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Posted

QM Note:

If this battle ends with Spag (Kenghis Ghan) still inactive, he will be returned to the Hall and replaced with another hero. (he will keep his current XP and loot, with the exception of the Standard-issue Halberd, which is the property of the Lion Knights)

Warlock B is dead, so I assume, Dharkan, that you meant to target Warlock A.

HinckwellIcon.pngHinckwellIcon.pngHinckwellIcon.pngHinckwellIcon.pngHinckwellIcon.png

Results of Round Nineteen of the Battle for Bric'Bay Fort:

>Althior Emorith vs. Elven Assassin A - Miss

William Harkenshire vs. Elven Warlock C - Damage

Spag Bitterstalk vs. Elven Elite C - Special Damage

>Luke vs. Elven Assassin B - MIss

Xander Unth'or vs. Elven Warlock A - Hit

Arthur Justus Regulus VII vs. Elven Warlock A - Critical Hit

Isabella del Toboso vs. Elven Warlock A - Hit

Count Lewis Knyghton repairs Slice N Dice Blockade - No Repair

Alexandre le Chevalier vs. Elven Warlock A - Hit

Arasmyth RuGard (Hiyaaaaaa Hwacha) vs. Elves to the south - Shield

Despite being unable to enter the fort, the elves seem determined to fall to you having gone out with a bang. Assassin A easily dodges your shot, Althior. Warlock C wheels around and fires a spell that ricochets off your shield and catches you in the shoulder for 9 Damage, William. Elite C steps back and Takes Cover to Return Fire, Spag. Assassin B dodges your spell, Luke, with ease. On the wall, however, things are going well for you. Xander, you leap onto the wall and catch Warlock A by surprise, dealing 15 Damage. Arthur, you take a chance and attack from the Front Row; a move which pays off as you sneak in to drive your staff into Warlock A's stomach for 6 Damage. Isabella, you flick your dagger into Warlock A's chest for 2 Damage, while, Alexandre, you slash your sword through his robes for 3 Damage. Count Lewis, you fail again to repair the Slice N Dice, but Arasmyth, you finish the Round and a good note for the heroes on the ground as you fire flaming arrows into the mass of elves at point-black range, dealing a base of 10 Damage and setting numerous elves on fire.

ava-pikeman.png

"Sir, none of the positions of any combatants have changed."

BricBayFort-Battle4Round5.jpg

A number of elves take 2 Damage from fire, and a couple of them writhe in pain as both fire and poison invade their bodies. The battle continues...

Enemies to the West:

ava-elvenwarlock.png

Elven Warlock A

Type: Humanoid

Level: 10

Health: 16/50

Defense: 5

Special:
Magical Shield
- The Elven Warlock creates a protective wall of branches, halving Damage done to himself and all nearby elves during the next Round.

Drops: Staff of the Elven Warlock

Enemies to the South:

ava-elvenbridgelauncher.jpg

Elven Bridge Launcher
*Burning*

Type: Mechanical

Level: 0

Health: 53/100

Special: none

Drops: nothing

ava-elvenwarlock.png

Elven Warlock C
*Burning*

Type: Humanoid

Level: 10

Health: 16/50

Defense: 5

Special:
Magical Shield
- The Elven Warlock creates a protective wall of branches, halving Damage done to himself and all nearby elves during the next Round.

Drops: Emerald

ava-elvenelite.png

Elven Elite B
*Burning*

Type: Humanoid

Level: 8

Health: 20/40

Defense: 5

Special:
Take Cover and Return Fire
- The Elven Elite crouches behind his shield. During the next Round, he will take no Damage and will deal back 2 Damage every time he should have taken Damage.

Drops: Potion

ava-elvenelite.png

Elven Elite C
*Taking Cover and Returning Fire*
*Burning*

Type: Humanoid

Level: 8

Health: 27/40

Defense: 5

Special:
Take Cover and Return Fire
- The Elven Elite crouches behind his shield. During the next Round, he will take no Damage and will deal back 2 Damage every time he should have taken Damage.

Drops: Potion

ava-elvenelite.png

Elven Elite D

Type: Humanoid

Level: 8

Health: 29/40

Defense: 5

Special:
Take Cover and Return Fire
- The Elven Elite crouches behind his shield. During the next Round, he will take no Damage and will deal back 2 Damage every time he should have taken Damage.

