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Posted

Since I have the "unlock" information, I can make the 07 line, but they might be subject to changes later on. I like to tst my mechas before I post them.

But I guess player feed-back would be just as good.

I've be

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  • 4 weeks later...
Posted

The Templates for Blade Titan, Sky Guardian and Cyclone Defender are added.

http://www.123hjemmeside.dk/EXO-DICE/5192050

Note: Energy Sphere is a blast weapon and will be added to the special weapons section in the rules.

There will be add-on cards to these BMs.

So far I've planned

Turbo-boost for Sky Guardian (speed increases to 10, but it cannot attack while using it).

Advanced Sensor package for Sky Gaurdian (effect not decided yet).

Suggestions for more add-on cards?

Posted
The robot templates will be up in a few days..

I have PMed you the picture and data for the Stalker Mine a while ago.Did you make the template?

Posted
No. I totally forgot.

I'm sorry. I'll make it this week. Promise.. :-$

Tis' okay.

*Goes to be in his own little world*

''All the leaves are brown, and the sky is grey...''

Posted

07 Robot Templates added.

Planned add-on cards:

Iron Condor: Sensor package.

Shadow Crawler: Stealth Coating, Prison Pod.

Note: Errors on 07 Human BMs fixed...

EDIT: Point costs for all 07 jan BMs added...

EDIT2:

@Kahgarak. I've been making your template but the rules are quite complex compaired to the other E-D rules. Could you re-write them so the are more simplistic? Maybe they should just be treated as regular AI models like the Robots?

So far the stats are:

Stalker Mine

Attack 3 (only used for explosion)

Defence 2

Damage 6 ES 0

Mine 30cm (Blast with center on Mine) (5/0)

Movement 7

Small Target

Posted
Maybe they should just be treated as regular AI models like the Robots?

So far the stats are:

Stalker Mine

Attack 3 (only used for explosion)

Defence 2

Damage 6 ES 0

Mine 30cm (Blast with center on Mine) (5/0)

Movement 7

Small Target

Sure.

Nice stats too.

Posted

Here the Stalker Mine so far.

I'm not sure it would be wise to spend high-tech spy gear on a mine. Maybe you could do another MOC for that?

StalkerMine2.jpg

Posted
Here the Stalker Mine so far.

I'm not sure it would be wise to spend high-tech spy gear on a mine. Maybe you could do another MOC for that?

StalkerMine2.jpg

Okay.Nice tempate by the way,i''m loving it! *wub*

Posted

Glad you like it.

More news on the add-on cards:

I just saw the Shadow Crawler's stealth coating in action in the new flash comic. Very effective.

I think it should be something like this:

Stealth Coating (0/5) (zero attack/five heat)

When engaged Stealth Coating hides the Shadow Crawler from all attacks. Effectively the Shadow Crawler cannot be targeted by ranged og CC attacks while the Stealth Coating is active.

Prison Pod

Humans cannot target the Shadow Crawler with Blast weapons and all ranged weapons must be within 50cm to target the Shadow Crawler (not to risk hitting the Pod).

Posted

Yes maybe.

But it can't use the Stealth Coating twice (due to heat) and it can't attack while using it (due to heat).

Oops. Noticed that with heat 5 The Shadow Crawler could still fire its (3/1) laser, so Stealth Coating will be changed to (0/6). :-)

And both add-on cards will cost points, so the Shadow Crawler will be quite expensive with all the gear..

  • 3 weeks later...
Posted

Prison Pod added: http://www.123hjemmeside.dk/EXO-DICE/5192050?i=7841563

Stealth Coating added: http://www.123hjemmeside.dk/EXO-DICE/5192050?i=7841503

Turbo Boost: http://www.123hjemmeside.dk/EXO-DICE/5192050?i=7842983

Turbo Boost: http://www.123hjemmeside.dk/EXO-DICE/5192050?i=7842983

New rule added:

Shooting on the run:

An activated unit may fire or make a CC attack during the movement phase instead of the Attack phase. All attacks made this way suffer -1 success to the to-hit roll. You attack at any given time during the movement phase. This modifier is added to modifiers listed in the Attack section.

EDIT: The above rule really favours flying unit too much, so they receive a -2 modifier when "shooting on the run". Ground units still only suffer a -1 modifier.

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