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THIS IS THE TEST SITE OF EUROBRICKS!

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Posted

"I see them!" shouts Alexandre atop his position. He aims his crossbow.

He shoots at Elven Archer B from the back row.

"That would be the one in the group with the ram, right? We want to target all enemies except for the Scout."

Posted

"That would be the one in the group with the ram, right? We want to target all enemies except for the Scout."

QM Note:

Yes, I should've thought about this when I made the map, but, for now, enemies are alphabetized from left to right. (so Archer B would be in the right-side/Eastern group, with the ram in it)

Posted (edited)

OOC: Is Xander able to attack? Or must he wait for them to cross the river?

Althior watches as Xander swings at Mounted Scout B from the front row.

Edited by K-nut
Posted

Ok, I'll then attack Archer A, with the ram

QM Note:

Like I said, from left to right, so Archer B is with the ram. I'll have you target B.

I'm going to keep this moving, since the only hero who hasn't posted an action is Spag (Kenghis Ghan), and he has no one to attack. If you decide during the next Round that you wanted him to move, I'll move him before that Round starts.

Also, Arasmyth can act twice, so I assume his second action would be to reload the ram and that it would be at the end of the Battle Order.

HinckwellIcon.pngHinckwellIcon.pngHinckwellIcon.pngHinckwellIcon.pngHinckwellIcon.png

Results of Round Six of the Battle of Bric'Bay Fort:

>William Harkenshire vs. Mounted Elven Scout A - Miss

Xander Unth'or does nothing.

>Arthur Justus Regulus VII and Isabella del Toboso (Catapult) vs. Elven Battering Ram - Shield

>Arasmyth RuGard (Hiyaaaaaa Hwacha) vs. enemies in front of the South-West Wall - Damage

>Althior Emorith vs. Elven Battering Ram - Special Damage

Spag Bitterstalk does nothing.

>Alexandre le Chevalier vs. Elven Archer B - Hit

>Arasmyth RuGard reloads the Hiyaaaaaa Hwacha.

There are no Free Hits as all enemies are currently attempting to cross the river.

The battle begins as you see the second wave of elves begin its assault. William, you take careful Aim at Mounted Scout A, since he is so far away, and your arrow strikes him in the leg for 6 Damage. Xander, you patiently wait for the elves to cross the river. Arthur and Isabella, you fire the catapult, and the large stone arcs high into the air before it comes crashing down, clipping the Battering Ram before it splashes into the river and sending splinters flying at 3 Damage. Seeing your fellow heroes' success, Arasmyth, you eagerly launch a salvo from the Hiyaaaaaa Hwacha, but they overshoot their mark and explode harmlessly beyond the elves. Luckily, they are still busy crossing the river, so you take no Damage. Althior, you attempt to cast a spell at the Battering Ram from afar, but you can't quite aim with the ram bobbing in the river, and you decide not to cast the spell. Like Xander, Spag, you await the melee portion of the battle, while, Alexandre, you let fly an arrow that nicks Archer B's arm for 3 Damage. Arasmyth, you reload the Hiyaaaaaa Hwacha to prepare for the next Round.

ava-pikeman.png

"Sir! The Mounted Scouts and Battering Ram have crossed the river! Since the South-East Wall is protected by spikes, they're headed for the Gatehouse instead. Our Crossbowmen can hold off the Mounted Scouts indefinitely, but they can't stop that Battering Ram."

BricBayFort-Battle2Round1.png

The battle continues...

Enemies:

ava-elfhorsescout.png

Mounted Elven Scout A

Type: Humanoid

Level: 3

Health: 19/25

Special:
Flank
- The Mounted Elven Scout races around the heroes, changing his target to a different part of the fort.

Drops: 1 Horse

ava-elfhorsescout.png

Mounted Elven Scout B

Type: Humanoid

Level: 3

Health: 25/25

Special:
Flank
- The Mounted Elven Scout races around the heroes, changing his target to a different part of the fort.

