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Posted

Hoke is able to lift the Iron door after wedging his pick-axe under the side. And the party climbs down, the ladder must have shaken the door and it falls down, leaving the party only able to continue forward. The party heads south for a while and Hoke finds a torch lit with an oil-damp cloth and picks it up. The party continues onward, and soon they realize Durkon in the distance holding the light staff! As they approach, Durkon sees them and starts trudging towards them, but the party seems to have tripped on a trip-line and a loud sound, probably an intruder alarm is set off! A gate falls from the ceiling in front of the party!

What does the party do now?

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Posted

The party doesn't have much time to speak because yelling and footsteps can be heard approaching. Durkon passes Erdathcath a Knife he appears to have found and passes a sword to Hoke. Durkon runs off southward, the party decides they need to run, and fast. They run north and come to an intersection.

Items:

Rustedsword.jpgRusted sword - WP: 5, deadly poisoned effect, breaks after three uses, suitable for anyone.

RustedKnife.jpgRusted Knife - WP: 8, deadly poisoned effect, throwing item, breaks after 1 use, Suitable to rogues and rangers.

The party can head:

N (start)

E

S (Gate)

Posted

Without hesitation, the party heads east as two arrows fling past them. The party heads east until they run into another gate, but a guard has opened the door and is on the side the party is. Hoke swings the torch and hits the guard in the head, instantly KOing him. The party travels through the gate until they reach a turn and head North, then another turn to East and then an intersection.

The party can head:

W (was just here)

S

E

Posted

The party heads south and reaches a dead end, but light shone through a crack in the wall. Tomas looks through and sees:

dungeon4.jpg

The party must head North. After reaching the intersection, the guards can be heard getting closer again.

The party can head:

W (Guards)

S (Dead end)

E

Posted

"East looks good to me!"

"That way sounds better," Hoke says pointing west, "I'd wish to confront those who are in pursuit. Perhaps we can learn something about what we may face in the future."

Posted

"That way sounds better," Hoke says pointing west, "I'd wish to confront those who are in pursuit. Perhaps we can learn something about what we may face in the future."

"I'm flex," said Sylph, anachronistically abbreviating the word flexible.

Posted

"If we are stopping to face those in pursuit, I would like to rest to replenish my energies."

"By that do you mean, your ether? Go ahead and take a tonic before we engage in battle with them."

Posted

OOC: Sorry I haven't posted in a while, the forum keeps giving me errors, and won't let me post for some odd reason.

I agree, we should face those who chase us.

I would also like to use a nostrum and apply a venom to my handcannon, in preparation for the oncoming battle.

Posted (edited)

As the party is arguing, their pursuer catch up and the battle begins!

dungeon5.jpg

PREPARE FOR BATTLE!

Enemies:

Guard (Axe)

Type: Humanoid

Level: 6

Health: 30/30

Shield Power: 5

Special I: Protect - Halves all damage to allies for next round.

Special II: Encourage - Encourages all allies for next round.

Drops: Axe, Iron shield

Guard (Archer)

Type: Humanoid

Level: 6

Health: 30/30

Special: Poisoned bow - Deals 10 damage and causes poisoned effect.

Drops: Steel-plated Quiver, Quick bow

Note: All attacks are from back row.

Guard (Boomerangs)

Type: Humanoid

Level: 6

Health: 30/30

Special I: Bat-a-rang throw - Stuns opponent for next round.

Special II: Fetch - Fetches Bat-a-rang.

Note: Specials alternate

Drops: 2x Bat-a-rang

Note: All attacks are from back row.

The party:

Er2.pngErdathcath Madilinas (Played by The_Customizer)

Level 15.5 Ranger *Lucky*

Power: 25 (15+10) (No extra power)

Health: 21/23 (15+7+1)

Shield Power: -

Ether: -

Gold: 293

Inventory: Tritech Handcannon (WP:10), Longbow (WP:7), Helmet (+1 max. health), Snake Eye Charm (protects from petrify), 4 Potions, 2 Grand Potions,3 Mead, 2 Smelling Salts, 1 Nostrums, 12 Venoms, Deadly Venom, 3 Smoke Bombs, 2 Water Bombs, 1 lightning Bomb, 2 Holy Bomb, Bone, skeleton decoy, Bedroll, Shovel, Pickaxe, Telescope, 1/6 of the Hinckwell Wares, Canteen Passport (2 trips), Saber teeth, Scroll of Weakening, Rusted Knife (WP: 10, Badly Poisoned effect, 1/1 uses left)

ava-sylph.jpgSylph Solanum (Played by dannylonlegs)

