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Posted

Seeing that quite some time had passed, Arthur uses his telescope to look for signs of the Elves or anyone--or anything--else in the forest. He notices that a new reply has appeared in the book, but decides to take time to contemplate before responding.

You peer through your telescope at the nearby land. The dust continues to rise to the east, and you can faintly hear the sound of large wheels rumbling over rocks and of many feet (or hooves) marching in perfect synchronization. You can tell that this is clearly a display of force, uncharacteristic for elves, but nothing the late Lord Keveak wouldn't have done. You see no sign of movement in the forest, but, considering that the enemies are forest elves, you realize that that means little.
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Posted

Are we ready for the next battle? Alex loads his crossbow. I don't think there's much else to do this round.

QM Note:

I'm still building Flipz's spinning...turret thingy. :tongue:

Posted

QM Note:

I'm still building Flipz's spinning...turret thingy. :tongue:

OOC: It's called a Slice N Dice Blockade. :wink:

Arthur swipes a shield, intending to give it to Althior if he has a chance to before the Elves arrive. Realizing that his...less sanitary measures were not going to be very helpful (though he fully intended to use the ammunition, if for no other reason than to get them out of the fort!), he decides to head into the woods to deal with his...personal issues. "Alexandre, William, keep an eye out. If any wild creatures attack, cover me."

OOC: OK, Doc, I know you read Darths & Droids. You know what to do. :grin:

Posted

"Alright, Shields for Me and Will, Xander and Will get spears, and I'm at a loss of what to do with the swords. :sceptic: They aren't really much use to anyone right now. For this round of battle, I want everyone at their posts of the last battle, but with Me at the East Wall outside of the fort and Xander and Will at the West Wall outside of the fort. That sound good?"

Posted

QM Note:

I'll get the map updated once I finish the Slice N Dice Blockade. I assume you want yourself, Xander, and William mounted on horseback?

Party:

althiorfinnegan2.jpg

Althior Emorith
, Level 15 Mage (K-nut) *Party Leader*
*Mounted*

Power: 20

Health: 18/19

Ether: 12/19

Gold: 5

Inventory: Dragoro (WP:5), Makeshift Shield (SP: 1;
can take Damage 5 more times
), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood), Diamond (Light), Potion x2, Tonic, Shovel, Bedroll, Smelling Salts, Mead, Nostrum, Remedy, Healing Staff, Horse

heroica_2.jpg

Xander Unth'or
, Level 10.5 Barbarian (posades) *Party Second-in-Command*
*Mounted*

Power: 18

Health: 17/17

Gold: 30

Inventory: Pongcanis Club (WP: 8), Enigmatic Hammer (WP: 3), Makeshift Spear (WP: 1;
can deal Damage 5 more times
), Robe of the Pongcanis Champion (WP: +1
Front Row
; SP: +1
Back Row
), Mead, Potion, Grand Potion, Phoenix Essence, Horse

archer_pose.jpg

William Harkenshire
, Level 7 Ranger (volcanicpanik)
*Mounted*

Power: 11
+2
for the next 1 Turns

Health: 12/12

Gold: 0

Inventory: Mockthril Longbow (WP: 4; Fire), Makeshift Shield (SP: 1;
can take Damage 5 more times
), Makeshift Spear (WP: 1;
can deal Damage 5 more times
), Potion (2),Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse, Makeshift Sword (WP: 1;
can deal Damage 5 more times
) (3),

conquistador.jpg

Alexandre le Chevalier
, Level 3 Knight (Capt.JohnPaul)

Power: 4

Health: 12/12

Gold: 0

Inventory: Standard-Issue Crossbow (WP: 1), Sword (WP: 3), Buckler Shield (SP: 2), Bedroll, Potion, Fire Bomb

ava-spag.jpg

Spag Bitterstalk
, Level 3 Barbarian (Kenghis Ghan)

Power: 6

Health: 10/10

Gold: 0

Inventory: Crude Splinterwood Club (WP: 3), Standard-Issue Halberd (WP: 1;
Total Damage doubled against mounted enemies and enemies scaling walls
, Potion, Mead

avatarrogue.png

Isabella del Toboso
, Level 3 Rogue (Dharkan)

Power: 6

Health: 9/9

Gold: 5

Inventory: Golden Dagger (WP: 3), Standard-Issue Sword (WP: 1), Venom, Potion, Bedroll

ava-arthur.jpg

Arthur Justus Regulus VII
, Level 3 Mage (Flipz)

Power: 6

Health: 7/7

Ether: 6/7

Gold: 0

Inventory: Serpentine Staff (WP: 3), Opal (Ice), Potion, Bedroll, Telescope

ava-catapult1.jpg

Crude Counterweight Catapult

Operated by Arthur and Isabella

Level: 2

Health: 10/10

Ammunition: Stones (unlimited)

ava-arasmyth.jpg

Arasmyth RuGard
, Level 9 Mage (Kadabra)

