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Posted

Boomingham's words seem to have a profound effect upon the creature.

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"You seem. Like a. Reasonable. Individual. Yes Mr. Szalinski. Consulted us. On the. Science. Behind. The machine. For many. Months. This. Demonstration. Was to. Be the. Culmination. Of our. Work. But it. Would. Seem someone. Might have. Had. Different. Plans. I. Believe you. Already know. Our names. I. Am. Doctor Fahad. And. This is. My. Wife. Doctor Falish. We are. From. Carthago and. Have sailed. Many. Weeks to. Get. Here." The Lucustoid lowers his hand from his side and his wife seems less nervous now.

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Posted

"Thank you Lawrence. It is a pleasure to meet you both, I am Haldor the Nord, these are my friends Bartholemew, Lawrence, Nur and of course the lovely Jess. We are trying to discover the reasons behind the machine's malfuntion, and who may have deliberatly caused it. What do you know of the other investors? Did any of them ever have disagreements with Szalinski?"

Posted

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"We. Do not. Know. Much. About. Others. We mainly. All interact. With. Szalinski. On. An individual. Basis. We do. Not no. Why he. Brought. Along. A magic. Channeler. On such. A. Controversial. Issue. The Busy. Man. With. All. The cloaks. Always. Seemed. To be. In a. Hurry. As to. The Fish. Faced. Man. We. Have. Had no. Interaction. With his. Kind. Before. And cannot. Say. His. Intentions. The horned. Man. Is always. Talking. About. Money. And intrest. When. We. See him."

Posted

"Well, that's helpful. A few more questions, if you don't mind. Who, if anyone do you think would have the motive to sabotage the machine. Likewise, who had the means. The magic user told us that he, Szalinski, or you two were with the machine from the time that it was set-up until the time that it was started. Someone sabotaged it in that amount of time, so you can see why that paints a nice red target on your heads, among others. Tell us who you think could have and would have done it, if you don't mind, just so we can be sure it wasn't you two lovely chaps... or rather, chap and chappess."

Posted

7101377987_c34d0796fa_m.jpg

"Our only. Thought. Is that. It might. Be. Someone. Who disagrees. With the. Technology. Or. Someone. Who has. Something to. Gain. Monitarily. Speaking. Yes. We were. There. Almost. All of. The. Time. During. The setup. Before. The Demonstration. We admit. It. Would. Not be. Hard. To damage. The machine. It is. Very fragile. A severed. Fuel. Cord. Or a. Loose. Gear. All. It would. Take is. A little. Kick. As. To. Our suspicions. We are. From. Another. Land and. Are. Not. The best. Judges. Of Character. We don't. Trust. The magic. User."

Posted

Boomingham nodded, and turned to his party mates.

"Maybe one of you who is quicker and leaner than I could poke your head in the room really quickly and see if you can see anything worth seeing. Then we'll move on to one of the others," he whispers before turning back to the doctors. "Doctor Falish, would you like to add anything? I'm afraid we've let your husband do all the talking!"

Posted

"Why is it that you don't trust Mister Bluehood? Has he ever done anything bad? Also, do you think that the family Ziegfried would could have destroyed the machine because of what it could have provided? Thank you Mister. And as Lawrence said, have you anything to add Misses?"

Posted

7101377987_c34d0796fa_m.jpg

"I am. Afraid. My wife. Does. Not. Speak the. Human tongue. No we. Do. Not. Trust. Magic users. They. All. Stubborn. And Backwards. Thinking. We and. Szalinski. Could have. Done. Just. Fine without. His help."

Posted

Jess nodded to Boomingham, then slipped to the unexplored room to see what was there.

OoC: I believe Zeph was referring to the doctors' room.

I follow Jess into the room marked "4".

Posted

"Looks like a janitor's closet," Jess observes.

Jess then looked in the chest and barrels for any goods or gold.

Posted

Being careful to watch where I step, I search the crate in the corner and sniff the mug and bottle to see if they contain any liquid and try to determine what they hold or might have held.

Posted

In her haste to reach the crates, Jess does not watch her footing and breaks through the weak floor boards falling straight to the first floor with a crash. Docken is a little more careful, but the noise seems to have woken other occupants of the room as a hoard of rats stream from the nooks and crannies of the closet and head straight for Docken.

PREPARE FOR BATTLE!

The Enemy:

Big Rat A
- "Squeak Squeak"

Type: Vermin

Level: 8

Health: 55/55

Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won.

Drops: 1 Venom

Big Rat B
- "Squeak Squeak"

Type: Vermin

Level: 8

Health: 55/55

Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won.

