Capt.JohnPaul Posted April 6, 2012 Posted April 6, 2012 I repeat my action! OOC: Doc, why does the battle thing says I have a Critical Hit, Miss, and a shield?
Brickdoctor Posted April 6, 2012 Author Posted April 6, 2012 OOC: Doc, why does the battle thing says I have a Critical Hit, Miss, and a shield? QM Note:One roll for the Slice N Dice and one roll for each of the Polybolos' two shots.
K-Nut Posted April 6, 2012 Posted April 6, 2012 The hastened effect starts getting to Althior as he screams, "Same battle order!" He then fires a Darkness spell at Davril from the back row and a Lightning Spell at Onager D from the back row. Luke fires a Light Spell at Elite E from the back row.
Brickdoctor Posted April 7, 2012 Author Posted April 7, 2012 QM Note: I apologize for the wait. I've been all over all day, and as I was about to return home, I found out that there was a fire at the house of someone I know, so I went to help clean up and get food and the like, and I'm just getting back to my computer now. I'll try to get the next Round up ASAP.
posades Posted April 8, 2012 Posted April 8, 2012 QM Note: I apologize for the wait. I've been all over all day, and as I was about to return home, I found out that there was a fire at the house of someone I know, so I went to help clean up and get food and the like, and I'm just getting back to my computer now. I'll try to get the next Round up ASAP. Xander continues his movement towards the Elven Saboteurs.
Brickdoctor Posted April 8, 2012 Author Posted April 8, 2012 QM Note: Sorry, posades, I forgot to move Xander on the minimap. You're actually in position to attack this turn, so I have you attacking Saboteur B. Hope that's okay with you. Results of Round Twenty Seven of the Battle for Bric'Bay Fort: >Althior Emorith vs. Lord Davril - Miss, Damage >Althior Emorith vs. Elven Onager D - Damage, Damage Xander Unth'or vs. Elven Saboteur B - Hit William Harkenshire vs. Elven Saboteur B - Triple Shot William Harkenshire vs. Elven Elite C - Critical Hit >Arasmyth RuGard vs. Lord Davril - Special Damage >Luke vs. Elven Elite E - Magical Vortex >Alexandre le Chevalier (Polybolos and Slice N Dice) vs. Lord Davril - Miss, Miss, Miss Count Lewis Knyghton vs. Lord Davril - Critical Hit >Arthur Justus Regulus VII (Hiyaaaaaa Hwacha) vs. Elves to the south - Critical Hit >Isabella del Toboso vs. Elven Saboteur A Lord Davril - Critical Hit >Helm Delvergrow (Mini Merlin Trebuchet) vs. Elven Onager D - Special Damage Althior, the stresses of battle are taking their toll on you as you Miss Lord Davril and then cannot get off a shot before Onager D fires into the East Wall again. Xander, charging up the stairs, you swing your club in an uppercut that slams Saboteur B into the wall at 40 Damage, where you see him slump down as he hits the floor and ceases to move. William, you begin to crank out three shots, but seeing Saboteur B fall, you fire all three into Saboteur A's chest in a salvo that deals 48 Fire Elemental Damage and instantly kills him. Whirling around, you fire a fourth shot that surprises Elite C and hits him at 21 Fire Elemental Damage; you knock him off his feet, but watch him rise gingerly, barely clinging to life. Arasmyth, Lord Davril ignores you and attempts to attack Arthur, but being Bound, he is unable to. Luke, you conjure a Magical Vortex that is too weak in your Pacifist state to deal any Damage to Elite E, but restores the party to full Health. Alexander, somehow, Lord Davril dodges all your attacks in a particularly fluid and elegant elven manner, but, Count Lewis, you sneak up behind the elf and stab him for 11 Damage. Arthur, you fire the last of the Hwacha's shots, dealing 5 Damage to the three elites - killing one - but failing to Burn any of them. Isabella, seeing both Saboteurs fall, you turn to Lord Davril and score a hit he clearly didn't see coming that deals 2 Damage. Helm you attempt to crush Onager D, but, again, that team is faster, and continues to pummel the East Wall. "Sirs, the East Wall has fallen! Team C has now proceeded into