Capt.JohnPaul Posted February 2, 2012 Posted February 2, 2012 "I see them!" shouts Alexandre atop his position. He aims his crossbow. He shoots at Elven Archer B from the back row.
Flipz Posted February 2, 2012 Posted February 2, 2012 "I see them!" shouts Alexandre atop his position. He aims his crossbow. He shoots at Elven Archer B from the back row. "That would be the one in the group with the ram, right? We want to target all enemies except for the Scout."
Brickdoctor Posted February 2, 2012 Author Posted February 2, 2012 "That would be the one in the group with the ram, right? We want to target all enemies except for the Scout." QM Note:Yes, I should've thought about this when I made the map, but, for now, enemies are alphabetized from left to right. (so Archer B would be in the right-side/Eastern group, with the ram in it)
Fred Daniel Yam Posted February 2, 2012 Posted February 2, 2012 "We have enough heroes attacking the ram.I'll shoot Mounted Scout A from the front row.
K-Nut Posted February 2, 2012 Posted February 2, 2012 (edited) OOC: Is Xander able to attack? Or must he wait for them to cross the river? Althior watches as Xander swings at Mounted Scout B from the front row. Edited February 2, 2012 by K-nut
Capt.JohnPaul Posted February 2, 2012 Posted February 2, 2012 Ok, I'll then attack Archer A, with the ram
Brickdoctor Posted February 2, 2012 Author Posted February 2, 2012 Ok, I'll then attack Archer A, with the ram QM Note:Like I said, from left to right, so Archer B is with the ram. I'll have you target B. I'm going to keep this moving, since the only hero who hasn't posted an action is Spag (Kenghis Ghan), and he has no one to attack. If you decide during the next Round that you wanted him to move, I'll move him before that Round starts. Also, Arasmyth can act twice, so I assume his second action would be to reload the ram and that it would be at the end of the Battle Order. Results of Round Six of the Battle of Bric'Bay Fort: >William Harkenshire vs. Mounted Elven Scout A - Miss Xander Unth'or does nothing. >Arthur Justus Regulus VII and Isabella del Toboso (Catapult) vs. Elven Battering Ram - Shield >Arasmyth RuGard (Hiyaaaaaa Hwacha) vs. enemies in front of the South-West Wall - Damage >Althior Emorith vs. Elven Battering Ram - Special Damage Spag Bitterstalk does nothing. >Alexandre le Chevalier vs. Elven Archer B - Hit >Arasmyth RuGard reloads the Hiyaaaaaa Hwacha. There are no Free Hits as all enemies are currently attempting to cross the river. The battle begins as you see the second wave of elves begin its assault. William, you take careful Aim at Mounted Scout A, since he is so far away, and your arrow strikes him in the leg for 6 Damage. Xander, you patiently wait for the elves to cross the river. Arthur and Isabella, you fire the catapult, and the large stone arcs high into the air before it comes crashing down, clipping the Battering Ram before it splashes into the river and sending splinters flying at 3 Damage. Seeing your fellow heroes' success, Arasmyth, you eagerly launch a salvo from the Hiyaaaaaa Hwacha, but they overshoot their mark and explode harmlessly beyond the elves. Luckily, they are still busy crossing the river, so you take no Damage. Althior, you attempt to cast a spell at the Battering Ram from afar, but you can't quite aim with the ram bobbing in the river, and you decide not to cast the spell. Like Xander, Spag, you await the melee portion of the battle, while, Alexandre, you let fly an arrow that nicks Archer B's arm for 3 Damage. Arasmyth, you reload the Hiyaaaaaa Hwacha to prepare for the next Round. "Sir! The Mounted Scouts and Battering Ram have crossed the river! Since the South-East Wall is protected by spikes, they're headed for the Gatehouse instead. Our Crossbowmen can hold off the Mounted Scouts indefinitely, but they can't stop that Battering Ram." The battle continues... Enemies: Mounted Elven Scout A Type: Humanoid Level: 3 Health: 19/25 Special: Flank - The Mounted Elven Scout races around the heroes, changing his target to a different part of the fort. Drops: 1 Horse Mounted Elven Scout B Type: Humanoid Level: 3 Health: 25/25 Special: Flank - The Mounted Elven Scout races around the heroes, changing his target