LordoftheNoobs Posted March 17, 2013 Posted March 17, 2013 OOC: Oops, my bad. :P "This is just not me day..." Grimwald repeats his action.
KotZ Posted March 17, 2013 Posted March 17, 2013 "Nope, looks like it's not." I attack from the Front row.
Brickdoctor Posted March 17, 2013 Posted March 17, 2013 Results of Round Six of Gjinko vs. Nastayo: Kiray Nastayo vs. >Grimwald Gjinko - Hit (3/2=2 Damage) >Grimwald Gjinko (Lightning) vs. Kiray Nastayo - Miss Striking from behind the safety of your shield, Kiray, you bring Grimwald close to unconsciousness before ducking back behind your cover as the Mage's spell misses wildly. The battle continues... Combatants: Grimwald Gjinko (LordoftheNoobs) 69-year old human gnome, Mage Level 1 Power: 4 (Level 1 + WP: 3) Defense: 0 Health: 1/5 (base HP: 5) Ether: 4/5 (base Ether: 5) Gold: 0 Equipment: Staff (WP: 3; staff), Inventory: Topaz (Lightning), Bedroll, Potions (2) Kiray Nastayo (KingoftheZempk) 24-year-old human female, Knight Level 1 Power: 4 (Level 1 + WP: 3) Defense: 2 (SP: 2) Health: 3/10 (base HP: 10) Gold: 10 Equipment: Sword of the Kin (WP: 3; longsword), Scutum (SP: 2) Inventory: Potion Both of you, choose your targets and the Row from which you want to fight. Also mention if you want to try to flee, heal, or cast a magic spell, or if you want to use an item instead of attacking.
Brickdoctor Posted March 17, 2013 Posted March 17, 2013 Results of Round Six of Gjinko vs. Nastayo: >Grimwald Gjinko (Lightning) vs. >Kiray Nastayo - Magic Burst (((3*3)/2)-2=3 Damage) >Kiray Nastayo vs. >Grimwald Gjinko - Sentinel Grimwald, as blood and sweat begin to obscure your vision and you see Kiray about to raise her shield again, you fire off one last spell in desperation, and it explodes around Kiray with a loud clap of thunder. The Knight stands still for a moment, but the Magic Burst was just powerful enough, and she collapses to the floor of the arena. Grimwald Gjinko is victorious! Both combatants do not gain XP and have their Health and Ether fully restored. Consumed items are not replaced, so update your statistics accordingly. Combatants: Grimwald Gjinko (LordoftheNoobs) 69-year old human gnome, Mage Level 1 Power: 4 (Level 1 + WP: 3) Defense: 0 Health: 5/5 (base HP: 5) Ether: 5/5 (base Ether: 5) Gold: 0 Equipment: Staff (WP: 3; staff), Inventory: Topaz (Lightning), Bedroll, Potions (2) Kiray Nastayo (KingoftheZempk) 24-year-old human female, Knight Level 1 Power: 4 (Level 1 + WP: 3) Defense: 2 (SP: 2) Health: 10/10 (base HP: 10) Gold: 10 Equipment: Sword of the Kin (WP: 3; longsword), Scutum (SP: 2) Inventory: Potion
LordoftheNoobs Posted March 17, 2013 Posted March 17, 2013 "And THAT'S 'ow it's done!" Grimwald says, as he helps Kiray up. "Don't feel bad lass. Ye did great, ye almost had me there! But I've been battlin' beasties since before you were born (maybe even before your parents were)!" he said with a grin and a wink. He then strutted proudly back to the hall.
