Brickdoctor Posted March 9, 2012 Author Posted March 9, 2012 QM Note: If this battle ends with Spag (Kenghis Ghan) still inactive, he will be returned to the Hall and replaced with another hero. (he will keep his current XP and loot, with the exception of the Standard-issue Halberd, which is the property of the Lion Knights) Warlock B is dead, so I assume, Dharkan, that you meant to target Warlock A. Results of Round Nineteen of the Battle for Bric'Bay Fort: >Althior Emorith vs. Elven Assassin A - Miss William Harkenshire vs. Elven Warlock C - Damage Spag Bitterstalk vs. Elven Elite C - Special Damage >Luke vs. Elven Assassin B - MIss Xander Unth'or vs. Elven Warlock A - Hit Arthur Justus Regulus VII vs. Elven Warlock A - Critical Hit Isabella del Toboso vs. Elven Warlock A - Hit Count Lewis Knyghton repairs Slice N Dice Blockade - No Repair Alexandre le Chevalier vs. Elven Warlock A - Hit Arasmyth RuGard (Hiyaaaaaa Hwacha) vs. Elves to the south - Shield Despite being unable to enter the fort, the elves seem determined to fall to you having gone out with a bang. Assassin A easily dodges your shot, Althior. Warlock C wheels around and fires a spell that ricochets off your shield and catches you in the shoulder for 9 Damage, William. Elite C steps back and Takes Cover to Return Fire, Spag. Assassin B dodges your spell, Luke, with ease. On the wall, however, things are going well for you. Xander, you leap onto the wall and catch Warlock A by surprise, dealing 15 Damage. Arthur, you take a chance and attack from the Front Row; a move which pays off as you sneak in to drive your staff into Warlock A's stomach for 6 Damage. Isabella, you flick your dagger into Warlock A's chest for 2 Damage, while, Alexandre, you slash your sword through his robes for 3 Damage. Count Lewis, you fail again to repair the Slice N Dice, but Arasmyth, you finish the Round and a good note for the heroes on the ground as you fire flaming arrows into the mass of elves at point-black range, dealing a base of 10 Damage and setting numerous elves on fire. "Sir, none of the positions of any combatants have changed." A number of elves take 2 Damage from fire, and a couple of them writhe in pain as both fire and poison invade their bodies. The battle continues... Enemies to the West: Elven Warlock A Type: Humanoid Level: 10 Health: 16/50 Defense: 5 Special: Magical Shield - The Elven Warlock creates a protective wall of branches, halving Damage done to himself and all nearby elves during the next Round. Drops: Staff of the Elven Warlock Enemies to the South: Elven Bridge Launcher *Burning* Type: Mechanical Level: 0 Health: 53/100 Special: none Drops: nothing Elven Warlock C *Burning* Type: Humanoid Level: 10 Health: 16/50 Defense: 5 Special: Magical Shield - The Elven Warlock creates a protective wall of branches, halving Damage done to himself and all nearby elves during the next Round. Drops: Emerald Elven Elite B *Burning* Type: Humanoid Level: 8 Health: 20/40 Defense: 5 Special: Take Cover and Return Fire - The Elven Elite crouches behind his shield. During the next Round, he will take no Damage and will deal back 2 Damage every time he should have taken Damage. Drops: Potion Elven Elite C *Taking Cover and Returning Fire* *Burning* Type: Humanoid Level: 8 Health: 27/40 Defense: 5 Special: Take Cover and Return Fire - The Elven Elite crouches behind his shield. During the next Round, he will take no Damage and will deal back 2 Damage every time he should have taken Damage. Drops: Potion Elven Elite D Type: Humanoid Level: 8 Health: 29/40 Defense: 5 Special: Take Cover and Return Fire - The Elven Elite crouches behind his shield. During the next Round, he will take no Damage and will deal back 2 Damage every time