RPGer Posted May 23, 2012 Posted May 23, 2012 Durkon searches around and then wakes Hoke. "I vote North." Quote
UsernameMDM Posted May 23, 2012 Posted May 23, 2012 Durkon searches around and then wakes Hoke. "I vote North." "Many thanks," Hoke says as he packs up his bedroll. "Where to?" Quote
Dannylonglegs Posted May 23, 2012 Posted May 23, 2012 "I'd like to look for a vile of beetle-fire, the label should be on the vile." Quote
Bricksandparts Posted May 23, 2012 Author Posted May 23, 2012 QM Note: I'm having really bad internet connection right now, most of the time it won't do anything. The party is the red dot on the map, the grey dot is where the party started. The party has already searched this area and found 3 bottles with no labels. Quote
Bricksandparts Posted May 23, 2012 Author Posted May 23, 2012 Durkon wonders if he can drink the potions... I'm going to wait for everyone to have a say in this, but if you guys decide to, you can drink any of them. Quote
Dannylonglegs Posted May 24, 2012 Posted May 24, 2012 I'm going to wait for everyone to have a say in this, but if you guys decide to, you can drink any of them. "Do it. For science. " Quote
Tamamono Posted May 24, 2012 Posted May 24, 2012 I'm going to wait for everyone to have a say in this, but if you guys decide to, you can drink any of them. "I'd really rather not have to bring you back to life, but you know, you only live once and all." "Knock yourself out." Quote
Dannylonglegs Posted May 24, 2012 Posted May 24, 2012 Durkon drinks the potion. "Tastes like honey." Stifled maniacal laughter emanates from Sylph's helmet. Quote
RPGer Posted May 24, 2012 Posted May 24, 2012 Durkon lifts Sylph off the floor and electricity flows into Sylph's body. He is knocked out! Quote
Dannylonglegs Posted May 24, 2012 Posted May 24, 2012 (edited) Durkon lifts Sylph off the floor and electricity flows into Sylph's body. He is knocked out! Sylph grunts in pain as he slumps to the floor. "Urgh.... I should have left you down there." He then convulses. "Quite a demonstration of skill, young Durkon. You'll make a great magic user on day... If you live long enough." Sylph waits to see what the potion does to Durkon. Hoping for baleful polymorph. Edited May 24, 2012 by Dannylonglegs Quote
Bricksandparts Posted May 24, 2012 Author Posted May 24, 2012 Durkon, thinking he has gained magical powers or abilities, picks up Sylph and drops him onto the floor dealing 1 damage. Sylph gets up, and then the party sees the true nature of what the potion does... At first, nothing. Then, Durkon morphs into a rabbit... Until the party finds a cure to the potion, Durkon cannot fight, and someone that can talk to animals must translate messages. Quote
Dannylonglegs Posted May 24, 2012 Posted May 24, 2012 Sylph bursts into maniacal laughter. "Aw, wittle Durkon is so cute." Says Sylph, leaning down and taunting the little creature. "I hope he didn't drink it all. That stuff could come in handy. In the mean time, I say we leave him." Quote
Bricksandparts Posted May 25, 2012 Author Posted May 25, 2012 Sylph bursts into maniacal laughter. "Aw, wittle Durkon is so cute." Says Sylph, leaning down and taunting the little creature. "I hope he didn't drink it all. That stuff could come in handy. In the mean time, I say we leave him." Some of the potion is left, Durkon, while he was cautious, did not drink the entire bottle. Quote
Dannylonglegs Posted May 25, 2012 Posted May 25, 2012 Some of the potion is left, Durkon, while he was cautious, did not drink the entire bottle. Sylph carefully takes the potion in his gloved hands and seals it tightly. He then places it gently with his other belongings. "I guess if we want to cure him, we could force-feed him some of these other potions... " Quote
RPGer Posted May 25, 2012 Posted May 25, 2012 Sylph bursts into maniacal laughter. "Aw, wittle Durkon is so cute." Says Sylph, leaning down and taunting the little creature. "I hope he didn't drink it all. That stuff could come in handy. In the mean time, I say we leave him." Durkon sinks tiny little teeth into Sylph's hand. He bites the hand off! Quote
Dannylonglegs Posted May 25, 2012 Posted May 25, 2012 Sylph picks the bunny up, shakes him a bit, and then says. "Since the potions we need aren't here. Let's go North." Quote
Bricksandparts Posted May 25, 2012 Author Posted May 25, 2012 QM Note: Ok, my internet connection is fixed now, so fortunately that wasn't a problem when it'd become a major issue. Quote
Dannylonglegs Posted May 25, 2012 Posted May 25, 2012 QM Note: Ok, my internet connection is fixed now, so fortunately that wasn't a problem when it'd become a major issue. "So unless there are any potions in here that look like they could counter Durkon's amusing new development (the tail) I think we as a group (and a bunny) have decided to check for the potions on our list (and maybe a cure baleful polymorph potion... maybe...) in the room to our North." Quote
Bricksandparts Posted May 25, 2012 Author Posted May 25, 2012 "So unless there are any potions in here that look like they could counter Durkon's amusing new development (the tail) I think we as a group (and a bunny) have decided to check for the potions on our list (and maybe a cure baleful polymorph potion... maybe...) in the room to our North." There were 3 potions: Potion 1 (1/2 full) Potion 2 Potion 3 The party is the red dot, and the only direction to go is east. If I didn't make it clear, the party can only travel through halls that are marked. If you have visited a room, you can only travel where there is a dark tan rectangle on one of the sides. Quote
Dannylonglegs Posted May 25, 2012 Posted May 25, 2012 There were 3 potions: Potion 1 (1/2 full) Potion 2 Potion 3 The party is the red dot, and the only direction to go is east. "Oh, delightful. Here's to science!" Says Sylph as he realizes there are more potions. Sylph gingerly pulls little bunny Durkon out of his bag, careful to avoid his teephers. He then sets Durkon on the counter and pops open potion 2, half of which he coerces Durkon to drink. Quote
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