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Posted

You should really say stuff like this much earlier if you previously read our posts. Also the description of the bedroll says it restores health and ether while in a safe place not over a period of time.

And I feel well rested and replenished after I get into my nice comfy bed for five seconds too.

"Go ahead and cast the spell, mate. I think we've all caught our breaths now."

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Posted (edited)

Are we getting a "prepare for battle" line up or action order or just lobbing spells and bombs in hopes it does something?

Hoke peers through the crack to assess the guards and their machine gun.

Edited by UsernameMDM
Posted

Are we getting a "prepare for battle" line up or action order or just lobbing spells and bombs in hopes it does something?

Hoke peers through the crack to assess the guards and their machine gun.

"Go ahead and Cast the spell at the guy on the gun, and kill him."

I'm sure you'll have to roll for attack, but other than that, it should be as simple as saying your action.

Posted

"Hoke should cast his spell first, and then we throw some bombs if it doesn't work. Sylph could throw a lightning bomb and I could throw my fire bomb. Hoke, you can cast your spell now."

Posted

Sorry guys, I don't mean to be a pain. Just trying to figure out if we can actually do these actions. Is the crack big enough to cast a spell through or throw a bomb or shoot an arrow? If so, am I able to target the guard on the machine gun? I have not figured out the QM's application of realism here.

Posted

QM Note: The crack in the wall is big enough to shoot an arrow or spell through, but there is a 50% chance of it hitting a target, and if it does hit a target, it will be random. The party can go with their original plan and use a bomb to try to blow up the wall. And a bedroll is for sleeping, not getting on it for 3 seconds, getting up, and having full health and ether, wouldn't that ruin barbarian's natural respite?

Posted

QM Note: The crack in the wall is big enough to shoot an arrow or spell through, but there is a 50% chance of it hitting a target, and if it does hit a target, it will be random. The party can go with their original plan and use a bomb to try to blow up the wall. And a bedroll is for sleeping, not getting on it for 3 seconds, getting up, and having full health and ether, wouldn't that ruin barbarian's natural respite?

Glad I asked. And no, it doesn't. In game time isn't the same. Who said we were acting immediately? If Durkon got in, he should be able to get out or to safety. Besides, if we are going by your time logic, the guards would have had plenty of time to blow him full of holes with the machine gun by the time we got back to the crack in the wall. Also, couldn't the guards have just left the room by now? I feel there are too many variables in play that you are not making us aware of.

Posted

Glad I asked. And no, it doesn't. In game time isn't the same. Who said we were acting immediately? If Durkon got in, he should be able to get out or to safety. Besides, if we are going by your time logic, the guards would have had plenty of time to blow him full of holes with the machine gun by the time we got back to the crack in the wall. Also, couldn't the guards have just left the room by now? I feel there are too many variables in play that you are not making us aware of.

QM Note: So if you are in a dungeon in real life you know everything that's going on?

Posted

No, but this is supposed to be a simple game, and I think you are trying hard to complicate it and turn it into AD&D (now and from previous posts you have made in other threads).

That's why I took the action of peering through the crack to assess the guards. That was my roleplaying attempt at trying to get the information you just divulged as a QM note to my OOC post. You should have gave that information out or something vaguely similar to it in answer to Hoke's action.

Posted

No, but this is supposed to be a simple game, and I think you are trying hard to complicate it and turn it into AD&D (now and from previous posts you have made in other threads).

That's why I took the action of peering through the crack to assess the guards. That was my roleplaying attempt at trying to get the information you just divulged as a QM note to my OOC post. You should have gave that information out or something vaguely similar to it in answer to Hoke's action.

QM Note: Oh, sorry, there was a bunch of posts and I forgot to answer that.

Hoke peers through the crack and realizes guards seem to be preparing to leave the dungeon, pulling their weapon behind them on a track.

Posted

I agree, let's destroy this wall and attack them from behind, hopefully enabling us to destroy the machina gun before they can put it to use.

Shall I fire an arrow in while you throw the bomb?

Posted

"Let's blast the wall down now!"

"Let's, but! I need a healer to come with me. We will go back to the room. When the blast from the bomb goes off and if a successful breach is attained, we will launch a surprise attack while the guards are distracted by the blast. Then join our attack as well. Hopefully Durkon will pick up on the actions. How does that sound?" Hoke said with a grin.

