K-Nut Posted February 14, 2012 Posted February 14, 2012 "Well. Time to run!" Althior attempts to turn around, but the horse won't move. "Ugh, fine!" Althior fires Lightning at the Onager from the Back Row. Battle Order: Harkenshire Xander Arthur/Isabella Arasmyth Althior Spag Alexandre
posades Posted February 14, 2012 Posted February 14, 2012 (edited) "Alright, William, we can handle these elves! Let's focus on the archers first to keep the grappling hooks to a minimum. I'll attack Elven Archer A from the front row, aim your attack towards the other one." Edited February 14, 2012 by posades
Fred Daniel Yam Posted February 14, 2012 Posted February 14, 2012 "Let's do this! I shoot Elven Archer B from the front row!!"
Capt.JohnPaul Posted February 14, 2012 Posted February 14, 2012 Alex looks up from his thinking and sees enemy forces running towards the fort. He stands up and dons his Morion, and shoots his crossbow at Elven archer A from the back!
Flipz Posted February 14, 2012 Posted February 14, 2012 Arthur notices a pair of letters pop out of nowhere next to Isabella. "If that's what I think it is, I have a useful spell to deal with it."
Dharkan Posted February 15, 2012 Posted February 15, 2012 "I'm on it, it seems our catapult will be quite usefull against that many of them together." Isabella was quite thrilled about that big wave of enemies. "Arthur, can't you do some sort of magic on stones before we launch?"
Kadabra Posted February 15, 2012 Posted February 15, 2012 (edited) Wheeling the Hwacha around to face the oncoming elves, Arasmyth fires it at the group approaching him from the forest (West). Edited February 15, 2012 by Kadabra
Brickdoctor Posted February 15, 2012 Author Posted February 15, 2012 QM Note: I'm going to assume that Spag (Kenghis Ghan) starts up the Slice N Dice. Results of Round Eleven of the Battle for Bric'Bay Fort: >William Harkenshire vs. Elven Archer B - Special Damage Xander Unth'or vs. Elven Archer A - Critical Hit >Arthur Justus Regulus VII and Isabella del Toboso (Catapult) vs. Elven Engineer A - Critical Hit >Arasmyth RuGard (Hiyaaaaaa Hwacha) vs. enemies in front of the West Wall - Miss >Althior Emorith vs. Elven Onager - Damage Spag Bitterstalk operates the Slice N Dice Blockade. >Alexandre le Chevalier vs. Elven Archer A Elven Archer B - Critical Hit All Free Hits cause no Damage, as all non-targeted enemies are not in range of any heroes. With new weapons at your disposal, you rush back into battle. William, a little too eager, you miss badly with your shot, and Archer B casually shoots a grappling hook over the West Wall. Xander, on the other hand, you spur your horse onwards and lean over the side, keeping perfect balance as you land a crushing two-handed Extra Critical Hit with your club for 74 Damage that instantly kills Archer A. Arthur and Isabella, you launch a bucket's worth of stones that pepper the eastern bank of the river, causing 2 Damage to Engineer A and 1 Damage to all the nearby enemies. Arasmyth, you fire the Hiyaaaaaa Hwacha, but you just overshoot your target, and the arrows soar off into the distance instead. Athior, you prepare to conjure lighting, but before you can, the Engineers fire the Onager, and a stone slams into the base of the East Wall for 3 Damage. Spag, you start to pull on the rope, and the Slice N Dice begins to whir to life. Alexandre, you quickly switch targets to Archer B and loose an arrow that flies straight into the elf's leg for 5 Damage. "Sir! A force of six elves has entered the river. It will take them 2 more Rounds to cross the river. Additionally, Scout A has scaled the West Wall. He's heading towards the South-West Tower. The Crossbowman there is too weak to hold him off in melee assault. He can either hold off the Scout for 1 Round at the cost of his life, or he can retreat to an adjacent area of the fort. Also, the Elven Onager