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Posted

I was surprised I wasnt trusted as much after leading the vote on Brickdoctor, is a scum leading a vote for another scum done before?

It has been done.

Really, though, the reason I didn't really trust you at first was when you started PMing everyone for info after Hinck died. I was really paranoid then so it wasn't a good idea to go fishing for info. Also didn't help that it was a while before I figured out that you were Daisy Duck. Hinck never did send that list of Virgins. I had no way of knowing who you were or why Hinck trusted you. It was only because I knew all of the other claims later that I realized that you had to be Daisy. Sad, because if Donald and Daisy Duck don't get along, what hope do other perfect couples have? :wink:

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Posted

Yeah, I did that, because after Hinckley died, I did not know if he had had a chance to pass on the list, and I didnt know if there was a town block already, so I was trying to make it happen, Dont know what you told people, but at one point, nobody wanted to talk to me anymore :laugh:.

Posted

Oh, and by the way, Flitwick, I should mention that it was good to work with you, even for a short while. I really can't remember a game where we were on the same side, so it was about time :laugh:

It was about time! :laugh: I certainly enjoyed working alongside you, especially after Gotham City! :grin:

15 Games-0 Wins

Can I take my prize now?

I think you mean:

15 Games-0 Survivals

Not to rub it in, just pointing out the difference. :blush:

Posted

I was surprised I wasnt trusted as much after leading the vote on Brickdoctor, is a scum leading a vote for another scum done before?

It's called a "Meat Shield" and Shadows perfected it all the way back in Mystery Castle. Some of the Scum in that game gave up. :look: That was early in the EB Mafia history. :laugh: Scuba, you were a bit pushy behind the scenes and that probably lead to your lower involvement. I would give you half info, just in case you were lying, and you would push for clarification and were a bit demanding about it sometimes. Eskallon was the same way. He practically demanded to have future knowledge of the Cherrinator since it was originally his role. Being trusted and verified doesn't automatically make you easy to work with. But you are an aggressive and proactive player and you proved yourself an asset. I would just be careful not to be too pushy because it can seem Scummy or unhelpful. You were great to have around though when I needed an extra opinion on something and you did a lot of good clarification and research on the people we were trying to lynch. You really put your best foot forward which isn't always how a vanilla townie plays the game. Leading two lynched was a great move, especially considering you were mostly working on your own. Great game. :thumbup:

Posted

I know I allowed Tammo to pretty much know that I had a Night Action in the middle of Day 1, all because I didn't want to lie when he asked me if I had a Night Action. (in retrospect, I could've just acted suspicious at how he was fishing for actions, but...)

I have to admit, I played that game like a scum. :rofl:

Sorry Tamamono, but I knew. I did have a small plan though, I knew that their was a 1% chance you were right and since everyone was voting for you yesterday I decided to unvote you and try to suck up any knowledge possible out of you. I played along with it till the end knowing you were dead that day and likely to be scum. I mean, who would ask their teammates to kill virgins because they are innocent. :wacko:

What? :wacko: If you thought I was scum, then what was the point of trying to get info from me? No way would I have spilled info I wasn't the last scum.

Well played Foog and Tammo! You really fought for it, but the scum's numbers had just been reduced too quickly. There was no escaping the remaining town power roles. And congratulations to 'us' townies of course. :grin:

Thank you! :sweet:

But with the three stooges of Cultists bumbling over one another to turn themselves in (no offense Pie, Pies and Brickdoctor) who would've thought there was an expert (or two! More on the redemption of Tammo later) in the Scum mix??

I don't think I'd call the others 'the three stooges'. Everyone tried their best, and the town came out on top. :shrug_oh_well: Sure, there was some bad execution (you really should have cleared it with us before you claimed that Nancy cured mental illness or before you said anything about Doc, Pie), but I think we were a good team.

My only complaint is that TinyPies and Doc never really added much in the writeboard. As scum, we're confirmed to each other and we have a place to communicate, so we should use that to our advantage.

I was wondering, how did the scum decide to kill me on night six, process of elimination, or did you know?

We knew almost everything at that point. :laugh: I killed you because you were the least likely to have protection that night, and I was right.

Posted
I had a heart to heart with fhomess (I think, it was one of the Witchbreed students, anyway) where I confessed that I didn't really mean the "scum or dumb" phrase, it more of, "scum or not def." Everyone has their own logic when playing these games, and I'm not going to hold it against people for not having the same thought processes as me. The games are won, almost every time, without me, so people are doing something right :sweet:

Yes, that was me. I had gotten to the point where I knew it was a ploy to get a rise out of people and also just largely for your own entertainment. That said, I learned a fair amount from watching you and some of the other more experienced players in this game. It's quite a bit different to be watching a game and to be playing in one. Emotions and suspicions run higher because you have an actual stake in the game. The only other game I've watched closely while it was happening was Gotham and while some of the tactics used were similar in this game, my reaction to it all was very different.