Drops: Potion

ava-elfscout.png

Elven Scout A
*Poisoned*

Type: Humanoid

Level: 3

Health: 1/20

Special:
Spotter
- The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round.

Drops: Potion

ava-elfscout.png

Elven Scout B

Type: Humanoid

Level: 3

Health: 9/20

Special:
Spotter
- The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round.

Drops: Potion

ava-elvenpikeman.png

Pike-elf A
*Poisoned*
*Burning*

Type: Humanoid

Level: 4

Health: 4/24

Special:
Phalanx
- All Pike-elves present huddle together in a defensive formation, halving their Damage taken in the next Round.

Drops: nothing

Note: Damage is doubled against mounted heroes.

ava-elvenpikeman.png

Pike-elf B
*Burning*

Type: Humanoid

Level: 4

Health: 11/24

Special:
Phalanx
- All Pike-elves present huddle together in a defensive formation, halving their Damage taken in the next Round.

Drops: nothing

Note: Damage is doubled against mounted heroes.

ava-elvenengineer.png

Elven Engineer A
*Poisoned*

Type: Humanoid

Level: 1

Health: 17/35

Special:
Repair
- The Elven Engineer restores 5 Health to the siege engine with the lowest Health.

Drops: 20 Gold

ava-elvenengineer.png

Elven Engineer B
*Burning*

Type: Humanoid

Level: 1

Health: 19/35

Special:
Repair
- The Elven Engineer restores 5 Health to the siege engine with the lowest Health.

Drops: 20 Gold

ava-elvenassassin.png

Elven Assassin A
*Burning*

Type: Humanoid

Level: 4

Health: 18/30

Special:
Head Shot
- The Elven Assassin flicks one of her daggers at the target's head, causing 8 Damage and the
Blinded
effect.

Drops: nothing

Note: The Elven Assassin can move twice as fast as normal elves.

ava-elvenassassin.png

Elven Assassin B

Type: Humanoid

Level: 4

Health: 19/30

Special:
Head Shot
- The Elven Assassin flicks one of her daggers at the target's head, causing 8 Damage and the
Blinded
effect.

Drops: nothing

Note: The Elven Assassin can move twice as fast as normal elves.

ava-elvenassassin.png

Elven Assassin C

Type: Humanoid

Level: 4

Health: 20/30

Special:
Head Shot
- The Elven Assassin flicks one of her daggers at the target's head, causing 8 Damage and the
Blinded
effect.

Drops: nothing

Note: The Elven Assassin can move twice as fast as normal elves.

Party:

althiorfinnegan2.jpg

Althior Emorith
, Level 15.5 Mage (K-nut) *Party Leader*
*Mounted*

Power: 20

Health: 9/19

Ether: 10/19

Gold: 10

Inventory: Dragoro (WP:5), Makeshift Shield (SP: 1;
can take Damage 1 more time
), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood), Diamond (Light), Potion x2, Tonic, Shovel, Bedroll, Smelling Salts, Mead, Nostrum, Remedy, Horse

heroica_2.jpg

Xander Unth'or
, Level 11 Barbarian (posades) *Party Second-in-Command*

Power: 19

Health: 8/18

Gold: 35

Inventory: Pongcanis Club (WP: 8), Enigmatic Hammer (WP: 3), Makeshift Spear (WP: 1;
can deal Damage 5 more times
), Robe of the Pongcanis Champion (WP: +1
Front Row
; SP: +1
Back Row
), Mead, Potion, Grand Potion, Phoenix Essence, Horse

archer_pose.jpg

William Harkenshire
, Level 8 Ranger (volcanicpanik)
*Mounted*

Power: 12

Health: 2/13

Gold: 5

Inventory: Mockthril Longbow (WP: 4; Fire), Makeshift Shield (SP: 1;
can take Damage 2 more times
), Makeshift Spear (WP: 1;
can deal Damage 5 more times
), Potion (2),Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse

avatar.jpg

Alexandre le Chevalier
, Level 5 Knight (Capt.JohnPaul)

Power: 6

Health: 11/14

Gold: 5

Inventory: Standard-Issue Crossbow (WP: 1), Sword (WP: 3), Buckler Shield (SP: 2), Bedroll, Potion, Fire Bombs (2)

ava-luke.png

Luke
, Level 15 Sage (controlled by K-nut)
*Pacifist*

Power: 20

Health: 30/30

Ether: 21/22

Gold: 0

Inventory: Healing Staff (WP: 5), Wooden Staff (WP: 1), Diamond

ava-countlewisknyghton.png

Count Lewis Knyghton
, Level 10 Engineer (controlled by Flipz)

