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Posted

Round 4 Battle of the Plains

Tensi v. Guard C - Hit

Hans v. Guard G - Critical Hit

Skrall - Water Bomb

Dyric - Lightning Bomb

Haldor - Fire Bomb

Felton - Phoenix Smoke

The battles rages, and the heroes regroup for a final time. Tesni and Hans, back to back, cut through their opponents, and Skrall, Dyric, and Haldor toss bombs, killing a number of the enemies, and scattering the rest. Felton throws his Phoenix Smoke, and fire and smoke emerge, cracking through the air, as the heroes beat a hasty retreat..

The Party

img_2807.jpg

Skrall
(played by WaterBrickDown)

Level 13 1/2 Ranger (Party Leader)

Power
: 22 (+4 Against Beasts)

Health
: 6/18

Gold
: 70

Inventory
: Hunter's Crossbow (WP:9, +4 vs. Beasts), Potion (3), Remedy (1), Tonic (1), Smelling Salts (1), Smoke Bomb (1), Ice Bomb (1), Holy Bomb (1), Skeleton Decoy (1), Phoenix Essence (1), Military Grade Lightning Bomb

tesniav2.jpg

Tesni Hightribe
(played by Peppermint_M)

Level 18 1/2 Berserker (Back-Up Party Leader)

Power
: 29

Health
: 28/34

Gold
: 137

Inventory
: Cysgodion the Great Sword of Darkness (WP: 11, Darkness), Cryfder (WP:6), Mockthril Shield (SP:5) 2 Phoenix Essence, 4 Potions, 3 Mead, 3 Venom, 2 Nostrum,

haldor__skovgaard.jpg

Haldor Skovgaard
(played by Scorpiox)

Level 15 Cleric

Power
: 27 (24+1)

Health
: 7/23

Ether
: 21/21 (18+3)

Gold
: 25

Inventory
: Heavy Metal Rod (WP:11), Lesser Ethereal Cloak (SP:1, +3 Ether), Paper Doll (Hexed immunity), Frying Pan (WP:1+1 health, unequipped), Spike Coller (+1 power), Shovel, Pickaxe, Potion, Remedy, Venom and a fur-lined bedroll, Tonic, Phoenix Essence

dscf0014.jpg

Dyric Rone
(played by Legonator)

Level 10 Rogue

Power
: 15

Health
: 4/16

Gold
: 261

Inventory
: Double Chain Whip (WP: 6), Throwing Knife (WP: 4), Longsword (WP: 3), Venom, Smelling Salts, Pre-Rolled Loaded Die, Potion, Grating Stone

DSCN0062.jpg

Felton
(NPC)

Level 12 1/2 Wren Fighter

Power
:  15

Health
:  34/52

Gold
: 0

Inventory
:  Rapier (WP: 3), Potion x2, Phoenix Essence, Felton's Hat (+10 Health, -5 Power), Phoenix Smoke

NOTE:  Shield – Rest, recovers 5 Health

DSCN0060.jpg

Hans
(NPC)

Level 11 1/2 Wren Fighter

Power
: 22

Health
: 17/41

Gold
: 0

Inventory
: Sword (WP: 6), Potion x2

NOTE: Shield – Fury, does five damage to first five opponents

DSCN0138.jpg

Sir Earl Poletad
(NPC)

Level 3 Frog Paladin

Power
: 2

Health
: 7/7

Ether
: 3/3

Gold
: 0

Inventory
: None

NOTE: Shield – Croak, uses 1 ether to heal all Party Members by his level. If no ether, than he regains 1 ether.

The heroes wait in a cave nearby that Poletad finds them, waiting for a report from the battle. They can still hear voices crying out in the distance.

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Posted

Skrall looks around in the cave for a spring to wash his wounds out. "Everyone in one piece? Haldor, will ya attend to Dyric and me when ya got a chance? I tend to yer own wounds first, you tooks some nasty blows back there. Hans, Felton, how do ya think we fared? I would of loved to stay longer, but I don't think it would have been a fair fight. Hopefully the rest of the troops and captains pulled through."