dealt 3 Damage to the East Wall. Thankfully, that wall is the strongest wall, and we can take more than a few more of those hits." The battle continues... Enemies to the West: Elven Scout A Type: Humanoid Level: 3 Health: 20/20 Special: Spotter - The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round. Drops: Potion Elven Archer B Type: Humanoid Level: 4 Health: 20/25 Special: Grappling Hooks - The Elven Archer uses his bow to shoot ropes over the wall or tower being attacked, enabling his allies to scale the wall. Drops: nothing Enemies to the East: Elven Scout B Type: Humanoid Level: 3 Health: 19/20 Special: Spotter - The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round. Drops: Potion Elven Warrior A Type: Humanoid Level: 5 Health: 24/25 Special: Take Cover - The Elven Warrior crouches behind his shield, preventing him from taking any Damage next Round. Drops: nothing Elven Warrior B Type: Humanoid Level: 5 Health: 24/25 Special: Take Cover - The Elven Warrior crouches behind his shield, preventing him from taking any Damage next Round. Drops: nothing Pike-elf A Type: Humanoid Level: 4 Health: 23/24 Special: Phalanx - All Pike-elves present huddle together in a defensive formation, halving their Damage taken in the next Round. Drops: nothing Note: Damage is doubled against mounted heroes. Pike-elf B Type: Humanoid Level: 4 Health: 23/24 Special: Phalanx - All Pike-elves present huddle together in a defensive formation, halving their Damage taken in the next Round. Drops: nothing Note: Damage is doubled against mounted heroes. Pike-elf C Type: Humanoid Level: 4 Health: 23/24 Special: Phalanx - All Pike-elves present huddle together in a defensive formation, halving their Damage taken in the next Round. Drops: nothing Note: Damage is doubled against mounted heroes. Pike-elf D Type: Humanoid Level: 4 Health: 23/24 Special: Phalanx - All Pike-elves present huddle together in a defensive formation, halving their Damage taken in the next Round. Drops: nothing Note: Damage is doubled against mounted heroes. Elven Engineer A Type: Humanoid Level: 1 Health: 33/35 Special: Repair - The Elven Engineer restores 5 Health to the siege engine with the lowest Health. Drops: 20 Gold Elven Engineer B Type: Humanoid Level: 1 Health: 34/35 Special: Repair - The Elven Engineer restores 5 Health to the siege engine with the lowest Health. Drops: 20 Gold Elven Onager Type: Mechanical Level: 3 Health: 19/20 Special: Fiery Shot - The Elven Onager fires a projectile set on fire, causing 1 Damage to the fortification targeted and 3 Damage to all heroes on or in it. Drops: Fire Bomb x2 Party: Althior Emorith, Level 15 Mage (K-nut) *Party Leader* *Mounted* Power: 20 Health: 18/19 Ether: 12/19 Gold: 5 Inventory: Dragoro (WP:5), Makeshift Shield (SP: 1; can take Damage 5 more times), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood), Diamond (Light), Potion x2, Tonic, Shovel, Bedroll, Smelling Salts, Mead, Nostrum, Remedy, Healing Staff, Horse Xander Unth'or, Level 10.5 Barbarian (posades) *Party Second-in-Command* *Mounted* Power: 18 Health: 17/17 Gold: 30 Inventory: Pongcanis Club (WP: 8), Enigmatic Hammer (WP: 3), Makeshift Spear (WP: 1; can deal Damage 5 more times), Robe of the Pongcanis Champion (WP: +1Front Row; SP: +1Back Row), Mead, Potion, Grand Potion, Phoenix Essence, Horse William Harkenshire, Level 7 Ranger (volcanicpanik) *Mounted* Power: 11 Health: 12/12 Gold: 0 Inventory: Mockthril Longbow (WP: 4; Fire), Makeshift Shield (SP: 1; can take Damage 5 more times), Makeshift Spear (WP: 1; can deal Damage 5 more times), Potion (2),Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse, Makeshift Sword (WP: 1; can deal Damage 5 more times) (3), Alexandre le Chevalier, Level 3 Knight (Capt.JohnPaul) Power: 4 Health: 12/12 Gold: 0 Inventory: Standard-Issue Crossbow (WP: 1), Sword (WP: 3), Buckler Shield (SP: 