January 7, 201213 yr Author QM Note: I forgot to add some stuff about the magic enemies so I edited it above. this may change your actions. Maybe you already saw it. Zepher, is it Ok if I do Auto battles?
January 8, 201213 yr I will attack the ice commander from the back row with fire magic. Boomingham, you never said if we should take our nostrums or not. Also if anyone gets close to being knocked out we should use potions, I have a phoenix essence but I would rather not use it unless we really need it. OOC: Bricksandparts, if this is not the boss battle then you are a very mean QM.
January 8, 201213 yr Boomingham rubbed his chin, reconsidering his commands. "Marvelo, you and I will attack the Commander. Benji, I am tasking you with destroying the magic bolt, and Heininke, you must destroy that magic healing staff." OoC: Do two rounds of auto-battle (each round that is) unless any of us come within 10 health of being knocked out. Boomingham then turns to his ever faithful friend, Marvelo. "Mr. Marvelo, you should take your Nostrum if you want to. I personally will not, as I do not think it would be helpful to me this battle. Seeing as, when under the effects of Nostrum, I am more likely to use my shield than attack, it would be useless to me in this battle as those weapons can not physically damage any of us. You on the other hand, should use your's. A burst of your beautiful magic right now would be a god send. Which ever god feels like sending it, that is."
January 8, 201213 yr Good reasoning, I will take my nostrum instead of attacking. Edited January 8, 201213 yr by legobodgers
January 8, 201213 yr Author Results of Round 1 of Fortress Battle Boomingham vs. Elemental Commander - Damage Heinike vs. Magic Healing staff - Hit Benji vs. Magic Bolt - Hit Heinike vs. Elemental Commander - Extra-Critical hit Marvelo vs. none - Nostrum Free-hits: Magic Spear vs. Boomingham - Special Damage Magic Bow vs. Heinike - Damage Magic Shuriken vs. Benji - Damage Magic Bolt vs. Marvelo - Damage Magic Sword vs. Boomingham - Damage The battle starts as the commander attacks Boomingham. Boomingham blocks it, but can't block the other 5 arms. (10-5=5 damage) Heinike attacks the Magic Healing staff, catching it off guard, and smashing it into energy surges easily! (156 damage!!!) Benji joins the fight and fires at the magic bolt causing it to whir and make a crackling noise. (19 damage) Heinike aims his bow carfully, puts everything he has got into it, and fires a piercing shot into the Elemental Commander making him fall back and crouch onto the ground, gasping for breath. (216 damage!!!!!!! (10*2+16)*2*3=216 damage!!!!)) Marvelo gulps down his Nostrum. All the Items try attacking the heroes, but their attacks are dodged or blocked. The battle rages on! Enemies: Elemental Commander Type: Icy Monster, Mechanical Level: 10 Health: 284/500 Special 1: Causes random effect to random Hero. (25% - Hexed, 25% - Confused, 50% - Stunned) Special 2: Causes all opponents to be unluckier the next round, taking a roll away. (Without Hastened - worse out of two results. With hastened - normal roll) Drops: 2 Phoenix essence, Holy Bomb, 3 Tonics, potion, Frozen Blade (WP:9) Magic Spear Type: Icy Monster Level: 0 Health: 30/30 Special: Causes confused effect to attacker. Drops: None Magic Bow Type: Icy Monster Level: 0 Health: 30/30 Special: Causes stunned effect to random hero in back row.