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THIS IS THE TEST SITE OF EUROBRICKS!

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Posted

OOC: Doc, why does the battle thing says I have a Critical Hit, Miss, and a shield? :wacko:

QM Note:

One roll for the Slice N Dice and one roll for each of the Polybolos' two shots.

Posted

The hastened effect starts getting to Althior as he screams, "Same battle order!" He then fires a Darkness spell at Davril from the back row and a Lightning Spell at Onager D from the back row. Luke fires a Light Spell at Elite E from the back row.

Posted

QM Note:

I apologize for the wait. I've been all over all day, and as I was about to return home, I found out that there was a fire at the house of someone I know, so I went to help clean up and get food and the like, and I'm just getting back to my computer now. I'll try to get the next Round up ASAP.

Posted

QM Note:

I apologize for the wait. I've been all over all day, and as I was about to return home, I found out that there was a fire at the house of someone I know, so I went to help clean up and get food and the like, and I'm just getting back to my computer now. I'll try to get the next Round up ASAP.

Xander continues his movement towards the Elven Saboteurs.

Posted

QM Note:

Sorry, posades, I forgot to move Xander on the minimap. You're actually in position to attack this turn, so I have you attacking Saboteur B. Hope that's okay with you.

HinckwellIcon.pngHinckwellIcon.pngHinckwellIcon.pngHinckwellIcon.pngHinckwellIcon.png

Results of Round Twenty Seven of the Battle for Bric'Bay Fort:

>Althior Emorith vs. Lord Davril - Miss, Damage

>Althior Emorith vs. Elven Onager D - Damage, Damage

Xander Unth'or vs. Elven Saboteur B - Hit

William Harkenshire vs. Elven Saboteur B - Triple Shot

William Harkenshire vs. Elven Elite C - Critical Hit

>Arasmyth RuGard vs. Lord Davril - Special Damage

>Luke vs. Elven Elite E - Magical Vortex

>Alexandre le Chevalier (Polybolos and Slice N Dice) vs. Lord Davril - Miss, Miss, Miss

Count Lewis Knyghton vs. Lord Davril - Critical Hit

>Arthur Justus Regulus VII (Hiyaaaaaa Hwacha) vs. Elves to the south - Critical Hit

>Isabella del Toboso vs. Elven Saboteur A Lord Davril - Critical Hit

>Helm Delvergrow (Mini Merlin Trebuchet) vs. Elven Onager D - Special Damage

Althior, the stresses of battle are taking their toll on you as you Miss Lord Davril and then cannot get off a shot before Onager D fires into the East Wall again. Xander, charging up the stairs, you swing your club in an uppercut that slams Saboteur B into the wall at 40 Damage, where you see him slump down as he hits the floor and ceases to move. William, you begin to crank out three shots, but seeing Saboteur B fall, you fire all three into Saboteur A's chest in a salvo that deals 48 Fire Elemental Damage and instantly kills him. Whirling around, you fire a fourth shot that surprises Elite C and hits him at 21 Fire Elemental Damage; you knock him off his feet, but watch him rise gingerly, barely clinging to life. Arasmyth, Lord Davril ignores you and attempts to attack Arthur, but being Bound, he is unable to. Luke, you conjure a Magical Vortex that is too weak in your Pacifist state to deal any Damage to Elite E, but restores the party to full Health. Alexander, somehow, Lord Davril dodges all your attacks in a particularly fluid and elegant elven manner, but, Count Lewis, you sneak up behind the elf and stab him for 11 Damage. Arthur, you fire the last of the Hwacha's shots, dealing 5 Damage to the three elites - killing one - but failing to Burn any of them. Isabella, seeing both Saboteurs fall, you turn to Lord Davril and score a hit he clearly didn't see coming that deals 2 Damage. Helm you attempt to crush Onager D, but, again, that team is faster, and continues to pummel the East Wall.

ava-pikeman.png

"Sirs, the East Wall has fallen! Team C has now proceeded into the courtyard, while Team B will exit the river after the next Round. Lord Davril continues to focus on Master Arthur for the next 2 Rounds. Lord Leorry is no longer invisible, and has reappeared atop the North-West Tower!"

BricBayFort-Battle5Round5.jpg

The battle continues...

Enemies to the West:

ava-LordDavril.png

Lord Davril
*Focusing on Arthur Justus Regulus VII*

Type: Humanoid

Level: 10

Health: 42/250

Defense: 5

Special I:
Focused Assault
- For the next 5 Rounds, whenever Lord Davril is supposed to deal Damage, he will deal it only to the target.

Special II:
Focused Damage
- Lord Davril does normal Damage to the target he is focused on. Used only if Lord Davril is already focused on a hero.