Drops: 1 Venom

Rat A
- "Squeak"

Type: Vermin

Level: 7

Health: 30/30

Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won.

Drops: nothing

Rat B
- "Squeak"

Type: Vermin

Level: 7

Health: 30/30

Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won.

Drops: nothing

Rat C
- "Squeak"

Type: Vermin

Level: 7

Health: 30/30

Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won.

Drops: nothing

Rat D
- "Squeak"

Type: Vermin

Level: 7

Health: 30/30

Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won.

Drops: nothing

Rat E
- "Squeak"

Type: Vermin

Level: 7

Health: 30/30

Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won.

Drops: nothing

Rat F
- "Squeak"

Type: Vermin

Level: 7

Health: 30/30

Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won.

Drops: nothing

Rat G
- "Squeak"

Type: Vermin

Level: 7

Health: 30/30

Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won.

Drops: nothing

Rat H
- "Squeak"

Type: Vermin

Level: 7

Health: 30/30

Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won.

Drops: nothing

(Photos forthcoming)

The Party:

ava-bartholomew_warden.png

Bartholomew Docken
, Level 20.67 Warden (Brick Doctor) *Party Leader* *
Scary
*

Power: 29

Health: 39/39

Defense: 15

Gold: 25 (50 Gold loaned to Arthur Justus Regulus VII [Flipz])

Inventory: Briar Bow (WP: 9; Wood Elemental), Mockthril Longbow (WP: 5), Mythril Shield (SP: 15), Dread Hat (enemies lower than half of wearer's Level won't attack directly), Bedroll, Mead, Venom, Smoke Bomb, Potions (5)

Party Leader, choose the order of action.

All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking.

Any enemy not targeted will get a Free Hit on the party after everyone have acted.

QM Note: Jess will arrive in the battle in 2 turns, with -5 health. Nur, Boomingham, and Haldor will arrive in 1 turn.

Posted

"Excuse me, sir, madam, but my friends seem to have discovered something that we need to deal with," says Boomingham before bowing deeply and hurrying towards Room 4.

Posted

En Sabah Nur had becomed annoyed by the bug-like creature's slow speech pattern and their alien appearance made him uncomfortable but he had struggled to not let it show. Thankful for the interruption, he quickly made his way towards the sound.

Posted

Haldor turned at the sound."Jess, are you hurt?" Cried Haldor, with a worried tone. He apologised to the Doctors, and quickly stumbled accross floorboards into the back-room. Haldor carefully tripped his way toward a defensivly stanced Bartholemew."Well this is great, I'll try and get myself over there. Hold on there Jess!"

Posted

"Hurrah! I am invulnerable!"

With my shield in front of me and my Dread Hat prominently displayed on my head, I calmly step back and fire my Mockthril Longbow at Big Rat A from the Back Row.

Posted

Round 1 of the Battle of the Janitor's Closet

>Bartholomew Docken vs. Big Rat A - Damage (Scared)

All enemies are too scared of Docken to take a free hit.

Docken unafraid, faces down the oncoming hoard. He smoothly draws an arrow, but his shot is cut short as his target scurries out of view, terrified of the Warden. Nur, Boomingham, and Haldor rush into the room ready to aid their friend, while Jess pulls herself up and starts making for the second floor.

THE BATTLE CONTINUES!

The Enemy:

Big Rat A
- "Squeak Squeak"

Type: Vermin

Level: 8

Health: 55/55

Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won.

Drops: 1 Venom

Big Rat B
- "Squeak Squeak"

Type: Vermin

Level: 8

Health: 55/55

Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won.

Drops: 1 Venom

Rat A
- "Squeak"

Type: Vermin

Level: 7

Health: 30/30

Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won.

Drops: nothing

Rat B
- "Squeak"

Type: Vermin

Level: 7

Health: 30/30

Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won.

Drops: nothing

Rat C
- "Squeak"

Type: Vermin

Level: 7

Health: 30/30

Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won.

Drops: nothing

Rat D
- "Squeak"

Type: Vermin

Level: 7

Health: 30/30

Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won.

Drops: nothing

Rat E
- "Squeak"

Type: Vermin

Level: 7

Health: 30/30

Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won.

Drops: nothing

Rat F
- "Squeak"

Type: Vermin

Level: 7

Health: 30/30

Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won.

Drops: nothing

Rat G
- "Squeak"

Type: Vermin

Level: 7

Health: 30/30

Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won.

Drops: nothing

Rat H
- "Squeak"

Type: Vermin

Level: 7

Health: 30/30

Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won.

