Bricksandparts Posted June 7, 2012 Author Posted June 7, 2012 Seems easy enough. Sylph, having regarded the situation and conferred with the team, turned to face Sam. "Well, my friend, I have devised an easy test to determine the correct contents of each crate. You said that one crate was shifted to the opposite side. There are only two solutions to which crate contains which. The original pattern is R, RG, G (tonic, tonic+potion, potion) but it is now either RG, G, R, if the R was shifted to the reverse side, or G, R, RG, if the G was. We now simply have to open one crate, say, the middle one, and if the middle one, marked RG is G, then the real RG is to its left, and the R to its right. But if the middle one shows up R, then G is to its left, and RG to its right. Understood? If so, I'll have my lovely assistant Durkonette lift the middle box's lid." "They aren't necessarily in the same order now that they were then." QM Note: Long story short, you just know they are all mis-labeled, not anything about the order now. Quote
Dannylonglegs Posted June 7, 2012 Posted June 7, 2012 (edited) "They aren't necessarily in the same order now that they were then." QM Note: Long story short, you just know they are all mis-labeled, not anything about the order now. "Fine, my test does not rely on that though. My theory relies on the fact that no one crate is correctly labeled. There are only 6 possible combinations that can be made with 3 variables: (RG is now B for both): RBG (the original) GRB GBR BGR BRG RGB RBG Those in green are the only combinations to which there are no matches (also, they are the same as those I previously listed.) Are you convinced?" Edited June 7, 2012 by Dannylonglegs Quote
Bricksandparts Posted June 7, 2012 Author Posted June 7, 2012 "Fine, my test does not rely on that though. My theory relies on the fact that no one crate is correctly labeled. There are only 6 possible combinations that can be made with 3 variables: (RG is now B for both): RBG (the original) GRB GBR BGR BRG RGB RBG Those in green are the only combinations to which there are no matches (also, they are the same as those I previously listed.) Are you convinced?" "Ok, I think I understand. So which crate will you open?" Quote
Dannylonglegs Posted June 7, 2012 Posted June 7, 2012 "Ok, I think I understand. So which crate will you open?" "The middle one, though any'll do. Is there any particular crate that is less important than the others? We'll open up that one." Quote
Bricksandparts Posted June 7, 2012 Author Posted June 7, 2012 "The middle one, though any'll do. Is there any particular crate that is less important than the others? We'll open up that one." "I guess that the health potions are the least significant." Quote
Dannylonglegs Posted June 7, 2012 Posted June 7, 2012 "I guess that the health potions are the least significant." "As a cleric, I agree with you. We'll open the middle one, as there is no possibility of that one being both the tonic and potion powder, but a 50-50 chance that it's the potion." Quote
Bricksandparts Posted June 7, 2012 Author Posted June 7, 2012 (edited) Sam, convinced by Sylph, opens the middle crate and discovers green powder! Sam opens a large chest and takes out some potions and passes them to the party: Party leader, please distribute the potions: Potion X3 – Restores 10 health to the target. Tonic X3 – Restores 5 ether to the target. Grand Potion X1 – Restores 25 health to the target. Grand Tonic X1 – Restores 15 ether to the target "Are we ready to leave? I have the ship ready." Edited June 7, 2012 by Bricksandparts Quote
