UsernameMDM Posted May 28, 2012 Posted May 28, 2012 He didn't actually drink anything. he's talking about a spell or something crazy like that. Ugh. Can we just PLEASE move forward? Quote
Dannylonglegs Posted May 28, 2012 Posted May 28, 2012 Ugh. Can we just PLEASE move forward? Sylph picks Durkonna up and rests her on his sholder like he would a wounded animal. "It'll be.... Ok? Erdy, do youu know how to make a grown elf stop crying? It's very disturbing." With Durkon on his sholder, Sylph shambled EAST. Quote
The_Customizer Posted May 29, 2012 Posted May 29, 2012 Durkon, Durkonna, whatever you want to be called now, please, calm yourself down. (Erdathcath uses calm) We can't continue on like this if you drink every potion possible. Let us continue East. Quote
Bricksandparts Posted May 29, 2012 Author Posted May 29, 2012 The party heads East again and comes to a turn, as the party enters the room, Hoke sighs with relief, the room have a bunk bed, perhaps he would be able to regain SOME health and ether. The room also has a small bathroom, though of primitive nature. Quote
UsernameMDM Posted May 29, 2012 Posted May 29, 2012 I've already rested per your previous conditions. Quote
Bricksandparts Posted May 29, 2012 Author Posted May 29, 2012 I've already rested per your previous conditions. But the entire party would have to rest, you have to sleep, not just lay down for a minute. The party can rest now if they want to, but you didn't really sleep. Quote
RPGer Posted May 29, 2012 Posted May 29, 2012 Durkonna lies down and rests on the lower bunk. After a sleep, she wants to go north. Quote
The_Customizer Posted May 29, 2012 Posted May 29, 2012 Well, I guess a little bit of sleep wouldn't be too bad, if not, we should move north. Quote
Tamamono Posted May 29, 2012 Posted May 29, 2012 "You know, we've been traveling down here for quite a while now. Maybe a little bit of rest would do us some good. Afterwards, we can move north." Quote
UsernameMDM Posted May 29, 2012 Posted May 29, 2012 Hoke rolls out his bedroll and RESTS. Thanks guys. Quote
Bricksandparts Posted May 30, 2012 Author Posted May 30, 2012 (edited) The party rests and then continues North. The next room just continues North, but on the Eastern wall, a patching seems to have been built. The party: Erdathcath Madilinas (Played by The_Customizer) Level 16.5 Ranger Power: 26 (16+10) (No extra power) Health: 24/24 (16+7+1) Shield Power: - Ether: - Gold: 293 Inventory: Tritech Handcannon (WP:10), Longbow (WP:7),Quick bow (WP: 6, Suitable to rangers, provides hastened effect for one round each battle), Helmet (+1 max. health), Snake Eye Charm (protects from petrify), 4 Potions, 2 Grand Potions,3 Mead, 2 Smelling Salts, 1 Nostrums, 12 Venoms, Deadly Venom, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, Bone, skeleton decoy, Bedroll, Shovel, Pickaxe, Telescope, 1/6 of the Hinckwell Wares, Canteen Passport (2 trips), Saber teeth, Scroll of Weakening, Rusted Knife (WP: 10, Badly Poisoned effect, 1/1 uses left) Sylph Solanum (Played by dannylonlegs) Level 15 Cleric Power: 22 (15+7) (No extra power) Health: 23/23 (15+8) Shield Power: - Ether: 19/19 (13+4) Gold: 35 Inventory: Mockthril Rod (WP: 7), 2 Potions, Tonic, Remedy, 2 Venom, Smoke Bomb, 2 Ice Bomb, 3 Water Bomb, 2 smelling salts, 2 fire bomb, 2 lightning bomb, Bedroll, Shovel, Pickaxe, Magnifying Glass, 8 Bones, Signet ring, Grand tonic, Canteen Passport (2 trips), Saber teeth, Scroll of Frailty, Strange potion 1 (1/2 full - Turns user into rabbit until it wears off/remedied ~ time currently unknown), Strange potion 2 (1/2 full - turns user into opposite gender for a limited time ~ time currently unknown) Tomas (Played by Tamamono) Level 17.5 Sage *Party leader* Power: 26 (17+9) (No extra power) Health: 32/32 (17+15) Shield Power: - Ether: 25/25 (17+7) Gold: 101 Inventory: Shadeaux Staff (WP:9), Fang Dagger (WP:6), Gold Staff (WP: 4), Pongcanis Staff (WP:5),3 Remedies, 3 Bedrolls, Tonic, 2 Bones, 2 Grand