2), Bedroll, Potion, Fire Bomb Isabella del Toboso, Level 3 Rogue (Dharkan) Power: 6 Health: 9/9 Gold: 5 Inventory: Golden Dagger (WP: 3), Standard-Issue Sword (WP: 1), Venom, Potion, Bedroll Arthur Justus Regulus VII, Level 3 Mage (Flipz) Power: 6 Health: 7/7 Ether: 6/7 Gold: 0 Inventory: Serpentine Staff (WP: 3), Opal (Ice), Potion, Bedroll, Telescope Crude Counterweight Catapult Operated by Arthur and Isabella Level: 2 Health: 10/10 Ammunition: Stones (unlimited) Arasmyth RuGard, Level 9 Mage (Kadabra) Power: 13 Health: 13/13 Ether: 9/13 Gold: 3 Inventory: Sapphire Staff (WP: 4; Wind), Robe of Magi (SP: 1), Scroll of Sealing, Sapphire (Wind), Topaz (Lightning), Potion, Smoke Bomb, Water Bomb, Grand Tonic Hiyaaaaaa Hwacha Operated by Arasmyth Level: 5 Health: 15/15 Ammunition: Explosive Arrows (5 Turns-worth) - The Hiyaaaaaa Hwacha will target every enemy in front of a selected wall. (example statement of action: "Hiyaaaaaa Hwacha targets enemies in front of the East Wall") Explosive arrows have a 50% chance per target of exploding violently and imparting a Burning effect, causing the target to lose 2 Health per Round until the fire is extinguished. Note: The Hiyaaaaaa Hwacha must take a Turn after each attack to reload - this need can be eliminated by assigning a second Operator to the weapon. Spag Bitterstalk, Level 3 Barbarian (Kenghis Ghan) Power: 6 Health: 10/10 Gold: 0 Inventory: Crude Splinterwood Club (WP: 3), Standard-Issue Halberd (WP: 1;Total Damage doubled against mounted enemies and enemies scaling walls, Potion, Mead Slice N Dice Blockade Operated by Spag Level: 2/10 Health: 15/15 Ammunition: Sharpened wood Note: The Slice N Dice Blockade starts at Level 1, and gains 1 Level for every Turn a hero operates it, with a maximum possible Level of 10. If possible, the Blockade loses a Level for every Turn no one operates it. The Slice N Dice Blockade cannot move, and can only melee attack. Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, move, heal, or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone have acted.
Flipz Posted February 15, 2012 Posted February 15, 2012 "More small stones, Isabella, but this time at Pikeman A." He idly wonders if he could turn the bizzare etheric letters into a combat advantage. "Perhaps if we used them as ammunition the elves would be too busy laughing at us to attack? ...Oops, did I just say that out loud?"
Fred Daniel Yam Posted February 15, 2012 Posted February 15, 2012 "Damnit, I'll attack Archer B again from the front row!" "Hey Althior, won't this be a story to tell your kids if you have any! When I was your age, I took on an army of Brobric Elves with only 20 soldiers and 8 heroes and you're complaining about university entrance scores?!" "We laugh in the face of death!" :laugh: :laugh:
posades Posted February 15, 2012 Posted February 15, 2012 OOC: Could William and I theoretically use the grappling hook rope to get on top of the wall? And how long would it take for me to get to the base of the east wall (2 turns or 1 and 1/2 turns )? Xander remains determined, this time aiming his attack towards Elven Scout A from the front row.
Brickdoctor Posted February 15, 2012 Author Posted February 15, 2012 OOC: Could William and I theoretically use the grappling hook rope to get on top of the wall? And how long would it take for me to get to the base of the east wall (2 turns or 1 and 1/2 turns )? QM Note:I could have the elf cut the rope and dump you on the ground, but that's a good creative solution, so I'll allow it. And it would just take 1 Turn to get to the top of the wall.
K-Nut Posted February 15, 2012 Posted February 15, 2012 "Let the Crossbowmen retreat! Xander or Will, get one of you sorry butts over here! I need help! Same battle order!" Althior repeats his attack.
Capt.JohnPaul Posted February 16, 2012 Posted February 16, 2012 I attack Elven archer B from the back!
