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Posted

We need to defeat these guys REALLY quickly, or the whirlpool will destroy us!

Tomas, perhaps you should start praying for a miracle right away.

I shall attack Ghost B from the back row with my handcannon.

OOC: Does venom or anything like that affect them?

Posted

We need to defeat these guys REALLY quickly, or the whirlpool will destroy us!

Tomas, perhaps you should start praying for a miracle right away.

I shall attack Ghost B from the back row with my handcannon.

OOC: Does venom or anything like that affect them?

QM Note: Effects affect them, but only elemental damage can cause damage, after all, they are undead.

Posted (edited)

QM Note: Effects affect them, but only elemental damage can cause damage, after all, they are undead.

"I Nurture Ghost C. Die once more you insult to nature!"

Reason for edit: I reread the rules, healing does work! :grin:

Edited by Dannylonglegs
Posted

QM Note: Effects affect them, but only elemental damage can cause damage, after all, they are undead.

Oh, well in that case I shall use my Holy Bomb that way it will do double-damage to each ghost (right?)

Posted

"Erdathcath, it won't affect us once the ghosts are down! I will heal Ghost A from the back row!"

Battle Order:

Erdathcath

Durkon

Hoke

Sylph

Tomas

Posted (edited)

Results of Round 1 of the Machine gun Battle:

-B-Erdathcath uses Holy bomb - (5 (light) DD, 0DR, -0E) > all enemies

-B-Durkon vs. -F-Ghost A - Damage (0 DD, 10 (light) DR, -0E)

-F-Hoke vs. -F-Ghost B - Hit ((18+12=30) 30 DD, 0 DR, -0E) 2/2 > successful

-F-Sylph vs. -F-Ghost C - heal - Shield (0 DD, -22 + revive - negative effects of all allies DR, -0E) 2/2 > successful

-B-Tomas vs. -F-Ghost A - heal - No healing (0 DD, -1E) 2/2 > successful

Free hits:

Whirlpool vs. Erdathcath - Quick-sand - The hero is trapped in the sand and is stunned for 1 round.

Whirlpool vs. Durkon - None - nothing happens.

Whirlpool vs. Hoke - None - nothing happens.

Whirlpool vs. Sylph - Sand-in-your-eyes - Sand from the whirlpool is thrown into the hero's eyes blinding them for 1 round.

Whirlpool vs. Tomas - None - nothing happens.