Posted (edited)

"Let's, but! I need a healer to come with me. We will go back to the room. When the blast from the bomb goes off and if a successful breach is attained, we will launch a surprise attack while the guards are distracted by the blast. Then join our attack as well. Hopefully Durkon will pick up on the actions. How does that sound?" Hoke said with a grin.

"Good, let's get to it. Hoke, you take Tom, Erdy, you stay here with me, and I'll blast the wall down. Run!" Having said that and waiting for further objections, Sylph placed the hot fire bomb within the crack in the wall.

"Get down Erdy." :devil:

Edited by Dannylonglegs
Posted (edited)

Hoke and Tomas travel to the entrance, fortunately not being spotted. The hot fire bomb is lit, or something like that and it explodes! Bricks fly outward and inward to the room and shouts can be heard. Hoke uses his amethyst on the guard on the machine gun and lands a successful hit, but the armor he is wearing defends some damage. The party sees the leader pull a lever and a wall slowly slides downwards revealing a tunnel! The guard starts up the gun and Tomas and Hoke duck for cover!

JohnsonRobinsNPCpicture.png

"Idiots! Stop them!"

QM Note: Yes the return of my custom game mechanics :devil: ! If people think it's a bit too complex I'll find another way to do the battle. There are no free hits, I control the enemies actions, they can move, attack in different rows etc. Also, rolls 6-4 are all misses (unless class specifies something special) for heroes and 1-3 are misses to enemies actions and 4 is a critical damage (level +3).

Prepare for battle!

Mechanics-machinegunchase.png

round1MGC.png

Enemies:

Machine gun *Very Hastened (4 turns in round)* (Long ranged fighter)

Type: Mechanical, Humanoid

Level: 3

Shield Power: 6

Health: 120/120

Special I: Rapid fire concentrated – Fires 5 shots at opponent causing added damage (damage+0,damage+1,damage+2,damage+3,damage+4).

Special II: Buff repair - Provides Encouraged to self for next 3 turns.

Special Each round: Reload - Costs a turn at end of each round, reloads gun.

Moves: Up to 1 spaces /turn with two guards as their turn or be pulled by Train tugger, can only travel on track.

Other: Fire elemental attacks cause *Caught on fire* effect.

Drops: Unknown

Train Tugger

Type: Mechanical, Humanoid

Level: 0

Shield Power: 3

Health: 200/200

Moves: Up to 3 spaces /turn, can only travel on track.

Other: Cannot attack.

Drops: Unknown

Leader*Hastened* (Short ranged fighter only)

Type: Humanoid

Level: 8

Shield power: 4

Health: 50/50

Special: Quick slash – Causes Stunned effect to opponent and causes 10 damage.

Moves: Up to 5 spaces /turn.

Drops: Slizer Katana, seal of invision

Guard 1(Short ranged fighter only)

Type: Humanoid

Level: 4

Health: 25/25

Special: Critical Damage

Moves: Up to 3 spaces /turn.

Drops: Sword

Guard 2(Long ranged fighter)

Type: Humanoid

Level: 4

Health: 25/25

Special: Critical Damage

Moves: Up to 3 spaces /turn.

Drops: Crossbow

Guard 3(Short ranged fighter only)

Type: Humanoid

Level: 4

Health: 25/25

Special: Critical Damage

Moves: Up to 3 spaces /turn.

Drops: Sword

Guard 4(Short and long ranged fighter) *Close ranged*

Type: Humanoid

Health: 30/30

Drops: Kitchen Knife

Close ranged:

Level: 6

Special: Switch style + critical hit.

Moves: Up to 3 spaces /turn.

Long ranged:

Level: 4

Special: Switch style + critical hit.

Moves: Up to 4 spaces /turn.