Kadabra Posted February 16, 2012 Posted February 16, 2012 Arasmyth drops the controls of the Hwacha, and begins twirling his staff like a fan at high speed. I glows a rich blue and expels a mighty gust of wind at Archer B.
K-Nut Posted February 16, 2012 Posted February 16, 2012 "Wait, Arasmyth, I have an idea! Try to hit the river by me with Lightning! It could electrocute them! And I'd also like one of the Crossbowmen from the 2nd floor Gatehouse to go up a floor. And someone get that elven scout in the fort! Would you mind getting him, Alexandre?"
Kadabra Posted February 16, 2012 Posted February 16, 2012 At hearing Althior's shout, Arasmyth twists at the last moment and discharges the built up Wind energy in his staff at the river in the form of a deep blue Lightning bolt.
Capt.JohnPaul Posted February 16, 2012 Posted February 16, 2012 And someone get that elven scout in the fort! Would you mind getting him, Alexandre?" Alex looks up at his commander. "Oh, yes sir!" hastily replies the young knight. He attacks the Scout on the wall from the back. (I can attack him in one turn correct? Also, if possible, could I draw my sword?)
Brickdoctor Posted February 16, 2012 Author Posted February 16, 2012 Alex looks up at his commander. "Oh, yes sir!" hastily replies the young knight. He attacks the Scout on the wall from the back. (I can attack him in one turn correct? Also, if possible, could I draw my sword?) QM Note:You have two options: You could either shoot at him with your crossbow from the top of the tower, since you have a clear line of sight, or you can go down one level so that you can melee attack him next Turn. It's either an immediate weaker attack or taking a turn to set up a stronger attack. Keep in mind that the elf is heading towards your tower anyways, so you could shoot at him this Turn and then melee attack him while moving down a level next Turn.
Capt.JohnPaul Posted February 16, 2012 Posted February 16, 2012 QM Note: You have two options: You could either shoot at him with your crossbow from the top of the tower, since you have a clear line of sight, or you can go down one level so that you can melee attack him next Turn. It's either an immediate weaker attack or taking a turn to set up a stronger attack. Keep in mind that the elf is heading towards your tower anyways, so you could shoot at him this Turn and then melee attack him while moving down a level next Turn. I'll shoot first. (Even though this turn I should have a minor, a move, and an attack action... )
Brickdoctor Posted February 16, 2012 Author Posted February 16, 2012 QM Note: I'm going to assume that Spag (Kenghis Ghan) continues to run the Slice N Dice. Capt.JohnPaul, I updated Alexandre's avatar. Also, I'll treat Arasmyth's (Kadabra's) electrification of the entire river as an attempt to remove an obstacle (and thus an instant success with a high Ether cost) the same way I did Althior's drenching of the forest. And finally, since Althior (K-nut) ordered Xander (posades) to 'get his sorry butt over here' and since Xander had asked if he could scale the wall, I'm going to assume he does that instead of attacking. I'll redo his action if that's not what you wanted. Results of Round Twelve of the Battle for Bric'Bay Fort: William Harkenshire vs. Elven Archer B - Hit Xander Unth'or scales the West Wall. >Arthur Justus Regulus VII and Isabella del Toboso (Catapult) vs. Pike-elf A - Shield >Arasmyth RuGard electrifies the river. >Althior Emorith vs. Elven Onager - Hit Spag Bitterstalk operates the Slice N Dice Blockade. >Alexandre le Chevalier vs. Elven Scout A - Special Damage All Free Hits cause no Damage as all non-targeted enemies are not in range of any heroes. As the battle continues and the bulk of the elven force approaches the fort, William, you gallop forward and fire at point-black range at Archer B and score a Hit at 22 Fire Elemental Damage that kills the elf instantly. Seeing that problem taken care of, Xander, you scale