Drops: Sword of the Elven Blademaster, 100 Gold

Enemies to the South:

ava-elvenelite.png

Elven Elite D

Type: Humanoid

Level: 8

Health: 28/40

Defense: 5

Special:
Take Cover
- The Elven Elite crouches behind his shield. During the next Round, he will take no Damage.

Drops: nothing

ava-elvenelite.png

Elven Elite E

Type: Humanoid

Level: 8

Health: 28/40

Defense: 5

Special:
Take Cover
- The Elven Elite crouches behind his shield. During the next Round, he will take no Damage.

Drops: nothing

Enemies In the River:

ava-elfscout.png

Elven Scout B

Type: Humanoid

Level: 3

Health: 7/20

Special:
Spotter
- The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round.

Drops: nothing

ava-elfarcher.png

Elven Archer B

Type: Humanoid

Level: 4

Health: 20/25

Special:
Grappling Hooks
- The Elven Archer uses his bow to shoot ropes over the wall or tower being attacked, enabling his allies to scale the wall.

Drops: nothing

ava-elvenengineer.png

Elven Engineer B

Type: Humanoid

Level: 1

Health: 30/35

Special:
Repair
- The Elven Engineer restores 5 Health to the siege engine with the lowest Health.

Drops: 20 Gold

Enemies Inside the Fort:

ava-elfscout.png

Elven Scout C

Type: Humanoid

Level: 3

Health: 20/20

Special:
Spotter
- The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round.

Drops: nothing

ava-elfarcher.png

Elven Archer C

Type: Humanoid

Level: 4

Health: 25/25

Special:
Grappling Hooks
- The Elven Archer uses his bow to shoot ropes over the wall or tower being attacked, enabling his allies to scale the wall.

Drops: nothing

ava-elvenengineer.png

Elven Engineer C

Type: Humanoid

Level: 1

Health: 35/35

Special:
Repair
- The Elven Engineer restores 5 Health to the siege engine with the lowest Health.

Drops: 20 Gold

Enemies to the East:

ava-elfscout.png

Elven Scout D

Type: Humanoid

Level: 3

Health: 20/20

Special:
Spotter
- The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round.

Drops: nothing

ava-elfarcher.png

Elven Archer D

Type: Humanoid

Level: 4

Health: 25/25

Special:
Grappling Hooks
- The Elven Archer uses his bow to shoot ropes over the wall or tower being attacked, enabling his allies to scale the wall.

Drops: nothing

ava-elvenengineer.png

Elven Engineer D

Type: Humanoid

Level: 1

Health: 35/35

Special:
Repair
- The Elven Engineer restores 5 Health to the siege engine with the lowest Health.

Drops: 20 Gold

ava-elvenonager.jpg

Elven Onager D

Type: Mechanical

Level: 3

Health: 20/20

Special:
Diseased Shot
- The Elven Onager fires a dead animal, causing the Poisoned effect to any heroes on the fortification targeted.

Drops: Venom

Enemies to the North:

ava-LordLeorry.png

Lord Leorry

Type: Humanoid

Level: 15

Health: 75/150

Defense: 1

Passive Special:
Infiltrate
- Lord Leorry can move through locked doors in towers.

Special:
Invisibility
- Lord Leorry cloaks himself with elven magic and disappears from the mini-map for 2 Rounds, during which he can move unseen and untargeted by heroes, but may not deal Free Hits.

Drops: Cloak of the Invisible Elf, 100 Gold

Party:

althiorfinnegan2.jpg

Althior Emorith
, Level 17 Mage (K-nut) *Party Leader*
*Mounted*
*Hastened*
*Encouraged*
*Lucky*

Power:
22
44

Health: 21/21

Ether: 19/21

Defense: 3

Gold: 10

Inventory: Dragoro (WP:5), Robe of the Elven Warlock (SP: 3), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Opal (Ice), Aquamarine (Water), Emerald (Wood), Diamond (Light), Potions (2), Shovel, Bedroll, Remedy, Horse, Fire Bomb, Skeleton Decoys (2)

heroica_2.jpg

Xander Unth'or
, Level 11.5 Barbarian (posades) *Party Second-in-Command*
*Encouraged*

Power:
19
38

Health: 18/18

Gold: 40

Inventory: Pongcanis Club (WP: 8), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: +1
Front Row
; SP: +1
Back Row
), Potions (2), Grand Potion, Phoenix Essence, Horse, Fire Bomb, Skeleton Decoy

archer_pose.jpg

William Harkenshire
, Level 11 Ranger (volcanicpanik)
*Hastened*

Power: 16

Health: 16/16

Gold: 15

Inventory: Repeating Crossbow (WP: 5
May not be upgraded
;
Fire Elemental
;
Hastened
), Potion (3),Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse, Skeleton Decoy,

avatar.jpg

Alexandre le Chevalier
, Level 8 Knight (Capt.JohnPaul)