Power: 13

Health: 16/18

Gold: 0

Inventory: Spatha (WP: 3)

avatarrogue.png

Isabella del Toboso
, Level 4 Rogue (Dharkan)

Power: 7

Health: 10/10

Gold: 10

Inventory:
Golden Dagger (WP: 3)
, Standard-Issue Sword (WP: 1), Venom, Potion, Bedroll, Fire Bomb

ava-arthur.jpg

Arthur Justus Regulus VII
, Level 5 Mage (Flipz)

Power: 8

Health: 4/9

Ether: 7/9

Gold: 5

Inventory: Serpentine Staff (WP: 3), Opal (Ice), Potion, Bedroll, Telescope

ava-merlintrebuchet.jpg

Mini Merlin Trebuchet

Operated by Arthur and Isabella

Level: 20

Health: 6/20

Ammunition: Stones

Note: Because it uses a sling, the Mini Merlin Trebuchet may not fire multiple projectiles.

ava-arasmyth.jpg

Arasmyth RuGard
, Level 10 Mage (Kadabra)
*Hilariously and Luckily Drunk*

Power: 14
28

Health: 4/14

Ether: 12/14

Gold: 8

Inventory: Sapphire Staff (WP: 4; Wind), Robe of Magi (SP: 1), Scroll of Sealing, Sapphire (Wind), Topaz (Lightning), Potions (2), Smoke Bomb, Water Bomb

6798114123_158dea1928_t.jpg

Hiyaaaaaa Hwacha

Operated by Arasmyth

Level: 5

Health: 15/15

Ammunition: Explosive Arrows (4 Turns-worth) -
The Hiyaaaaaa Hwacha will target every enemy in front of a selected wall. (example statement of action: "Hiyaaaaaa Hwacha targets enemies in front of the East Wall") Explosive arrows have a 50% chance per target of exploding violently and imparting a
Burning
effect, causing the target to lose 2 Health per Round until the fire is extinguished.

Note: The Hiyaaaaaa Hwacha must take a Turn after each attack to reload - this need can be eliminated by assigning a second Operator to the weapon.

ava-spag.jpg

Spag Bitterstalk
, Level 4 Barbarian (Kenghis Ghan)

Power: 7

Health: 11/11

Gold: 5

Inventory: Crude Splinterwood Club (WP: 3), Standard-Issue Halberd (WP: 1;
Total Damage doubled against mounted enemies and enemies scaling walls
, Potions (2), Mead

ava-slicendice.png

Slice N Dice Blockade

Operated by Spag

Level: 4/15

Health: 3/15

Ammunition: Makeshift Swords

Note: The Slice N Dice Blockade starts at Level 1, and gains 1 Level for every Turn a hero operates it, with a maximum possible Level of 10. If possible, the Blockade loses a Level for every Turn no one operates it. The Slice N Dice Blockade cannot move, and can only melee attack.

HinckwellIcon.pngHinckwellIcon.pngHinckwellIcon.pngHinckwellIcon.pngHinckwellIcon.png

Party Leader, choose the order of action.

All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, move, heal, or cast a magic spell, or if you want to use an item instead of attacking.

Any enemy not targeted will get a Free Hit on the party after everyone have acted.

Posted

"I think I may need some target practice after this quest, don't you think, Finnegan?"

"You sure do! Your aim is as good as a Sorcerer's aim in the arena... :innocent:"

"Whatever, Same Battle Order, I got Warlock C, Back row, with Darkness"

"I'll heal Will from the back row"

"I'll get Pike Elf A with my club from the front row,"

Posted

OOC: Shouldn't that have been 6 damage for Arthur's attack? (WP:3 x 2 = 6 + Level 5 = 11 - 5 Defense = 6) That should leave the Warlock at 16 health. :wink:

"Blast! This bloody thing be a right bugger in the rear! I'll give it one more shot, but if it confound me again, I'll be startin' up to the Mini Merlin again."

"I can't take a hit from this warlock, so I'll do nothing, from the back row this Round."

