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Posted

What happened to the hole we digged?

"It's still there, just no elves have fallen into it yet."

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Posted

Alexandre, you anchor the weakened Bridge Launcher further upstream and rig a Fire Bomb to it. Althior, with William's help, you move the Slice N Dice into the fort. With the path cleared, you significantly increase the width of the river with your Garnet, causing it to come right up against the South-East and East Walls; this monumental effort leaves you gasping for air and Ether.

You watch with satisfaction as the river surges along its new path, taking a couple trees with it, and you realize that this makes it impossible for enemies to approach the South-East and East sides of the fort with melee units, and that those walls will be impossible to scale with grappling hooks.

BricBayFort-Battle5Prelude1.jpg

Party:

althiorfinnegan2.jpg

Althior Emorith
, Level 17 Mage (K-nut) *Party Leader*
*Mounted*
*Hastened*
*Encouraged*
*Lucky*

Power:
22
44

Health: 21/21

Ether: 0/21

Defense: 4

Gold: 10

Inventory: Dragoro (WP:5), Robe of the Elven Warlock (SP: 3), Makeshift Shield (SP: 1;
can take Damage 1 more time
), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood), Diamond (Light), Potions (2), Tonic, Shovel, Bedroll, Remedy, Horse, Fire Bomb, Skeleton Decoys (2)

heroica_2.jpg

Xander Unth'or
, Level 11.5 Barbarian (posades) *Party Second-in-Command*
*Mounted*
*Encouraged*

Power:
19
38

Health: 18/18

Gold: 40

Inventory: Pongcanis Club (WP: 8), Enigmatic Hammer (WP: 3), Makeshift Spear (WP: 1;
can deal Damage 5 more times
), Robe of the Pongcanis Champion (WP: +1
Front Row
; SP: +1
Back Row
), Potions (2), Grand Potion, Phoenix Essence, Horse, Fire Bomb, Skeleton Decoy

archer_pose.jpg

William Harkenshire
, Level 9 Ranger (volcanicpanik)
*Mounted*

Power: 13

Health: 13/14

Defense: 1

Gold: 15

Inventory: Mockthril Longbow (WP: 4; Fire), Makeshift Shield (SP: 1;
can take Damage 1 more times
), Makeshift Spear (WP: 1;
can deal Damage 5 more times
), Potion (3),Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse, Skeleton Decoy,

avatar.jpg

Alexandre le Chevalier
, Level 6 Knight (Capt.JohnPaul)

Power: 7

Health: 15/15

Defense: 2

Gold: 15

Inventory: Standard-Issue Crossbow (WP: 1), Sword (WP: 3), Buckler Shield (SP: 2), Bedroll, Potions (2), Fire Bombs (2)

ava-luke.png

Luke
, Level 15.5 Sage (controlled by K-nut)
*Pacifist*

Power: 20

Health: 30/30

Ether: 20/22

Gold: 0

Inventory: Healing Staff (WP: 5), Wooden Staff (WP: 1), Diamond

ava-countlewisknyghton.png

Count Lewis Knyghton
, Level 10.5 Engineer (controlled by Flipz)

Power: 13

Health: 18/18

Gold: 0

Inventory: Spatha (WP: 3)

avatarrogue.png

Isabella del Toboso
, Level 5 Rogue (Dharkan)

Power: 8

Health: 11/11

Gold: 25

Inventory: Golden Dagger (WP: 3), Standard-Issue Sword (WP: 1), Venom, Potions (2), Bedroll, Fire Bombs (2)

ava-arthur.jpg

Arthur Justus Regulus VII
, Level 6 Mage (Flipz)

Power: 11

Health: 10/10

Ether: 7/10

Gold: 5

Inventory: Staff of the Elven Warlock (WP: 5; Wood Elemental), Serpentine Staff (WP: 3), Opal (Ice), Emerald (Wood), Potions (2), Bedroll, Telescope

ava-merlintrebuchet.jpg

Mini Merlin Trebuchet

Requires one operator

Level: 20

Health: 20/20

Ammunition: Stones

Note: Because it uses a sling, the Mini Merlin Trebuchet may not fire multiple projectiles.