Effects:

~~~

The heroes draw their weapons as the sands start shifting, and the battle begins. Erdathcath throws a holy bomb at the opponents and knocks them back. Durkon takes what he can from Ghost B, but seems clumsy in his new body and gets his neck fractured from a severe blow from his opponent. Durkon falls over and doesn't get up. Hoke, with his ability to damage undead opponents, slices at Ghost B, causing him to stumble and fall backwards. Sylph, reluctant to help Durkon ( :tongue: ) Summons roots to appear and surround Durkon reviving him and other damage taken to the other party members. Tomas tries to Hurt Ghost A, but cannot do it. As the battle continues, the ground trembles and the Whirlpool starts spinning violently. As this is happening, Erdathcath gets stuck in the sand and must stop battling to get out of the sand while Sylph tries rubbing sand out of his eyes but isn't having much luck. The battle continues!

Enemies:

Ghost A *Deals light elemental damage*

Type: Holy, undead

Level: 10

Health: 95/100

Ether: 12/12

Special I: Summon – Summons a spirit to help in battle, expends 1 ether, used if all ghosts are standing (or floating :tongue: )

Special II: Spirit heal - Revives a random fallen Ghost with 25 health, expends 1 ether, used when a ghost is fallen.

Special III: Self heal - Revives 10 health to self, used if out of ether.

Drops: 25 Ghost gold

Note: All alive heroes (everyone but Durkon) have a 50% chance of hitting a Ghost, and if their attack fails, it will not stop the ghost from delivering a free-hit.

Ghost B *Deals darkness elemental damage*

Type: Holy, undead

Level: 10

Health: 65/100

Ether: 12/12

Special I: Summon – Summons a spirit to help in battle, expends 1 ether, used if all ghosts are standing (or floating :tongue: )

Special II: Spirit heal - Revives a random fallen Ghost with 25 health, expends 1 ether, used when a ghost is fallen.

Special III: Self heal - Revives 10 health to self, used if out of ether.

Drops: 25 Ghost gold

Note: All alive heroes (everyone but Durkon) have a 50% chance of hitting a Ghost, and if their attack fails, it will not stop the ghost from delivering a free-hit.

Ghost C *Deals random elemental damage*

Type: Holy, undead

Level: 10

Health: 95/100

Ether: 12/12

Special I: Summon – Summons a spirit to help in battle, expends 1 ether, used if all ghosts are standing (or floating :tongue: )

Special II: Spirit heal - Revives a random fallen Ghost with 25 health, expends 1 ether, used when a ghost is fallen.

Special III: Self heal - Revives 10 health to self, used if out of ether.

Drops: 25 Ghost gold

Note: All alive heroes (everyone but Durkon) have a 50% chance of hitting a Ghost, and if their attack fails, it will not stop the ghost from delivering a free-hit.

Whirlpool *Untargetable*

Type: None

Level: 5

Health: ∞

Passive specials:

1: Quick-sand - The hero is trapped in the sand and is stunned for 1 round.

2: Sand-in-your-eyes - Sand from the whirlpool is thrown into the hero's eyes blinding them for 1 round.

3: Damage - causes 5 damage regardless of row and Shield power.

4-6: None - nothing happens.

Drops: None

Note: Heroes cannot damage or target the Whirlpool, Each round, it will deal a free-hit of a random passive special to each hero. Once other enemies have been defeated, the whirlpool will not cause any harm.

The party:

Er2.pngErdathcath Madilinas (Played by The_Customizer)

Level 16.5 Ranger *Stunned*

Power: 26 (16+10) (No extra power)

Health: 24/24 (16+7+1)

Shield Power: -

Ether: -

Gold: 293

Inventory: Tritech Handcannon (WP:10), Longbow (WP:7),Quick bow (WP: 6, Suitable to rangers, provides hastened effect for one round each battle), Helmet (+1 max. health), Snake Eye Charm (protects from petrify), 6 Potions, 2 Grand Potions,3 Mead, 2 Smelling Salts, 1 Nostrums, 12 Venoms, Deadly Venom, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, Bone, skeleton decoy, Bedroll, Shovel, Pickaxe, Telescope, 1/6 of the Hinckwell Wares, Canteen Passport (2 trips), Saber teeth, Scroll of Weakening, Rusted Knife (WP: 10, Badly Poisoned effect, 1/1 uses left)

