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Posted

Althior smiles, obviously a bit too cocky about the battle. "Alright guys! We can do this!" Althior let's out a laugh, that seems a bit evil, a bit, demonic. He brings out his wand and fires a Lightning spell at the Elven Onager A from the back row, and then a darkness spell at Lord Davril from the back row. "Leave no Onager un-targeted!"

"Alright, I'll take Lord Belril with Light from the back row."

Battle Order:

Althior

Xander

Will

Arasmyth

Luke

Alexandre

Lewis

Arthur

Isabella

Helm

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Posted

Count Knyghton turns incredulously to Althior. "Are ya daft, man? We can take a hit or two from tha Onagers, but if tha infiltrators get inside tha fort, good Lion Knights are goin' ta die! Do ya really want their blood on yer hands?"

Posted (edited)

Count Knyghton turns incredulously to Althior. "Are ya daft, man? We can take a hit or two from tha Onagers, but if tha infiltrators get inside tha fort, good Lion Knights are goin' ta die! Do ya really want their blood on yer hands?"

"Sorry, I was posting before you were I had an adrenaline rush." :blush:

Edited by K-nut
Posted (edited)

"That's pretty nice, they told us when they would attack, how chivalrous..... oh...." :blush:

Alexandre throws his last fire bomb at Lord Davril from atop the battlements.

EDIT: I guess the fire bomb causes damage to all enemies on the West Side, right?

Edited by Capt.JohnPaul
Posted

"That's pretty nice, they told us when they would attack, how chivalrous..... oh...." :blush:

Alexandre throws his last fire bomb at Lord Davril from atop the battlements.

OOC: Actually, you have control of the Slice & Dice and the Polybolos right now.

IC:

"Guys! If we don't take the necromancer out right away, all our efforts will be fruitless when he just resurrects the fallen soldiers. We must demolish him first!"

Posted (edited)

For the second time! I'm not a girl! I'm Alexandre, not Isabella!!! :tongue:

OOC: And we switched the positions of you and Isabella right before the battle. Read my OOC post. :hmpf: Since you don't have the crossbow anymore, it makes no sense for you to be atop the wall, and since Isabella has the crossbow, it makes perfect sense FOR her to be atop the wall. :wink:

Edited by Flipz
Posted

I didn't see your post. And what is this?:

avatarrogue.png

Isabella del Toboso, Level 5 Rogue (Dharkan)

Power: 8

Health: 11/11

Gold: 25

Inventory: Standard-Issue Crossbow (WP: 1), Golden Dagger (WP: 3), Standard-Issue Sword (WP: 1), Venom, Potions (2), Bedroll, Fire Bombs (2)

ava-slicendice.png

Slice N Dice Blockade

Operated by Isabella del Toboso

Level: 1/15

Health: 15/15

Ammunition: Makeshift Swords

Note: The Slice N Dice Blockade starts at Level 1, and gains 1 Level for every Turn a hero operates it, with a maximum possible Level of 15. If possible, the Blockade loses a Level for every Turn no one operates it. The Slice N Dice Blockade cannot move, and can only melee attack.

ava-polybolos-1.jpg

Polybolos *Rapid-fire*

Operated by Isabella del Toboso

Level: 10

Health: 15/15

Ammunition: Arrows

Note: The polybolos will shoot twice at a target each Round.[/indent]

Posted

Isabella should take Alexandre's place on the wall, while Alexandre should take Isabella's place operating the Slice N Dice and the Polybolos.

OOC: As for the operator thing, it's a mistake. Check the mini-map:

BricBayFort-Battle5.jpg

:wink:

Posted

QM Note:

Sorry, I had the party typed out last night and forgot to make the changes. Alexandre has control of the Polybolos and Slice N Dice, while Isabella is on top of the South-West Tower with the Crossbow.

Posted

Alex starts operating the Slice-N-Dice and polybolos, and targets the Necromancer. Also, I can't throw a fire bomb, can I?

QM Note:

No, sorry.

Posted

Grinning broadly Helm surveyed the massed enemy formations closing from all sides. Whatever this night held, it would be worth living.