Drops: 1 Horse

ava-elfscout.png

Elven Scout

Type: Humanoid

Level: 3

Health: 20/20

Special:
Spotter
- The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round.

Drops: nothing

ava-elfwarrior.png

Elven Warrior A

Type: Humanoid

Level: 5

Health: 25/25

Special:
Take Cover
- The Elven Warrior crouches behind his shield, preventing him from taking any Damage next Round.

Drops: nothing

ava-elfwarrior.png

Elven Warrior B

Type: Humanoid

Level: 5

Health: 25/25

Special:
Take Cover
- The Elven Warrior crouches behind his shield, preventing him from taking any Damage next Round.

Drops: nothing

ava-elfwarrior.png

Elven Warrior C

Type: Humanoid

Level: 5

Health: 25/25

Special:
Take Cover
- The Elven Warrior crouches behind his shield, preventing him from taking any Damage next Round.

Drops: nothing

ava-elfarcher.png

Brobric Elven Archer A

Type: Humanoid

Level: 4

Health: 25/25

Special:
Grappling Hooks
- The Elven Archer uses his bow to shoot ropes over the wall or tower being attacked, enabling his allies to scale the wall.

Drops: nothing

ava-elfarcher.png

Brobric Elven Archer B

Type: Humanoid

Level: 4

Health: 22/25

Special:
Grappling Hooks
- The Elven Archer uses his bow to shoot ropes over the wall or tower being attacked, enabling his allies to scale the wall.

Drops: nothing

ava-elvenram.png

Brobric Elven Battering Ram

Type: Mechanical

Level: 2

Health: 17/20

Special:
Lucky Hit
- The Elven Battering Ram strikes an unseen weak spot in the fortification, causing the target to shake ominously. In addition to the 1 Damage caused to the target, all heroes on the wall or tower targeted are Stunned for the next Round.

Drops: nothing

Note: The battering ram will only target walls or towers.

Party:

althiorfinnegan2.jpg

Althior Emorith
, Level 14.5 Mage (K-nut) *Party Leader*

Power: 19

Health: 18/18

Ether: 15/18

Gold: 5

Inventory: Dragoro (WP:5), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood), Diamond (Light), Potion x2, Tonic, Shovel, Bedroll, Smelling Salts, Mead, Nostrum, Remedy, Healing Staff

archer_pose.jpg

William Harkenshire
, Level 6 Ranger (volcanicpanik) *Party Second-in-Command*

Power: 10
+2
for the next five Turns

Health: 11/11

Gold: 0

Inventory: Mockthril Longbow (WP: 4; Fire), Potion (2),Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse

heroica_2.jpg

Xander Unth'or
, Level 10 Barbarian (posades)

Power: 18

Health: 17/17

Gold: 30

Inventory: Pongcanis Club (WP: 8), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: +1
Front Row
; SP: +1
Back Row
), Mead, Potion, Grand Potion, Phoenix Essence

conquistador.jpg

Alexandre le Chevalier
, Level 2 Knight (Capt.JohnPaul)

Power: 3

Health: 11/11

Gold: 0

Inventory: Standard-Issue Crossbow (WP: 1), Sword (WP: 3), Buckler Shield (SP: 2), Bedroll, Potion

ava-spag.jpg

Spag Bitterstalk
, Level 2 Barbarian (Kenghis Ghan)

Power: 5

Health: 9/9

Gold: 0

Inventory: Crude Splinterwood Club (WP: 3), Standard-Issue Halberd (WP: 1;
Total Damage doubled against mounted enemies and enemies scaling walls
, Potion, Mead

avatarrogue.png

Isabella del Toboso
, Level 2 Rogue (Dharkan)

Power: 5

Health: 8/8

Gold: 5

Inventory: Golden Dagger (WP: 3), Standard-Issue Sword (WP: 1), Venom, Potion, Bedroll

ava-arthur.jpg

Arthur Justus Regulus VII
, Level 2 Mage (Flipz)

