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Posted

OOC: I hate to bite the hand that feeds me, but how exactly do you get a horse up a rope to scale the wall? :wacko: And I guess my action is fine, though I would have liked to taken care of the scout before I left the west wall.

Wouldn't it be faster to use my horse to go around the fort instead of scaling the wall?

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Posted

OOC: I hate to bite the hand that feeds me, but how exactly do you get a horse up a rope to scale the wall? :wacko: And I guess my action is fine, though I would have liked to taken care of the scout before I left the west wall.

Wouldn't it be faster to use my horse to go around the fort instead of scaling the wall?

QM Note:

I assumed you rode the horse over to the rope and jumped from the horse right onto the rope. I just forgot to remove the Mounted effect. I can replay your action, if you prefer.

Posted

Doesn't matter to me, whatever Our Dear Leader decides. :tongue: Is there a way to get to the east wall without going through the fort (i.e. going around it), and if so how long would it take?

QM Note:

I assumed you rode the horse over to the rope and jumped from the horse right onto the rope. I just forgot to remove the Mounted effect. I can replay your action, if you prefer.

Posted

Doesn't matter to me, whatever Our Dear Leader decides. :tongue: Is there a way to get to the east wall without going through the fort (i.e. going around it), and if so how long would it take?

QM Note:

Not without magic, no. Your Dear Leader can blow you to the other side of the fort with his Sapphire, or he could possibly set off a huge explosion under you using his Ruby and shoot you over there, or he could use his Opal, Garnet, or Emerald to build you an ice, rock, or wooden bridge to the other side. All for a realistic amount of Ether, of course. :grin:

Also, since it's magic, I won't apply a Health penalty. :sweet: If you were to, say, try to save a turn by being launched from the catapult to the other side, I'd probably Knock you Out. (unless Althior applied a cushioning gust of Wind, but if he does that, he might as well blow you across in the first place)

Otherwise, you have to walk down to the ground floor and through the middle of the fort, which would take 4 Turns.

Posted

OOC: Since Kadabra is gone this weekend and he asked me to control his character...

Arasmyth relaods the Hiyaaaaaa Hwacha from the back row, just in case it would be needed.

OOC: That just leaves Spag to operate the Slice N Dice, correct?

Posted

OOC: I'm taking the liberty of controlling Spag since Kengis Ghan isn't here. :sceptic:

Spag attacks Pikeman C from the front row with the slice and dice.

Posted

QM Note:

Spag (Kenghis Ghan) can't attack the elves with the Slice N Dice yet, since they're still in the river, Stunned, due to Arasmyth's electrocution.

I will assume that Xander (posades) will run around to the North-East Tower or East Wall.

Also, as you'll see, Alexandre (Capt.JohnPaul) rolled a Shield. He could only protect himself next Round, since it would be utterly ridiculous to assume that he could protect those on the East Wall with his shield. He will also be unable to protect Xander (posades), since there is an elf between them in the middle of a narrow passage.

HinckwellIcon.pngHinckwellIcon.pngHinckwellIcon.pngHinckwellIcon.pngHinckwellIcon.png

Results of Round Thirteen of the Battle for Bric'Bay Fort:

William Harkenshire rides to the South West Wall.

Xander Unth'or vs. Elven Scout A - Shield

>Arthur Justus Regulus VII and Isabella del Toboso (Catapult) vs. Pike Elf A -Critical Hit

Arasmyth RuGard reloads the Hiyaaaaaa Hwacha.

>Althior Emorith vs. Elven Engineer B - Damage

Spag Bitterstalk operates the Slice N Dice Blockade.

Alexandre le Chevalier vs. Elven Scout A - Shield

With the enemies to the West all but defeated, William, you begin to move to assist the other heroes. Xander, you move towards Scout A and go into a Frenzy, dealing 19 Damage. Arthur and Isabella, you continue to pound the enemy with smaller stones. Arasmyth, you reload the Hwacha. Althior, you try to cast a spell at Engineer B, but he manages to dodge, despite being in a river. Luckily, you're far enough away that he can't deal any Damage to you. Spag, you continue to operate the Slice N Dice. Alexandre, you rush down to engage Scout A, but, seeing him charge up the stairs, you decide it would be best for you to crouch behind your shield and take up the Sentinel position, protecting yourself from harm during the next Round.

ava-pikeman.png

"Sir! All the elves in the river continue to advance, and will exit the river after the next Round."

