Capt.JohnPaul Posted April 3, 2012 Posted April 3, 2012 I use the polybolos and Slice-N-Dice to attack Lord Davril!
Kadabra Posted April 3, 2012 Posted April 3, 2012 "Luke, go for the other Onager! If I hit D, it will be destroyed, so focus on taking out the other one, it only has 5 health left!"
posades Posted April 4, 2012 Posted April 4, 2012 Xander quickly surveys the melee developing around him, focusing his attention and club on Lord Leorry with an attack from the front row. "Arthur, do not worry yourself with thoughts of death. If worse comes to worse, I will use my Phoenix Essence to revive you; right now we need our full attention in defeating these elves."
Brickdoctor Posted April 4, 2012 Author Posted April 4, 2012 Results of Round Twenty Five of the Battle for Bric'Bay Fort: >Althior Emorith vs. Lord Davril - Damage, Special Damage, Miss, Miss >Althior Emorith vs. Lord Davril - Magic Burst, Magic Burst, Magic Burst, Damage Xander Unth'or vs. Lord Leorry - Special Damage William Harkenshire vs. Elven Saboteur A - Special Damage William Harkenshire vs. Elven Saboteur B - Triple Shot >Arasmyth RuGard vs. Elven Onager D - Special Damage >Luke vs. Elven Onager D - Damage >Alexandre le Chevalier (Polybolos and Slice N Dice) vs. Lord Davril - Special Damage Count Lewis Knyghton does nothing. >Arthur Justus Regulus VII (Onager) vs. Lord Davril - Hit >Isabella del Toboso vs. Elven Scout B - Hit >Helm Delvergrow (Mini Merlin Trebuchet) vs. Elven Onager B - Damage Elven Archer B - Free Hit on Arasmyth RuGard Althior, with luck very much on your side, you overconfidently Miss with your first shot. Your Magic Bursts in the second, however, and you deal 88 Wind Elemental Damage to Lord Davril. Xander, you move on Lord Leorry, but, having learned his lesson, he turns invisible. William, you fire a bolt through the doorways at the saboteurs, but you miss and Saboteur A Mines the North-West Tower. Disgusted with yourself, you fire off three more shots, causing 32 Fire Elemental Damage to Saboteur A and 16 Fire Elemental Damage to Saboteur B. Arasmyth, you can't conjure a spell quickly enough, and Onager D fires a Diseased Shot. Luckily for you, no heroes were stationed on the East Wall, so that has no effect. Luke, before you can attack, the team of Onager D reloads with blinding speed and fires again, and the shaking of the wall that results prevents you from taking any shot at all. Alexandre, with Lord Davril angered and charging at Arthur, you can't line up a clear shot. Luckily, being Bound the elven lord deals no Damage to you or your fellow heroes. Arthur, you fire the onager at point-black range and hit Lord Davril in the thigh, dropping him into the water, but his armor absorbs all of the Damage. Isabella, you fling your dagger from the top of the tower and manage to hit Scout B, who is taken completely by surprise and takes 8 Damage. Helm, the team of Onager B is faster than you, and they get off a shot first. "Sirs, Lord Davril and Elites C-E have exited the river! Team C will emerge at the end of the next Round. The Saboteurs have set an explosive in the North-West Tower, which will explode at the end of the next Round. Lord Davril continues to focus on Master Arthur for the next 4 Rounds, and is Bound for 2 more Rounds. Lord Leorry is invisible and can move undetected for the next 2 Rounds. Lord Davril takes an additional 2 Damage from the Burning effect before the flames die out, and the battle continues... Enemies to the West: Lord Davril *Bound* *Focusing on Arthur Justus Regulus VII* Type: Humanoid Level: 10 Health: 68/250 Defense: 5 Special I: Focused Assault - For the next 5 Rounds, whenever Lord Davril is supposed to deal Damage, he will deal it only to the target. Special II: Focused Damage - Lord Davril does normal Damage to the target he is focused on. Used only if Lord Davril is already focused on a hero. Drops: Sword of the Elven Blademaster, 