Flipz Posted April 1, 2013 Posted April 1, 2013 (edited) "I, Arthur Justus Regulus VII (Flipz), challenge Dyric Rone (The Legonater) to a duel!" Before battle, Arthur equips his Robes of the Archmagi, Ancient Crown, and Lens of Speed-Reading and slots a Potion into his Hollow-Blade Dagger. Edited April 1, 2013 by Flipz
Masked Builder Posted April 1, 2013 Posted April 1, 2013 vs. Prepare for battle! Combatants: Arthur Justus Regulus VII (played by Flipz), Level 21 1/3 Sorcerer, 21-year-old male Human *Immune to Sealed* Power: 33 (21 + WP:12) Health: 33/33 (Basic Health: 5 + Level Bonus: 20 + Class Boost: 4 + Permanent Boost: 4*) Ether: 31/31 (Basic Ether: 5 + Level Bonus: 20 + Class Boost: 1 + Robe of the Archmagi: 5) Defense: 3 (Robe of the Archmagi) Gold: 1692 Equipment: Hollow Blade Dagger (WP:6, dagger, hollow-blade [Potion]), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Ancient Crown (First successful strike of battle deals Cursed-effect), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.) Inventory: Weapons: Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Healing Staff (WP:5; heals instead of damaging), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable) Artifacts: Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Jester's Hat (Wearer may choose to gain one immunity from targeted enemy), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Bedroll, Telescope, Shovel, Magnifying Glass, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, 3x Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Potion, Remedy, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything Dyric Rone Level 20 1/3 Assassin (Immune to Wood, Water, Earth, Ice, Fire, Wind, Lightning, Light, Darkness) Power: 32 (+1 due to cookie) Health: 32/32 (+1 due to cookie) Gold: 115 Equipment: Requiem (WP: 20; wood, light and darkness-elemental, ranged), Lucky Die, Tricorne (SP:3, Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness - elemental) Sticky Gloves (Increases amount of gold stolen by 50%; handwear) Inventory: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Longsword (WP: 3), Aquamarine (Water), Diamond, 4 Potions, 4 Grand Potions, Elixir, 2 Remedies, Mead, 2 Venoms, Smoke Bomb, Skeleton Decoy, 3 Mythril Shards (3/4 of a Mythril), Silver Ore (Worth 60 gold), Bone, Grand Potion, Winged Sandals, Pheonix Essence, Smelling Salt Bedroll, Shovel Both of you, choose your targets and the Row from which you want to fight. Also mention if you want to try to flee, heal, or cast a magic spell, or if you want to use an item instead of attacking.
The Legonater Posted April 1, 2013 Posted April 1, 2013 I fire an arrow at Arthur from the back, with Requiem.
Flipz Posted April 1, 2013 Posted April 1, 2013 Arthur uses his Scroll of Blindness on Dyric from the Back Row. If successful, he swings Sir Roderic's Sword physically from the Front Row, otherwise he tries his Scroll of Blindness on Dyric from the Back Row again.
Masked Builder Posted April 1, 2013 Posted April 1, 2013 Results of Round One of Arthur vs. Dyric: >Arthur (Scroll of Blindness) vs. Dyric - Failure >Arthur (Scroll of Blindness) vs. Dyric - Failure >Dyric (Requiem) vs. Arthur - Special Damage Critical Hit - (20*2/2-3=17 Damage to Arthur - KO, No assassination) Arhur tries to blind Dyric, and fails. Twice. Dyric's turn comes and his lands a big hit. Combatants: Arthur Justus Regulus VII (played by Flipz), Level 21 1/3 Sorcerer, 21-year-old male Human *Immune to Sealed* Power: 33 (21 + WP:12) Health: 16/33 (Basic Health: 5 + Level Bonus: 20 + Class Boost: 4 + Permanent Boost: 4*) Ether: 29/31 (Basic Ether: 5 + Level Bonus: 20 + Class Boost: 1 + Robe of the Archmagi: 5) Defense: 3 (Robe of the Archmagi) Gold: 1692 Equipment: Hollow Blade Dagger (WP:6, dagger, hollow-blade [Potion]), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Ancient Crown (First successful strike of battle deals Cursed-effect), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.) Inventory: Weapons: Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Healing Staff (WP:5; heals instead of damaging), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable) Artifacts: Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Jester's Hat (Wearer may choose to gain one immunity from targeted enemy), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Bedroll, Telescope, Shovel, Magnifying Glass, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, 3x Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Potion, Remedy, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything Dyric Rone Level 20 1/3 Assassin (Immune to Wood, Water, Earth, Ice, Fire, Wind, Lightning, Light, Darkness) Power: 32 (+1 due to cookie) Health: 32/32 (+1 due to cookie) Gold: 115 Equipment: Requiem (WP: 20; wood, light and darkness-elemental, ranged), Lucky Die, Tricorne (SP:3, Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness - elemental) Sticky Gloves (Increases amount of gold stolen by 50%; handwear) Inventory: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Longsword (WP: 3), Aquamarine (Water), Diamond, 4 Potions, 4 Grand Potions, Elixir, 2 Remedies, Mead, 2 Venoms, Smoke Bomb, Skeleton Decoy, 3 Mythril Shards (3/4 of a Mythril), Silver Ore (Worth 60 gold), Bone, Grand Potion, Winged Sandals, Pheonix Essence, Smelling Salt Bedroll, Shovel Both of you, choose your targets and the Row from which you want to fight. Also mention if you want to try to flee, heal, or cast a magic spell, or if you want to use an item instead of attacking.
