Flipz Posted May 2, 2012 Posted May 2, 2012 QM Note: In light of the recent revelation of the coming Expert Classes, if the heroes succeed in this quest, all party members will gain a good reputation with the Lion Knights, in addition to the promised monetary reward. OOC: Will this be retconned for those who completed Quest 17 as well? Quote
Brickdoctor Posted May 2, 2012 Author Posted May 2, 2012 OOC: Will this be retconned for those who completed Quest 17 as well? QM Note:Bah, retcons! I miss Fallenangel. No, it will not. The heroes of Q17 received good reputation with the Hinckwells. Quote
Flipz Posted May 3, 2012 Posted May 3, 2012 As he waits for the troops to complete their determined movements, Arthur decides to listen in on the chatter among the troops. Quote
Brickdoctor Posted May 3, 2012 Author Posted May 3, 2012 QM Note: I apologize for not updating this last night; I didn't notice that all the actions were in. As he waits for the troops to complete their determined movements, Arthur decides to listen in on the chatter among the troops. You listen to your troops. "Did you guys hear about the guy who tried to eat the Teuthisal? Talk about disrespect." "I know, right? And then he started vomiting all over." "Seriously? Everyone is Dastan knows that you can't eat raw Teuthisal meat. How could he not know that? And I thought heroes were supposed to be the good and respectful type." "Scum or dumb; scum or dumb." You urge the troops farther into the mists, circling the mountains. "Sir! We've spotted the enemy! They're wearing the ancient uniform of the Lions. I think those rumors about the cultists were correct." Enemies: Cultist Picket Force A Type: Scout Level: 5 Health: 10/10 Defense: 1 Passive Special: Scouts gain +1 Defense when in a forest or on a hill. Drops: nothing Cultist Picket Force B *In a Forest* Type: Scout Level: 5 Health: 10/10 Defense: 1 2 Passive Special: Scouts gain +1 Defense when in a forest or on a hill. Drops: nothing Allies: Lion Knights A, Level 4 Mounted (lead by Capt.JohnPaul) Power: 4 Health: 10/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Knights B, Level 4 Mounted (lead by Dharkan) Power: 4 Health: 10/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Pikemen A, Level 3 Footsoldiers (lead by Capt.JohnPaul) Power: 3 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Pikemen B, Level 3 Footsoldiers (lead by Capt.JohnPaul) Power: 3 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Pikemen C, Level 3 Footsoldiers (lead by Dharkan) Power: 3 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Pikemen D, Level 3 Footsoldiers (lead by Dharkan) Power: 3 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen A, Level 2 Footsoldiers (lead by Waterbrick Down) Power: 2 Health: 9/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen B, Level 2 Footsoldiers (lead by Flipz) Power: 2 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Crossbowmen A, Level 3 Ranged (lead by Waterbrick Down) Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage. Lion Crossbowmen B, Level 3 Ranged (lead by Flipz) Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage. Party Leader, choose the order of actions. All of you, choose what action(s) each of your units will perform. Quote
Waterbrick Down Posted May 3, 2012 Posted May 3, 2012 Skrall looked ahead and saw a group of enemy soldiers in strange garb. "Alright lads forward ho," he shouted leading the Imperial Pikemen A and the Lion Crossbowmen A each 1 hex northwest. Skrall grabbed his speaking helm as he and the troops advanced and called over to Alexandre, "Mr. Chevalier, draw those rebels out so yer pikes can attack from the higher ground, get yer cavelry out of there and then turn back for the routing." Battle Order: Alexandre Isabella Arthur Skrall Quote