Posted

OOC: Shouldn't that have been 6 damage for Arthur's attack? (WP:3 x 2 = 6 + Level 5 = 11 - 5 Defense = 6) That should leave the Warlock at 16 health. :wink:

QM Note:

Oops, I calculated Damage for a Hit instead of a Critical Hit. Fixed.

Posted

3 damage??? I thought switched to my sword. Or was the warlock doing his special?

OOC: the warlocks have a Defense (read: SP) of 5. 3 + 5 = 8 - 5 = 3 :wink:

Posted

Did I miss something??? What's that defense. :blush::wacko:

Enemies to the West:

ava-elvenwarlock.png

Elven Warlock A

Type: Humanoid

Level: 10

Health: 16/50

Defense: 5

Special:
Magical Shield
- The Elven Warlock creates a protective wall of branches, halving Damage done to himself and all nearby elves during the next Round.

Drops: Staff of the Elven Warlock

OOC: :wink:

Posted

QM Note:

JimB has alerted me to the fact that the Scroll of Sealing does not cast the Sealed effect, but prevents the enemy from using his Special for 3 Rounds, so it's effective against all the elves. I'll replay that part of the last Round if you want me to, but I think you'll all agree that the Hwacha is a lot more effective. :laugh:

Posted

I'm attacking Warlock A again with my other dagger. (not throwing this time :P)

QM Note:

You only had one dagger. Your other weapon is a Standard-Issue Sword. :wink:

Posted

OOC: Oh I thought it is not relevant to have 2 weapons at the same time. I mean I'm using only one's damage. Oh well, I'll need to find my dagger sometime then. :P

Posted

OOC: Oh I thought it is not relevant to have 2 weapons at the same time. I mean I'm using only one's damage. Oh well, I'll need to find my dagger sometime then. :P

QM Note:

Do you want to retrieve your dagger or attack with the sword?

Posted

If it's not gonna end my turn, I want to retrieve it. If it'll, I'll attack with my sword and then I'll try to retrieve it.

OOC: It takes a Round to retrieve your thrown weapons. :wink:

Posted

Battle Order

Althior

Spag

Luke

Harkenshire

Xander

Arthur

Isabella

Lewis

Alexandre

Arasmyth

Posted

QM Note:

I have some time now and it's been more than twenty-four hours, so I'm going to assume that Arasmyth (Kadabra) attacks again with the Hwacha.

HinckwellIcon.pngHinckwellIcon.pngHinckwellIcon.pngHinckwellIcon.pngHinckwellIcon.png

Results of Round Twenty of the Battle for Bric'Bay Fort:

>Althior Emorith vs. Elven Warlock C - Miss

Spag Bitterstalk vs. Pike-elf A - Hit

>Luke heals William Harkenshire - Heal

>William Harkenshire vs. Elven Elite B - Special Damage

Xander Unth'or vs. Elven Warlock A - Extra Critical Hit

>Arthur Justus Regulus VII does nothing.

Isabella del Toboso vs. Elven Warlock A - Damage retrieves Golden Dagger.

>Count Lewis Knyghton repairs the Slice N Dice Blockade - Repair

Alexandre le Chevalier vs. Elven Warlock A - Hit does nothing.

Arasmyth RuGard (Hiyaaaaaa Hwacha) vs. elves to the south - Critical Hit

Althior, Finnegan continues to nag and annoy you, and you Miss. Spag, you whack Pike-elf A on the shoulder for 7 Damage, and he collapses. Luke, you focus and Heal William, restoring all of his Health. Willaim, though bolstered by your new strength, you can't stop Elite B from Taking Cover and Returning Fire. Xander, ready to finish this, you give a mighty grunt and swing your club, crushing through ribs and sternum as you end Warlock A's life at 35 Damage. Arthur, you watch with your mouth agape at this demonstration of sheer power, and do nothing. Isabella, with nothing better to do, you retrieve your Golden Dagger. Count Lewis, you finally get in close enough to do some work on the Slice N Dice, restoring all of its Health. Alexandre, you see things are under control, so you take a minute to regroup mentally, surveying the battle around you. Arasmyth, you fire the Hwacha again, and its arrows tear through the elven ranks.

ava-pikeman.png

"Sir, we're on the verge of victory! The Hwacha is dropping elves left and right."

BricBayFort-Battle4Round7-1.jpg

Assassin C catches on fire, and those Burning or Poisoned continue to lose Health. The battle continues...