BricBayFort-Battle3Round3v2.jpg

The battle continues...

Enemies to the West:

ava-elfscout.png

Elven Scout A

Type: Humanoid

Level: 3

Health: 1/20

Special:
Spotter
- The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round.

Drops: Potion

Enemies to the East:

ava-elfscout.png

Elven Scout B

Type: Humanoid

Level: 3

Health: 18/20

Special:
Spotter
- The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round.

Drops: Potion

ava-elfwarrior.png

Elven Warrior A

Type: Humanoid

Level: 5

Health: 22/25

Special:
Take Cover
- The Elven Warrior crouches behind his shield, preventing him from taking any Damage next Round.

Drops: nothing

ava-elfwarrior.png

Elven Warrior B

Type: Humanoid

Level: 5

Health: 22/25

Special:
Take Cover
- The Elven Warrior crouches behind his shield, preventing him from taking any Damage next Round.

Drops: nothing

ava-elvenpikeman.png

Pike-elf A

Type: Humanoid

Level: 4

Health: 19/24

Special:
Phalanx
- All Pike-elves present huddle together in a defensive formation, halving their Damage taken in the next Round.

Drops: nothing

Note: Damage is doubled against mounted heroes.

ava-elvenpikeman.png

Pike-elf B

Type: Humanoid

Level: 4

Health: 21/24

Special:
Phalanx
- All Pike-elves present huddle together in a defensive formation, halving their Damage taken in the next Round.

Drops: nothing

Note: Damage is doubled against mounted heroes.

ava-elvenpikeman.png

Pike-elf C

Type: Humanoid

Level: 4

Health: 21/24

Special:
Phalanx
- All Pike-elves present huddle together in a defensive formation, halving their Damage taken in the next Round.

Drops: nothing

Note: Damage is doubled against mounted heroes.

ava-elvenpikeman.png

Pike-elf D

Type: Humanoid

Level: 4

Health: 21/24

Special:
Phalanx
- All Pike-elves present huddle together in a defensive formation, halving their Damage taken in the next Round.

Drops: nothing

Note: Damage is doubled against mounted heroes.

ava-elvenengineer.png

Elven Engineer A

Type: Humanoid

Level: 1

Health: 32/35

Special:
Repair
- The Elven Engineer restores 5 Health to the siege engine with the lowest Health.

Drops: 20 Gold

ava-elvenengineer.png

Elven Engineer B

Type: Humanoid

Level: 1

Health: 33/35

Special:
Repair
- The Elven Engineer restores 5 Health to the siege engine with the lowest Health.

Drops: 20 Gold

Party:

althiorfinnegan2.jpg

Althior Emorith
, Level 15 Mage (K-nut) *Party Leader*
*Mounted*

Power: 20

Health: 18/19

Ether: 11/19

Gold: 5

Inventory: Dragoro (WP:5), Makeshift Shield (SP: 1;
can take Damage 5 more times
), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood), Diamond (Light), Potion x2, Tonic, Shovel, Bedroll, Smelling Salts, Mead, Nostrum, Remedy, Healing Staff, Horse

heroica_2.jpg

Xander Unth'or
, Level 10.5 Barbarian (posades) *Party Second-in-Command*

Power: 18

Health: 17/17

Gold: 30

Inventory: Pongcanis Club (WP: 8), Enigmatic Hammer (WP: 3), Makeshift Spear (WP: 1;
can deal Damage 5 more times
), Robe of the Pongcanis Champion (WP: +1
Front Row
; SP: +1
Back Row
), Mead, Potion, Grand Potion, Phoenix Essence, Horse

archer_pose.jpg

William Harkenshire
, Level 7 Ranger (volcanicpanik)
*Mounted*

Power: 11

Health: 12/12

Gold: 0

Inventory: Mockthril Longbow (WP: 4; Fire), Makeshift Shield (SP: 1;
can take Damage 5 more times
), Makeshift Spear (WP: 1;
can deal Damage 5 more times
), Potion (2),Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse, Makeshift Sword (WP: 1;
can deal Damage 5 more times
) (3),

avatar.jpg

Alexandre le Chevalier
, Level 3 Knight (Capt.JohnPaul)
*Sentinel*

Power: 4

Health: 12/12

Gold: 0

Inventory: Standard-Issue Crossbow (WP: 1), Sword (WP: 3), Buckler Shield (SP: 2), Bedroll, Potion, Fire Bomb

avatarrogue.png

Isabella del Toboso
, Level 3 Rogue (Dharkan)