And by the way,

@fhomess, that quote Kiel posted from me about you having no strategy was not actually my opinion. I felt bad when he posted it. Basically, I wanted to get Kiel to lay off you, since I knew you were a virgin, and I didn't to share that with Kiel. So I just wrote it that way. It's one thing for someone to say that about you to you directly or in thread, and another to say it behind your back in PM, and that might have been hurtful to your ego. So please know I didn't mean it. I just wanted to keep you alive :blush:

Oh, I actually read it as a way to try to protect me. At first I assumed it meant that you weren't sure if you trusted Kiel, but later on I used that communication as a way to try to get on the same page with Kiel (I think this was the day after Hinck died). By day 4, Flitwick had verified you and me as virgins, and Tammo as not-virgin, so at that point, the only person alive that I trusted fully was Flitwick. I had taken a calculated risk in talking to you, but had been pretty coy with Hinck even though I thought he was likely safe. The whole Tammo virgin sting operation made me think he was trustworthy, too. I did try pretty hard to bring townies back together after Hinck died, but without a power role, I wasn't really able to get anywhere.

Night 5: fhomess - It was either you or Cecilie, and we chose the wrong one! When the real investigator came out of the woodwork, we quickly pieced from private conversations that it would be either you or Cecilie. But I was so sure that Hinckley was trying to steer me away from fhomess with what I thought was a faked slip-up, that I pushed for killling fhomess. I should have paid more attention to the public thread instead. On top of that the Cherrinator came and stole a Virgin from us. Getting rid of the Cherrinator at that stage was trivial. You were by far the most unprofitable kill for us!

I was most amused that you guys though I was the investigator because the night before I was killed, I had asked both you and Tammo if either of YOU were the investigator. At any rate, I'm quite glad my death was most unhelpful due to the impeccable timing of the cherrinator. :tongue:

Posted

I don't think I'd call the others 'the three stooges'. Everyone tried their best, and the town came out on top. :shrug_oh_well: Sure, there was some bad execution (you really should have cleared it with us before you claimed that Nancy cured mental illness or before you said anything about Doc, Pie), but I think we were a good team.

Yes, all apologies there. I'm by no means suggesting that they are dumb. There were just three easy lynches in a row because of slip-ups on their part. It set the stage for Foog and Tammo to slip through a little better since their stories were solid. Yes, the Scum team was a formidable foe in this game. I think the concept, while it made for a great game and got the Town involved, almost stacked the odds heavily against the Scum because everyone was involved. And not revealing the structure of our role PMs was detrimental because I was able to verify people with the "Easter Eggs." :blush: I read something about that on Mafiawiki that it's the host's responsibility to make sure that isn't possible since the Town will use any tool at their disposal. Which we did. :blush: Sorry about that. But I realize why Pandufus held back on revealing the role PMs, to keep the game concept secret until we figured it out. That was cool but it made it easy for me to confirm a few people right away on Day One. Spastically moving votes from one person to another makes me seem trustworthy somehow. :wacko:

:blush: That was a mess. Sorry Ricecracker!

Posted

Night 1: Rick :cry_sad: - Despite what has been mentioned, this choice was not simply metagaming. The town was already much too organised by the end of Day 1, with probably half the players already claiming to Hinckley. We knew it was going to be a difficult game, and we wanted to strike at the heart of the forming town resistance. The choice was between Cornelius and Rick, as we had suspicions both were Virgins. Rick was the less forthcoming one in private, and we thought less likely to attract protection.

I blame Hinck entirely because he included me in his PMs on day 1. :tongue: *Shakes his fist at Hinckleeeeeeeeeeeey*

Now didn't I tell you Foog was a bit quiet in our group PM? And you were suspicious of me. :hmpf_bad:

Your explanation of Rick's death, Foog, makes me wonder how different things would be if you'd chosen me instead. Though Rick probably wouldn't have been stupid enough to lynch Bob. So we probably would have won a day sooner.

Who wouldn't lynch Bob? :tongue:

Someone on the dead writeboard commented that the Scum wouldn't be so stupid as to not be aware of the role PMs which were posted publicly on the second day, but you don't think of that when you're in the game.

I think def mentioned that first yes. And I agreed. But yeah, it's probably a lot easier when you're just observing from the sidelines and know who the scum are. :grin:

Posted

I blame Hinck entirely because he included me in his PMs on day 1. :tongue: *Shakes his fist at Hinckleeeeeeeeeeeey*

Now didn't I tell you Foog was a bit quiet in our group PM? And you were suspicious of me. :hmpf_bad:

I never trusted him. Well, not fully. :look: OK, he's a lot of fun to talk to and you were gone! :cry3: I made sure he was verified and that eventually lead to us avenging your death. :cry_happy: Doesn't that make you happy?

New rule in games I host: Rick is bulletproof on Night One. How dare you people ... and I ... keep killing him on Night One??? :angry:

:blush:

Posted

I never trusted him. Well, not fully. :look: OK, he's a lot of fun to talk to and you were gone! :cry3: I made sure he was verified and that eventually lead to us avenging your death. :cry_happy: Doesn't that make you happy?

New rule in games I host: Rick is bulletproof on Night One. How dare you people ... and I ... keep killing him on Night One??? :angry:

:blush:

Didn't def and his Russian Mafia try to kill Rick on Night 1 of Baritones 3 too? Man, Rick and Night 1 deaths is like Pie or Big Cam and Day 1 lynches. :tongue:

Posted

Warning - long post follows!

GAME CONCEPT

This has been discussed intensively already, but we thought it might be useful to explain our thought processes as the concept developed.

We originally came up with the idea of a game where the scum only had to kill the vanillas about a year ago - I remember I was playing - or had just finished playing - Bloodbrick I at the time, and there was discussion about how vanilla townies can become disillusioned with the game, or just not really try, making them either passenger winners or lynch-fodder. The idea therefore is that, by being the sole targets of the scum win-condition, they go from being mere pawns to the most important people in the game.