Power: 5

Health: 6/6

Ether: 6/6

Gold: 0

Inventory: Serpentine Staff (WP: 3), Opal (Ice), Potion, Bedroll, Telescope

ava-catapult1.jpg

Crude Counterweight Catapult

Operated by Arthur and Isabella

Level: 2

Health: 10/10

Ammunition: Stones (unlimited)

ava-arasmyth.jpg

Arasmyth RuGard
, Level 8 Mage (Kadabra)
*Hastened*

Power: 12

Health: 12/12

Ether: 10/12

Gold: 3

Inventory: Sapphire Staff (WP: 4; Wind), Robe of Magi (SP: 1), Scroll of Sealing, Sapphire (Wind), Topaz (Lightning), Potion, Smoke Bomb, Water Bomb, Grand Tonic

6798114123_158dea1928_t.jpg

Hiyaaaaaa Hwacha

Operated by Arasmyth

Level: 5

Health: 15/15

Ammunition: Explosive Arrows (7 Turns-worth) -
The Hiyaaaaaa Hwacha will target every enemy in front of a selected wall. (example statement of action: "Hiyaaaaaa Hwacha targets enemies in front of the East Wall") Explosive arrows have a 50% chance per target of exploding violently and imparting a
Burning
effect, causing the target to lose 2 Health per Round until the fire is extinguished.

Note: The Hiyaaaaaa Hwacha must take a Turn after each attack to reload - this need can be eliminated by assigning a second Operator to the weapon.

HinckwellIcon.pngHinckwellIcon.pngHinckwellIcon.pngHinckwellIcon.pngHinckwellIcon.png

Party Leader, choose the order of action.

All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, move, heal, or cast a magic spell, or if you want to use an item instead of attacking.

Any enemy not targeted will get a Free Hit on the party after everyone have acted.

Posted (edited)

Arasmyth frantically loads arrows into the Hwacha, readjusts the angle, and fires Hiyaaaaaaa Hwacha at the group closest to him again. He thenreloads Hiyaaaaaa Hwacha.

Edited by Kadabra
Posted

Arthur swears loudly at this unexpected turn of events, and quickly reloads the catapult, firing another Large Stone at the battering ram.

OOC: You said the ram floated across because it was light, and that the weight for it to cause damage would come from it being filled with dirt from our side of the river. Wouldn't that mean the ram will have to spend this turn being loaded with dirt before it can attack?

Posted

OOC: You said the ram floated across because it was light, and that the weight for it to cause damage would come from it being filled with dirt from our side of the river. Wouldn't that mean the ram will have to spend this turn being loaded with dirt before it can attack?

QM Note:

No, that was just for the sake of the storyline. :grin:

Posted

"Alright! I want the Corssbowmen to move to the South-East Wall, Same battle order, and I'll take another go at the battering ram with Lightning from the back row." Althior watches as Spag moves towards the Gatehouses and Xander does as well, unless he can attack anything from where he is.

OOC: I picked Spag's actions seeing as he hasn't posted in a while.

Posted

Spag does as he is commanded. Strangely, his whole policy of "No-one tells me what to do" seems to have dissolved, most likely due to the fact that they are fighting against Spag's mortal enemies.

Posted

QM Note:

Isabella (Dharkan) is the only hero remaining who hasn't posted an action, and she has to do the same thing Arthur (Flipz) does, so I'll keep this moving.

HinckwellIcon.pngHinckwellIcon.pngHinckwellIcon.pngHinckwellIcon.pngHinckwellIcon.png

Results of Round Seven of the Battle of Bric'Bay Fort:

William Harkenshire vs. Elven Battering Ram - Special Damage

Xander Unth'or moves to the Gatehouse.

>Arthur Justus Regulus VII and Isabella del Toboso (Catapult) vs. Elven Battering Ram - Shield

>Arasmyth RuGard (Hiyaaaaaa Hwacha) vs. enemies in front of the South-West Wall - Critical Hit

>Althior Emorith vs. Elven Battering Ram - Miss

Spag Bitterstalk moves to the Gatehouse.

>Alexandre le Chevalier vs. Elven Archer B - Aim

>Arasmyth RuGard reloads the Hiyaaaaaa Hwacha.