The party:

Er2.pngErdathcath Madilinas (Played by The_Customizer)

Level 16 Ranger *Lucky*

Power: 26 (16+10) (No extra power)

Health: 15/24 (16+7+1)

Shield Power: -

Ether: -

Gold: 293

Inventory: Tritech Handcannon (WP:10), Longbow (WP:7),Quick bow (WP: 6, Suitable to rangers, provides hastened effect for one round each battle), Helmet (+1 max. health), Snake Eye Charm (protects from petrify), 4 Potions, 2 Grand Potions,3 Mead, 2 Smelling Salts, 1 Nostrums, 12 Venoms, Deadly Venom, 3 Smoke Bombs, 2 Water Bombs, 1 lightning Bomb, 2 Holy Bomb, Bone, skeleton decoy, Bedroll, Shovel, Pickaxe, Telescope, 1/6 of the Hinckwell Wares, Canteen Passport (2 trips), Saber teeth, Scroll of Weakening, Rusted Knife (WP: 10, Badly Poisoned effect, 1/1 uses left)

ava-sylph.jpgSylph Solanum (Played by dannylonlegs)

Level 14.5 Cleric

Power: 21 (14+7) (No extra power)

Health: 16/22 (14+8)

Shield Power: -

Ether: 17/18 (13+4)

Gold: 35

Inventory: Mockthril Rod (WP: 7), 2 Potions, Tonic, Remedy, 2 Venom, Smoke Bomb, 2 Ice Bomb, 3 Water Bomb, 2 smelling salts, 2 fire bomb, 2 lightning bomb, Bedroll, Shovel, Pickaxe, Magnifying Glass, 8 Bones, Signet ring, Grand tonic, Canteen Passport (2 trips), Saber teeth, Scroll of Frailty

6804337917_f0161d27c6_t.jpgTomas (Played by Tamamono)

Level 17 Sage *Party leader*

Power: 26 (17+9) (No extra power)

Health: 20/32 (17+15)

Shield Power: -

Ether: 23/25 (17+7)

Gold: 101

Inventory: Shadeaux Staff (WP:9), Fang Dagger (WP:6), Gold Staff (WP: 4), Pongcanis Staff (WP:5),3 Remedies, 3 Bedrolls, Tonic, 2 Bones, 2 Grand Tonics, Shovel, Mead, 2 Venoms, 3 Smoke Bombs, Topaz Elemental Gem, Smelling Salts, Common Axe (WP:5), Captain's Shield (SP:3), Holy Bomb, 2 Grand Potions, Fire Bomb, Canteen Passport (2 trips), 2 Saber teeth, Scroll of Frailty, Rusty Blue key

hoke_ableword_1b.jpgHoke Ablesword (Played by UsernameMDM)

Level 18 Mystic Knight

Power: 30 (18+12) (No extra power)

Health: 36/36 (18+17+1)

Shield Power: 9 (7+2)

Ether: 7/18 (18+0)

Gold: 159

Inventory: Vintul (Great sword: WP 12), Hollow Blade (Dagger: WP 6), Axe (WP:7, suitable to Berserkers, causes additional 1 earth elemental damage on successful hit), Steel Buckler (Shield: SP 7), Cultist Hat (damage vs undead), Warrior's Treads (SP:2, Health +1), Sapphire, Emerald, Aquamarine, Amethyst, 2 Phoenix Essence, 5 Potion, Grand Tonic, Remedy, 3 Bones, skeleton decoy, Smoke Bomb, Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Canteen Passport (2 trips), Saber teeth, Scroll of Frailty, Scroll of Weakening, Rusted sword (WP: 5, Badly Poisoned effect, 3/3 uses left)

img_1138.jpg_thumb.jpgDurkon (Played by RPGer)

Level 3 Mage

Power: 9 (3+6) (No extra power)

Health: 7/7 (3+4)

Shield Power: 0 / 3 in front row

Ether: 7/7 (3+4)

Gold: 15 (25 lent from Sylph, 25 lent from Tomas)

Inventory: 3x Fang dagger (WP:6), Staff (WP:3), 3 Potions, Venom, Bone, skeleton decoy, Bedroll, Topaz (Lightning), Canteen Passport (2 trips), Saber teeth, Scroll of Weakening, Light staff, Wooden Arm shield (3 SP in front row, cannot be upgraded)

Party Leader: State the order of action.

Everyone: Choose where you want to move, if you would like to climb up/down a wall, who you want to attack (must be in range - see guide). Also state if you want to try to flee, use an item, etc.

Edited by Bricksandparts
Posted

Seriously? Why can't you just follow the rules? Why are you creating something COMPLETELY different? This game is fun because it is SIMPLE! Please rethink this battle in a more classic Heroica fashion.

Plus - Why am I still stunned? And, I have the axe & Erd has the bow from the last battle.

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