"Ai! Let them come. Ai! Let them bleed! Ai! Come and die!" He yelled madly into the closing darkness.

Loading one of his runed stones into the catapult, he muttered one last solemn appeal, and then jerked heavily on the mechanism, aiming at the Necromancer.

"Here is for you witch-doctor!"

Posted

Althior shouts at the Pikemen who brought Helm to the group, "Hey? Why didn't you get s few more heroes to come? :tongue:" Althior then switches and fires a Darkness spell at the Necromancer from the back row instead of Lord Davril.

Posted (edited)

"C'mon, Xander, show them what you're made of!"

EDIT: OOC: Posades hasn't logged in since March 31st, can we assume he attacks the nearest elligable target or does nothing if he can't?

Edited by Flipz
Posted

QM Note:

I know we're all anxious to wrap this up and get back to Heroica Hall, so, from now on, the 24-hour action rule is going to be strictly enforced.

HinckwellIcon.pngHinckwellIcon.pngHinckwellIcon.pngHinckwellIcon.pngHinckwellIcon.png

Results of Round Twenty Three of the Battle for Bric'Bay Fort:

>Althior Emorith vs. Elven Onager A - Hit, Damage, Special Damage, Damage

>Althior Emorith vs. Lord Belril - Miss, Damage

Xander Unth'or does nothing.

William Harkenshire vs. Lord Belril - Hit

William Harkenshire vs. Elven Onager A Elven Onager B - Aim

Arasmyth RuGard (Hiyaaaaaa Hwacha) vs. Elves to the west - Critical Hit

>Luke vs. Lord Belril - Damage

>Alexandre le Chevalier (Polybolos and Slice N Dice) vs. Lord Belril - Hit, Hit

Count Lewis Knyghton does nothing.

>Arthur Justus Regulus VII (Onager) vs. Lord Belril - Shield

>Isabella del Toboso vs. Elven Elite A - Hit

>Helm Delvergrow (Mini Merlin Trebuchet) vs. Lord Belril - Hit

Elven Archer B - Free Hit against Arasmyth RuGard

Elven Archer C - Free Hit against Alexandre le Chevalier

Elven Onager C - Free Hit against Gatehouse

Elven Onager D - Free Hit against East Wall

You see the elves charge in. Althior, you start off with a massive spell that does 176 Lightning Elemental Damage and instantly destroys Onager A. Momentarily tired out from the effort, your second spell is weak and easily sidestepped by Lord Belril. Xander, with no one to melee attack, you do nothing. William, as Lord Belril takes cover from Althior's attack, you fire from a different angle and score a Hit for 29 Fire Elemental Damage. Quickly switching targets, you take Aim at Onager B, and loose an arrow that does 10 Fire Elemental Damage. Arasmyth, you fire the Hwacha, which finds its mark, but isn't quite as powerful as when you were drunk. Luke, Lord Belril sees your attack coming from a mile away, but, luckily, the fort's walls protect you from his return shot. Alexandre, you crank up the Slice N Dice and the Polybolos, which fires a pair of shots into Lord Belril, for 7 Damage each. Count Lewis, with nothing needing repairing and no enemies to melee attack, you do nothing. Arthur, you fire a spread of small stones with the Onager, which hits a number of the elven troops, though you notice that thus far, Lord Davril has been able to shrug off every attack thanks to his armor. Isabella, you fire on Elite A, doing 1 Damage. Helm, you load a large stone into the Mini Merlin and send it arcing over the battlefield, where it clips Lord Belril's arm on the way to the ground for 17 Damage.

ava-pikeman.png

"Sirs, Elites C-E attempted to cross the bridge launcher, which exploded at 7 Fire Elemental Damage and dumped them into the river, which they'll emerge from in 2 Rounds. The entire western force also entered the river, which they too will emerge from in 2 Rounds. The first four elves to enter the river from the west were caught in bear traps, making them Bound and unable to melee attack or make Free Hits for 3 Rounds. Additionally, all the elves to the west except for the lords were alarmed by the skeleton launchers and are now Afraid and will deal halved Damage. Lord Leorry and the Saboteurs have been spotted in the North-West Tower."

