Bricksandparts Posted May 18, 2012 Author Posted May 18, 2012 "So get me one. How long will it take?" "We have to go to the guild-house." QM Note: I'm going to be on a trip close to the start of summer, and probably won't have a lot if any internet access, so I may have the quest paused for a while. It will be a few weeks until we leave, no definite date as of now, I'll tell you guys when we do have a planned date, but just wanted to let you guys know. Quote
RPGer Posted May 18, 2012 Posted May 18, 2012 (edited) "We have to go to the guild-house." QM Note: I'm going to be on a trip close to the start of summer, and probably won't have a lot if any internet access, so I may have the quest paused for a while. It will be a few weeks until we leave, no definite date as of now, I'll tell you guys when we do have a planned date, but just wanted to let you guys know. "Let's go, then. Could you procure up a Ruby also?" OOC: I'll be gone for most of July. How long will your trip be? Edited May 18, 2012 by RPGer Quote
Bricksandparts Posted May 18, 2012 Author Posted May 18, 2012 "Let's go, then. Could you procure up a Ruby also?" OOC: I'll be gone for most of July. How long will your trip be? "I'll see what we have, but I can't make any promises." QM Note: Not sure yet, it'll probably be around a week though. It's not completely planned yet like I said, but I'll find a way to get you guys to the hall in real RP style for a while before going back to the quest. Quote
UsernameMDM Posted May 18, 2012 Posted May 18, 2012 (edited) "I believe it would be circumspect if we went to talk to Sam again and ascertain exactly who these passages belong to. Also, did we explore the entirety of the upper chambers?" "Let's go, then. Could you procure up a Ruby also?" OOC: I'll be gone for most of July. How long will your trip be? Could you PLEASE quit asking for hand outs. It's annoying and childish. Edited May 18, 2012 by UsernameMDM Quote
RPGer Posted May 18, 2012 Posted May 18, 2012 "I believe it would be circumspect if we went to talk to Sam again and ascertain exactly who these passages belong to. Also, did we explore the entirety of the upper chambers?" Could you PLEASE quit asking for hand outs. It's annoying and childish. OOC: Sorry. "So, where are we going?" Quote
Dannylonglegs Posted May 19, 2012 Posted May 19, 2012 OOC: Sorry. "So, where are we going?" "The Guild! I must say Mr... What'd you say your name was? I don't believe I ever caught it. Either way, I'm awful glad I didn't kill you. This could be the start of a great relationship. " Quote
UsernameMDM Posted May 19, 2012 Posted May 19, 2012 Were there any loot that fight? What are the stats the the katana and shield? Did Hoke find anything else on the guard? Hoke examines the items he found on the guard. Quote
Bricksandparts Posted May 19, 2012 Author Posted May 19, 2012 "The Guild! I must say Mr... What'd you say your name was? I don't believe I ever caught it. Either way, I'm awful glad I didn't kill you. This could be the start of a great relationship. " "Johnson Robins, pleasure to meet you. If you don't mind, would someone be able to heal me and the guards that are still alive?" Quote
Dannylonglegs Posted May 19, 2012 Posted May 19, 2012 "Johnson Robins, pleasure to meet you. If you don't mind, would someone be able to heal me and the guards that are still alive?" "Glad to meet you Johnson. Sure, I'll do that for you... If you give me their weapons first. Remember, I harbor no hard feelings, and I'm always willing to make new allies. Consider it payment for the supplies we need. I'll give you the weapons back when we're there." Quote
The_Customizer Posted May 19, 2012 Posted May 19, 2012 I am not sure guys, I mean, it would be great to get the stuff we need, but we really are taking a LONG time to fulfill the list of everything needed,maybe from now on we should just fight for what we need, instead of doing errands, it will save us time and will be much easier. Quote
RPGer Posted May 19, 2012 Posted May 19, 2012 OOC: Going to be gone today. Tanamono controls Durkon. Quote
Dannylonglegs Posted May 19, 2012 Posted May 19, 2012 I am not sure guys, I mean, it would be great to get the stuff we need, but we really are taking a LONG time to fulfill the list of everything needed,maybe from now on we should just fight for what we need, instead of doing errands, it will save us time and will be much easier. Well, It's up to our leader, but this seems like a short errand. Get in, get back, it might only take one post . And think of the money they promised in addition. I think we should take Mr. Robins up on his deal. I'll heal them anyways after he gives me their weapons, because I'm feeling altruistic... It's an odd feeling. " Quote
