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Posted

QM Note:

In light of the recent revelation of the coming Expert Classes, if the heroes succeed in this quest, all party members will gain a good reputation with the Lion Knights, in addition to the promised monetary reward.

OOC: Will this be retconned for those who completed Quest 17 as well?

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Posted

OOC: Will this be retconned for those who completed Quest 17 as well?

QM Note:

Bah, retcons! :tongue: I miss Fallenangel.

No, it will not. The heroes of Q17 received good reputation with the Hinckwells.

Posted

As he waits for the troops to complete their determined movements, Arthur decides to listen in on the chatter among the troops.

Posted

QM Note:

I apologize for not updating this last night; I didn't notice that all the actions were in. :blush:

LionIcon.pngLionIcon.pngLionIcon.pngLionIcon.pngLionIcon.png

As he waits for the troops to complete their determined movements, Arthur decides to listen in on the chatter among the troops.

You listen to your troops.

ava-ImperialPikeman.png

"Did you guys hear about the guy who tried to eat the Teuthisal? Talk about disrespect."

ava-LionCrossbowman.png

"I know, right? And then he started vomiting all over."

ava-ImperialPikeman.png

"Seriously? Everyone is Dastan knows that you can't eat raw Teuthisal meat. How could he not know that? And I thought heroes were supposed to be the good and respectful type."

ava-LionCrossbowman.png

"Scum or dumb; scum or dumb."

LionIcon.pngLionIcon.pngLionIcon.pngLionIcon.pngLionIcon.png

You urge the troops farther into the mists, circling the mountains.

Quest31-Hex2Round2.jpg

ava-LionCommander.png

"Sir! We've spotted the enemy! They're wearing the ancient uniform of the Lions. I think those rumors about the cultists were correct."

Enemies:

ava-CultistPicket.png

Cultist Picket Force A

Type:
Scout

Level:
5

Health:
10/10

Defense:
1

Passive Special:
Scouts gain +1 Defense when in a forest or on a hill.

Drops: nothing

ava-CultistPicket.png

Cultist Picket Force B
*In a Forest*

Type:
Scout

Level:
5

Health:
10/10

Defense:
1
2

Passive Special:
Scouts gain +1 Defense when in a forest or on a hill.

Drops: nothing

Allies:

ava-LionKnight.png

Lion Knights A
, Level 4 Mounted (lead by Capt.JohnPaul)

Power:
4

Health:
10/10

Defense:
2

Passive Special:
Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice)

ava-LionKnight.png

Lion Knights B
, Level 4 Mounted (lead by Dharkan)

Power:
4

Health:
10/10

Defense:
2

Passive Special:
Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice)

ava-LionPikeman.png

Lion Pikemen A
, Level 3 Footsoldiers (lead by Capt.JohnPaul)

Power:
3

Health:
10/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-LionPikeman.png

Lion Pikemen B
, Level 3 Footsoldiers (lead by Capt.JohnPaul)

Power:
3

Health:
10/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-LionPikeman.png

Lion Pikemen C
, Level 3 Footsoldiers (lead by Dharkan)

Power:
3

Health:
10/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-LionPikeman.png

Lion Pikemen D
, Level 3 Footsoldiers (lead by Dharkan)

Power:
3

Health:
10/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-ImperialPikeman.png

Imperial Pikemen A
, Level 2 Footsoldiers (lead by Waterbrick Down)

Power:
2

Health:
9/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-ImperialPikeman.png

Imperial Pikemen B
, Level 2 Footsoldiers (lead by Flipz)

Power:
2

Health:
10/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-LionCrossbowman.png

Lion Crossbowmen A
, Level 3 Ranged (lead by Waterbrick Down)

Power:
3

Health:
10/10

Defense:
0

Passive Special:
Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage.

ava-LionCrossbowman.png

Lion Crossbowmen B
, Level 3 Ranged (lead by Flipz)

Power:
3

Health:
10/10

Defense:
0

Passive Special:
Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage.

LionIcon.pngLionIcon.pngLionIcon.pngLionIcon.pngLionIcon.png

Party Leader, choose the order of actions.

All of you, choose what action(s) each of your units will perform.

