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Posted (edited)

"Well done fellow heroes, that dragon was strong but we beat it, we are great heroes, and it was a pleasure questing with all of you. I would quite like the quiver and I would scrifice getting some gold if it meant I get the Sapphire or diamond, I do hope to become an Evoker one day."

OOC: Nice loot Zarrzan :sweet:

Edited by Jedi master Brick
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Posted

"DAMN it. His head was MINE, Mercutio's balls. Come back here, you cowardly dragon! I'll take you all on!"

Guts took a smell pebble, and hurled at the flying dragons, of course not reaching the target. Turning to the party, he said:

"I heard there is a group of heroes travellling to, or already in Dastan, I would give my left arm on this moment to be there. Believe me when I say, the next time I see that dragon, it will need more than a tiny bit of magic and some of his spawn to keep me from spilling his blood on the earth."

Guts spit on the floor, ripped of some wrappings and applied them to his wounds and drank up the remaining wine from his wineskin, before turning to the items the dragon had left before them.

"Right, I say we all get an equal share, and some of the items are arguably more valuable than others. Why don't we all give our preferences for the items, and I try to divide them as fair as possible? My personal preference is one of the statues and the diamond. Correct me if I am wrong, but are you not planning on becoming a shaman, Johon? if so, Maybe you would like the scroll? The quiver is suited best for Elgar, I feel. And the gloves would be in the best hands, hehe sorry for that, of Knifk."

Posted

"This is what I propose:

Guts: 200 gold, diamond, dog thing

Alf: 300 gold, scroll

Hybros, 250 gold, cat thing, Emerald

Knifk: glove, 300 gold

Elgar: 200 gold, sapphire, quiver

If anyone has any trouble with this, speak now."

Posted

"The gloves are best for a knight, Johon. Any ideas for a redone loot list?"

"What? A knight's shield's point is almost worthless if he just reflects the attack."

OoC: Seriously though, Knights are the tanks, the ones that have a shield so they can take free hits, why diminish that ability to someone else than giving him something more effective?

Posted

OOC: you still take the free hit you just counter attack, knights , take lass damage from the hits so it is better for them to absorb free hits..

OoC: Oh, I didn't realize that. In that case yes, Knifk should get the gloves, but I still want the dog and scroll, I think guts is taking the best of the loot. He wants to give himself 300 gold, the diamond, and the dog. I'm not planning to be a shaman, I'm planning to be a raider. I want the dog and more gold or the dog, scroll, and less gold.

Posted

"Barbarian, how about this?

Guts: 300 gold, diamond

Alf: 200 gold, scroll, dog thing

Hybros, 250 gold, cat thing, Emerald

Knifk: glove, 300 gold

Elgar: 200 gold, sapphire, quiver"

Posted

Hybros nods. He had been considering telling Elgar to try to talk to the dragon, but it didn't appear calm enough. His mind was put at ease knowing that the dragon was simply protecting it's own kind, and that it would return to its homeland. Though, he hoped he wouldn't be encountering such a fierce beast any time soon.

"I am perfectly fine with my share, eheh." Hybros took the gold, and put the cat statue in his bag, not knowing what to do with it.

He held the emerald up to the sun, to see its magnificence. At last, the power of the imps was fully in his hands. Within Zoot's Reaper lay a garnet, and now with the emerald he could wield the powers of earth and wood, as his people did so many eons ago to protect their home on the surface. Not long now, he thought. By either magic or technology, by any means necessary he would find the imps and bring them back to the surface.

Posted

"Very well, take your shares, let's go back to the quarry owner. But hold on..."

Guts turns to the bard, and asks:

"Bard, two questions: You know the outlay of the quarry, have we explored everywhere? And have you found what you are looking for?"

