Quarryman Posted April 21, 2012 Posted April 21, 2012 "Good job! I think Namyrra should get the ether core, I already have two and she uses much more ether than me." "Thanks Maurice, I appreciate that, and I really do need that ether core if I'm to keep up all this spellcasting. " Quote
Peppermint_M Posted April 21, 2012 Posted April 21, 2012 "Cleric Ratibor, as Ms Uq has the lowest ether, I shall give her the core. A Bone and Venom are your options." Tesni handed the core over to Namyrra. Quote
Etzel Posted April 21, 2012 Posted April 21, 2012 "Cleric Ratibor, as Ms Uq has the lowest ether, I shall give her the core. A Bone and Venom are your options." Tesni handed the core over to Namyrra. "Well, I guess I'll take the venom then." Quote
Peppermint_M Posted April 21, 2012 Posted April 21, 2012 "Eric, I'll keep the bone after that 25 gold you managed to squeeze from a bat!" Quote
Darkdragon Posted April 21, 2012 Author Posted April 21, 2012 The heroes head onward. The tunnels twist and turn in all directions, surrounding the heroes with nothing but damp walls and the occasional sleeping bat. Just before the path takes a Southern turn, the heroes see a wall with one of the strange symbols. It appears to be pointing North, but the wall is surrounded by other walls on every side except South. Will the heroes simply continue on the path? Quote
Darkdragon Posted April 21, 2012 Author Posted April 21, 2012 The group continues following the path South and after a short distance the hallway turns North again. When they round the corner they see a locked gate. Maurice tries to shine the light through and they can just make out a few hallway paths beyond the gate. With a little deductive reasoning, the group feels that the previous symboled wall is directly on the other side of the wall to the left of the gate as they look at the gate. There is also a symbol on the wall to the right of the gate and the path in front of the wall continues to the East. What will the heroes do? Quote
Peppermint_M Posted April 21, 2012 Posted April 21, 2012 "So, anyone else want to hit the gate? This is an obstacle and I just, y'know, smash them." Tesni hefted her sword and looked to the other party members. Quote
Quarryman Posted April 22, 2012 Posted April 22, 2012 "So, anyone else want to hit the gate? This is an obstacle and I just, y'know, smash them." Tesni hefted her sword and looked to the other party members. "Tesni, you're the strongest of us, feel free to give that padlock a good smashing." Quote
Khorne Posted April 22, 2012 Posted April 22, 2012 "Maybe we could try to do this a more calm and professional way" Eric said. The turned their heads away from the door and to the Nord, who was leaning against a wwall, arms crossed over his chest. Calmly he walked towards to the gate. "Since I'm half of a Rogue now, maybe I can pick the lock?" Eric squatted down and tried his hand at picking the lock. Quote
Darkdragon Posted April 22, 2012 Author Posted April 22, 2012 Eric fiddles with the lock and he hears a little click from inside. The lock is rusted but it does seem to fall slightly. After some struggling, he manages to get the rusted thing off the gate. He tries to open the gate, but the gate only rattles noisily. The sounds echoing down the corridors. Eric feels around on the other side of the gate, but there is no other lock, it just seems to be stuck. Quote
Quarryman Posted April 22, 2012 Posted April 22, 2012 "Okay, everybody stand aside, I shall apply Magic." Namyrra then proceeds to cast an Earth spell at the stuck gate. Quote
Darkdragon Posted April 22, 2012 Author Posted April 22, 2012 Namyrra lets loose with an Earth spell. The gate groans and creaks, shifting a little bit on it's rusty hinges. When the creaking stops, the heroes can hear something that sounds like footsteps running on wet stone. PREPARE FOR BATTLE! Sewer Gate Type: Mechanic Level: 0 Health: 276/300 Special: Rebound - The attack rebounds off the metal sending a shockwave through the attacker's weapon (if handheld) for 1/2 damage to the attacker. If the attacker is using a ranged weapon, the attack will ricochet and hit a random ally for 1/2 damage. Magic attacks ignore this special. * Every round after Round 2 an enemy will arrive behind the gate. Party Namyrra Uq, Level 16.5 Evoker (quarryman) Power: 24 Health: 22/23 Ether: 10/21 Gold: 45 Inventory: Lullaby wand (WP: 8, sleep-effect), bone-staff (WP: 3), Gems: Amethyst, Opal, Emerald, Topaz, Garnet. Scrolls: Blindness. Other items: 4 Potions, 2 Grand Tonics, 2 Smelling Salts, venom, bedroll, bone, 2 Phoenix Essence, Mead, Holy Bomb, Flash Bomb, Elixir,Ether Core Tesni Hightribe, Level 21 Berserker (peppermint_m) *Party