Power: 9

Health: 17/17

Defense: 2

Gold: 15

Inventory: Sword (WP: 3), Buckler Shield (SP: 2), Potions (2), Fire Bombs (2)

ava-luke.png

Luke
, Level 15.5 Sage (controlled by K-nut)
*Pacifist*

Power: 20

Health: 30/30

Ether: 22/22

Gold: 0

Inventory: Healing Staff (WP: 5), Wooden Staff (WP: 1), Diamond (Light), Garnet (Earth), Bedroll

ava-countlewisknyghton.png

Count Lewis Knyghton
, Level 10.5 Engineer (controlled by Flipz)

Power: 13

Health: 18/18

Gold: 0

Inventory: Spatha (WP: 3), Standard-Issue Halberd (WP:1)

ava-arthur.jpg

Arthur Justus Regulus VII
, Level 8 Mage (Flipz)

Power: 13

Health: 12/12

Ether: 12/12

Gold: 5

Inventory: Staff of the Elven Warlock (WP: 5;
Wood Elemental
), Serpentine Staff (WP: 3), Bedroll, Opal (Ice), Emerald (Wood), Telescope, Potions (2)

ava-elvenonager.jpg

Reconstructed Elven Onager

Requires one operator

Level: 5

Health: 12/12

Ammunition: Stones, 2 Nets

ava-helm.jpg

Helm Delvergrow
, Level 3 Barbarian (played by Sloop)

Power: 6

Health: 10/10

Gold: 10

Inventory: Snake-style Blade (WP:3), Potion, Mead

ava-merlintrebuchet.jpg

Mini Merlin Trebuchet

Operated by Helm Delvergrow

Level: 20

Health: 20/20

Ammunition: Stones

Note: Because it uses a sling, the Mini Merlin Trebuchet may not fire multiple projectiles.

ava-arasmyth.jpg

Arasmyth RuGard
, Level 10.5 Mage (Kadabra)

Power: 14

Health: 14/14

Ether: 12/14

Defense: 1

Gold: 8

Inventory: Sapphire Staff (WP: 4;
Wind Elemental
), Robe of Magi (SP: 1), Scroll of Sealing, Sapphire (Wind), Topaz (Lightning), Potions (3), Smoke Bomb, Water Bomb, Skeleton Decoy

6798114123_158dea1928_t.jpg

Hiyaaaaaa Hwacha

Operated by Arthur Justus Regulus Vii

Level: 5

Health: 15/15

Ammunition: Explosive Arrows (0 Turns-worth) -
The Hiyaaaaaa Hwacha will target every enemy in front of a selected wall. (example statement of action: "Hiyaaaaaa Hwacha targets enemies in front of the East Wall") Explosive arrows have a 50% chance per target of exploding violently and imparting a
Burning
effect, causing the target to lose 2 Health per Round until the fire is extinguished.

Note: The Hiyaaaaaa Hwacha must take a Turn after each attack to reload - this need can be eliminated by assigning a second Operator to the weapon.

avatarrogue.png

Isabella del Toboso
, Level 5 Rogue (Dharkan)

Power: 6

Health: 11/11

Gold: 25

Inventory: Standard-Issue Crossbow (WP: 1),
Golden Dagger (WP: 3)
, Standard-Issue Sword (WP: 1), Venom, Potions (2), Bedroll, Fire Bombs (2)

ava-slicendice.png

Slice N Dice Blockade

Operated by Alexandre le Chevalier

Level: 4/15

Health: 15/15

Ammunition: Makeshift Swords

Note: The Slice N Dice Blockade starts at Level 1, and gains 1 Level for every Turn a hero operates it, with a maximum possible Level of 15. If possible, the Blockade loses a Level for every Turn no one operates it. The Slice N Dice Blockade cannot move, and can only melee attack.

ava-polybolos-1.jpg

Polybolos
*Rapid-fire*

Operated by Alexandre le Chevalier

Level: 10

Health: 15/15

Ammunition: Arrows

Note: The polybolos will shoot twice at a target each Round.

HinckwellIcon.pngHinckwellIcon.pngHinckwellIcon.pngHinckwellIcon.pngHinckwellIcon.png

Party Leader, choose the order of action.

All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, move, heal, or cast a magic spell, or if you want to use an item instead of attacking.

Any enemy not targeted will get a Free Hit on the party after everyone have acted.

HinckwellIcon.pngHinckwellIcon.pngHinckwellIcon.pngHinckwellIcon.pngHinckwellIcon.png

QM Note:

Just wanted to let you know that I didn't specifically select whom Lord Leorry appeared next to; his predetermined behavior was to head for the nearest hero..

Posted

"Xander, get up to Leorry!" Althior is real pissed that he got a bad cup of Nostrum (:innocent:) and he fires a Darkness Spell at Lord Davril (hopefully hitting him this round) and Elite D with Darkness, both from the Back Row. Luke takes Engineer C from the Back Row with Light.