Posted

Tesni sighed and closed her eyes, the berserker rage was still throbbing through her. She sat in a medative pose and started the calming, nothing to deep as the war was still to be fought, but enough to stop her slicing through the first person to approach her. Her barbarian constitution made short work of the pains from recent wounds.

As the fresher feeling came through she rose and approached her party mates. "Will we get the battle report soon?"

Posted

DSCN0060.jpg

"Pah. Don't worry yourself Ogre. We're learning 'bout war, we'll do even better next time, and we axed a few heads this time too."

DSCN0062.jpg

"Hans is right, learn from your mistakes. Those bombs in the first round would have thinned out the enemy, and we would not have taken nearly as many free hits if we had used them then. Using consumables before the battle wouldn't be bad either."

DSCN0138.jpg

"I could take some of the free hits off of you guys next round, Mr. Skrall!! I'm not afraid to lay own my life in the line of duty, the Phoenix Smoke will get me back at em' anyway! I am a warrior, even if only a frog!! :sweet: "

Posted

"I do not worry my friends, we did our best as could be expected in such a situation and after weighing our options I felt retreat was the best course at the time. Should we prevail, do ya think the gaurds shall retreat back into the fortifications?"

<I do not doubt yer courage my friend, but yer sacrifice would have only afforded us two more kills at best and a thrashing possibly at worst. No, it was best ya gain yer strength in order that we may confront the more powerful foes ahead, together.>

Skrall also, removed his smelling salts and consumed them.

Posted

I still think we need a better read on the enemy forces. Also, if Skrall could hang back and pick off forces somehow from afar, that would help a great deal. Perhaps even while we wait. But, frankly, I'm not sure if that's possible. Is it?

Posted (edited)

<Remember, any Ko'd heroes still receive XP when a Phoenix Smoke is used to flee the battle. That's what it's designed for! So you do get the chance to fight to the very last man!>

The heroes trek back to the Rebels base of operations. Vonnetate is listening, stoically, as Gregor gives a report. Gregor doesn't seem to protruded by the battle, and you realize he didn't see any combat. Vonnetate sits, tightlipped.

DSCN0070.jpg

"--we beat a hasty retreat, of course, and I'm sorry to say that I myself watched Samuel get cut down, right in front of my eyes."

DSCN0066.jpg

"I saw Haddock fall. Cut to shreds. He tried to flee. I have no pity for him."

DSCN0070.jpg

"It wasn't our strongest performance, I'll admit. Haha!"

Vonnetate sees the heroes and turns on them. His face grows dark.

DSCN0066.jpg

"You lost. 22 of their troops survived, and only 18 of our's. I hope you will do better next time."

DSCN0070.jpg

"You'll be healed before the next battle! And I wouldn't screw up like that again. You've lost one battle, if we lose another one, we'll lose the war! Don't disappoint Vonnetate! You'll be healed before the next battle. I need to go speak with the men. The ones McColt captured he released, not a scratch on them! Fool! I'm going to see what intelligence I can gather from them! Tata!"

Gregor also departs, leaving the heroes to prepare for their next battle.

You have 55 Rebels to use, and 3 Rebel Captains to use. These are all the troops you have for ALL THREE BATTLES.

Name: Rebel

Type: Humanoid

Level: 6

Health: 21/21

Special: Block – Does 4 damage to foe, disregarding SP and row.

Drops: Nothing

Name: Rebel Captain

Type: Humanoid

Level: 8

Health: 60/60

Special: Block – Does 10 damage to foe, disregarding SP and row.

Drops: Nothing

RULES FOR WAR

1) Assign a number of troops to the position. The City Guard will do the same.