(50/50 chance) Drops: None Magic Shuriken Type: Icy Monster Level: 0 Health: 30/30 Special: Blinded effect to attacker. Drops: None Magic Bolt Type: Icy Monster Level: 0 Health: 11/30 Special: Causes sealed effect to random Hero. (50/50 chance) Drops: None Magic Sword Type: Icy Monster Level: 0 Health: 30/30 Special: Causes 3 damage to all heroes. (Shield and row is effective) Drops: None Note: All Free-hits from Magic item enemies will be damage or special damage (Random) Party 1: Benji Carvenhall (Played by Flare) Level 11½ Ranger (Out of battle, can be called into battle any round) Power: 19 (11+8) Health: 16/16 (16+0) Gold: 29 Inventory: Pongcanis Crossbow (WP:8) equipped, Pick-axe, Bedroll, Shovel, 5 Potions, 1 Smoke bomb, 1 Ice bomb, 3 Remedy, 2 Mead, 1 Smelling salts, 2 Venom, 1 Jo-no Tree seed Amorith Marvelo (Played by legobodgers) Level 10½ Mage *Encouraged* *Lucky* Power: 16 (10+5) Health: 15/15 (14+0) Ether: 13/15 Gold: 14 (10 gold debt to Ranger Docken) Inventory: Fang Dagger (WP: 5), Dual staff (WP: 6) equipped, Opal (ice), Ruby (fire), Garnet (earth), 7 Potions, 5 Tonics, 3 Remedies, 1 Meads, 1 Phoenix Essence, 1 Holy bomb, 1 Ice bomb, 1 Smoke bomb, Shovel, Bedroll, 3 Bones, 1 Jo-no Tree seed Lord Lawrence Boomingham (Played by Zepher) *Party Leader* Level 14 Knight *Encouraged* Power: 23 Health: 17/23 Gold: 15 (20 Gold Debt to Sylph) Inventory: King of the Desert (WP: 9, Fire) equipped, Shaduex Shield (SP: 5), 3 Potions, 1 Grand Potion, Bedroll, 5 Bones, 1 Holy bomb, 2 Meads, 1 Nostrum, Pick-axe, 1 Jo-no Tree seed Heinike(NPC controlled by PL) Level 16 Hunter (Hunts Ice monsters) *hastened* Power: 27 (16+10+1) (Immune to cold +1 power) Health: 22/25 Gold:150 Inventory: Enchanted Longbow (WP: 10) equipped, Amulet Knife (WP: 12), 3 Potions, Bedroll, 1 Mead, 1 Nostrum Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone have acted. QM Note: Tell me if I did something wrong. Edited January 8, 201213 yr by Bricksandparts
January 8, 201213 yr Author Results of Round 2 of Fortress Battle Boomingham vs. Elemental Commander - Shield Heinike vs. Elemental Commander - Special damage 2 Benji vs. Magic Bolt - Hit Heinike vs. Elemental Commander - Extra-Critical hit Marvelo vs. Elemental Commander - Shield Marvelo vs. Elemental Commander - Shield Boomingham prepares to defend the group the next round. The commander, in a rage casts a spell causing all heroes the next round to be unlucky. Benji fires a shot through the Magic bolts, destroying it. (19 damage) Heinike shoots another piercing shot into the commander making him fall over. (216 damage!) Marvelo fires fire bolts at all of the enemies twice! (32 damage to all enemies twice) Enemies: Elemental Commander Type: Icy Monster, Mechanical Level: 10 Health: 4/500 Special 1: Causes random effect to random Hero. (25% - Hexed, 25% - Confused, 50% - Stunned) Special 2: Causes all opponents to be unluckier the next round, taking a roll away. (Without Hastened - worse out of two results. With hastened - normal roll) Drops: 2 Phoenix essence, Holy Bomb, 3 Tonics, potion, Frozen Blade (WP:9) Party 1: Benji Carvenhall (Played by Flare) Level 11½ Ranger (Out of battle, can be called into battle any round) Power: 19 (11+8) Health: 16/16 (16+0) Gold: 29 Inventory: Pongcanis Crossbow (WP:8) equipped, Pick-axe, Bedroll, Shovel, 5 Potions, 1 Smoke bomb, 1 Ice bomb, 3 Remedy, 2 Mead, 1 Smelling salts, 2 Venom, 1 Jo-no Tree seed Amorith Marvelo (Played by legobodgers) Level 10½ Mage *Encouraged* *Lucky* Power: 16 (10+5) Health: 15/15 (14+0) Ether: 13/15 Gold: 14 (10 gold debt