At about the same time we had the idea of the setting - loosely related to Pharaoh's Quest - and we liked the idea of a big statue that would 'eat' the victims. It was hardly a stretch then to label the vanillas as 'virgins' - and have them sacrificed - and there was a nice symmetry in this which made it seem <ahem> natural.

As a new concept (it might of course have been tried elsewhere, but we weren't aware of that), we knew we had to think quite carefully about it. One of the first problems that might arise is what to do with night kills. It was obvious to us that lynches and scum-kills should count towards the 'virgin' total, but what about vigilante (or, had we decided to include one, serial-killer) kills? One option we considered initially was to have these kills not count towards the total; this would require a lower total of virgin kills for the scum to win, and lead to the paradoxical condition whereby it would be to the Town's advantage to kill off its own virgins. To combat this, we came up with some interesting roles whereby the scum could 'induce' virginity in townies, and even a 'stealth virgin' among the scum who could sacrifice themselves to help their team achieve a win... it was from the carnage of these brainstorms that the 'Cherrinator' role derived.

In the end, we figured this would make the game too difficult to control, and ran the risk of leading to an unsatisfying ending (more on that later). So, we decided all kills would end up in the statue. This could happen by chance, but we didn't want to have to think up more and more imaginative ways to achieve this in photographs, so decided that a role which delivered night kills into the statue was needed.

As far as the concept goes, I think (and the feedback we've received so far seems to agree) that it was a success :sweet: . How much of that was due to the concept itself, and how much due to the people who were playing virgins, remains to be seen.

GAME BALANCE

Having played this, or followed along, you'd be forgiven for thinking that this game concept favours Town. However, when you think about it, a 'normal' EB Mafia game might feature 24 players and 5 scum, and would be considered a fair balance, so really this set-up should favour scum.

Now, we couldn't release the concept to an unsuspecting public without testing it, could we? I actually wrote a simulator program to test it (Visual Basic inside a Microsoft Access database, if anyone's interested), and this is what we found: 24 players, of whom 10 are virgins, and 5 scum, gives a scum win 75% of the time. Granted, you can't simulate Town coordination (or investigative actions) without making dangerous assumptions, but the end result was that we had to give Town plenty of power roles in order to redress the balance. Whether those were the right actions is open for debate.

Another interesting result of the simulation is that this game set-up can actually end in a draw - if the scum kill the last Virgin the same night as the vigilante kills the last scum. It's not likely - it happened about 1-2% of the time in the simulation - but it would lead to an unsatisfying end to all parties, and we wanted to prevent that happening.

Actually the main advantage that Town used in this game was a product of our wanting to 'surprise' everyone with the concept. We deliberately obscured the scum win-condition (even, partly, from the scum themselves), but dropped hints in the role PMs. We were aware of the danger that this could allow comparison of role PMs to give Town and advantage; we planned therefore to reveal the conditions as soon as the 'concept' was generally known, but we didn't expect it all to happen so quickly. It was used to stunningly good effect by Hinck (despite being explicitly against the rules :hmpf: ), and even though we put a stop to it as soon as we could, the damage was already done. :sadnew:

Ignoring the controversial roles for the moment, having seen the game in action, here's what we might have done differently:

  • I'd have been tempted not to include a traditional investigator, and perhaps someone's idea of several one-shot investigators would have been better. Having two virgin-detectors would probably have been enough for town.
  • The Cherrinator action was perhaps a little too powerful. It was designed as a means for a coordinated Town to move Virgins around, and therefore keep an organised scum team guessing - but as a side-effect it lead to a trail of 'confirmed' townies (and therefore the analogy to a Masons role, which we wanted to avoid - Masons without conditions are too powerful and lead invariably to a Town win).
  • Instead of the scum's Weak Tracker role - which was in effect a virgin-detector, and a hint to the scum that they should be looking for those without night actions; they weren't explicitly told - I wish we'd given them a Hijacker role. This game would have been perfect for that! Not only would it have allowed them to find out which townies had which actions, it would have allowed them to use the action for a night, blocked the respective townie, and given them a much-needed advantage :drool: But we didn't think of it until the game was underway :sad:

Confusing roles

We expected we'd get flamed for including roles which weren't fully explained to the player, but their inclusion was quite deliberate.

Hinck's bwankie role was on paper extremely powerful, and therefore we went to some lengths to temper that power, at least at the start of the game. It was an extra protector, so we made it block as well, and vice versa; however, its main purpose, as Hinck has already discovered, was a Nexus. Traditionally, this is a random redirector used in games with many power roles (check), but we wanted the player to be able to control the redirection if they could work out how to... and that wouldn't be easy. The idea therefore was that early in the game, it would add a random element and cause confusion, but later in the game it could become a powerful force for Town (potentially causing scum to kill one of their own). Admittedly, the player might never be able to figure it out (and had a player other then Hinckley received the role, it might never have come into play), but we wanted to give it a try, and I'm sorry that it caused so much consternation :blush:

The High Priest role was the answer to the problem of what happened to the vigilante kills. It is a passive role - the player wasn't told about it, beyond some hint about an 'ascetic lifestyle'; each night, the player would appear as a dark figure carrying any vig kills into the statue. Had Wuntin used his kill earlier in the game, scum probably would have figured this out sooner.