2) You are given a Phoenix’s Smoke for each battle. You will fight the enemy troops, your number of enemies will depend on the amount of troops the guard have assigned to the battle. After you flee, if your remaining troops outnumber your enemies’ remaining troops, you have won the battle. The troops you used (not lost but used total) will be subtracted from your total number of troops. Remember the Guards will fight your troops (the number of your troops lost will be done fairly, trust your QM), so your troops will not be as numerous as when you began either.

3) Combat, in war, is slightly different. Bombs and shields that affect all enemies instead only affect six enemies. You should specify which six you wish to damage.

4) You will have to fight 3 battles, don’t use up all your troops in one go.

5) To win the War you must win 2 out of 3 battles.

Before the battle you must complete the following:

a) Assign the number of Rebels you'll use.

b) Assign the number of Captains you'll use.

c) Assign who in the party will carry the Phoenix Smoke.

(Each battle will have a specific set-up, please read them all).

Battle of the Mountains - Enemies will come at you in five waves, all equally divided. Captains will ride horses, and will be hastened until they are hit once.
Edited by Zepher
Posted

Turning to Vonettate before he leaves, Skrall chimes in, "We would have done better had we had more troops at our disposal, but someone had to weaken Gregor's forces, as well as kidnap the rest of my Party based upon some foolish speculation. I hope also that we shall prevail in our next assult, but do not lecture me on our losses when ya may bear as much blame as my Party and myself. Ya have my respect, Vonettate but not my confidence. See to it that yer warriors are ready, we will move out quickly."

Skrall then scowls at the remarks of the remaining human captain. He calls after Gregor as he leaves, "Watch yer jokin' and judgemental tounge my good fellow, we may have lost a good number of troops back there, but at least they died supportin' a cause, which is more than you did sittin' on yer hands back here at camp. Now make sure the troops are all in order and ready, or I'll make sure Ms. Hightribe get's to vent some of her battle rage on yer hide after we're done here, captain or no captain."

Skrall addresses the rest of his group, "My thoughts are the same as yer's, Rone. I don't think we're goin' to win this in a fair fight. Right now the scouts are sayin' the gaurds are split up into 5 groups. If they're anything like the last ones, then unless we take a considerablely larger escort the odds aren't lookin' good. Perhaps we could rig up some rock slides or such, either way I think we should take more troops with us this time, perhaps 30 and 1 captian, what do ya all think? In the mean time, Felton, Dyric go ahead and take my holy bomb and ice bomb, respectively for this upcoming battle. I can only use 2 at a time anyways." Skrall then hands his holy bomb to Felton and his ice bomb to Dyric.

Posted

Tesni looked at the coward in disgusted. "Hearth rugs and milkmaids" she muttered under her breath as she ignored the so called leaders.

"We only lost by four men, we can fight for longer next time. A horse is a beast yes? You have power against beasts Skrall?"

Posted

Haldor was angry at the bear-man, he seemed content to hide back at base but critisized Haldor's friends. He called everyone a coward, but the real coward was him. After all, it was his fault that Jess and Hoke were gone, his fault.

"Skrall, next time we shall fight to the last man, since we will be healed afterward there is no point in using the smoke until the one possesing it is in danger.

Let us prepare, it seems we are in the calm before the storm."

Posted (edited)

<Please assign the Phoenix Smoke again! And remember it's properties (KO'd folks will still gain XP!)>

The heroes, this time, feel more prepared for combat, and strike out. As they leave camp, they see the heads of guards being attached to spikes by Vonnetate's warriors.

DSCN0060.jpg

"I hope those weren't our prisoners... Gregor said McColt let our men go." Hans shoots a look back at camp and shakes his head.

The heroes set themselves up at a small pass in the mountains, where only so many enemies may come at them at a time. They hardly have time to prepare themselves before horns start to blow. The enemy charges forward. War is once more upon them.

The Enemies

Guard Captain A
*Hastened*

Type: Humanoid

Level: 8

Health: 60/60

Special: Block – Does 10 damage to all foes, disregarding SP and row.