100 Gold Enemies to the South: Elven Elite C Type: Humanoid Level: 8 Health: 18/40 Defense: 5 Special: Take Cover - The Elven Elite crouches behind his shield. During the next Round, he will take no Damage. Drops: nothing Elven Elite D Type: Humanoid Level: 8 Health: 33/40 Defense: 5 Special: Take Cover - The Elven Elite crouches behind his shield. During the next Round, he will take no Damage. Drops: nothing Elven Elite E Type: Humanoid Level: 8 Health: 33/40 Defense: 5 Special: Take Cover - The Elven Elite crouches behind his shield. During the next Round, he will take no Damage. Drops: nothing Elven Scout B Type: Humanoid Level: 3 Health: 7/20 Special: Spotter - The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round. Drops: nothing Elven Archer B Type: Humanoid Level: 4 Health: 20/25 Special: Grappling Hooks - The Elven Archer uses his bow to shoot ropes over the wall or tower being attacked, enabling his allies to scale the wall. Drops: nothing Elven Engineer B Type: Humanoid Level: 1 Health: 30/35 Special: Repair - The Elven Engineer restores 5 Health to the siege engine with the lowest Health. Drops: 20 Gold Elven Onager B Type: Mechanical Level: 3 Health: 5/20 Special: Diseased Shot - The Elven Onager fires a dead animal, causing the Poisoned effect to any heroes on the fortification targeted. Drops: Venom Enemies to the South-East: Elven Scout C Type: Humanoid Level: 3 Health: 20/20 Special: Spotter - The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round. Drops: nothing Elven Archer C Type: Humanoid Level: 4 Health: 25/25 Special: Grappling Hooks - The Elven Archer uses his bow to shoot ropes over the wall or tower being attacked, enabling his allies to scale the wall. Drops: nothing Elven Engineer C Type: Humanoid Level: 1 Health: 35/35 Special: Repair - The Elven Engineer restores 5 Health to the siege engine with the lowest Health. Drops: 20 Gold Enemies to the East: Elven Scout D Type: Humanoid Level: 3 Health: 20/20 Special: Spotter - The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round. Drops: nothing Elven Archer D Type: Humanoid Level: 4 Health: 25/25 Special: Grappling Hooks - The Elven Archer uses his bow to shoot ropes over the wall or tower being attacked, enabling his allies to scale the wall. Drops: nothing Elven Engineer D Type: Humanoid Level: 1 Health: 35/35 Special: Repair - The Elven Engineer restores 5 Health to the siege engine with the lowest Health. Drops: 20 Gold Elven Onager D Type: Mechanical Level: 3 Health: 20/20 Special: Diseased Shot - The Elven Onager fires a dead animal, causing the Poisoned effect to any heroes on the fortification targeted. Drops: Venom Enemies to the North: Lord Leorry *Invisible* Type: Humanoid Level: 15 Health: 75/150 Defense: 1 Passive Special: Infiltrate - Lord Leorry can move through locked doors in towers. Special: Invisibility - Lord Leorry cloaks himself with elven magic and disappears from the mini-map for 2 Rounds, during which he can move unseen and untargeted by heroes, but may not deal Free Hits. Drops: Cloak of the Invisible Elf, 100 Gold Elven Saboteur A Type: Humanoid Level: 5 Health: 8/40 Passive Special: Infiltrate - The Elven Saboteur can move through locked doors in towers. Special: Mine - The Elven Saboteur plants a magical explosive in whichever wall or tower he currently is in, which will detonate and cause 5 Damage to the fortification and any heroes in it at the end of the next Round. Drops: Elven Bomb Elven Saboteur B Type: Humanoid Level: 5 Health: 24/40 Passive Special: Infiltrate - The Elven Saboteur can move through locked doors in towers. Special: Mine - The Elven Saboteur plants a magical explosive in whichever wall or tower he currently is in, which will detonate and cause 5 Damage to the fortification and any heroes in it at the end of the next Round. Drops: Elven Bomb Party: Althior Emorith, Level 17 Mage (K-nut) *Party