Power: 6

Health: 9/9

Gold: 5

Inventory: Golden Dagger (WP: 3), Standard-Issue Sword (WP: 1), Venom, Potion, Bedroll

ava-arthur.jpg

Arthur Justus Regulus VII
, Level 3 Mage (Flipz)

Power: 6

Health: 7/7

Ether: 6/7

Gold: 0

Inventory: Serpentine Staff (WP: 3), Opal (Ice), Potion, Bedroll, Telescope

ava-catapult1.jpg

Crude Counterweight Catapult

Operated by Arthur and Isabella

Level: 2

Health: 10/10

Ammunition: Stones (unlimited)

ava-arasmyth.jpg

Arasmyth RuGard
, Level 9 Mage (Kadabra)

Power: 13

Health: 13/13

Ether: 0/13

Gold: 3

Inventory: Sapphire Staff (WP: 4; Wind), Robe of Magi (SP: 1), Scroll of Sealing, Sapphire (Wind), Topaz (Lightning), Potion, Smoke Bomb, Water Bomb, Grand Tonic

6798114123_158dea1928_t.jpg

Hiyaaaaaa Hwacha

Operated by Arasmyth

Level: 5

Health: 15/15

Ammunition: Explosive Arrows (5 Turns-worth) -
The Hiyaaaaaa Hwacha will target every enemy in front of a selected wall. (example statement of action: "Hiyaaaaaa Hwacha targets enemies in front of the East Wall") Explosive arrows have a 50% chance per target of exploding violently and imparting a
Burning
effect, causing the target to lose 2 Health per Round until the fire is extinguished.

Note: The Hiyaaaaaa Hwacha must take a Turn after each attack to reload - this need can be eliminated by assigning a second Operator to the weapon.

ava-spag.jpg

Spag Bitterstalk
, Level 3 Barbarian (Kenghis Ghan)

Power: 6

Health: 10/10

Gold: 0

Inventory: Crude Splinterwood Club (WP: 3), Standard-Issue Halberd (WP: 1;
Total Damage doubled against mounted enemies and enemies scaling walls
, Potion, Mead

ava-slicendice.png

Slice N Dice Blockade

Operated by Spag

Level: 4/10

Health: 15/15

Ammunition: Sharpened wood

Note: The Slice N Dice Blockade starts at Level 1, and gains 1 Level for every Turn a hero operates it, with a maximum possible Level of 10. If possible, the Blockade loses a Level for every Turn no one operates it. The Slice N Dice Blockade cannot move, and can only melee attack.

HinckwellIcon.pngHinckwellIcon.pngHinckwellIcon.pngHinckwellIcon.pngHinckwellIcon.png

Party Leader, choose the order of action.

All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, move, heal, or cast a magic spell, or if you want to use an item instead of attacking.

Any enemy not targeted will get a Free Hit on the party after everyone have acted.

Posted (edited)

Arthur and Isabella repeat their previous attack. "Note to self: improve catapult before next battle. Shields and Critical Hits do no extra damage with small stones and The damage they cause is just a tad too low to help, especially since these guys keep getting tougher..."

EDIT: Oh, and Arasmyth rests.

OOC: I'm deliberately not using Arasmyth's Grand Tonic yet unless our Party Leader decides he needs Arasmyth to be fueled up and ready. :wink:

Edited by Flipz
Posted

"Alright, Same Battle Order! I'll repeat my attack, and Spag, keep Leveling up that Slice-n-Dice!"

OOC: Could you replay it so Xander goes to the South-West tower? I don't want Alexandre left alone with that elf.

Posted

OOC: Could you replay it so Xander goes to the South-West tower? I don't want Alexandre left alone with that elf.

QM Note:

The elf is still in the tower. He'd have to battle the elf and wait for it to be killed before he could move into the tower.

