Brickdoctor Posted March 2, 2012 Author Posted March 2, 2012 QM Note: Sorry for automatically playing your action again, Dharkan. You really don't have anything to do other than follow Flipz. Next battle, I'm making the trebuchet require only one operator, so you can get in on some action. Also, I just realized that, for one reason or another, I forgot about Rows and took 9 Health off of Althior from the Free Hit, instead of 4. Fixed that. Same for Alexandre. Also, Horses are getting a nerf at the end of the Quest. Results of Round Sixteen of the Battle for Bric'Bay Fort: Xander Unth'or vs. Elven Archer B - Miss Spag Bitterstalk operates the Slice N Dice - Miss >Arasmyth RuGard vs. Elven Onager B - Hit >Althior Emorith vs. Elven Onager B Elven Elite A - Critical Hit Arthur Justus Regulus moves to the second level of the North-West Tower. Isabella del Toboso moves to the second level of the North-West Tower. >Alexandre le Chevalier vs. Elven Archer B - Miss >Luke vs. Elven Assassin B - Hit William Harkenshire vs. Elven Warlock C - Hit Count Lewis Knyghton moves to the South-West Tower. Elven Warlock B - Free Hit on Xander Unth'or Elven Elite B - Free Hit on Slice N Dice Elven Elite C - Free Hit on Arasmyth RuGard Elven Elite D - Free Hit on Althior Emorith Xander, you whirl on Archer B, but, after seeing what happened to Archer A, the elf is already diving for cover before you bring your weapon to bear, and you Miss. Spag, you diligently continue to work the Slice N Dice, but, somehow, all the nearby elves manage to avoid its whirling blades. Arasmyth, you drunkenly stagger about and luckily fire a Spell at Onager B, dealing 56 Lightning Elemental Damage and destroying it. Seeing this, Althior, you quickly switch targets and catch Elite A with a Great Spell in the side, dealing 45 Lightning Elemental Damage. Arthur and Isabella, with enemy fire raining down upon the trebuchet, you dive for cover in a lower level. Alexandre, you take careful Aim at Archer B, and deal 1 Damage. Luke, you reluctantly fire a Spell at Assassin B, dealing 1 Light Elemental Damage. William, you catch Warlock C off-guard, and you fire an arrow into his arm for 19 Fire Elemental Damage. Count Lewis, you head towards the trebuchet to try to repair it. Amidst the chaos, Warlock B surprises you, Xander, from the back and deals 10 Wood Elemental Damage to you. Elite B not only avoids the blades of the Slice N Dice, but you can only watch as he causes 8 Damage to it. Elite C creeps up behind you, Arasmyth, and in your drunken state you are helpless as he causes 3 Damage. Elite D spooks your horse, Althior, and you take 3 Damage. "Sir, with Onager B destroyed, Engineers A and B, as well as Pike-elf B and Scout B, have begun to cross the Bridge Launcher, and they will finish crossing after the next Round. Scout A and Pike-elf A will also exit the river after the next Round. Assassins A, B, and C have moved around to the North-East Tower. Warlock A has scaled the West Wall, and is moving to attack Arthur and Isabella. Warlock B has begun to scale the wall." Scout A, Engineer A, and Pike-elf A take an additional 1 Damage from the sulfurous poison, and the battle continues... Enemies to the West: Elven Warlock A Type: Humanoid Level: 10 Health: 50/50 Defense: 5 Special: Magical Shield - The Elven Warlock creates a protective wall of branches, halving Damage done to himself and all nearby elves during the next Round. Drops: Staff of the Elven Warlock Elven Warlock B Type: Humanoid Level: 10 Health: 50/50 Defense: 5 Special: Magical Shield - The Elven Warlock creates a protective wall of branches, halving Damage done to himself and all nearby elves during the next Round. Drops: Robe of the Elven Warlock Elven Archer B Type: Humanoid Level: 4 Health: 24/25 Special: Grappling Hooks - The Elven Archer uses his bow to shoot ropes over the wall or tower being attacked, enabling his allies to scale the wall. Drops: nothing Enemies to the South: Elven Bridge Launcher Type: Mechanical Level: 0 Health: 77/100 Special: none Drops: nothing Elven Warlock C Type: Humanoid Level: 10 Health: 23/50 Defense: 5 Special: Magical Shield - The Elven Warlock creates a protective wall of branches, halving Damage done to himself and all nearby elves during the next Round. Drops: Emerald Elven Elite B Type: Humanoid Level: 8 Health: 32/40 Defense: 5 Special: Take Cover and Return Fire - The Elven Elite crouches behind his shield. During the next Round, he will take no Damage and will deal back 2 Damage every time he should have taken Damage. Drops: Potion Elven Elite C Type: Humanoid Level: 8 Health: 39/40 Defense: 5 Special: Take Cover and Return Fire - The Elven Elite crouches behind his shield. During the next Round, he will take no Damage and will deal back 2 Damage every time he should have taken Damage. Drops: Potion Elven Elite D Type: Humanoid Level: 8 Health: 39/40 Defense: 5 Special: Take Cover and Return Fire - The Elven Elite crouches behind his shield. During the next Round, he will take no Damage and will deal back 2 Damage every time he should have taken Damage. Drops: Potion Elven Scout A *Poisoned* Type: Humanoid Level: 3 Health: 15/20 Special: Spotter - The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round. Drops: Potion Elven Scout B Type: Humanoid Level: 3 Health: 19/20 Special: Spotter - The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round. Drops: Potion Pike-elf A *Poisoned* Type: Humanoid Level: 4 Health: 19/24 Special: Phalanx - All Pike-elves present huddle together in a defensive formation, halving their Damage taken in the next Round. Drops: nothing Note: Damage is doubled against mounted heroes. Pike-elf B Type: Humanoid Level: 4 Health: 23/24 Special: Phalanx - All Pike-elves present huddle together in a defensive formation, halving their Damage taken in the next Round. Drops: nothing Note: Damage is doubled against mounted heroes. Elven Engineer A *Poisoned* Type: Humanoid Level: 1 Health: 30/35 Special: Repair - The Elven Engineer restores 5 Health to the siege engine with the lowest Health. Drops: 20 Gold Elven Engineer B Type: Humanoid Level: 1 Health: 34/35 Special: Repair - The Elven Engineer restores 5 Health to the siege engine with the lowest Health. Drops: 20 Gold Enemies to the East: Elven Assassin A Type: Humanoid Level: 4 Health: 30/30 Special: Head Shot - The Elven Assassin flicks one of her daggers at the target's head, causing 8 Damage and the Blinded effect. Drops: nothing Note: The Elven Assassin can move twice as fast as normal elves. Elven Assassin B Type: Humanoid Level: 4 Health: 29/30 Special: Head Shot - The Elven Assassin flicks one of her daggers at the target's head, causing 8 Damage and the Blinded effect. Drops: nothing Note: The Elven Assassin can move twice as fast as normal elves. Elven Assassin C Type: Humanoid Level: 4 Health: 30/30 Special: Head Shot - The Elven Assassin flicks one of her daggers at the target's head, causing 8 Damage and the Blinded effect. Drops: nothing Note: The Elven Assassin can move twice as fast as normal elves. Party: Althior Emorith, Level 15.5 Mage (K-nut) *Party Leader* *Mounted* Power: 20 Health: 12/19 Ether: 10/19 Gold: 10 Inventory: Dragoro (WP:5), Makeshift Shield (SP: 1; can take Damage 3 more times), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood), Diamond (Light), Potion x2, Tonic, Shovel, Bedroll, Smelling Salts, Mead, Nostrum, Remedy, Horse Xander Unth'or, Level 11 Barbarian (posades) *Party Second-in-Command* *Mounted* Power: 19 Health: 8/18 Gold: 35 Inventory: Pongcanis Club (WP: 8), Enigmatic Hammer (WP: 3), Makeshift Spear (WP: 1; can deal Damage 5 more times), Robe of the Pongcanis Champion (WP: +1Front Row; SP: +1Back Row), Mead, Potion, Grand Potion, Phoenix Essence, Horse William Harkenshire, Level 8 Ranger (volcanicpanik) *Mounted* Power: 12 Health: 13/13 Gold: 5 Inventory: Mockthril Longbow (WP: 4; Fire), Makeshift Shield (SP: 1; can take Damage 5 more times), Makeshift Spear (WP: 1; can deal Damage 5 more times), Potion (2),Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse Alexandre le Chevalier, Level 5 Knight (Capt.JohnPaul) Power: 6 Health: 11/14 Gold: 5 Inventory: Standard-Issue Crossbow (WP: 1), Sword (WP: 3), Buckler Shield (SP: 2), Bedroll, Potion, Fire Bombs (2) Luke, Level 15 Sage (controlled by K-nut) *Pacifist* Power: 20 Health: 30/30 Ether: 21/22 Gold: 0 Inventory: Healing Staff (WP: 5), Wooden Staff (WP: 1), Diamond Count Lewis Knyghton, Level 10 Engineer (controlled by Flipz) Power: 13 Health: 18/18 Gold: 0 Inventory: Spatha (WP: 3) Isabella del Toboso, Level 4 Rogue (Dharkan) Power: 7 Health: 10/10 Gold: 10 Inventory: Golden Dagger (WP: 3), Standard-Issue Sword (WP: 1), Venom, Potion, Bedroll, Fire Bomb Arthur Justus Regulus VII, Level 5 Mage (Flipz) Power: 8 Health: 9/9 Ether: 8/9 Gold: 5 Inventory: Serpentine Staff (WP: 3), Opal (Ice), Potion, Bedroll, Telescope Mini Merlin Trebuchet Operated by Arthur and Isabella Level: 20 Health: 6/20 Ammunition: Stones Note: Because it uses a sling, the Mini Merlin Trebuchet may not fire multiple projectiles. Arasmyth RuGard, Level 10 Mage (Kadabra) *Hilariously and Luckily Drunk* Power: 14 28 Health: 11/14 Ether: 13/14 Gold: 8 Inventory: Sapphire Staff (WP: 4; Wind), Robe of Magi (SP: 1), Scroll of Sealing, Sapphire (Wind), Topaz (Lightning), Potions (2), Smoke Bomb, Water Bomb Hiyaaaaaa Hwacha Operated by Arasmyth Level: 5 Health: 15/15 Ammunition: Explosive Arrows (5 Turns-worth) - The Hiyaaaaaa Hwacha will target every enemy in front of a selected wall. (example statement of action: "Hiyaaaaaa Hwacha targets enemies in front of the East Wall") Explosive arrows have a 50% chance per target of exploding violently and imparting a Burning effect, causing the target to lose 2 Health per Round until the fire is extinguished. Note: The Hiyaaaaaa Hwacha must take a Turn after each attack to reload - this need can be eliminated by assigning a second Operator to the weapon. Spag Bitterstalk, Level 4 Barbarian (Kenghis Ghan) Power: 7 Health: 11/11 Gold: 5 Inventory: Crude Splinterwood Club (WP: 3), Standard-Issue Halberd (WP: 1;Total Damage doubled against mounted enemies and enemies scaling walls, Potions (2), Mead Slice N Dice Blockade Operated by Spag Level: 3/15 Health: 7/15 Ammunition: Makeshift Swords Note: The Slice N Dice Blockade starts at Level 1, and gains 1 Level for every Turn a hero operates it, with a maximum possible Level of 10. If possible, the Blockade loses a Level for every Turn no one operates it. The Slice N Dice Blockade cannot move, and can only melee attack. Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, move, heal, or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone have acted.
Capt.JohnPaul Posted March 2, 2012 Posted March 2, 2012 Alexandre draws his sword and moves down to the second level.
Flipz Posted March 2, 2012 Posted March 2, 2012 "Althior! Put the Slice N Dice later in the battle order, we can't afford to lose it!" Arthur peeks out from around the staircase and, using the wall as cover, fires off an Ice Spell from the Back Row at Warlock A. "Oh, this ain't good! Blast it, that trebuchet's not going to do us much good now...Sorry, you two, yer gonna have to fight on your own." He moves back to his previous position, feeling foolish for having wasted so much time. OOC: If it's possible for him to heal the Slice N Dice, do so.
K-Nut Posted March 2, 2012 Posted March 2, 2012 "Althior! Put the Slice N Dice later in the battle order, we can't afford to lose it!" Arthur peeks out from around the staircase and, using the wall as cover, fires off an Ice Spell from the Back Row at Warlock A. "Don't do that! They're resistant to magic! Xander, climb the rope and help out Arthur and Isabella!" Althior fires Darkness at Elite C from the back row. "I'll take Pike-Elf B from the back row with light this round unless Xander feels like he needs to be healed, in which case I'll heal him." "Aye! I'll get out of this Slice-n-Dice before it blows an' take Warlock C from the Front Row!" OOC: I took control of Spag since he's not active.