Leader* *Mounted* *Hastened* *Encouraged* *Lucky* Power: 22 44 Health: 21/21 Ether: 19/21 Defense: 3 Gold: 10 Inventory: Dragoro (WP:5), Robe of the Elven Warlock (SP: 3), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Opal (Ice), Aquamarine (Water), Emerald (Wood), Diamond (Light), Potions (2), Shovel, Bedroll, Remedy, Horse, Fire Bomb, Skeleton Decoys (2) Xander Unth'or, Level 11.5 Barbarian (posades) *Party Second-in-Command* *Mounted* *Encouraged* Power: 19 38 Health: 18/18 Gold: 40 Inventory: Pongcanis Club (WP: 8), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: +1Front Row; SP: +1Back Row), Potions (2), Grand Potion, Phoenix Essence, Horse, Fire Bomb, Skeleton Decoy William Harkenshire, Level 11 Ranger (volcanicpanik) *Hastened* Power: 16 Health: 15/16 Gold: 15 Inventory: Repeating Crossbow (WP: 5May not be upgraded; Fire Elemental; Hastened), Potion (3),Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse, Skeleton Decoy, Alexandre le Chevalier, Level 8 Knight (Capt.JohnPaul) Power: 9 Health: 17/17 Defense: 2 Gold: 15 Inventory: Sword (WP: 3), Buckler Shield (SP: 2), Potions (2), Fire Bombs (2) Luke, Level 15.5 Sage (controlled by K-nut) *Pacifist* Power: 20 Health: 30/30 Ether: 22/22 Gold: 0 Inventory: Healing Staff (WP: 5), Wooden Staff (WP: 1), Diamond (Light), Garnet (Earth), Bedroll Count Lewis Knyghton, Level 10.5 Engineer (controlled by Flipz) Power: 13 Health: 18/18 Gold: 0 Inventory: Spatha (WP: 3), Standard-Issue Halberd (WP:1), Opal (Ice), Emerald (Wood), Telescope, Potions (2) Arthur Justus Regulus VII, Level 8 Mage (Flipz) Power: 13 Health: 12/12 Ether: 12/12 Gold: 5 Inventory: Staff of the Elven Warlock (WP: 5; Wood Elemental), Serpentine Staff (WP: 3), Bedroll Reconstructed Elven Onager Operated by Arthur Justus Regulus VII Level: 5 Health: 12/12 Ammunition: Stones Helm Delvergrow, Level 3 Barbarian (played by Sloop) Power: 6 Health: 10/10 Gold: 10 Inventory: Snake-style Blade (WP:3), Potion, Mead Mini Merlin Trebuchet Operated by Helm Delvergrow Level: 20 Health: 20/20 Ammunition: Stones Note: Because it uses a sling, the Mini Merlin Trebuchet may not fire multiple projectiles. Arasmyth RuGard, Level 10.5 Mage (Kadabra) Power: 14 Health: 10/14 Ether: 12/14 Defense: 1 Gold: 8 Inventory: Sapphire Staff (WP: 4; Wind Elemental), Robe of Magi (SP: 1), Scroll of Sealing, Sapphire (Wind), Topaz (Lightning), Potions (3), Smoke Bomb, Water Bomb, Skeleton Decoy Hiyaaaaaa Hwacha Operated by Arasmyth Level: 5 Health: 15/15 Ammunition: Explosive Arrows (1 Turns-worth) - The Hiyaaaaaa Hwacha will target every enemy in front of a selected wall. (example statement of action: "Hiyaaaaaa Hwacha targets enemies in front of the East Wall") Explosive arrows have a 50% chance per target of exploding violently and imparting a Burning effect, causing the target to lose 2 Health per Round until the fire is extinguished. Note: The Hiyaaaaaa Hwacha must take a Turn after each attack to reload - this need can be eliminated by assigning a second Operator to the weapon. Isabella del Toboso, Level 5 Rogue (Dharkan) Power: 8 Health: 11/11 Gold: 25 Inventory: Standard-Issue Crossbow (WP: 1), Golden Dagger (WP: 3), Standard-Issue Sword (WP: 1), Venom, Potions (2), Bedroll, Fire Bombs (2) Slice N Dice Blockade Operated by Alexandre le Chevalier Level: 2/15 Health: 15/15 Ammunition: Makeshift Swords Note: The Slice N Dice Blockade starts at Level 1, and gains 1 Level for every Turn a hero operates it, with a maximum possible Level of 15. If possible, the Blockade loses a Level for every Turn no one operates it. The Slice N Dice Blockade cannot move, and can only melee attack. Polybolos *Rapid-fire* Operated by Alexandre le Chevalier Level: 10 Health: 15/15 Ammunition: Arrows Note: The polybolos will shoot twice at a target each Round. Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, move, heal, or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone have acted.