ava-arasmyth.jpg

Arasmyth RuGard
, Level 10.5 Mage (Kadabra)

Power: 14

Health: 14/14

Ether: 12/14

Defense: 1

Gold: 8

Inventory: Sapphire Staff (WP: 4; Wind), Robe of Magi (SP: 1), Scroll of Sealing, Sapphire (Wind), Topaz (Lightning), Potions (3), Smoke Bomb, Water Bomb, Skeleton Decoy

6798114123_158dea1928_t.jpg

Hiyaaaaaa Hwacha

Operated by Arasmyth

Level: 5

Health: 15/15

Ammunition: Explosive Arrows (2 Turns-worth) -
The Hiyaaaaaa Hwacha will target every enemy in front of a selected wall. (example statement of action: "Hiyaaaaaa Hwacha targets enemies in front of the East Wall") Explosive arrows have a 50% chance per target of exploding violently and imparting a
Burning
effect, causing the target to lose 2 Health per Round until the fire is extinguished.

Note: The Hiyaaaaaa Hwacha must take a Turn after each attack to reload - this need can be eliminated by assigning a second Operator to the weapon.

ava-slicendice.png

Slice N Dice Blockade

Requires one operator

Level: 1/15

Health: 15/15

Ammunition: Makeshift Swords

Note: The Slice N Dice Blockade starts at Level 1, and gains 1 Level for every Turn a hero operates it, with a maximum possible Level of 15. If possible, the Blockade loses a Level for every Turn no one operates it. The Slice N Dice Blockade cannot move, and can only melee attack.

ava-elvenonager.jpg

Reconstructed Elven Onager

Requires one operator

Level: 5

Health: 12/12

Ammunition: Stones

Posted

"Ugh, I think I'm going to rest a bit on my bedroll before the battle so I can be ready for it." Althior then takes a nap.

Posted

Althior, you drag yourself to the Barracks, where you collapse onto your Bedroll and fall asleep. You will not be able to act until the next battle begins, but you have regained all your Ether.

Party:

althiorfinnegan2.jpg

Althior Emorith
, Level 17 Mage (K-nut) *Party Leader*
*Mounted*
*Hastened*
*Encouraged*
*Lucky*

Power:
22
44

Health: 21/21

Ether: 21/21

Defense: 4

Gold: 10

Inventory: Dragoro (WP:5), Robe of the Elven Warlock (SP: 3), Makeshift Shield (SP: 1;
can take Damage 1 more time
), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood), Diamond (Light), Potions (2), Tonic, Shovel, Bedroll, Remedy, Horse, Fire Bomb, Skeleton Decoys (2)

heroica_2.jpg

Xander Unth'or
, Level 11.5 Barbarian (posades) *Party Second-in-Command*
*Mounted*
*Encouraged*

Power:
19
38

Health: 18/18

Gold: 40

Inventory: Pongcanis Club (WP: 8), Enigmatic Hammer (WP: 3), Makeshift Spear (WP: 1;
can deal Damage 5 more times
), Robe of the Pongcanis Champion (WP: +1
Front Row
; SP: +1
Back Row
), Potions (2), Grand Potion, Phoenix Essence, Horse, Fire Bomb, Skeleton Decoy

archer_pose.jpg

William Harkenshire
, Level 9 Ranger (volcanicpanik)
*Mounted*

Power: 13

Health: 13/14

Defense: 1

Gold: 15

Inventory: Mockthril Longbow (WP: 4; Fire), Makeshift Shield (SP: 1;
can take Damage 1 more times
), Makeshift Spear (WP: 1;
can deal Damage 5 more times
), Potion (3),Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse, Skeleton Decoy,

avatar.jpg

Alexandre le Chevalier
, Level 6 Knight (Capt.JohnPaul)