Power: 13

Health: 13/13

Ether: 9/13

Gold: 3

Inventory: Sapphire Staff (WP: 4; Wind), Robe of Magi (SP: 1), Scroll of Sealing, Sapphire (Wind), Topaz (Lightning), Potion, Smoke Bomb, Water Bomb, Grand Tonic

6798114123_158dea1928_t.jpg

Hiyaaaaaa Hwacha

Operated by Arasmyth

Level: 5

Health: 15/15

Ammunition: Explosive Arrows (6 Turns-worth) -
The Hiyaaaaaa Hwacha will target every enemy in front of a selected wall. (example statement of action: "Hiyaaaaaa Hwacha targets enemies in front of the East Wall") Explosive arrows have a 50% chance per target of exploding violently and imparting a
Burning
effect, causing the target to lose 2 Health per Round until the fire is extinguished.

Note: The Hiyaaaaaa Hwacha must take a Turn after each attack to reload - this need can be eliminated by assigning a second Operator to the weapon.

Posted

OOC: Can I attack using my club on horseback, or do I have to use the spear?

"The proposed positions sound reasonable, Althior; William and I will do our best to protect the west wall."

Posted

OOC: Can I attack using my club on horseback, or do I have to use the spear?

QM Note:

You can still use the hammer, and I encourage you to. Like I said above, the spear is really only useful against other mounted enemies, similar to the Standard-issue Halberd you found at the beginning of the Quest.

Posted

"Let's ride", William makes Storm go into a gallop as they ride towards the West Wall. "All this hate between the races, nothing but hate. There will be a day when the forces of Chaos will rise again and yet we fight on. We fight the impossible battle, because it is our duty." William though grimly as he rode to his assigned location. "Some days, I really feel like settling down, marrying a good woman and live the rest of my life away from my bow."

Posted (edited)

QM Note:

If you're thinking what I think you're thinking, the towers all have narrow doorways and stairs. :grin: Though you might be able to use the crane to lift the horse to the top of all the strong guys helped.

OOC: Oh! You couldn't tell me they were narrow before I acted like a smartass?!?! :tongue:

"I'm ready and mounted! Is everyone else ready?"

Edited by K-nut
Posted

Arthur returns from the woods and rushes to his battle position. "Hey, Althior, where are we going to set up the Slice N Dice blockade? And, it'll likely require a Hero to operate...perhaps we can assign Arasmyth to both, he can use the Hiyaaaaaa Hwacha for one opening volley and then switch to the Slice N Dice for the rest of the battle?"

OOC: Say, Doc, what are the stats like on this thing? You did read the link I posted about it, right? I'm very interested in how the stats turn out so I can sic it on Heroes later :devil::innocent: so we can strategize.

Posted

OOC: Say, Doc, what are the stats like on this thing? You did read the link I posted about it, right? I'm very interested in how the stats turn out so I can sic it on Heroes later :devil::innocent: so we can strategize.

Slice N Dice Blockade

Requires 1 Operator

Level: 1/10

Health: 15/15

Note: The Slice N Dice Blockade starts at Level 1, and gains 1 Level for every Turn a hero operates it, with a maximum possible Level of 10. If possible, the Blockade loses a Level for every Turn no one operates it. The Slice N Dice Blockade cannot move, and can only melee attack.

Posted

"Ready Emorith."

<I will stand by you, funny man with shiny knife.>

<He doesn't have his knife anymore, duh :hmpf: He has his wand. Check the marketplace thread once in a while! :tongue:>

"Sir, your horse is breaking the fourth wall too!" :grin:

"Hey, Althior, where are we going to set up the Slice N Dice blockade?"

"Hmm, I'll have Spag operate that for now,"

OOC: If all enemies get inside the fort, would it be possible to have the people on horseback ride through the gate if someone (Player or Knight) opens it?

Posted

OOC: If all enemies get inside the fort, would it be possible to have the people on horseback ride through the gate if someone (Player or Knight) opens it?

QM Note:

Of course.

Posted

QM Note:

Actually, they're all waiting for me to finish building the Slice N Dice Blockade. :wink:

OOC: Oh... :look::blush:

Posted

With preparations finalized, you await the enemy. As it turns out, you don't have to wait that long, as, Arthur, you spot elves who have reached the grassy plains just east of the fort. Along with the expected warriors charging towards the river, you see a pair of elves in unusually heavy armor setting up what looks like a torsion-powered catapult.

