes watches how the Paladin cavalry attacks the mercenaries with great speed in front of the gate. Lord Kapriel and his knights show no mercy and run down the enemy as fast as they can and the battle beneath the wall seems to go well for the Order, soon the mercenaries are retreating in full panic. But up on the wall the heroes still face a large number of enemies, with only 3 of their members still standing. "Don't worry, blessed heroes! I've brought help!" The old priest from the tomb of Miekhal Lightbringer arrives at the wall and behind him the archers that fled earlier. All are carrying some kind of shining bottles. The priest gives a sign and everyone throws their bottles in a wide arc against the enemy and then takes cover. The heroes quickly does the same and drags the unconscious Elgar and Tomas with them. The bottles is of course Holy Bombs, filled with the power of the Light, that takes out everyone of the enemies at the wall. THE BATTLE IS VICTORIOUS! Cronk and Sir Glorfindel gains a level of experience, Sir Leo gains half a level. "Here, let me help your friends. I have a great gift of healing thanks to my faith in Ennoc." The priest concentrates much and manages to revive Elgar and Tomas and heal them and the other heroes back to full health. The party: Cronk (Played by CorneliusMurdock) Level 15 Knight Power: 26 Health: 24/24 Gold: 181 Inventory: Zoot's Bane (Long Sword) (WP: 11, Light Damage, suitable for Cronk), Sword of Bashing (WP: 5), Mockthrill Shield (SP: 4), Potion (2), Bedroll, Pointy Stick (WP:1) Sir Glorfindel (Played by soccerkid6) Level 9 Knight Power: 12 Health: 18/18 Gold: 71 Inventory: Ringil a sword (hollow blade [potion], Ice Elemental WP:3),Pongcanis Shield (SP:3) equipped, Lion Shield (SP:2), Bedroll, Potion (3)(one in sword), Fire bomb Sir Leo Aragon (Played by JediAnakin) Level 12.5 Knight Power: 19 Health: 21/21 Gold: 135 Inventory: Burning Draken Sword (WP:7, Fire elemental), Paladin Shield (SP:5), Potion (2), Bedroll, Shovel, Mead Elgar Gligin (Played by Jedi master Brick) Level 8 Ranger Power: 12 Health: 13/13 Gold: 109 Inventory: Mockthril crossbow (WP:4 Lightning elemental), Smoke bomb, Bedroll, Remedy (2), Orc venom, Potion (1), Venom Tomas (Played by Captain Tamamoro) Level 14 Cleric Power: 20 Health: 23/23 Ether: 6/19 Gold: 200 Inventory:Shadeaux Staff (WP: 6), Gold Staff (WP: 4), Pongcanis Staff (WP: 5), 1 Potions, 3 Remedies, 2 Bedrolls, 1 Tonics, Bone, Grand Tonic, Shovel, Mead, Venom, Smoke Bomb, Topaz Elemental Gem, Smelling Salts, Common Axe (WP:5), Healing Staff (WP:5, healing effect) But there is no time to rest as 3 more enemies appear on the wall, just before their ladder is destroyed by the Paladins below. "You have destroyed my company! We tricked the Paladin fools just as we wanted but your rag tag band had to step in the way of it all. I'll have my vengeance on you now or in the next life!" The mercenary captain charges against the heroes flanked by his two body guards. PREPARE FOR BATTLE! The enemy: Mercenary Captain Type: Humanoid Level: 18 Health: 50/50 Special: 1. Protected - The captain's bodyguards takes the hits aimed at the captain. Special: 2. Good Strategic - The captain uses his good strategic skills to get a free hit at the party. Drops: Sword, Shield, 50 gold Mercenary Bodyguard A Type: Humanoid Level: 15 Health: 60/60 Special: Cooperation - The two bodyguards help each other and both scores a hit on the target. Drops: Spear, 30 gold Mercenary Bodyguard B Type: Humanoid Level: 15 Health: 60/60 Special: Cooperation - The two bodyguards help each other and both scores a hit on the target. Drops: Helmet, 70 gold Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone has acted.
CorneliusMurdock Posted January 12, 2012 Posted January 12, 2012 OOC: Glad nothing bad happened to you, Etzel. And look you brought the Paladins with you. Friends, careful with health. Those with less than Leader can deal, attack guards. Tomas can heal friends, not resurrect friends. Cronk will bash Mercenary Captain from front row. Order will be: Cronk Leo Gligar Glorfindel Tomas
soccerkid6 Posted January 12, 2012 Posted January 12, 2012 I will attack Mercenary Bodyguard A from the front row That was a close call.... OOC: I should I only have 2 potions and not any in my sword
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