Posted

Skrall looked ahead and saw a group of enemy soldiers in strange garb. "Alright lads forward ho," he shouted leading the Imperial Pikemen A and the Lion Crossbowmen A each 1 hex northwest. Skrall grabbed his speaking helm as he and the troops advanced and called over to Alexandre, "Mr. Chevalier, draw those rebels out so yer pikes can attack from the higher ground, get yer cavelry out of there and then turn back for the routing."

Battle Order:

Alexandre

Isabella

Arthur

Skrall

Posted

"Isabella! If you move your Knights one hex SouthWest and then have them attack while your Pikemen D move NorthWest atop the hill and your Pikemen C move into the forest to their NorthWest, you'll be able to obliterate the cultists next Round."

OOC: I know that all movement must cease when a unit moves into a mountain or a forest, but Mounted units can still attack with their second turn, right?

Arthur considers his options a moment before giving his orders to his own troops.

Posted

OOC: I know that all movement must cease when a unit moves into a mountain or a forest, but Mounted units can still attack with their second turn, right?

QM Note:

No, you end your Turn, not end your movement, so you cannot attack in the same Round.

Posted

OoC: Perhaps we should let her attack to avoid the free hit then?

OOC: What if she attacks once, and THEN moves?

Realizing his current options were a bit limited, Arthur simply orders both of his units to move NorthWest.

"Isabella! New plan, your Knights should attack BEFORE they move. Otherwise, same plan as before."

Posted (edited)

Lion Knights B attacking to Cultist Picket Force A. Lion Pikemen C moving near to Lion Knights B and attacking Cultist Picket Force A. Lion Pikemen D moving to Lion Pikemen C's old position.

OOC: It feels like playing Risk. :D

Edited by Dharkan
Posted

Lion Knights B attacking to Cultist Picket Force A. Lion Pikemen C moving near to Lion Knights B and attacking Cultist Picket Force A. Lion Pikemen D moving to Lion Pikemen C's old position.

OOC: It feels like playing Risk. :D

"Isabella, not quite, you need to Attack with the Knights, then move them SouthWest and move Pikemen D into the Knights' spot, otherwise I'm stuck back here. :sad: "

Posted (edited)

Yeah forgot to move Knights.

Moving Lion Knights B to SouthWest and moving Pikemen D into the Knights' spot. (in addition to old post I mean)

(I'm moving them after they attack of course.)

Edited by Dharkan
Posted

"Thanks, Isabella. Alright, troops, move out!" Arthur attempts to overhear any relevant chatter among the enemy troops.

Posted

QM Note:

Things are getting a little busy there, so I added a reddish tint to hexes occupied by enemy units. I hope that that helps make things a little clearer.

LionIcon.pngLionIcon.pngLionIcon.pngLionIcon.pngLionIcon.png

ava-ImperialPikeman.png

"So how do we know if he's scum or dumb? Do we look at his appearance?"

ava-LionCrossbowman.pngava-LionCrossbowman.pngava-LionCrossbowman.pngava-LionCrossbowman.pngava-LionCrossbowman.png

"The Voice in the Sky's smarter than that. If this were a well-hosted mafia game, which of us, based on appearance, is more likely to be Scum?

ava-LionCommander.png

"Cut the chatter, boys; we've got cultists to the west."

LionIcon.pngLionIcon.pngLionIcon.pngLionIcon.pngLionIcon.png

Results of Round One of the Search for Lady Leofwena:

Lion Knights A move one hex north-east.

Lion Pikemen A do nothing.

Lion Pikemen B do nothing.

Lion Knights B vs. Cultist Picket Force A - Shield (4*2/1=7 Damage)

Lion Knights B move one hex south-west.

Lion Pikemen C move one hex north-west.

Lion Pikemen D move one hex north-west.

Imperial Pikemen B move one hex north-west.

Lion Crossbowmen B move one hex north-west.

Imperial Pikemen A move one hex north-west.

Lion Crossbowmen A move one hex north-west.

Cultist Pickets B - Free Hit against Lion Knights A. (5-2=3 Damage)

You rearrange the troops as you sight the cultists. Isabella, your knights execute a deadly hit-and-run attack that rips through the cultist lines, but, Alexandre, your knights are hit from behind by the cultists as they attempt to draw them out of the forest.