to Ranger Docken) Inventory: Fang Dagger (WP: 5), Dual staff (WP: 6) equipped, Opal (ice), Ruby (fire), Garnet (earth), 7 Potions, 5 Tonics, 3 Remedies, 1 Meads, 1 Nostrum, 1 Phoenix Essence, 1 Holy bomb, 1 Ice bomb, 1 Smoke bomb, Shovel, Bedroll, 3 Bones, 1 Jo-no Tree seed Lord Lawrence Boomingham (Played by Zepher) *Party Leader* Level 14 Knight *Encouraged* Power: 23 Health: 17/23 Gold: 15 (20 Gold Debt to Sylph) Inventory: King of the Desert (WP: 9, Fire) equipped, Shaduex Shield (SP: 5), 3 Potions, 1 Grand Potion, Bedroll, 5 Bones, 1 Holy bomb, 2 Meads, 1 Nostrum, Pick-axe, 1 Jo-no Tree seed Heinike(NPC controlled by PL) Level 16 Hunter (Hunts Ice monsters) *hastened* Power: 27 (16+10+1) (Immune to cold +1 power) Health: 22/25 Gold:150 Inventory: Enchanted Longbow (WP: 10) equipped, Amulet Knife (WP: 12), 3 Potions, Bedroll, 1 Mead, 1 Nostrum Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone have acted. QM Note: Tell me if I did something wrong. Results of Round 3 of Fortress Battle Boomingham vs. Elemental Commander - Critical hit Boomingham Attacks the Commander defeating him. The Commander gasps for breath. "How... You!" The commander falls down onto the floor and fades into energy. The energy heals the heroes to full health and ether! Of course, Marvelo gathered the energy and ashes into a vial. Party 1: Benji Carvenhall (Played by Flare) Level 12 Ranger Power: 20 (12+8) Health: 17/17 (17+0) Gold: 29 Inventory: Pongcanis Crossbow (WP:8) equipped, Pick-axe, Bedroll, Shovel, 5 Potions, 1 Smoke bomb, 1 Ice bomb, 3 Remedy, 2 Mead, 1 Smelling salts, 2 Venom, 1 Jo-no Tree seed Amorith Marvelo (Played by legobodgers) Level 11 Mage Power: 17 (11+6) Health: 16/16 (16+0) Ether: 16/16 Gold: 14 (10 gold debt to Ranger Docken) Inventory: Fang Dagger (WP: 5), Dual staff (WP: 6) equipped, Opal (ice), Ruby (fire), Garnet (earth), 7 Potions, 5 Tonics, 3 Remedies, 1 Meads, 1 Nostrum, 1 Phoenix Essence, 1 Holy bomb, 1 Ice bomb, 1 Smoke bomb, Shovel, Bedroll, 3 Bones, 1 Jo-no Tree seed Lord Lawrence Boomingham (Played by Zepher) *Party Leader* Level 14½ Knight Power: 23 Health: 23/23 Gold: 15 (20 Gold Debt to Sylph) Inventory: King of the Desert (WP: 9, Fire) equipped, Shaduex Shield (SP: 5), 3 Potions, 1 Grand Potion, Bedroll, 5 Bones, 1 Holy bomb, 2 Meads, 1 Nostrum, Pick-axe, 1 Jo-no Tree seed Heinike(NPC controlled by PL) Level 16½ Hunter (Hunts Ice monsters) Power: 27 (16+10+1) (Immune to cold +1 power) Health: 25/25 Gold:150 Inventory: Enchanted Longbow (WP: 10) equipped, Amulet Knife (WP: 12), 3 Potions, Bedroll, 1 Mead, 1 Nostrum Party Leader, how will the loot be split? 2X Phoenix Essence – Revives a fallen ally with full health during a battle. Holy Bomb – Causes 5 points of light-elemental damage to all enemies, doubled if the target is weak to light. 3X Tonic – Restores 5 ether to the target. Potion – Restores 10 health to the target. Frozen Saber - Causes stunned effect (WP: 9, suitable for barbarians and knights) Unknown Potion - Unknown effects What will the party do? Will one member try out the potion? Edited January 8, 201213 yr by Bricksandparts
January 8, 201213 yr OOC: Heinike is awesome! Can we keep him? Amorith feels the effects of the Nostrum leave him but he was glad to have used it, he had eliminated 4 out of the 6 weapons by himself and he had caused 64 damage to the commander. Though the nostrum had left his system he was still on a high and drank the unknown potion, knowing that he had potions and tonics to spare.