So why ascetic? This action had to be unblockable - otherwise the game concept wouldn't work. As a side-effect, it made the player immune to investigative actions and modifiers, which would be a hindrance early in the game as it would cause suspicion; but when scum started to lose members of their team, they could pair it with another action (ideally the killer) to create an extremely powerful role (and the only way to defeat the Bwankie). It was also immune to night kills - this to prevent the aforementioned problem of the game ending in a draw - but we decided to keep the 'ascetic' title as we thought hints about 'ninja' would be too obvious. Again, apologies to the confusion this caused; however you can see how we tried to balance the confusion equally on both sides! :blush:


*What follows was written before or during the game*


DETAILED ROLE DESCRIPTIONS

The Last Scion of IMHOTEP (Town Investigator) - Cecilie

You are the last in your family, a family who has known for generations that one day a group would attempt to awaken IMHOTEP and try to bend him to their evil will. You have been afforded the power, through the ages, of being able to determine the evil-doers. Each night you may submit the name of one other player for investigation. You may not investigate yourself.

Sane action. Returns 'You successfully investigate
<character (player)>
. You discover an
Innocent
/a member of the
Cult of IMHOTEP
.'

Nosy Parker (Town Flavour Cop / Virgin Detector) - Flitwick

You are just so nosey! You like to know everybody’s innermost secrets, particularly those of a sexual nature.... Each night you may submit the name of one other player to ascertain whether or not they are a Virgin. You really don’t need to check up on yourself, do you? You can’t.

Sane action. Returns 'You successfully pry into the affairs of
<character (player)>
and discover that they are a
Virgin
/ not a virgin.'

Note:
This role is in effect a weak tracker role.

The Unclean (Town Blocker) - Zepher

You have terrible personal hygiene and are prone to spreading horrible infections. Each night you may target another player and tamper with their dinner. As a result they will spend the entire night in the latrine with dreadful diarrhoea and thus be unable to perform any actions.

Returns 'You successfully block
<character (player)>
.

Healer (Town Protector) - ADHO

You have a lot of respect for the Restoration School. Egypt could use more healers. Your research has included study of ancient Egyptian healing rituals. Each night you may practise your art on another player with the intention of shielding them from harm.

Returns 'You successfully protect
<character (player)>
.

Night Wanderer (Town Tracker) - WhiteFang

You get confused sometimes and forget where your bedroll is. Don’t tell me, someone’s stolen your bedroll. Anyway, each night to assuage your confusion you follow one other player in the hopes that they will lead you to your bedroll. On the way, you will notice if they target anyone.

Standard tracker role. Returns 'You successfully follow
<character (player)>
and find that they visit
<player>
(and
<player>
).

Ornithologist (Town Watcher) - Waterbrick Down

You are also here to catch a rare glimpse of the endangered Egyptian Nightingale, and spend each night glued to your binoculars. As a result you sometimes see what other people are up to. Each night you may focus your binoculars on another player and see who comes to visit them.

Standard watcher role. Returns 'You successfully watch
<character (player)>
and find that they are visited by
<player>
(and
<player>
).

Curator (Town Nexus) - Hinckley

You have an ancient artefact in your possession. It is a cloak or blanket of unknown material, and since your arrival in the valley it has begun to shimmer mysteriously. It’s just so shiny and reflective. Each night you may place this material over yourself or any other player, but you’re not quite sure what affect that might have.

The blanket is a redirector. It redirects to the first person the Curator quotes in the day thread. If there is no quote, the target will be random. All actions are redirected except the Ascetic.

The Curator can use it on him/herself or any other player. If used on another player, it will protect them, but also block them. It must be used.

Returns 'You successfully cover yourself with your bwankie and have a peaceful night's sleep.' or 'You successfully cover
<character (player)>
with the blanket.'

If Curator tries to use the blanket on another player, this action can be blocked.

Redirected players are told 'You
think
you target
<character (player)>
. Your night action is successful. You find.....'

Notes
If town are clever, they will realise that this is best used to protect virgins.

It is possible for the wielder to work out the redirection action (and its conditions) but it will probably take a lot of time and effort. The idea is that it will go from being a random element early in the game to a very powerful Town tool later.

Insomniac (Town Vigilante) - Wuntin

You are absolutely fed up with all of these silly people, and what’s more you have awful insomnia. As you hear people wandering about at night, making too much noise, coupled with the sand and the heat, and the smell of the camel... well - you’ve just had too much and decide to take matters into you own hands. Each night you may target another player to be on the receiving end of your wrath, and your shovel.

Returns 'You successfully bash
<character (player)>
with your shovel.'

Cherrinator (Town Action Donator) - Eskallon

You are deeply ashamed of that one night of foolishness and wish to regain your virtue. You have in your possession an ancient scroll, which you’ve noticed since entering the valley now appears to have a cherry on it. At night you may attempt to sleep with another player and activate the scroll. If that player is a Virgin you will regain your virtue, they, however, will have lost theirs but gained your scroll. If they are not a Virgin, then you retain your scroll. And your shame.

Arguably the most important Town role to keep around. If the town coordinate, it allows them to switch around the remaining virgins, to keep the Scum off the scent.

Cherrinator (passed on)

'Last night someone crept into your bedroll and had their wicked way with you. You couldn’t resist their advances! You are no longer a
Virgin
. You are deeply ashamed of that one night of foolishness and wish to regain your virtue. You now possess an ancient scroll, with a cherry on it. At night you may attempt to sleep with another player and activate the scroll. If that player is a
Virgin
you will regain your virtue, they, however, will have lost theirs, but gained your scroll. If they are not a
Virgin
, then you retain your scroll. And your shame.