Quest17-Battle3.jpg

ava-pikeman.png

"Sir! We've got a large elven force, including what appears to be an onager, set to cross the river to the east. In addition, a small elven force has penetrated the forest and threatens our western defenses."

BricBayFort-Battle3-1.png

PREPARE FOR BATTLE!

Enemies to the West:

ava-elfscout.png

Elven Scout A

Type: Humanoid

Level: 3

Health: 20/20

Special:
Spotter
- The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round.

Drops: Potion

ava-elfarcher.png

Elven Archer A

Type: Humanoid

Level: 4

Health: 25/25

Special:
Grappling Hooks
- The Elven Archer uses his bow to shoot ropes over the wall or tower being attacked, enabling his allies to scale the wall.

Drops: nothing

ava-elfarcher.png

Elven Archer B

Type: Humanoid

Level: 4

Health: 25/25

Special:
Grappling Hooks
- The Elven Archer uses his bow to shoot ropes over the wall or tower being attacked, enabling his allies to scale the wall.

Drops: nothing

Enemies to the East:

ava-elfscout.png

Elven Scout B

Type: Humanoid

Level: 3

Health: 20/20

Special:
Spotter
- The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round.

Drops: Potion

ava-elfwarrior.png

Elven Warrior A

Type: Humanoid

Level: 5

Health: 25/25

Special:
Take Cover
- The Elven Warrior crouches behind his shield, preventing him from taking any Damage next Round.

Drops: nothing

ava-elfwarrior.png

Elven Warrior B

Type: Humanoid

Level: 5

Health: 25/25

Special:
Take Cover
- The Elven Warrior crouches behind his shield, preventing him from taking any Damage next Round.

Drops: nothing

ava-elvenpikeman.png

Pike-elf A

Type: Humanoid

Level: 4

Health: 24/24

Special:
Phalanx
- All Pike-elves present huddle together in a defensive formation, halving their Damage taken in the next Round.

Drops: nothing

Note: Damage is doubled against mounted heroes.

ava-elvenpikeman.png

Pike-elf B

Type: Humanoid

Level: 4

Health: 24/24

Special:
Phalanx
- All Pike-elves present huddle together in a defensive formation, halving their Damage taken in the next Round.

Drops: nothing

Note: Damage is doubled against mounted heroes.

ava-elvenpikeman.png

Pike-elf C

Type: Humanoid

Level: 4

Health: 24/24

Special:
Phalanx
- All Pike-elves present huddle together in a defensive formation, halving their Damage taken in the next Round.

Drops: nothing

Note: Damage is doubled against mounted heroes.

ava-elvenpikeman.png

Pike-elf D

Type: Humanoid

Level: 4

Health: 24/24

Special:
Phalanx
- All Pike-elves present huddle together in a defensive formation, halving their Damage taken in the next Round.

Drops: nothing

Note: Damage is doubled against mounted heroes.

ava-elvenengineer.png

Elven Engineer A

Type: Humanoid

Level: 1

Health: 35/35

Special:
Repair
- The Elven Engineer restores 5 Health to the siege engine with the lowest Health.

Drops: 20 Gold

ava-elvenengineer.png

Elven Engineer B

Type: Humanoid

Level: 1

Health: 35/35

Special:
Repair
- The Elven Engineer restores 5 Health to the siege engine with the lowest Health.

Drops: 20 Gold

ava-elvenonager.jpg

Elven Onager

Type: Mechanical

Level: 3

Health: 20/20

Special:
Fiery Shot
- The Elven Onager fires a projectile set on fire, causing 1 Damage to the fortification targeted and 3 Damage to all heroes on or in it.

Drops: Fire Bomb x2

Party:

althiorfinnegan2.jpg

Althior Emorith
, Level 15 Mage (K-nut) *Party Leader*
*Mounted*

Power: 20

Health: 18/19

Ether: 12/19

Gold: 5

Inventory: Dragoro (WP:5), Makeshift Shield (SP: 1;
can take Damage 5 more times
), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood), Diamond (Light), Potion x2, Tonic, Shovel, Bedroll, Smelling Salts, Mead, Nostrum, Remedy, Healing Staff, Horse

heroica_2.jpg

Xander Unth'or
, Level 10.5 Barbarian (posades) *Party Second-in-Command*
*Mounted*

