Flipz Posted May 1, 2012 Posted May 1, 2012 Arthur followed, quiet and obedient, lost in thought. Quote
Capt.JohnPaul Posted May 1, 2012 Posted May 1, 2012 Good thinking Skrall, using your tracking abilities. Perhaps we take the emperor with us? The guards are obviously ineffective. Quote
Dharkan Posted May 1, 2012 Posted May 1, 2012 Good thinking Skrall, using your tracking abilities. Perhaps we take the emperor with us? The guards are obviously ineffective. It'd be too much of a burden, one of us can stay as I have mentioned before. Quote
Brickdoctor Posted May 1, 2012 Author Posted May 1, 2012 You return to the fields, where the entire army looks ready to march. "Sirs! I've brought the entire force up to full alert. The entire Lion-Imperial army can march within ten minutes of your command. How many troops will you be requiring? "At your disposal you have ten units of Lion Pikes, nine of which are at full Health and one of which is at half-Health; four units of Lion Crossbows, all at full Health; eight units of Lion Knights, all at full Health; and four units of Imperial Pikes, three of which are at full Health and one of which is at nine-tenth's Health." Quote
Flipz Posted May 1, 2012 Posted May 1, 2012 "Master Skrall, if I may? I would suggest a unit of crossbowmen, two units of Knights, and a unit of pikemen, this would be ideal." OOC: If another unit of Lion Pikemen drops to half health in battle, when we get back to base can we combine that unit with the other half-health unit to get a full-strength unit? Quote
Waterbrick Down Posted May 1, 2012 Posted May 1, 2012 (edited) "Hmm ya may be right Master Regulus, we don't want the rebels to come sneakin' round here while we're off." OoC: So even if we take more units, we can only control 1 at a time correct? Edited May 1, 2012 by Waterbrick Down Quote
Brickdoctor Posted May 1, 2012 Author Posted May 1, 2012 OOC: If another unit of Lion Pikemen drops to half health in battle, when we get back to base can we combine that unit with the other half-health unit to get a full-strength unit? QM Note:Sure. OoC: So even if we take more units, we can only control 1 at a time correct? QM Note:You can control as many as you like. I just set up the first battle the way I did so that it'd be easy for you to figure out how they work. Quote
Flipz Posted May 1, 2012 Posted May 1, 2012 "Actually, now that I think of it, perhaps Master Skrall and I should take a unit of crossbowmen each, Master Alexandre and Miss Isabella should take a Knight unit each, and each of us should take a unit of pikemen, though which ones I cannot say. I would be willing to take a unit of Imperial Pikemen." Quote
Capt.JohnPaul Posted May 1, 2012 Posted May 1, 2012 Alexandre mounts a horse and commands a Knight Regiment. "Are we ready?" Quote
Waterbrick Down Posted May 1, 2012 Posted May 1, 2012 (edited) IC: "Alright let's get a goin'. Alexandre, Isabella, I want you two each with 1 division of Lion Knights and a 2 full escorts of Lion Pikeman. Arthur and I will follow with a unit of Lion Crossbowmen and Imperial Pikemen each." Skrall walked over to the pikeman who's helm he had borrowed earlier, borrowing the helm he relayed the commands to the rest of the company before returnin' the helm. "Good to see you again chaps, I hope yer in the mood fer some huntin'." OoC: In case it isn't clear, Alexandre: 1 unit of Lion Knights and 2 unit of Lion Pikemen (Full Health) Isabella: 1 unit of Lion Knights and 2 unit of Lion Pikemnen (Full Health) Arthur: 1 unit of Lion Crossbowmen and 1 unit of Imperial Pikemen (Full Health) Skrall: 1 unit of Lion Crossbowmen and 1 unit of Imperial Pikemen (9/10 Health) Edited May 1, 2012 by Waterbrick Down Quote
Flipz Posted May 1, 2012 Posted May 1, 2012 (edited) Arthur follows Skrall's orders. "You can do this, men!" Edited May 1, 2012 by Flipz Quote
Brickdoctor Posted May 2, 2012 Author Posted May 2, 2012 You lead the men out. Skrall, you instruct the men to follow you as you attempt to track down Lady Leofwena. You're led to believe that she is in this general area. "We don't have scouts in this area, unfortunately. We'll have to explore the old-fashioned way." Allies: Lion Knights A, Level 4 Mounted (lead by Capt.JohnPaul) Power: 4 Health: 10/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Knights B, Level 4 Mounted (lead by Dharkan) Power: 4 Health: 10/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Pikemen A, Level 3 Footsoldiers (lead by Capt.JohnPaul) Power: 3 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Pikemen B, Level 3 Footsoldiers (lead by Capt.JohnPaul) Power: 3 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Pikemen C, Level 3 Footsoldiers (lead by Dharkan) Power: 3 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Pikemen D, Level 3 Footsoldiers (lead by Dharkan) Power: 3 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen A, Level 2 Footsoldiers (lead by Waterbrick Down) Power: 2 Health: 9/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen B, Level 2 Footsoldiers (lead by Flipz) Power: 2 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Crossbowmen A, Level 3 Ranged (lead by Waterbrick Down) Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage. Lion Crossbowmen B, Level 3 Ranged (lead by Flipz) Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage. Party Leader, choose the order of actions. All of you, choose what action(s) each of your units will perform. Quote
Flipz Posted May 2, 2012 Posted May 2, 2012 Assuming Lion Pikemen D move out of the way, Imperial Pikemen B will move into the hex currently occupied by Lion Pikemen D, and Crossbowmen B will move into the hex currently occupied by Imperial Pikemen B.. OOC: Would a position atop hills, by any chance, increase line-of-sight to two hexes when you are on top of them? Quote