ava-sylph.jpgSylph Solanum (Played by dannylonlegs)

Level 15 Druid *Blinded*

Power: 22 (15+7) (No extra power)

Health: 30/30 (15+8+7)

Shield Power: -

Ether: 20/20 (13+4+1)

Gold: 25

Inventory: Mockthril Rod (WP: 7), 2 Potions, 1 grand potion, 2 Tonics, Remedy, 2 Venom, Smoke Bomb, 2 Ice Bomb, 3 Water Bomb, 2 smelling salts, 2 fire bomb, 2 lightning bomb, floral bomb, Bedroll, Shovel, Pickaxe, Magnifying Glass, 8 Bones, Signet ring, Grand tonic, Canteen Passport (2 trips), Saber teeth, Scroll of Frailty, Strange potion 1 (1/2 full - Turns user into rabbit until it wears off/remedied ~ time currently unknown)

6804337917_f0161d27c6_t.jpgTomas (Played by Tamamono)

Level 17.5 Sage *Party leader*

Power: 26 (17+9) (No extra power)

Health: 32/32 (17+15)

Shield Power: -

Ether: 24/25 (17+7)

Gold: 51

Inventory: Shadeaux Staff (WP:9), Fang Dagger (WP:6), Gold Staff (WP: 4), Pongcanis Staff (WP:5), 3 Remedies, 1 Phoenix essence, 3 Bedrolls, Tonic, 2 Bones, 3 Grand Tonics, Shovel, Mead, 2 Venoms, 3 Smoke Bombs, Topaz Elemental Gem, Smelling Salts, Common Axe (WP:5), Captain's Shield (SP:3), Holy Bomb, 2 Grand Potions, Canteen Passport (2 trips), 2 Saber teeth, Scroll of Frailty, Tetonic potion, Demon blood, Crystal chalice

hoke_ableword_1b.jpgHoke Ablesword (Played by UsernameMDM)

Level 18.5 Mystic Knight

Power: 30 (18+12) (No extra power)

Health: 36/36 (18+17+1)

Shield Power: 9 (7+2)

Ether: 18/18 (18+0)

Gold: 129

Inventory: Vintul (Great sword: WP 12), Hollow Blade (Dagger: WP 6), Axe (WP:7, suitable to Berserkers, causes additional 1 earth elemental damage on successful hit), Steel Buckler (Shield: SP 7), Cultist Hat (damage vs undead), Warrior's Treads (SP:2, Health +1), Sapphire, Emerald, Aquamarine, Amethyst, 2 Phoenix Essence, 6 Potions, 2 Grand Tonic, Remedy, 3 Bones, skeleton decoy, Smoke Bomb, Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Canteen Passport (2 trips), Saber teeth, Scroll of Frailty, Scroll of Weakening, Rusted sword (WP: 5, Badly Poisoned effect, 3/3 uses left)

heroica-skeletondecoy.jpgDurkon (Played by RPGer)

Level 4 Mage *Undead*

Power: 10 (4+6) (No extra power)

Health: 10/10 (4+4+2)

Shield Power: 0 / 1 in front row

Ether: 8/8 (4+4)

Gold: 31 (25 lent from Sylph, 25 lent from Tomas)

Inventory: Khazad (WP:6), Dum (WP:6), Fang dagger (WP:6), 3 Potions, 2 tonics, Venom, Bone, skeleton decoy, Bedroll, Topaz (Lightning), Canteen Passport (2 trips), Saber teeth, Scroll of Weakening, Light staff, Wooden Arm shield (1 SP in front row, cannot be upgraded)

Party Leader, choose the order of action.

All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. You may also try to use previous traps against the enemies.

Any enemy not targeted will get a Free Hit on the party after everyone have acted.

Edited by Bricksandparts
Posted

That is All Right. :thumbup: Still, can I nurture the ghost?

QM Note: Yes, it is an ether based action.

OOC: Shouldn't the holy bomb take away 10 damage as it is the spirit's weakness?

No, because they were undead (weak to light) and holy (Immune to light) so it just caused 5 damage.

Posted

Results of Round 2 of the Machine gun Battle:

-B-Erdathcath is stunned

-B-Durkon vs. -F-Ghost A - Special Damage I (0 DD, 0 DR, -0E)

-F-Hoke vs. -F-Ghost B - Miss - Enchant (0 DD, 0 DR, -10E, +1WP - 'Vintul') 2/2 > successful

-F-Sylph vs. -F-Ghost B - heal - Shield (0 DD, -22 + revive - negative effects of all allies DR, -0E) 1/2 > unsuccessful

-B-Tomas vs. -F-Ghost C - heal - Heal less (17 (undead) DD, 0 DR, -1E) 2/2 > successful

Free hits:

Whirlpool vs. Erdathcath - None - nothing happens.

Whirlpool vs. Durkon - None - nothing happens.

Whirlpool vs. Hoke - None - nothing happens.

Whirlpool vs. Sylph - Sand-in-your-eyes - Sand from the whirlpool is thrown into the hero's eyes blinding them for 1 round.

Whirlpool vs. Tomas - Sand-in-your-eyes - Sand from the whirlpool is thrown into the hero's eyes blinding them for 1 round.

Effects:

~~~

Erdathcath struggles to get out of the sand as the battle rages between the parties. Ghost A dodges Durkon's attack and summons a spirit to help in battle, making it a longer fight. Hoke concentrates and is able to enchant Vintul to an even more powerful blade. Sylph is confused where the Ghosts are and misses the chance for his/her attack. Tomas is able to heal Ghost C some, causing it to shriek and flee from him. Erdathcath is finally able to get out of the quicksand, and Sylph and Tomas get sand in their eyes in the heat of battle. It is looking more and more like the heroes may not finish this battle winning.

Enemies:

Ghost A *Deals light elemental damage*

Type: Holy, undead

Level: 10

Health: 95/100

Ether: 12/12

Special I: Summon – Summons a spirit to help in battle, expends 1 ether, used if all ghosts are standing (or floating :tongue: )

Special II: Spirit heal - Revives a random fallen Ghost with 25 health, expends 1 ether, used when a ghost is fallen.

Special III: Self heal - Revives 10 health to self, used if out of ether.

Drops: 25 Ghost gold

Note: All alive heroes (everyone but Durkon) have a 50% chance of hitting a Ghost, and if their attack fails, it will not stop the ghost from delivering a free-hit.

Ghost B *Deals darkness elemental damage*

Type: Holy, undead

Level: 10

Health: 65/100

Ether: 12/12

Special I: Summon – Summons a spirit to help in battle, expends 1 ether, used if all ghosts are standing (or floating :tongue: )

Special II: Spirit heal - Revives a random fallen Ghost with 25 health, expends 1 ether, used when a ghost is fallen.

Special III: Self heal - Revives 10 health to self, used if out of ether.

Drops: 25 Ghost gold

Note: All alive heroes (everyone but Durkon) have a 50% chance of hitting a Ghost, and if their attack fails, it will not stop the ghost from delivering a free-hit.

Ghost C *Deals random elemental damage*

Type: Holy, undead

Level: 10

Health: 78/100

Ether: 12/12

Special I: Summon – Summons a spirit to help in battle, expends 1 ether, used if all ghosts are standing (or floating :tongue: )

Special II: Spirit heal - Revives a random fallen Ghost with 25 health, expends 1 ether, used when a ghost is fallen.

Special III: Self heal - Revives 10 health to self, used if out of ether.

Drops: 25 Ghost gold

Note: All alive heroes (everyone but Durkon) have a 50% chance of hitting a Ghost, and if their attack fails, it will not stop the ghost from delivering a free-hit.

Spirit A

Type: Undead

Level: 8

Health: 80/80

Special: Spirit steal – Looks into the hero's soul and has a 50% chance of choosing their action the following round.

Drops: 10 Ghost gold

Whirlpool *Untargetable*

Type: None

Level: 5

Health: ∞

Passive specials:

1: Quick-sand - The hero is trapped in the sand and is stunned for 1 round.

2: Sand-in-your-eyes - Sand from the whirlpool is thrown into the hero's eyes blinding them for 1 round.

3: Damage - causes 5 damage regardless of row and Shield power.

4-6: None - nothing happens.

Drops: None

Note: Heroes cannot damage or target the Whirlpool, Each round, it will deal a free-hit of a random passive special to each hero. Once other enemies have been defeated, the whirlpool will not cause any harm.

The party:

Er2.pngErdathcath Madilinas (Played by The_Customizer)

Level 16.5 Ranger *Stunned*

Power: 26 (16+10) (No extra power)

Health: 24/24 (16+7+1)

Shield Power: -

Ether: -

Gold: 293

Inventory: Tritech Handcannon (WP:10), Longbow (WP:7),Quick bow (WP: 6, Suitable to rangers, provides hastened effect for one round each battle), Helmet (+1 max. health), Snake Eye Charm (protects from petrify), 6 Potions, 2 Grand Potions,3 Mead, 2 Smelling Salts, 1 Nostrums, 12 Venoms, Deadly Venom, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, Bone, skeleton decoy, Bedroll, Shovel, Pickaxe, Telescope, 1/6 of the Hinckwell Wares, Canteen Passport (2 trips), Saber teeth, Scroll of Weakening, Rusted Knife (WP: 10, Badly Poisoned effect, 1/1 uses left)

ava-sylph.jpgSylph Solanum (Played by dannylonlegs)