Tonics, Shovel, Mead, 2 Venoms, 3 Smoke Bombs, Topaz Elemental Gem, Smelling Salts, Common Axe (WP:5), Captain's Shield (SP:3), Holy Bomb, 2 Grand Potions, Canteen Passport (2 trips), 2 Saber teeth, Scroll of Frailty, Rusty Blue key Hoke Ablesword (Played by UsernameMDM) Level 18.5 Mystic Knight Power: 30 (18+12) (No extra power) Health: 36/36 (18+17+1) Shield Power: 9 (7+2) Ether: 18/18 (18+0) Gold: 159 Inventory: Vintul (Great sword: WP 12), Hollow Blade (Dagger: WP 6), Axe (WP:7, suitable to Berserkers, causes additional 1 earth elemental damage on successful hit), Steel Buckler (Shield: SP 7), Cultist Hat (damage vs undead), Warrior's Treads (SP:2, Health +1), Sapphire, Emerald, Aquamarine, Amethyst, 2 Phoenix Essence, 5 Potion, Grand Tonic, Remedy, 3 Bones, skeleton decoy, Smoke Bomb, Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Canteen Passport (2 trips), Saber teeth, Scroll of Frailty, Scroll of Weakening, Rusted sword (WP: 5, Badly Poisoned effect, 3/3 uses left) Durkon (Played by RPGer) Level 4 Mage *Feminine* Power: 10 (4+6) (No extra power) Health: 10/10 (4+4+2) Shield Power: 0 / 1 in front row Ether: 8/8 (4+4) Gold: 15 (25 lent from Sylph, 25 lent from Tomas) Inventory: 3x Fang dagger (WP:6), Staff (WP:3), 3 Potions, Venom, Bone, skeleton decoy, Bedroll, Topaz (Lightning), Canteen Passport (2 trips), Saber teeth, Scroll of Weakening, Light staff, Wooden Arm shield (1 SP in front row, cannot be upgraded) Edited May 30, 2012 by Bricksandparts Quote
Dannylonglegs Posted May 30, 2012 Posted May 30, 2012 "The wall's been patched up? Durkon, will you investigate that?" Quote
UsernameMDM Posted May 30, 2012 Posted May 30, 2012 Hoke examines the patch with his magnifying glass. Quote
The_Customizer Posted May 30, 2012 Posted May 30, 2012 Well, if worst comes to worst, we can just use our pickaxes to break down the wall. Quote
RPGer Posted May 30, 2012 Posted May 30, 2012 Durkonna walks over to the wall and tries to use her lightning magic on it, but....she can't. She can only shoot out a few sparks, which fizzle. "I..But...what.I..can't ...use magic....." She runs to one of the bunks and lies down and sobs in terror of facing the world with no magic. Quote
RPGer Posted May 30, 2012 Posted May 30, 2012 OOC: Updated stats. "Why do we have to do this? Even demons have lives, why should we do this? In Waldurk, I knew a demon; he was a fine fellow." Quote
UsernameMDM Posted May 30, 2012 Posted May 30, 2012 "This nonsensical behavior is foolish Durkon. We are in the employ of the Guild who trusts us to finish this quest. I aim to complete this quest sooner rather than what seems like never at this pace. Get up, pull yourself together, and let's head onward." Quote
Bricksandparts Posted May 30, 2012 Author Posted May 30, 2012 QM Note: Sorry about that! I didn't even realize it until later, and then I forgot to post that it was updated. Quote
RPGer Posted May 30, 2012 Posted May 30, 2012 "This nonsensical behavior is foolish Durkon. We are in the employ of the Guild who trusts us to finish this quest. I aim to complete this quest sooner rather than what seems like never at this pace. Get up, pull yourself together, and let's head onward." "B-but...what does...the Guild want with a....d-de-demon?" Quote
UsernameMDM Posted May 30, 2012 Posted May 30, 2012 "Shall we use a bomb on the wall?" Waiting for QM to acknowledge actions first. Quote
Bricksandparts Posted May 30, 2012 Author Posted May 30, 2012 Waiting for QM to acknowledge actions first. Which actions? If you didn't realize, the pictures are fixed, posted that a bit ago. Quote
UsernameMDM Posted May 30, 2012 Posted May 30, 2012 "B-but...what does...the Guild want with a....d-de-demon?" "You should voiced your concerns before accepting the responsibilty of finishing this quest. Now gather yourself and get up." Which actions? If you didn't realize, the pictures are fixed, posted that a bit ago. The patched wall? Quote
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