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Posted

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As Toby shows them out, he is in a good mood. Nothing like when they walked into the bank. He talks to Tesni as they head to the door. It's amazing how fast he can talk and hardly taking a breath, let alone time to think about what he is saying.

"Really is great you all showed up. I thought we were goners for sure, those Pongcanis don't even use weapons but they can kill in an instant. Do you know they eat PEOPLE?! Savages. I don't understand why the company would hire them to guard anything because they could of killed us, they don't know friend from enemy in a fight. I wasn't even sure we would be able to get past them, and that key was well the key, figured he had it, guess we were right.

He starts to unlock the doors, then looks at Tesni and the party very seriously.

"Anyway, I'm glad you like the gift, I trust you won't tell anyone what happened here. I mean, all the customers will be silent and I trust in your discretion. It's an expensive gift, if you know what I am saying."

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Posted

Eric shrugged. Then a dastardly smile appeared on his face.

"I don't know, Toby," he started his reply, "one shard of Mythril seems an awfully small reward for four of us."

As he spoke the last part of his reply, he waved his hands around to make clear to Toby the party consisted out of four members.

He ever so slightly titled his head and continued: "See Toby, all four of us did our very best to protect your interests from the raging brutality of these walking carpets. If it weren't for us, your bank's days would be over. Your good name and reputation would've gone down the drain. Your bank would've been lost, so would the savings and perhaps even some of these people's lives. Luckily, we intervened. We saved your future, Toby"

Eric faked a concerned and caring look as he laid his arm across Toby's shoulders. "I'm sure you'll find it in your righteous heart that we deserve something a little better for saving your future? If you can't justify this personally, then try looking at this from a business side. We saved your named and enterprise, Toby, I'm sure that's worth an investment?"

Posted

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Toby's smile disapears as Eric speaks.

"Excuse me? Mythril is very rare, this piece has been kept in the vault for five years. There will be no more, we did not need to give you anything, we could have just ki..said thank you and called it good. You are heroes right, from Heroica Hall? We know those guards had gold on them, yesterday was pay-day after all. If we can't trust you then we have a problem here."

Posted

Namyrra nudges Tesni slightly to indicate that yes, she has also noticed something.

"Well Sir, I can't help but wonder what is so valuable in that vault that you could throw away a piece of Mythril like it's pocket change in order to keep it. So mister, care to enlighten us? Surely you owe us at least an explanation of what the vault contains for saving your megablocks back there?"

Posted

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"On the contrary, I don't think we owe you any kind of explantion. We weren't throwing it away, we were hoping you would take it without causing any undue issues."

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"Toby, what's going on over there?"
The bank manager calls from near the vault. He starts heading over without waiting for a response.

"Why are they still here?"

Posted

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The bank manager glares at Toby and then looks back at the party. His previously kind expression has been replaced with one of anger bubbling under the surface. His skin seems to darken slightly and, perhaps it is the lighting near the door, but he seems older. He puts his hand under his vest and looks at the party sternly.

"Do we have a problem here or do we have an agreement?"

Posted

"I mean, we can be a problem. A berserker, a raider and a summoner complete with grumpy self rightous cleric? Sounds like a bad joke right? Did I mention that, well you may have noticed my lovely lady friend here is very good with all the elements." Tesni kept casual but was once more drawing into an intimidating posture.

Posted

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Tesni and Namyrra's thinly vieled threats seem to amuse the bank manager. He looks over at Toby and rolls his eye then back at the party.

"Look ladies, we really are not afraid of you. I don't think you want to cause trouble and threaten us. What do you think you see here, a couple scrawny bank employees?"
He laughs.
"And I see a couple pretty ladies. What does that mean? Nothing, you can't judge a book by it's cover. Honestly, I have a lot to do here before we leave and I would rather not have to kill you fine folks. It's really not my style."

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"Boss, they are Heroica..."
Toby says to his boss under his breath.

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"Quiet now Toby, you've done enough damage. Well, heroes, what will it be then?"

Posted

"Sigh. Men, always thinking with the wrong head.."

