Bricksandparts Posted May 25, 2012 Author Posted May 25, 2012 Durkon drinks down half of the potion, and some side-effects start to occur. He starts to glow inside parts of his body, and starts shaking, then falls asleep. Durkon curls up on his human clothes left on the table. What will the party do now? Quote
The_Customizer Posted May 25, 2012 Posted May 25, 2012 *sigh* I guess I will have to translate for Durkon, as he is currently incapable of speech. Also, are we going north before someone else poisons or mutates themselves? Quote
Dannylonglegs Posted May 25, 2012 Posted May 25, 2012 Durkon drinks down half of the potion, and some side-effects start to occur. He starts to glow inside parts of his body, and starts shaking, then falls asleep. Durkon curls up on his human clothes left on the table. What will the party do now? Is he still a rabbit? If so, my actions follow. Otherwise, disregard my next statement. "Hmm. Third time's the charm I guess." Says Sylph as he feeds Durkon the third Potion. Quote
Bricksandparts Posted May 25, 2012 Author Posted May 25, 2012 Is he still a rabbit? If so, my actions follow. Otherwise, disregard my next statement. Yes Sylph tries to feed Durkon, but the rabbit being fast asleep cannot drink the potion. The party starts thinking about what to try next when Durkon starts to morph back into a human, but as a baby child, who seems to be going through stages of life in fast-forward. But Durkon isn't a boy, the potion seems to have somehow changed his genes temporarily into a female. The party, embarrassed for Durkon heads to the next room outside the door wait for Durkon. After a few minutes, the transformation seems to be complete... QM Note: Don't worry, you'll get back to your normal character... Eventually... Quote
Dannylonglegs Posted May 25, 2012 Posted May 25, 2012 Yes Sylph tries to feed Durkon, but the rabbit being fast asleep cannot drink the potion. The party starts thinking about what to try next when Durkon starts to morph back into a human, but as a baby child, who seems to be going through stages of life in fast-forward. But Durkon isn't a boy, the potion seems to have somehow changed his genes temporarily into a female. The party, embarrassed for Durkon heads to the next room outside the door wait for Durkon. After a few minutes, the transformation seems to be complete... QM Note: Don't worry, you'll get back to your normal character... Eventually... Sylph snatches the remaining potion 2, carefully placing it next to the first potion in his bag. "Well, he... urm. She? She's awake. I suppose she can drink potion 3 now. " Sylph hands Durkenna the third potion now that he/she's awake. Quote
Bricksandparts Posted May 25, 2012 Author Posted May 25, 2012 QM Note: Gonna let Durkon decide on this... Quote
Bricksandparts Posted May 25, 2012 Author Posted May 25, 2012 Durkon drinks it. OOC: I hate you. ( ) QM Note: I tried to warn you... You just happen to be the person who likes doing risky things, pulling the lever, alerting the guild of your presence, and drinking random potions. Durkon drinks half of the last potion and waits, not knowing what could happen. Then, he realizes a new kind of strength running through his veins, his HP has risen by 1, but his gender stays the same. Quote
RPGer Posted May 25, 2012 Posted May 25, 2012 QM Note: I tried to warn you... You just happen to be the person who likes doing risky things, pulling the lever, alerting the guild of your presence, and drinking random potions. Durkon drinks half of the last potion and waits, not knowing what could happen. Then, he realizes a new kind of strength running through his veins, his HP has risen by 1, but his gender stays the same. OOC: When does it wear off? A certain barbarian is gonna get a visit at the Hall......if it it stays.... Quote
Dannylonglegs Posted May 25, 2012 Posted May 25, 2012 "Well, now that that's settled, let's hop North. Shall we? Remind me Durkon, if I ever start an apothecary, to hire you as my taste-tester." Quote
Bricksandparts Posted May 25, 2012 Author Posted May 25, 2012 OOC: When does it wear off? A certain barbarian is gonna get a visit at the Hall......if it it stays.... QM Note: It depends if you find a cure or days spent in the quest. Oh, but I had forgot about the quest pause coming up in 2 weeks or so... Speaking of which, our family has decided to leave on the 9th of June, which will be the same day in EB time. The party can't head North. They can only travel East as shown on the map. They are the RED dot. Quote
Dannylonglegs Posted May 25, 2012 Posted May 25, 2012 QM Note: It depends if you find a cure or days spent in the quest. Oh, but I had forgot about the quest pause coming up in 2 weeks or so... Speaking of which, our family has decided to leave on the 9th of June, which will be the same day in EB time. "Right, well, let's hop to it. Oh, and Durkon, you can keep that last potion. Maybe if you finish it, you'll get another HP. That'd sorta make up for this ordeal. Right?" East. Quote