Flipz Posted April 1, 2013 Posted April 1, 2013 Actually, Both of those should just count as 'Failure', so I should be at 16 Health. Arthur repeats his earlier actions.
Brickdoctor Posted April 1, 2013 Posted April 1, 2013 Other GM's Note: Yeah, Masked, while casting a Scroll, a hero can't roll Damage or Special Damage. (or class's equivalent)
Masked Builder Posted April 2, 2013 Posted April 2, 2013 Results of Round Two of Arthur vs. Dyric: >Dyric (Requiem) vs. Arthur - Shield Special Damage (((20*3)/2)-3=27 Damage) KO'd. >Arthur (Scroll of Blindness) vs. Dyric >Arthur (Scroll of Blindness) vs. Dyric Dyric lands a monster hit defeating Arthur. Dyric Rone is victorious! Both combatants do not gain XP and have their Health and Ether fully restored. Consumed items are not replaced, so update your statistics accordingly. Combatants: Arthur Justus Regulus VII (played by Flipz), Level 21 1/3 Sorcerer, 21-year-old male Human *Immune to Sealed* Power: 33 (21 + WP:12) Health: 33/33 (Basic Health: 5 + Level Bonus: 20 + Class Boost: 4 + Permanent Boost: 4*) Ether: 31/31 (Basic Ether: 5 + Level Bonus: 20 + Class Boost: 1 + Robe of the Archmagi: 5) Defense: 3 (Robe of the Archmagi) Gold: 1692 Equipment: Hollow Blade Dagger (WP:6, dagger, hollow-blade [Potion]), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Ancient Crown (First successful strike of battle deals Cursed-effect), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.) Inventory: Weapons: Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Healing Staff (WP:5; heals instead of damaging), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable) Artifacts: Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Jester's Hat (Wearer may choose to gain one immunity from targeted enemy), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Bedroll, Telescope, Shovel, Magnifying Glass, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, 3x Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Potion, Remedy, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything Dyric Rone Level 20 1/3 Assassin (Immune to Wood, Water, Earth, Ice, Fire, Wind, Lightning, Light, Darkness) Power: 32 (+1 due to cookie) Health: 32/32 (+1 due to cookie) Gold: 115 Equipment: Requiem (WP: 20; wood, light and darkness-elemental, ranged), Lucky Die, Tricorne (SP:3, Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness - elemental) Sticky Gloves (Increases amount of gold stolen by 50%; handwear) Inventory: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Longsword (WP: 3), Aquamarine (Water), Diamond, 4 Potions, 4 Grand Potions, Elixir, 2 Remedies, Mead, 2 Venoms, Smoke Bomb, Skeleton Decoy, 3 Mythril Shards (3/4 of a Mythril), Silver Ore (Worth 60 gold), Bone, Grand Potion, Winged Sandals, Pheonix Essence, Smelling Salt Bedroll, Shovel
Flipz Posted April 2, 2013 Posted April 2, 2013 (edited) "Good show, Brother. It appears my strategy was ill-founded. I'm heading back to the Hall for some food, care to join me?" Arthur returns to the Hall. Edited April 2, 2013 by Flipz