to a different part of the fort. Drops: 1 Horse Elven Scout Type: Humanoid Level: 3 Health: 20/20 Special: Spotter - The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round. Drops: nothing Elven Warrior A Type: Humanoid Level: 5 Health: 25/25 Special: Take Cover - The Elven Warrior crouches behind his shield, preventing him from taking any Damage next Round. Drops: nothing Elven Warrior B Type: Humanoid Level: 5 Health: 25/25 Special: Take Cover - The Elven Warrior crouches behind his shield, preventing him from taking any Damage next Round. Drops: nothing Elven Warrior C Type: Humanoid Level: 5 Health: 25/25 Special: Take Cover - The Elven Warrior crouches behind his shield, preventing him from taking any Damage next Round. Drops: nothing Brobric Elven Archer A Type: Humanoid Level: 4 Health: 25/25 Special: Grappling Hooks - The Elven Archer uses his bow to shoot ropes over the wall or tower being attacked, enabling his allies to scale the wall. Drops: nothing Brobric Elven Archer B Type: Humanoid Level: 4 Health: 22/25 Special: Grappling Hooks - The Elven Archer uses his bow to shoot ropes over the wall or tower being attacked, enabling his allies to scale the wall. Drops: nothing Brobric Elven Battering Ram Type: Mechanical Level: 2 Health: 17/20 Special: Lucky Hit - The Elven Battering Ram strikes an unseen weak spot in the fortification, causing the target to shake ominously. In addition to the 1 Damage caused to the target, all heroes on the wall or tower targeted are Stunned for the next Round. Drops: nothing Note: The battering ram will only target walls or towers. Party: Althior Emorith, Level 14.5 Mage (K-nut) *Party Leader* Power: 19 Health: 18/18 Ether: 15/18 Gold: 5 Inventory: Dragoro (WP:5), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood), Diamond (Light), Potion x2, Tonic, Shovel, Bedroll, Smelling Salts, Mead, Nostrum, Remedy, Healing Staff William Harkenshire, Level 6 Ranger (volcanicpanik) *Party Second-in-Command* Power: 10 +2 for the next five Turns Health: 11/11 Gold: 0 Inventory: Mockthril Longbow (WP: 4; Fire), Potion (2),Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse Xander Unth'or, Level 10 Barbarian (posades) Power: 18 Health: 17/17 Gold: 30 Inventory: Pongcanis Club (WP: 8), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: +1Front Row; SP: +1Back Row), Mead, Potion, Grand Potion, Phoenix Essence Alexandre le Chevalier, Level 2 Knight (Capt.JohnPaul) Power: 3 Health: 11/11 Gold: 0 Inventory: Standard-Issue Crossbow (WP: 1), Sword (WP: 3), Buckler Shield (SP: 2), Bedroll, Potion Spag Bitterstalk, Level 2 Barbarian (Kenghis Ghan) Power: 5 Health: 9/9 Gold: 0 Inventory: Crude Splinterwood Club (WP: 3), Standard-Issue Halberd (WP: 1;Total Damage doubled against mounted enemies and enemies scaling walls, Potion, Mead Isabella del Toboso, Level 2 Rogue (Dharkan) Power: 5 Health: 8/8 Gold: 5 Inventory: Golden Dagger (WP: 3), Standard-Issue Sword (WP: 1), Venom, Potion, Bedroll Arthur Justus Regulus VII, Level 2 Mage (Flipz) Power: 5 Health: 6/6 Ether: 6/6 Gold: 0 Inventory: Serpentine Staff (WP: 3), Opal (Ice), Potion, Bedroll, Telescope Crude Counterweight Catapult Operated by Arthur and Isabella Level: 2 Health: 10/10 Ammunition: Stones (unlimited) Arasmyth RuGard, Level 8 Mage (Kadabra) *Hastened* Power: 12 Health: 12/12 Ether: 10/12 Gold: 3 Inventory: Sapphire Staff (WP: 4; Wind), Robe of Magi (SP: 1), Scroll of Sealing, Sapphire (Wind), Topaz (Lightning), Potion, Smoke Bomb, Water Bomb, Grand Tonic Hiyaaaaaa Hwacha Operated by Arasmyth Level: 5 Health: 15/15 Ammunition: Explosive Arrows (7 Turns-worth) - The Hiyaaaaaa Hwacha will target every enemy in front of a selected wall. (example statement of action: "Hiyaaaaaa Hwacha targets enemies in front of the East Wall") Explosive arrows have a 50% chance per target of exploding violently and imparting a Burning effect, causing the target to lose 2 Health per Round until the fire is extinguished. Note: The Hiyaaaaaa Hwacha must take a Turn after each attack to reload - this need can be eliminated by assigning a second Operator to the weapon. Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, move, heal, or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone have acted.