Flipz Posted May 3, 2012 Posted May 3, 2012 "Isabella! If you move your Knights one hex SouthWest and then have them attack while your Pikemen D move NorthWest atop the hill and your Pikemen C move into the forest to their NorthWest, you'll be able to obliterate the cultists next Round." OOC: I know that all movement must cease when a unit moves into a mountain or a forest, but Mounted units can still attack with their second turn, right? Arthur considers his options a moment before giving his orders to his own troops. Quote
Brickdoctor Posted May 3, 2012 Author Posted May 3, 2012 OOC: I know that all movement must cease when a unit moves into a mountain or a forest, but Mounted units can still attack with their second turn, right? QM Note:No, you end your Turn, not end your movement, so you cannot attack in the same Round. Quote
Waterbrick Down Posted May 3, 2012 Posted May 3, 2012 OoC: Perhaps we should let her attack to avoid the free hit then? Quote
Flipz Posted May 3, 2012 Posted May 3, 2012 OoC: Perhaps we should let her attack to avoid the free hit then? OOC: What if she attacks once, and THEN moves? Realizing his current options were a bit limited, Arthur simply orders both of his units to move NorthWest. "Isabella! New plan, your Knights should attack BEFORE they move. Otherwise, same plan as before." Quote
Brickdoctor Posted May 3, 2012 Author Posted May 3, 2012 OOC: What if she attacks once, and THEN moves? QM Note:That works. Quote
Dharkan Posted May 3, 2012 Posted May 3, 2012 (edited) Lion Knights B attacking to Cultist Picket Force A. Lion Pikemen C moving near to Lion Knights B and attacking Cultist Picket Force A. Lion Pikemen D moving to Lion Pikemen C's old position. OOC: It feels like playing Risk. :D Edited May 3, 2012 by Dharkan Quote
Flipz Posted May 3, 2012 Posted May 3, 2012 Lion Knights B attacking to Cultist Picket Force A. Lion Pikemen C moving near to Lion Knights B and attacking Cultist Picket Force A. Lion Pikemen D moving to Lion Pikemen C's old position. OOC: It feels like playing Risk. :D "Isabella, not quite, you need to Attack with the Knights, then move them SouthWest and move Pikemen D into the Knights' spot, otherwise I'm stuck back here. " Quote
Dharkan Posted May 3, 2012 Posted May 3, 2012 (edited) Yeah forgot to move Knights. Moving Lion Knights B to SouthWest and moving Pikemen D into the Knights' spot. (in addition to old post I mean) (I'm moving them after they attack of course.) Edited May 3, 2012 by Dharkan Quote
Flipz Posted May 3, 2012 Posted May 3, 2012 "Thanks, Isabella. Alright, troops, move out!" Arthur attempts to overhear any relevant chatter among the enemy troops. Quote
Capt.JohnPaul Posted May 3, 2012 Posted May 3, 2012 The Knights gallop to the North East square next to Pikemen A. The rest stay where they are. Alexandre nods at Skrall, "Aye sir, that's what I was considering." Quote
Flipz Posted May 3, 2012 Posted May 3, 2012 Arthur edges toward the battle with his troops, trying to overhear the enemy soldiers' chatter. Quote
Brickdoctor Posted May 4, 2012 Author Posted May 4, 2012 QM Note: Things are getting a little busy there, so I added a reddish tint to hexes occupied by enemy units. I hope that that helps make things a little clearer. "So how do we know if he's scum or dumb? Do we look at his appearance?" "The Voice in the Sky's smarter than that. If this were a well-hosted mafia game, which of us, based on appearance, is more likely to be Scum? "Cut the chatter, boys; we've got cultists to the west." Results of Round One of the Search for Lady Leofwena: Lion Knights A move one hex north-east. Lion Pikemen A do nothing. Lion Pikemen B do nothing. Lion Knights B vs. Cultist Picket Force A - Shield (4*2/1=7 Damage) Lion Knights B move one hex south-west. Lion Pikemen C move one hex north-west. Lion Pikemen D move one hex north-west. Imperial Pikemen B move one hex north-west. Lion Crossbowmen B move one hex north-west. Imperial Pikemen A move one hex north-west. Lion Crossbowmen A move one hex north-west. Cultist Pickets B - Free Hit against Lion Knights A. (5-2=3 Damage) You rearrange the