Enemies to the South:

ava-elvenbridgelauncher.jpg

Elven Bridge Launcher
*Burning*

Type: Mechanical

Level: 0

Health: 41/100

Special: none

Drops: nothing

ava-elvenwarlock.png

Elven Warlock C
*Burning*

Type: Humanoid

Level: 10

Health: 4/50

Defense: 5

Special:
Magical Shield
- The Elven Warlock creates a protective wall of branches, halving Damage done to himself and all nearby elves during the next Round.

Drops: Emerald

ava-elvenelite.png

Elven Elite B
*Burning*
*Taking Cover and Returning Fire*

Type: Humanoid

Level: 8

Health: 8/40

Defense: 5

Special:
Take Cover and Return Fire
- The Elven Elite crouches behind his shield. During the next Round, he will take no Damage and will deal back 2 Damage every time he should have taken Damage.

Drops: Potion

ava-elvenelite.png

Elven Elite C
*Burning*

Type: Humanoid

Level: 8

Health: 15/40

Defense: 5

Special:
Take Cover and Return Fire
- The Elven Elite crouches behind his shield. During the next Round, he will take no Damage and will deal back 2 Damage every time he should have taken Damage.

Drops: Potion

ava-elvenengineer.png

Elven Engineer A
*Poisoned*

Type: Humanoid

Level: 1

Health: 6/35

Special:
Repair
- The Elven Engineer restores 5 Health to the siege engine with the lowest Health.

Drops: 20 Gold

ava-elvenengineer.png

Elven Engineer B
*Burning*

Type: Humanoid

Level: 1

Health: 7/35

Special:
Repair
- The Elven Engineer restores 5 Health to the siege engine with the lowest Health.

Drops: 20 Gold

ava-elvenassassin.png

Elven Assassin A
*Burning*

Type: Humanoid

Level: 4

Health: 6/30

Special:
Head Shot
- The Elven Assassin flicks one of her daggers at the target's head, causing 8 Damage and the
Blinded
effect.

Drops: nothing

Note: The Elven Assassin can move twice as fast as normal elves.

ava-elvenassassin.png

Elven Assassin B

Type: Humanoid

Level: 4

Health: 9/30

Special:
Head Shot
- The Elven Assassin flicks one of her daggers at the target's head, causing 8 Damage and the
Blinded
effect.

Drops: nothing

Note: The Elven Assassin can move twice as fast as normal elves.

ava-elvenassassin.png

Elven Assassin C
*Burning*

Type: Humanoid

Level: 4

Health: 8/30

Special:
Head Shot
- The Elven Assassin flicks one of her daggers at the target's head, causing 8 Damage and the
Blinded
effect.

Drops: nothing

Note: The Elven Assassin can move twice as fast as normal elves.

Party:

althiorfinnegan2.jpg

Althior Emorith
, Level 15.5 Mage (K-nut) *Party Leader*
*Mounted*

Power: 20

Health: 9/19

Ether: 10/19

Gold: 10

Inventory: Dragoro (WP:5), Makeshift Shield (SP: 1;
can take Damage 1 more time
), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood), Diamond (Light), Potion x2, Tonic, Shovel, Bedroll, Smelling Salts, Mead, Nostrum, Remedy, Horse

heroica_2.jpg

Xander Unth'or
, Level 11 Barbarian (posades) *Party Second-in-Command*

Power: 19

Health: 8/18

Gold: 35

Inventory: Pongcanis Club (WP: 8), Enigmatic Hammer (WP: 3), Makeshift Spear (WP: 1;
can deal Damage 5 more times
), Robe of the Pongcanis Champion (WP: +1
Front Row
; SP: +1
Back Row
), Mead, Potion, Grand Potion, Phoenix Essence, Horse

archer_pose.jpg

William Harkenshire
, Level 8 Ranger (volcanicpanik)
*Mounted*

Power: 12

Health: 13/13

Gold: 5

Inventory: Mockthril Longbow (WP: 4; Fire), Makeshift Shield (SP: 1;
can take Damage 2 more times
), Makeshift Spear (WP: 1;
can deal Damage 5 more times
), Potion (2),Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse

avatar.jpg

Alexandre le Chevalier
, Level 5 Knight (Capt.JohnPaul)