Kadabra Posted February 2, 2012 Posted February 2, 2012 (edited) Arasmyth frantically loads arrows into the Hwacha, readjusts the angle, and fires Hiyaaaaaaa Hwacha at the group closest to him again. He thenreloads Hiyaaaaaa Hwacha. Edited February 2, 2012 by Kadabra
Fred Daniel Yam Posted February 2, 2012 Posted February 2, 2012 "I shall shoot the battering ram from the front row. OOC: Do my explosive arrows work?
Brickdoctor Posted February 2, 2012 Author Posted February 2, 2012 OOC: Do my explosive arrows work? QM Note:Yes, they do, which is why you were able to deal 6 Damage instead of only 4.
Flipz Posted February 2, 2012 Posted February 2, 2012 Arthur swears loudly at this unexpected turn of events, and quickly reloads the catapult, firing another Large Stone at the battering ram. OOC: You said the ram floated across because it was light, and that the weight for it to cause damage would come from it being filled with dirt from our side of the river. Wouldn't that mean the ram will have to spend this turn being loaded with dirt before it can attack?
Brickdoctor Posted February 2, 2012 Author Posted February 2, 2012 OOC: You said the ram floated across because it was light, and that the weight for it to cause damage would come from it being filled with dirt from our side of the river. Wouldn't that mean the ram will have to spend this turn being loaded with dirt before it can attack? QM Note:No, that was just for the sake of the storyline.
K-Nut Posted February 2, 2012 Posted February 2, 2012 "Alright! I want the Corssbowmen to move to the South-East Wall, Same battle order, and I'll take another go at the battering ram with Lightning from the back row." Althior watches as Spag moves towards the Gatehouses and Xander does as well, unless he can attack anything from where he is. OOC: I picked Spag's actions seeing as he hasn't posted in a while.
Capt.JohnPaul Posted February 3, 2012 Posted February 3, 2012 I reload and target Archer B from the back row. "3 Damage???? " says the knight. OOC: I know it caused 3 damage, just roleplaying Doc, don't think you made a mistake.
Kenghis Ghan Posted February 3, 2012 Posted February 3, 2012 Spag does as he is commanded. Strangely, his whole policy of "No-one tells me what to do" seems to have dissolved, most likely due to the fact that they are fighting against Spag's mortal enemies.
Brickdoctor Posted February 3, 2012 Author Posted February 3, 2012 QM Note: Isabella (Dharkan) is the only hero remaining who hasn't posted an action, and she has to do the same thing Arthur (Flipz) does, so I'll keep this moving. Results of Round Seven of the Battle of Bric'Bay Fort: William Harkenshire vs. Elven Battering Ram - Special Damage Xander Unth'or moves to the Gatehouse. >Arthur Justus Regulus VII and Isabella del Toboso (Catapult) vs. Elven Battering Ram - Shield >Arasmyth RuGard (Hiyaaaaaa Hwacha) vs. enemies in front of the South-West Wall - Critical Hit >Althior Emorith vs. Elven Battering Ram - Miss Spag Bitterstalk moves to the Gatehouse. >Alexandre le Chevalier vs. Elven Archer B - Aim >Arasmyth RuGard reloads the Hiyaaaaaa Hwacha. There are no Free Hits, since all non-targeted enemies are melee units who are not close enough to attack any heroes that aren't currently inside the fort. You watch as the elves approach the walls of the fort. William, you fire on the Battering Ram, but your arrow deflects harmlessly off of the ram's metal tip. The Lion Scout is too weak to hold off siege weapons, and the ram slams into the Gatehouse for 1 Damage. Thankfully, no heroes were inside the structure, so that is as much Damage as is done. As the ram draws back for another strike, Arthur and Isabella, you launch another large stone at it, and this one, too, finds its mark, dealing 3 Damage. Arasmyth, you seem to have figured out the Hwacha. The salvo rips through the elven troops as they exit the river, dealing 5 Damage to each of them and setting Archer A and the Scout on fire. Althior, distracted by the siege weapons firing all around you, you Miss. Xander and Spag, you both charge into the Gatehouse, ready to engage the enemy on the next Turn, while, Alexandre, you take careful Aim again and hit Archer B for 3 Damage. Arasmyth, you reload the Hwacha as troops approach your position. "Sir! All the elven troops have crossed the river, however, they're all attacking areas of the fort defended by heroes. The Gatehouse has been reduced to 19 HP, but it can take plenty more hits, I assure you. The Crossbowmen have vacated the Gatehouse and moved to the South-East Wall, as ordered, and the Scout has moved back out of the Gatehouse since there are now heroes defending it and a siege weapon attacking." Archer A and