the West Wall, while, Arthur and Isabella, you fire more stones into the river, to the minor annoyance of the elves, dealing 2 Damage to Pike-elf A and 1 Damage to the other elves in the river. Arasmyth, with a loud grunt of effort, you deplete your supply of Ether and send a bolt of lighting into the river. The shock isn't strong enough to kill anyone, but it does Stun the elves, making them unable to act next Round. Althior, you send a similar bolt of magic, but this one is a Spell which causes 40 Lightning Elemental Damage to the Onager, which goes up in flames. Spag, you continue to work the Slice N Dice. Alexandre, you try to shoot Scout A, but you miss. He tries to relay information to his allies, but there are no elves left which can make use of the information. "Sir! The elves in the river were stunned, so they will take another 2 Turns to exit the river. With the Onager destroyed, Scout B and Engineers have also entered the river, and they, too, will take 2 Turns to cross. Scout A has moved to the second floor of the South-West Tower, and both Master Unth'or and Sir Alexandre can melee attack him. As you ordered, the Lion Crossbowmen have ascended to the third levels of their respective towers." The battle continues... Enemies to the West: Elven Scout A Type: Humanoid Level: 3 Health: 20/20 Special: Spotter - The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round. Drops: Potion Enemies to the East: Elven Scout B Type: Humanoid Level: 3 Health: 19/20 Special: Spotter - The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round. Drops: Potion Elven Warrior A *Stunned* Type: Humanoid Level: 5 Health: 23/25 Special: Take Cover - The Elven Warrior crouches behind his shield, preventing him from taking any Damage next Round. Drops: nothing Elven Warrior B *Stunned* Type: Humanoid Level: 5 Health: 23/25 Special: Take Cover - The Elven Warrior crouches behind his shield, preventing him from taking any Damage next Round. Drops: nothing Pike-elf A *Stunned* Type: Humanoid Level: 4 Health: 21/24 Special: Phalanx - All Pike-elves present huddle together in a defensive formation, halving their Damage taken in the next Round. Drops: nothing Note: Damage is doubled against mounted heroes. Pike-elf B *Stunned* Type: Humanoid Level: 4 Health: 22/24 Special: Phalanx - All Pike-elves present huddle together in a defensive formation, halving their Damage taken in the next Round. Drops: nothing Note: Damage is doubled against mounted heroes. Pike-elf C *Stunned* Type: Humanoid Level: 4 Health: 22/24 Special: Phalanx - All Pike-elves present huddle together in a defensive formation, halving their Damage taken in the next Round. Drops: nothing Note: Damage is doubled against mounted heroes. Pike-elf D *Stunned* Type: Humanoid Level: 4 Health: 22/24 Special: Phalanx - All Pike-elves present huddle together in a defensive formation, halving their Damage taken in the next Round. Drops: nothing Note: Damage is doubled against mounted heroes. Elven Engineer A Type: Humanoid Level: 1 Health: 33/35 Special: Repair - The Elven Engineer restores 5 Health to the siege engine with the lowest Health. Drops: 20 Gold Elven Engineer B Type: Humanoid Level: 1 Health: 34/35 Special: Repair - The Elven Engineer restores 5 Health to the siege engine with the lowest Health. Drops: 20 Gold Party: Althior Emorith, Level 15 Mage (K-nut) *Party Leader* *Mounted* Power: 20 Health: 18/19 Ether: 11/19 Gold: 5 Inventory: Dragoro (WP:5), Makeshift Shield (SP: 1; can take Damage 5 more times), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood), Diamond (Light), Potion x2, Tonic, Shovel, Bedroll, Smelling Salts, Mead, Nostrum, Remedy, Healing Staff, Horse Xander Unth'or, Level 10.5 Barbarian (posades) *Party Second-in-Command* Power: 18 Health: 17/17 Gold: 30 Inventory: Pongcanis Club (WP: 8), Enigmatic Hammer (WP: 3), Makeshift Spear (WP: 1; can deal Damage 5 more times), Robe of the Pongcanis Champion (WP: +1Front Row; SP: +1Back