Drops: Nothing

NOTE: The first successful hit on a guard will de-hastened them, but do no damage. This counts bombs and shields.

Guard A

Type: Humanoid

Level: 6

Health: 21/21

Special: Block – Does 4 damage to foe, disregarding SP and row.

Drops: Nothing

Guard B

Type: Humanoid

Level: 6

Health: 21/21

Special: Block – Does 4 damage to foe, disregarding SP and row.

Drops: Nothing

Guard C

Type: Humanoid

Level: 6

Health: 21/21

Special: Block – Does 4 damage to foe, disregarding SP and row.

Drops: Nothing

Guard D

Type: Humanoid

Level: 6

Health: 21/21

Special: Block – Does 4 damage to foe, disregarding SP and row.

Drops: Nothing

Guard E

Type: Humanoid

Level: 6

Health: 21/21

Special: Block – Does 4 damage to foe, disregarding SP and row.

Drops: Nothing

Guard F

Type: Humanoid

Level: 6

Health: 21/21

Special: Block – Does 4 damage to foe, disregarding SP and row.

Drops: Nothing

Guard G

Type: Humanoid

Level: 6

Health: 21/21

Special: Block – Does 4 damage to foe, disregarding SP and row.

Drops: Nothing

Guard H

Type: Humanoid

Level: 6

Health: 21/21

Special: Block – Does 4 damage to foe, disregarding SP and row.

Drops: Nothing

Guard I

Type: Humanoid

Level: 6

Health: 21/21

Special: Block – Does 4 damage to foe, disregarding SP and row.

Drops: Nothing

Guard J

Type: Humanoid

Level: 6

Health: 21/21

Special: Block – Does 4 damage to foe, disregarding SP and row.

Drops: Nothing

The Party

img_2807.jpg

Skrall
(played by WaterBrickDown)

Level 13 1/2 Ranger (Party Leader)
*Hastened*

Power
: 22 (+4 Against Beasts)

Health
: 18/18

Gold
: 70

Inventory
: Hunter's Crossbow (WP:9, +4 vs. Beasts), Potion (3), Remedy (1), Tonic (1), Smelling Salts (1), Smoke Bomb (1), Skeleton Decoy (1), Phoenix Essence (1), Military Grade Lightning Bomb

tesniav2.jpg

Tesni Hightribe
(played by Peppermint_M)

Level 18 1/2 Berserker (Back-Up Party Leader)
*Lucky*
*Encouraged*

Power
:
29
58

Health
: 34/34

Gold
: 137

Inventory
: Cysgodion the Great Sword of Darkness (WP: 11, Darkness), Cryfder (WP:6), Mockthril Shield (SP:5) 2 Phoenix Essence, 4 Potions, 3 Mead, 3 Venom, 2 Nostrum,

haldor__skovgaard.jpg

Haldor Skovgaard
(played by Scorpiox)

Level 15 Cleric

Power
: 27 (26+1)

Health
: 23/23

Ether
: 21/21 (18+3)

Gold
: 25

Inventory
: Heavy Metal Rod (WP:11), Lesser Ethereal Cloak (SP:1, +3 Ether), Paper Doll (Hexed immunity), Frying Pan (WP:1+1 health, unequipped), Spike Coller (+1 power), Shovel, Pickaxe, Potion, Remedy, Venom and a fur-lined bedroll, Tonic, Phoenix Essence

dscf0014.jpg

Dyric Rone
(played by Legonator)

Level 10 Rogue

Power
: 16 (14 Ranged)

Health
: 16/16

Gold
: 261

Inventory
: Double Chain Whip (WP: 6), Throwing Knife (WP: 4), Longsword (WP: 3), Venom, Smelling Salts, Pre-Rolled Loaded Die, Potion, Grating Stone, Ice Bomb

DSCN0062.jpg

Felton
(NPC)