the Scout take an additional 2 Damage each as their clothes continue to burn, and the battle continues... Enemies: Mounted Elven Scout A Type: Humanoid Level: 3 Health: 19/25 Special: Flank - The Mounted Elven Scout races around the heroes, changing his target to a different part of the fort. Drops: 1 Horse Mounted Elven Scout B Type: Humanoid Level: 3 Health: 25/25 Special: Flank - The Mounted Elven Scout races around the heroes, changing his target to a different part of the fort. Drops: 1 Horse Elven Scout *Burning* Type: Humanoid Level: 3 Health: 13/20 Special: Spotter - The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round. Drops: nothing Elven Warrior A Type: Humanoid Level: 5 Health: 20/25 Special: Take Cover - The Elven Warrior crouches behind his shield, preventing him from taking any Damage next Round. Drops: nothing Elven Warrior B Type: Humanoid Level: 5 Health: 25/25 Special: Take Cover - The Elven Warrior crouches behind his shield, preventing him from taking any Damage next Round. Drops: nothing Elven Warrior C Type: Humanoid Level: 5 Health: 25/25 Special: Take Cover - The Elven Warrior crouches behind his shield, preventing him from taking any Damage next Round. Drops: nothing Brobric Elven Archer A *Burning* Type: Humanoid Level: 4 Health: 18/25 Special: Grappling Hooks - The Elven Archer uses his bow to shoot ropes over the wall or tower being attacked, enabling his allies to scale the wall. Drops: nothing Brobric Elven Archer B Type: Humanoid Level: 4 Health: 19/25 Special: Grappling Hooks - The Elven Archer uses his bow to shoot ropes over the wall or tower being attacked, enabling his allies to scale the wall. Drops: nothing Brobric Elven Battering Ram Type: Mechanical Level: 2 Health: 14/20 Special: Lucky Hit - The Elven Battering Ram strikes an unseen weak spot in the fortification, causing the target to shake ominously. In addition to the 1 Damage caused to the target, all heroes on the wall or tower targeted are Stunned for the next Round. Drops: nothing Note: The battering ram will only target walls or towers. Party: Althior Emorith, Level 14.5 Mage (K-nut) *Party Leader* Power: 19 Health: 18/18 Ether: 15/18 Gold: 5 Inventory: Dragoro (WP:5), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood), Diamond (Light), Potion x2, Tonic, Shovel, Bedroll, Smelling Salts, Mead, Nostrum, Remedy, Healing Staff William Harkenshire, Level 6 Ranger (volcanicpanik) *Party Second-in-Command* Power: 10 +2 for the next 4 Turns Health: 11/11 Gold: 0 Inventory: Mockthril Longbow (WP: 4; Fire), Potion (2),Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse Xander Unth'or, Level 10 Barbarian (posades) Power: 18 Health: 17/17 Gold: 30 Inventory: Pongcanis Club (WP: 8), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: +1Front Row; SP: +1Back Row), Mead, Potion, Grand Potion, Phoenix Essence Alexandre le Chevalier, Level 2 Knight (Capt.JohnPaul) Power: 3 Health: 11/11 Gold: 0 Inventory: Standard-Issue Crossbow (WP: 1), Sword (WP: 3), Buckler Shield (SP: 2), Bedroll, Potion Spag Bitterstalk, Level 2 Barbarian (Kenghis Ghan) Power: 5 Health: 9/9 Gold: 0 Inventory: Crude Splinterwood Club (WP: 3), Standard-Issue Halberd (WP: 1;Total Damage doubled against mounted enemies and enemies scaling walls, Potion, Mead Isabella del Toboso, Level 2 Rogue (Dharkan) Power: 5 Health: 8/8 Gold: 5 Inventory: Golden Dagger (WP: 3), Standard-Issue Sword (WP: 1), Venom, Potion, Bedroll Arthur Justus Regulus VII, Level 2 Mage (Flipz) Power: 5 Health: 6/6 Ether: 6/6 Gold: 0 Inventory: Serpentine Staff (WP: 3), Opal (Ice), Potion, Bedroll, Telescope Crude Counterweight Catapult Operated by Arthur and Isabella Level: 2 Health: 10/10 Ammunition: Stones (unlimited) Arasmyth RuGard, Level 8 Mage (Kadabra) *Hastened* Power: 12 Health: 12/12 Ether: 10/12 Gold: 3 Inventory: Sapphire Staff (WP: 4; Wind), Robe of Magi (SP: 1), Scroll of Sealing, Sapphire (Wind), Topaz (Lightning), Potion, Smoke Bomb, Water Bomb, Grand Tonic Hiyaaaaaa Hwacha Operated by Arasmyth Level: 5 Health: 15/15 Ammunition: Explosive Arrows (6 Turns-worth) - The Hiyaaaaaa Hwacha will target every enemy in front of a selected wall. (example statement of action: "Hiyaaaaaa Hwacha targets enemies in front of the East Wall") Explosive arrows have a 50% chance per target of exploding violently and imparting a Burning effect, causing the target to lose 2 Health per Round until the fire is extinguished. Note: The Hiyaaaaaa Hwacha must take a Turn after each attack to reload - this need can be eliminated by assigning a second Operator to the weapon. Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, move, heal, or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone have acted.