The_Customizer Posted June 7, 2012 Posted June 7, 2012 OOC: Sorry I have been crazy busy, and absent, I have been reading up as much as possible. Based off of what you said, I would agree, opening the middle would be best, as it is impossible for it to be what it is labeled, and therefore would be much easier to determine from there on. Quote
Bricksandparts Posted June 7, 2012 Author Posted June 7, 2012 OOC: Sorry I have been crazy busy, and absent, I have been reading up as much as possible. Based off of what you said, I would agree, opening the middle would be best, as it is impossible for it to be what it is labeled, and therefore would be much easier to determine from there on. QM Note: It's ok, and the puzzle is solved. I can understand things around this time can be very hectic. Speaking of which, I need to send you guys back to Eubric for a week (For game purposes, 1 day, so yes, it will be taken into account for how long the gender potion lasts.) Quote
Dannylonglegs Posted June 7, 2012 Posted June 7, 2012 "Ah, thank you, Your reward is most delightful." Sylph says, bowing slightly. "Yes, let us leave, my friend. Once our leader distributes your reward to us, we shall depart on the Guild's boat." Quote
Dannylonglegs Posted June 7, 2012 Posted June 7, 2012 "Well done Sylph!" "Why thank you." (Players' note: Do we get XP for the puzzles? ) Quote
Bricksandparts Posted June 7, 2012 Author Posted June 7, 2012 "Why thank you." (Players' note: Do we get XP for the puzzles? ) QM Note: No! You already are getting enough XP! Quote
UsernameMDM Posted June 7, 2012 Posted June 7, 2012 "Let's review where we are and where we need to go," Hoke says while looking at the maps and supply list. It's 60 pages. I need a recap. Isn't there a graveyard we need to go to? Quote
Tamamono Posted June 7, 2012 Posted June 7, 2012 "Wow, wonderful job, Sylph!" "I was going to take a crack at the puzzle, but it appears you beat me to it!" "Okay, now I think we should head off now, but first I will give one tonic to Sylph, two tonics to Durkonna, the Grand tonic to myself, two potions to Erdathcath, one potion to Hoke, and the grand potion to Sylph." Quote
Bricksandparts Posted June 7, 2012 Author Posted June 7, 2012 The pary divides the potions, then heads off and follows Johnson Robins to his ship. When the party arrives back at Eubric. Quest temporarily paused, will be resumed after trip. For now, you may RP, trade, or do anything you could do when at Heroica Hall. Quote
UsernameMDM Posted June 8, 2012 Posted June 8, 2012 Could you please post updated stats & inventory? Thanks. Quote
Bricksandparts Posted June 8, 2012 Author Posted June 8, 2012 The party: Erdathcath Madilinas (Played by The_Customizer) Level 16.5 Ranger Power: 26 (16+10) (No extra power) Health: 24/24 (16+7+1) Shield Power: - Ether: - Gold: 293 Inventory: Tritech Handcannon (WP:10), Longbow (WP:7),Quick bow (WP: 6, Suitable to rangers, provides hastened effect for one round each battle), Helmet (+1 max. health), Snake Eye Charm (protects from petrify), 6 Potions, 2 Grand Potions,3 Mead, 2 Smelling Salts, 1 Nostrums, 12 Venoms, Deadly Venom, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, Bone, skeleton decoy, Bedroll, Shovel, Pickaxe, Telescope, 1/6 of the Hinckwell Wares, Canteen Passport (2 trips), Saber teeth, Scroll of Weakening, Rusted Knife (WP: 10, Badly Poisoned effect, 1/1 uses left) Sylph Solanum (Played by