Drops: nothing

(Photos forthcoming)

The Party:

ava-bartholomew_warden.png

Bartholomew Docken
, Level 20.67 Warden (Brick Doctor) *Party Leader* *
Scary
*

Power: 29

Health: 39/39

Defense: 15

Gold: 25 (50 Gold loaned to Arthur Justus Regulus VII [Flipz])

Inventory: Briar Bow (WP: 9; Wood Elemental), Mockthril Longbow (WP: 5), Mythril Shield (SP: 15), Dread Hat (enemies lower than half of wearer's Level won't attack directly), Bedroll, Mead, Venom, Smoke Bomb, Potions (5)

shaman_haldor.jpg

Haldor Skovgaard
, Level 17 Shaman (Scorpiox)

Power: 29,

Health: 34/34

Ether: 19/24

Gold: 119

Inventory: Heavy Metal Rod (WP:12), Lesser Ethereal Cloak (SP:+1, +3 Ether), Paper Doll (Hexed immunity)

Spike Coller (+1 power), Diamond of Thoric (Light Elemental), Frying Pan (WP:1+1 health), Shovel, Pickaxe, Potion (x2), Remedy, Tonic, Mead, Venom, and a fur-lined Bedroll, Scroll of Blindness, Bear Claw Gloves (WP:7, SP:2, non-upgradable SP)

IMG_1583-1.jpg

Lord Lawrence Boomingham
, Level 16 Paladin (Zepher)

Power: 27 (+3)

Health: 30/30 (-6)

Ether: 16/16

Gold: 7 (Owes 50 to Jess)

Inventory: King of the Desert (Longsword) (WP: 9, Fire Darkness), Frozen Saber (WP: 9, stunned effect, Light) Shaduex Shield (SP: 5), Thorny Diadem (+3 to power, but -6 to maximum health) 3 Potions, Bedroll, 5 Bones, 2 Holy bombs, 2 Meads, 1 Phoenix essence, Pick-axe, 1 Jo-no Tree seed

esn_q10_00.jpg

En Sabah Nur, Level 16 Sorcerer (Jebediahs) *
Lucky
*

Power: 28

Health: 25/25 (23+1)

Ether: 9/20

Gold: 158

Equipped:

Inventory: Stealth Dagger (WP: 12), Helmet (+1 HP), Loaded Die (
Lucky
effect),Garnet Gem (Earth), Aquamarine (Water), En, Sabah, Nur (Shurikens 3/3, WP: 5), 4 Potions, Grand Tonic, 2 Phoenix Essence, Remedy, Smoke Bomb, Bedroll, Scroll of Sealing, Scroll of Blindness, Scroll of Confusion, Sangriste Dagger (WP: 5), Aquamarine Lamp of Summoning

Party Leader, choose the order of action.

All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking.

Any enemy not targeted will get a Free Hit on the party after everyone have acted.

QM Note: Jess will arrive in the battle in 1 turn, with -5 health.

Posted

En Sabah Nur reached the room and was shocked by the number of rats circling Docken yet not advancing upon him. "I thought this establishment prided itself on cleanliness? Let's see if I can wash things up with a water spell from the back row." Nur unleashed his spell at Rat E.

Posted (edited)

Round 2 of the Battle of the Janitor's Closet

>Bartholomew Docken vs. Big Rat A - Aim

Lord Lawrence Boomingham vs. Rat H- Meditate

>En Sabeh Nur vs. Rat D - Confuse

Haldor Skovgaard vs. Rat E - Special Gaurd (Failed)

Big Rat B free hit against Bartholomew (Scared)

Rat A free hit against Boomingham

Rat B free hit against Nur

Rat C free hit against Haldor

Rat F free hit against Bartholomew (Scared)

Rat G free hit against Boomingham

Docken with utter confidence looses an arrow at the first Big Rat, but the lighting is too dim and the arrow only glances off the vermin's flank. Boomingham convinced that the should ponder the situation first before charging in, pauses for the moment to meditate regaining 1 ether back, though he is already at full ether. Nur casts a confusing water spell before Rat D's eyes shattering the rodent's wits. Haldor attempts to play wack-a-rat with his metal rod, but is to slow for Rat E which slips behind him, biting him on the ankle and poisoning him. Several of the rats dodge in and out between the heroes legs inflicting minor wounds. Jess having achieved the second floor joins her companions in the fray.

THE BATTLE CONTINUES!

The Enemy:

big_rat.jpg_thumb.jpg

Big Rat A
- "Squeak Squeak"

Type: Vermin

Level: 8

Health: 50/55

Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won.

Drops: 1 Venom

big_rat.jpg_thumb.jpg

Big Rat B
- "Squeak Squeak"

Type: Vermin

Level: 8

Health: 55/55

Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won.