Flipz Posted April 4, 2012 Posted April 4, 2012 "Arasmyth! Use the Hiyaaaaaa Hwacha on the Southern elves this round, you can replace me or Alexandre at a siege weapon next round. This Round I'll launch small stones at Elite C, and once you're out of ammo I'll retreat into the fort." "I'll Attack Lord Davril from the Front Row with my Spatha. Ya aren't gonna attack my friend, ya fiend!" OOC: I just realized, Arthur should have gotten his gems, potions, and telescope back from Knyghton at the start of the battle, I specified it when he went to sleep and let Knyghton get them that Knyghton would give them back before the battle started.
Sloop Posted April 4, 2012 Posted April 4, 2012 Ducking as stone shards spray across the tower, Helm once agains carefully aims at Onager B and fires the catapult.
K-Nut Posted April 4, 2012 Posted April 4, 2012 "Same Battle Order!" Althior fires a Lightning spell at Onager B and a Darkness spell at Davril, both from the back row. "I'll take Elite D from the Back row with Light,"
Fred Daniel Yam Posted April 4, 2012 Posted April 4, 2012 "Xander! Take Saboteur B! I shoot saboteur A and Elite C!"
Brickdoctor Posted April 4, 2012 Author Posted April 4, 2012 "Xander! Take Saboteur B! I shoot saboteur A and Elite C!" QM Note:Xander is too far away to attack Saboteur B on this Turn.
Flipz Posted April 5, 2012 Posted April 5, 2012 Realizing that he's ignored a potentially VERY helpful tool at his disposal, he clears out the small stones and loads a net instead, still aimed at Elite C and his allies.
Fred Daniel Yam Posted April 5, 2012 Posted April 5, 2012 "Ok then, I fire at both Saboteurs A and B!"
Dharkan Posted April 5, 2012 Posted April 5, 2012 "Wo hooo, did you see how I took that scout down guys!" "Here I come for you now, Elven Saboteur A." I attack Elven Saboteur A with crossbow.
posades Posted April 5, 2012 Posted April 5, 2012 QM Note: Xander is too far away to attack Saboteur B on this Turn. Can I throw my fire bomb?
Brickdoctor Posted April 5, 2012 Author Posted April 5, 2012 Can I throw my fire bomb? QM Note:No, sorry. You're inside the bottom level of the West Wall, while the Saboteurs are on the second level of the North-West Tower. You'd have to throw the bomb down a corridor, through a doorway, and up a staircase.
posades Posted April 5, 2012 Posted April 5, 2012 (edited) Xander moves closer to the Saboteurs, taking extra precaution to remain outside the mine's damage radius. Edited April 5, 2012 by posades
Brickdoctor Posted April 6, 2012 Author Posted April 6, 2012 Results of Round Twenty Six of the Battle for Bric'Bay Fort: >Althior Emorith vs. Elven Onager B - Special Damage, Damage >Althior Emorith vs. Lord Davril - Special Damage, Miss Xander Unth'or moves to the North-West Tower. William Harkenshire vs. Elven Saboteur A - Damage William Harkenshire vs. Elven Saboteur B - Miss >Arasmyth RuGard (Hiyaaaaaa Hwacha) vs. Elves to the south - Special Damage >Luke vs. Elven Elite D - Miss >Alexandre le Chevalier (Polybolos and Slice N Dice) vs. Lord Davril - Critical Hit; Miss, Shield Count Lewis Knyghton vs. Lord Davril - Hit >Arthur Justus Regulus VII (Onager) fires a net at Elven Elite C - Miss >Isabella del Toboso vs. Elven Saboteur A - Critical Hit >Helm Delvergrow (Mini Merlin Trebuchet) vs. Elven Onager B - Hit Elven Onager D - Free Hit against the East Wall Althior, you try to fire spells in both different directions, but both miss miserably and Onager B fires one more stone that smashes all the way through the South-East Wall. Xander, you move towards the saboteurs. William, both your shots at the saboteurs miss their mark, but, luckily, neither is close enough to attack you. Arasmyth, you turn to the elves in the south, but