BricBayFort-Battle5Round1.jpg

Some elves take an additional 2 Damage from the Burning effect, and the battle continues...

Enemies to the West:

ava-LordDavril.png

Lord Davril
*Burning*
*Bound*

Type: Humanoid

Level: 10

Health: 248/250

Defense: 5

Special I:
Focused Assault
- For the next 5 Rounds, whenever Lord Davril is supposed to deal Damage, he will deal it only to the target.

Special II:
Focused Damage
- Lord Davril does normal Damage to the target he is focused on. Used only if Lord Davril is already focused on a hero.

Drops: Sword of the Elven Blademaster, 100 Gold

ava-LordBelril.png

Lord Belril
*Burning*
*Bound*

Type: Humanoid

Level: 12

Health: 134/200

Defense: 3

Special I:
Resurrection
- Lord Belril resurrects a nearby fallen elf with half Health. Revived elves will die if Lord Belril is defeated.

Special II:
Damage
- Lord Belril deals normal Damage. Used only if there are no dead elves nearby.

Drops: Staff of the Elven Necromancer, Robe of the Elven Necromancer

ava-elvenguard.png

Elven Guard A
*Bound*
*Afraid*

Type: Humanoid

Level:
5
2

Health: 65/75

Defense: 8

Special:
Shield Counter
- The Elven Guard slams his shield upwards at the target, causing the Stunned effect.

Drops: 10 Gold

ava-elvenguard.png

Elven Guard B
*Burning*
*Bound*
*Afraid*

Type: Humanoid

Level:
5
2

Health: 63/75

Defense: 8

Special:
Shield Counter
- The Elven Guard slams his shield upwards at the target, causing the Stunned effect.

Drops: 10 Gold

ava-elvenguard.png

Elven Guard C
*Burning*
*Afraid*

Type: Humanoid

Level:
5
2

Health: 63/75

Defense: 8

Special:
Shield Counter
- The Elven Guard slams his shield upwards at the target, causing the Stunned effect.

Drops: 10 Gold

ava-elvenguard.png

Elven Guard D
*Afraid*

Type: Humanoid

Level:
5
2

Health: 65/75

Defense: 8

Special:
Shield Counter
- The Elven Guard slams his shield upwards at the target, causing the Stunned effect.

Drops: 10 Gold

ava-elvenelite.png

Elven Elite A
*Afraid*

Type: Humanoid

Level:
8
4

Health: 39/40

Defense: 5

Special:
Take Cover
- The Elven Elite crouches behind his shield. During the next Round, he will take no Damage.

Drops: nothing

ava-elvenelite.png

Elven Elite B
*Burning*
*Afraid*

Type: Humanoid

Level:
8
4

Health: 37/40

Defense: 5

Special:
Take Cover
- The Elven Elite crouches behind his shield. During the next Round, he will take no Damage.

Drops: nothing

ava-elfscout.png

Elven Scout A
*Afraid*

Type: Humanoid

Level:
3
1

Health: 10/20

Special:
Spotter
- The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round.

Drops: nothing

ava-elfarcher.png

Elven Archer A
*Afraid*

Type: Humanoid

Level:
4
2

Health: 15/25

Special:
Grappling Hooks
- The Elven Archer uses his bow to shoot ropes over the wall or tower being attacked, enabling his allies to scale the wall.

Drops: nothing

ava-elvenengineer.png

Elven Engineer A
*Burning*
*Afraid*

Type: Humanoid

Level:
1
1

Health: 23/35

Special:
Repair
- The Elven Engineer restores 5 Health to the siege engine with the lowest Health.

Drops: 20 Gold

Enemies to the South:

ava-elvenelite.png

Elven Elite C

Type: Humanoid

Level: 8

Health: 33/40

Defense: 5

Special:
Take Cover
- The Elven Elite crouches behind his shield. During the next Round, he will take no Damage.