The_Customizer Posted May 26, 2012 Posted May 26, 2012 well, since we can only go east, let us go that way, and quickly. Quote
Bricksandparts Posted May 26, 2012 Author Posted May 26, 2012 (edited) The party heads East. Where will the party head? Edited May 26, 2012 by Bricksandparts Quote
Dannylonglegs Posted May 26, 2012 Posted May 26, 2012 The party heads East. Where will the party head? I search the room for any useful Items, then suggest we go north. Quote
The_Customizer Posted May 26, 2012 Posted May 26, 2012 Agreed, lets search here, then continue north. Quote
Bricksandparts Posted May 26, 2012 Author Posted May 26, 2012 The party has already headed north, 2 times I believe, the red door is still locked and the party is not in possession of the key. Quote
Bricksandparts Posted May 26, 2012 Author Posted May 26, 2012 (edited) Durkon drinks the remainder of the 3rd potion and gains 1 more HP. The party heads east again and realize they are back to where they started. The party: Erdathcath Madilinas (Played by The_Customizer) Level 16.5 Ranger Power: 26 (16+10) (No extra power) Health: 24/24 (16+7+1) Shield Power: - Ether: - Gold: 293 Inventory: Tritech Handcannon (WP:10), Longbow (WP:7),Quick bow (WP: 6, Suitable to rangers, provides hastened effect for one round each battle), Helmet (+1 max. health), Snake Eye Charm (protects from petrify), 4 Potions, 2 Grand Potions,3 Mead, 2 Smelling Salts, 1 Nostrums, 12 Venoms, Deadly Venom, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, Bone, skeleton decoy, Bedroll, Shovel, Pickaxe, Telescope, 1/6 of the Hinckwell Wares, Canteen Passport (2 trips), Saber teeth, Scroll of Weakening, Rusted Knife (WP: 10, Badly Poisoned effect, 1/1 uses left) Sylph Solanum (Played by dannylonlegs) Level 15 Cleric Power: 22 (15+7) (No extra power) Health: 22/23 (15+8) Shield Power: - Ether: 14/19 (13+4) Gold: 35 Inventory: Mockthril Rod (WP: 7), 2 Potions, Tonic, Remedy, 2 Venom, Smoke Bomb, 2 Ice Bomb, 3 Water Bomb, 2 smelling salts, 2 fire bomb, 2 lightning bomb, Bedroll, Shovel, Pickaxe, Magnifying Glass, 8 Bones, Signet ring, Grand tonic, Canteen Passport (2 trips), Saber teeth, Scroll of Frailty, Strange potion 1 (1/2 full - Turns user into rabbit until it wears off/remedied ~ time currently unknown), Strange potion 2 (1/2 full - turns user into opposite gender for a limited time ~ time currently unknown) Tomas (Played by Tamamono) Level 17.5 Sage *Party leader* Power: 26 (17+9) (No extra power) Health: 32/32 (17+15) Shield Power: - Ether: 23/25 (17+7) Gold: 101 Inventory: Shadeaux Staff (WP:9), Fang Dagger (WP:6), Gold Staff (WP: 4), Pongcanis Staff (WP:5),3 Remedies, 3 Bedrolls, Tonic, 2 Bones, 2 Grand Tonics, Shovel, Mead, 2 Venoms, 3 Smoke Bombs, Topaz Elemental Gem, Smelling Salts, Common Axe (WP:5), Captain's Shield (SP:3), Holy Bomb, 2 Grand Potions, Canteen Passport (2 trips), 2 Saber teeth, Scroll of Frailty, Rusty Blue key Hoke Ablesword (Played by UsernameMDM) Level 18.5 Mystic Knight Power: 30 (18+12) (No extra power) Health: 36/36 (18+17+1) Shield Power: 9 (7+2) Ether: 7/18 (18+0) Gold: 159 Inventory: Vintul (Great sword: WP 12), Hollow Blade (Dagger: WP 6), Axe (WP:7, suitable to Berserkers, causes additional 1 earth elemental damage on successful hit), Steel Buckler (Shield: SP 7), Cultist Hat (damage vs undead), Warrior's Treads (SP:2, Health +1), Sapphire, Emerald, Aquamarine, Amethyst, 2 Phoenix Essence, 5 Potion, Grand Tonic, Remedy, 3 Bones, skeleton decoy, Smoke Bomb, Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Canteen Passport (2 trips), Saber teeth, Scroll of Frailty, Scroll of Weakening, Rusted sword (WP: 5, Badly Poisoned effect, 3/3 uses left) Durkon (Played by RPGer) Level 4 Mage *Feminine* Power: 10 (4+6) (No extra power) Health: 10/10 (4+4+2) Shield Power: 0 / 1 in front row Ether: 7/8 (4+4) Gold: 15 (25 lent from Sylph, 25 lent from Tomas) Inventory: 3x Fang dagger (WP:6), Staff (WP:3), 3 Potions, Venom, Bone, skeleton decoy, Bedroll, Topaz (Lightning), Canteen Passport (2 trips), Saber teeth, Scroll of Weakening, Light staff, Wooden Arm shield (1 SP in front row, cannot be upgraded) Edited May 26, 2012 by Bricksandparts Quote
Dannylonglegs Posted May 27, 2012 Posted May 27, 2012 Sylph searches the room for more potions for Durkon to drink or potions/things that are on our list, and red keys. Then, we head North. Quote
The_Customizer Posted May 27, 2012 Posted May 27, 2012 Well, it seems we have explored everywhere possible. Unless we can find the key for the red door. Quote
RPGer Posted May 27, 2012 Posted May 27, 2012 "Maybe I can blast through the door with my lightning?" Quote
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