Posted

100x100bard.jpg

"That's an interesting choice Knifk," said Singerson. "I actually met a rogue who wore gloves that looked just like that. See how there are intricate designs in the leather? There are no metal plates sewn into the gloves nor has the leather been boiled and hardened. If a knight gets hit in the hand, it will hurt, but if they fit, go for it. I always wondered what happened to that rogue...she had such a lovely voice."

emptyquarry.png

Singerson listened to Guts' questions then motioned to the empty quarry. "Yup, you all have explored the entire quarry. I guess the only thing for you all to do is to return to the grumpy guy at the entrance."

Party Update:

knifk.jpg

Knifk
(Played by Bioniclover)
*Party Leader*

Level 14.5 Knight

Power:
23

Health:
23/23

Shield Power:
6

Ether:
-

Gold:
301

Inventory:
Tfel (WP: 9 Longsword, Earth-elemental), Aegis (SP: 6 Shield), Remedy, Floral Bomb, Wind Bomb, Bedroll, Gloves of Counterstriking

hybros.jpg

Hybros
(Played by JimButcher)

Level 17.5 Rogue

Power:
27 (22 for throwing weapons, except 24 for Ancient Throwing Dagger )

Health:
25/25

Shield Power:
-

Ether:
-

Gold:
1244

Inventory:
Zoot's Reaper (WP:10, Earth), Shuriken of Mercutio (WP:5, retrievable), 2 Throwing Knives (WP:5, retrievable), Banana Bladerang (WP: 5, damage all, retrievable), Ancient Throwing Dagger (WP: 7, retrievable), Helmet (Max HP +1), 4 Grand Potions, 3 Potions, 3 Remedies, 2 Phoenix Essences, 2 Smoke Bombs, 3 Holy Bombs, Lightning Bomb, 2 Nostrums, 2 Meads, 2 Smelling Salts, Deadly Venom, Shovel, Bone, Bedroll, Skeleton Decoy, Cat Statuette (artifact) - Health +1, Emerald

guts.jpg

Guts Holla
(Played by Scubacarrot)
*Pseudo-Party Leader*

Level 14 Rogue

Power:
22

Health:
20/20

Shield Power:
-

Ether:
-

Gold:
829

Inventory:
Lifestealer (WP:8,Ice, attacks restore 3 health), Bedroll, Shovel, Ice Bomb, Diamond

alf.jpg

Johon (Alf Gregory)
(Played by Bricksandparts)

Level 16.5 Barbarian

Power:
24 (16+8)

Health:
24/24 (23+1)

Shield Power:
-

Ether:
-

Gold:
236

Inventory:
Armour-Helmet I+1 max healthI-IequippedI Weapons-greatsword IWP.3I-IunequippedI---Sword of Decay IWP. 7I I once the target is inflicted with damage they lose a quarter of the power of the strike each following turn for three turns. the effect cannot be compounded with more strikes. Suitable to Mages Knights and Barbarians I---Meteor Blade IWP.8I-ILight elementalI-IequippedI-Healing Staff IWP.5I-Healing effect. -lended- usable by mages and clerics.---Focal Staff IWP.I 5 Focus Fire-Roll a 3 for 5 ether Suitable for clerics and mages. IunequippedI Tools-shovel---pick-axe---Magnifying Glass---magic compass POTIONS---potion I3I-Venom I2I-Ice Bomb I1I-Earth Bomb I1I-Phoenix Essence I1I- ELEMENTS-Aquamarine, Scroll of Sleep I1I---Scroll of Blindness I1I---Scroll of Sealing I1I---Scroll of Confusion I1I, Scroll of Luck, Dog Statuette (artifact) - SP+1

elgar.jpg

Elgar Gligin
(Played by Jedi master Brick)

Level 12.5 Ranger

Power:
21

Health:
10/17

Shield Power:
-

Ether:
-

Gold:
202

Inventory:
Mockhril crossbow (WP:9 Lightning Elemental), Faxthril Longbow WP:5, Smoke bomb, Bedroll, emerald, Venom, Spade, Fire Bomb, Floral Bomb, Sapphire, Quiver of Poisoning (artifact)

100x100bard.jpg

"And thanks for the inquiry Guts. I did find what I needed and was barely able to grab it before the treasure hoard was buried. Now...uh uh" coughed Singerson, clearing the throat for the upcoming statement. "Now I knew you heroes didn't need my assistance with your battles, SO, during the 'intermissions' and some of the exciting fights, I composed this good bye ballad!