Posted

3 misses??? That has a 0.462962963 percent chance of happening! :wacko: grumble grumble... QM tortures players...

Should I go and reinforce the East and retreat. If not I attack Lord Davril again.

Posted (edited)

Hearing the trapdoor open behind him Helm whirls around in time to see an elf climbing up. Drawing his sword he yells at the crossbowmen to fire at the elf and then throws himself down to not obstruct their shot. Then rising to his knees he aims a rough chop at the elf's feet.

Edited by Sloop
Posted

Arthur Retreats up the vine to the North-West Tower, leaving the siege weapons to the others.

Count Knyghton follows Arthur.

Posted

Althior watches from a distance as Arthur and Lewis retreat into the fortress. "Cowards," he thought to himself. He would need to teach Arthur ways to become a real man and not to run away from danger. Did he run away when he came across Porthiar? No. Or how about the Orc and centaur? Never. Did it even cross his mind to retreat? Not in a thousand years. His philosophy, if you come to Heroica, you never run from a fight.

Posted

Yes targeting Saboteur B was fine, I was wondering that myself but I thought it best not to question the voice in the sky. :tongue:

Xander quickly swung around and began his ascent up the staircase to the third floor of the tower, skipping steps in leaps and bounds to help his allies vanquish Lord Leorry.

Posted

QM Note:

This is an hour early, but I've got time right now, and I know we're all anxious to get back to the Hall, so...

HinckwellIcon.pngHinckwellIcon.pngHinckwellIcon.pngHinckwellIcon.pngHinckwellIcon.png

Results of Round Twenty Eight of the Battle for Bric'Bay Fort:

>Althior Emorith vs. Lord Davril - Special Damage, Miss

>Althior Emorith vs. Elven Elite D - Special Damage, Magic Burst

Xander Unth'or vs. Lord Leorry - Miss

William Harkenshire vs. Lord Leorry - Damage

William Harkenshire vs. Elven Archer B - Miss

>Arasmyth RuGard vs. Lord Davril - Hit

>Luke vs. Elven Engineer C - Hit

>Alexandre le Chevalier (Polybolos and Slice N Dice) vs. Lord Davril - Miss, Hit, Hit

Count Lewis Knyghton moves to the North-West Tower.

Arthur Justus Regulus VII moves to the North-West Tower.

>Isabella del Toboso vs. Lord Davril - Miss

Helm Delvergrow vs. Lord Leorry - Hit

Elven Onager D - Free Hit against the Gatehouse.

Althior, Lord Davril is dodging your shots so easily now that you could swear he was laughing at you. Annoyed, you turn to the south and unleash a Magic Burst that deals 88 Ice Elemental Damage and kills both remaining elites. Xander, you attempt to attack while climbing stairs, but the nimble elven lord dodges easily. William, you miss Lord Leorry, who is too far away to attack you, and then Miss Archer B. Arasmyth, you take more careful aim and Hit Lord Davril for 9 Wind Elemental Damage. Luke, you scratch Engineer C with a small spell that does 1 Damage. Alexandre, your first shot Misses, but your second Hits and drives Lord Davril into the blades of the Slice N Dice for 6 Damage in total. Count Lewis and Arthur, you retreat to the North West Tower. Isabella, you Miss Lord Davril. Helm, swinging around and drawing your sword in one fluid motion, you slice into Lord Leorry for 5 Damage.

ava-pikeman.png

"Sirs, Team C has now proceeded into the North-West Tower, while Team B has entered the fort. Lord Davril continues to focus on Master Arthur for the next Round."

BricBayFort-Battle5Round6.jpg

The battle continues...

Enemies to the West:

ava-LordDavril.png

Lord Davril
*Focusing on Arthur Justus Regulus VII*

Type: Humanoid

Level: 10

Health: 27/250

Defense: 5

Special I:
Focused Assault
- For the next 5 Rounds, whenever Lord Davril is supposed to deal Damage, he will deal it only to the target.

Special II:
Focused Damage
- Lord Davril does normal Damage to the target he is focused on. Used only if Lord Davril is already focused on a hero.

Drops: Sword of the Elven Blademaster, 100 Gold

Enemies In the River:

ava-elfscout.png

Elven Scout B

Type: Humanoid

Level: 3

Health: 7/20

Special:
Spotter
- The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round.

Drops: nothing

ava-elfarcher.png

Elven Archer B

Type: Humanoid

Level: 4

Health: 20/25

Special:
Grappling Hooks
- The Elven Archer uses his bow to shoot ropes over the wall or tower being attacked, enabling his allies to scale the wall.