Kenghis Ghan Posted February 3, 2012 Posted February 3, 2012 Spag attacks Mounted Scout A from the front row with his halberd.
posades Posted February 3, 2012 Posted February 3, 2012 OOC: Finally back, thanks for taking over Xander K-nut. "Spag, I will focus on Mounted Scout A since I have the power to hopefully take him out in one fell swoop; you should target another enemy to minimize the free hits!" Xander aims an attack on Mounted Scout A from the front row.
Kenghis Ghan Posted February 3, 2012 Posted February 3, 2012 (edited) Seeing Xander charging towards Mounted Scout A, Spag focuses his attention (and his halberd) on Mounted Scout B instead Edited February 3, 2012 by Kenghis Ghan
Flipz Posted February 3, 2012 Posted February 3, 2012 "Again!" Arthur calls, focusing entirely on the task at hand.
K-Nut Posted February 3, 2012 Posted February 3, 2012 "Alright! Same battle order, I'll, once again, use Lightning on that battering Ram from the back row, and I suggest, Xander, you do the same so we can take that out."
Capt.JohnPaul Posted February 3, 2012 Posted February 3, 2012 "Guys! Arasmyth is getting surrounded! I'll help him." Alex switches his aim of his crossbow to Archer A from the back.
Kadabra Posted February 3, 2012 Posted February 3, 2012 (edited) As the elves surround him, Arasmyth uses his signature wind and lightning magicks to create a storm striking Archer A and the foot Scout. (Arasmyth: Cast Wind vs. Archer A Turn 1, Cast Lightning vs. Scout Turn 2.) Edited February 3, 2012 by Kadabra
Brickdoctor Posted February 3, 2012 Author Posted February 3, 2012 QM Note: I'm going to assume that Xander (posades) would attack the battering ram, as Althior (K-nut) suggested. Results of Round Eight of the Battle of Bric'Bay Fort: William Harkenshire vs. Elven Battering Ram - Shield Xander Unth'or vs. Elven Battering Ram - Shield >Arthur Justus Regulus VII and Isabella del Toboso (Catapult) vs. Elven Battering Ram - Miss >Arasmyth RuGard vs. Elven Archer A - Special Damage >Althior Emorith vs. Elven Battering Ram - Shield Spag Bitterstalk vs. Mounted Elven Scout B - Damage >Alexandre le Chevalier vs. Elven Archer A - Aim >Arasmyth RuGard vs. Elven Scout - Miss Elven Warrior B - Free Hit against Xander Unth'or Elven Warrior C - Free Hit against Spag Bitterstalk Elven Warrior A - Free Hit against Arasmyth RuGard Mounted Elven Scout A - Free Hit against Xander Unth'or Elven Archer B - Free Hit against Althior Emorith The battle rages on, as you watch the elves bring the full force of this assault to bear against you. William, realizing the danger, you shoot off a Triple Shot, and the arrows find the Battering Ram, Mounted Scout A, and Mounted Scout B for 12 Damage each. The arrow you fired a the ram jams its wheels, and with a crack, the ram is severely crippled. Xander, taking advantage of the distraction, you go into a Frenzy, and your powerful blows at 18 Damage each take down first Mounted Scout A, then Mounted Scout B, and, finally, your hammer splits the ram into two. The chaotic battle stirs up a cloud of dust, Arthur and Isabella, and you can't see the combatants, Missing your target. Althior, whether by luck or by skill, your magic Bursts into the cloud of dust and deals 19 Water Elemental Damage, eliminating Warrior B, Warrior C, and Archer B. Spag, you move to attack with your halberd, but there're no enemies left in front of the Gatehouse! On the other half of the battlefield, Arasmyth, you fire first on Archer A, but he sidesteps the blast of magic and fires a Grappling Hook up to the wall. Alexandre, you Aim at Archer A, but you only graze him for 1 Damage. Arasmyth, your second spell also is ineffective, as the Scout is too