Flipz Posted May 4, 2012 Posted May 4, 2012 As Arthur awaits the coming attacks, he again listens to the chatter across the battlefield. Quote
Brickdoctor Posted May 5, 2012 Author Posted May 5, 2012 QM Note: I'm going to assume that Aleexandre follow's Skrall's orders and attacks twice. Results of Round Two of the Search for Lady Leofwena: Imperial Pikemen A move one hex north-west. Lion Crossbowmen A move one hex north-west. Lion Knights A vs. Cultist Pickets B - Hit (4-2=2 Damage) Lion Knights A vs. Cultist Pickets B - Miss Lion Pikemen A move one hex north-east. Lion Pikement B move one hex north -east. Lion Knights B vs. Cultist Pickets A - Hit (4-1=3 Damage) Lion Knights B vs. Cultist Pickets A - Special Damage Lion Pikemen C vs. Cultist Pickets A - Hit Lion Pikemen D vs. Cultist Picekts A - Shield Imperial Pikemen B do nothing. Lion Crossbowmen B move one hex north. Alexandre, as reinforcements approach, your knights wheel around and strike back against the cultist pikes, while, to the south, Isabella, your knights don't hesitate to finish off the last of the other enemy force. "Those cultist pikes are no match for our highly-trained knights!" Enemies: Cultist Picket Force B *In a Forest* Type: Scout Level: 5 Health: 8/10 Defense: 1 2 Passive Special: Scouts gain +1 Defense when in a forest or on a hill. Drops: nothing Allies: Lion Knights A, Level 4 Mounted (lead by Capt.JohnPaul) Power: 4 Health: 7/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Knights B, Level 4 Mounted (lead by Dharkan) Power: 4 Health: 10/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Pikemen A, Level 3 Footsoldiers (lead by Capt.JohnPaul) Power: 3 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Pikemen B, Level 3 Footsoldiers (lead by Capt.JohnPaul) Power: 3 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Pikemen C, Level 3 Footsoldiers (lead by Dharkan) Power: 3 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Pikemen D, Level 3 Footsoldiers (lead by Dharkan) Power: 3 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen A, Level 2 Footsoldiers (lead by Waterbrick Down) Power: 2 Health: 9/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen B, Level 2 Footsoldiers (lead by Flipz) Power: 2 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Crossbowmen A, Level 3 Ranged (lead by Waterbrick Down) Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage. Lion Crossbowmen B, Level 3 Ranged (lead by Flipz) Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage. Party Leader, choose the order of actions. All of you, choose what action(s) each of your units will perform. Quote
Waterbrick Down Posted May 5, 2012 Posted May 5, 2012 "Crossbows give 'em a volley. Imperials hit their flank." Skrall ordered the Imperial Pikemen A to move one hex northwest as the Lion Crossbowmen A attacked the Cultest Picket Force B. Battle Order: Skrall Alexandre Isabella Arthur Quote
Flipz Posted May 5, 2012 Posted May 5, 2012 (edited) OOC: My crossbowmen B are shown as doing nothing, even though they moved north to the forest. You seem to have moved the Knights B instead of Crossbowmen B. "Allright, Imperial Pikemen, follow Pikemen C, wherever they go. Isabella, I suggest splitting your force as you go around that mountain, my pikemen will back you up. Crossbowmen, head north again, you'll be able to snipe any remaining enemy pikemen from that hilltop." EDIT: typo. Edited May 5, 2012 by Flipz Quote
Brickdoctor Posted May 5, 2012 Author Posted May 5, 2012 OOC: My crossbowmen B are shown as doing nothing, even though they moved north to the forest. You seem to have moved the Knights B instead of Crossbowmen B. QM Note:Oops, my bad. I'll update that. Knights B were supposed to move one hex north. They defeated Cultist Picket A in melee battle, so, naturally, they've gained control of the hex. (I'm pretty sure that that's standard in all strategy games, but since I didn't specify that earlier, I can move them back if Dharkan chooses so) Quote
Flipz Posted May 5, 2012 Posted May 5, 2012 QM Note: Oops, my bad. I'll update that. Knights B were supposed to move one hex north. They defeated Cultist Picket A in melee battle, so, naturally, they've gained control of the hex. (I'm pretty sure that that's standard in all strategy games, but since I didn't specify that earlier, I can move them back if Dharkan chooses so) OOC: Ah, I see. No arguments from me, it actually makes most strategy situations slightly easier. Also, should we be posting a Battle Order for which troops attack/move first? If so, my Crossbowmen will move before my pikemen this turn (as if it matters in this case ). Quote
Brickdoctor Posted May 5, 2012 Author Posted May 5, 2012 OOC: Ah, I see. No arguments from me, it actually makes most strategy situations slightly easier. Also, should we be posting a Battle Order for which troops attack/move first? If so, my Crossbowmen will move before my pikemen this turn (as if it matters in this case ). QM Note:You can if you want to, otherwise I'm having them attack in whatever order makes more sense to me. (by HP, then by type - ranged, then mounted, then foot) I'm trying to keep this as simple as possible. Quote