he should have taken Damage. Drops: Potion Elven Scout A *Poisoned* Type: Humanoid Level: 3 Health: 1/20 Special: Spotter - The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round. Drops: Potion Elven Scout B Type: Humanoid Level: 3 Health: 9/20 Special: Spotter - The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round. Drops: Potion Pike-elf A *Poisoned* *Burning* Type: Humanoid Level: 4 Health: 4/24 Special: Phalanx - All Pike-elves present huddle together in a defensive formation, halving their Damage taken in the next Round. Drops: nothing Note: Damage is doubled against mounted heroes. Pike-elf B *Burning* Type: Humanoid Level: 4 Health: 11/24 Special: Phalanx - All Pike-elves present huddle together in a defensive formation, halving their Damage taken in the next Round. Drops: nothing Note: Damage is doubled against mounted heroes. Elven Engineer A *Poisoned* Type: Humanoid Level: 1 Health: 17/35 Special: Repair - The Elven Engineer restores 5 Health to the siege engine with the lowest Health. Drops: 20 Gold Elven Engineer B *Burning* Type: Humanoid Level: 1 Health: 19/35 Special: Repair - The Elven Engineer restores 5 Health to the siege engine with the lowest Health. Drops: 20 Gold Elven Assassin A *Burning* Type: Humanoid Level: 4 Health: 18/30 Special: Head Shot - The Elven Assassin flicks one of her daggers at the target's head, causing 8 Damage and the Blinded effect. Drops: nothing Note: The Elven Assassin can move twice as fast as normal elves. Elven Assassin B Type: Humanoid Level: 4 Health: 19/30 Special: Head Shot - The Elven Assassin flicks one of her daggers at the target's head, causing 8 Damage and the Blinded effect. Drops: nothing Note: The Elven Assassin can move twice as fast as normal elves. Elven Assassin C Type: Humanoid Level: 4 Health: 20/30 Special: Head Shot - The Elven Assassin flicks one of her daggers at the target's head, causing 8 Damage and the Blinded effect. Drops: nothing Note: The Elven Assassin can move twice as fast as normal elves. Party: Althior Emorith, Level 15.5 Mage (K-nut) *Party Leader* *Mounted* Power: 20 Health: 9/19 Ether: 10/19 Gold: 10 Inventory: Dragoro (WP:5), Makeshift Shield (SP: 1; can take Damage 1 more time), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood), Diamond (Light), Potion x2, Tonic, Shovel, Bedroll, Smelling Salts, Mead, Nostrum, Remedy, Horse Xander Unth'or, Level 11 Barbarian (posades) *Party Second-in-Command* Power: 19 Health: 8/18 Gold: 35 Inventory: Pongcanis Club (WP: 8), Enigmatic Hammer (WP: 3), Makeshift Spear (WP: 1; can deal Damage 5 more times), Robe of the Pongcanis Champion (WP: +1Front Row; SP: +1Back Row), Mead, Potion, Grand Potion, Phoenix Essence, Horse William Harkenshire, Level 8 Ranger (volcanicpanik) *Mounted* Power: 12 Health: 2/13 Gold: 5 Inventory: Mockthril Longbow (WP: 4; Fire), Makeshift Shield (SP: 1; can take Damage 2 more times), Makeshift Spear (WP: 1; can deal Damage 5 more times), Potion (2),Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse Alexandre le Chevalier, Level 5 Knight (Capt.JohnPaul) Power: 6 Health: 11/14 Gold: 5 Inventory: Standard-Issue Crossbow (WP: 1), Sword (WP: 3), Buckler Shield (SP: 2), Bedroll, Potion, Fire Bombs (2) Luke, Level 15 Sage (controlled by K-nut) *Pacifist* Power: 20 Health: 30/30 Ether: 21/22 Gold: 0 Inventory: Healing Staff (WP: 5), Wooden Staff (WP: 1), Diamond Count Lewis Knyghton, Level 10 Engineer (controlled by Flipz) Power: 13 Health: 16/18 Gold: 0 Inventory: Spatha (WP: 3) Isabella del Toboso, Level 4 Rogue (Dharkan) Power: 7 Health: 10/10 Gold: 10 Inventory: Golden Dagger (WP: 3), Standard-Issue Sword (WP: 1), Venom, Potion, Bedroll, Fire Bomb Arthur Justus Regulus VII, Level 5 Mage (Flipz) Power: 8 Health: 