Drops: nothing

ava-elvenengineer.png

Elven Engineer B

Type: Humanoid

Level: 1

Health: 30/35

Special:
Repair
- The Elven Engineer restores 5 Health to the siege engine with the lowest Health.

Drops: 20 Gold

Enemies Inside the Fort:

ava-elfscout.png

Elven Scout C

Type: Humanoid

Level: 3

Health: 20/20

Special:
Spotter
- The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round.

Drops: nothing

ava-elfarcher.png

Elven Archer C

Type: Humanoid

Level: 4

Health: 25/25

Special:
Grappling Hooks
- The Elven Archer uses his bow to shoot ropes over the wall or tower being attacked, enabling his allies to scale the wall.

Drops: nothing

ava-elvenengineer.png

Elven Engineer C

Type: Humanoid

Level: 1

Health: 34/35

Special:
Repair
- The Elven Engineer restores 5 Health to the siege engine with the lowest Health.

Drops: 20 Gold

Enemies to the East:

ava-elfscout.png

Elven Scout D

Type: Humanoid

Level: 3

Health: 20/20

Special:
Spotter
- The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round.

Drops: nothing

ava-elfarcher.png

Elven Archer D

Type: Humanoid

Level: 4

Health: 25/25

Special:
Grappling Hooks
- The Elven Archer uses his bow to shoot ropes over the wall or tower being attacked, enabling his allies to scale the wall.

Drops: nothing

ava-elvenengineer.png

Elven Engineer D

Type: Humanoid

Level: 1

Health: 35/35

Special:
Repair
- The Elven Engineer restores 5 Health to the siege engine with the lowest Health.

Drops: 20 Gold

ava-elvenonager.jpg

Elven Onager D

Type: Mechanical

Level: 3

Health: 20/20

Special:
Diseased Shot
- The Elven Onager fires a dead animal, causing the Poisoned effect to any heroes on the fortification targeted.

Drops: Venom

Enemies to the North:

ava-LordLeorry.png

Lord Leorry

Type: Humanoid

Level: 15

Health: 70/150

Defense: 1

Passive Special:
Infiltrate
- Lord Leorry can move through locked doors in towers.

Special:
Invisibility
- Lord Leorry cloaks himself with elven magic and disappears from the mini-map for 2 Rounds, during which he can move unseen and untargeted by heroes, but may not deal Free Hits.

Drops: Cloak of the Invisible Elf, 100 Gold

Party:

althiorfinnegan2.jpg

Althior Emorith
, Level 17 Mage (K-nut) *Party Leader*
*Mounted*
*Hastened*
*Encouraged*
*Lucky*

Power:
22
44

Health: 21/21

Ether: 19/21

Defense: 3

Gold: 10

Inventory: Dragoro (WP:5), Robe of the Elven Warlock (SP: 3), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Opal (Ice), Aquamarine (Water), Emerald (Wood), Diamond (Light), Potions (2), Shovel, Bedroll, Remedy, Horse, Fire Bomb, Skeleton Decoys (2)

heroica_2.jpg

Xander Unth'or
, Level 11.5 Barbarian (posades) *Party Second-in-Command*
*Encouraged*

Power:
19
38

Health: 18/18

Gold: 40

Inventory: Pongcanis Club (WP: 8), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: +1
Front Row
; SP: +1
Back Row
), Potions (2), Grand Potion, Phoenix Essence, Horse, Fire Bomb, Skeleton Decoy

archer_pose.jpg

William Harkenshire
, Level 11 Ranger (volcanicpanik)
*Hastened*

Power: 16

Health: 16/16

Gold: 15

Inventory: Repeating Crossbow (WP: 5
May not be upgraded
;
Fire Elemental
;
Hastened
), Potion (3),Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse, Skeleton Decoy,

avatar.jpg

Alexandre le Chevalier
, Level 8 Knight (Capt.JohnPaul)

Power: 9

Health: 17/17

Defense: 2

Gold: 15

Inventory: Sword (WP: 3), Buckler Shield (SP: 2), Potions (2), Fire Bombs (2)

ava-luke.png

Luke
, Level 15.5 Sage (controlled by K-nut)
*Pacifist*

Power: 20

Health: 30/30

Ether: 22/22

Gold: 0

Inventory: Healing Staff (WP: 5), Wooden Staff (WP: 1), Diamond (Light), Garnet (Earth), Bedroll

ava-countlewisknyghton.png

Count Lewis Knyghton
, Level 10.5 Engineer (controlled by Flipz)

Power: 13

Health: 18/18

Gold: 0

Inventory: Spatha (WP: 3), Standard-Issue Halberd (WP:1)

ava-arthur.jpg

Arthur Justus Regulus VII
, Level 8 Mage (Flipz)

