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Posted

Ugh. Can we just PLEASE move forward?

Sylph picks Durkonna up and rests her on his sholder like he would a wounded animal.

"It'll be.... Ok? Erdy, do youu know how to make a grown elf stop crying? It's very disturbing."

With Durkon on his sholder, Sylph shambled EAST.

Posted

Durkon, Durkonna, whatever you want to be called now, please, calm yourself down. (Erdathcath uses calm)

We can't continue on like this if you drink every potion possible.

Let us continue East.

Posted

The party heads East again and comes to a turn, as the party enters the room, Hoke sighs with relief, the room have a bunk bed, perhaps he would be able to regain SOME health and ether. The room also has a small bathroom, though of primitive nature.

Samsvault10.jpg

Vaultmap8.png

Posted

I've already rested per your previous conditions.

But the entire party would have to rest, you have to sleep, not just lay down for a minute. The party can rest now if they want to, but you didn't really sleep.

Posted

"You know, we've been traveling down here for quite a while now. Maybe a little bit of rest would do us some good. Afterwards, we can move north."

Posted (edited)

The party rests and then continues North. The next room just continues North, but on the Eastern wall, a patching seems to have been built.

Samsvault11.jpg

Vaultmap9.png

The party:

Er2.pngErdathcath Madilinas (Played by The_Customizer)

Level 16.5 Ranger

Power: 26 (16+10) (No extra power)

Health: 24/24 (16+7+1)

Shield Power: -

Ether: -

Gold: 293

Inventory: Tritech Handcannon (WP:10), Longbow (WP:7),Quick bow (WP: 6, Suitable to rangers, provides hastened effect for one round each battle), Helmet (+1 max. health), Snake Eye Charm (protects from petrify), 4 Potions, 2 Grand Potions,3 Mead, 2 Smelling Salts, 1 Nostrums, 12 Venoms, Deadly Venom, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, Bone, skeleton decoy, Bedroll, Shovel, Pickaxe, Telescope, 1/6 of the Hinckwell Wares, Canteen Passport (2 trips), Saber teeth, Scroll of Weakening, Rusted Knife (WP: 10, Badly Poisoned effect, 1/1 uses left)

ava-sylph.jpgSylph Solanum (Played by dannylonlegs)

Level 15 Cleric

Power: 22 (15+7) (No extra power)

Health: 23/23 (15+8)

Shield Power: -

Ether: 19/19 (13+4)

Gold: 35

Inventory: Mockthril Rod (WP: 7), 2 Potions, Tonic, Remedy, 2 Venom, Smoke Bomb, 2 Ice Bomb, 3 Water Bomb, 2 smelling salts, 2 fire bomb, 2 lightning bomb, Bedroll, Shovel, Pickaxe, Magnifying Glass, 8 Bones, Signet ring, Grand tonic, Canteen Passport (2 trips), Saber teeth, Scroll of Frailty, Strange potion 1 (1/2 full - Turns user into rabbit until it wears off/remedied ~ time currently unknown), Strange potion 2 (1/2 full - turns user into opposite gender for a limited time ~ time currently unknown)

6804337917_f0161d27c6_t.jpgTomas (Played by Tamamono)

Level 17.5 Sage *Party leader*

Power: 26 (17+9) (No extra power)

Health: 32/32 (17+15)

Shield Power: -

Ether: 25/25 (17+7)

Gold: 101

Inventory: Shadeaux Staff (WP:9), Fang Dagger (WP:6), Gold Staff (WP: 4), Pongcanis Staff (WP:5),3 Remedies, 3 Bedrolls, Tonic, 2 Bones, 2 Grand Tonics, Shovel, Mead, 2 Venoms, 3 Smoke Bombs, Topaz Elemental Gem, Smelling Salts, Common Axe (WP:5), Captain's Shield (SP:3), Holy Bomb, 2 Grand Potions, Canteen Passport (2 trips), 2 Saber teeth, Scroll of Frailty, Rusty Blue key

hoke_ableword_1b.jpgHoke Ablesword (Played by UsernameMDM)

Level 18.5 Mystic Knight

Power: 30 (18+12) (No extra power)

Health: 36/36 (18+17+1)

Shield Power: 9 (7+2)

Ether: 18/18 (18+0)

Gold: 159

Inventory: Vintul (Great sword: WP 12), Hollow Blade (Dagger: WP 6), Axe (WP:7, suitable to Berserkers, causes additional 1 earth elemental damage on successful hit), Steel Buckler (Shield: SP 7), Cultist Hat (damage vs undead), Warrior's Treads (SP:2, Health +1), Sapphire, Emerald, Aquamarine, Amethyst, 2 Phoenix Essence, 5 Potion, Grand Tonic, Remedy, 3 Bones, skeleton decoy, Smoke Bomb, Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Canteen Passport (2 trips), Saber teeth, Scroll of Frailty, Scroll of Weakening, Rusted sword (WP: 5, Badly Poisoned effect, 3/3 uses left)

img_1138.jpg_thumb.jpgDurkon (Played by RPGer)

Level 4 Mage *Feminine*

Power: 10 (4+6) (No extra power)

Health: 10/10 (4+4+2)

Shield Power: 0 / 1 in front row

Ether: 8/8 (4+4)

Gold: 15 (25 lent from Sylph, 25 lent from Tomas)

Inventory: 3x Fang dagger (WP:6), Staff (WP:3), 3 Potions, Venom, Bone, skeleton decoy, Bedroll, Topaz (Lightning), Canteen Passport (2 trips), Saber teeth, Scroll of Weakening, Light staff, Wooden Arm shield (1 SP in front row, cannot be upgraded)

Edited by Bricksandparts
Posted

Durkonna walks over to the wall and tries to use her lightning magic on it, but....she can't. She can only shoot out a few sparks, which fizzle.

"I..But...what.I..can't ...use magic....." She runs to one of the bunks and lies down and sobs in terror of facing the world with no magic.

Posted

OOC: Updated stats.

"Why do we have to do this? Even demons have lives, why should we do this? In Waldurk, I knew a demon; he was a fine fellow."

Posted

"This nonsensical behavior is foolish Durkon. We are in the employ of the Guild who trusts us to finish this quest. I aim to complete this quest sooner rather than what seems like never at this pace. Get up, pull yourself together, and let's head onward."

Posted

"This nonsensical behavior is foolish Durkon. We are in the employ of the Guild who trusts us to finish this quest. I aim to complete this quest sooner rather than what seems like never at this pace. Get up, pull yourself together, and let's head onward."

"B-but...what does...the Guild want with a....d-de-demon?"

Posted

"B-but...what does...the Guild want with a....d-de-demon?"

"You should voiced your concerns before accepting the responsibilty of finishing this quest. Now gather yourself and get up."

Which actions? If you didn't realize, the pictures are fixed, posted that a bit ago.

The patched wall?

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