Level 12 1/2 Wren Fighter

Power
:  15

Health
:  52/52

Gold
: 0

Inventory
:  Rapier (WP: 3), Potion x2, Phoenix Essence, Felton's Hat (+10 Health, -5 Power), Holy Bomb

NOTE:  Shield – Rest, recovers 5 Health

DSCN0060.jpg

Hans
(NPC)

Level 11 1/2 Wren Fighter

Power
: 22

Health
: 41/41

Gold
: 0

Inventory
: Sword (WP: 6), Potion x2

NOTE: Shield – Fury, does five damage to first five opponents

DSCN0138.jpg

Sir Earl Poletad
(NPC)

Level 3 Frog Paladin

Power
: 2

Health
: 7/7

Ether
: 3/3

Gold
: 0

Inventory
: None

NOTE: Shield – Croak, uses 1 ether to heal all Party Members by his level. If no ether, than he regains 1 ether.

Edited by Zepher
Posted

So, I take it this means Skrall can't snipe from above and there are no lodges around with potentially usefull supplies and there is no way in general we can use the mountain terrain to our advantage?

Posted

<Sorry, no. I actually did mean to let you go exploring, but you wouldn't have found anything, and I'm sorry, I forgot. The rebels have been hiding up here for a long time, they've looted anything useful. That was my mistake, I'm sorry. :blush: >

Posted (edited)

Skrall watches as the gaurds advanced upon their party, "Alrighty, let's have at 'em. Felton, Dyric, I think we'll start off against this bunch with a bang. Bombs away at those first troops, try not to hit Haldor. Oh and Felton, keep that Pheonix Smoke handy, ya never know when we're goin' to need it. Hans, see if ya can position yerself at the back of the gaurds and take out the last one. Oh, and keep away from the blast zone!" With that, Skrall removes his Military Grade Lightning Bomb and chucks it at the first part of the advancing gaurds, A, B, C, D, F, G from the Back Row, he then pulls draws his crossbow and shoots Gaurd H from the back row before he can get to far from the aftershocks of the bombing.

<Sir Poletad, accompany Hans and see if you can disable that second to last gaurd, though make sure you keep behind Hans.>

Order of Action:

Tensi

Dyric

Felton

Skrall

Skrall

Hans

Sir Poletad

Haldor

Edited by Waterbrick Down
Posted (edited)

Round One of Battle of the Mountains

Tensi v. Guard Captain A - Shield

Dyric - Ice Bomb (ABCDFG)

Felton - Holy Bomb (ABCDFG)

Skrall - Military Grade Lightning Bomb (ABCDFG)

Skrall - Guard H - Aim

Hans v. Guard Captain A - Critical Hit

Sir Poletad v. Guard I - Shield

Haldor v. Guard E - Miss

Free Hits

A v. Tesni (-1)

B v. Dyric (-6)

C v. Felton (-6)

D v. Skrall (-3)

F v. Skrall (-3)

G v. Hans (-6)

The battle commences. Tesni cries out, and it echoes through the valley, frighting all the butterflies and birds in the area, but encouraging her allies. Dyric, Felton, and Skrall lob their bombs, and bring 6 soldiers to the brink of death (-20). Skrall then slams an arrow into his weapon, but with little time to aim, the arrow nearly rips skin off it's target's shoulder (-9). Hans ignores Skrall's orders and realizes that, as Tesni did not take out the Captain's horse, he would be able to ride around and use his second turn as a free hit. Hans steps forward, whispers an apology to the horse, and plunges his sword through the horse's skull. Sir Poletad lets forth a mighty *ribbit* and heals all of his party mates minutely, though they are all at perfect health. Haldor swings at his target, but misses. The guards hit by the bomb, and those untargetted slash and cut at the heroes as their allies march forward.

The Enemies

Guard Captain A

Type: Humanoid

Level: 8

Health: 60/60

Special: Block – Does 10 damage to all foes, disregarding SP and row.