Power: 13

Health: 12/12

Ether: 12/12

Gold: 5

Inventory: Staff of the Elven Warlock (WP: 5;
Wood Elemental
), Serpentine Staff (WP: 3), Bedroll, Opal (Ice), Emerald (Wood), Telescope, Potions (2)

ava-elvenonager.jpg

Reconstructed Elven Onager

Requires one operator

Level: 5

Health: 12/12

Ammunition: Stones, 2 Nets

ava-helm.jpg

Helm Delvergrow
, Level 3 Barbarian (played by Sloop)

Power: 6

Health: 10/10

Gold: 10

Inventory: Snake-style Blade (WP:3), Potion, Mead

ava-merlintrebuchet.jpg

Mini Merlin Trebuchet

Operated by Helm Delvergrow

Level: 20

Health: 20/20

Ammunition: Stones

Note: Because it uses a sling, the Mini Merlin Trebuchet may not fire multiple projectiles.

ava-arasmyth.jpg

Arasmyth RuGard
, Level 10.5 Mage (Kadabra)

Power: 14

Health: 14/14

Ether: 12/14

Defense: 1

Gold: 8

Inventory: Sapphire Staff (WP: 4;
Wind Elemental
), Robe of Magi (SP: 1), Scroll of Sealing, Sapphire (Wind), Topaz (Lightning), Potions (3), Smoke Bomb, Water Bomb, Skeleton Decoy

6798114123_158dea1928_t.jpg

Hiyaaaaaa Hwacha

Operated by Arthur Justus Regulus Vii

Level: 5

Health: 15/15

Ammunition: Explosive Arrows (0 Turns-worth) -
The Hiyaaaaaa Hwacha will target every enemy in front of a selected wall. (example statement of action: "Hiyaaaaaa Hwacha targets enemies in front of the East Wall") Explosive arrows have a 50% chance per target of exploding violently and imparting a
Burning
effect, causing the target to lose 2 Health per Round until the fire is extinguished.

Note: The Hiyaaaaaa Hwacha must take a Turn after each attack to reload - this need can be eliminated by assigning a second Operator to the weapon.

avatarrogue.png

Isabella del Toboso
, Level 5 Rogue (Dharkan)

Power: 6

Health: 11/11

Gold: 25

Inventory: Standard-Issue Crossbow (WP: 1),
Golden Dagger (WP: 3)
, Standard-Issue Sword (WP: 1), Venom, Potions (2), Bedroll, Fire Bombs (2)

ava-slicendice.png

Slice N Dice Blockade

Operated by Alexandre le Chevalier

Level: 6/15

Health: 15/15

Ammunition: Makeshift Swords

Note: The Slice N Dice Blockade starts at Level 1, and gains 1 Level for every Turn a hero operates it, with a maximum possible Level of 15. If possible, the Blockade loses a Level for every Turn no one operates it. The Slice N Dice Blockade cannot move, and can only melee attack.

ava-polybolos-1.jpg

Polybolos
*Rapid-fire*

Operated by Alexandre le Chevalier

Level: 10

Health: 15/15

Ammunition: Arrows

Note: The polybolos will shoot twice at a target each Round.

HinckwellIcon.pngHinckwellIcon.pngHinckwellIcon.pngHinckwellIcon.pngHinckwellIcon.png

Party Leader, choose the order of action.

All of you, choose your targets and the Row you want to fight in. Also mention if you want to try to flee, move, heal, cast a magic spell, or use an item instead of attacking.

Any enemy not targeted will get a Free Hit on the party after everyone has acted.

Posted

OOC: Can Lord Davril damage Arthur if he's on the ground down there and Arthur's on top of the Northwest Tower? If not...

"All right, let's try to take out Lord Davril!" Arthur decides to try out a different gem for once, and casts a Wood spell at Lord Davril from the back row."

"Aye, lad! Unless the Mini Merlin is damaged this Round, I'll cover ya an' Master Delvergrow by attackin' Lord Leorry from tha Back Row."

Posted

"Finally, I hit something!" :grin: "Alright, Leorry, Darkness, Back Row, and then Davril, Darkness, Back Row. Same Battle Order!"

"I'll take Onager D from the back row with Light. I don't feel like falling to my death!" :laugh:

Posted

Yanking his blade free Helm stepped back and then sprung forward, hammering his blade at Leorry's head, toe to toe with him in the front row.

Posted

I'm going to be gone all day tomorrow. I'll let posades control Althior and Capt. John Paul can take Luke since he's been fairly active. :classic:

Posted

Results of Round Twenty Nine of the Battle for Bric'Bay Fort:

>Althior Emorith vs. Lord Leorry - Damage, Damage

>Althior Emorith vs. Lord Davril - Critical Hit, Critical Hit

Xander Unth'or vs. Lord Leorry - Frenzy

William Harkenshire vs. Elven Archer B - Critical Hit

William Harkenshire vs. Lord Leorry - Hit

>Arasmyth RuGard vs. Lord Davril Elven Onager D - Critical Hit

>Luke vs. Elven Onager D - Critical Hit

>Alexandre le Chevalier (Polybolos and Slice N Dice) vs. Lord Davril Elven Engineer D - Hit, Shield, Shield

>Count Lewis Knyghton vs. Lord Leorry - Damage does nothing.