the courtyard, while Team B will exit the river after the next Round. Lord Davril continues to focus on Master Arthur for the next 2 Rounds. Lord Leorry is no longer invisible, and has reappeared atop the North-West Tower!" The battle continues... Enemies to the West: Lord Davril *Focusing on Arthur Justus Regulus VII* Type: Humanoid Level: 10 Health: 42/250 Defense: 5 Special I: Focused Assault - For the next 5 Rounds, whenever Lord Davril is supposed to deal Damage, he will deal it only to the target. Special II: Focused Damage - Lord Davril does normal Damage to the target he is focused on. Used only if Lord Davril is already focused on a hero. Drops: Sword of the Elven Blademaster, 100 Gold Enemies to the South: Elven Elite D Type: Humanoid Level: 8 Health: 28/40 Defense: 5 Special: Take Cover - The Elven Elite crouches behind his shield. During the next Round, he will take no Damage. Drops: nothing Elven Elite E Type: Humanoid Level: 8 Health: 28/40 Defense: 5 Special: Take Cover - The Elven Elite crouches behind his shield. During the next Round, he will take no Damage. Drops: nothing Enemies In the River: Elven Scout B Type: Humanoid Level: 3 Health: 7/20 Special: Spotter - The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round. Drops: nothing Elven Archer B Type: Humanoid Level: 4 Health: 20/25 Special: Grappling Hooks - The Elven Archer uses his bow to shoot ropes over the wall or tower being attacked, enabling his allies to scale the wall. Drops: nothing Elven Engineer B Type: Humanoid Level: 1 Health: 30/35 Special: Repair - The Elven Engineer restores 5 Health to the siege engine with the lowest Health. Drops: 20 Gold Enemies Inside the Fort: Elven Scout C Type: Humanoid Level: 3 Health: 20/20 Special: Spotter - The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round. Drops: nothing Elven Archer C Type: Humanoid Level: 4 Health: 25/25 Special: Grappling Hooks - The Elven Archer uses his bow to shoot ropes over the wall or tower being attacked, enabling his allies to scale the wall. Drops: nothing Elven Engineer C Type: Humanoid Level: 1 Health: 35/35 Special: Repair - The Elven Engineer restores 5 Health to the siege engine with the lowest Health. Drops: 20 Gold Enemies to the East: Elven Scout D Type: Humanoid Level: 3 Health: 20/20 Special: Spotter - The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round. Drops: nothing Elven Archer D Type: Humanoid Level: 4 Health: 25/25 Special: Grappling Hooks - The Elven Archer uses his bow to shoot ropes over the wall or tower being attacked, enabling his allies to scale the wall. Drops: nothing Elven Engineer D Type: Humanoid Level: 1 Health: 35/35 Special: Repair - The Elven Engineer restores 5 Health to the siege engine with the lowest Health. Drops: 20 Gold Elven Onager D Type: Mechanical Level: 3 Health: 20/20 Special: Diseased Shot - The Elven Onager fires a dead animal, causing the Poisoned effect to any heroes on the fortification targeted. Drops: Venom Enemies to the North: Lord Leorry Type: Humanoid Level: 15 Health: 75/150 Defense: 1 Passive Special: Infiltrate - Lord Leorry can move through locked doors in towers. Special: Invisibility - Lord Leorry cloaks himself with elven magic and disappears from the mini-map for 2 Rounds, during which he can move unseen and untargeted by heroes, but may not deal Free Hits. Drops: Cloak of the Invisible Elf, 100 Gold Party: Althior Emorith, Level 17 Mage (K-nut) *Party Leader* *Mounted* *Hastened* *Encouraged* *Lucky* Power: 22 44 Health: 21/21 Ether: 19/21 Defense: 3 Gold: 10 Inventory: Dragoro (WP:5), Robe of the Elven Warlock (SP: 3), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Opal (Ice), Aquamarine (Water), Emerald (Wood), Diamond (Light), Potions (2), Shovel, Bedroll, Remedy, Horse, Fire Bomb, Skeleton Decoys (2) Xander Unth'or, Level 11.5 Barbarian (posades) *Party Second-in-Command* *Encouraged* Power: 19 38 Health: 18/18 Gold: 40 Inventory: Pongcanis Club (WP: 8), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: +1Front Row; SP: +1Back Row), Potions (2), Grand Potion, Phoenix Essence, Horse, Fire Bomb, Skeleton Decoy William Harkenshire, Level 11 Ranger (volcanicpanik) *Hastened* Power: 16 Health: 16/16 Gold: 15 Inventory: Repeating Crossbow (WP: 5May not be upgraded; Fire Elemental; Hastened), Potion (3),Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse, Skeleton Decoy, Alexandre le Chevalier, Level 8 Knight (Capt.JohnPaul) Power: 9 Health: 17/17 Defense: 2 Gold: 15 Inventory: Sword (WP: 3), Buckler Shield (SP: 2), Potions (2), Fire Bombs (2) Luke, Level 15.5 Sage (controlled by K-nut) *Pacifist* Power: 20 Health: 30/30 Ether: 22/22 Gold: 0 Inventory: Healing Staff (WP: 5), Wooden Staff (WP: 1), Diamond (Light), Garnet (Earth), Bedroll Count Lewis Knyghton, Level 10.5 Engineer (controlled by Flipz) Power: 13 Health: 18/18 Gold: 0 Inventory: Spatha (WP: 3), Standard-Issue Halberd (WP:1) Arthur Justus Regulus VII, Level 8 Mage (Flipz) Power: 13 Health: 12/12 Ether: 12/12 Gold: 5 Inventory: Staff of the Elven Warlock (WP: 5; Wood Elemental), Serpentine Staff (WP: 3), Bedroll, Opal (Ice), Emerald (Wood), Telescope, Potions (2) Reconstructed Elven Onager Requires one operator Level: 5 Health: 12/12 Ammunition: Stones, 2 Nets Helm Delvergrow, Level 3 Barbarian (played by Sloop) Power: 6 Health: 10/10 Gold: 10 Inventory: Snake-style Blade (WP:3), Potion, Mead Mini Merlin Trebuchet Operated by Helm Delvergrow Level: 20 Health: 20/20 Ammunition: Stones Note: Because it uses a sling, the Mini Merlin Trebuchet may not fire multiple projectiles. Arasmyth RuGard, Level 10.5 Mage (Kadabra) Power: 14 Health: 14/14 Ether: 12/14 Defense: 1 Gold: 8 Inventory: Sapphire Staff (WP: 4; Wind Elemental), Robe of Magi (SP: 1), Scroll of Sealing, Sapphire (Wind), Topaz (Lightning), Potions (3), Smoke Bomb, Water Bomb, Skeleton Decoy Hiyaaaaaa Hwacha Operated by Arthur Justus Regulus Vii Level: 5 Health: 15/15 Ammunition: Explosive Arrows (0 Turns-worth) - The Hiyaaaaaa Hwacha will target every enemy in front of a selected wall. (example statement of action: "Hiyaaaaaa Hwacha targets enemies in front of the East Wall") Explosive arrows have a 50% chance per target of exploding violently and imparting a Burning effect, causing the target to lose 2 Health per Round until the fire is extinguished. Note: The Hiyaaaaaa Hwacha must take a Turn after each attack to reload - this need can be eliminated by assigning a second Operator to the weapon. Isabella del Toboso, Level 5 Rogue (Dharkan) Power: 6 Health: 11/11 Gold: 25 Inventory: Standard-Issue Crossbow (WP: 1), Golden Dagger (WP: 3), Standard-Issue Sword (WP: 1), Venom, Potions (2), Bedroll, Fire Bombs (2) Slice N Dice Blockade Operated by Alexandre le Chevalier Level: 4/15 Health: 15/15 Ammunition: Makeshift Swords Note: The Slice N Dice Blockade starts at Level 1, and gains 1 Level for every Turn a hero operates it, with a maximum possible Level of 15. If possible, the Blockade loses a Level for every Turn no one operates it. The Slice N Dice Blockade cannot move, and can only melee attack. Polybolos *Rapid-fire* Operated by Alexandre le Chevalier Level: 10 Health: 15/15 Ammunition: Arrows Note: The polybolos will shoot twice at a target each Round. Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, move, heal, or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone have acted. QM Note: Just wanted to let you know that I didn't specifically select whom Lord Leorry appeared next to; his predetermined behavior was to head for the nearest hero..
K-Nut Posted April 8, 2012 Posted April 8, 2012 "Xander, get up to Leorry!" Althior is real pissed that he got a bad cup of Nostrum () and he fires a Darkness Spell at Lord Davril (hopefully hitting him this round) and Elite D with Darkness, both from the Back Row. Luke takes Engineer C from the Back Row with Light.
Capt.JohnPaul Posted April 8, 2012 Posted April 8, 2012 3 misses??? That has a 0.462962963 percent chance of happening! grumble grumble... QM tortures players... Should I go and reinforce the East and retreat. If not I attack Lord Davril again.