January 8, 201213 yr Author Amorith feels the effects of the Nostrum leave him but he was glad to have used it, he had eliminated 4 out of the 6 weapons by himself and he had caused 64 damage to the commander. Though the nostrum had left his system he was still on a high and drank the unknown potion, knowing that he had potions and tonics to spare. Amorith drinks the potion and feels power surge through his body. (+1 Max power!)
January 8, 201213 yr OoC: ...technically we can't do that without my go ahead, but too late now I guess... Boomingham hunts through the weapons and potions, and then stands up and rubs his hands together. "Phoenix Essence to both Benji and I. Marvelo, you get all three tonics, I'll steal the Holy Bomb, Benji, you get the potion. And though I wasn't looking for it... well, I'm the only one who can use it..." Boomingham picks up the Frozen Saber. A chill runs down his arm and then down his spine. Small light blue tendrils of power start to envelop Boomingham's hand and a voice speaks in his head. "I am the-" Boomingham swats at the tendrils and the voice cuts out quickly. "Batty. I shouldn't drink this many meads." Boomingham leads the party back to the original room, assuming that there is no where else to go, and takes the final path. Edited January 8, 201213 yr by Zepher
January 8, 201213 yr Author QM Note: Sorry about the potion Zepher... I forgot in a moment of forgetfulness. Party 1: Benji Carvenhall (Played by Flare) Level 12 Ranger Power: 20 (12+8) Health: 17/17 (17+0) Gold: 29 Inventory: Pongcanis Crossbow (WP:8) equipped, Pick-axe, Bedroll, Shovel, 6 Potions, 1 Smoke bomb, 1 Ice bomb, 3 Remedy, 2 Mead, 1 Smelling salts, 2 Venom, Phoenix essence, 1 Jo-no Tree seed Amorith Marvelo (Played by legobodgers) Level 11 Mage Power: 18 (11+6+1) Health: 16/16 (16+0) Ether: 16/16 Gold: 14 (10 gold debt to Ranger Docken) Inventory: Fang Dagger (WP: 5), Dual staff (WP: 6) equipped, Opal (ice), Ruby (fire), Garnet (earth), 7 Potions, 8 Tonics, 3 Remedies, 1 Meads, 1 Nostrum, 1 Phoenix Essence, 1 Holy bomb, 1 Ice bomb, 1 Smoke bomb, Shovel, Bedroll, 3 Bones, 1 Jo-no Tree seed Lord Lawrence Boomingham (Played by Zepher) *Party Leader* Level 14½ Knight Power: 23 Health: 23/23 Gold: 15 (20 Gold Debt to Sylph) Inventory: King of the Desert (WP: 9, Fire), Frozen Saber (WP: 9, stunned effect), Shaduex Shield (SP: 5), 3 Potions, 1 Grand Potion, Bedroll, 5 Bones, 2 Holy bombs, 2 Meads, 1 Nostrum, 1 Phoenix essence, Pick-axe, 1 Jo-no Tree seed Heinike(NPC controlled by PL) Level 16½ Hunter (Hunts Ice monsters) Power: 27 (16+10+1) (Immune to cold +1 power) Health: 25/25 Gold:150 Inventory: Enchanted Longbow (WP: 10) equipped, Amulet Knife (WP: 12), 3 Potions, Bedroll, 1 Mead, 1 Nostrum Will the party regroup before heading to the unchecked area? Edited January 8, 201213 yr by Bricksandparts
January 8, 201213 yr OOC: Sorry, Zepher. I should have asked you first. Also my stats are incorrect. I am level 11 not level 12 and my stats are 18 power (11+6+1) and health and ether 15 (5 to start with plus 10 level ups) I think that we should regroup before be proceed.
January 8, 201213 yr "What WAS that thing!? Yes, lets regroup, and when we make it back I'm treating you to a drink, Heinike!"
January 8, 201213 yr OoC: I would have let you have it, just reminding for the future! Boomingham scratches the back of his neck. "Very well, we'll regroup first, and then we'll travel onward. I would, however, like to send Jeff home with the wounded member of our party before we proceed."