quick and dodges easily. Warrior A scores a Free Hit on Arasmyth for 4 Damage on his way up the rope. "Sir! Warrior A has scaled the South-West Wall! He's moving to attach Ranger Harkenshire!" Archer A and the Scout continue to fail to put out the fire consuming their clothing, and each take an addition 2 Damage. After a Round that devastated elven forces, the battle continues... Enemies: Elven Scout *Burning* Type: Humanoid Level: 3 Health: 11/20 Special: Spotter - The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round. Drops: nothing Elven Warrior A Type: Humanoid Level: 5 Health: 20/25 Special: Take Cover - The Elven Warrior crouches behind his shield, preventing him from taking any Damage next Round. Drops: nothing Brobric Elven Archer A *Burning* Type: Humanoid Level: 4 Health: 15/25 Special: Grappling Hooks - The Elven Archer uses his bow to shoot ropes over the wall or tower being attacked, enabling his allies to scale the wall. Drops: nothing Party: Althior Emorith, Level 14.5 Mage (K-nut) *Party Leader* Power: 19 Health: 18/18 Ether: 15/18 Gold: 5 Inventory: Dragoro (WP:5), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood), Diamond (Light), Potion x2, Tonic, Shovel, Bedroll, Smelling Salts, Mead, Nostrum, Remedy, Healing Staff William Harkenshire, Level 6 Ranger (volcanicpanik) *Party Second-in-Command* Power: 10 +2 for the next 3 Turns Health: 11/11 Gold: 0 Inventory: Mockthril Longbow (WP: 4; Fire), Potion (2),Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse Xander Unth'or, Level 10 Barbarian (posades) Power: 18 Health: 17/17 Gold: 30 Inventory: Pongcanis Club (WP: 8), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: +1Front Row; SP: +1Back Row), Mead, Potion, Grand Potion, Phoenix Essence Alexandre le Chevalier, Level 2 Knight (Capt.JohnPaul) Power: 3 Health: 11/11 Gold: 0 Inventory: Standard-Issue Crossbow (WP: 1), Sword (WP: 3), Buckler Shield (SP: 2), Bedroll, Potion Spag Bitterstalk, Level 2 Barbarian (Kenghis Ghan) Power: 5 Health: 9/9 Gold: 0 Inventory: Crude Splinterwood Club (WP: 3), Standard-Issue Halberd (WP: 1;Total Damage doubled against mounted enemies and enemies scaling walls, Potion, Mead Isabella del Toboso, Level 2 Rogue (Dharkan) Power: 5 Health: 8/8 Gold: 5 Inventory: Golden Dagger (WP: 3), Standard-Issue Sword (WP: 1), Venom, Potion, Bedroll Arthur Justus Regulus VII, Level 2 Mage (Flipz) Power: 5 Health: 6/6 Ether: 6/6 Gold: 0 Inventory: Serpentine Staff (WP: 3), Opal (Ice), Potion, Bedroll, Telescope Crude Counterweight Catapult Operated by Arthur and Isabella Level: 2 Health: 10/10 Ammunition: Stones (unlimited) Arasmyth RuGard, Level 8 Mage (Kadabra) *Hastened* Power: 12 Health: 4/12 Ether: 10/12 Gold: 3 Inventory: Sapphire Staff (WP: 4; Wind), Robe of Magi (SP: 1), Scroll of Sealing, Sapphire (Wind), Topaz (Lightning), Potion, Smoke Bomb, Water Bomb, Grand Tonic Hiyaaaaaa Hwacha Operated by Arasmyth Level: 5 Health: 15/15 Ammunition: Explosive Arrows (6 Turns-worth) - The Hiyaaaaaa Hwacha will target every enemy in front of a selected wall. (example statement of action: "Hiyaaaaaa Hwacha targets enemies in front of the East Wall") Explosive arrows have a 50% chance per target of exploding violently and imparting a Burning effect, causing the target to lose 2 Health per Round until the fire is extinguished. Note: The Hiyaaaaaa Hwacha must take a Turn after each attack to reload - this need can be eliminated by assigning a second Operator to the weapon. Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, move, heal, or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone have acted. QM Note: I hate you, posades. You too, K-Nut.
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