you can't get a clear line of sight at them. Luke, your half-hearted spell misses Elite D. Alexandre, you crank the polybolos with all your might. Your first shot misses, and the Slice N Dice fails to penetrate Lord Davril's armor, but the second shot skims his hand for 5 Damage. Count Lewis, although you are not skilled in battle, you stab Lord Davril right where he expected no one to attack him, and deal 8 Damage. Arthur, the elves move too quickly for you to get off a good shot at them. Isabella, you whirl and fire your crossbow, sending the bolt down through the doorway of the adjacent tower where it bounces off a stone in the floor and embeds itself in Saboteur A for 6 Damage. Helm, you take more careful aim and crush Onager B under a stone at 20 Damage. "Sirs, Team C has breached the fort! The Scout there has retreated, but the Pikemen and Knights are strong enough to keep the elves out of the Gatehouse and South-East Tower. The explosive in the North-West Tower has exploded, dealing 5 Damage to the tower. Team B has entered the river, and will exit in 2 Rounds. Lord Davril continues to focus on Master Arthur for the next 3 Rounds, and is Bound for 1 more Round. Lord Leorry is invisible and can move undetected for the next Round. The battle continues... Enemies to the West: Lord Davril *Bound* *Focusing on Arthur Justus Regulus VII* Type: Humanoid Level: 10 Health: 55/250 Defense: 5 Special I: Focused Assault - For the next 5 Rounds, whenever Lord Davril is supposed to deal Damage, he will deal it only to the target. Special II: Focused Damage - Lord Davril does normal Damage to the target he is focused on. Used only if Lord Davril is already focused on a hero. Drops: Sword of the Elven Blademaster, 100 Gold Enemies to the South: Elven Elite C Type: Humanoid Level: 8 Health: 18/40 Defense: 5 Special: Take Cover - The Elven Elite crouches behind his shield. During the next Round, he will take no Damage. Drops: nothing Elven Elite D Type: Humanoid Level: 8 Health: 33/40 Defense: 5 Special: Take Cover - The Elven Elite crouches behind his shield. During the next Round, he will take no Damage. Drops: nothing Elven Elite E Type: Humanoid Level: 8 Health: 33/40 Defense: 5 Special: Take Cover - The Elven Elite crouches behind his shield. During the next Round, he will take no Damage. Drops: nothing Elven Scout B Type: Humanoid Level: 3 Health: 7/20 Special: Spotter - The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round. Drops: nothing Elven Archer B Type: Humanoid Level: 4 Health: 20/25 Special: Grappling Hooks - The Elven Archer uses his bow to shoot ropes over the wall or tower being attacked, enabling his allies to scale the wall. Drops: nothing Elven Engineer B Type: Humanoid Level: 1 Health: 30/35 Special: Repair - The Elven Engineer restores 5 Health to the siege engine with the lowest Health. Drops: 20 Gold Enemies to the South-East: Elven Scout C Type: Humanoid Level: 3 Health: 20/20 Special: Spotter - The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round. Drops: nothing Elven Archer C Type: Humanoid Level: 4 Health: 25/25 Special: Grappling Hooks - The Elven Archer uses his bow to shoot ropes over the wall or tower being attacked, enabling his allies to scale the wall. Drops: nothing Elven Engineer C Type: Humanoid Level: 1 Health: 35/35 Special: Repair - The Elven Engineer restores 5 Health to the siege engine with the lowest Health. Drops: 20 Gold Enemies to the East: Elven Scout D Type: Humanoid Level: 3 Health: 20/20 Special: Spotter - The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round. Drops: nothing Elven Archer D Type: Humanoid Level: 4 Health: 25/25 Special: Grappling Hooks - The Elven Archer uses his bow to shoot ropes