4/9 Ether: 7/9 Gold: 5 Inventory: Serpentine Staff (WP: 3), Opal (Ice), Potion, Bedroll, Telescope Mini Merlin Trebuchet Operated by Arthur and Isabella Level: 20 Health: 6/20 Ammunition: Stones Note: Because it uses a sling, the Mini Merlin Trebuchet may not fire multiple projectiles. Arasmyth RuGard, Level 10 Mage (Kadabra) *Hilariously and Luckily Drunk* Power: 14 28 Health: 4/14 Ether: 12/14 Gold: 8 Inventory: Sapphire Staff (WP: 4; Wind), Robe of Magi (SP: 1), Scroll of Sealing, Sapphire (Wind), Topaz (Lightning), Potions (2), Smoke Bomb, Water Bomb Hiyaaaaaa Hwacha Operated by Arasmyth Level: 5 Health: 15/15 Ammunition: Explosive Arrows (4 Turns-worth) - The Hiyaaaaaa Hwacha will target every enemy in front of a selected wall. (example statement of action: "Hiyaaaaaa Hwacha targets enemies in front of the East Wall") Explosive arrows have a 50% chance per target of exploding violently and imparting a Burning effect, causing the target to lose 2 Health per Round until the fire is extinguished. Note: The Hiyaaaaaa Hwacha must take a Turn after each attack to reload - this need can be eliminated by assigning a second Operator to the weapon. Spag Bitterstalk, Level 4 Barbarian (Kenghis Ghan) Power: 7 Health: 11/11 Gold: 5 Inventory: Crude Splinterwood Club (WP: 3), Standard-Issue Halberd (WP: 1;Total Damage doubled against mounted enemies and enemies scaling walls, Potions (2), Mead Slice N Dice Blockade Operated by Spag Level: 4/15 Health: 3/15 Ammunition: Makeshift Swords Note: The Slice N Dice Blockade starts at Level 1, and gains 1 Level for every Turn a hero operates it, with a maximum possible Level of 10. If possible, the Blockade loses a Level for every Turn no one operates it. The Slice N Dice Blockade cannot move, and can only melee attack. Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, move, heal, or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone have acted.
K-Nut Posted March 9, 2012 Posted March 9, 2012 "I think I may need some target practice after this quest, don't you think, Finnegan?" "You sure do! Your aim is as good as a Sorcerer's aim in the arena... " "Whatever, Same Battle Order, I got Warlock C, Back row, with Darkness" "I'll heal Will from the back row" "I'll get Pike Elf A with my club from the front row,"
Flipz Posted March 9, 2012 Posted March 9, 2012 OOC: Shouldn't that have been 6 damage for Arthur's attack? (WP:3 x 2 = 6 + Level 5 = 11 - 5 Defense = 6) That should leave the Warlock at 16 health. "Blast! This bloody thing be a right bugger in the rear! I'll give it one more shot, but if it confound me again, I'll be startin' up to the Mini Merlin again." "I can't take a hit from this warlock, so I'll do nothing, from the back row this Round."
Brickdoctor Posted March 9, 2012 Author Posted March 9, 2012 OOC: Shouldn't that have been 6 damage for Arthur's attack? (WP:3 x 2 = 6 + Level 5 = 11 - 5 Defense = 6) That should leave the Warlock at 16 health. QM Note:Oops, I calculated Damage for a Hit instead of a Critical Hit. Fixed.
Capt.JohnPaul Posted March 9, 2012 Posted March 9, 2012 3 damage??? I thought switched to my sword. Or was the warlock doing his special? Alex stabs again at Warlock A.
Flipz Posted March 10, 2012 Posted March 10, 2012 3 damage??? I thought switched to my sword. Or was the warlock doing his special? OOC: the warlocks have a Defense (read: SP) of 5. 3 + 5 = 8 - 5 = 3
Brickdoctor Posted March 10, 2012 Author Posted March 10, 2012 3 damage??? I thought switched to my sword. Or was the warlock doing his special? QM Note:WP: 3 + Level 5 = 8 - 5 Defense = 3 Damage.
Capt.JohnPaul Posted March 10, 2012 Posted March 10, 2012 QM Note: WP: 3 + Level 5 = 8 - 5 Defense = 3 Damage. Did I miss something??? What's that defense.