Drops: Nothing

Guard Captain B
*Hastened*

Type: Humanoid

Level: 8

Health: 60/60

Special: Block – Does 10 damage to all foes, disregarding SP and row.

Drops: Nothing

NOTE: The first successful hit on a guard will de-hastened them, but do no damage. This counts bombs and shields.

Guard A

Type: Humanoid

Level: 6

Health: 1/21

Special: Block – Does 4 damage to foe, disregarding SP and row.

Drops: Nothing

Guard B

Type: Humanoid

Level: 6

Health: 1/21

Special: Block – Does 4 damage to foe, disregarding SP and row.

Drops: Nothing

Guard C

Type: Humanoid

Level: 6

Health: 1/21

Special: Block – Does 4 damage to foe, disregarding SP and row.

Drops: Nothing

Guard D

Type: Humanoid

Level: 6

Health: 1/21

Special: Block – Does 4 damage to foe, disregarding SP and row.

Drops: Nothing

Guard E

Type: Humanoid

Level: 6

Health: 21/21

Special: Block – Does 4 damage to foe, disregarding SP and row.

Drops: Nothing

Guard F

Type: Humanoid

Level: 6

Health: 1/21

Special: Block – Does 4 damage to foe, disregarding SP and row.

Drops: Nothing

Guard G

Type: Humanoid

Level: 6

Health: 1/21

Special: Block – Does 4 damage to foe, disregarding SP and row.

Drops: Nothing

Guard H

Type: Humanoid

Level: 6

Health: 12/21

Special: Block – Does 4 damage to foe, disregarding SP and row.

Drops: Nothing

Guard I

Type: Humanoid

Level: 6

Health: 21/21

Special: Block – Does 4 damage to foe, disregarding SP and row.

Drops: Nothing

Guard J

Type: Humanoid

Level: 6

Health: 21/21

Special: Block – Does 4 damage to foe, disregarding SP and row.

Drops: Nothing

Guard K

Type: Humanoid

Level: 6

Health: 21/21

Special: Block – Does 4 damage to foe, disregarding SP and row.

Drops: Nothing

Guard L

Type: Humanoid

Level: 6

Health: 21/21

Special: Block – Does 4 damage to foe, disregarding SP and row.

Drops: Nothing

Guard M

Type: Humanoid

Level: 6

Health: 21/21

Special: Block – Does 4 damage to foe, disregarding SP and row.

Drops: Nothing

Guard N

Type: Humanoid

Level: 6

Health: 21/21

Special: Block – Does 4 damage to foe, disregarding SP and row.

Drops: Nothing

Guard O

Type: Humanoid

Level: 6

Health: 21/21

Special: Block – Does 4 damage to foe, disregarding SP and row.

Drops: Nothing

Guard P

Type: Humanoid

Level: 6

Health: 21/21

Special: Block – Does 4 damage to foe, disregarding SP and row.

Drops: Nothing

Guard Q

Type: Humanoid

Level: 6

Health: 21/21

Special: Block – Does 4 damage to foe, disregarding SP and row.

Drops: Nothing

Guard R

Type: Humanoid

Level: 6

Health: 21/21

Special: Block – Does 4 damage to foe, disregarding SP and row.

Drops: Nothing

Guard S

Type: Humanoid

Level: 6

Health: 21/21

Special: Block – Does 4 damage to foe, disregarding SP and row.

Drops: Nothing

Guard T

Type: Humanoid

Level: 6

Health: 21/21

Special: Block – Does 4 damage to foe, disregarding SP and row.