Heroes! Heroes! You battled so many foes!

Heroes! Heroes! Your fans will never say nos!

You smashed the dragon! Beat it good!

You dashed the dragon! Won like I knew you could!"

Singerson continued to sing the ballad and walk up the ramp back toward the entrance.

The rest of the group shook their heads and packed up their belongings. They patched themselves up as much as they could and headed toward the entrance. When they got to the landing they saw Singerson dancing and singing next to the out cropping of rocks where they fought the spider. The party continued to walk past but Elgar seemed to notice something odd. He signaled to the group and they looked closer. They noticed that Singerson wasn't just dancing, but was dodging. Singerson was playing loudly and rapidly, hitting some sort of creatures with the music and staying just out of reach.

battle-earthworms.jpg

Singerson wasn't hurt but was surrounded and couldn't escape quickly. The creatures were no where near the path the heroes needed to take to leave the quarry and get back to the Quarry master.

What will the party do?

Posted

Knifk was waving his arms around wildly, trying to get the party's attention, but no one noticed him. He lifted the visor on his helmet, hacking out a large clue of dust, then spoke in a wheezy voice. "Rrnnng! A...tt...a a ck!" he shouted, gesturing wildly at Singerson's tormentors. He pulled his sword out of his sheath and began swinging wildly at the arms, leading the party into battle.

OOC: Thanks for filling in for me, Scubacarrot, and thanks for alerting my Questmates as to the reason for my absence in such a timely fashion! :laugh: I'll take over as Party Leader from here now that I've got Internet access again.

Posted

Guts sighed, They fought a giant spider, an angry dragon, and now they fought some kind of worms? This was a bad day. Guts ran in after his party leader and Hybros, his sword in hand.

Posted

The party follows Knifk's charge. They see Singerson surrounded by quite a few rock like worms.

"Hello again!" said Singerson in an excited sing-songy voice. "Good to see you gents again. Glad you've got your voice back Knifk." Singerson dodged a few more times and played some more notes.

battle-earthworms.jpg

PREPARE FOR BATTLE!

Enemies:

100x100earthworm.jpg

Worm:

Type: Rock Monster (Earth)

Level: 8

Health: 200/200

Special I: Harden - Worm gains 10 SP for the rest of the battle. Does not stack.

Special II: Dig - Worm digs and becomes un-targetable next round. Resurfaces the following round dealing 2x damage for the rest of battle.

QM Note:
Specials are determined by a die roll.

Drops: Nothing

100x100earthworm.jpg

Worm (Ruby Eater):

Type: Fire

Level: 8

Health: 200/200

Special I: Harden - Worm gains 10 SP for the rest of the battle. Does not stack.

Special II: Sugar Rush - Worm likes the taste of gems so “favors” heroes who possess gems. Worm does 3x damage to heroes with gems in their possession.

QM Note:
Specials are determined by a die roll.

Drops: Nothing

100x100earthworm.jpg

Worm (Aquamarine Eater):

Type: Water

Level: 8

Health: 200/200

Special I: Harden - Worm gains 10 SP for the rest of the battle. Does not stack.

Special II: Sugar Rush - Worm likes the taste of gems so “favors” heroes who possess gems. Worm does 3x damage to heroes with gems in their possession.

QM Note:
Specials are determined by a die roll.

Drops: Nothing

100x100earthworm.jpg

Worm (Sapphire Eater):

Type: Wind

Level: 8

Health: 200/200

Special I: Harden - Worm gains 10 SP for the rest of the battle. Does not stack.