Drops: nothing

ava-elvenelite.png

Elven Elite D

Type: Humanoid

Level: 8

Health: 33/40

Defense: 5

Special:
Take Cover
- The Elven Elite crouches behind his shield. During the next Round, he will take no Damage.

Drops: nothing

ava-elvenelite.png

Elven Elite E

Type: Humanoid

Level: 8

Health: 33/40

Defense: 5

Special:
Take Cover
- The Elven Elite crouches behind his shield. During the next Round, he will take no Damage.

Drops: nothing

ava-elfscout.png

Elven Scout B

Type: Humanoid

Level: 3

Health: 20/20

Special:
Spotter
- The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round.

Drops: nothing

ava-elfarcher.png

Elven Archer B

Type: Humanoid

Level: 4

Health: 25/25

Special:
Grappling Hooks
- The Elven Archer uses his bow to shoot ropes over the wall or tower being attacked, enabling his allies to scale the wall.

Drops: nothing

ava-elvenengineer.png

Elven Engineer B

Type: Humanoid

Level: 1

Health: 35/35

Special:
Repair
- The Elven Engineer restores 5 Health to the siege engine with the lowest Health.

Drops: 20 Gold

ava-elvenonager.jpg

Elven Onager B

Type: Mechanical

Level: 3

Health: 10/20

Special:
Diseased Shot
- The Elven Onager fires a dead animal, causing the Poisoned effect to any heroes on the fortification targeted.

Drops: Venom

Enemies to the South-East:

ava-elfscout.png

Elven Scout C

Type: Humanoid

Level: 3

Health: 20/20

Special:
Spotter
- The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round.

Drops: nothing

ava-elfarcher.png

Elven Archer C

Type: Humanoid

Level: 4

Health: 25/25

Special:
Grappling Hooks
- The Elven Archer uses his bow to shoot ropes over the wall or tower being attacked, enabling his allies to scale the wall.

Drops: nothing

ava-elvenengineer.png

Elven Engineer C

Type: Humanoid

Level: 1

Health: 35/35

Special:
Repair
- The Elven Engineer restores 5 Health to the siege engine with the lowest Health.

Drops: 20 Gold

ava-elvenonager.jpg

Elven Onager C

Type: Mechanical

Level: 3

Health: 20/20

Special:
Diseased Shot
- The Elven Onager fires a dead animal, causing the Poisoned effect to any heroes on the fortification targeted.

Drops: Venom

Enemies to the East:

ava-elfscout.png

Elven Scout D

Type: Humanoid

Level: 3

Health: 20/20

Special:
Spotter
- The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round.

Drops: nothing

ava-elfarcher.png

Elven Archer D

Type: Humanoid

Level: 4

Health: 25/25

Special:
Grappling Hooks
- The Elven Archer uses his bow to shoot ropes over the wall or tower being attacked, enabling his allies to scale the wall.

Drops: nothing

ava-elvenengineer.png

Elven Engineer D

Type: Humanoid

Level: 1

Health: 35/35

Special:
Repair
- The Elven Engineer restores 5 Health to the siege engine with the lowest Health.

Drops: 20 Gold

ava-elvenonager.jpg

Elven Onager D

Type: Mechanical

Level: 3

Health: 20/20

Special:
Diseased Shot
- The Elven Onager fires a dead animal, causing the Poisoned effect to any heroes on the fortification targeted.

Drops: Venom

Enemies to the North:

ava-LordLeorry.png

Lord Leorry

Type: Humanoid

Level: 15

Health: 150/150

Defense: 1

Passive Special:
Infiltrate
- Lord Leorry can move through locked doors in towers.

Special:
Invisibility
- Lord Leorry cloaks himself with elven magic and disappears from the mini-map for 2 Rounds, during which he can move unseen and untargeted by heroes, but may not deal Free Hits.

Drops: Cloak of the Invisible Elf, 100 Gold

ava-elvensaboteur.png

Elven Saboteur A

Type: Humanoid

Level: 5

Health: 40/40

Passive Special:
Infiltrate
- The Elven Saboteur can move through locked doors in towers.

