Kadabra Posted February 27, 2012 Posted February 27, 2012 As the effects of the Hurricane fall over Arasmyth, his tongue feels lighter and he has a floating sensation. He deftly tosses his smoke bomb to somewhere in the general vicinity of Althior, and a bitingly witty phrase exits his mouth: "No problem, my good chap. This surely oughta cloud their judgements, oh yes!" he slurs. OOC: I'll italicize all the puns Arasmyth uses like I did here so you don't have to hunt them out, though most of them should be pretty obvious
K-Nut Posted February 28, 2012 Posted February 28, 2012 As the effects of the Hurricane fall over Arasmyth, his tongue feels lighter and he has a floating sensation. He deftly tosses gently hands his smoke bomb to somewhere in the general vicinity of Althior, and a bitingly witty phrase exits his mouth: "No problem, my good chap. This surely oughta cloud their judgements, oh yes!" he slurs. "I think that's what you did, Arasmyth! I'm not sure I trust God!"
Brickdoctor Posted February 28, 2012 Author Posted February 28, 2012 OOC: I assume that the Slice-n-dice is stuck at the East Wall, that's why I put Spag at the South Wall. If it somehow moved to the South Wall, put Spag back in there. QM Note:The Slice N Dice had to be stopped in order for Arthur (Flipz) to upgrade its ammunition, anyways (for obvious reasons), so you won't lose anything by moving it. I'll apply the effects of the Hurricane and update the map when I post the big post for the next battle, which, with any luck, you should see today or tomorrow.
K-Nut Posted February 28, 2012 Posted February 28, 2012 QM Note: The Slice N Dice had to be stopped in order for Arthur (Flipz) to upgrade its ammunition, anyways (for obvious reasons), so you won't lose anything by moving it. "Alright, then! Spag will stay in the Slice-n-Dice as we move it to the Southern part of the Fort,"
posades Posted February 28, 2012 Posted February 28, 2012 OOC: Had to dog-sit my sister's dogs in the boonies of some small town in Tennessee. Unfortunately there was no internet so I couldn't get on Eurobricks; looks like I didn't miss too much besides another crazy invention. Xander helps with the move of the Slice-n-Dice to the Southern Wall, lending a much needed hand to the weak struggling mages. "It seems like the brunt of the elven attack will come from the South, so setting up our primary defenses on the Southern Wall seems like a logical choice."
K-Nut Posted February 28, 2012 Posted February 28, 2012 Xander helps with the move of the Slice-n-Dice to the Southern Wall, lending a much needed hand to the weak struggling mages. "Weak, Xander? Aren't I the one that's more powerful than you? "
Brickdoctor Posted February 28, 2012 Author Posted February 28, 2012 You see the elves approach primarily from the south, and they are soon within sight. With the telescope, you spot a number of elves you have not encountered yet, along with a contraption. It rolls on wheels with a large platform raised on the end, tied back with ropes. Barrels extend from the sides, and the thing is pushed by three horses. It moves straight into the river. "They're bringing in the heavy hitters, sirs! We're seeing attacks on three fronts. Those elves with the staves are Elven Warlocks. They wear magically protective robes of Keveak's own design and wield staves carved from wood horrifically taken from the ents themselves, adorned with flawless Emeralds. The contraption is bridge launcher, and it will allow those elves to the south to cross the river in one Turn. The elves preparing to cross it are Elven Elites, wearing the finest armor and carrying both bow and shield. We've also got a team of Elven Assassins to the East, which can move twice as fast as other elves." PREPARE FOR BATTLE! Enemies to the West: Elven Warlock A Type: Humanoid Level: 10 Health: 50/50 Defense: 5 Special: Magical Shield - The Elven Warlock creates a protective wall of branches, halving Damage done to himself and all nearby elves during the next Round. Drops: Staff of the Elven Warlock Elven Warlock B Type: Humanoid Level: 10 Health: 50/50 Defense: 5 Special: Magical Shield - The Elven Warlock creates a protective wall of branches, halving Damage done to himself and all nearby elves during the next Round. Drops: Robe of the Elven Warlock Elven Archer A Type: Humanoid Level: 4 Health: 25/25 Special: Grappling Hooks - The Elven Archer uses his bow to shoot ropes over the wall or tower being attacked, enabling his allies to scale the wall. Drops: nothing Elven Archer