Bricksandparts Posted May 19, 2012 Author Posted May 19, 2012 (edited) The items: Sword 1 - WP: 3, suitable for guards Sword 2 - WP: 3, suitable for guards Crossbow 1 - WP: 3, ranged, suitable for rangers and guards Crossbow 2 - WP: 3, ranged, suitable for rangers and guards Slizer katana - WP: 8, suitable for Rogues and Guards Silver shield - SP: 5, suitable for knights and guards Kitchen knife - WP: 3, ranged, retrievable, suitable for rangers and rogues and guards Johnson Robins rouses some of the guards to waking, but others remain really knocked out or dead. ~~~Guard~~~ Shield - roll of dice (1-2 ~ Protect - provides 3 SP for everyone next round, 3-4 Multi-damage - causes damage equal to WP to all enemies ~ ,5-6 ~ Critical hit - performs a critical hit Critical hit - Causes damage equal to (2 x level) + WP to opponent Hit - Causes damage equal to WP Miss - Nothing happens Damage - Guard is struck by opponent's attack Special damage - Guard is struck by opponents special attack. Guard 1 Level 3 guard Power: 3 (3+0) (No extra power) Health: 1/12 (No gain from levels) Shield Power: - Ether: - Gold: 13 Inventory: None Guard 2 Level 3 guard Power: 3 (3+0) (No extra power) Health: 1/12 (No gain from levels) Shield Power: - Ether: - Gold: 0 Inventory: None Guard 3 Level 3 guard Power: 3 (3+0) (No extra power) Health: 1/12 (No gain from levels) Shield Power: - Ether: - Gold: 7 Inventory: None Johnson Robins Level 10 guard Power: 10 (10+0) (No extra power) Health: 3/20 (No gain from levels) Shield Power: - Ether: - Gold: 0 Inventory: None What will the party do? Edited May 19, 2012 by Bricksandparts Quote
Dannylonglegs Posted May 19, 2012 Posted May 19, 2012 What will the party do? "I'll Heal the leader and the three guards, now that we have their weapons." Quote
Bricksandparts Posted May 19, 2012 Author Posted May 19, 2012 Sylph heals the guards, using 4 ether to do so. ~~~Guard~~~ Shield - roll of dice (1-2 ~ Protect - provides 3 SP for everyone next round, 3-4 Multi-damage - causes damage equal to WP to all enemies ~ ,5-6 ~ Critical hit - performs a critical hit Critical hit - Causes damage equal to (2 x level) + WP to opponent Hit - Causes damage equal to WP Miss - Nothing happens Damage - Guard is struck by opponent's attack Special damage - Guard is struck by opponents special attack. Guard 1 Level 3 guard Power: 3 (3+0) (No extra power) Health: 12/12 (No gain from levels) Shield Power: - Ether: - Gold: 13 Inventory: None Guard 2 Level 3 guard Power: 3 (3+0) (No extra power) Health: 12/12 (No gain from levels) Shield Power: - Ether: - Gold: 0 Inventory: None Guard 3 Level 3 guard Power: 3 (3+0) (No extra power) Health: 12/12 (No gain from levels) Shield Power: - Ether: - Gold: 7 Inventory: None Johnson Robins Level 10 guard Power: 10 (10+0) (No extra power) Health: 20/20 (No gain from levels) Shield Power: - Ether: - Gold: 0 Inventory: None Sylph Solanum (Played by dannylonlegs) Level 15 Cleric Power: 22 (15+7) (No extra power) Health: 23/23 (15+8) Shield Power: - Ether: 14/19 (13+4) Gold: 35 Inventory: Mockthril Rod (WP: 7), 2 Potions, Tonic, Remedy, 2 Venom, Smoke Bomb, 2 Ice Bomb, 3 Water Bomb, 2 smelling salts, 2 fire bomb, 2 lightning bomb, Bedroll, Shovel, Pickaxe, Magnifying Glass, 8 Bones, Signet ring, Grand tonic, Canteen Passport (2 trips), Saber teeth, Scroll of Frailty Quote
The_Customizer Posted May 19, 2012 Posted May 19, 2012 Now that everyone is healed, we should head off to the guild house. Agreed? Quote
Bricksandparts Posted May 19, 2012 Author Posted May 19, 2012 QM Note: The guild-house is in Eubric, I was planning on sending you back while I went on my vacation, so you can head there and back now, but I won't be able to give you RP purposes if you do so. Quote
Dannylonglegs Posted May 19, 2012 Posted May 19, 2012 QM Note: The guild-house is in Eubric, I was planning on sending you back while I went on my vacation, so you can head there and back now, but I won't be able to give you RP purposes if you do so. In that case, should we try to find some other items before going with them? Quote
UsernameMDM Posted May 19, 2012 Posted May 19, 2012 "Let us conclude our business here before we head back." Quote
Dannylonglegs Posted May 19, 2012 Posted May 19, 2012 "Mr. Robins, since there are certain objects your guild can not offer us, Would you mind if we continued looking for those ones eluding us before we head to the Guild's HQ in Eurobric? That would give you time to fix up your machine and sort out the ownership problem with Sam. We could meet you here in a few days and then head out to the Island together. How does that sound?" Quote
Bricksandparts Posted May 19, 2012 Author Posted May 19, 2012 "Mr. Robins, since there are certain objects your guild can not offer us, Would you mind if we continued looking for those ones eluding us before we head to the Guild's HQ in Eurobric? That would give you time to fix up your machine and sort out the ownership problem with Sam. We could meet you here in a few days and then head out to the Island together. How does that sound?" QM Note: 'Eurobric' It's Eubric. "I'm sure we could make some arrangements for that." Quote
Dannylonglegs Posted May 19, 2012 Posted May 19, 2012 QM Note: 'Eurobric' It's Eubric. "I'm sure we could make some arrangements for that." "Perfect." Player Nome: What do you think it was named after!? Quote
Tamamono Posted May 19, 2012 Posted May 19, 2012 "Mr. Robins, since there are certain objects your guild can not offer us, Would you mind if we continued looking for those ones eluding us before we head to the Guild's HQ in Eurobric? That would give you time to fix up your machine and sort out the ownership problem with Sam. We could meet you here in a few days and then head out to the Island together. How does that sound?" "Yes, I think this would probably be the best idea. We can go and hunt for all the ingredients we need, and then, when we've found all we can, we can get the rest from the Guild. Perfect." Quote
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