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Posted

QM Note:

I'm going to assume that Aleexandre follow's Skrall's orders and attacks twice.

LionIcon.pngLionIcon.pngLionIcon.pngLionIcon.pngLionIcon.png

Results of Round Two of the Search for Lady Leofwena:

Imperial Pikemen A move one hex north-west.

Lion Crossbowmen A move one hex north-west.

Lion Knights A vs. Cultist Pickets B - Hit (4-2=2 Damage)

Lion Knights A vs. Cultist Pickets B - Miss

Lion Pikemen A move one hex north-east.

Lion Pikement B move one hex north -east.

Lion Knights B vs. Cultist Pickets A - Hit (4-1=3 Damage)

Lion Knights B vs. Cultist Pickets A - Special Damage

Lion Pikemen C vs. Cultist Pickets A - Hit

Lion Pikemen D vs. Cultist Picekts A - Shield

Imperial Pikemen B do nothing.

Lion Crossbowmen B move one hex north.

Alexandre, as reinforcements approach, your knights wheel around and strike back against the cultist pikes, while, to the south, Isabella, your knights don't hesitate to finish off the last of the other enemy force.

Quest31-Hex2Round4.jpg

ava-LionCommander.png

"Those cultist pikes are no match for our highly-trained knights!"

Enemies:

ava-CultistPicket.png

Cultist Picket Force B
*In a Forest*

Type:
Scout

Level:
5

Health:
8/10

Defense:
1
2

Passive Special:
Scouts gain +1 Defense when in a forest or on a hill.

Drops: nothing

Allies:

ava-LionKnight.png

Lion Knights A
, Level 4 Mounted (lead by Capt.JohnPaul)

Power:
4

Health:
7/10

Defense:
2

Passive Special:
Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice)

ava-LionKnight.png

Lion Knights B
, Level 4 Mounted (lead by Dharkan)

Power:
4

Health:
10/10

Defense:
2

Passive Special:
Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice)

ava-LionPikeman.png

Lion Pikemen A
, Level 3 Footsoldiers (lead by Capt.JohnPaul)

Power:
3

Health:
10/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-LionPikeman.png

Lion Pikemen B
, Level 3 Footsoldiers (lead by Capt.JohnPaul)

Power:
3

Health:
10/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-LionPikeman.png

Lion Pikemen C
, Level 3 Footsoldiers (lead by Dharkan)

Power:
3

Health:
10/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-LionPikeman.png

Lion Pikemen D
, Level 3 Footsoldiers (lead by Dharkan)

Power:
3

Health:
10/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-ImperialPikeman.png

Imperial Pikemen A
, Level 2 Footsoldiers (lead by Waterbrick Down)

Power:
2

Health:
9/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-ImperialPikeman.png

Imperial Pikemen B
, Level 2 Footsoldiers (lead by Flipz)

Power:
2

Health:
10/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-LionCrossbowman.png

Lion Crossbowmen A
, Level 3 Ranged (lead by Waterbrick Down)

Power:
3

Health:
10/10

Defense:
0

Passive Special:
Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage.

ava-LionCrossbowman.png

Lion Crossbowmen B
, Level 3 Ranged (lead by Flipz)

Power:
3

Health:
10/10

Defense:
0

Passive Special:
Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage.

LionIcon.pngLionIcon.pngLionIcon.pngLionIcon.pngLionIcon.png

Party Leader, choose the order of actions.

All of you, choose what action(s) each of your units will perform.

Posted

"Crossbows give 'em a volley. Imperials hit their flank." Skrall ordered the Imperial Pikemen A to move one hex northwest as the Lion Crossbowmen A attacked the Cultest Picket Force B.

Battle Order:

Skrall

Alexandre

Isabella

Arthur

Posted (edited)

OOC: My crossbowmen B are shown as doing nothing, even though they moved north to the forest. You seem to have moved the Knights B instead of Crossbowmen B. :wink:

"Allright, Imperial Pikemen, follow Pikemen C, wherever they go. Isabella, I suggest splitting your force as you go around that mountain, my pikemen will back you up. Crossbowmen, head north again, you'll be able to snipe any remaining enemy pikemen from that hilltop."

EDIT: typo. :blush:

Edited by Flipz
Posted

OOC: My crossbowmen B are shown as doing nothing, even though they moved north to the forest. You seem to have moved the Knights B instead of Crossbowmen B. :wink:

QM Note:

Oops, my bad. I'll update that.