Sloop Posted April 8, 2012 Posted April 8, 2012 (edited) Hearing the trapdoor open behind him Helm whirls around in time to see an elf climbing up. Drawing his sword he yells at the crossbowmen to fire at the elf and then throws himself down to not obstruct their shot. Then rising to his knees he aims a rough chop at the elf's feet. Edited April 8, 2012 by Sloop
Flipz Posted April 8, 2012 Posted April 8, 2012 Arthur Retreats up the vine to the North-West Tower, leaving the siege weapons to the others. Count Knyghton follows Arthur.
K-Nut Posted April 8, 2012 Posted April 8, 2012 Althior watches from a distance as Arthur and Lewis retreat into the fortress. "Cowards," he thought to himself. He would need to teach Arthur ways to become a real man and not to run away from danger. Did he run away when he came across Porthiar? No. Or how about the Orc and centaur? Never. Did it even cross his mind to retreat? Not in a thousand years. His philosophy, if you come to Heroica, you never run from a fight.
posades Posted April 8, 2012 Posted April 8, 2012 Yes targeting Saboteur B was fine, I was wondering that myself but I thought it best not to question the voice in the sky. Xander quickly swung around and began his ascent up the staircase to the third floor of the tower, skipping steps in leaps and bounds to help his allies vanquish Lord Leorry.
Brickdoctor Posted April 9, 2012 Author Posted April 9, 2012 QM Note: This is an hour early, but I've got time right now, and I know we're all anxious to get back to the Hall, so... Results of Round Twenty Eight of the Battle for Bric'Bay Fort: >Althior Emorith vs. Lord Davril - Special Damage, Miss >Althior Emorith vs. Elven Elite D - Special Damage, Magic Burst Xander Unth'or vs. Lord Leorry - Miss William Harkenshire vs. Lord Leorry - Damage William Harkenshire vs. Elven Archer B - Miss >Arasmyth RuGard vs. Lord Davril - Hit >Luke vs. Elven Engineer C - Hit >Alexandre le Chevalier (Polybolos and Slice N Dice) vs. Lord Davril - Miss, Hit, Hit Count Lewis Knyghton moves to the North-West Tower. Arthur Justus Regulus VII moves to the North-West Tower. >Isabella del Toboso vs. Lord Davril - Miss Helm Delvergrow vs. Lord Leorry - Hit Elven Onager D - Free Hit against the Gatehouse. Althior, Lord Davril is dodging your shots so easily now that you could swear he was laughing at you. Annoyed, you turn to the south and unleash a Magic Burst that deals 88 Ice Elemental Damage and kills both remaining elites. Xander, you attempt to attack while climbing stairs, but the nimble elven lord dodges easily. William, you miss Lord Leorry, who is too far away to attack you, and then Miss Archer B. Arasmyth, you take more careful aim and Hit Lord Davril for 9 Wind Elemental Damage. Luke, you scratch Engineer C with a small spell that does 1 Damage. Alexandre, your first shot Misses, but your second Hits and drives Lord Davril into the blades of the Slice N Dice for 6 Damage in total. Count Lewis and Arthur, you retreat to the North West Tower. Isabella, you Miss Lord Davril. Helm, swinging around and drawing your sword in one fluid motion, you slice into Lord Leorry for 5 Damage. "Sirs, Team C has now proceeded into the North-West Tower, while Team B has entered the fort. Lord Davril continues to focus on Master Arthur for the next Round." The battle continues... Enemies to the West: Lord Davril *Focusing on Arthur Justus Regulus VII* Type: Humanoid Level: 10 Health: 27/250 Defense: 5 Special I: Focused Assault - For the next 5 Rounds, whenever Lord Davril is supposed to deal Damage, he will deal it only to the target. Special II: Focused Damage - Lord Davril does normal Damage to the target he is focused on. Used only if Lord Davril is already focused on a hero. Drops: Sword of the Elven Blademaster, 100 Gold Enemies In the River: Elven Scout B Type: Humanoid Level: 3 Health: 7/20 Special: Spotter - The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round. Drops: nothing Elven Archer B Type: Humanoid Level: 4 Health: 20/25 Special: Grappling Hooks - The Elven Archer uses his bow to shoot ropes over the wall or tower being attacked, enabling his allies to scale the wall. Drops: nothing Elven Engineer B Type: Humanoid Level: 1 Health: 30/35 Special: Repair - The Elven Engineer restores 5 Health to the siege engine with the lowest Health. Drops: 20 Gold Enemies Inside the Fort: Elven Scout C Type: Humanoid Level: 3 Health: 20/20 Special: Spotter - The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round. Drops: nothing Elven Archer C Type: Humanoid Level: 4 Health: 25/25 Special: Grappling Hooks - The Elven Archer uses his bow to shoot ropes over the wall or tower being attacked, enabling his allies to scale the wall. Drops: nothing Elven Engineer C Type: Humanoid Level: 1 Health: 34/35 Special: Repair - The Elven Engineer restores 5 Health to the siege engine with the lowest Health. Drops: 20 Gold Enemies to the East: Elven Scout D Type: Humanoid Level: 3 Health: 20/20 Special: Spotter - The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round. Drops: nothing Elven Archer D Type: Humanoid Level: 4 Health: 25/25 Special: Grappling Hooks - The Elven Archer uses his bow to shoot ropes over the wall or tower being attacked, enabling his allies to scale the wall. Drops: nothing Elven Engineer D Type: Humanoid Level: 1 Health: 35/35 Special: Repair - The Elven Engineer restores 5 Health to the siege engine with the lowest Health. Drops: 20 Gold Elven Onager D Type: Mechanical Level: 3 Health: 20/20 Special: Diseased Shot - The Elven Onager fires a dead animal, causing the Poisoned effect to any heroes on the fortification targeted. Drops: Venom Enemies to the North: Lord Leorry Type: Humanoid Level: 15 Health: 70/150 Defense: 1 Passive Special: Infiltrate - Lord Leorry can move through locked doors in towers. Special: Invisibility - Lord Leorry cloaks himself with elven magic and disappears from the mini-map for 2 Rounds, during which he can move unseen and untargeted by heroes, but may not deal Free Hits. Drops: Cloak of the Invisible Elf, 100 Gold Party: Althior Emorith, Level 17 Mage (K-nut) *Party Leader* *Mounted* *Hastened* *Encouraged* *Lucky* Power: 22 44 Health: 21/21 Ether: 19/21 Defense: 3 Gold: 10 Inventory: Dragoro (WP:5), Robe of the Elven Warlock (SP: 3), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Opal (Ice), Aquamarine (Water), Emerald (Wood), Diamond (Light), Potions (2), Shovel, Bedroll, Remedy, Horse, Fire Bomb, Skeleton Decoys (2) Xander Unth'or, Level 11.5 Barbarian (posades) *Party Second-in-Command* *Encouraged* Power: 19 38 Health: 18/18 Gold: 40 Inventory: Pongcanis Club (WP: 8), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: +1Front Row; SP: +1Back Row), Potions (2), Grand Potion, Phoenix Essence, Horse, Fire Bomb, Skeleton Decoy William Harkenshire, Level 11 Ranger (volcanicpanik) *Hastened* Power: 16 Health: 16/16 Gold: 15 Inventory: Repeating Crossbow (WP: 5May not be upgraded; Fire Elemental; Hastened), Potion (3),Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse, Skeleton Decoy, Alexandre le Chevalier, Level 8 Knight (Capt.JohnPaul) Power: 9 Health: 17/17 Defense: 2 Gold: 15 Inventory: Sword (WP: 3), Buckler Shield (SP: 2), Potions (2), Fire Bombs (2) Luke, Level 15.5 Sage (controlled by K-nut) *Pacifist* Power: 20 Health: 30/30 Ether: 22/22 Gold: 0 Inventory: Healing Staff (WP: 5), Wooden Staff (WP: 1), Diamond (Light), Garnet (Earth), Bedroll Count Lewis Knyghton, Level 10.5 Engineer (controlled by Flipz) Power: 13 Health: 18/18 Gold: 0 Inventory: Spatha (WP: 3), Standard-Issue Halberd (WP:1) Arthur Justus Regulus VII, Level 8 Mage (Flipz) Power: 13 Health: 12/12 Ether: 12/12 Gold: 5 Inventory: Staff of the Elven Warlock (WP: 5; Wood Elemental), Serpentine Staff (WP: 3), Bedroll, Opal (Ice), Emerald (Wood), Telescope, Potions (2) Reconstructed Elven Onager Requires one operator Level: 5 Health: 12/12 Ammunition: Stones, 2 Nets Helm Delvergrow, Level 3 Barbarian (played by Sloop) Power: 6 Health: 10/10 Gold: 10 Inventory: Snake-style Blade (WP:3), Potion, Mead Mini Merlin Trebuchet Operated by Helm Delvergrow Level: 20 Health: 20/20 Ammunition: Stones Note: Because it uses a sling, the Mini Merlin Trebuchet may not fire multiple projectiles. Arasmyth RuGard, Level 10.5 Mage (Kadabra) Power: 14 Health: 14/14 Ether: 12/14 Defense: 1 Gold: 8 Inventory: Sapphire Staff (WP: 4; Wind Elemental), Robe of Magi (SP: 1), Scroll of Sealing, Sapphire (Wind), Topaz (Lightning), Potions (3), Smoke Bomb, Water Bomb, Skeleton Decoy Hiyaaaaaa Hwacha Operated by Arthur Justus Regulus Vii Level: 5 Health: 15/15 Ammunition: Explosive Arrows (0 Turns-worth) - The Hiyaaaaaa Hwacha will target every enemy in front of a selected wall. (example statement of action: "Hiyaaaaaa Hwacha targets enemies in front of the East Wall") Explosive arrows have a 50% chance per target of exploding violently and imparting a Burning effect, causing the target to lose 2 Health per Round until the fire is extinguished. Note: The Hiyaaaaaa Hwacha must take a Turn after each attack to reload - this need can be eliminated by assigning a second Operator to the weapon. Isabella del Toboso, Level 5 Rogue (Dharkan) Power: 6 Health: 11/11 Gold: 25 Inventory: Standard-Issue Crossbow (WP: 1), Golden Dagger (WP: 3), Standard-Issue Sword (WP: 1), Venom, Potions (2), Bedroll, Fire Bombs (2) Slice N Dice Blockade Operated by Alexandre le Chevalier Level: 6/15 Health: 15/15 Ammunition: Makeshift Swords Note: The Slice N Dice Blockade starts at Level 1, and gains 1 Level for every Turn a hero operates it, with a maximum possible Level of 15. If possible, the Blockade loses a Level for every Turn no one operates it. The Slice N Dice Blockade cannot move, and can only melee attack. Polybolos *Rapid-fire* Operated by Alexandre le Chevalier Level: 10 Health: 15/15 Ammunition: Arrows Note: The polybolos will shoot twice at a target each Round. Party Leader, choose the order of action. All of you, choose your targets and the Row you want to fight in. Also mention if you want to try to flee, move, heal, cast a magic spell, or use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone has acted.
Flipz Posted April 9, 2012 Posted April 9, 2012 OOC: Can Lord Davril damage Arthur if he's on the ground down there and Arthur's on top of the Northwest Tower? If not... "All right, let's try to take out Lord Davril!" Arthur decides to try out a different gem for once, and casts a Wood spell at Lord Davril from the back row." "Aye, lad! Unless the Mini Merlin is damaged this Round, I'll cover ya an' Master Delvergrow by attackin' Lord Leorry from tha Back Row."
Brickdoctor Posted April 9, 2012 Author Posted April 9, 2012 OOC: Can Lord Davril damage Arthur if he's on the ground down there and Arthur's on top of the Northwest Tower? QM Note:No. Lucky.
posades Posted April 9, 2012 Posted April 9, 2012 Xander attempts an attack from the front row on Lord Leorry.
K-Nut Posted April 9, 2012 Posted April 9, 2012 "Finally, I hit something!" "Alright, Leorry, Darkness, Back Row, and then Davril, Darkness, Back Row. Same Battle Order!" "I'll take Onager D from the back row with Light. I don't feel like falling to my death!"
Capt.JohnPaul Posted April 9, 2012 Posted April 9, 2012 Alexandre loads the polybolos again and continues attacking Lord Davril.
Sloop Posted April 9, 2012 Posted April 9, 2012 Yanking his blade free Helm stepped back and then sprung forward, hammering his blade at Leorry's head, toe to toe with him in the front row.
K-Nut Posted April 10, 2012 Posted April 10, 2012 I'm going to be gone all day tomorrow. I'll let posades control Althior and Capt. John Paul can take Luke since he's been fairly active.