You are an
Innocent
member of the group. You have a night action (because you’ve had some action at night before...
:wink:
) To achieve your freedom from the curse of IMHOTEP, and thus escape the valley, you must eliminate all the
Cultists
.'

Cherrinator (successful)

'You have successfully regained your virtue.

You are an
Innocent
member of the group, additionally you are a
Virgin
and have no night action. You might wish to keep this to yourself. To achieve your freedom from the curse of IMHOTEP, and thus escape the valley, you must eliminate all the
Cultists
.'

Note:
This is in effect also a virgin-detector role, as if the target is not a virgin, the return will state 'Your night action is unsuccessful.'

Scum – Cult of IMHOTEP

You are a member of the Cult of IMHOTEP. You worship him as the god he is, and you know that it is your destiny to awaken him and take your place at his side to rule the world in immortality. IMHOTEP demands specific sacrifice. You must sacrifice 10 pure members of the group to awaken the evil inside him and fulfil your destiny.

High Priest of the Cult of IMHOTEP (Scum Ascetic Godfather) - Brickdoctor

You are the High Priest of the Cult of IMHOTEP, you are preparing your mind and body for the transformations that you plan to bring to fruition by the awakening of the great god IMHOTEP. As a result, you have given up nearly all the worldly pleasures of your past life, and now live a more ascetic lifestyle.

You have no active night action; other members of the cult will work with you to achieve your goals.

This role is Ascetic. No night action (including modifiers) has any effect. During the night, the player will drag any unconscious bodies into the statue. This is a passive role and the player is not informed. It must be passed on if the godfather dies.

If another scum member dies, the cultists are offered the opportunity to switch roles. Ideally, they should choose the kill role to be join the Ascetic, but they are not told this. They cannot have more active roles than players but can choose which to drop.

Note
Early in the game, this role is a hindrance. Investigations won't work on the Acetic (they will be told, 'Your night action is unsuccessful.' and this will likely draw suspicion; they can't be protected; they can't be blocked, but early on they have no active action so this is no advantage.

Later on, if/when another scum member dies, this action will be combined with another, and become vastly more powerful (eg, an unblockable night killer).

Herbalist (Scum Killer) - Tammo

Your studies of the ancient texts led you to learn of powerful herbal mixtures with which to incapacitate your unwilling sacrifices. Each night you may use your mixture to render someone ready for sacrifice and once you have done so, you will feed them to IMHOTEP. Only he can judge whether it is a suitable sacrifice.

Knocks victim out and feeds to IMHOTEP.

Devotee (Scum Protector) - Fooog

Your devotion to IMHOTEP extends to the other members of your group, and as a result you are able to nullify any harmful action directed at your target. Each night you may choose another player to protect. You may not target yourself.

If the scum have any sense, they will ask themselves why they have a protector.

Snake Charmer (Scum Blocker) - CallMePie

It’s a little known fact that you’re good with snakes. Not trouser snakes, real snakes. Your pet Viper, Nancy, has learnt to do your bidding, and will bite people for you. Each night you may choose another player to be bitten by Nancy. That player will be paralysed overnight by her venom and thus unable to act.

Blocked player (if has action) is told: 'You feel a sharp prick at your neck, and are paralysed for the duration of the night. You are unable to perform your night action.'

Acolyte (Scum Weak Tracker) - TinyPies

You are so keen to please your god and your fellow cultists that you are always hyperactive and acutely aware of events around you. You have excellent night vision and so are able to see if people are active at night. Each night you may target another player to determine if they have a night action.

This role is a clue that the scum are looking for those without a night action. Returns 'You successfully follow
<character (player)>
and determine that he has/does not have a night action.'

GAME MECHANICS

Because there were a large number of active roles in this game, it was necessary to consider the order of night actions carefully, in advance, and to consider every eventuality. As a general rule, role modifiers would go first, followed by investigative actions, followed by kills. Two actions of equal rank would act at the same time, and both would be successful (unless either was role-modified), even if one were to target the other.

For example: If vigilante targets scum killer who targets Player C, both player C and scum killer would be killed.

This creates a potential paradox. If both scum and town role-blockers target each other, then both would succeed, and therefore both fail. As the blockee (if has an action) gets a message that they are blocked, they should therefore receive a message like, 'You block <Player>. Your night action was successful. You are <bitten by a snake/afflicted with terrible diarrhoea> and unable to perform your action.' This clearly makes no sense, but if deciphered would potentially reveal the name of the scum blocker to the town blocker. To prevent this, in the unlikely eventuality that both blockers target each other, both would receive 'Your night action is unsuccessful.'

Actually, this was best summed up by the Scum:

Fugazi: Let’s go for the second option and hope you’re not tracked. What happens when two blockers target each other?

Tammo: The town one blocks the other one. Essentially, I don’t think it matters. Neither of them do anything useful.

:laugh:

The order of actions was as follows, with specific situations accounted for:

Blockers and Nexus (which is also a blocking role).

  • Blocker blocks Nexus: If Nexus targets another player, they are blocked and do not act. If nexus targets themself, blocker is redirected.

Protectors

Trackers and Watchers

  • But will see blockers act

Investigators (includes Cherrinator)

Killers

Here's what actually happened:

Night One

Hinckley (Nexus) targets himself Successful. Actions on Hinckley redirect to Fugazi.