Posted

OOC: I asked if he could go there just so he could kill that elf.

QM Note:

Sure, I can replay that. He could be held up for a few turns if he can't finish the elf, though. Do you want me to?

Posted

QM Note:

Sure, I can replay that. He could be held up for a few turns if he can't finish the elf, though. Do you want me to?

OOC: Yeah. I just want that elf taken care of. I don't want to leave Alexandre left with him. Will is coming over, so that should be fine.

Posted

OOC: Yeah. I just want that elf taken care of. I don't want to leave Alexandre left with him. Will is coming over, so that should be fine.

QM Note:

Okay, replayed.

Posted

OOC: Well golly K-nut, why don't you just control me. :tongue:

"Alex, I trust you can finish off the elven scout; I will head to the East Wall and help the heroes battle the oncoming elves there!"

Posted

OOC: Can I shoot while riding?

QM Note:

Theoretically, were this a real battle, yes.

However, I'm really trying to keep this simple (even though I've already gone beyond that :laugh: ), so I say that, no, you may only move if you don't attack, and attack if you don't move. The horses don't let you move and attack. You still have to follow the same movement rules. The horses just get you to where you want to be faster.

Posted

OOC: Well golly K-nut, why don't you just control me. :tongue:

OOC: Hey! On Wednesday you'll possibly be controlling me! :tongue:

Posted

OOC: Dang, can my horse trample enemies? :laugh:

QM Note:

Hmm...

Creative solution, but I think that realistically the horse would have to stop and/or slow down to trample enemies effectively and safely instead of continuing to run at full speed, so you still wouldn't be able to move and attack.

Posted

Results of Round Fourteen of the Battle for Bric'Bay Fort:

William Harkenshire rides to the South-East Wall.

Xander Unth'or moves to the North-West Tower.

>Arthur Justus Regulus VII and Isabella del Toboso (Catapult) vs. Pike Elf A - Hit

Arasmyth RuGard does nothing.

>Althior Emorith vs. Elven Engineer B - Shield

Spag Bitterstalk operates the Slice N Dice Blockade.

Alexandre le Chevalier vs. Elven Scout A - Hit

All Free Hits deal no Damage as all non-targeted enemies are not in range of any heroes.

William, you continue your ride towards the East Wall, and, Xander, you move along the wall towards the action. Arthur and Isabella, your shot is successful once again, and the elves continue to lose Health. Arasmyth, you decide to rest, while, Althior, your power overflows in a Magic Burst that does 20 Fire Elemental Damage, wreaking havoc on the elven ranks at up to 40 Damage. Spag, you continue to operate the Slice N Dice. Alexandre, you step forward to finish what Xander started, landing a Hit at 4 Damage that finishes Scout A.

THE BATTLE IS VICTORIOUS!

All party members gain a Level of XP, except for Althior and Xander, who gain half a level, so update your signatures accordingly. The enemies drop 2 Potions, 40 Gold, and 2 Fire Bombs.

Party:

althiorfinnegan2.jpg

Althior Emorith
, Level 15 Mage (K-nut) *Party Leader*
*Mounted*

Power: 20

Health: 18/19

Ether: 11/19

Gold: 5

Inventory: Dragoro (WP:5), Makeshift Shield (SP: 1;
can take Damage 5 more times
), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood), Diamond (Light), Potion x2, Tonic, Shovel, Bedroll, Smelling Salts, Mead, Nostrum, Remedy, Healing Staff, Horse

heroica_2.jpg

Xander Unth'or
, Level 10.5 Barbarian (posades) *Party Second-in-Command*

Power: 18

Health: 17/17

Gold: 30

Inventory: Pongcanis Club (WP: 8), Enigmatic Hammer (WP: 3), Makeshift Spear (WP: 1;
can deal Damage 5 more times
), Robe of the Pongcanis Champion (WP: +1
Front Row
; SP: +1
Back Row
), Mead, Potion, Grand Potion, Phoenix Essence, Horse

archer_pose.jpg

William Harkenshire
, Level 7 Ranger (volcanicpanik)
*Mounted*

Power: 11

Health: 12/12

Gold: 0

Inventory: Mockthril Longbow (WP: 4; Fire), Makeshift Shield (SP: 1;
can take Damage 5 more times
), Makeshift Spear (WP: 1;
can deal Damage 5 more times
), Potion (2),Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse, Makeshift Sword (WP: 1;
can deal Damage 5 more times
) (3),

avatar.jpg

Alexandre le Chevalier
, Level 3 Knight (Capt.JohnPaul)