Level 14 Cleric

Power: 21 (14+7) (No extra power)

Health: 22/22 (14+8)

Shield Power: -

Ether: 17/18 (13+4)

Gold: 35

Inventory: Mockthril Rod (WP: 7), 2 Potions, Tonic, Remedy, 2 Venom, Smoke Bomb, 2 Ice Bomb, 3 Water Bomb, 2 smelling salts, 2 fire bomb, 2 lightning bomb, Bedroll, Shovel, Pickaxe, Magnifying Glass, 8 Bones, Signet ring, Grand tonic, Canteen Passport (2 trips), Saber teeth, Scroll of Frailty

6804337917_f0161d27c6_t.jpgTomas (Played by Tamamono)

Level 16.5 Sage *Party leader*

Power: 25 (16+9) (No extra power)

Health: 29/31 (16+15)

Shield Power: -

Ether: 22/24 (16+7)

Gold: 101

Inventory: Shadeaux Staff (WP:9), Fang Dagger (WP:6), Gold Staff (WP: 4), Pongcanis Staff (WP:5),3 Remedies, 3 Bedrolls, Tonic, 2 Bones, 2 Grand Tonics, Shovel, Mead, 2 Venoms, 3 Smoke Bombs, Topaz Elemental Gem, Smelling Salts, Common Axe (WP:5), Captain's Shield (SP:3), Holy Bomb, 2 Grand Potions, Fire Bomb, Canteen Passport (2 trips), 2 Saber teeth, Scroll of Frailty, Rusty Blue key

hoke_ableword_1b.jpgHoke Ablesword (Played by UsernameMDM)

Level 17.5 Mystic Knight

Power: 29 (17+12) (No extra power)

Health: 34/34 (17+17+1)

Shield Power: 9 (7+2)

Ether: 7/17 (17+0)

Gold: 159

Inventory: Vintul (Great sword: WP 12), Hollow Blade (Dagger: WP 6), Steel Buckler (Shield: SP 7), Cultist Hat (damage vs undead), Warrior's Treads (SP:2, Health +1), Sapphire, Emerald, Aquamarine, Amethyst, 2 Phoenix Essence, 5 Potion, Grand Tonic, Remedy, 3 Bones, skeleton decoy, Smoke Bomb, Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Canteen Passport (2 trips), Saber teeth, Scroll of Frailty, Scroll of Weakening, Rusted sword (WP: 5, Badly Poisoned effect, 3/3 uses left)

Party Leader, choose the order of action.

All of you, choose your targets and where you want to fight from, If not in cart or on rock, choose the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. You may also try to use previous traps against the enemies.

Any enemy not targeted will get a Free Hit on the party after everyone have acted.

Edited by Bricksandparts
Posted

"Well, I don't know who these guys are or what they want, but it doesn't look like they'll put up much of a fight against us."

"I will cast lightning at Guard (Archer) from the back row!"

Battle Order:

Erdathcath

Hoke

Durkon

Sylph

Tomas

OOC: Oh, wow, I am so sorry for the delay. Hopefully this is the last time I'll have to go this long without responding.

Posted (edited)

QM Note: Durkon isn't with you, he was trapped on the other side of the gate.

EDIT: Lucky effect

Results of Round 1 of the Guard Battle:

-F-Hoke vs. -B-Guard (Boomerangs) - Enchantment Miss (0 DD, 0 DR, -0E)

-B-Erdathcath vs. -F-Guard (Axe) - Special Damage I Critical hit (10WPx2=20 20+15L=35 35-5SP=30 30DD, 0DR, -0E)

-F-Sylph vs. -B-Guard (Archer) - Critical hit (7WP+14L=21 21 21/2=10.5>10 10DD, 0 DR, -0E)

-B-Tomas vs. -B-Guard (Archer) - Special Damage (0DD, 10 DR, *Poisoned* effect, -0E)

Free hits:

~~~

Effects:

~~~

Hoke tries Enchanting Vintul, but does not have enough Ether and wastes his attack (0 DD, 0 DR, -0E). Erdathcath shoots an arrow at Guard (Axe) and instantly kills him(30DD, 0DR, -0E). Sylph strikes a blow on Guard (Archer) knocking him backwards (7WP+14L=21 21 21/2=10.5>10 10DD, 0 DR, -0E). Tomas is about to cast a lightning spell at Guard (Archer) but is shot in his left arm, poisoning him! He yanks out the bloodied arrow and throws it on the ground and then grabs his wound and tries to heal some of the damage. The battle continues!