Knights B were supposed to move one hex north. They defeated Cultist Picket A in melee battle, so, naturally, they've gained control of the hex. (I'm pretty sure that that's standard in all strategy games, but since I didn't specify that earlier, I can move them back if Dharkan chooses so)

Posted

QM Note:

Oops, my bad. I'll update that.

Knights B were supposed to move one hex north. They defeated Cultist Picket A in melee battle, so, naturally, they've gained control of the hex. (I'm pretty sure that that's standard in all strategy games, but since I didn't specify that earlier, I can move them back if Dharkan chooses so)

OOC: Ah, I see. No arguments from me, it actually makes most strategy situations slightly easier.

Also, should we be posting a Battle Order for which troops attack/move first? :blush: If so, my Crossbowmen will move before my pikemen this turn (as if it matters in this case :tongue: ).

Posted

OOC: Ah, I see. No arguments from me, it actually makes most strategy situations slightly easier.

Also, should we be posting a Battle Order for which troops attack/move first? :blush: If so, my Crossbowmen will move before my pikemen this turn (as if it matters in this case :tongue: ).

QM Note:

You can if you want to, otherwise I'm having them attack in whatever order makes more sense to me. (by HP, then by type - ranged, then mounted, then foot) I'm trying to keep this as simple as possible.

Posted

I'm moving 1 hex northeast with all my troops.

"Er--you mean NorthWest, right? Your troops can't move Northeast, the mountains and my troops are in the way. :wink: If you're wanting to aid Alexandre and Skrall, they can handle the enemy on their own, it is better to split up and keep exploring. I'd suggest moving your troops NorthWest, but moving your pikemen North around the mountain."

Posted

All right, good. Your Pikemen C will have to go North because of the mountain in the way, but don't worry, my Imperial Pikemen B will follow Lion Pikemen C and back them up." :wink:

Posted

Results of Round Three of the Search for Lady Leofwena:

Lion Crossbowmen A vs. Cultist Picket Force B - Shield ([3*2]-2=4 Damage)

Imperial Pikemen A vs. Cultist Picket Force B - Damage (5-1=4 Damage)

Lion Knights A vs. Cultist Picket Force B - Damage (5-2=3 Damage)

Lion Knights A vs. Cultist Picket Force B - Miss

Lion Pikemen A do nothing.

Lion Pikemen B do nothing.

Lion Knights B move one hex north-west.

Lion Pikemen C move one hex north.

Lion Pikemen D move one hex north-west.

Lion Crossbowmen B move one hex north.

Imperial Pikemen B move one hex north-west.

Skrall, your crossbows fire arrows that take out half the cultist force, but they then dig in and hold their ground.

Quest31-Hex2Round5.jpg

ava-LionCommander.png

"Sir! We've spotted Lady Leofwena!"

Enemies:

ava-CultistPicket.png

Cultist Picket Force B
*In a Forest*

Type:
Scout

Level:
5

Health:
4/10

Defense:
1
2

Passive Special:
Scouts gain +1 Defense when in a forest or on a hill.

Drops: nothing

ava-Leofwena.png

Lady Leofwena

Type:
Mounted

Level:
10

Health:
20/20

Defense:
5

Passive Special:
Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice)

Drops: nothing

Allies:

ava-LionKnight.png

Lion Knights A
, Level 4 Mounted (lead by Capt.JohnPaul)

Power:
4

Health:
4/10

Defense:
2

Passive Special:
Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice)

ava-LionKnight.png

Lion Knights B
, Level 4 Mounted (lead by Dharkan)

Power:
4

Health:
10/10

Defense:
2

Passive Special:
Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice)

ava-LionPikeman.png

Lion Pikemen A
, Level 3 Footsoldiers (lead by Capt.JohnPaul)

Power:
3

Health:
10/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-LionPikeman.png

Lion Pikemen B
, Level 3 Footsoldiers (lead by Capt.JohnPaul)
*On a Hill*

Power:
3

Health:
10/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-LionPikeman.png

Lion Pikemen C
, Level 3 Footsoldiers (lead by Dharkan)

Power:
3

Health:
10/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-LionPikeman.png

Lion Pikemen D
, Level 3 Footsoldiers (lead by Dharkan)

Power:
3

Health:
10/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-ImperialPikeman.png