Drops: Nothing

The Party

img_2807.jpg

Skrall
(played by WaterBrickDown)

Level 13 1/2 Ranger (Party Leader)
*Hastened*
*Encouraged*

Power
:
22 (+4 Against Beasts)
44

Health
: 12/18

Gold
: 70

Inventory
: Hunter's Crossbow (WP:9, +4 vs. Beasts), Potion (3), Remedy (1), Tonic (1), Smoke Bomb (1), Skeleton Decoy (1), Phoenix Essence (1)

tesniav2.jpg

Tesni Hightribe
(played by Peppermint_M)

Level 18 1/2 Berserker (Back-Up Party Leader)
*Lucky*
*Encouraged*

Power
:
29
58

Health
: 33/34

Gold
: 137

Inventory
: Cysgodion the Great Sword of Darkness (WP: 11, Darkness), Cryfder (WP:6), Mockthril Shield (SP:5) 2 Phoenix Essence, 4 Potions, 2 Mead, 3 Venom, 1 Nostrum,

haldor__skovgaard.jpg

Haldor Skovgaard
(played by Scorpiox)

Level 15 Cleric
*Encouraged*

Power
:
27 (26+1)
54

Health
: 23/23

Ether
: 21/21 (18+3)

Gold
: 25

Inventory
: Heavy Metal Rod (WP:11), Lesser Ethereal Cloak (SP:1, +3 Ether), Paper Doll (Hexed immunity), Frying Pan (WP:1+1 health, unequipped), Spike Coller (+1 power), Shovel, Pickaxe, Potion, Remedy, Venom and a fur-lined bedroll, Tonic, Phoenix Essence

dscf0014.jpg

Dyric Rone
(played by Legonator)

Level 10 Rogue
*Encouraged*

Power
:
16 (14 Ranged)
32 (28 Ranged)

Health
: 10/16

Gold
: 261

Inventory
: Double Chain Whip (WP: 6), Throwing Knife (WP: 4), Longsword (WP: 3), Venom, Smelling Salts, Pre-Rolled Loaded Die, Potion, Grating Stone

DSCN0062.jpg

Felton
(NPC)

Level 12 1/2 Wren Fighter
*Encouraged*

Power
:  
15
30

Health
:  46/52

Gold
: 0

Inventory
:  Rapier (WP: 3), Potion x2, Phoenix Essence, Felton's Hat (+10 Health, -5 Power), Phoenix Smoke

NOTE:  Shield – Rest, recovers 5 Health

DSCN0060.jpg

Hans
(NPC)

Level 11 1/2 Wren Fighter
*Encouraged*

Power
:
22
44

Health
: 35/41

Gold
: 0

Inventory
: Sword (WP: 6), Potion x2

NOTE: Shield – Fury, does five damage to first five opponents

DSCN0138.jpg

Sir Earl Poletad
(NPC)

Level 3 Frog Paladin
*Encouraged*

Power
:
2
4

Health
: 7/7

Ether
: 3/3

Gold
: 0

Inventory
: None

NOTE: Shield – Croak, uses 1 ether to heal all Party Members by his level. If no ether, than he regains 1 ether.

Edited by Zepher
Posted (edited)

:facepalm:

While his blood races from the berserker's cry, Skrall still grimaces with disgust as he recalls too late that only one of the thrown bombs was of the Military Grade. He watches as the shell shocked gaurds regain their feet, clinging onto life.

<Sir Poletad, can you finish off those wounded troops, keep a safe distance though.>

"Everyone, stay back from those gaurds that we just bombed, we'll let Sir Poletad at 'em. Besides, we've got some newly arrived guests of our own. Those of ya with enough strength, conserve it and keep a good distance from yer foes. Felton, why don't ya welcome the newly arrived Captain by relieving him of his horse. Hans, go with Poletad and take out that straggler that Haldor was grapplin' with." Skrall smoothly loads his crossbow, sights down the bolt and attempts to fell Gaurds I and J from the back row.

Battle Order:

Tensi

Felton Captain B from Front Row

Hans Gaurd E from Back Row

Haldor

Dyric

Poletad Gaurd A from Back Row

Skrall

Skrall

OoC: Question so if Felton hits Captain B on this turn or rolls shield then the captain is de-hastened correct?

Edited by Waterbrick Down

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