January 8, 201213 yr Author The party regroups before heading to the unchecked area. Party: Benji Carvenhall (Played by Flare) Level 12 Ranger Power: 20 (12+8) Health: 17/17 (17+0) Gold: 29 Inventory: Pongcanis Crossbow (WP:8) equipped, Pick-axe, Bedroll, Shovel, 6 Potions, 1 Smoke bomb, 1 Ice bomb, 3 Remedy, 2 Mead, 1 Smelling salts, 2 Venom, Phoenix essence, 1 Jo-no Tree seed Amorith Marvelo (Played by legobodgers) Level 11 Mage Power: 18 (11+6+1) Health: 16/16 (16+0) Ether: 16/16 Gold: 14 (10 gold debt to Ranger Docken) Inventory: Fang Dagger (WP: 5), Dual staff (WP: 6) equipped, Opal (ice), Ruby (fire), Garnet (earth), 7 Potions, 8 Tonics, 3 Remedies, 1 Meads, 1 Nostrum, 1 Phoenix Essence, 1 Holy bomb, 1 Ice bomb, 1 Smoke bomb, Shovel, Bedroll, 3 Bones, 1 Jo-no Tree seed Lord Lawrence Boomingham (Played by Zepher) *Party Leader* Level 14½ Knight Power: 23 Health: 23/23 Gold: 15 (20 Gold Debt to Sylph) Inventory: King of the Desert (WP: 9, Fire), Frozen Saber (WP: 9, stunned effect), Shaduex Shield (SP: 5), 3 Potions, 1 Grand Potion, Bedroll, 5 Bones, 2 Holy bombs, 2 Meads, 1 Nostrum, 1 Phoenix essence, Pick-axe, 1 Jo-no Tree seed Heinike(NPC controlled by PL) Level 16½ Hunter (Hunts Ice monsters) Power: 27 (16+10+1) (Immune to cold +1 power) Health: 25/25 Gold:150 Inventory: Enchanted Longbow (WP: 10) equipped, Amulet Knife (WP: 12), 3 Potions, Bedroll, 1 Mead, 1 Nostrum Shash(NPC controlled by PL) Level 10 Knight Power: 22 (10+7+5) (Immune to cold +5 power) Health: 6/22 Gold:45 Inventory: Scout Sword (WP: 7) equipped, Bedroll, 1 Mead here they find a circular door with 9 indented spots. Will the party insert the stones to enter the room? Edited January 8, 201213 yr by Bricksandparts
January 9, 201213 yr Author Boomingham inserts the stones, and hears a clanking noise. the door splits into 9 parts, and rotates outward, opening the door. Here, the group finds another room, similar to the others. They hear a cranking noise, then insane laughter. "Foolish you are...Heroes, did you really think that you could fight me?" All at once, a spiraling energy spins down from the ceiling. it seems to look into the heroes, then darts into Heinike's mind. The heroes fear the same has happened to Heinike as Jeff, but when they try to help him up, he shrieks and throws them backward. PREPARE FOR BATTLE! Enemies: Heinike Type: Humanoid Level: 15 Health: 300/300 Special 1: Causes random effect to random Hero. (25% - Hexed, 25% - Confused, 50% - Stunned) Special 2: Causes Hexed effect for 1 round. Special 3: Heal - Heals 25 health and adds random item to drops. (5 Gold coins, Potion, Remedy, Tonic, or Gold ore) Special 4: Frenzy shot - Attacks all enemies with 10 damage. (Row and shield effective) Drops: Tonic, Potion, Elixir Party: Benji Carvenhall (Played by Flare) Level 12 Ranger Power: 20 (12+8) Health: 17/17 (17+0) Gold: 29 Inventory: Pongcanis Crossbow (WP:8) equipped, Pick-axe, Bedroll, Shovel, 6 Potions, 1 Smoke bomb, 1 Ice bomb, 3 Remedy, 2 Mead, 1 Smelling salts, 2 Venom, Phoenix essence, 1 Jo-no Tree seed Amorith Marvelo (Played by legobodgers) Level 11 Mage Power: 18 (11+6+1) Health: 16/16 (16+0) Ether: 16/16 Gold: 14 (10 gold debt to Ranger Docken) Inventory: Fang Dagger (WP: 5), Dual staff (WP: 6) equipped, Opal (ice), Ruby (fire), Garnet (earth), 7 Potions, 8 Tonics, 3 Remedies, 1 Meads, 1 Nostrum, 1 Phoenix Essence, 1 Holy bomb, 1 Ice bomb, 1 Smoke bomb, Shovel, Bedroll, 3 Bones, 1 Jo-no Tree seed Lord Lawrence Boomingham (Played by Zepher) *Party Leader* Level 14½ Knight Power: 23 Health: 23/23 Gold: 15 (20 Gold Debt to Sylph) Inventory: King of the Desert (WP: 