There are no Free Hits, since all non-targeted enemies are melee units who are not close enough to attack any heroes that aren't currently inside the fort.

You watch as the elves approach the walls of the fort. William, you fire on the Battering Ram, but your arrow deflects harmlessly off of the ram's metal tip. The Lion Scout is too weak to hold off siege weapons, and the ram slams into the Gatehouse for 1 Damage. Thankfully, no heroes were inside the structure, so that is as much Damage as is done. As the ram draws back for another strike, Arthur and Isabella, you launch another large stone at it, and this one, too, finds its mark, dealing 3 Damage. Arasmyth, you seem to have figured out the Hwacha. The salvo rips through the elven troops as they exit the river, dealing 5 Damage to each of them and setting Archer A and the Scout on fire. Althior, distracted by the siege weapons firing all around you, you Miss. Xander and Spag, you both charge into the Gatehouse, ready to engage the enemy on the next Turn, while, Alexandre, you take careful Aim again and hit Archer B for 3 Damage. Arasmyth, you reload the Hwacha as troops approach your position.

ava-pikeman.png

"Sir! All the elven troops have crossed the river, however, they're all attacking areas of the fort defended by heroes. The Gatehouse has been reduced to 19 HP, but it can take plenty more hits, I assure you. The Crossbowmen have vacated the Gatehouse and moved to the South-East Wall, as ordered, and the Scout has moved back out of the Gatehouse since there are now heroes defending it and a siege weapon attacking."

BricBayFort-Battle2Round2.jpg

Archer A and the Scout take an additional 2 Damage each as their clothes continue to burn, and the battle continues...

Enemies:

ava-elfhorsescout.png

Mounted Elven Scout A

Type: Humanoid

Level: 3

Health: 19/25

Special:
Flank
- The Mounted Elven Scout races around the heroes, changing his target to a different part of the fort.

Drops: 1 Horse

ava-elfhorsescout.png

Mounted Elven Scout B

Type: Humanoid

Level: 3

Health: 25/25

Special:
Flank
- The Mounted Elven Scout races around the heroes, changing his target to a different part of the fort.

Drops: 1 Horse

ava-elfscout.png

Elven Scout
*Burning*

Type: Humanoid

Level: 3

Health: 13/20

Special:
Spotter
- The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round.

Drops: nothing

ava-elfwarrior.png

Elven Warrior A

Type: Humanoid

Level: 5

Health: 20/25

Special:
Take Cover
- The Elven Warrior crouches behind his shield, preventing him from taking any Damage next Round.

Drops: nothing

ava-elfwarrior.png

Elven Warrior B

Type: Humanoid

Level: 5

Health: 25/25

Special:
Take Cover
- The Elven Warrior crouches behind his shield, preventing him from taking any Damage next Round.

Drops: nothing

ava-elfwarrior.png

Elven Warrior C

Type: Humanoid

Level: 5

Health: 25/25

Special:
Take Cover
- The Elven Warrior crouches behind his shield, preventing him from taking any Damage next Round.

Drops: nothing

ava-elfarcher.png

Brobric Elven Archer A
*Burning*

Type: Humanoid

Level: 4

Health: 18/25

Special:
Grappling Hooks
- The Elven Archer uses his bow to shoot ropes over the wall or tower being attacked, enabling his allies to scale the wall.

Drops: nothing

ava-elfarcher.png

Brobric Elven Archer B

Type: Humanoid

Level: 4

Health: 19/25

Special:
Grappling Hooks
- The Elven Archer uses his bow to shoot ropes over the wall or tower being attacked, enabling his allies to scale the wall.

Drops: nothing

ava-elvenram.png

Brobric Elven Battering Ram

Type: Mechanical

Level: 2

Health: 14/20

Special:
Lucky Hit
- The Elven Battering Ram strikes an unseen weak spot in the fortification, causing the target to shake ominously. In addition to the 1 Damage caused to the target, all heroes on the wall or tower targeted are Stunned for the next Round.