Leader* Power: 35 Health: 21/37 Gold: 262 Inventory: Dryw ar Zoot, Longsword (WP:14), Mockthril Shield (SP:5),Cysgodion the Great Sword of Darkness (WP: 11, Darkness), Cryfder (WP:6), 2 Phoenix Essence, 4 Potions, 3 Mead,4 Venom, Nostrum, Timekeeper, Bone Maurice Ratibor Level 15 Cleric (etzel) Power: 19 Health: 24/24 Ether: 19/19 Gold: 382 Inventory: Mace WP5 - Helmet +1 max. health - Scroll of Sleep - 2 Potions - 2 Tonics - 2 Ether Cores - 2 Remedies - 2 Phoenix Essences - 2 Venom - Floral Bomb - Water Bomb - 2 Fire Bombs - Diamond - Bag of Holding [box 1] - Torch - Bone - Elixir Eric, Level 17.5 Raider (khorne) Power: 28 Health: 17/32 Gold: 109 Inventory:Godricsleif (WP:11; Ice-elemental); Drengazuli Grom'az (WP:6; Twin axe*, Lightning-elemental); Scroll of Sleep; Fire bomb; Lightning bomb; Venom; Mead (2x); Smelling Salts (1x) Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee or if you want to use an item instead of attacking. Any enemey not targeted will get a free hit at the end of the round. Quote
Quarryman Posted April 22, 2012 Posted April 22, 2012 "Right, that at least seems to have had some effect. I'll follow up with a lightning spell from the back row." (OoC: 1: Raiju, 4: lightning spell) "And Eric, may I suggest that you hit that silly gate with your axes? Looks like they could hack it to pieces pretty easily." Quote
Khorne Posted April 22, 2012 Posted April 22, 2012 (edited) Eric kicks at the gate after his failed attempt to break it open. After Namyrra's attack made the gate come to life, Eric readied his Grom, his axe. "Could you give me a heal, cleric? I doubt we'll be able to take down this gate in one turn and I'd like to be fully fighting fit for whatever is coming at us! Since it's just a gate we're battling..." Eric paused as he said that, only noticing how silly it sounded after he spoke the words. "Anyway, I doubt the gate can do much to us, so we can use this turn to do healing and all that" EDIT: Hadn't noticed your post Quarryman. "If we are going to try and take it down, count me in. Just say the word, Tesni" Eric will attack the gate from the front row, using Grom. Edited April 22, 2012 by Khorne Quote
Etzel Posted April 22, 2012 Posted April 22, 2012 Maurice gave Eric a look of surprise and mistrust, did the Radier really expect a heal from him? "You should've stocked up on potions before you left for this quest, Eric. Well, for the sake of our mission I'll heal you, but you better start be of some use soon or I might not be as kind next time." Maurice made himself ready to heal Eric from the back row. Quote
Peppermint_M Posted April 22, 2012 Posted April 22, 2012 "Alright, looks like smacking it down was the best idea!" Tesni laughed and threw her blade against it from the front row. Tesni Eric Namyrra Maurice Quote
Darkdragon Posted April 22, 2012 Author Posted April 22, 2012 RESULTS FOR ROUND ONE Tesni vs. Sewer Gate - War Cry Eric vs. Sewer Gate - Ravage Namyrra vs. Sewer Gate - Spell (lightning) Maurice vs Eric - Critical Heal Hearing the footsteps running toward them, Tesni lets out a mighty war cry to encourage all her allies for the coming fight. Eric swings at the gate so hard that he manages to dislodge a hidden bag of 46 gold from it. Namyrra fires off a lightning spell and Maurice somehow has the grace of his god heal Eric as good as new. Sewer Gate Type: Mechanic Level: 0 Health: 154/300 Special: Rebound - The attack rebounds off the metal sending a shockwave through the attacker's weapon (if handheld) for 1/2 damage to the attacker. If the attacker is using a ranged weapon, the attack will ricochet and hit a random ally for 1/2 damage. Magic attacks ignore this special. * Every round after Round 2 an enemy will arrive behind the gate. Party Namyrra Uq, Level 16.5 Evoker (quarryman) Power: 24 *Encouraged* Health: 22/23 Ether: 9/21 Gold: 45 Inventory: Lullaby wand (WP: 8, sleep-effect), bone-staff (WP: 3), Gems: Amethyst, Opal, Emerald, Topaz, Garnet. Scrolls: Blindness. Other items: 4 Potions, 2 Grand Tonics, 2 Smelling Salts, venom, bedroll, bone, 2 Phoenix Essence, Mead, Holy Bomb, Flash Bomb, Elixir,Ether Core Tesni Hightribe, Level 21 Berserker (peppermint_m) *Party Leader* Power: 35 *Encouraged* Health: 21/37 Gold: 262 Inventory: Dryw ar Zoot, Longsword (WP:14), Mockthril Shield (SP:5),Cysgodion the Great Sword of Darkness (WP: 11, Darkness), Cryfder (WP:6), 2 Phoenix Essence, 4 Potions, 3 Mead,4 Venom, Nostrum, Timekeeper, Bone Maurice Ratibor Level 15 Cleric (etzel) Power: 19 *Encouraged* Health: 24/24 Ether: 18/19 Gold: 382 Inventory: Mace WP5 - Helmet +1 max. health - Scroll of Sleep - 2 Potions - 2 Tonics - 2 Ether Cores - 2 Remedies - 2 Phoenix Essences - 2 Venom - Floral Bomb - Water Bomb - 2 Fire Bombs - Diamond - Bag of Holding [box 1] - Torch - Bone - Elixir Eric, Level 17.5 Raider (khorne) Power: 28 *Encouraged* Health: 32/32 Gold: 155 Inventory:Godricsleif (WP:11; Ice-elemental); Drengazuli Grom'az (WP:6; Twin axe*, Lightning-elemental); Scroll of Sleep; Fire bomb; Lightning bomb; Venom; Mead (2x); Smelling Salts (1x) Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee or if you want to use an item instead of attacking. Any enemey not targeted will get a free hit at the end of the round. Quote