Quest31-Hex2Round3.png

ava-LionCommander.png

"Our losses were not that great, but these are merely scouts. We should engage them and go on the offensive."

Enemies:

ava-CultistPicket.png

Cultist Picket Force A

Type:
Scout

Level:
5

Health:
3/10

Defense:
1

Passive Special:
Scouts gain +1 Defense when in a forest or on a hill.

Drops: nothing

ava-CultistPicket.png

Cultist Picket Force B
*In a Forest*

Type:
Scout

Level:
5

Health:
10/10

Defense:
1
2

Passive Special:
Scouts gain +1 Defense when in a forest or on a hill.

Drops: nothing

Allies:

ava-LionKnight.png

Lion Knights A
, Level 4 Mounted (lead by Capt.JohnPaul)

Power:
4

Health:
7/10

Defense:
2

Passive Special:
Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice)

ava-LionKnight.png

Lion Knights B
, Level 4 Mounted (lead by Dharkan)

Power:
4

Health:
10/10

Defense:
2

Passive Special:
Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice)

ava-LionPikeman.png

Lion Pikemen A
, Level 3 Footsoldiers (lead by Capt.JohnPaul)

Power:
3

Health:
10/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-LionPikeman.png

Lion Pikemen B
, Level 3 Footsoldiers (lead by Capt.JohnPaul)

Power:
3

Health:
10/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-LionPikeman.png

Lion Pikemen C
, Level 3 Footsoldiers (lead by Dharkan)

Power:
3

Health:
10/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-LionPikeman.png

Lion Pikemen D
, Level 3 Footsoldiers (lead by Dharkan)

Power:
3

Health:
10/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-ImperialPikeman.png

Imperial Pikemen A
, Level 2 Footsoldiers (lead by Waterbrick Down)

Power:
2

Health:
9/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-ImperialPikeman.png

Imperial Pikemen B
, Level 2 Footsoldiers (lead by Flipz)

Power:
2

Health:
10/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-LionCrossbowman.png

Lion Crossbowmen A
, Level 3 Ranged (lead by Waterbrick Down)

Power:
3

Health:
10/10

Defense:
0

Passive Special:
Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage.

ava-LionCrossbowman.png

Lion Crossbowmen B
, Level 3 Ranged (lead by Flipz)

Power:
3

Health:
10/10

Defense:
0

Passive Special:
Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage.

LionIcon.pngLionIcon.pngLionIcon.pngLionIcon.pngLionIcon.png

Party Leader, choose the order of actions.

All of you, choose what action(s) each of your units will perform.

Posted

"All right, Imperial Pikemen, stay put! Alexandre, if you'd be kind enough to advance your Pikemen northward, I'll have my crossbowmen go North as well, otherwise I'll move them SouthWest."

Posted

Arghh!!! The Knights and Pikemen B both go 1 square North East.

"No! Wait! Have the Knights attack first, THEN move, otherwise they'll get another Free Hit!"

Posted (edited)

Skrall watched as Alexandre's horsemen were decimated, "Drat, he was supposed to move south and draw their troops to his pikemen on the hill," he thought to himself. "Now what's he doing? Those knights seem to be..." Skrall scooped up the speaking helm "Mr. Chevalier, don't fall back, reinforcements are on the way! Attack, straight on ahead! Imperials with me!" Skrall started into a lope with the Imperial Pikeman A right behind him moving 1 hex to the northwest as the Crossbowmen A moved 1 hex northwest after them.

Battle Order:

Skrall

Alexandre

Isabella

Arthur

Edited by Waterbrick Down
Posted

Skrall watched as Alexandre's horsemen were decimated, "Drat, he was supposed to move south and draw their troops to his pikemen on the hill," he thought to himself. "Now what's he doing? Those knights seem to be..." Skrall scooped up the speaking helm "Mr. Chevalier, don't fall back, reinforcements are on the way! Attack, straight on ahead!

Alexandre looks around, completely confused by the contradicting orders. He decides to follow the Leader.

"You want me to use both actions of the knights to attack?"

If so, the knights attack twice.

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