Drops: nothing

Note: The battering ram will only target walls or towers.

Party:

althiorfinnegan2.jpg

Althior Emorith
, Level 14.5 Mage (K-nut) *Party Leader*

Power: 19

Health: 18/18

Ether: 15/18

Gold: 5

Inventory: Dragoro (WP:5), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood), Diamond (Light), Potion x2, Tonic, Shovel, Bedroll, Smelling Salts, Mead, Nostrum, Remedy, Healing Staff

archer_pose.jpg

William Harkenshire
, Level 6 Ranger (volcanicpanik) *Party Second-in-Command*

Power: 10
+2
for the next 4 Turns

Health: 11/11

Gold: 0

Inventory: Mockthril Longbow (WP: 4; Fire), Potion (2),Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse

heroica_2.jpg

Xander Unth'or
, Level 10 Barbarian (posades)

Power: 18

Health: 17/17

Gold: 30

Inventory: Pongcanis Club (WP: 8), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: +1
Front Row
; SP: +1
Back Row
), Mead, Potion, Grand Potion, Phoenix Essence

conquistador.jpg

Alexandre le Chevalier
, Level 2 Knight (Capt.JohnPaul)

Power: 3

Health: 11/11

Gold: 0

Inventory: Standard-Issue Crossbow (WP: 1), Sword (WP: 3), Buckler Shield (SP: 2), Bedroll, Potion

ava-spag.jpg

Spag Bitterstalk
, Level 2 Barbarian (Kenghis Ghan)

Power: 5

Health: 9/9

Gold: 0

Inventory: Crude Splinterwood Club (WP: 3), Standard-Issue Halberd (WP: 1;
Total Damage doubled against mounted enemies and enemies scaling walls
, Potion, Mead

avatarrogue.png

Isabella del Toboso
, Level 2 Rogue (Dharkan)

Power: 5

Health: 8/8

Gold: 5

Inventory: Golden Dagger (WP: 3), Standard-Issue Sword (WP: 1), Venom, Potion, Bedroll

ava-arthur.jpg

Arthur Justus Regulus VII
, Level 2 Mage (Flipz)

Power: 5

Health: 6/6

Ether: 6/6

Gold: 0

Inventory: Serpentine Staff (WP: 3), Opal (Ice), Potion, Bedroll, Telescope

ava-catapult1.jpg

Crude Counterweight Catapult

Operated by Arthur and Isabella

Level: 2

Health: 10/10

Ammunition: Stones (unlimited)

ava-arasmyth.jpg

Arasmyth RuGard
, Level 8 Mage (Kadabra)
*Hastened*

Power: 12

Health: 12/12

Ether: 10/12

Gold: 3

Inventory: Sapphire Staff (WP: 4; Wind), Robe of Magi (SP: 1), Scroll of Sealing, Sapphire (Wind), Topaz (Lightning), Potion, Smoke Bomb, Water Bomb, Grand Tonic

6798114123_158dea1928_t.jpg

Hiyaaaaaa Hwacha

Operated by Arasmyth

Level: 5

Health: 15/15

Ammunition: Explosive Arrows (6 Turns-worth) -
The Hiyaaaaaa Hwacha will target every enemy in front of a selected wall. (example statement of action: "Hiyaaaaaa Hwacha targets enemies in front of the East Wall") Explosive arrows have a 50% chance per target of exploding violently and imparting a
Burning
effect, causing the target to lose 2 Health per Round until the fire is extinguished.

Note: The Hiyaaaaaa Hwacha must take a Turn after each attack to reload - this need can be eliminated by assigning a second Operator to the weapon.

HinckwellIcon.pngHinckwellIcon.pngHinckwellIcon.pngHinckwellIcon.pngHinckwellIcon.png

Party Leader, choose the order of action.

All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, move, heal, or cast a magic spell, or if you want to use an item instead of attacking.

Any enemy not targeted will get a Free Hit on the party after everyone have acted.

Posted

OOC: Finally back, thanks for taking over Xander K-nut.