Brickdoctor Posted May 5, 2013 Posted May 5, 2013 GM Note: Bricksandparts, please note that your statistics profile hasn't been updated since October 2012, and your avatar doesn't work due to TinySRC's no longer offering their image resizing service. I suggest you fix both as soon as possible. TheBoyWonder, please note that your statistics page is missing the Defense stat. Also note that your Power stat should be 31, not 35; I'm assuming that it wasn't edited after you last unequipped the Scarlet Hood. (I fixed both and reformatted your stats, if you just want to copy-paste it into Statistics. Feel free to do the same, Bricksandparts.) Also note that there is no such thing as a sword useable by Mages; I've classified the Sword of Decay as a Greatsword. vs. Prepare for battle! Johon uses Bravado Boots - No Lucky Effect Combatants: Romulus Dean (TheBoyWonder) Level 16.5 Raider *Immune to Fragile* Power: 31 (Level 16 + WP: 15) Defense: 5 (SP: 5) Health: 29/29 (base HP: 7 + Level bonus: 15 + Class bonus 7) Gold: 775 (95 Gold owed to Thormanil Nihai [swils] and 30 Gold owed to L'Oréal Diablo [Adam]) Equipment: Combrys (WP: 15; consecutive successful strikes raise Combry's WP by 1; unsuccessful strikes drop it to it's base WP), Sticky Gloves, Heavy Armor (SP: 5; immune to Fragile; Bodywear) Inventory: Staff of The Frog Paladin (WP: 6, ⅙ chance of Amphibianoc's Blessing (protects from damage)), Venoms (3), Sylvania's Cowl (grants Animal Talk to Wearer; Headwear), Garnet, Phoenix Essence, Throwing Dagger (WP: 6), Scarlet Hood (Power +4, immune to Stunned; Headwear), Bedroll Johon, aka Alf Gregory (Bricksandparts) Level: 23.67 Raider *Natural Respite* *Immune to Fragile and Stunned* Power: 35 (Level 23 + WP: 8 + Power bonus: 4) Health: 40/40 Defense: 5 Gold: 2882 Equipment: Sword of Decay (WP: 8; once the target is inflicted with damage they lose a quarter of the power of the strike each following turn for three turns; the effect cannot be compounded with more strikes; Greatsword), Heavy Armor (SP: 5; immune to Fragile; Bodywear), Bravado Boots (⅙ chance of being Lucky at the beginning of every battle), Scarlet Hood (Power +4, immune to Stunned; Headwear) Inventory: Greatsword (WP: 3), Meteor Blade (WP: 8, Light-elemental), Focal Staff (WP: 5, Focus Fire: Spend 5 Ether to roll a Hit), Gladius (WP: 15, Darkness-elemental, ⅓ chance of inflicting Fragile on succesful hits; Greatsword), Helmet (+1 max Health; Headwear), Blessed Amulet (immune to Cursed; Accessory) Dog Statuette (SP: 1, Rover, speaking the name summons a dog almost certainly to tag along on madcap adventures and make snippy comments; Accessory), Hide of The Bleeding (Restores 10 HP and 5 ether for every enemy the wearer kills, Backwear), Blue Rose (Quest item), Aquamarine, Emerald, Topaz, Potions (4), Venoms (2), Trial Brew, Remedy, Shovel, Pick-axe, Magnifying Glass, Magic Compass Both of you, choose your targets and the Row from which you want to fight. Also mention if you want to try to flee, heal, or cast a magic spell, or if you want to use an item instead of attacking.
TheBoyWonder Posted May 5, 2013 Posted May 5, 2013 (edited) Romulus attacks from the front row with Combrys. Edited May 5, 2013 by TheBoyWonder
Bricksandparts Posted May 5, 2013 Posted May 5, 2013 OoC: So are you using Gladius, or am I just not using it? I attack with my Sword of Decay from the front row.
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