dannylonlegs) Level 15 Cleric Power: 22 (15+7) (No extra power) Health: 23/23 (15+8) Shield Power: - Ether: 19/19 (13+4) Gold: 35 Inventory: Mockthril Rod (WP: 7), 2 Potions, 1 grand potion, 2 Tonics, Remedy, 2 Venom, Smoke Bomb, 2 Ice Bomb, 3 Water Bomb, 2 smelling salts, 2 fire bomb, 2 lightning bomb, Bedroll, Shovel, Pickaxe, Magnifying Glass, 8 Bones, Signet ring, Grand tonic, Canteen Passport (2 trips), Saber teeth, Scroll of Frailty, Strange potion 1 (1/2 full - Turns user into rabbit until it wears off/remedied ~ time currently unknown) Tomas (Played by Tamamono) Level 17.5 Sage *Party leader* Power: 26 (17+9) (No extra power) Health: 32/32 (17+15) Shield Power: - Ether: 25/25 (17+7) Gold: 101 Inventory: Shadeaux Staff (WP:9), Fang Dagger (WP:6), Gold Staff (WP: 4), Pongcanis Staff (WP:5),3 Remedies, 3 Bedrolls, Tonic, 2 Bones, 3 Grand Tonics, Shovel, Mead, 2 Venoms, 3 Smoke Bombs, Topaz Elemental Gem, Smelling Salts, Common Axe (WP:5), Captain's Shield (SP:3), Holy Bomb, 2 Grand Potions, Canteen Passport (2 trips), 2 Saber teeth, Scroll of Frailty, Tetonic potion Hoke Ablesword (Played by UsernameMDM) Level 18.5 Mystic Knight Power: 30 (18+12) (No extra power) Health: 36/36 (18+17+1) Shield Power: 9 (7+2) Ether: 18/18 (18+0) Gold: 159 Inventory: Vintul (Great sword: WP 12), Hollow Blade (Dagger: WP 6), Axe (WP:7, suitable to Berserkers, causes additional 1 earth elemental damage on successful hit), Steel Buckler (Shield: SP 7), Cultist Hat (damage vs undead), Warrior's Treads (SP:2, Health +1), Sapphire, Emerald, Aquamarine, Amethyst, 2 Phoenix Essence, 6 Potions, Grand Tonic, Remedy, 3 Bones, skeleton decoy, Smoke Bomb, Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Canteen Passport (2 trips), Saber teeth, Scroll of Frailty, Scroll of Weakening, Rusted sword (WP: 5, Badly Poisoned effect, 3/3 uses left) Durkon (Played by RPGer) Level 4 Mage *Feminine* Power: 10 (4+6) (No extra power) Health: 10/10 (4+4+2) Shield Power: 0 / 1 in front row Ether: 8/8 (4+4) Gold: 15 (25 lent from Sylph, 25 lent from Tomas) Inventory: 3x Fang dagger (WP:6), Staff (WP:3), 3 Potions, 2 tonics, Venom, Bone, skeleton decoy, Bedroll, Topaz (Lightning), Canteen Passport (2 trips), Saber teeth, Scroll of Weakening, Light staff, Wooden Arm shield (1 SP in front row, cannot be upgraded) Quote
Bricksandparts Posted June 20, 2012 Author Posted June 20, 2012 QM Note: The berserker Axe isn't a earth elemental weapon, it causes normal damage, and then 1 earth elemental damage also. The party: Erdathcath Madilinas (Played by The_Customizer) Level 16.5 Ranger Power: 26 (16+10) (No extra power) Health: 24/24 (16+7+1) Shield Power: - Ether: - Gold: 293 Inventory: Tritech Handcannon (WP:10), Longbow (WP:7),Quick bow (WP: 6, Suitable to rangers, provides hastened effect for one round each battle), Helmet (+1 max. health), Snake Eye Charm (protects from petrify), 6 Potions, 2 Grand Potions,3 Mead, 2 Smelling Salts, 1 Nostrums, 12 Venoms, Deadly Venom, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, Bone, skeleton decoy, Bedroll, Shovel, Pickaxe, Telescope, 1/6 of the Hinckwell Wares, Canteen Passport (2 trips), Saber teeth, Scroll of Weakening, Rusted Knife (WP: 10, Badly Poisoned effect, 1/1 uses left) Sylph Solanum (Played by dannylonlegs) Level 15 Druid Power: 22 (15+7) (No extra power) Health: 30/30 (15+8+7) Shield Power: - Ether: 20/20 (13+4+1) Gold: 25 Inventory: Mockthril Rod (WP: 7), 2 Potions, 1 grand potion, 2 Tonics, Remedy, 2 Venom, Smoke Bomb, 2 Ice Bomb, 3 Water