Special II: Sugar Rush - Worm likes the taste of gems so “favors” heroes who possess gems. Worm does 3x damage to heroes with gems in their possession.

QM Note:
Specials are determined by a die roll.

Drops: Nothing

100x100earthworm.jpg

Worm (Opal Eater):

Type: Ice

Level: 8

Health: 200/200

Special I: Harden - Worm gains 10 SP for the rest of the battle. Does not stack.

Special II: Sugar Rush - Worm likes the taste of gems so “favors” heroes who possess gems. Worm does 3x damage to heroes with gems in their possession.

QM Note:
Specials are determined by a die roll.

Drops: Nothing

100x100earthworm.jpg

Worm (Topaz Eater):

Type: Lightning

Level: 8

Health: 200/200

Special I: Harden - Worm gains 10 SP for the rest of the battle. Does not stack.

Special II: Sugar Rush - Worm likes the taste of gems so “favors” heroes who possess gems. Worm does 3x damage to heroes with gems in their possession.

QM Note:
Specials are determined by a die roll.

Drops: Nothing

100x100earthworm.jpg

Worm (Emerald Eater):

Type: Wood

Level: 8

Health: 200/200

Special I: Harden - Worm gains 10 SP for the rest of the battle. Does not stack.

Special II: Sugar Rush - Worm likes the taste of gems so “favors” heroes who possess gems. Worm does 3x damage to heroes with gems in their possession.

QM Note:
Specials are determined by a die roll.

Drops: Nothing

100x100earthworm.jpg

Worm (Diamond Eater):

Type: Light

Level: 8

Health: 200/200

Special I: Harden - Worm gains 10 SP for the rest of the battle. Does not stack.

Special II: Sugar Rush - Worm likes the taste of gems so “favors” heroes who possess gems. Worm does 3x damage to heroes with gems in their possession.

QM Note:
Specials are determined by a die roll.

Drops: Nothing

100x100earthworm.jpg

Worm (Amethyst Eater):

Type: Darkness

Level: 8

Health: 200/200

Special I: Harden - Worm gains 10 SP for the rest of the battle. Does not stack.

Special II: Sugar Rush - Worm likes the taste of gems so “favors” heroes who possess gems. Worm does 3x damage to heroes with gems in their possession.

QM Note:
Specials are determined by a die roll.

Drops: Nothing

QM Note:
A shovel or pick-axe can be used to attack the worms. If the attacking hero gets a successful hit, they will damage the worm for half of the worm's remaining health. If the attacking hero gets a successful hit, their shovel or pick-axe will be destroyed.

Party:

knifk.jpg

Knifk
(Played by Bioniclover)
*Party Leader*

Level 14.5 Knight

Power:
23

Health:
23/23

Shield Power:
6

Ether:
-

Gold:
301

Inventory:
Tfel (WP: 9 Longsword, Earth-elemental), Aegis (SP: 6 Shield), Remedy, Floral Bomb, Wind Bomb, Bedroll, Gloves of Counterstriking

hybros.jpg

Hybros
(Played by JimButcher)

Level 17.5 Rogue

Power:
27 (22 for throwing weapons, except 24 for Ancient Throwing Dagger )

Health:
26/26 (+1 Cat)

Shield Power:
-

Ether:
-

Gold:
1244

Inventory:
Zoot's Reaper (WP:10, Earth), Shuriken of Mercutio (WP:5, retrievable), 2 Throwing Knives (WP:5, retrievable), Banana Bladerang (WP: 5, damage all, retrievable), Ancient Throwing Dagger (WP: 7, retrievable), Helmet (Max HP +1), 4 Grand Potions, 3 Potions, 3 Remedies, 2 Phoenix Essences, 2 Smoke Bombs, 3 Holy Bombs, Lightning Bomb, 2 Nostrums, 2 Meads, 2 Smelling Salts, Deadly Venom, Shovel, Bone, Bedroll, Skeleton Decoy, Cat Statuette (artifact) - Health +1, Emerald

guts.jpg

Guts Holla
(Played by Scubacarrot)