Zepher blocks Kiel Successful. No effect - Kiel is a virgin.

CallMePie blocks Waterbrick Down Successful. WBD is told he is bitten and paralysed.

ADHO protects Hinck Successful, but he actually protects Foog.

Fugazi protects def Successful.

WBD watches Flitwick Unsuccessful. WBD is blocked (paralysed)

WhiteFang tracks Hinck Successful, but he actually tracks Foog, and sees him targeting def.

TinyPies tracks Zepher Successful. Zepher has a night action.

Cecilie investigates Hinck Successful, but she actually investigates Foog. He is a Cultist.

Flitwick investigates def Successful. def is a Virgin.

Eskallon - no action submitted

Tamamono sacrifices Rick Successful.

Wuntin does not act.

So much happened around that Nexus role, that Town could have figured out what happened if they had concentrated on how Fangy apparently saw Hinck targeting def. Had they done so, it would have outed Foog, and the town would likely have been utterly invincible. But it's easy for us to say!

Night Two

With CMPie lynched, the scum get to rearrange their night actions. Brickdoctor (Ascetic High Priest) takes the blocker role; Fugazi the tracker; and TinyPies the protector. Tammo retains the kill.

Hinck targets WBD Successful. WBD is blocked. He is told he sleeps peacefully throughout the night (same as Hinckley on night one)

Zepher blocks Kiel Successful; no effect.

Brickdoctor blocks ADHO Successful

ADHO protects def Unsuccessful. ADHO is paralysed.

TinyPies protects Brickdoctor Unsuccessful. BD is ascetic, and immune to night actions.

Fugazi tracks CorneliusMurdock Successful. CM does not have a night action.

Fangy tracks Foog Successful. He sees Foog targeting Cornelius.

WBD watches Hinck Unsuccessful - he is blocked by cloak.

Cecilie investigates Kiel Successful. Kiel is not a cultist.

Flitwick investigates fhomess Successful. fhomess is a Virgin.

Eskallon targets Sandy Successful. Eskallon becomes a Virgin; Sandy inherits Cherrinator role.

Tamamono kills def Successful, because ADHO is blocked.

Wuntin does not act.

If anyone had targeted WBD, who had the Nexus, they would have been redirected to Cecilie, the investigator :look:

Scum correctly work out that ADHO is the protector. With def dead, the town unite behind Hinckley. Could killing def have been a mistake?

Night Three

With Brickdoctor lynched, the ascetic High Priest role passes to Fugazi. TinyPies takes the blocker, and Foog reverts to protector. Again, Tammo has the kill.

Hinck targets himself Successful. No-one targets him.

Zepher blocks Bob Successful; no effect.

TinyPies blocks WhiteFang Successful

ADHO protects Cornelius Successful. No-one targets CM.

Fugazi protects TinyPies Successful.

Fangy tracks ADHO Unsuccessful. Fangy is paralysed and cannot act.

WBD watches Sandy He would see no-one targeting Sandy, but he is killed.

Cecilie investigates Fugazi Unsuccessful. Fugazi is Ascetic and immune to NAs.

Flitwick investigates Tamamono Successful. fhomess is a not a virgin.

Sandy targets Tamamono Unsuccessful. Tammo is not a virgin.

Tamamono kills WBD Successful.

Wuntin targets TinyPies Unsuccessful. TinyPies is protected.

Scum play the safe option here. They could have killed Hinckley, if Foog had taken the killer role and the High Priest (HP is ascetic and immune to night actions and modifiers, so the Nexus cloak has no effect on him). However, they are concerned that the 'mirror' cloak reflects to scum. It can, but it doesn't necessarily, and on this night would redirect to Sandy.

It looks at face value like a disastrous night for Town, but they learn that Bob is likely not scum, and Tammo not a virgin (we don't know at this point what Tammo has claimed). <edit after the event> Pandy has pointed out that we did know - obviously I didn't read the scumboard carefully :facepalm:

Night Four

Finally, scum pair the kill action with the unblockable ascetic High Priest role. Tammo becomes the blocker.

Hinck targets himself Successful, but he is killed by the scum Ascetic killer.

Zepher blocks JimB Successful; no effect.

Tammo blocks fhomess Successful; no effect.

ADHO protects Cornelius Successful. No-one tries to kill CM.

Fangy tracks ADHO Successful. He sees ADHO targeting CM.

Cecilie investigates Fugazi Unsuccessful. Fugazi is Ascetic and immune to NAs.

Flitwick investigates Kiel Successful. Tammmo is a not a virgin.

Sandy targets CM Successful. CM becomes Cherrinator and Sandy reverts to Virgin.

Fugazi kills Hinckley Successful. Fugazi is Ascetic and the redirection action has no effect on him.

Wuntin targets JimB Successful.

This could turn the game around for scum, depending on whether Hinck has passed his secrets on or not. The best person to lead from now on would on paper be Flitwick, who has confirmed three virgins (two still living); it might however have occurred to him that being a virgin doesn't necessarily mean one is not scum. Alternatively, Eskallon can confirm Sandy and Sandy CM. The only confirmed innocent is Kiel, but it appears from tonight's actions that either Cecilie or Flitwick are not playing along with the town leadership (or the Town plan is confused).

Night Five

Zepher blocks Fugazi Unsuccessful; Fugazi is immune to NAs.

Tammo does nothing Successful.

ADHO protects Sandy Successful. No-one tries to kill Sandy.