Brickdoctor Posted March 2, 2012 Author Posted March 2, 2012 "Don't do that! They're resistant to magic! QM Note:The Warlocks are not resistant to magic. By "magically protective robes", I was referring to their 5 Defense.
K-Nut Posted March 2, 2012 Posted March 2, 2012 QM Note: The Warlocks are not resistant to magic. By "magically protective robes", I was referring to their 5 Defense. "Oh, alright then!" Althior then turns his attention to the warlock, Luke to the Elite, and Spag to the Pike Elf B attacking in the same way.
Dharkan Posted March 2, 2012 Posted March 2, 2012 "Isabella, we need to leave the Mini Merlin, we can't afford to lose it. Let's cover the top of the West Wall with our personal weapons." "Hang in there, Master Arthur and Mistress Isabella! I'm going to move toward your position and prepare to repair that trebuchet!" "Allrighty, that's a suggestion that I've been waiting for a long time, let's go!"
posades Posted March 3, 2012 Posted March 3, 2012 "Don't do that! They're resistant to magic! Xander, climb the rope and help out Arthur and Isabella!" Althior fires Darkness at Elite C from the back row. "I'll take Pike-Elf B from the back row with light this round unless Xander feels like he needs to be healed, in which case I'll heal him." "Aye! I'll get out of this Slice-n-Dice before it blows an' take Warlock C from the Front Row!" OOC: I took control of Spag since he's not active. OOC: Rope is gone, isn't it? Since I killed off the archer that did the grappling hook? "Can Arthur or Isabella withstand a hit from the Warlock? If so, it may be best to take care of the archer on the ground first to avoid any future confrontation for them; and healing would be appreciated if at all possible."
Brickdoctor Posted March 3, 2012 Author Posted March 3, 2012 OOC: Rope is gone, isn't it? Since I killed off the archer that did the grappling hook? QM Note:Rope is still there. The elf is dead, but he already took the rope off the bow, and the rope physically exists. (it's not like a magic rope that needs someone to keep it there - the hook on the end keeps it dangling from the top of the wall) Hint: If Capt.JohnPaul or Flipz pins down (targets) Warlock A with fire, Isabella could go and cut the rope without taking a Free Hit.
Kadabra Posted March 3, 2012 Posted March 3, 2012 (edited) "I'll take down Archer B with Wind, he doesn't seem like one of my fans!" Edited March 3, 2012 by Kadabra
Flipz Posted March 3, 2012 Posted March 3, 2012 QM Note: Rope is still there. The elf is dead, but he already took the rope off the bow, and the rope physically exists. (it's not like a magic rope that needs someone to keep it there - the hook on the end keeps it dangling from the top of the wall) Hint: If Capt.JohnPaul or Flipz pins down (targets) Warlock A with fire, Isabella could go and cut the rope without taking a Free Hit. "Althior! Put the Slice N Dice later in the battle order, we can't afford to lose it!" Arthur peeks out from around the staircase and, using the wall as cover, fires off an Ice Spell from the Back Row at Warlock A. "Oh, this ain't good! Blast it, that trebuchet's not going to do us much good now...Sorry, you two, yer gonna have to fight on your own." He moves back to his previous position, feeling foolish for having wasted so much time. OOC: If it's possible for him to heal the Slice N Dice, do so. OOC:*cough*
Brickdoctor Posted March 3, 2012 Author Posted March 3, 2012 OOC:*cough* QM Note:So I see. I'm willing to assume Isabella goes and cuts the rope, but VolcanicPanik still has five and a half hours to get his action in.
Flipz Posted March 3, 2012 Posted March 3, 2012 QM Note: So I see. I'm willing to assume Isabella goes and cuts the rope, but VolcanicPanik still has five and a half hours to get his action in. OOC: *resists urge to make Mafia joke* *resists urge to make Mafia joke* *resists urge to make Mafia joke*...dang, how did I manage to make three consecutive Will saves? *resists urge to make Mafia joke* *resists urge to...