Level 15 Druid *Blinded*

Power: 22 (15+7) (No extra power)

Health: 30/30 (15+8+7)

Shield Power: -

Ether: 20/20 (13+4+1)

Gold: 25

Inventory: Mockthril Rod (WP: 7), 2 Potions, 1 grand potion, 2 Tonics, Remedy, 2 Venom, Smoke Bomb, 2 Ice Bomb, 3 Water Bomb, 2 smelling salts, 2 fire bomb, 2 lightning bomb, floral bomb, Bedroll, Shovel, Pickaxe, Magnifying Glass, 8 Bones, Signet ring, Grand tonic, Canteen Passport (2 trips), Saber teeth, Scroll of Frailty, Strange potion 1 (1/2 full - Turns user into rabbit until it wears off/remedied ~ time currently unknown)

6804337917_f0161d27c6_t.jpgTomas (Played by Tamamono)

Level 17.5 Sage *Party leader* *Blinded*

Power: 26 (17+9) (No extra power)

Health: 32/32 (17+15)

Shield Power: -

Ether: 24/25 (17+7)

Gold: 51

Inventory: Shadeaux Staff (WP:9), Fang Dagger (WP:6), Gold Staff (WP: 4), Pongcanis Staff (WP:5), 3 Remedies, 1 Phoenix essence, 3 Bedrolls, Tonic, 2 Bones, 3 Grand Tonics, Shovel, Mead, 2 Venoms, 3 Smoke Bombs, Topaz Elemental Gem, Smelling Salts, Common Axe (WP:5), Captain's Shield (SP:3), Holy Bomb, 2 Grand Potions, Canteen Passport (2 trips), 2 Saber teeth, Scroll of Frailty, Tetonic potion, Demon blood, Crystal chalice

hoke_ableword_1b.jpgHoke Ablesword (Played by UsernameMDM)

Level 18.5 Mystic Knight

Power: 30 (18+13) (No extra power)

Health: 36/36 (18+17+1)

Shield Power: 9 (7+2)

Ether: 8/18 (18+0)

Gold: 129

Inventory: Vintul (Great sword: WP 13), Hollow Blade (Dagger: WP 6), Axe (WP:7, suitable to Berserkers, causes additional 1 earth elemental damage on successful hit), Steel Buckler (Shield: SP 7), Cultist Hat (damage vs undead), Warrior's Treads (SP:2, Health +1), Sapphire, Emerald, Aquamarine, Amethyst, 2 Phoenix Essence, 6 Potions, 2 Grand Tonic, Remedy, 3 Bones, skeleton decoy, Smoke Bomb, Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Canteen Passport (2 trips), Saber teeth, Scroll of Frailty, Scroll of Weakening, Rusted sword (WP: 5, Badly Poisoned effect, 3/3 uses left)

heroica-skeletondecoy.jpgDurkon (Played by RPGer)

Level 4 Mage *Undead*

Power: 10 (4+6) (No extra power)

Health: 10/10 (4+4+2)

Shield Power: 0 / 1 in front row

Ether: 8/8 (4+4)

Gold: 31 (25 lent from Sylph, 25 lent from Tomas)

Inventory: Khazad (WP:6), Dum (WP:6), Fang dagger (WP:6), 3 Potions, 2 tonics, Venom, Bone, skeleton decoy, Bedroll, Topaz (Lightning), Canteen Passport (2 trips), Saber teeth, Scroll of Weakening, Light staff, Wooden Arm shield (1 SP in front row, cannot be upgraded)

Party Leader, choose the order of action.

All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. You may also try to use previous traps against the enemies.

Any enemy not targeted will get a Free Hit on the party after everyone have acted.

Posted

Well, it seems the only chance we have of removing them is if everyone who is not a wizard, throws a water, lightning, or fire bomb.

And Tomas, we could really use a miracle right about now.

Posted

QM Note: My grandmother fell down today and is in the hospital, sorry for the short notice, I have to go, I might be back on in around a week's time, sorry for the delay and short notice.

That sinks. :sadnew::cry_sad: I hope you're okay!

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