Power: 4

Health: 12/12

Gold: 0

Inventory: Standard-Issue Crossbow (WP: 1), Sword (WP: 3), Buckler Shield (SP: 2), Bedroll, Potion, Fire Bomb

avatarrogue.png

Isabella del Toboso
, Level 3 Rogue (Dharkan)

Power: 6

Health: 9/9

Gold: 5

Inventory: Golden Dagger (WP: 3), Standard-Issue Sword (WP: 1), Venom, Potion, Bedroll

ava-arthur.jpg

Arthur Justus Regulus VII
, Level 3 Mage (Flipz)

Power: 6

Health: 7/7

Ether: 6/7

Gold: 0

Inventory: Serpentine Staff (WP: 3), Opal (Ice), Potion, Bedroll, Telescope

ava-catapult1.jpg

Crude Counterweight Catapult

Operated by Arthur and Isabella

Level: 2

Health: 10/10

Ammunition: Stones (unlimited)

ava-arasmyth.jpg

Arasmyth RuGard
, Level 9 Mage (Kadabra)

Power: 13

Health: 13/13

Ether: 0/13

Gold: 3

Inventory: Sapphire Staff (WP: 4; Wind), Robe of Magi (SP: 1), Scroll of Sealing, Sapphire (Wind), Topaz (Lightning), Potion, Smoke Bomb, Water Bomb, Grand Tonic

6798114123_158dea1928_t.jpg

Hiyaaaaaa Hwacha

Operated by Arasmyth

Level: 5

Health: 15/15

Ammunition: Explosive Arrows (5 Turns-worth) -
The Hiyaaaaaa Hwacha will target every enemy in front of a selected wall. (example statement of action: "Hiyaaaaaa Hwacha targets enemies in front of the East Wall") Explosive arrows have a 50% chance per target of exploding violently and imparting a
Burning
effect, causing the target to lose 2 Health per Round until the fire is extinguished.

Note: The Hiyaaaaaa Hwacha must take a Turn after each attack to reload - this need can be eliminated by assigning a second Operator to the weapon.

ava-spag.jpg

Spag Bitterstalk
, Level 3 Barbarian (Kenghis Ghan)

Power: 6

Health: 10/10

Gold: 0

Inventory: Crude Splinterwood Club (WP: 3), Standard-Issue Halberd (WP: 1;
Total Damage doubled against mounted enemies and enemies scaling walls
, Potion, Mead

ava-slicendice.png

Slice N Dice Blockade

Operated by Spag

Level: 5/10

Health: 15/15

Ammunition: Sharpened wood

Note: The Slice N Dice Blockade starts at Level 1, and gains 1 Level for every Turn a hero operates it, with a maximum possible Level of 10. If possible, the Blockade loses a Level for every Turn no one operates it. The Slice N Dice Blockade cannot move, and can only melee attack.

HinckwellIcon.pngHinckwellIcon.pngHinckwellIcon.pngHinckwellIcon.pngHinckwellIcon.png

Party Leader, how will the spoils of the battle be divided?

heroica-potion.jpg

Potion
x2 - Restores 10 health to the target.

heroica-gold.jpg

40 Gold

heroica-firebomb.jpg

Fire Bomb
x2 - Causes 5 points of fire-elemental damage to all enemies, doubled if the target is weak to fire.

HinckwellIcon.pngHinckwellIcon.pngHinckwellIcon.pngHinckwellIcon.pngHinckwellIcon.png

ava-pikeman.png

"That'll show them! Excellent work."

Posted (edited)

OOC: I should be Lvl 15.5, Will should be Lvl 8, and Alex, Isabella, Arthur, and Spag should all be Level 4 I believe. Plus everyone but me should have their Health and Ether increased by 1, etc.

"Good work, guys! Alright, since Spag is in the heat of the battle, I'll give him a Potion, as well as one potion to Arasmyth. Fire Bombs go to Isabella and Alex, as well as 5 gold to everyone."

Edited by K-nut
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