Power: 7

Health: 15/15

Defense: 2

Gold: 15

Inventory: Standard-Issue Crossbow (WP: 1), Sword (WP: 3), Buckler Shield (SP: 2), Bedroll, Potions (2), Fire Bombs (2)

ava-luke.png

Luke
, Level 15.5 Sage (controlled by K-nut)
*Pacifist*

Power: 20

Health: 30/30

Ether: 20/22

Gold: 0

Inventory: Healing Staff (WP: 5), Wooden Staff (WP: 1), Diamond

ava-countlewisknyghton.png

Count Lewis Knyghton
, Level 10.5 Engineer (controlled by Flipz)

Power: 13

Health: 18/18

Gold: 0

Inventory: Spatha (WP: 3)

avatarrogue.png

Isabella del Toboso
, Level 5 Rogue (Dharkan)

Power: 8

Health: 11/11

Gold: 25

Inventory: Golden Dagger (WP: 3), Standard-Issue Sword (WP: 1), Venom, Potions (2), Bedroll, Fire Bombs (2)

ava-arthur.jpg

Arthur Justus Regulus VII
, Level 6 Mage (Flipz)

Power: 11

Health: 10/10

Ether: 7/10

Gold: 5

Inventory: Staff of the Elven Warlock (WP: 5; Wood Elemental), Serpentine Staff (WP: 3), Opal (Ice), Emerald (Wood), Potions (2), Bedroll, Telescope

ava-merlintrebuchet.jpg

Mini Merlin Trebuchet

Requires one operator

Level: 20

Health: 20/20

Ammunition: Stones

Note: Because it uses a sling, the Mini Merlin Trebuchet may not fire multiple projectiles.

ava-arasmyth.jpg

Arasmyth RuGard
, Level 10.5 Mage (Kadabra)

Power: 14

Health: 14/14

Ether: 12/14

Defense: 1

Gold: 8

Inventory: Sapphire Staff (WP: 4; Wind), Robe of Magi (SP: 1), Scroll of Sealing, Sapphire (Wind), Topaz (Lightning), Potions (3), Smoke Bomb, Water Bomb, Skeleton Decoy

6798114123_158dea1928_t.jpg

Hiyaaaaaa Hwacha

Operated by Arasmyth

Level: 5

Health: 15/15

Ammunition: Explosive Arrows (2 Turns-worth) -
The Hiyaaaaaa Hwacha will target every enemy in front of a selected wall. (example statement of action: "Hiyaaaaaa Hwacha targets enemies in front of the East Wall") Explosive arrows have a 50% chance per target of exploding violently and imparting a
Burning
effect, causing the target to lose 2 Health per Round until the fire is extinguished.

Note: The Hiyaaaaaa Hwacha must take a Turn after each attack to reload - this need can be eliminated by assigning a second Operator to the weapon.

ava-slicendice.png

Slice N Dice Blockade

Requires one operator

Level: 1/15

Health: 15/15

Ammunition: Makeshift Swords

Note: The Slice N Dice Blockade starts at Level 1, and gains 1 Level for every Turn a hero operates it, with a maximum possible Level of 15. If possible, the Blockade loses a Level for every Turn no one operates it. The Slice N Dice Blockade cannot move, and can only melee attack.

ava-elvenonager.jpg

Reconstructed Elven Onager

Requires one operator

Level: 5

Health: 12/12

Ammunition: Stones

Posted

We could have the sage do the same thing for the West wall. We'll have an uncrossable moat! Then are archers can just pick them off.

QM Note:

No one else has a Garnet to manipulate the earth with.

Posted

QM Note:

No one else has a Garnet to manipulate the earth with.

Luke picks up Althior's Garnet and extends the river on the West Wall and (if possible) North Wall.

OOC: There, problem solved. :tongue:

Posted

Luke picks up Althior's Garnet and extends the river on the West Wall and (if possible) North Wall.

QM Note:

I'm going to go with the in-battle rule here and say that both characters have to be able to act in order to transfer an item.

Posted

QM Note:

I'm going to go with the in-battle rule here and say that both characters have to be able to act in order to transfer an item.