B Type: Humanoid Level: 4 Health: 25/25 Special: Grappling Hooks - The Elven Archer uses his bow to shoot ropes over the wall or tower being attacked, enabling his allies to scale the wall. Drops: nothing Enemies to the South: Elven Bridge Launcher Type: Mechanical Level: 0 Health: 100/100 Defense: 10 Special: none Drops: nothing Elven Warlock C Type: Humanoid Level: 10 Health: 50/50 Defense: 5 Special: Magical Shield - The Elven Warlock creates a protective wall of branches, halving Damage done to himself and all nearby elves during the next Round. Drops: Emerald Elven Elite A Type: Humanoid Level: 8 Health: 40/40 Defense: 5 Special: Take Cover and Return Fire - The Elven Elite crouches behind his shield. During the next Round, he will take no Damage and will deal back 2 Damage every time he should have taken Damage. Drops: Potion Elven Elite B Type: Humanoid Level: 8 Health: 40/40 Defense: 5 Special: Take Cover and Return Fire - The Elven Elite crouches behind his shield. During the next Round, he will take no Damage and will deal back 2 Damage every time he should have taken Damage. Drops: Potion Elven Elite C Type: Humanoid Level: 8 Health: 40/40 Defense: 5 Special: Take Cover and Return Fire - The Elven Elite crouches behind his shield. During the next Round, he will take no Damage and will deal back 2 Damage every time he should have taken Damage. Drops: Potion Elven Elite D Type: Humanoid Level: 8 Health: 40/40 Defense: 5 Special: Take Cover and Return Fire - The Elven Elite crouches behind his shield. During the next Round, he will take no Damage and will deal back 2 Damage every time he should have taken Damage. Drops: Potion Elven Scout A Type: Humanoid Level: 3 Health: 20/20 Special: Spotter - The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round. Drops: Potion Elven Scout B Type: Humanoid Level: 3 Health: 20/20 Special: Spotter - The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round. Drops: Potion Pike-elf A Type: Humanoid Level: 4 Health: 24/24 Special: Phalanx - All Pike-elves present huddle together in a defensive formation, halving their Damage taken in the next Round. Drops: nothing Note: Damage is doubled against mounted heroes. Pike-elf B Type: Humanoid Level: 4 Health: 24/24 Special: Phalanx - All Pike-elves present huddle together in a defensive formation, halving their Damage taken in the next Round. Drops: nothing Note: Damage is doubled against mounted heroes. Elven Engineer A Type: Humanoid Level: 1 Health: 35/35 Special: Repair - The Elven Engineer restores 5 Health to the siege engine with the lowest Health. Drops: 20 Gold Elven Engineer B Type: Humanoid Level: 1 Health: 35/35 Special: Repair - The Elven Engineer restores 5 Health to the siege engine with the lowest Health. Drops: 20 Gold Elven Onager A Type: Mechanical Level: 3 Health: 20/20 Special: Fiery Shot - The Elven Onager fires a projectile set on fire, causing 1 Damage to the fortification targeted and 3 Damage to all heroes on or in it. Drops: Fire Bomb x2 Elven Onager B Type: Mechanical Level: 3 Health: 20/20 Special: Fiery Shot - The Elven Onager fires a projectile set on fire, causing 1 Damage to the fortification targeted and 3 Damage to all heroes on or in it. Drops: Fire Bomb x2 Enemies to the East: Elven Assassin A Type: Humanoid Level: 4 Health: 30/30 Special: Head Shot - The Elven Assassin flicks one of her daggers at the target's head, causing 8 Damage and the Blinded effect. Drops: nothing Note: The Elven Assassin can move twice as fast as normal elves. Elven Assassin B Type: Humanoid Level: 4 Health: 30/30 Special: Head Shot - The Elven Assassin flicks one of her daggers at the target's head, causing 8 Damage and the Blinded effect. Drops: nothing Note: The Elven Assassin can move twice as fast as normal elves. Elven Assassin C Type: Humanoid Level: 4 Health: 30/30 Special: Head Shot - The Elven Assassin flicks one of her daggers at the target's head, causing 8 Damage and the Blinded effect. Drops: nothing Note: The Elven Assassin can move twice as fast as normal elves. Party: Althior Emorith, Level 15.5 Mage (K-nut) *Party Leader* *Mounted* Power: 20 Health: 18/19 Ether: 11/19 Gold: 10 Inventory: Dragoro (WP:5), Makeshift Shield (SP: 1; can take Damage 5 more times), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood), Diamond (Light), Potion x2, Tonic, Shovel, Bedroll, Smelling Salts, Mead, Nostrum, Remedy, Horse Xander Unth'or, Level 11 Barbarian (posades) *Party Second-in-Command* *Mounted* Power: 19 Health: 18/18 Gold: 35 Inventory: Pongcanis Club (WP: 8), Enigmatic Hammer (WP: 3), Makeshift Spear (WP: 1; can deal Damage 5 more times), Robe of the Pongcanis Champion (WP: +1Front Row; SP: +1Back Row), Mead, Potion, Grand Potion, Phoenix Essence, Horse William Harkenshire, Level 8 Ranger (volcanicpanik) *Mounted* Power: 12 Health: 13/13 Gold: 5 Inventory: Mockthril Longbow (WP: 4; Fire), Makeshift Shield (SP: 1; can take Damage 5 more times), Makeshift Spear (WP: 1; can deal Damage 5 more times), Potion (2),Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse Alexandre le Chevalier, Level 5 Knight (Capt.JohnPaul) Power: 6 Health: 14/14 Gold: 5 Inventory: Standard-Issue Crossbow (WP: 1), Sword (WP: 3), Buckler Shield (SP: 2), Bedroll, Potion, Fire Bombs (2) Luke, Level 15 Sage (controlled by K-nut) *Pacifist* Power: 20 Health: 30/30 Ether: 22/22 Gold: 0 Inventory: Healing Staff (WP: 5), Wooden Staff (WP: 1), Diamond Count Lewis Knyghton, Level 10 Engineer (controlled by Flipz) Power: 13 Health: 18/18 Gold: 0 Inventory: Spatha (WP: 3) Isabella del Toboso, Level 4 Rogue (Dharkan) Power: 7 Health: 10/10 Gold: 10 Inventory: Golden Dagger (WP: 3), Standard-Issue Sword (WP: 1), Venom, Potion, Bedroll, Fire Bomb Arthur Justus Regulus VII, Level 5 Mage (Flipz) Power: 8 Health: 9/9 Ether: 8/9 Gold: 5 Inventory: Serpentine Staff (WP: 3), Opal (Ice), Potion, Bedroll, Telescope Mini Merlin Trebuchet Operated by Arthur and Isabella Level: 7 Health: 20/20 Ammunition: Stones Note: Because it uses a sling, the Mini Merlin Trebuchet may not fire multiple projectiles. Arasmyth RuGard, Level 10 Mage (Kadabra) *Hilariously and Luckily Drunk* Power: 14 28 Health: 14/14 Ether: 14/14 Gold: 8 Inventory: Sapphire Staff (WP: 4; Wind), Robe of Magi (SP: 1), Scroll of Sealing, Sapphire (Wind), Topaz (Lightning), Potions (2), Smoke Bomb, Water Bomb Hiyaaaaaa Hwacha Operated by Arasmyth Level: 5 Health: 15/15 Ammunition: Explosive Arrows (5 Turns-worth) - The Hiyaaaaaa Hwacha will target every enemy in front of a selected wall. (example statement of action: "Hiyaaaaaa Hwacha targets enemies in front of the East Wall") Explosive arrows have a 50% chance per target of exploding violently and imparting a Burning effect, causing the target to lose 2 Health per Round until the fire is extinguished. Note: The Hiyaaaaaa Hwacha must take a Turn after each attack to reload - this need can be eliminated by assigning a second Operator to the weapon. Spag Bitterstalk, Level 4 Barbarian (Kenghis Ghan) Power: 7 Health: 11/11 Gold: 5 Inventory: Crude Splinterwood Club (WP: 3), Standard-Issue Halberd (WP: 1;Total Damage doubled against mounted enemies and enemies scaling walls, Potions (2), Mead Slice N Dice Blockade Operated by Spag Level: 1/15 Health: 15/15 Ammunition: Makeshift Swords Note: The Slice N Dice Blockade starts at Level 1, and gains 1 Level for every Turn a hero operates it, with a maximum possible Level of 10. If possible, the Blockade loses a Level for every Turn no one operates it. The Slice N Dice Blockade cannot move, and can only melee attack. Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, move, heal, or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone have acted.
Fred Daniel Yam Posted February 28, 2012 Posted February 28, 2012 OOC:I can't see the images, I'm using a school computer. Which wall am I stationed at?
Kadabra Posted February 28, 2012 Posted February 28, 2012 "Let's fire up this battle!" Arasmyth hiccups, aiming the Hwacha at the elves in the West and lighing the fuse.
Brickdoctor Posted February 28, 2012 Author Posted February 28, 2012 OOC:I can't see the images, I'm using a school computer. Which wall am I stationed at? QM Note:South Tower. You have a clear line of sight for a ranged attack at any of the enemies to the south.
Flipz Posted February 28, 2012 Posted February 28, 2012 (edited) "Oh, those warlocks are so going down! ( ) But first, let's take out some of these assassins!" Unless Isabella objects, he and she aim the Mini Merlin at Elven Assassin B "Welp, looks like we're going to have a tough 'un on our hands. Master Althior, please put me last in the battle order, so I may repair the Slice N Dice Blockade if it is damaged. If it is unharmed, I will do nothing." OOC: I believe we have at least one dumping mechanism on the East wall, correct? Edited February 28, 2012 by Flipz
Brickdoctor Posted February 28, 2012 Author Posted February 28, 2012 OOC: I believe we have at least one dumping mechanism on the East wall, correct? QM Note:Did we place those? Sure, why not. Which one was it?