Imperial Pikemen A
, Level 2 Footsoldiers (lead by Waterbrick Down)
*Flanking*

Power:
2
3

Health:
5/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-ImperialPikeman.png

Imperial Pikemen B
, Level 2 Footsoldiers (lead by Flipz)

Power:
2

Health:
10/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-LionCrossbowman.png

Lion Crossbowmen A
, Level 3 Ranged (lead by Waterbrick Down)

Power:
3

Health:
10/10

Defense:
0

Passive Special:
Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage.

ava-LionCrossbowman.png

Lion Crossbowmen B
, Level 3 Ranged (lead by Flipz)
*On a Hill*

Power:
3

Health:
10/10

Defense:
0

Passive Special:
Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage.

LionIcon.pngLionIcon.pngLionIcon.pngLionIcon.pngLionIcon.png

Party Leader, choose the order of actions.

All of you, choose what action(s) each of your units will perform.

Posted (edited)

"Isabella, quickly, move your Knights to the open area and then attack, cut off her escape! Pikemen, Follow Pikemen C, Crossbowmen, open fire on those cultists!"

Edited by Flipz
Posted

Lion Knights B attacking and moving 1 hext west. Pikemen D moving to Lion Knights' B former position. Pikemen C moving 1 hext northwest.

OOC: Sorry but pikemen can move 2 hex or 1 hex? If they can move 2 hex I'm attacking with them too.

Posted

Lion Knights B attacking and moving 1 hext west. Pikemen D moving to Lion Knights' B former position. Pikemen C moving 1 hext northwest.

OOC: Sorry but pikemen can move 2 hex or 1 hex? If they can move 2 hex I'm attacking with them too.

OOC: Pikemen can only move one hex. :wink:

Posted (edited)

"Crossbows give 'em another one. Imperials take their rear." Skrall urged the Lion Crossbowman A to attack the Cultist Picket Force B while the Imperials Pikemen A took another step southwest 1 hex.

Battle Order:

Isabella

Skrall

Arthur

Alexandre

OoC: Last turn the Imperial Pikemen A should have advanced 1 hex northwest instead of attacking the Picket Force that way they wouldn't lose so many of their numbers as they just did.

Edited by Waterbrick Down
Posted (edited)

Arthur studiously evaulates the tactical situation in an attempt to keep things clear in everyones' minds.

OOC: OK, so to summarize our actions as stated:

Lion Knights B: Attack Lady Leofwena

Lion Knights B: Move "west" (Northwest, perhaps?)

Lion Pikemen D: Move Northwest

Lion Pikemen C: Move Northwest

Lion Crossbowmen A: Attack Cultist Picket Force B

Imperial Pikemen A: Move Southwest (error in last round, they were stated to move instead of attacking last round in order to avoid taking damage)

Imperial Pikemen B: Move North

Lion Crossbowmen B: Attack Cultist Picket Force B (hilltop position)

Lion Pikemen B: Move Southwest

Lion Pikemen A: Move South

That's all our actions in, correct?

Edited by Flipz
Posted

QM Note:

I've got the actions; I was just out all day and didn't have time to update this.

LionIcon.pngLionIcon.pngLionIcon.pngLionIcon.pngLionIcon.png

Results of Round Four of the Search for Lady Leofwena:

Lion Knights B move one hex north-west.

Lion Knights B vs. Lady Leofwena - Hit (4-5=0 Damage)

Lion Pikemen C move one hex north-west.

Lion Pikemen D move one hex north-west.

Lion Crossbowmen A vs. Cultist Picket Force B - Hit (3-2=1 Damage)

Imperial Pikemen A move one hex south-west.

Lion Crossbowmen B vs. Cultist Picket Force B - Shield ([3*2*2]-2=10 Damage)

Imperial Pikemen B move one hex north.

Lion Knights A vs. Cultist Picket Force B - Critical Hit ([4*2]-2=6 Damage)

Lion Knights A vs. Cultist Picket Force B - Hit (4-2=2 Damage)

Lion Pikemen B move one hex south west.

Lion Pikemen A move one hex south.

Lady Leofwena - Free Movement one hex north.

Skrall and Arthur, your crossbowmen finally finish off the pickets. Isabella, your knights land hits on Lady Leofwena, but her horse speeds off to the north while their hits are absorbed by her armor.