I pick up Althior's gem and give it to Luke. Althior can give his permission because talking is a free action.

Posted

QM Note:

I'm going to go with the in-battle rule here and say that both characters have to be able to act in order to transfer an item.

OOC: Fine. :hmpf:

Althior gets up, drowsily, gives Luke his Garnet, and stands for a moment. Luke then uses the Garnet to extend the River around the West Wall and (if possible) North Wall. He then gives it back to Althior, who falls asleep (again).

That work for you? :grin:

Posted

That work for you? :grin:

QM Note:

I can do that, but your rest will be disturbed and you won't gain as much Ether.

Althior can give his permission because talking is a free action.

QM Note:

Not if he's asleep. :grin:

Posted (edited)

QM Note:

I can do that, but your rest will be disturbed and you won't gain as much Ether.

Hmph... free-action talking would be a better way. Don't use your ether! :laugh:

He's not asleep just tired. As having 0 health= asleep.

Edited by Capt.JohnPaul
Posted

QM Note:

I can do that, but your rest will be disturbed and you won't gain as much Ether.

OOC: How much Ether would I gain then?

Althior mutters in his sleep, "Not the Undead Bitch again... Urgh..." :grin:

Posted

OOC: How much Ether would I gain then?

Althior mutters in his sleep, "Not the Undead Bitch again... Urgh..." :grin:

Since Althior is sleeping, Alex shouts so he can hear.

"ALTHIOR! DO WE HAVE PERMISSION TO USE YOUR GARNET GEM!?"

Posted

Since Althior is sleeping, Alex shouts so he can hear.

"ALTHIOR! DO WE HAVE PERMISSION TO USE YOUR GARNET GEM!?"

"Wait.. Until Doc... Posts how... much ether I'd... lose..." Althior then lays his head back and starts to snore.

Posted

OOC: How much Ether would I gain then?

QM Note:

I'll be a nice QM and say half. :sweet:

Since Althior is sleeping, Alex shouts so he can hear.

"ALTHIOR! DO WE HAVE PERMISSION TO USE YOUR GARNET GEM!?"

QM Note:

If you yell at Althior loud enough for him to hear you, he's going to wake up and you might as well just have him give Luke the Garnet himself.

Posted

QM Note:

I'll be a nice QM and say half. :sweet:

QM Note:

If you yell at Althior loud enough for him to hear you, he's going to wake up and you might as well just have him give Luke the Garnet himself.

I say it very quietly in his ear, so it's like hypnotism.

Posted

I say it very quietly in his ear, so it's like hypnotism.

QM Note:

Then he's not truly giving his permission, and you're still disturbing his rest, so he still won't gain as much Ether.

Posted

QM Note:

Then he's not truly giving his permission, and you're still disturbing his rest, so he still won't gain as much Ether.

But on Mythbusters, hypnotism only works if the hypnotized person actually wants to perform the action, which Althior does. And he'll be like sleep-walking, so it won't disturb his rest. In addition, I'm a knight. I use my Diplomacy trait in a soothing voice for an extra chance that you allow it.

Posted

But on Mythbusters, hypnotism only works if the hypnotized person actually wants to perform the action, which Althior does. And he'll be like sleep-walking, so it won't disturb his rest. In addition, I'm a knight. I use my Diplomacy trait in a soothing voice for an extra chance that you allow it.

QM Note:

But he still has to make a decision to speak the words, even if it's subconsciously.

Fine, if you do the hypnotism thing with Diplomacy, he can regain three-quarters of the max amount of Ether and Luke can take the Garnet.

Posted (edited)

QM Note:

But he still has to make a decision to speak the words, even if it's subconsciously.

Fine, if you do the hypnotism thing, he can regain three-quarters of the max amount of Ether and Luke can take the Garnet.

I don't know about you.. but I don't talk in my sleep.... and talking IS a free action/

SCORE!!! 3 quarters! Althior, see, as a knight, I can make deals. :grin:

Edited by Capt.JohnPaul
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