Fangy tracks Tammo Successful. Tammo does nothing.

Cecilie investigates Flitwick Successful. Flitwick is not a cultist.

Flitwick investigates Scubacarrot Successful. Scooby is a virgin.

Cornelius cherrinates fhomess Successful. fhomess becomes Cherrinator and CM reverts to Virgin, but fhomess is killed.

Fugazi kills fhomess Successful.

Wuntin targets Fugazi Unsuccessful. Foog is immune to NAs.

Tammo's bomb story will hold up, as he is seen not targeting anyone. Statistically, with two actions on him and two previous unsuccessful investigations, Fugazi is the weakest link, but will the other players realise that?

NIGHT SIX

Zepher blocks Tammo Unsuccessful. Tammo is now High Priest, and immune to night actions... but Zeph is killed.

ADHO protects Cornelius Successful. No-one attacks CM.

Fangy tracks ADHO Successful; he sees ADHO targeting CM.

Cecilie investigates Fangy Successful. Fangy ain't a cultist.

Flitwick noseys Eskallon Successful. Esk is a Virgin.

Wuntin shovels Zepher Successful

Tammo kills Scubacarrot Successful

We don't know what led Wuntin to target Zepher, but it removes the one result from the night that could have sealed Tammo's fate. But by now the remaining town are pretty much all cleared. Tammo removes another virgin, but there are still four more to go, and it's unlikely Tammo will be able to survive that long.

NIGHT SEVEN

Well, technically, the game is over, but to keep a little suspense we still asked for night actions... and this is what we received:

ADHO protects Eskallon

WhiteFang tracks Kiel

Cecilie investigates Cornelius

Flitwick noseys Sandy

Now go and read the conclusion again! :tongue:

Posted

Woohoo, we survived! :grin: This certainly was an intriguing and fun game to be a part of, with all the twists and turns involved. I almost can't believe I went from almost being lynched by mostly other innocents to a trusted member of the Order of the Penis by the end. And even though I publicly had to claim to be a virgin, the Cultists didn't see me worthy to kill for some reason. Well, all the better for me! :grin:

I have to concur that first Hinckley and then Cornelius Murdock and Cecilie were the driving forces in this townie victory. I found it very difficult to trust Hinck since he had used that same "center-piece" stunt before with varying results, but ultimately when I got "Cherrinated" I saw no other option.

I really loved the setting and the various wacky hijinks that we went through. It's clear that you've set a whole new standard for the future Mafia hosts, "Osiris" and "Isis". :wink: Thank you for taking the effort, and I really hope you had as much fun hosting as we had playing!

Posted

(am I allowed to call you Pandufus now? :laugh: )

A lot of other people do, although we are actually two separate people. :sceptic: Thanks for your compliments. :classic:

That brings me to another question. You guys had to know through Foog who most if not all of the virgins were. Why not just take them out and not worry about the action campies?

Because the action campies were getting in our way. I love the idea of this game mechanic, but it made it incredibly hard for us scum.

In actual fact, this game was at its core just a standard mafia game. Take out the action roles first (as is the aim usually in a garden-variety mafia) and the Virgins will be left confused and hopefully defenseless for night kills and lynches. The only real change (aside from a couple of interesting roles) was that the vanillas felt more part of the game by being named as the focus for the scum and so participated more, thus making it harder for scum. Nothing else was actually all that different.

I only wish I could have participated in it :sad: !

You didn't sign up, though Scouty! :cry_sad:

By the way, I want to know who needed the timeline extension on night 4 as I thought I was safe to start sharing suspicions without the possibility of being killed for them as it was after the 24 hr period. :damn:

Heh heh, that was us. :blush: Fugazi and I were the ones directing all the night actions on most nights, and we're on almost opposite time-zones, so we had a very small window of opportunity to coordinate and get our actions in. As a matter of fact, almost all our actions were in around the 5-10 minute mark of the deadline. :laugh:

Not entirely. We also received PMs from Hinck who was worrying about 'someone' he was coordinating with getting their night action in on time. It seemed to us that both sides were having difficulty coordinating after a frantic day of discussion, so we decided to make it fair to both sides to extend the deadline for all.

At no point did we want to give either side an advantage.

No, I was lynched/voted off. You don't win if your team wins and you were killed off.

No, it was a team game. And you were on the winning team. So congrats, Bob, first win! :classic:

Yeah, what Corny said. It was a team game, so you're a winner too Bob! :thumbup:

Posted

You didn't sign up, though Scouty! :cry_sad:

I wish I had, but at the time I wasn't sure if I would've had enough time to participate well enough, among other things :sceptic: . Oh, well, I had a fantastic time reading it. I enjoyed having the entertainment without the stress of it all :laugh:

Posted

I was surprised I wasnt trusted as much after leading the vote on Brickdoctor, is a scum leading a vote for another scum done before?

Like others said, it has been done before, and by that time, I'd messed up so much in my PMs with Hinck that I'd have been surprised if I wasn't lynched, whether you were in the game or not. Also, Hinck did the play a Day earlier featuring my PM mistakes, so once he made his revelation who was who in that play, he started to look like he was the leader.
Posted

Like others said, it has been done before, and by that time, I'd messed up so much in my PMs with Hinck that I'd have been surprised if I wasn't lynched, whether you were in the game or not. Also, Hinck did the play a Day earlier featuring my PM mistakes, so once he made his revelation who was who in that play, he started to look like he was the leader.