Level 14 Rogue

Power:
22

Health:
20/20

Shield Power:
-

Ether:
-

Gold:
829

Inventory:
Lifestealer (WP:8,Ice, attacks restore 3 health), Bedroll, Shovel, Ice Bomb, Diamond

alf.jpg

Johon (Alf Gregory)
(Played by Bricksandparts)

Level 16.5 Barbarian

Power:
24 (16+8)

Health:
24/24 (23+1)

Shield Power:
1 (+1 Dog)

Ether:
-

Gold:
236

Inventory:
Armour-Helmet I+1 max healthI-IequippedI Weapons-greatsword IWP.3I-IunequippedI---Sword of Decay IWP. 7I I once the target is inflicted with damage they lose a quarter of the power of the strike each following turn for three turns. the effect cannot be compounded with more strikes. Suitable to Mages Knights and Barbarians I---Meteor Blade IWP.8I-ILight elementalI-IequippedI-Healing Staff IWP.5I-Healing effect. -lended- usable by mages and clerics.---Focal Staff IWP.I 5 Focus Fire-Roll a 3 for 5 ether Suitable for clerics and mages. IunequippedI Tools-shovel---pick-axe---Magnifying Glass---magic compass POTIONS---potion I3I-Venom I2I-Ice Bomb I1I-Earth Bomb I1I-Phoenix Essence I1I- ELEMENTS-Aquamarine, Scroll of Sleep I1I---Scroll of Blindness I1I---Scroll of Sealing I1I---Scroll of Confusion I1I, Scroll of Luck, Dog Statuette (artifact) - SP+1

elgar.jpg

Elgar Gligin
(Played by Jedi master Brick)

Level 12.5 Ranger

Power:
21

Health:
10/17

Shield Power:
-

Ether:
-

Gold:
202

Inventory:
Mockhril crossbow (WP:9 Lightning Elemental), Faxthril Longbow WP:5, Smoke bomb, Bedroll, emerald, Venom, Spade, Fire Bomb, Floral Bomb, Sapphire, Quiver of Poisoning (artifact)

100x100bard.jpg

Singerson danced a few more times and then said "I've seen the quarry workers fight these thing before. They aren't afraid of them actually since their tools do so much damage to them. Although, the miners are expert at using their tools and don't lose them in their attack. Also, I've worked out some new songs, but they're not perfect yet. Won't be playing those old tired songs anymore."

Concussive Force - This song stuns one opponent. This song can only be sung once per battle. “I’ve got a powerful voice, don’t I?”

What Were The Words? - This song confuses one opponent for three rounds. This song can only be sung once per battle. “The lyrics to this song don’t exactly make sense, but that’s whats so great about them!”

Soothing Lullaby - This song puts one opponent asleep and one hero asleep (determined by a die roll) until woken up or attacked. This song can only be sung once per battle. “I haven’t quite worked out the lyrics to this song yet...”

Star Struck - This song causes the blinded effect on one opponent for three rounds. This song can only be sung once per battle. “My song is so amazing. People recognize me when I sing this song. Its like they can’t see anything else...”

Party Leader, decide what opponent is targeted by Singerson's song. Only one song can be sung per round.

Party Leader, choose the order of action.

All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee or if you want to use an item instead of attacking.

Any enemy not targeted will get a Free Hit on the party after everyone has acted.

Posted

"This will take a bit of strategy... eheh. I suggest we wear down the least-threatening enemies first, those who can't eat our gems. I will be attacking the Ruby Eater from the front row, and then the Lightning Eater from the front row, because I can deal extra damage to them and none of us have an un-imbued gem that they eat."

"Also, I suggest we save our shovels and pick axes for when the worms' hides harden."

OoC: Hybros should be hastened, encouraged, and lucky.

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