Row), Mead, Potion, Grand Potion, Phoenix Essence, Horse William Harkenshire, Level 7 Ranger (volcanicpanik) *Mounted* Power: 11 Health: 12/12 Gold: 0 Inventory: Mockthril Longbow (WP: 4; Fire), Makeshift Shield (SP: 1; can take Damage 5 more times), Makeshift Spear (WP: 1; can deal Damage 5 more times), Potion (2),Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse, Makeshift Sword (WP: 1; can deal Damage 5 more times) (3), Alexandre le Chevalier, Level 3 Knight (Capt.JohnPaul) Power: 4 Health: 12/12 Gold: 0 Inventory: Standard-Issue Crossbow (WP: 1), Sword (WP: 3), Buckler Shield (SP: 2), Bedroll, Potion, Fire Bomb Isabella del Toboso, Level 3 Rogue (Dharkan) Power: 6 Health: 9/9 Gold: 5 Inventory: Golden Dagger (WP: 3), Standard-Issue Sword (WP: 1), Venom, Potion, Bedroll Arthur Justus Regulus VII, Level 3 Mage (Flipz) Power: 6 Health: 7/7 Ether: 6/7 Gold: 0 Inventory: Serpentine Staff (WP: 3), Opal (Ice), Potion, Bedroll, Telescope Crude Counterweight Catapult Operated by Arthur and Isabella Level: 2 Health: 10/10 Ammunition: Stones (unlimited) Arasmyth RuGard, Level 9 Mage (Kadabra) Power: 13 Health: 13/13 Ether: 0/13 Gold: 3 Inventory: Sapphire Staff (WP: 4; Wind), Robe of Magi (SP: 1), Scroll of Sealing, Sapphire (Wind), Topaz (Lightning), Potion, Smoke Bomb, Water Bomb, Grand Tonic Hiyaaaaaa Hwacha Operated by Arasmyth Level: 5 Health: 15/15 Ammunition: Explosive Arrows (5 Turns-worth) - The Hiyaaaaaa Hwacha will target every enemy in front of a selected wall. (example statement of action: "Hiyaaaaaa Hwacha targets enemies in front of the East Wall") Explosive arrows have a 50% chance per target of exploding violently and imparting a Burning effect, causing the target to lose 2 Health per Round until the fire is extinguished. Note: The Hiyaaaaaa Hwacha must take a Turn after each attack to reload - this need can be eliminated by assigning a second Operator to the weapon. Spag Bitterstalk, Level 3 Barbarian (Kenghis Ghan) Power: 6 Health: 10/10 Gold: 0 Inventory: Crude Splinterwood Club (WP: 3), Standard-Issue Halberd (WP: 1;Total Damage doubled against mounted enemies and enemies scaling walls, Potion, Mead Slice N Dice Blockade Operated by Spag Level: 3/10 Health: 15/15 Ammunition: Sharpened wood Note: The Slice N Dice Blockade starts at Level 1, and gains 1 Level for every Turn a hero operates it, with a maximum possible Level of 10. If possible, the Blockade loses a Level for every Turn no one operates it. The Slice N Dice Blockade cannot move, and can only melee attack. Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, move, heal, or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone have acted.
K-Nut Posted February 16, 2012 Posted February 16, 2012 "Well, my plan worked! Xander, kill the elf, Will, get over here! Same Battle order! I use Darkness on Engineer B from the back row,"
Capt.JohnPaul Posted February 16, 2012 Posted February 16, 2012 Alexandre draws his sword. And with a war cry, he charges the Elven scout in the tower with his sword.
Flipz Posted February 16, 2012 Posted February 16, 2012 Arthur and Isabella repeat their previous attack.
Capt.JohnPaul Posted February 16, 2012 Posted February 16, 2012 (edited) Alex descends the steps of the tower and stops, waits a few seconds to see if the elf comes up himself. (Because medieval castles' towers' stairs twisted to the right, giving the right-handed defender an advantage. (+5 damage bonus) He tightens his surcoat and briefly thinks over the events that took place yesterday, he went wandering at night, feeling restless. As he walked by the river, he past a rock and laying by it was a new surcoat and armor, it felt like it was meant for Alexandre, he picked it up and tried it on, it was a perfect fit. If anyone asked him what happened or how he came by it, he couldn't explain. He hopes it would give him a lucky effect, perhaps it will.... Edited February 16, 2012 by Capt.JohnPaul
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