Brickdoctor Posted May 2, 2012 Author Posted May 2, 2012 OOC: Would a position atop hills, by any chance, increase line-of-sight to two hexes when you are on top of them? QM Note:No. Quote
Waterbrick Down Posted May 2, 2012 Posted May 2, 2012 Skrall looked out across the land covered in a gray mist, he called out, "Knights, take the point position forward, Imperials watch the flanks and protect the crossbows. Lion Pikemen keep yer wits about ya. Arthur what do ya think of that mountain, think we should send some troops around it to ensure we don't get taken from behind?" Skrall urged the Imperial Pikemen A to move 1 hex north with the Lion Crossbowmen A following them North. OoC: Can hexes be occupied by multiple units, or does one unit have to move out of the way first? Order of Action: Alexandre Isabella Arthur Skrall Quote
Flipz Posted May 2, 2012 Posted May 2, 2012 Skrall looked out across the land covered in a gray mist, he called out, "Knights, take the point position forward, Imperials watch the flanks and protect the crossbows. Lion Pikemen keep yer wits about ya. Arthur what do ya think of that mountain, think we should send some troops around it to ensure we don't get taken from behind?" Skrall urged the Imperial Pikemen A to move 1 hex north with the Lion Crossbowmen A following them North. OoC: Can hexes be occupied by multiple units, or does one unit have to move out of the way first? Order of Action: Alexandre Isabella Arthur Skrall "I don't believe anyone could cross those, sir. I'd definitely try to make sure we check the area behind it, though. If Alexandre moves his Knights north a hex, we should be able to tell for sure." Quote
Brickdoctor Posted May 2, 2012 Author Posted May 2, 2012 OoC: Can hexes be occupied by multiple units, or does one unit have to move out of the way first? QM Note:A hex may only be occupied by one unit at a time. Out-maneuvering your enemies isn't much of a challenge when you can just send in the Stack of Doom. Quote
Dharkan Posted May 2, 2012 Posted May 2, 2012 I'm moving Lion Knights B to southeast hexagon, Lion Pikemen C to Lion Knights B's old position and Lion Pikemen D to southeast hexagon. OOC: Man it is tiring to write all those but I must admit it is a really clever idea. :D I'm enjoying this. Quote
Capt.JohnPaul Posted May 2, 2012 Posted May 2, 2012 Of course when I try to post yesterday, there's a drive error. Knights- Diagonal Up left 2 hexes Pikemen A- Moves to spaces Knight A was Pikemen B- Move to where Lion Pikemen C was Quote
Flipz Posted May 2, 2012 Posted May 2, 2012 Of course when I try to post yesterday, there's a drive error. Knights- Diagonal Up left 2 hexes Pikemen A- Moves to spaces Knight A was Pikemen B- Move to where Lion Pikemen C was OOC: Yeah, those are annoying. The Knights will have to stop moving when they hit the hills or the forest, so for now they can only move one hex, but other than that, sounds like a great plan! Quote
Brickdoctor Posted May 2, 2012 Author Posted May 2, 2012 OOC: Man it is tiring to write all those but I must admit it is a really clever idea. :D I'm enjoying this. QM Note:I'm glad. I was afraid that it would be too complicated. I'm assuming you meant to move Pike D and Knight B to the south-west, not the south-east. If that's not what you meant, let me know. Of course when I try to post yesterday, there's a drive error. QM Note:No problem; we were all having them. You instruct the troops to spread out and search the area. "This terrain could prove difficult if we have to do battle." Allies: Lion Knights A, Level 4 Mounted (lead by Capt.JohnPaul) Power: 4 Health: 10/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Knights B, Level 4 Mounted (lead by Dharkan) Power: 4 Health: 10/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Pikemen A, Level 3 Footsoldiers (lead by Capt.JohnPaul) Power: 3 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Pikemen B, Level 3 Footsoldiers (lead by Capt.JohnPaul) Power: 3 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Pikemen C, Level 3 Footsoldiers (lead by Dharkan) Power: 3 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Pikemen D, Level 3 Footsoldiers (lead by Dharkan) Power: 3 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen A, Level 2 Footsoldiers (lead by Waterbrick Down) Power: 2 Health: 9/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen B, Level 2 Footsoldiers (lead by Flipz) Power: 2 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Crossbowmen A, Level 3 Ranged (lead by Waterbrick Down) Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage. Lion Crossbowmen B, Level 3 Ranged (lead by Flipz) Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage. Party Leader, choose the order of actions. All of you, choose what action(s) each of your units will perform. Quote
Waterbrick Down Posted May 2, 2012 Posted May 2, 2012 "Imperials, continue North. Crossbowman bring up the rear." Skrall wondered if some of the troops might be able to fell some of the trees to provide a more advantageous spot to hold their ground if necessary. In the meantime though, Skrall directed the Imperial Pikemen A to continue north west 1 hex while the Lion Crossbowmen A followed moving 1 hex north Order of Action: Alexandre Isabella Arthur Skrall OoC: I don't think it's too complicated. I'm enjoying it immensely though I wish the terrain were a little more manageable. Quote
Flipz Posted May 2, 2012 Posted May 2, 2012 Arthur orders both of his units to advance 1 hex NorthWest, the crossbowmen moving into the space the Imperial Pikemen had vacated. Quote
Brickdoctor Posted May 2, 2012 Author Posted May 2, 2012 QM Note: In light of the recent revelation of the coming Expert Classes, if the heroes succeed in this quest, all party members will gain a good reputation with the Lion Knights, in addition to the promised monetary reward. Quote
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