Special:
Mine
- The Elven Saboteur plants a magical explosive in whichever wall or tower he currently is in, which will detonate and cause 5 Damage to the fortification and any heroes in it at the end of the next Round.

Drops: Elven Bomb

ava-elvensaboteur.png

Elven Saboteur B

Type: Humanoid

Level: 5

Health: 40/40

Passive Special:
Infiltrate
- The Elven Saboteur can move through locked doors in towers.

Special:
Mine
- The Elven Saboteur plants a magical explosive in whichever wall or tower he currently is in, which will detonate and cause 5 Damage to the fortification and any heroes in it at the end of the next Round.

Drops: Elven Bomb

Party:

althiorfinnegan2.jpg

Althior Emorith
, Level 17 Mage (K-nut) *Party Leader*
*Mounted*
*Hastened*
*Encouraged*
*Lucky*

Power:
22
44

Health: 21/21

Ether: 20/21

Defense: 3

Gold: 10

Inventory: Dragoro (WP:5), Robe of the Elven Warlock (SP: 3), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Opal (Ice), Aquamarine (Water), Emerald (Wood), Diamond (Light), Potions (2), Shovel, Bedroll, Remedy, Horse, Fire Bomb, Skeleton Decoys (2)

heroica_2.jpg

Xander Unth'or
, Level 11.5 Barbarian (posades) *Party Second-in-Command*
*Mounted*
*Encouraged*

Power:
19
38

Health: 18/18

Gold: 40

Inventory: Pongcanis Club (WP: 8), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: +1
Front Row
; SP: +1
Back Row
), Potions (2), Grand Potion, Phoenix Essence, Horse, Fire Bomb, Skeleton Decoy

archer_pose.jpg

William Harkenshire
, Level 11 Ranger (volcanicpanik)
*Mounted*
*Hastened*

Power: 16

Health: 15/16

Gold: 15

Inventory: Repeating Crossbow (WP: 5
May not be upgraded
;
Fire Elemental
;
Hastened
), Potion (3),Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse, Skeleton Decoy,

avatar.jpg

Alexandre le Chevalier
, Level 8 Knight (Capt.JohnPaul)

Power: 9

Health: 17/17

Defense: 2

Gold: 15

Inventory: Sword (WP: 3), Buckler Shield (SP: 2), Potions (2), Fire Bombs (2)

ava-luke.png

Luke
, Level 15.5 Sage (controlled by K-nut)
*Pacifist*

Power: 20

Health: 30/30

Ether: 22/22

Gold: 0

Inventory: Healing Staff (WP: 5), Wooden Staff (WP: 1), Diamond (Light), Garnet (Earth), Bedroll

ava-countlewisknyghton.png

Count Lewis Knyghton
, Level 10.5 Engineer (controlled by Flipz)

Power: 13

Health: 18/18

Gold: 0

Inventory: Spatha (WP: 3), Standard-Issue Halberd (WP:1), Opal (Ice), Emerald (Wood), Telescope, Potions (2)

ava-arthur.jpg

Arthur Justus Regulus VII
, Level 8 Mage (Flipz)

Power: 13

Health: 12/12

Ether: 12/12

Gold: 5

Inventory: Staff of the Elven Warlock (WP: 5;
Wood Elemental
), Serpentine Staff (WP: 3), Bedroll

ava-elvenonager.jpg

Reconstructed Elven Onager

Operated by Arthur Justus Regulus VII

Level: 5

Health: 12/12

Ammunition: Stones

ava-helm.jpg

Helm Delvergrow
, Level 3 Barbarian (played by Sloop)

Power: 6

Health: 10/10

Gold: 10

Inventory: Snake-style Blade (WP:3), Potion, Mead

ava-merlintrebuchet.jpg

Mini Merlin Trebuchet

Operated by Helm Delvergrow

Level: 20

Health: 20/20

Ammunition: Stones

Note: Because it uses a sling, the Mini Merlin Trebuchet may not fire multiple projectiles.

ava-arasmyth.jpg

Arasmyth RuGard
, Level 10.5 Mage (Kadabra)