Brickdoctor Posted April 10, 2012 Author Posted April 10, 2012 Results of Round Twenty Nine of the Battle for Bric'Bay Fort: >Althior Emorith vs. Lord Leorry - Damage, Damage >Althior Emorith vs. Lord Davril - Critical Hit, Critical Hit Xander Unth'or vs. Lord Leorry - Frenzy William Harkenshire vs. Elven Archer B - Critical Hit William Harkenshire vs. Lord Leorry - Hit >Arasmyth RuGard vs. Lord Davril Elven Onager D - Critical Hit >Luke vs. Elven Onager D - Critical Hit >Alexandre le Chevalier (Polybolos and Slice N Dice) vs. Lord Davril Elven Engineer D - Hit, Shield, Shield >Count Lewis Knyghton vs. Lord Leorry - Damage does nothing. >Arthur Justus Regulus VII vs. Lord Davril Lord Leorry - Critical Hit >Isabella del Toboso vs. Lord Leorry Elven Scout B - Critical Hit Helm Delvergrow vs. Lord Leorry - Critical Hit does nothing. Althior, your first shot at Lord Leorry is one that you attempt to curve around the edge of the wall and over the tower, and you miss. Turning to an easier target, you blast Lord Davril with a spell that causes 171 Darkness Elemental Damage and drops the elven leader. Xander, you go into a Frenzy and rain down blows on Lord Leorry, causing 33 Damage. William, you fire an arrow straight into Archer B's head, instantly killing him at 21 Fire Elemental Damage. Re-aiming, you fire another arrow that does 15 Damage skimming the shoulder of Lord Leorry. Arasmyth, the closest enemy you can find which poses a danger to the party is Onager D, and you deal 18 Wind Elemental Damage, before, Luke, you claim the kill with 2 Light Elemental Damage. Alexandre, with Lord Davril dead, you look around quickly and find that you just barely have a clear line of sight to Engineer D, and you fire two shots from the Polybolos, doing 20 Damage. Arthur, you have had enough, and you fire a spell into Lord Leorry's back that is just powerful enough at 18 Wood Elemental Damage to push him off the tower and to his death. Isabella, seeing the elves enter the fort, you fire on Scout B and cause 7 Damage, which happens to be just enough to kill him. "Sirs, Team C has now proceeded to the second floor of the North-West Tower, while Engineer B has moved to the courtyard. Team D has entered the river, from which they will emerge in 2 Rounds. Victory is near!" The battle continues... Enemies In the Courtyard: Elven Engineer B Type: Humanoid Level: 1 Health: 30/35 Special: Repair - The Elven Engineer restores 5 Health to the siege engine with the lowest Health. Drops: 20 Gold Enemies Inside the North-West Tower: Elven Scout C Type: Humanoid Level: 3 Health: 20/20 Special: Spotter - The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round. Drops: nothing Elven Archer C Type: Humanoid Level: 4 Health: 25/25 Special: Grappling Hooks - The Elven Archer uses his bow to shoot ropes over the wall or tower being attacked, enabling his allies to scale the wall. Drops: nothing Elven Engineer C Type: Humanoid Level: 1 Health: 34/35 Special: Repair - The Elven Engineer restores 5 Health to the siege engine with the lowest Health. Drops: 20 Gold Enemies in the River: Elven Scout D Type: Humanoid Level: 3 Health: 20/20 Special: Spotter - The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round. Drops: nothing Elven Archer D Type: Humanoid Level: 4 Health: 25/25 Special: Grappling Hooks - The Elven Archer uses his bow to shoot ropes over the wall or tower being attacked, enabling his allies to scale the wall. Drops: nothing Elven Engineer D Type: Humanoid Level: 1 Health: 15/35 Special: Repair - The Elven Engineer restores 5 Health to the siege engine with the lowest Health. Drops: 20 Gold Party: Althior Emorith, Level 17 Mage (K-nut) *Party Leader* *Mounted* *Hastened* *Encouraged* *Lucky* Power: 22 44 Health: 21/21 Ether: 18/21 Defense: 3 Gold: 10 Inventory: Dragoro (WP:5), Robe of the Elven Warlock (SP: 3), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Opal (Ice), Aquamarine (Water), Emerald (Wood), Diamond (Light), Potions (2), Shovel, Bedroll, Remedy, Horse, Fire Bomb, Skeleton Decoys (2) Xander Unth'or, Level 11.5 Barbarian (posades) *Party Second-in-Command* *Encouraged* Power: 19 38 Health: 18/18 Gold: 40 Inventory: Pongcanis Club (WP: 8), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: +1Front Row; SP: +1Back Row), Potions (2), Grand Potion, Phoenix Essence, Horse, Fire Bomb, Skeleton Decoy William Harkenshire, Level 11 Ranger (volcanicpanik) *Hastened* Power: 16 Health: 16/16 Gold: 15 Inventory: Repeating Crossbow (WP: 5May not be upgraded; Fire Elemental; Hastened), Potion (3),Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse, Skeleton Decoy, Alexandre le Chevalier, Level 8 Knight (Capt.JohnPaul) Power: 9 Health: 17/17 Defense: 2 Gold: 15 Inventory: Sword (WP: 3), Buckler Shield (SP: 2), Potions (2), Fire Bombs (2) Luke, Level 15.5 Sage (controlled by K-nut) *Pacifist* Power: 20 Health: 30/30 Ether: 22/22 Gold: 0 Inventory: Healing Staff (WP: 5), Wooden Staff (WP: 1), Diamond (Light), Garnet (Earth), Bedroll Count Lewis Knyghton, Level 10.5 Engineer (controlled by Flipz) Power: 13 Health: 18/18 Gold: 0 Inventory: Spatha (WP: 3), Standard-Issue Halberd (WP:1) Arthur Justus Regulus VII, Level 8 Mage (Flipz) Power: 13 Health: 12/12 Ether: 11/12 Gold: 5 Inventory: Staff of the Elven Warlock (WP: 5; Wood Elemental), Serpentine Staff (WP: 3), Bedroll, Opal (Ice), Emerald (Wood), Telescope, Potions (2) Reconstructed Elven Onager Requires one operator Level: 5 Health: 12/12 Ammunition: Stones, 2 Nets Helm Delvergrow, Level 3 Barbarian (played by Sloop) Power: 6 Health: 10/10 Gold: 10 Inventory: Snake-style Blade (WP:3), Potion, Mead Mini Merlin Trebuchet Operated by Helm Delvergrow Level: 20 Health: 20/20 Ammunition: Stones Note: Because it uses a sling, the Mini Merlin Trebuchet may not fire multiple projectiles. Arasmyth RuGard, Level 10.5 Mage (Kadabra) Power: 14 Health: 14/14 Ether: 11/14 Defense: 1 Gold: 8 Inventory: Sapphire Staff (WP: 4; Wind Elemental), Robe of Magi (SP: 1), Scroll of Sealing, Sapphire (Wind), Topaz (Lightning), Potions (3), Smoke Bomb, Water Bomb, Skeleton Decoy Hiyaaaaaa Hwacha Operated by Arthur Justus Regulus Vii Level: 5 Health: 15/15 Ammunition: Explosive Arrows (0 Turns-worth) - The Hiyaaaaaa Hwacha will target every enemy in front of a selected wall. (example statement of action: "Hiyaaaaaa Hwacha targets enemies in front of the East Wall") Explosive arrows have a 50% chance per target of exploding violently and imparting a Burning effect, causing the target to lose 2 Health per Round until the fire is extinguished. Note: The Hiyaaaaaa Hwacha must take a Turn after each attack to reload - this need can be eliminated by assigning a second Operator to the weapon. Isabella del Toboso, Level 5 Rogue (Dharkan) Power: 6 Health: 11/11 Gold: 25 Inventory: Standard-Issue Crossbow (WP: 1), Golden Dagger (WP: 3), Standard-Issue Sword (WP: 1), Venom, Potions (2), Bedroll, Fire Bombs (2) Slice N Dice Blockade Operated by Alexandre le Chevalier Level: 6/15 Health: 15/15 Ammunition: Makeshift Swords Note: The Slice N Dice Blockade starts at Level 1, and gains 1 Level for every Turn a hero operates it, with a maximum possible Level of 15. If possible, the Blockade loses a Level for every Turn no one operates it. The Slice N Dice Blockade cannot move, and can only melee attack. Polybolos *Rapid-fire* Operated by Alexandre le Chevalier Level: 10 Health: 15/15 Ammunition: Arrows Note: The polybolos will shoot twice at a target each Round. Party Leader, choose the order of action. All of you, choose your targets and the Row you want to fight in. Also mention if you want to try to flee, move, heal, cast a magic spell, or use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone has acted.
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