Flipz Posted March 10, 2012 Posted March 10, 2012 Did I miss something??? What's that defense. Enemies to the West: Elven Warlock A Type: Humanoid Level: 10 Health: 16/50 Defense: 5 Special: Magical Shield - The Elven Warlock creates a protective wall of branches, halving Damage done to himself and all nearby elves during the next Round. Drops: Staff of the Elven Warlock OOC:
Capt.JohnPaul Posted March 10, 2012 Posted March 10, 2012 OOC: I swear you just edited that in, and so did Brickdoctor. Both of you are in a conspiracy!
posades Posted March 10, 2012 Posted March 10, 2012 Xander remains focused on Elven Warlock A, hoping an attack from the front row would finish him off.
Brickdoctor Posted March 10, 2012 Author Posted March 10, 2012 QM Note: JimB has alerted me to the fact that the Scroll of Sealing does not cast the Sealed effect, but prevents the enemy from using his Special for 3 Rounds, so it's effective against all the elves. I'll replay that part of the last Round if you want me to, but I think you'll all agree that the Hwacha is a lot more effective.
Dharkan Posted March 10, 2012 Posted March 10, 2012 I'm attacking Warlock A again with my other dagger. (not throwing this time :P)
Brickdoctor Posted March 10, 2012 Author Posted March 10, 2012 I'm attacking Warlock A again with my other dagger. (not throwing this time :P) QM Note:You only had one dagger. Your other weapon is a Standard-Issue Sword.
Dharkan Posted March 10, 2012 Posted March 10, 2012 OOC: Oh I thought it is not relevant to have 2 weapons at the same time. I mean I'm using only one's damage. Oh well, I'll need to find my dagger sometime then. :P
Fred Daniel Yam Posted March 10, 2012 Posted March 10, 2012 "I attack Elven Elite B from the back row!" "Also, Althior, can you have Luke before me? That way if I get hit, I won't be out."
Brickdoctor Posted March 10, 2012 Author Posted March 10, 2012 OOC: Oh I thought it is not relevant to have 2 weapons at the same time. I mean I'm using only one's damage. Oh well, I'll need to find my dagger sometime then. :P QM Note:Do you want to retrieve your dagger or attack with the sword?
Dharkan Posted March 11, 2012 Posted March 11, 2012 If it's not gonna end my turn, I want to retrieve it. If it'll, I'll attack with my sword and then I'll try to retrieve it.
Flipz Posted March 11, 2012 Posted March 11, 2012 If it's not gonna end my turn, I want to retrieve it. If it'll, I'll attack with my sword and then I'll try to retrieve it. OOC: It takes a Round to retrieve your thrown weapons.
K-Nut Posted March 11, 2012 Posted March 11, 2012 Battle Order Althior Spag Luke Harkenshire Xander Arthur Isabella Lewis Alexandre Arasmyth
Brickdoctor Posted March 12, 2012 Author Posted March 12, 2012 QM Note: I have some time now and it's been more than twenty-four hours, so I'm going to assume that Arasmyth (Kadabra) attacks again with the Hwacha. Results of Round Twenty of the Battle for Bric'Bay Fort: >Althior Emorith vs. Elven Warlock C - Miss Spag Bitterstalk vs. Pike-elf A - Hit >Luke heals William Harkenshire - Heal >William Harkenshire vs. Elven Elite B - Special Damage Xander Unth'or vs. Elven Warlock A - Extra Critical Hit >Arthur Justus Regulus VII does nothing. Isabella del Toboso vs. Elven Warlock A - Damage retrieves Golden Dagger. >Count Lewis Knyghton repairs the Slice N Dice Blockade - Repair Alexandre le Chevalier vs. Elven Warlock A - Hit does nothing. Arasmyth RuGard (Hiyaaaaaa Hwacha) vs. elves to the south - Critical Hit Althior, Finnegan continues to nag and annoy you, and you Miss. Spag, you whack Pike-elf A on the shoulder for 7 Damage, and he collapses. Luke, you focus and Heal William, restoring all of his Health. Willaim, though bolstered by your new strength, you can't stop Elite B from Taking Cover and Returning Fire. Xander, ready to finish