Quest31-Hex2Round6.jpg

ava-LionCommander.png

"That armor's too strong for our swords! Use the grappling hooks and go for the legs; it's our only chance!"

Enemies:

ava-Leofwena.png

Lady Leofwena

Type:
Mounted

Level:
10

Health:
20/20

Defense:
5

Passive Special:
Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice)

Drops: nothing

Allies:

ava-LionKnight.png

Lion Knights A
, Level 4 Mounted (lead by Capt.JohnPaul)

Power:
4

Health:
4/10

Defense:
2

Passive Special:
Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice)

ava-LionKnight.png

Lion Knights B
, Level 4 Mounted (lead by Dharkan)

Power:
4

Health:
10/10

Defense:
2

Passive Special:
Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice)

ava-LionPikeman.png

Lion Pikemen A
, Level 3 Footsoldiers (lead by Capt.JohnPaul)
*On a Hill*

Power:
3

Health:
10/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-LionPikeman.png

Lion Pikemen B
, Level 3 Footsoldiers (lead by Capt.JohnPaul)

Power:
3

Health:
10/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-LionPikeman.png

Lion Pikemen C
, Level 3 Footsoldiers (lead by Dharkan)

Power:
3

Health:
10/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-LionPikeman.png

Lion Pikemen D
, Level 3 Footsoldiers (lead by Dharkan)

Power:
3

Health:
10/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-ImperialPikeman.png

Imperial Pikemen A
, Level 2 Footsoldiers (lead by Waterbrick Down)

Power:
2

Health:
9/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-ImperialPikeman.png

Imperial Pikemen B
, Level 2 Footsoldiers (lead by Flipz)

Power:
2

Health:
10/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-LionCrossbowman.png

Lion Crossbowmen A
, Level 3 Ranged (lead by Waterbrick Down)

Power:
3

Health:
10/10

Defense:
0

Passive Special:
Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage.

ava-LionCrossbowman.png

Lion Crossbowmen B
, Level 3 Ranged (lead by Flipz)
*On a Hill*

Power:
3

Health:
10/10

Defense:
0

Passive Special:
Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage.

LionIcon.pngLionIcon.pngLionIcon.pngLionIcon.pngLionIcon.png

Party Leader, choose the order of actions.

All of you, choose what action(s) each of your units will perform.

Posted (edited)

"Isabella, quickly! Have Pikemen C attack Lady Leofwena and your Knights move north and attack her. If you do that and move Pikemen D North, you can keep her pinned down until the reinforcements arrive. Master Skrall, if your Imperial Pikemen move Southwest this turn, and then move Northwest next turn, we'll be able to surround her. Imperial Pikemen, one hex North! Crossbowmen, one hex Northwest! Alexandre, your Pikemen should head SouthWest around the mountain, and your Knights should head directly South. If we do this, we can keep her busy with melee units while our crossbowmen move into position and nail her from afar."

OOC: I figured it was something like that; I was mainly hoping that listing the actions for you would save you some work when you did have time to get on. :wink:

Also, I just realized I now have a legitimate excuse to stalk you. :grin::laugh:

Edited by Flipz
Posted

Skrall watched as the Knights' strikes glanced off of Lady Leofwena's armor. He turned to the Imperials under his command, "Did anyone remember to bring the nets or any grapplin' hooks?"

OoC: Is there a reason Imperial Pikemen A have a power increase?

Posted

Skrall watched as the Knights' strikes glanced off of Lady Leofwena's armor. He turned to the Imperials under his command, "Did anyone remember to bring the nets or any grapplin' hooks?"

OoC: Is there a reason Imperial Pikemen A have a power increase?

"Do you think that one of my Scrolls might help? Blindness or Confusion, perhaps?"

OOC: I think it's not right, I think it was from flanking the enemy last turn, and should be reverted. :wink:

Posted

QM Note:

Yeah, it was a Flanking bonus that I forgot to remove.

The mention of grappling hooks was just a reference to Empire. It's not actually the way to win the battle. Lady Leofwena's Defense is set high so that you have to get good rolls and position your troops for optimum bonuses in order to defeat her.

Posted

QM Note:

Yeah, it was a Flanking bonus that I forgot to remove.

The mention of grappling hooks was just a reference to Empire. It's not actually the way to win the battle. Lady Leofwena's Defense is set high so that you have to get good rolls and position your troops for optimum bonuses in order to defeat her.

OOC: Is it possible for me to use a Scroll on her?

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