Bomb, 2 smelling salts, 2 fire bomb, 2 lightning bomb, floral bomb, Bedroll, Shovel, Pickaxe, Magnifying Glass, 8 Bones, Signet ring, Grand tonic, Canteen Passport (2 trips), Saber teeth, Scroll of Frailty, Strange potion 1 (1/2 full - Turns user into rabbit until it wears off/remedied ~ time currently unknown) Tomas (Played by Tamamono) Level 17.5 Sage *Party leader* Power: 26 (17+9) (No extra power) Health: 32/32 (17+15) Shield Power: - Ether: 25/25 (17+7) Gold: 101 Inventory: Shadeaux Staff (WP:9), Fang Dagger (WP:6), Gold Staff (WP: 4), Pongcanis Staff (WP:5),3 Remedies, 3 Bedrolls, Tonic, 2 Bones, 3 Grand Tonics, Shovel, Mead, 2 Venoms, 3 Smoke Bombs, Topaz Elemental Gem, Smelling Salts, Common Axe (WP:5), Captain's Shield (SP:3), Holy Bomb, 2 Grand Potions, Canteen Passport (2 trips), 2 Saber teeth, Scroll of Frailty, Tetonic potion Hoke Ablesword (Played by UsernameMDM) Level 18.5 Mystic Knight Power: 30 (18+12) (No extra power) Health: 36/36 (18+17+1) Shield Power: 9 (7+2) Ether: 18/18 (18+0) Gold: 129 Inventory: Vintul (Great sword: WP 12), Hollow Blade (Dagger: WP 6), Axe (WP:7, suitable to Berserkers, causes additional 1 earth elemental damage on successful hit), Steel Buckler (Shield: SP 7), Cultist Hat (damage vs undead), Warrior's Treads (SP:2, Health +1), Sapphire, Emerald, Aquamarine, Amethyst, 2 Phoenix Essence, 6 Potions, 2 Grand Tonic, Remedy, 3 Bones, skeleton decoy, Smoke Bomb, Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Canteen Passport (2 trips), Saber teeth, Scroll of Frailty, Scroll of Weakening, Rusted sword (WP: 5, Badly Poisoned effect, 3/3 uses left) Durkon (Played by RPGer) Level 4 Mage *Feminine* Power: 10 (4+6) (No extra power) Health: 10/10 (4+4+2) Shield Power: 0 / 1 in front row Ether: 8/8 (4+4) Gold: 30 (25 lent from Sylph, 25 lent from Tomas) Inventory: Khazad (WP:6), Dum (WP:6), Fang dagger (WP:6), 3 Potions, 2 tonics, Venom, Bone, skeleton decoy, Bedroll, Topaz (Lightning), Canteen Passport (2 trips), Saber teeth, Scroll of Weakening, Light staff, Wooden Arm shield (1 SP in front row, cannot be upgraded) The party follows Johnson Robins to the Guildhouse and meet up with who appears to be another member in the guild. "Hello Seferous, I have some-" "Whhatz dzo zey whant?" "They need some materials for a sword I believe, taken on credit. Would we be able to supply them with some materials?" "Vwhat kindz of kredeet? I'ze nezer zeen zem beefoor." How will the party respond? Quote
Dannylonglegs Posted June 20, 2012 Posted June 20, 2012 "Ahh, Salutations our gracious hosts, The Guild of Invision. We would love to know if you have and are willing to share, any of the following items:" Sylph shows the Guild member the list. "It would be fantastic if you did. I would kill to be finished with this task. In answer to your 'credit' question, It's something of a long story, but we helped your friend Robin here... tend to some legal issues. We also spared his life and revived him and several of his palls to full health after a little misunderstanding." Quote
RPGer Posted June 20, 2012 Posted June 20, 2012 (edited) "I woud like a Amethyst as well." Edited June 20, 2012 by RPGer Quote
UsernameMDM Posted June 20, 2012 Posted June 20, 2012 (edited) QM Note: The berserker Axe isn't a earth elemental weapon, it causes normal damage, and then 1 earth elemental damage also. How can a weapon do elemental damage without an elemental gem? Edited June 20, 2012 by UsernameMDM Quote
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