over the wall or tower being attacked, enabling his allies to scale the wall. Drops: nothing Elven Engineer D Type: Humanoid Level: 1 Health: 35/35 Special: Repair - The Elven Engineer restores 5 Health to the siege engine with the lowest Health. Drops: 20 Gold Elven Onager D Type: Mechanical Level: 3 Health: 20/20 Special: Diseased Shot - The Elven Onager fires a dead animal, causing the Poisoned effect to any heroes on the fortification targeted. Drops: Venom Enemies to the North: Lord Leorry *Invisible* Type: Humanoid Level: 15 Health: 75/150 Defense: 1 Passive Special: Infiltrate - Lord Leorry can move through locked doors in towers. Special: Invisibility - Lord Leorry cloaks himself with elven magic and disappears from the mini-map for 2 Rounds, during which he can move unseen and untargeted by heroes, but may not deal Free Hits. Drops: Cloak of the Invisible Elf, 100 Gold Elven Saboteur A Type: Humanoid Level: 5 Health: 2/40 Passive Special: Infiltrate - The Elven Saboteur can move through locked doors in towers. Special: Mine - The Elven Saboteur plants a magical explosive in whichever wall or tower he currently is in, which will detonate and cause 5 Damage to the fortification and any heroes in it at the end of the next Round. Drops: Elven Bomb Elven Saboteur B Type: Humanoid Level: 5 Health: 24/40 Passive Special: Infiltrate - The Elven Saboteur can move through locked doors in towers. Special: Mine - The Elven Saboteur plants a magical explosive in whichever wall or tower he currently is in, which will detonate and cause 5 Damage to the fortification and any heroes in it at the end of the next Round. Drops: Elven Bomb Party: Althior Emorith, Level 17 Mage (K-nut) *Party Leader* *Mounted* *Hastened* *Encouraged* *Lucky* Power: 22 44 Health: 21/21 Ether: 19/21 Defense: 3 Gold: 10 Inventory: Dragoro (WP:5), Robe of the Elven Warlock (SP: 3), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Opal (Ice), Aquamarine (Water), Emerald (Wood), Diamond (Light), Potions (2), Shovel, Bedroll, Remedy, Horse, Fire Bomb, Skeleton Decoys (2) Xander Unth'or, Level 11.5 Barbarian (posades) *Party Second-in-Command* *Mounted* *Encouraged* Power: 19 38 Health: 18/18 Gold: 40 Inventory: Pongcanis Club (WP: 8), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: +1Front Row; SP: +1Back Row), Potions (2), Grand Potion, Phoenix Essence, Horse, Fire Bomb, Skeleton Decoy William Harkenshire, Level 11 Ranger (volcanicpanik) *Hastened* Power: 16 Health: 15/16 Gold: 15 Inventory: Repeating Crossbow (WP: 5May not be upgraded; Fire Elemental; Hastened), Potion (3),Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse, Skeleton Decoy, Alexandre le Chevalier, Level 8 Knight (Capt.JohnPaul) Power: 9 Health: 17/17 Defense: 2 Gold: 15 Inventory: Sword (WP: 3), Buckler Shield (SP: 2), Potions (2), Fire Bombs (2) Luke, Level 15.5 Sage (controlled by K-nut) *Pacifist* Power: 20 Health: 30/30 Ether: 22/22 Gold: 0 Inventory: Healing Staff (WP: 5), Wooden Staff (WP: 1), Diamond (Light), Garnet (Earth), Bedroll Count Lewis Knyghton, Level 10.5 Engineer (controlled by Flipz) Power: 13 Health: 18/18 Gold: 0 Inventory: Spatha (WP: 3), Standard-Issue Halberd (WP:1) Arthur Justus Regulus VII, Level 8 Mage (Flipz) Power: 13 Health: 12/12 Ether: 12/12 Gold: 5 Inventory: Staff of the Elven Warlock (WP: 5; Wood Elemental), Serpentine Staff (WP: 3), Bedroll, Opal (Ice), Emerald (Wood), Telescope, Potions (2) Reconstructed Elven Onager Operated by Arthur Justus Regulus VII Level: 5 Health: 12/12 Ammunition: Stones, 2 Nets Helm Delvergrow, Level 3 Barbarian (played by Sloop) Power: 6 Health: 10/10 Gold: 10 Inventory: Snake-style Blade (WP:3), Potion, Mead Mini Merlin Trebuchet Operated by Helm Delvergrow Level: 