9, Fire), Frozen Saber (WP: 9, stunned effect), Shaduex Shield (SP: 5), 3 Potions, 1 Grand Potion, Bedroll, 5 Bones, 2 Holy bombs, 2 Meads, 1 Nostrum, 1 Phoenix essence, Pick-axe, 1 Jo-no Tree seed Heinike(NPC controlled by PL) Level 16½ Hunter (Hunts Ice monsters) Power: 27 (16+10+1) (Immune to cold +1 power) Health: 25/25 Gold:150 Inventory: Enchanted Longbow (WP: 10) equipped, Amulet Knife (WP: 12), 3 Potions, Bedroll, 1 Mead, 1 Nostrum Shash(NPC controlled by PL) Level 10 Knight Power: 22 (10+7+5) (Immune to cold +5 power) Health: 6/22 Gold:45 Inventory: Scout Sword (WP: 7) equipped, Bedroll, 1 Mead Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone have acted. Edited January 9, 201213 yr by Bricksandparts
January 10, 201213 yr Battle Order Boomingham Flare Marvelo Shash "I hope this doesn't hurt too much," Boomingham apologized as he swung his blade at his opponent from the front row.
January 10, 201213 yr Author QM Note: Zepher, you can change your weapon that you use next round, but because you did not mention it, you are still wielding the 'King of the desert' Results of Round 1 of Influenced Battle Boomingham vs. Heinike - Shield Benji vs. Heinike - Critical hit Marvelo vs. Heinike - Shash vs. Heinike - The battle begins as Boomingham prepares to defend the party the next round. Benji fires at Heinike. (28 damage) Marvelo fires an ice bolt at Heinike. (17+1=18 damage) Heinike attacks Shash throwing him backward knocking him out! (15 damage) The battle continues! Enemies: Heinike Type: Humanoid Level: 15 Health: 254/300 Special 1: Causes random effect to random Hero. (25% - Hexed, 25% - Confused, 50% - Stunned) Special 2: Causes Hexed effect for 1 round. Special 3: Heal - Heals 25 health and adds random item to drops. (5 Gold coins, Potion, Remedy, Tonic, or Gold ore) Special 4: Frenzy shot - Attacks all enemies with 10 damage. (Row and shield effective) Drops: Tonic, Potion, Elixir Party: Benji Carvenhall (Played by Flare) Level 12 Ranger Power: 20 (12+8) Health: 17/17 (17+0) Gold: 29 Inventory: Pongcanis Crossbow (WP:8) equipped, Pick-axe, Bedroll, Shovel, 6 Potions, 1 Smoke bomb, 1 Ice bomb, 3 Remedy, 2 Mead, 1 Smelling salts, 2 Venom, Phoenix essence, 1 Jo-no Tree seed Amorith Marvelo (Played by legobodgers) Level 11 Mage Power: 18 (11+6+1) Health: 16/16 (16+0) Ether: 15/16 Gold: 14 (10 gold debt to Ranger Docken) Inventory: Fang Dagger (WP: 5), Dual staff (WP: 6) equipped, Opal (ice), Ruby (fire), Garnet (earth), 7 Potions, 8 Tonics, 3 Remedies, 1 Meads, 1 Nostrum, 1 Phoenix Essence, 1 Holy bomb, 1 Ice bomb, 1 Smoke bomb, Shovel, Bedroll, 3 Bones, 1 Jo-no Tree seed Lord Lawrence Boomingham (Played by Zepher) *Party Leader* Level 14½ Knight Power: 23 Health: 23/23 Gold: 15 (20 Gold Debt to Sylph) Inventory: King of the Desert (WP: 9, Fire), Frozen Saber (WP: 9, stunned effect), Shaduex Shield (SP: 5), 3 Potions, 1 Grand Potion, Bedroll, 5 Bones, 2 Holy bombs, 2 Meads, 1 Nostrum, 1 Phoenix essence, Pick-axe, 1 Jo-no Tree seed Heinike(NPC controlled by PL) Level 16½ Hunter (Hunts Ice monsters) Power: 27 (16+10+1) (Immune to cold +1 power) Health: 25/25 Gold:150 Inventory: Enchanted Longbow (WP: 10) equipped, Amulet Knife (WP: 12), 3 Potions, Bedroll, 1 Mead, 1 Nostrum Shash(NPC controlled by PL) Level 10 Knight (KO'd) Power: 22 (10+7+5) (Immune to cold +5 power) Health: 0/22 Gold:45 Inventory: Scout Sword (WP: 7) equipped, Bedroll, 1 Mead Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone have acted. Edited January 10, 201213 yr by Bricksandparts
January 11, 201213 yr Boomingham changes to his Frozen Saber and attacks from the front row once more.