Power: 14

Health: 14/14

Ether: 12/14

Defense: 1

Gold: 8

Inventory: Sapphire Staff (WP: 4;
Wind Elemental
), Robe of Magi (SP: 1), Scroll of Sealing, Sapphire (Wind), Topaz (Lightning), Potions (3), Smoke Bomb, Water Bomb, Skeleton Decoy

6798114123_158dea1928_t.jpg

Hiyaaaaaa Hwacha

Operated by Arasmyth

Level: 5

Health: 15/15

Ammunition: Explosive Arrows (1 Turns-worth) -
The Hiyaaaaaa Hwacha will target every enemy in front of a selected wall. (example statement of action: "Hiyaaaaaa Hwacha targets enemies in front of the East Wall") Explosive arrows have a 50% chance per target of exploding violently and imparting a
Burning
effect, causing the target to lose 2 Health per Round until the fire is extinguished.

Note: The Hiyaaaaaa Hwacha must take a Turn after each attack to reload - this need can be eliminated by assigning a second Operator to the weapon.

avatarrogue.png

Isabella del Toboso
, Level 5 Rogue (Dharkan)

Power: 8

Health: 11/11

Gold: 25

Inventory: Standard-Issue Crossbow (WP: 1), Golden Dagger (WP: 3), Standard-Issue Sword (WP: 1), Venom, Potions (2), Bedroll, Fire Bombs (2)

ava-slicendice.png

Slice N Dice Blockade

Operated by Alexandre le Chevalier

Level: 2/15

Health: 15/15

Ammunition: Makeshift Swords

Note: The Slice N Dice Blockade starts at Level 1, and gains 1 Level for every Turn a hero operates it, with a maximum possible Level of 15. If possible, the Blockade loses a Level for every Turn no one operates it. The Slice N Dice Blockade cannot move, and can only melee attack.

ava-polybolos-1.jpg

Polybolos
*Rapid-fire*

Operated by Alexandre le Chevalier

Level: 10

Health: 15/15

Ammunition: Arrows

Note: The polybolos will shoot twice at a target each Round.

HinckwellIcon.pngHinckwellIcon.pngHinckwellIcon.pngHinckwellIcon.pngHinckwellIcon.png

Party Leader, choose the order of action.

All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, move, heal, or cast a magic spell, or if you want to use an item instead of attacking.

Any enemy not targeted will get a Free Hit on the party after everyone have acted.

HinckwellIcon.pngHinckwellIcon.pngHinckwellIcon.pngHinckwellIcon.pngHinckwellIcon.png

QM Note:

Since they are in water, I'm going to extinguish the Burning effect once the elves get out.

Posted

"Great work. Arasmyth, I suggest you save the final round of ammunition for when the Elves emerge from the river, and use other attacks for now. I'll fire small stones at Lord Belril again this round."

"I'll do tha same thing as last round."

Posted

Helm grimly observes the effect of his shot, and is suprised that the elf shrugs it off so lightly.

"Perhaps I should concentrate less powerful foes..."

Ordering the two lion knight crossbowmen to aid him, he begins throwing stones off the turret at the three elves (Elven Scout A, Elven Engineer A, Elven Archer A) two stories beneath him.

Posted

Helm grimly observes the effect of his shot, and is suprised that the elf shrugs it off so lightly.

"Perhaps I should concentrate less powerful foes..."

Ordering the two lion knight crossbowmen to aid him, he begins throwing stones off the turret at the three elves (Elven Scout A, Elven Engineer A, Elven Archer A) two stories beneath him.

QM Note:

His SP is only 3. It just looks like there was little effect because his HP is so high.

Posted

QM Note:

His SP is only 3. It just looks like there was little effect because his HP is so high.

OOC: Yes, but if you hit someone with a frickin' catapult and he shrugged it off, I think you would feel a little out of your league. My action is mainly for RP...

Posted

OOC: Yes, but if you hit someone with a frickin' catapult and he shrugged it off, I think you would feel a little out of your league. My action is mainly for RP...

QM Note:

Okay, gotcha. Just making sure you weren't changing targets unnecessarily because of the technical aspects. :classic:

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