"Spag, I will focus on Mounted Scout A since I have the power to hopefully take him out in one fell swoop; you should target another enemy to minimize the free hits!"

Xander aims an attack on Mounted Scout A from the front row.

Posted

"Alright! Same battle order, I'll, once again, use Lightning on that battering Ram from the back row, and I suggest, Xander, you do the same so we can take that out."

Posted (edited)

As the elves surround him, Arasmyth uses his signature wind and lightning magicks to create a storm striking Archer A and the foot Scout.

(Arasmyth: Cast Wind vs. Archer A Turn 1, Cast Lightning vs. Scout Turn 2.)

Edited by Kadabra
Posted

QM Note:

I'm going to assume that Xander (posades) would attack the battering ram, as Althior (K-nut) suggested.

HinckwellIcon.pngHinckwellIcon.pngHinckwellIcon.pngHinckwellIcon.pngHinckwellIcon.png

Results of Round Eight of the Battle of Bric'Bay Fort:

William Harkenshire vs. Elven Battering Ram - Shield

Xander Unth'or vs. Elven Battering Ram - Shield

>Arthur Justus Regulus VII and Isabella del Toboso (Catapult) vs. Elven Battering Ram - Miss

>Arasmyth RuGard vs. Elven Archer A - Special Damage

>Althior Emorith vs. Elven Battering Ram - Shield

Spag Bitterstalk vs. Mounted Elven Scout B - Damage

>Alexandre le Chevalier vs. Elven Archer A - Aim

>Arasmyth RuGard vs. Elven Scout - Miss

Elven Warrior B - Free Hit against Xander Unth'or

Elven Warrior C - Free Hit against Spag Bitterstalk

Elven Warrior A - Free Hit against Arasmyth RuGard

Mounted Elven Scout A - Free Hit against Xander Unth'or

Elven Archer B - Free Hit against Althior Emorith

The battle rages on, as you watch the elves bring the full force of this assault to bear against you. William, realizing the danger, you shoot off a Triple Shot, and the arrows find the Battering Ram, Mounted Scout A, and Mounted Scout B for 12 Damage each. The arrow you fired a the ram jams its wheels, and with a crack, the ram is severely crippled. Xander, taking advantage of the distraction, you go into a Frenzy, and your powerful blows at 18 Damage each take down first Mounted Scout A, then Mounted Scout B, and, finally, your hammer splits the ram into two. The chaotic battle stirs up a cloud of dust, Arthur and Isabella, and you can't see the combatants, Missing your target. Althior, whether by luck or by skill, your magic Bursts into the cloud of dust and deals 19 Water Elemental Damage, eliminating Warrior B, Warrior C, and Archer B. Spag, you move to attack with your halberd, but there're no enemies left in front of the Gatehouse!

On the other half of the battlefield, Arasmyth, you fire first on Archer A, but he sidesteps the blast of magic and fires a Grappling Hook up to the wall. Alexandre, you Aim at Archer A, but you only graze him for 1 Damage. Arasmyth, your second spell also is ineffective, as the Scout is too quick and dodges easily. Warrior A scores a Free Hit on Arasmyth for 4 Damage on his way up the rope.

ava-pikeman.png

"Sir! Warrior A has scaled the South-West Wall! He's moving to attach Ranger Harkenshire!"

BricBayFort-Battle2Round3.png

Archer A and the Scout continue to fail to put out the fire consuming their clothing, and each take an addition 2 Damage. After a Round that devastated elven forces, the battle continues...

Enemies:

ava-elfscout.png

Elven Scout
*Burning*

Type: Humanoid

Level: 3

Health: 11/20

Special:
Spotter
- The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round.

Drops: nothing

ava-elfwarrior.png

Elven Warrior A

Type: Humanoid

Level: 5

Health: 20/25

Special:
Take Cover
- The Elven Warrior crouches behind his shield, preventing him from taking any Damage next Round.