K-Nut Posted February 28, 2012 Posted February 28, 2012 OOC: What's the WP of the Warlock staff? Or is it an artifact? "Alright, Xander, take the West and try killing those Archers, the warlock's will have no way of getting up then. Everyone here, focus on the Bridge Launcher! Arasmyth has prevented any free hits on the South side. Assassins can't hit us yet either. I got the Bridge Launcher with Lightning from the back row," Althior charges into battle. "Sir! Wait... Fine, I guess I'll let my Lieutenant abilities go to good use. " Battle Order Arthur/Isabella Alexandre Luke Althior Xander Harkenshire Arasmyth Lewis Spag "I'll listen to Althior since he seems wiser than I, () So I'll also attack Bridge Launcher with my Diamond from the back row," OOC: If Kengis Ghan doesn't post in time, I'll take control of him.
Capt.JohnPaul Posted February 28, 2012 Posted February 28, 2012 Alexandre le Chevalier shoots Elf Warlock A from the back.
K-Nut Posted February 28, 2012 Posted February 28, 2012 Alexandre le Chevalier shoots Elf Warlock A from the back. " Didn't I say to focus on the Bridge Launcher? "
Capt.JohnPaul Posted February 28, 2012 Posted February 28, 2012 (edited) " Didn't I say to focus on the Bridge Launcher? " Woops, your posrs are so colorful I hate reading them all. I mean, red, blue, gray, black, bold.... Switcht target to bridge launcher! EDIT: But it has 100 health, wouldn't the elves get across before we destroy it, and then it would be useless. Edited February 28, 2012 by Capt.JohnPaul
K-Nut Posted February 28, 2012 Posted February 28, 2012 Woops, your posrs are so colorful I hate reading them all. I mean, red, blue, gray, black, bold.... Switcht target to bridge launcher! "Well, I am a true patriot at heart..." "STOP BREAKING THE FOURTH WALL!!!"
Brickdoctor Posted February 28, 2012 Author Posted February 28, 2012 OOC: What's the WP of the Warlock staff? Or is it an artifact? QM Note:I usually wait until the battle is over to reveal the stats of my drops.
Flipz Posted February 28, 2012 Posted February 28, 2012 OOC: I'm torn between asking for the robe and staff or the emerald. I'd love to cosplay have a "complete" set of Elven Warlock gear. I'd gladly forgo extra gold for that.
K-Nut Posted February 28, 2012 Posted February 28, 2012 "Lewis, if any of the siege engines are left unharmed, why don't you reload the Hiyaaaaaa Hwacha instead, saving Arasmyth a turn!" Battle Order (Updated): Arthur/Isabella Alexandre Luke Althior Xander Arasmyth Harkenshire Spag Lewis
Fred Daniel Yam Posted February 28, 2012 Posted February 28, 2012 (edited) "I'll attack the Bridge Launcher from the front row!" OOC: Dibs on the Emerald Edited February 28, 2012 by VolcanicPanik
Flipz Posted February 28, 2012 Posted February 28, 2012 (edited) "Lewis, if any of the siege engines are left unharmed, why don't you reload the Hiyaaaaaa Hwacha instead, saving Arasmyth a turn!" Battle Order (Updated): Arthur/Isabella Alexandre Luke Althior Xander Arasmyth Harkenshire Spag Lewis "I'm sorry, sir, but as talented as I am at building these siege weapons, I am markedly less so at operating them." OOC: Right, Doc? If Lewis CAN reload the Hiyaaaaaa Hwacha for Arasmyth, I'd like to know. "I'll attack the ELven Warlock C from the front row!" OOC: Dibs on the Emerald "Harkenshire, did you not hear our Party Leader say we should all attack the bridge launcher?" Figuratively putting his gold where his mouth was, he moved the Mini Merlin to attack the bridge launcher from the back row. OOC: And in response to your OOC, if I don't get the robe and staff: Edited February 28, 2012 by Flipz
Brickdoctor Posted February 28, 2012 Author Posted February 28, 2012 "I'm sorry, sir, but as talented as I am at building these siege weapons, I am markedly less so at operating them." OOC: Right, Doc? If Lewis CAN reload the Hiyaaaaaa Hwacha for Arasmyth, I'd like to know. QM Note:You're correct. Luke and Count Lewis may not operate siege engines, including reloading them.
K-Nut Posted February 29, 2012 Posted February 29, 2012 OOC Do the assassins drop anything? It's not listed, so I assume not, but just making sure.
Brickdoctor Posted February 29, 2012 Author Posted February 29, 2012 OOC Do the assassins drop anything? It's not listed, so I assume not, but just making sure. QM Note:They don't. Fixed.
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