Drops: 1 Venom

rat.jpg_thumb.jpg

Rat A
- "Squeak"

Type: Vermin

Level: 7

Health: 30/30

Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won.

Drops: nothing

rat.jpg_thumb.jpg

Rat B
- "Squeak"

Type: Vermin

Level: 7

Health: 30/30

Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won.

Drops: nothing

rat.jpg_thumb.jpg

Rat C
- "Squeak"

Type: Vermin

Level: 7

Health: 30/30

Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won.

Drops: nothing

rat.jpg_thumb.jpg

Rat D
- "Squeak?" *
Confused
*

Type: Vermin

Level: 7

Health: 30/30

Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won.

Drops: nothing

rat.jpg_thumb.jpg

Rat E
- "Squeak"

Type: Vermin

Level: 7

Health: 30/30

Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won.

Drops: nothing

rat.jpg_thumb.jpg

Rat F
- "Squeak"

Type: Vermin

Level: 7

Health: 30/30

Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won.

Drops: nothing

rat.jpg_thumb.jpg

Rat G
- "Squeak"

Type: Vermin

Level: 7

Health: 30/30

Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won.

Drops: nothing

rat.jpg_thumb.jpg

Rat H
- "Squeak"

Type: Vermin

Level: 7

Health: 30/30

Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won.

Drops: nothing

(Unofficial Photos)

The Party:

ava-bartholomew_warden.png

Bartholomew Docken
, Level 20.67 Warden (Brick Doctor) *Party Leader* *
Scary
*

Power: 29

Health: 39/39

Defense: 15

Gold: 25 (50 Gold loaned to Arthur Justus Regulus VII [Flipz])

Inventory: Briar Bow (WP: 9; Wood Elemental), Mockthril Longbow (WP: 5), Mythril Shield (SP: 15), Dread Hat (enemies lower than half of wearer's Level won't attack directly), Bedroll, Mead, Venom, Smoke Bomb, Potions (5)

shaman_haldor.jpg

Haldor Skovgaard
, Level 17 Shaman (Scorpiox) *
Poisoned
*

Power: 29,

Health: 27/34

Ether: 19/24

Gold: 119

Inventory: Heavy Metal Rod (WP:12), Lesser Ethereal Cloak (SP:+1, +3 Ether), Paper Doll (Hexed immunity)

Spike Coller (+1 power), Diamond of Thoric (Light Elemental), Frying Pan (WP:1+1 health), Shovel, Pickaxe, Potion (x2), Remedy, Tonic, Mead, Venom, and a fur-lined Bedroll, Scroll of Blindness, Bear Claw Gloves (WP:7, SP:2, non-upgradable SP)

6042579809_6e41d8c052_t.jpg

Jess Islanti
, Level 17 Assassin (Sisco)

Power: 28 (+2)

Health: 23/28(+1)

Gold: 230

Inventory: Blohdhurm (WP: 9)(Fire elemental), Mercutio's Dagger of Mugging (WP:5, Mug Ability +5), 2 Venoms, Mead, Smelling Salts, 2 Remedies

IMG_1583-1.jpg

Lord Lawrence Boomingham
, Level 16 Paladin (Zepher)

Power: 27 (+3)

Health: 26/30 (-6)

Ether: 16/16

Gold: 7 (Owes 50 to Jess)

Inventory: King of the Desert (Longsword) (WP: 9, Fire Darkness), Frozen Saber (WP: 9, stunned effect, Light) Shaduex Shield (SP: 5), Thorny Diadem (+3 to power, but -6 to maximum health) 3 Potions, Bedroll, 5 Bones, 2 Holy bombs, 2 Meads, 1 Phoenix essence, Pick-axe, 1 Jo-no Tree seed

esn_q10_00.jpg

En Sabah Nur, Level 16 Sorcerer (Jebediahs) *
Lucky
*

Power: 28

Health: 22/25 (23+1)

Ether: 8/20

Gold: 158

Equipped:

Inventory: Stealth Dagger (WP: 12), Helmet (+1 HP), Loaded Die (
Lucky
effect),Garnet Gem (Earth), Aquamarine (Water), En, Sabah, Nur (Shurikens 3/3, WP: 5), 4 Potions, Grand Tonic, 2 Phoenix Essence, Remedy, Smoke Bomb, Bedroll, Scroll of Sealing, Scroll of Blindness, Scroll of Confusion, Sangriste Dagger (WP: 5), Aquamarine Lamp of Summoning

Party Leader, choose the order of action.

All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking.

Any enemy not targeted will get a Free Hit on the party after everyone have acted.

Edited by Waterbrick Down
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