Power: 6

Health: 11/14

Gold: 5

Inventory: Standard-Issue Crossbow (WP: 1), Sword (WP: 3), Buckler Shield (SP: 2), Bedroll, Potion, Fire Bombs (2)

ava-luke.png

Luke
, Level 15 Sage (controlled by K-nut)
*Pacifist*

Power: 20

Health: 30/30

Ether: 20/22

Gold: 0

Inventory: Healing Staff (WP: 5), Wooden Staff (WP: 1), Diamond

ava-countlewisknyghton.png

Count Lewis Knyghton
, Level 10 Engineer (controlled by Flipz)

Power: 13

Health: 16/18

Gold: 0

Inventory: Spatha (WP: 3)

avatarrogue.png

Isabella del Toboso
, Level 4 Rogue (Dharkan)

Power: 7

Health: 10/10

Gold: 10

Inventory: Golden Dagger (WP: 3), Standard-Issue Sword (WP: 1), Venom, Potion, Bedroll, Fire Bomb

ava-arthur.jpg

Arthur Justus Regulus VII
, Level 5 Mage (Flipz)

Power: 8

Health: 4/9

Ether: 7/9

Gold: 5

Inventory: Serpentine Staff (WP: 3), Opal (Ice), Potion, Bedroll, Telescope

ava-merlintrebuchet.jpg

Mini Merlin Trebuchet

Operated by Arthur and Isabella

Level: 20

Health: 6/20

Ammunition: Stones

Note: Because it uses a sling, the Mini Merlin Trebuchet may not fire multiple projectiles.

ava-arasmyth.jpg

Arasmyth RuGard
, Level 10 Mage (Kadabra)
*Hilariously and Luckily Drunk*

Power: 14
28

Health: 4/14

Ether: 12/14

Gold: 8

Inventory: Sapphire Staff (WP: 4; Wind), Robe of Magi (SP: 1), Scroll of Sealing, Sapphire (Wind), Topaz (Lightning), Potions (2), Smoke Bomb, Water Bomb

6798114123_158dea1928_t.jpg

Hiyaaaaaa Hwacha

Operated by Arasmyth

Level: 5

Health: 15/15

Ammunition: Explosive Arrows (3 Turns-worth) -
The Hiyaaaaaa Hwacha will target every enemy in front of a selected wall. (example statement of action: "Hiyaaaaaa Hwacha targets enemies in front of the East Wall") Explosive arrows have a 50% chance per target of exploding violently and imparting a
Burning
effect, causing the target to lose 2 Health per Round until the fire is extinguished.

Note: The Hiyaaaaaa Hwacha must take a Turn after each attack to reload - this need can be eliminated by assigning a second Operator to the weapon.

ava-spag.jpg

Spag Bitterstalk
, Level 4 Barbarian (Kenghis Ghan)

Power: 7

Health: 11/11

Gold: 5

Inventory: Crude Splinterwood Club (WP: 3), Standard-Issue Halberd (WP: 1;
Total Damage doubled against mounted enemies and enemies scaling walls
, Potions (2), Mead

ava-slicendice.png

Slice N Dice Blockade

Operated by Spag

Level: 3/15

Health: 15/15

Ammunition: Makeshift Swords

Note: The Slice N Dice Blockade starts at Level 1, and gains 1 Level for every Turn a hero operates it, with a maximum possible Level of 10. If possible, the Blockade loses a Level for every Turn no one operates it. The Slice N Dice Blockade cannot move, and can only melee attack.

HinckwellIcon.pngHinckwellIcon.pngHinckwellIcon.pngHinckwellIcon.pngHinckwellIcon.png

Party Leader, choose the order of action.

All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, move, heal, or cast a magic spell, or if you want to use an item instead of attacking.

Any enemy not targeted will get a Free Hit on the party after everyone have acted.

Posted

Moving down floor and attacking Elven Warlock C.

(I guess I can't do both in same turn, if I can't then I'll just move down floor to get my close combat position)

Posted

(I guess I can't do both in same turn, if I can't then I'll just move down floor to get my close combat position)

QM Note:

Technically, it would take 4 Turns, moving to the ground floor, then to the West Wall, then to the South-West Tower, then attacking. It would unrealistic to assume that you are already on the second floor of the West Wall, having retrieved your dagger, and I would be willing to play it that way, but it would still take 3 Turns. (to the South-West Tower, then to the ground floor, then attacking) You could always throw your dagger if you really want to attack this Turn, but then it'll take 3 Turns to retrieve it.

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