this, you give a mighty grunt and swing your club, crushing through ribs and sternum as you end Warlock A's life at 35 Damage. Arthur, you watch with your mouth agape at this demonstration of sheer power, and do nothing. Isabella, with nothing better to do, you retrieve your Golden Dagger. Count Lewis, you finally get in close enough to do some work on the Slice N Dice, restoring all of its Health. Alexandre, you see things are under control, so you take a minute to regroup mentally, surveying the battle around you. Arasmyth, you fire the Hwacha again, and its arrows tear through the elven ranks. "Sir, we're on the verge of victory! The Hwacha is dropping elves left and right." Assassin C catches on fire, and those Burning or Poisoned continue to lose Health. The battle continues... Enemies to the South: Elven Bridge Launcher *Burning* Type: Mechanical Level: 0 Health: 41/100 Special: none Drops: nothing Elven Warlock C *Burning* Type: Humanoid Level: 10 Health: 4/50 Defense: 5 Special: Magical Shield - The Elven Warlock creates a protective wall of branches, halving Damage done to himself and all nearby elves during the next Round. Drops: Emerald Elven Elite B *Burning* *Taking Cover and Returning Fire* Type: Humanoid Level: 8 Health: 8/40 Defense: 5 Special: Take Cover and Return Fire - The Elven Elite crouches behind his shield. During the next Round, he will take no Damage and will deal back 2 Damage every time he should have taken Damage. Drops: Potion Elven Elite C *Burning* Type: Humanoid Level: 8 Health: 15/40 Defense: 5 Special: Take Cover and Return Fire - The Elven Elite crouches behind his shield. During the next Round, he will take no Damage and will deal back 2 Damage every time he should have taken Damage. Drops: Potion Elven Engineer A *Poisoned* Type: Humanoid Level: 1 Health: 6/35 Special: Repair - The Elven Engineer restores 5 Health to the siege engine with the lowest Health. Drops: 20 Gold Elven Engineer B *Burning* Type: Humanoid Level: 1 Health: 7/35 Special: Repair - The Elven Engineer restores 5 Health to the siege engine with the lowest Health. Drops: 20 Gold Elven Assassin A *Burning* Type: Humanoid Level: 4 Health: 6/30 Special: Head Shot - The Elven Assassin flicks one of her daggers at the target's head, causing 8 Damage and the Blinded effect. Drops: nothing Note: The Elven Assassin can move twice as fast as normal elves. Elven Assassin B Type: Humanoid Level: 4 Health: 9/30 Special: Head Shot - The Elven Assassin flicks one of her daggers at the target's head, causing 8 Damage and the Blinded effect. Drops: nothing Note: The Elven Assassin can move twice as fast as normal elves. Elven Assassin C *Burning* Type: Humanoid Level: 4 Health: 8/30 Special: Head Shot - The Elven Assassin flicks one of her daggers at the target's head, causing 8 Damage and the Blinded effect. Drops: nothing Note: The Elven Assassin can move twice as fast as normal elves. Party: Althior Emorith, Level 15.5 Mage (K-nut) *Party Leader* *Mounted* Power: 20 Health: 9/19 Ether: 10/19 Gold: 10 Inventory: Dragoro (WP:5), Makeshift Shield (SP: 1; can take Damage 1 more time), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood), Diamond (Light), Potion x2, Tonic, Shovel, Bedroll, Smelling Salts, Mead, Nostrum, Remedy, Horse Xander Unth'or, Level 11 Barbarian (posades) *Party Second-in-Command* Power: 19 Health: 8/18 Gold: 35 Inventory: Pongcanis Club (WP: 8), Enigmatic Hammer (WP: 3), Makeshift Spear (WP: 1; can deal Damage 5 more times), Robe of the Pongcanis Champion (WP: +1Front Row; SP: +1Back Row), Mead, Potion, Grand Potion, Phoenix Essence, Horse William Harkenshire, Level 8 Ranger (volcanicpanik) *Mounted* Power: 12 Health: 13/13 Gold: 5 Inventory: Mockthril Longbow (WP: 4; Fire), Makeshift Shield (SP: 1; can take Damage 2 more times), Makeshift Spear (WP: 1; can deal Damage 5 more times), Potion (2),Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse Alexandre le Chevalier, Level 5 Knight (Capt.JohnPaul) Power: 6 Health: 11/14 Gold: 5 Inventory: Standard-Issue Crossbow (WP: 1), Sword (WP: 3), Buckler Shield (SP: 2), Bedroll, Potion, Fire Bombs (2) Luke, Level 15 Sage (controlled by K-nut) *Pacifist* Power: 20 Health: 30/30 Ether: 20/22 Gold: 0 Inventory: Healing Staff (WP: 5), Wooden Staff (WP: 1), Diamond Count Lewis Knyghton, Level 10 Engineer (controlled by Flipz) Power: 13 Health: 16/18 Gold: 0 Inventory: Spatha (WP: 3) Isabella del Toboso, Level 4 Rogue (Dharkan) Power: 7 Health: 10/10 Gold: 10 Inventory: Golden Dagger (WP: 3), Standard-Issue Sword (WP: 1), Venom, Potion, Bedroll, Fire Bomb Arthur Justus Regulus VII, Level 5 Mage (Flipz) Power: 8 Health: 4/9 Ether: 7/9 Gold: 5 Inventory: Serpentine Staff (WP: 3), Opal (Ice), Potion, Bedroll, Telescope Mini Merlin Trebuchet Operated by Arthur and Isabella Level: 20 Health: 6/20 Ammunition: Stones Note: Because it uses a sling, the Mini Merlin Trebuchet may not fire multiple projectiles. Arasmyth RuGard, Level 10 Mage (Kadabra) *Hilariously and Luckily Drunk* Power: 14 28 Health: 4/14 Ether: 12/14 Gold: 8 Inventory: Sapphire Staff (WP: 4; Wind), Robe of Magi (SP: 1), Scroll of Sealing, Sapphire (Wind), Topaz (Lightning), Potions (2), Smoke Bomb, Water Bomb Hiyaaaaaa Hwacha Operated by Arasmyth Level: 5 Health: 15/15 Ammunition: Explosive Arrows (3 Turns-worth) - The Hiyaaaaaa Hwacha will target every enemy in front of a selected wall. (example statement of action: "Hiyaaaaaa Hwacha targets enemies in front of the East Wall") Explosive arrows have a 50% chance per target of exploding violently and imparting a Burning effect, causing the target to lose 2 Health per Round until the fire is extinguished. Note: The Hiyaaaaaa Hwacha must take a Turn after each attack to reload - this need can be eliminated by assigning a second Operator to the weapon. Spag Bitterstalk, Level 4 Barbarian (Kenghis Ghan) Power: 7 Health: 11/11 Gold: 5 Inventory: Crude Splinterwood Club (WP: 3), Standard-Issue Halberd (WP: 1;Total Damage doubled against mounted enemies and enemies scaling walls, Potions (2), Mead Slice N Dice Blockade Operated by Spag Level: 3/15 Health: 15/15 Ammunition: Makeshift Swords Note: The Slice N Dice Blockade starts at Level 1, and gains 1 Level for every Turn a hero operates it, with a maximum possible Level of 10. If possible, the Blockade loses a Level for every Turn no one operates it. The Slice N Dice Blockade cannot move, and can only melee attack. Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, move, heal, or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone have acted.
Dharkan Posted March 12, 2012 Posted March 12, 2012 Moving down floor and attacking Elven Warlock C. (I guess I can't do both in same turn, if I can't then I'll just move down floor to get my close combat position)
Brickdoctor Posted March 12, 2012 Author Posted March 12, 2012 (I guess I can't do both in same turn, if I can't then I'll just move down floor to get my close combat position) QM Note:Technically, it would take 4 Turns, moving to the ground floor, then to the West Wall, then to the South-West Tower, then attacking. It would unrealistic to assume that you are already on the second floor of the West Wall, having retrieved your dagger, and I would be willing to play it that way, but it would still take 3 Turns. (to the South-West Tower, then to the ground floor, then attacking) You could always throw your dagger if you really want to attack this Turn, but then it'll take 3 Turns to retrieve it.
Fred Daniel Yam Posted March 12, 2012 Posted March 12, 2012 "Victory is near! I attack Elite C from the front row!"
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