>Arthur Justus Regulus VII vs. Lord Davril Lord Leorry - Critical Hit

>Isabella del Toboso vs. Lord Leorry Elven Scout B - Critical Hit

Helm Delvergrow vs. Lord Leorry - Critical Hit does nothing.

Althior, your first shot at Lord Leorry is one that you attempt to curve around the edge of the wall and over the tower, and you miss. Turning to an easier target, you blast Lord Davril with a spell that causes 171 Darkness Elemental Damage and drops the elven leader. Xander, you go into a Frenzy and rain down blows on Lord Leorry, causing 33 Damage. William, you fire an arrow straight into Archer B's head, instantly killing him at 21 Fire Elemental Damage. Re-aiming, you fire another arrow that does 15 Damage skimming the shoulder of Lord Leorry. Arasmyth, the closest enemy you can find which poses a danger to the party is Onager D, and you deal 18 Wind Elemental Damage, before, Luke, you claim the kill with 2 Light Elemental Damage. Alexandre, with Lord Davril dead, you look around quickly and find that you just barely have a clear line of sight to Engineer D, and you fire two shots from the Polybolos, doing 20 Damage. Arthur, you have had enough, and you fire a spell into Lord Leorry's back that is just powerful enough at 18 Wood Elemental Damage to push him off the tower and to his death. Isabella, seeing the elves enter the fort, you fire on Scout B and cause 7 Damage, which happens to be just enough to kill him.

ava-pikeman.png

"Sirs, Team C has now proceeded to the second floor of the North-West Tower, while Engineer B has moved to the courtyard. Team D has entered the river, from which they will emerge in 2 Rounds. Victory is near!"

BricBayFort-Battle5Round7.jpg

The battle continues...

Enemies In the Courtyard:

ava-elvenengineer.png

Elven Engineer B

Type: Humanoid

Level: 1

Health: 30/35

Special:
Repair
- The Elven Engineer restores 5 Health to the siege engine with the lowest Health.

Drops: 20 Gold

Enemies Inside the North-West Tower:

ava-elfscout.png

Elven Scout C

Type: Humanoid

Level: 3

Health: 20/20

Special:
Spotter
- The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round.

Drops: nothing

ava-elfarcher.png

Elven Archer C

Type: Humanoid

Level: 4

Health: 25/25

Special:
Grappling Hooks
- The Elven Archer uses his bow to shoot ropes over the wall or tower being attacked, enabling his allies to scale the wall.

Drops: nothing

ava-elvenengineer.png

Elven Engineer C

Type: Humanoid

Level: 1

Health: 34/35

Special:
Repair
- The Elven Engineer restores 5 Health to the siege engine with the lowest Health.

Drops: 20 Gold

Enemies in the River:

ava-elfscout.png

Elven Scout D

Type: Humanoid

Level: 3

Health: 20/20

Special:
Spotter
- The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round.

Drops: nothing

ava-elfarcher.png

Elven Archer D

Type: Humanoid

Level: 4

Health: 25/25

Special:
Grappling Hooks
- The Elven Archer uses his bow to shoot ropes over the wall or tower being attacked, enabling his allies to scale the wall.

Drops: nothing

ava-elvenengineer.png

Elven Engineer D

Type: Humanoid

Level: 1

Health: 15/35

Special:
Repair
- The Elven Engineer restores 5 Health to the siege engine with the lowest Health.

Drops: 20 Gold

Party:

althiorfinnegan2.jpg

Althior Emorith
, Level 17 Mage (K-nut) *Party Leader*
*Mounted*
*Hastened*
*Encouraged*
*Lucky*

Power:
22
44

Health: 21/21

Ether: 18/21

Defense: 3

Gold: 10

Inventory: Dragoro (WP:5), Robe of the Elven Warlock (SP: 3), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Opal (Ice), Aquamarine (Water), Emerald (Wood), Diamond (Light), Potions (2), Shovel, Bedroll, Remedy, Horse, Fire Bomb, Skeleton Decoys (2)

heroica_2.jpg

Xander Unth'or
, Level 11.5 Barbarian (posades) *Party Second-in-Command*
*Encouraged*