Fred Daniel Yam Posted March 3, 2012 Posted March 3, 2012 "Dang! That Bridge Launcher is annoying, I'll attack it from the front row!"
posades Posted March 3, 2012 Posted March 3, 2012 "I'll take down Archer B with Wind, he doesn't seem like one of my fans!" "Arasmyth, focus your spell on Warlock B to avoid any free hit; my club will blow past the soft defense of the archer," Xander exclaims as he targets Elven Archer B with an attack from the front row.
Brickdoctor Posted March 3, 2012 Author Posted March 3, 2012 "Arasmyth, focus your spell on Warlock B to avoid any free hit; my club will blow past the soft defense of the archer," Xander exclaims as he targets Elven Archer B with an attack from the front row. QM Note:Warlock B is currently climbing the West Wall. He won't be dealing any Free Hits this Round.
Brickdoctor Posted March 3, 2012 Author Posted March 3, 2012 Results of Round Seventeen of the Battle for Bric'Bay Fort: Xander Unth'or vs. Elven Archer B - Shield Spag Bitterstalk (Slice N Dice) vs. Pike-elf B - Miss >Arasmyth RuGard vs. Elven Warlock B - Hit >Althior Emorith vs. Elven Warlock C - Special Damage >Arthur Justus Regulus vs. Elven Warlock A - Damage Isabella del Toboso does nothing. Alexandre le Chevalier moves to the second level of the South-West Tower. >Luke vs. Elven Elite C - Special Damage William Harkenshire vs. Elven Bridge Launcher - Hit Count Lewis Knyghton repairs the Slice N Dice - Repair Elven Elite B - Free Hit against Slice N Dice Elven Elite D - Free Hit against Arasmyth RuGard Xander, gathering your strength, you go into a Frenzy, dealing 40 Damage to Warlock B and eliminating Archer B. Spag, you try to entice Pike-elf B to run towards the Slice N Dice, but he pays no attention to you, and you Miss. Arasmyth, you blow Warlock B off his feet with a Spell at 28 Wind Elemental Damage, killing him. Althior, you prepare to attack Warlock C, but he instead summons a Magical Shield. Arthur, you turn to attack Warlock A, but the experienced elf severely cripples you with a blast of 5 Wood Elemental Damage that throws you against a wall. Alexandre, you move down a level, hoping to help Arthur and Isabella. Luke, you half-heartedly try to get off a spell at Elite C, but he Takes Cover and prepares to Return Fire. William, you fire an arrow into the Bridge Launcher for 12 Fire Elemental Damage. Count Lewis, you Repair the Slice N Dice, restoring it to full Health, but just as you finish, Elite B moves in and causes 8 Damage. Simultaneously, Arasmyth, you're caught off-guard as Elite D stabs your back with an arrow in his hand for 3 Damage. "Sir, all enemies are now on the fort side of the river. The Assassins have begun to move back towards the south side, apparently giving up hope of doing battle anywhere else. All enemies to the south will only take half-Damage next Round, and Elite C won't take any Damage and will deal Damage instead." Scout A, Engineer A, and Pike-elf A take an additional 1 Damage from the sulfurous poison, and the battle continues... Enemies to the West: Elven Warlock A Type: Humanoid Level: 10 Health: 50/50 Defense: 5 Special: Magical Shield - The Elven Warlock creates a protective wall of branches, halving Damage done to himself and all nearby elves during the next Round. Drops: Staff of the Elven Warlock Enemies to the South: Elven Bridge Launcher Type: Mechanical Level: 0 Health: 65/100 Special: none Drops: nothing Elven Warlock C *Magically Shielding* Type: Humanoid Level: 10 Health: 23/50 Defense: 5 Special: Magical Shield - The Elven Warlock creates a protective wall of branches, halving Damage done to himself and all nearby elves during the next Round. Drops: Emerald Elven Elite B Type: Humanoid Level: 8 Health: 32/40 Defense: 5 Special: Take Cover and Return Fire - The Elven Elite crouches behind his shield. During the next Round, he will take no Damage and will deal back 2 Damage every time he should have taken Damage. Drops: Potion Elven Elite C *Taking Cover and Returning Fire* Type: Humanoid Level: 8 Health: 39/40 Defense: 5 Special: Take Cover and Return Fire - The Elven Elite crouches behind his shield. During the next Round, he will take no Damage and will deal back 2 Damage every time he should have taken Damage. Drops: Potion Elven Elite D Type: Humanoid Level: 8 Health: 39/40 Defense: 5 Special: Take Cover and Return Fire - The Elven Elite crouches behind his shield. During the next Round, he will take no Damage and will deal back 2 Damage every time he should have taken Damage. Drops: Potion Elven Scout A *Poisoned* Type: Humanoid Level: 3 Health: 14/20 Special: Spotter - The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round. Drops: Potion Elven Scout B Type: Humanoid Level: 3 Health: 19/20 Special: Spotter - The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round. Drops: Potion Pike-elf A *Poisoned* Type: Humanoid Level: 4 Health: 18/24 Special: Phalanx - All Pike-elves present huddle together in a defensive formation, halving their Damage taken in the next Round. Drops: nothing Note: Damage is doubled against mounted heroes. Pike-elf B Type: Humanoid Level: 4 Health: 23/24 Special: Phalanx - All Pike-elves present huddle together in a defensive formation, halving their Damage taken in the next Round. Drops: nothing Note: Damage is doubled against mounted heroes. Elven Engineer A *Poisoned* Type: Humanoid Level: 1 Health: 29/35 Special: Repair - The Elven Engineer restores 5 Health to the siege engine with the lowest Health. Drops: 20 Gold Elven Engineer B Type: Humanoid Level: 1 Health: 34/35 Special: Repair - The Elven Engineer restores 5 Health to the siege engine with the lowest Health. Drops: 20 Gold Enemies to the East: Elven Assassin A Type: Humanoid Level: 4 Health: 30/30 Special: Head Shot - The Elven Assassin flicks one of her daggers at the target's head, causing 8 Damage and the Blinded effect. Drops: nothing Note: The Elven Assassin can move twice as fast as normal elves. Elven Assassin B Type: Humanoid Level: 4 Health: 29/30 Special: Head Shot - The Elven Assassin flicks one of her daggers at the target's head, causing 8 Damage and the Blinded effect. Drops: nothing Note: The Elven Assassin can move twice as fast as normal elves. Elven Assassin C Type: Humanoid Level: 4 Health: 30/30 Special: Head Shot - The Elven Assassin flicks one of her daggers at the target's head, causing 8 Damage and the Blinded effect. Drops: nothing Note: The Elven Assassin can move twice as fast as normal elves. Party: Althior Emorith, Level 15.5 Mage (K-nut) *Party Leader* *Mounted* Power: 20 Health: 12/19 Ether: 10/19 Gold: 10 Inventory: Dragoro (WP:5), Makeshift Shield (SP: 1; can take Damage 3 more times), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood), Diamond (Light), Potion x2, Tonic, Shovel, Bedroll, Smelling Salts, Mead, Nostrum, Remedy, Horse Xander Unth'or, Level 11 Barbarian (posades) *Party Second-in-Command* *Mounted* Power: 19 Health: 8/18 Gold: 35 Inventory: Pongcanis Club (WP: 8), Enigmatic Hammer (WP: 3), Makeshift Spear (WP: 1; can deal Damage 5 more times), Robe of the Pongcanis Champion (WP: +1Front Row; SP: +1Back Row), Mead, Potion, Grand Potion, Phoenix Essence, Horse William Harkenshire, Level 8 Ranger (volcanicpanik) *Mounted* Power: 12 Health: 13/13 Gold: 5 Inventory: Mockthril Longbow (WP: 4; Fire), Makeshift Shield (SP: 1; can take Damage 5 more times), Makeshift Spear (WP: 1; can deal Damage 5 more times), Potion (2),Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse Alexandre le Chevalier, Level 5 Knight (Capt.JohnPaul) Power: 6 Health: 11/14 Gold: 5 Inventory: Standard-Issue Crossbow (WP: 1), Sword (WP: 3), Buckler Shield (SP: 2), Bedroll, Potion, Fire Bombs (2) Luke, Level 15 Sage (controlled by K-nut) *Pacifist* Power: 20 Health: 30/30 Ether: 21/22 Gold: 0 Inventory: Healing Staff (WP: 5), Wooden Staff (WP: 1), Diamond Count Lewis Knyghton, Level 10 Engineer (controlled by Flipz) Power: 13 Health: 18/18 Gold: 0 Inventory: Spatha (WP: 3) Isabella del