Peppermint_M Posted April 22, 2012 Posted April 22, 2012 "Once more with feeling!" Tesni slung Dryw against the iron gate, they had no time to dally Same order Quote
Khorne Posted April 23, 2012 Posted April 23, 2012 Eric was at full health and confidently he attacked the gate once again from the front row, using his axe. Quote
Darkdragon Posted April 23, 2012 Author Posted April 23, 2012 RESULTS FOR ROUND TWO Tesni vs. Sewer Gate - Furious Hit Eric vs. Sewer Gate - Special Damage Namyrra vs. Sewer Gate - Special Damage Maurice vs Sewer Gate - Miss Tesni starts off the round with a Furious attack on the gate, dealing a lot of damage but the rusty thing still hangs on it's hinges. Eric swings viciously at it but hits a solid post that sends vibrations through his axes and rattles his bones. Namyrra fires off a spell at the gate but it goes in between the bars, striking a wall beyond. Maurice somehow misses the gate even though it is not trying to escape from him. From out of the darkness, the footsteps get louder and finally come to a stop in front of the gate. A dirty man with an eye-patch yells through the gate at the heroes "What do you think you are doing down here, you'll pay for this intrusion!" and he pulls out a thin black tube and loads a feathered dart into it. The party can still hear more footsteps running in the distance beyond the gate. Enemies Sewer Gate Type: Mechanic Level: 0 Health: 84/300 Special: Rebound - The attack rebounds off the metal sending a shockwave through the attacker's weapon (if handheld) for 1/2 damage to the attacker. If the attacker is using a ranged weapon, the attack will ricochet and hit a random ally for 1/2 damage. Magic attacks ignore this special. Enemies behind the gate: only ranged weapons and spells can affect them. There is a 50/50 chance of missing with ranged weapons, spells are not affected by this chance. Thief Type: Humanoid Level: 15 Health: 40/40 Special: Critical Strike - The thief manages to get a shot on the target in a critical point, dealing 2x damage. * Every round after Round 2 an enemy will arrive behind the gate. Until the gate is destroyed. Party Namyrra Uq, Level 16.5 Evoker (quarryman) Power: 24 *Encouraged* Health: 22/23 Ether: 8/21 Gold: 45 Inventory: Lullaby wand (WP: 8, sleep-effect), bone-staff (WP: 3), Gems: Amethyst, Opal, Emerald, Topaz, Garnet. Scrolls: Blindness. Other items: 4 Potions, 2 Grand Tonics, 2 Smelling Salts, venom, bedroll, bone, 2 Phoenix Essence, Mead, Holy Bomb, Flash Bomb, Elixir,Ether Core Tesni Hightribe, Level 21 Berserker (peppermint_m) *Party Leader* Power: 35 *Encouraged* Health: 21/37 Gold: 262 Inventory: Dryw ar Zoot, Longsword (WP:14), Mockthril Shield (SP:5),Cysgodion the Great Sword of Darkness (WP: 11, Darkness), Cryfder (WP:6), 2 Phoenix Essence, 4 Potions, 3 Mead,4 Venom, Nostrum, Timekeeper, Bone Maurice Ratibor Level 15 Cleric (etzel) Power: 19 *Encouraged* Health: 24/24 Ether: 18/19 Gold: 382 Inventory: Mace WP5 - Helmet +1 max. health - Scroll of Sleep - 2 Potions - 2 Tonics - 2 Ether Cores - 2 Remedies - 2 Phoenix Essences - 2 Venom - Floral Bomb - Water Bomb - 2 Fire Bombs - Diamond - Bag of Holding [box 1] - Torch - Bone - Elixir Eric, Level 17.5 Raider (khorne) Power: 28 *Encouraged* Health: 18/32 Gold: 155 Inventory:Godricsleif (WP:11; Ice-elemental); Drengazuli Grom'az (WP:6; Twin axe*, Lightning-elemental); Scroll of Sleep; Fire bomb; Lightning bomb; Venom; Mead (2x); Smelling Salts (1x) Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee or if you want to use an item instead of attacking. Any enemey not targeted will get a free hit at the end of the round. Quote
Khorne Posted April 23, 2012 Posted April 23, 2012 Eric muttered some curses after his failed attack and then charged the gate again, repeating his previous attack. Quote
Etzel Posted April 23, 2012 Posted April 23, 2012 "Hm, so more and more enemies will appear behind the gate after every round. Is it really worth it to continue this way when we could just go right instead? If we decide to continue the fight I will attack the gate again." Quote
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