January 11, 201213 yr Author Results of Round 1 of Influenced Battle Boomingham vs. Heinike - Special damage 1 (Blocked) Benji vs. Heinike - Shield Marvelo vs. Heinike - Critical hit Shash vs. Heinike - Extra Critical hit Boomingham is attacked by Heinike, but he is able to block the attack and shoot a cold burst at Heinike, stunning him the next round, although Boomingham, still learning to use it, freezes himself also. Benji fires 3 arrows at Heinike (60 damage) allowing further damage from Marvelo (23 damage). The battle continues... Enemies: Heinike *Stunned* Type: Humanoid Level: 15 Health: 171/300 Special 1: Causes random effect to random Hero. (25% - Hexed, 25% - Confused, 50% - Stunned) Special 2: Causes Hexed effect for 1 round. Special 3: Heal - Heals 25 health and adds random item to drops. (5 Gold coins, Potion, Remedy, Tonic, or Gold ore) Special 4: Frenzy shot - Attacks all enemies with 10 damage. (Row and shield effective) Drops: Tonic, Potion, Elixir Party: Benji Carvenhall (Played by Flare) Level 12 Ranger Power: 20 (12+8) Health: 17/17 (17+0) Gold: 29 Inventory: Pongcanis Crossbow (WP:8) equipped, Pick-axe, Bedroll, Shovel, 6 Potions, 1 Smoke bomb, 1 Ice bomb, 3 Remedy, 2 Mead, 1 Smelling salts, 2 Venom, Phoenix essence, 1 Jo-no Tree seed Amorith Marvelo (Played by legobodgers) Level 11 Mage Power: 18 (11+6+1) Health: 16/16 (16+0) Ether: 14/16 Gold: 14 (10 gold debt to Ranger Docken) Inventory: Fang Dagger (WP: 5), Dual staff (WP: 6) equipped, Opal (ice), Ruby (fire), Garnet (earth), 7 Potions, 8 Tonics, 3 Remedies, 1 Meads, 1 Nostrum, 1 Phoenix Essence, 1 Holy bomb, 1 Ice bomb, 1 Smoke bomb, Shovel, Bedroll, 3 Bones, 1 Jo-no Tree seed Lord Lawrence Boomingham (Played by Zepher) *Party Leader* Level 14½ Knight *Stunned* Power: 23 Health: 23/23 Gold: 15 (20 Gold Debt to Sylph) Inventory: King of the Desert (WP: 9, Fire), Frozen Saber (WP: 9, stunned effect), Shaduex Shield (SP: 5), 3 Potions, 1 Grand Potion, Bedroll, 5 Bones, 2 Holy bombs, 2 Meads, 1 Nostrum, 1 Phoenix essence, Pick-axe, 1 Jo-no Tree seed Heinike(NPC controlled by PL) Level 16½ Hunter (Hunts Ice monsters) Power: 27 (16+10+1) (Immune to cold +1 power) Health: 25/25 Gold:150 Inventory: Enchanted Longbow (WP: 10) equipped, Amulet Knife (WP: 12), 3 Potions, Bedroll, 1 Mead, 1 Nostrum Shash(NPC controlled by PL) Level 10 Knight (KO'd) Power: 22 (10+7+5) (Immune to cold +5 power) Health: 0/22 Gold:45 Inventory: Scout Sword (WP: 7) equipped, Bedroll, 1 Mead Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone have acted.
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