"Let's get this over with."

Namyrra then proceeds to cast a Darkness spell into the face of the "bank manager"

Posted

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The bank manager's face changes again and he whips his wand out as he ducks Namyrra's spell and grabs hold of Toby's arm.

"Wrong decision ladies!"
He yells, starts laughing maniacally and then waving the wand in circular patterns he chants.

"Effugere non possis mutare pecunia capiat nobis."
Both men turn into the tiniest of flying insects and fly out of the bank under the door.

The Mythril that Tesni was holding disappears, though the gold box it came in is still sitting on the counter where the manager had set it. The heroes are left standing at the locked bank door, alone.

What will the heroes do now?

Posted

"Right, that wasn't according to plan, guess I should get one of those scrolls of sealing for occasions like this. So now we're locked inside a bank, but let us at least check that golden box before we do anything else."

Posted

The group heads over to check out the gold box.

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Namyrra opens the box and to her disapointment it is not holding the missing Mythril. There are some other items inside it though, and she pulls them and places them on the counter.

99563.JPG Two Gold Bars (worth 50 gold each)

x216.GIF Black Key (good for unlocking things)

3068bpb313.jpg Note

She opens the note and reads it to the group.

Hahahaha. Heroica Heroes, not too bright!

You should have just taken the Mythril, where will you

find something like that again? It was a good deal!

So here you sit alone in the bank. I've left you a

consolation though, we really did appreciate your

help with the guards. If not for you we would probably

not even be alive. Enjoy the gold bars and the key will

unlock the front doors.

Hope we never meet again! -- You Know Who

What will the heroes do now?

Posted

The party exits the bank into the dark night. The street is pretty empty, but looks like the shops are still open. It doesn't seem like anyone knew what happened inside the bank, and they don't see any of the customers that were there.

Where will the party go?

Posted

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The party enters the general store where a man with strangely pale skin and big eyes stands behind the counter. The shelves and counter are lined with all sorts of things including adventuring supplies, food, and other goods.

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"Good evening folks. Out a bit late aren't you? We are closing up for the night very soon. If there's anything I can help you find, please let me know. My name is Bocaj."

heroica-banana.jpg

Banana
- Restores full health to the target. Cost: 50 gold.

heroica-elixir.jpg

Elixir
– Restores 50 health and 10 ether to the target and removes all negative effects from the target during a battle. Cost: 40 gold.

heroica-remedy.jpg

Remedy
– Removes all negative effects from the target during a battle. Cost: 10 gold.

heroica-mead.jpg

Mead
- Causes the
encouraged
-effect, doubling the target's attack power for the duration of one battle. Cost: 15 gold.

heroica-nostrum.jpg

Nostrum
- Causes the
lucky
-effect, allowing the target to roll the battle die twice and get the better result of the two for the duration of one battle. Cost: 35 gold.

heroica-smellingsalts.jpg

Smelling Salts
- Causes the
hastened
-effect, allowing the target to act twice in one round for the duration of one battle. Cost: 25 gold.

heroica-soma.jpg

Soma
- Causes the
blessed
-effect, allowing the target to recover 3 health at the end of every round for the duration of one battle. Cost: 45 gold.

heroica-bedroll.jpg

Bedroll
– Allows the hero to rest and regain health in a safe place. Cost: 5 gold.

heroica-magiccompass.jpg

Magic Compass
- Allows the hero to know the right direction. Cost: 50 gold.

heroica-magickey.jpg

Magic Key
– Opens any locked door, but breaks after one use. Cost: 25 gold.

heroica-magnifyingglass.jpg

Magnifying Glass
- Allows the hero to see trap triggers. Cost: 30 gold.

heroica-pickaxe.jpg

Pickaxe
– Allows the hero to dig through a breakable wall or obstacle. Cost: 20 gold.

heroica-shovel.jpg

Shovel
– Allows the hero to dig the ground in search of a treasure. Cost: 10 gold.

heroica-telescope.jpg

Telescope
– Allows the hero to see far. Cost: 40 gold.

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