20 Health: 20/20 Ammunition: Stones Note: Because it uses a sling, the Mini Merlin Trebuchet may not fire multiple projectiles. Arasmyth RuGard, Level 10.5 Mage (Kadabra) Power: 14 Health: 10/14 Ether: 12/14 Defense: 1 Gold: 8 Inventory: Sapphire Staff (WP: 4; Wind Elemental), Robe of Magi (SP: 1), Scroll of Sealing, Sapphire (Wind), Topaz (Lightning), Potions (3), Smoke Bomb, Water Bomb, Skeleton Decoy Hiyaaaaaa Hwacha Operated by Arasmyth Level: 5 Health: 15/15 Ammunition: Explosive Arrows (1 Turns-worth) - The Hiyaaaaaa Hwacha will target every enemy in front of a selected wall. (example statement of action: "Hiyaaaaaa Hwacha targets enemies in front of the East Wall") Explosive arrows have a 50% chance per target of exploding violently and imparting a Burning effect, causing the target to lose 2 Health per Round until the fire is extinguished. Note: The Hiyaaaaaa Hwacha must take a Turn after each attack to reload - this need can be eliminated by assigning a second Operator to the weapon. Isabella del Toboso, Level 5 Rogue (Dharkan) Power: 6 Health: 11/11 Gold: 25 Inventory: Standard-Issue Crossbow (WP: 1), Golden Dagger (WP: 3), Standard-Issue Sword (WP: 1), Venom, Potions (2), Bedroll, Fire Bombs (2) Slice N Dice Blockade Operated by Alexandre le Chevalier Level: 4/15 Health: 15/15 Ammunition: Makeshift Swords Note: The Slice N Dice Blockade starts at Level 1, and gains 1 Level for every Turn a hero operates it, with a maximum possible Level of 15. If possible, the Blockade loses a Level for every Turn no one operates it. The Slice N Dice Blockade cannot move, and can only melee attack. Polybolos *Rapid-fire* Operated by Alexandre le Chevalier Level: 10 Health: 15/15 Ammunition: Arrows Note: The polybolos will shoot twice at a target each Round. Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, move, heal, or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone have acted.
Fred Daniel Yam Posted April 6, 2012 Posted April 6, 2012 "Damnation! Isabella! Take Saboteur A! I shoot Saboteur B and then Elite C"
Flipz Posted April 6, 2012 Posted April 6, 2012 "Alright, that's it!" Focusing the power of his Opal through the Staff of the Elven Warlock, Arthur blasts Lord Davril with Ice Magic from the Back Row. "Next Round, I'm retreating up the vine to the Northwest Tower." "I'll Attack Davril with my Spatha again from the Front Row. I suggest we all take this last opportunity to take him out while he's still Bound."
Brickdoctor Posted April 6, 2012 Author Posted April 6, 2012 QM Note: The Hwacha still has one more shot left. Being the awesome, considerate, compassionate, kind, and generous QM that I am, I don't count Damages and Special Damages against the ammo total.
Sloop Posted April 6, 2012 Posted April 6, 2012 Helm grunted happily as the onager was crushed. He loaded another stone and fired at the last remaining Onager.
Flipz Posted April 6, 2012 Posted April 6, 2012 QM Note: The Hwacha still has one more shot left. Being the awesome, considerate, compassionate, kind, and generous QM that I am, I don't count Damages and Special Damages against the ammo total. OOC: I know, but the Onager isn't really doing me any good, and Davrill's gonna be un-Bound next Round, but he'll be focused on me. At this point, it'd make more sense to just abandon the Onager and attack by ourselves. Actually... "Arasmyth, switch with me. I'll let the last round of Hwacha ammo off, you use your spells and weapons, no sense in having a weaker Mage casting spells and a stronger one tied up with a siege weapon."
Dharkan Posted April 6, 2012 Posted April 6, 2012 I will repeat my action, another shot on Elven Saboteur A with crossbow.
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