troops as you sight the cultists. Isabella, your knights execute a deadly hit-and-run attack that rips through the cultist lines, but, Alexandre, your knights are hit from behind by the cultists as they attempt to draw them out of the forest. "Our losses were not that great, but these are merely scouts. We should engage them and go on the offensive." Enemies: Cultist Picket Force A Type: Scout Level: 5 Health: 3/10 Defense: 1 Passive Special: Scouts gain +1 Defense when in a forest or on a hill. Drops: nothing Cultist Picket Force B *In a Forest* Type: Scout Level: 5 Health: 10/10 Defense: 1 2 Passive Special: Scouts gain +1 Defense when in a forest or on a hill. Drops: nothing Allies: Lion Knights A, Level 4 Mounted (lead by Capt.JohnPaul) Power: 4 Health: 7/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Knights B, Level 4 Mounted (lead by Dharkan) Power: 4 Health: 10/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Pikemen A, Level 3 Footsoldiers (lead by Capt.JohnPaul) Power: 3 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Pikemen B, Level 3 Footsoldiers (lead by Capt.JohnPaul) Power: 3 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Pikemen C, Level 3 Footsoldiers (lead by Dharkan) Power: 3 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Pikemen D, Level 3 Footsoldiers (lead by Dharkan) Power: 3 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen A, Level 2 Footsoldiers (lead by Waterbrick Down) Power: 2 Health: 9/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen B, Level 2 Footsoldiers (lead by Flipz) Power: 2 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Crossbowmen A, Level 3 Ranged (lead by Waterbrick Down) Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage. Lion Crossbowmen B, Level 3 Ranged (lead by Flipz) Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage. Party Leader, choose the order of actions. All of you, choose what action(s) each of your units will perform. Quote
Flipz Posted May 4, 2012 Posted May 4, 2012 "All right, Imperial Pikemen, stay put! Alexandre, if you'd be kind enough to advance your Pikemen northward, I'll have my crossbowmen go North as well, otherwise I'll move them SouthWest." Quote
Capt.JohnPaul Posted May 4, 2012 Posted May 4, 2012 Arghh!!! The Knights and Pikemen B both go 1 square North East. Quote
Flipz Posted May 4, 2012 Posted May 4, 2012 Arghh!!! The Knights and Pikemen B both go 1 square North East. "No! Wait! Have the Knights attack first, THEN move, otherwise they'll get another Free Hit!" Quote
Waterbrick Down Posted May 4, 2012 Posted May 4, 2012 (edited) Skrall watched as Alexandre's horsemen were decimated, "Drat, he was supposed to move south and draw their troops to his pikemen on the hill," he thought to himself. "Now what's he doing? Those knights seem to be..." Skrall scooped up the speaking helm "Mr. Chevalier, don't fall back, reinforcements are on the way! Attack, straight on ahead! Imperials with me!" Skrall started into a lope with the Imperial Pikeman A right behind him moving 1 hex to the northwest as the Crossbowmen A moved 1 hex northwest after them. Battle Order: Skrall Alexandre Isabella Arthur Edited May 4, 2012 by Waterbrick Down Quote
Capt.JohnPaul Posted May 4, 2012 Posted May 4, 2012 Skrall watched as Alexandre's horsemen were decimated, "Drat, he was supposed to move south and draw their troops to his pikemen on the hill," he thought to himself. "Now what's he doing? Those knights seem to be..." Skrall scooped up the speaking helm "Mr. Chevalier, don't fall back, reinforcements are on the way! Attack, straight on ahead! Alexandre looks around, completely confused by the contradicting orders. He decides to follow the Leader. "You want me to use both actions of the knights to attack?" If so, the knights attack twice. Quote
Dharkan Posted May 4, 2012 Posted May 4, 2012 I'm attacking Cultist Picket Force A with all my forces. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.