Drops: nothing

ava-elfarcher.png

Brobric Elven Archer A
*Burning*

Type: Humanoid

Level: 4

Health: 15/25

Special:
Grappling Hooks
- The Elven Archer uses his bow to shoot ropes over the wall or tower being attacked, enabling his allies to scale the wall.

Drops: nothing

Party:

althiorfinnegan2.jpg

Althior Emorith
, Level 14.5 Mage (K-nut) *Party Leader*

Power: 19

Health: 18/18

Ether: 15/18

Gold: 5

Inventory: Dragoro (WP:5), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood), Diamond (Light), Potion x2, Tonic, Shovel, Bedroll, Smelling Salts, Mead, Nostrum, Remedy, Healing Staff

archer_pose.jpg

William Harkenshire
, Level 6 Ranger (volcanicpanik) *Party Second-in-Command*

Power: 10
+2
for the next 3 Turns

Health: 11/11

Gold: 0

Inventory: Mockthril Longbow (WP: 4; Fire), Potion (2),Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse

heroica_2.jpg

Xander Unth'or
, Level 10 Barbarian (posades)

Power: 18

Health: 17/17

Gold: 30

Inventory: Pongcanis Club (WP: 8), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: +1
Front Row
; SP: +1
Back Row
), Mead, Potion, Grand Potion, Phoenix Essence

conquistador.jpg

Alexandre le Chevalier
, Level 2 Knight (Capt.JohnPaul)

Power: 3

Health: 11/11

Gold: 0

Inventory: Standard-Issue Crossbow (WP: 1), Sword (WP: 3), Buckler Shield (SP: 2), Bedroll, Potion

ava-spag.jpg

Spag Bitterstalk
, Level 2 Barbarian (Kenghis Ghan)

Power: 5

Health: 9/9

Gold: 0

Inventory: Crude Splinterwood Club (WP: 3), Standard-Issue Halberd (WP: 1;
Total Damage doubled against mounted enemies and enemies scaling walls
, Potion, Mead

avatarrogue.png

Isabella del Toboso
, Level 2 Rogue (Dharkan)

Power: 5

Health: 8/8

Gold: 5

Inventory: Golden Dagger (WP: 3), Standard-Issue Sword (WP: 1), Venom, Potion, Bedroll

ava-arthur.jpg

Arthur Justus Regulus VII
, Level 2 Mage (Flipz)

Power: 5

Health: 6/6

Ether: 6/6

Gold: 0

Inventory: Serpentine Staff (WP: 3), Opal (Ice), Potion, Bedroll, Telescope

ava-catapult1.jpg

Crude Counterweight Catapult

Operated by Arthur and Isabella

Level: 2

Health: 10/10

Ammunition: Stones (unlimited)

ava-arasmyth.jpg

Arasmyth RuGard
, Level 8 Mage (Kadabra)
*Hastened*

Power: 12

Health: 4/12

Ether: 10/12

Gold: 3

Inventory: Sapphire Staff (WP: 4; Wind), Robe of Magi (SP: 1), Scroll of Sealing, Sapphire (Wind), Topaz (Lightning), Potion, Smoke Bomb, Water Bomb, Grand Tonic

6798114123_158dea1928_t.jpg

Hiyaaaaaa Hwacha

Operated by Arasmyth

Level: 5

Health: 15/15

Ammunition: Explosive Arrows (6 Turns-worth) -
The Hiyaaaaaa Hwacha will target every enemy in front of a selected wall. (example statement of action: "Hiyaaaaaa Hwacha targets enemies in front of the East Wall") Explosive arrows have a 50% chance per target of exploding violently and imparting a
Burning
effect, causing the target to lose 2 Health per Round until the fire is extinguished.

Note: The Hiyaaaaaa Hwacha must take a Turn after each attack to reload - this need can be eliminated by assigning a second Operator to the weapon.

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Party Leader, choose the order of action.

All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, move, heal, or cast a magic spell, or if you want to use an item instead of attacking.

Any enemy not targeted will get a Free Hit on the party after everyone have acted.

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QM Note:

I hate you, posades. You too, K-Nut. :tongue:

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