You can blame me on that one. I have no idea why I stuck with the snake, nor did I mean to call you out. I was flailing at that point in the PM.

Posted

Night Five

Tammo does nothing Successful.

Fangy tracks Tammo Successful. Tammo does nothing.

See, Tammo? This is why we pushed you to the bottom of the suspect list and didn't invesigate you the following night! :tongue:

We don't know what led Wuntin to target Zepher, but it removes the one result from the night that could have sealed Tammo's fate. But by now the remaining town are pretty much all cleared.

Don't blame Wuntin, he just followed the orders of the OOP. The plan for this night was to clear as many of the action townies as possible at one time. We were afraid that we were running out of time, hence the aggressive move to kill Zepher. We felt that the blocker was the least useful role at that time, and killing him wouldn't hurt us because he wasn't a virgin, but it would narrow the suspect list. Then we investigated Fangy so we could be 100% sure of him, and with his result on ADHO matching our selected target for him (which didn't end up dead), we only had one suspect left: Tammo :wink:. We were pretty sure at this point that there could only be one more cultist.

ADHO protects Eskallon

WhiteFang tracks Kiel

Cecilie investigates Cornelius

Flitwick noseys Sandy

Now go and read the conclusion again! :tongue:

Since I knew who everyone was targeting, I noticed that the first time I read the conclusion, brilliant! :laugh:

Posted

Not entirely. We also received PMs from Hinck who was worrying about 'someone' he was coordinating with getting their night action in on time. It seemed to us that both sides were having difficulty coordinating after a frantic day of discussion, so we decided to make it fair to both sides to extend the deadline for all.

At no point did we want to give either ...

I communicated my request horribly then. I was asking if the deadline was up so I could start giving info to people and they could help me strategize. I didn't want to start planning in case I was talking to Scum because that would give them the opportunity to change their night actions. All I was doing was verifying the deadline was up. I needed to pass info on but didn't want to before night actions were setin stone. I was annoyed the deadline was extended.

And it made me more suspicious of Foog because he couldn't remember who he was supposed to protect. He said something about Rufus accepting the action late and it made me think he needed the requested extension to coordinate the scum and that's why he got his supposed target wrong. Turns out it was a real life family obligation but it cranked up my suspicions nonetheless.

Posted

I communicated my request horribly then. I was asking if the deadline was up so I could start giving info to people and they could help me strategize. I didn't want to start planning in case I was talking to Scum because that would give them the opportunity to change their night actions. All I was doing was verifying the deadline was up. I needed to pass info on but didn't want to before night actions were setin stone. I was annoyed the deadline was extended.

We wouldn't have extended the deadline if we didn't think it was necessary for both sides.

Your PM spoke of being able to 'prove he [batman] wanted to kill Popeye' and you ended it with the word 'Help!'. I would urge you to re-read the PM; I'm sorry it annoyed you, but we thought you were asking for 'Help!' and so we were trying to 'Help!'. :cry_sad:

Posted

You can blame me on that one. I have no idea why I stuck with the snake, nor did I mean to call you out. I was flailing at that point in the PM.

No, it was my fault. I really should have thought about what I was saying instead of rushing to say it.
Posted

Knowing exactly how the mirror cloak worked now makes it seem to suck even more. If it always redirected to scum, it might have been worth more.

My favorite dead writeboard moment:

:blush: It looked like a much better lynch from this side of the afterlife. It really did...

See, Tammo? This is why we pushed you to the bottom of the suspect list and didn't invesigate you the following night! :tongue:

Don't blame Wuntin, he just followed the orders of the OOP. The plan for this night was to clear as many of the action townies as possible at one time. We were afraid that we were running out of time, hence the aggressive move to kill Zepher. We felt that the blocker was the least useful role at that time, and killing him wouldn't hurt us because he wasn't a virgin, but it would narrow the suspect list. Then we investigated Fangy so we could be 100% sure of him, and with his result on ADHO matching our selected target for him (which didn't end up dead), we only had one suspect left: Tammo :wink:. We were pretty sure at this point that there could only be one more cultist.

I also figured that investigating Fangy was more important in order to verify every result he got. There was a seed of doubt when he turned out to be the only one able to successfully target Foog the whole game.

Zepher's death was us panicking a little. There was no way for us to know how close the Cultists were to winning. Besides Tammo, Zepher was the one I was least sure of as well. We'd never seen the effects of his blocking and there was his request of Hinck to not protect def. We just sorta used the vig as a seconde investigator that night. Sorry, Zepher. Good news is it worked and we were able to pin down Tammo as the last scum. If we hadn't killed Zepher it would have been between him and Tammo to lynch the last day and I'm not entirely certain it would have been Tammo that was chosen.

Posted

And it made me more suspicious of Foog because he couldn't remember who he was supposed to protect. He said something about Rufus accepting the action late and it made me think he needed the requested extension to coordinate the scum and that's why he got his supposed target wrong. Turns out it was a real life family obligation but it cranked up my suspicions nonetheless.

Oh, yes! I remember now what happened! This was the first night we were planning to kill you, so I was trying to get you to switch the protections around somehow and not use the cloak on yourself. You wanted me to protect Sandy (which I wouldn't do in any case) but I pretended not having sent in my action in the hope that you would still want to change your plan. We were a bit desperate and I was running out of ideas. During the extension we decided not to kill you after all, so it actually played in your favour! :sweet: There were family obligations but there were not the only reason I was confused! :blush:

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