Power: 18

Health: 17/17

Gold: 30

Inventory: Pongcanis Club (WP: 8), Enigmatic Hammer (WP: 3), Makeshift Spear (WP: 1;
can deal Damage 5 more times
), Robe of the Pongcanis Champion (WP: +1
Front Row
; SP: +1
Back Row
), Mead, Potion, Grand Potion, Phoenix Essence, Horse

archer_pose.jpg

William Harkenshire
, Level 7 Ranger (volcanicpanik)
*Mounted*

Power: 11
+2
for the next 1 Turns

Health: 12/12

Gold: 0

Inventory: Mockthril Longbow (WP: 4; Fire), Makeshift Shield (SP: 1;
can take Damage 5 more times
), Makeshift Spear (WP: 1;
can deal Damage 5 more times
), Potion (2),Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse, Makeshift Sword (WP: 1;
can deal Damage 5 more times
) (3),

conquistador.jpg

Alexandre le Chevalier
, Level 3 Knight (Capt.JohnPaul)

Power: 4

Health: 12/12

Gold: 0

Inventory: Standard-Issue Crossbow (WP: 1), Sword (WP: 3), Buckler Shield (SP: 2), Bedroll, Potion, Fire Bomb

avatarrogue.png

Isabella del Toboso
, Level 3 Rogue (Dharkan)

Power: 6

Health: 9/9

Gold: 5

Inventory: Golden Dagger (WP: 3), Standard-Issue Sword (WP: 1), Venom, Potion, Bedroll

ava-arthur.jpg

Arthur Justus Regulus VII
, Level 3 Mage (Flipz)

Power: 6

Health: 7/7

Ether: 6/7

Gold: 0

Inventory: Serpentine Staff (WP: 3), Opal (Ice), Potion, Bedroll, Telescope

ava-catapult1.jpg

Crude Counterweight Catapult

Operated by Arthur and Isabella

Level: 2

Health: 10/10

Ammunition: Stones (unlimited)

ava-arasmyth.jpg

Arasmyth RuGard
, Level 9 Mage (Kadabra)

Power: 13

Health: 13/13

Ether: 9/13

Gold: 3

Inventory: Sapphire Staff (WP: 4; Wind), Robe of Magi (SP: 1), Scroll of Sealing, Sapphire (Wind), Topaz (Lightning), Potion, Smoke Bomb, Water Bomb, Grand Tonic

6798114123_158dea1928_t.jpg

Hiyaaaaaa Hwacha

Operated by Arasmyth

Level: 5

Health: 15/15

Ammunition: Explosive Arrows (6 Turns-worth) -
The Hiyaaaaaa Hwacha will target every enemy in front of a selected wall. (example statement of action: "Hiyaaaaaa Hwacha targets enemies in front of the East Wall") Explosive arrows have a 50% chance per target of exploding violently and imparting a
Burning
effect, causing the target to lose 2 Health per Round until the fire is extinguished.

Note: The Hiyaaaaaa Hwacha must take a Turn after each attack to reload - this need can be eliminated by assigning a second Operator to the weapon.

ava-spag.jpg

Spag Bitterstalk
, Level 3 Barbarian (Kenghis Ghan)

Power: 6

Health: 10/10

Gold: 0

Inventory: Crude Splinterwood Club (WP: 3), Standard-Issue Halberd (WP: 1;
Total Damage doubled against mounted enemies and enemies scaling walls
, Potion, Mead

ava-slicendice.png

Slice N Dice Blockade

Operated by Spag

Level: 1/10

Health: 15/15

Ammunition: Sharpened wood

Note: The Slice N Dice Blockade starts at Level 1, and gains 1 Level for every Turn a hero operates it, with a maximum possible Level of 10. If possible, the Blockade loses a Level for every Turn no one operates it. The Slice N Dice Blockade cannot move, and can only melee attack.

HinckwellIcon.pngHinckwellIcon.pngHinckwellIcon.pngHinckwellIcon.pngHinckwellIcon.png

Party Leader, choose the order of action.

All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, move, heal, or cast a magic spell, or if you want to use an item instead of attacking.

Any enemy not targeted will get a Free Hit on the party after everyone have acted.

HinckwellIcon.pngHinckwellIcon.pngHinckwellIcon.pngHinckwellIcon.pngHinckwellIcon.png

QM Note:

Yes, I realize that the onager is typically a torsion-powered Roman-era engine with a sling. However, there did exist onager's with buckets, and the medieval term, mangonel, could sometimes refer to a larger engine which I don't yet want to rule out as a possibility to be introduced in this quest.

The concept of the engineer was shamelessly stolen from Jebediahs. :innocent2:

Also, I added an Ammunition stat to the Slice N Dice, currently listed as armed with sharpened wood, since it occurs to me that a simple way to upgrade it would be to change the objects attached to the ropes.

Posted

"Alright, gang, listen up: Again, do NOT target any Scouts until the siege engine is destroyed! Isabella, help me load small stones to use against the Elven Engineer A!"

OOC: I'm thinking melee units should attack the Onager, while our ranged units take on the melee units. Of course, Spag should just start the Slice N Dice running and keep it going as long as possible. :grin:

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