Toboso, Level 4 Rogue (Dharkan) Power: 7 Health: 10/10 Gold: 10 Inventory: Golden Dagger (WP: 3), Standard-Issue Sword (WP: 1), Venom, Potion, Bedroll, Fire Bomb Arthur Justus Regulus VII, Level 5 Mage (Flipz) Power: 8 Health: 4/9 Ether: 8/9 Gold: 5 Inventory: Serpentine Staff (WP: 3), Opal (Ice), Potion, Bedroll, Telescope Mini Merlin Trebuchet Operated by Arthur and Isabella Level: 20 Health: 6/20 Ammunition: Stones Note: Because it uses a sling, the Mini Merlin Trebuchet may not fire multiple projectiles. Arasmyth RuGard, Level 10 Mage (Kadabra) *Hilariously and Luckily Drunk* Power: 14 28 Health: 8/14 Ether: 12/14 Gold: 8 Inventory: Sapphire Staff (WP: 4; Wind), Robe of Magi (SP: 1), Scroll of Sealing, Sapphire (Wind), Topaz (Lightning), Potions (2), Smoke Bomb, Water Bomb Hiyaaaaaa Hwacha Operated by Arasmyth Level: 5 Health: 15/15 Ammunition: Explosive Arrows (5 Turns-worth) - The Hiyaaaaaa Hwacha will target every enemy in front of a selected wall. (example statement of action: "Hiyaaaaaa Hwacha targets enemies in front of the East Wall") Explosive arrows have a 50% chance per target of exploding violently and imparting a Burning effect, causing the target to lose 2 Health per Round until the fire is extinguished. Note: The Hiyaaaaaa Hwacha must take a Turn after each attack to reload - this need can be eliminated by assigning a second Operator to the weapon. Spag Bitterstalk, Level 4 Barbarian (Kenghis Ghan) Power: 7 Health: 11/11 Gold: 5 Inventory: Crude Splinterwood Club (WP: 3), Standard-Issue Halberd (WP: 1;Total Damage doubled against mounted enemies and enemies scaling walls, Potions (2), Mead Slice N Dice Blockade Operated by Spag Level: 4/15 Health: 7/15 Ammunition: Makeshift Swords Note: The Slice N Dice Blockade starts at Level 1, and gains 1 Level for every Turn a hero operates it, with a maximum possible Level of 10. If possible, the Blockade loses a Level for every Turn no one operates it. The Slice N Dice Blockade cannot move, and can only melee attack. Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, move, heal, or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone have acted.
Kadabra Posted March 3, 2012 Posted March 3, 2012 "You look like you need a breath of fresh air, Elite B!" Arasmyth calls, casting Wind from the back row on him. [/b]
Capt.JohnPaul Posted March 3, 2012 Posted March 3, 2012 After coming down the stairs Alexandre cries, "Charge!" He attacks Elven Warlock A from the front.
posades Posted March 3, 2012 Posted March 3, 2012 OOC: If I climb the rope this round, will Warlock A be able to attack me?
Brickdoctor Posted March 3, 2012 Author Posted March 3, 2012 OOC: If I climb the rope this round, will Warlock A be able to attack me? QM Note:I had assumed that Isabella cut the rope. K-nut, do you want me to change that, since Dharkan never officially decided to do that? And to answer the question, as long as he's targeted, he won't attack you. (or if someone else comes before you to take the Free Hit)
K-Nut Posted March 3, 2012 Posted March 3, 2012 K-nut, do you want me to change that, since Dharkan never officially decided to do that? OOC: Sure, since that seems like it would help more. "Alright, Nobody target Elite C, we can deal with a free hit instead of another special. Same battle Order, and I'll repeat my attack." "Alright, I'll Heal Arthur," "I have Engineer B from the front row with my Club,"
Brickdoctor Posted March 3, 2012 Author Posted March 3, 2012 OOC: Sure, since that seems like it would help more. QM Note:Done
Dharkan Posted March 3, 2012 Posted March 3, 2012 QM Note: So I see. I'm willing to assume Isabella goes and cuts the rope, but VolcanicPanik still has five and a half hours to get his action in. OOC: Yes, sorry for late notice, time zones aren't working quite well :P
K-Nut Posted March 3, 2012 Posted March 3, 2012 OOC: I assume that once all the elves are dead, the battle will finish even if the bridge launcher is still there?
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