Enemies:

Guard (Archer)

Type: Humanoid

Level: 6

Health: 20/30

Special: Poisoned bow - Deals 10 damage and causes poisoned effect.

Drops: Steel-plated Quiver, Quick bow

Note: All attacks are from back row.

Guard (Boomerangs)

Type: Humanoid

Level: 6

Health: 30/30

Special I: Bat-a-rang throw - Stuns opponent for next round.

Special II: Fetch - Fetches Bat-a-rang.

Note: Specials alternate

Drops: 2x Bat-a-rang

Note: All attacks are from back row.

The party:

Er2.pngErdathcath Madilinas (Played by The_Customizer)

Level 15.5 Ranger *Lucky*

Power: 25 (15+10) (No extra power)

Health: 21/23 (15+7+1)

Shield Power: -

Ether: -

Gold: 293

Inventory: Tritech Handcannon (WP:10), Longbow (WP:7), Helmet (+1 max. health), Snake Eye Charm (protects from petrify), 4 Potions, 2 Grand Potions,3 Mead, 2 Smelling Salts, 1 Nostrums, 12 Venoms, Deadly Venom, 3 Smoke Bombs, 2 Water Bombs, 1 lightning Bomb, 2 Holy Bomb, Bone, skeleton decoy, Bedroll, Shovel, Pickaxe, Telescope, 1/6 of the Hinckwell Wares, Canteen Passport (2 trips), Saber teeth, Scroll of Weakening, Rusted Knife (WP: 10, Badly Poisoned effect, 1/1 uses left)

ava-sylph.jpgSylph Solanum (Played by dannylonlegs)

Level 14 Cleric

Power: 21 (14+7) (No extra power)

Health: 22/22 (14+8)

Shield Power: -

Ether: 17/18 (13+4)

Gold: 35

Inventory: Mockthril Rod (WP: 7), 2 Potions, Tonic, Remedy, 2 Venom, Smoke Bomb, 2 Ice Bomb, 3 Water Bomb, 2 smelling salts, 2 fire bomb, 2 lightning bomb, Bedroll, Shovel, Pickaxe, Magnifying Glass, 8 Bones, Signet ring, Grand tonic, Canteen Passport (2 trips), Saber teeth, Scroll of Frailty

6804337917_f0161d27c6_t.jpgTomas (Played by Tamamono)

Level 16.5 Sage *Party leader*

Power: 25 (16+9) (No extra power)

Health: 19/31 (16+15)

Shield Power: -

Ether: 22/24 (16+7)

Gold: 101

Inventory: Shadeaux Staff (WP:9), Fang Dagger (WP:6), Gold Staff (WP: 4), Pongcanis Staff (WP:5),3 Remedies, 3 Bedrolls, Tonic, 2 Bones, 2 Grand Tonics, Shovel, Mead, 2 Venoms, 3 Smoke Bombs, Topaz Elemental Gem, Smelling Salts, Common Axe (WP:5), Captain's Shield (SP:3), Holy Bomb, 2 Grand Potions, Fire Bomb, Canteen Passport (2 trips), 2 Saber teeth, Scroll of Frailty, Rusty Blue key

hoke_ableword_1b.jpgHoke Ablesword (Played by UsernameMDM)

Level 17.5 Mystic Knight

Power: 29 (17+12) (No extra power)

Health: 34/34 (17+17+1)

Shield Power: 9 (7+2)

Ether: 7/17 (17+0)

Gold: 159

Inventory: Vintul (Great sword: WP 12), Hollow Blade (Dagger: WP 6), Steel Buckler (Shield: SP 7), Cultist Hat (damage vs undead), Warrior's Treads (SP:2, Health +1), Sapphire, Emerald, Aquamarine, Amethyst, 2 Phoenix Essence, 5 Potion, Grand Tonic, Remedy, 3 Bones, skeleton decoy, Smoke Bomb, Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Canteen Passport (2 trips), Saber teeth, Scroll of Frailty, Scroll of Weakening, Rusted sword (WP: 5, Badly Poisoned effect, 3/3 uses left)

Party Leader, choose the order of action.

All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking.

Any enemy not targeted will get a Free Hit on the party after everyone have acted.

Edited by Bricksandparts
Posted

I elected to rest before the battle started. Shouldn't I gave been at full health & ether?

QM Note: No, how can you rest in a dungeon thing for long when you have guards in hot pursuit, if anything, you'd had had a minute to rest.

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