Power:
19
38

Health: 18/18

Gold: 40

Inventory: Pongcanis Club (WP: 8), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: +1
Front Row
; SP: +1
Back Row
), Potions (2), Grand Potion, Phoenix Essence, Horse, Fire Bomb, Skeleton Decoy

archer_pose.jpg

William Harkenshire
, Level 11 Ranger (volcanicpanik)
*Hastened*

Power: 16

Health: 16/16

Gold: 15

Inventory: Repeating Crossbow (WP: 5
May not be upgraded
;
Fire Elemental
;
Hastened
), Potion (3),Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse, Skeleton Decoy,

avatar.jpg

Alexandre le Chevalier
, Level 8 Knight (Capt.JohnPaul)

Power: 9

Health: 17/17

Defense: 2

Gold: 15

Inventory: Sword (WP: 3), Buckler Shield (SP: 2), Potions (2), Fire Bombs (2)

ava-luke.png

Luke
, Level 15.5 Sage (controlled by K-nut)
*Pacifist*

Power: 20

Health: 30/30

Ether: 22/22

Gold: 0

Inventory: Healing Staff (WP: 5), Wooden Staff (WP: 1), Diamond (Light), Garnet (Earth), Bedroll

ava-countlewisknyghton.png

Count Lewis Knyghton
, Level 10.5 Engineer (controlled by Flipz)

Power: 13

Health: 18/18

Gold: 0

Inventory: Spatha (WP: 3), Standard-Issue Halberd (WP:1)

ava-arthur.jpg

Arthur Justus Regulus VII
, Level 8 Mage (Flipz)

Power: 13

Health: 12/12

Ether: 11/12

Gold: 5

Inventory: Staff of the Elven Warlock (WP: 5;
Wood Elemental
), Serpentine Staff (WP: 3), Bedroll, Opal (Ice), Emerald (Wood), Telescope, Potions (2)

ava-elvenonager.jpg

Reconstructed Elven Onager

Requires one operator

Level: 5

Health: 12/12

Ammunition: Stones, 2 Nets

ava-helm.jpg

Helm Delvergrow
, Level 3 Barbarian (played by Sloop)

Power: 6

Health: 10/10

Gold: 10

Inventory: Snake-style Blade (WP:3), Potion, Mead

ava-merlintrebuchet.jpg

Mini Merlin Trebuchet

Operated by Helm Delvergrow

Level: 20

Health: 20/20

Ammunition: Stones

Note: Because it uses a sling, the Mini Merlin Trebuchet may not fire multiple projectiles.

ava-arasmyth.jpg

Arasmyth RuGard
, Level 10.5 Mage (Kadabra)

Power: 14

Health: 14/14

Ether: 11/14

Defense: 1

Gold: 8

Inventory: Sapphire Staff (WP: 4;
Wind Elemental
), Robe of Magi (SP: 1), Scroll of Sealing, Sapphire (Wind), Topaz (Lightning), Potions (3), Smoke Bomb, Water Bomb, Skeleton Decoy

6798114123_158dea1928_t.jpg

Hiyaaaaaa Hwacha

Operated by Arthur Justus Regulus Vii

Level: 5

Health: 15/15

Ammunition: Explosive Arrows (0 Turns-worth) -
The Hiyaaaaaa Hwacha will target every enemy in front of a selected wall. (example statement of action: "Hiyaaaaaa Hwacha targets enemies in front of the East Wall") Explosive arrows have a 50% chance per target of exploding violently and imparting a
Burning
effect, causing the target to lose 2 Health per Round until the fire is extinguished.

Note: The Hiyaaaaaa Hwacha must take a Turn after each attack to reload - this need can be eliminated by assigning a second Operator to the weapon.

avatarrogue.png

Isabella del Toboso
, Level 5 Rogue (Dharkan)

Power: 6

Health: 11/11

Gold: 25

Inventory: Standard-Issue Crossbow (WP: 1),
Golden Dagger (WP: 3)
, Standard-Issue Sword (WP: 1), Venom, Potions (2), Bedroll, Fire Bombs (2)

ava-slicendice.png

Slice N Dice Blockade

Operated by Alexandre le Chevalier

Level: 6/15

Health: 15/15

Ammunition: Makeshift Swords

Note: The Slice N Dice Blockade starts at Level 1, and gains 1 Level for every Turn a hero operates it, with a maximum possible Level of 15. If possible, the Blockade loses a Level for every Turn no one operates it. The Slice N Dice Blockade cannot move, and can only melee attack.

ava-polybolos-1.jpg

Polybolos
*Rapid-fire*

Operated by Alexandre le Chevalier

Level: 10

Health: 15/15

Ammunition: Arrows

Note: The polybolos will shoot twice at a target each Round.

HinckwellIcon.pngHinckwellIcon.pngHinckwellIcon.pngHinckwellIcon.pngHinckwellIcon.png

Party Leader, choose the order of action.

All of you, choose your targets and the Row you want to fight in. Also mention if you want to try to flee, move, heal, cast a magic spell, or use an item instead of attacking.

Any enemy not targeted will get a Free Hit on the party after everyone has acted.

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