Flipz Posted May 5, 2012 Posted May 5, 2012 I'm moving 1 hex northeast with all my troops. "Er--you mean NorthWest, right? Your troops can't move Northeast, the mountains and my troops are in the way. If you're wanting to aid Alexandre and Skrall, they can handle the enemy on their own, it is better to split up and keep exploring. I'd suggest moving your troops NorthWest, but moving your pikemen North around the mountain." Quote
Dharkan Posted May 5, 2012 Posted May 5, 2012 Ah yes. Sorry I've never been good with directions in english. :D Quote
Flipz Posted May 5, 2012 Posted May 5, 2012 All right, good. Your Pikemen C will have to go North because of the mountain in the way, but don't worry, my Imperial Pikemen B will follow Lion Pikemen C and back them up." Quote
Brickdoctor Posted May 5, 2012 Author Posted May 5, 2012 Results of Round Three of the Search for Lady Leofwena: Lion Crossbowmen A vs. Cultist Picket Force B - Shield ([3*2]-2=4 Damage) Imperial Pikemen A vs. Cultist Picket Force B - Damage (5-1=4 Damage) Lion Knights A vs. Cultist Picket Force B - Damage (5-2=3 Damage) Lion Knights A vs. Cultist Picket Force B - Miss Lion Pikemen A do nothing. Lion Pikemen B do nothing. Lion Knights B move one hex north-west. Lion Pikemen C move one hex north. Lion Pikemen D move one hex north-west. Lion Crossbowmen B move one hex north. Imperial Pikemen B move one hex north-west. Skrall, your crossbows fire arrows that take out half the cultist force, but they then dig in and hold their ground. "Sir! We've spotted Lady Leofwena!" Enemies: Cultist Picket Force B *In a Forest* Type: Scout Level: 5 Health: 4/10 Defense: 1 2 Passive Special: Scouts gain +1 Defense when in a forest or on a hill. Drops: nothing Lady Leofwena Type: Mounted Level: 10 Health: 20/20 Defense: 5 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Drops: nothing Allies: Lion Knights A, Level 4 Mounted (lead by Capt.JohnPaul) Power: 4 Health: 4/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Knights B, Level 4 Mounted (lead by Dharkan) Power: 4 Health: 10/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Pikemen A, Level 3 Footsoldiers (lead by Capt.JohnPaul) Power: 3 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Pikemen B, Level 3 Footsoldiers (lead by Capt.JohnPaul) *On a Hill* Power: 3 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Pikemen C, Level 3 Footsoldiers (lead by Dharkan) Power: 3 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Pikemen D, Level 3 Footsoldiers (lead by Dharkan) Power: 3 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen A, Level 2 Footsoldiers (lead by Waterbrick Down) *Flanking* Power: 2 3 Health: 5/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen B, Level 2 Footsoldiers (lead by Flipz) Power: 2 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Crossbowmen A, Level 3 Ranged (lead by Waterbrick Down) Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage. Lion Crossbowmen B, Level 3 Ranged (lead by Flipz) *On a Hill* Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage. Party Leader, choose the order of actions. All of you, choose what action(s) each of your units will perform. Quote
Flipz Posted May 5, 2012 Posted May 5, 2012 (edited) "Isabella, quickly, move your Knights to the open area and then attack, cut off her escape! Pikemen, Follow Pikemen C, Crossbowmen, open fire on those cultists!" Edited May 5, 2012 by Flipz Quote
Dharkan Posted May 5, 2012 Posted May 5, 2012 Lion Knights B attacking and moving 1 hext west. Pikemen D moving to Lion Knights' B former position. Pikemen C moving 1 hext northwest. OOC: Sorry but pikemen can move 2 hex or 1 hex? If they can move 2 hex I'm attacking with them too. Quote
Flipz Posted May 5, 2012 Posted May 5, 2012 Lion Knights B attacking and moving 1 hext west. Pikemen D moving to Lion Knights' B former position. Pikemen C moving 1 hext northwest. OOC: Sorry but pikemen can move 2 hex or 1 hex? If they can move 2 hex I'm attacking with them too. OOC: Pikemen can only move one hex. Quote
Capt.JohnPaul Posted May 5, 2012 Posted May 5, 2012 Wow, those knights are doing bad. Attack twice again! Lion Pikemen B goes South West. Pikemen A follows. Quote
Waterbrick Down Posted May 5, 2012 Posted May 5, 2012 (edited) "Crossbows give 'em another one. Imperials take their rear." Skrall urged the Lion Crossbowman A to attack the Cultist Picket Force B while the Imperials Pikemen A took another step southwest 1 hex. Battle Order: Isabella Skrall Arthur Alexandre OoC: Last turn the Imperial Pikemen A should have advanced 1 hex northwest instead of attacking the Picket Force that way they wouldn't lose so many of their numbers as they just did. Edited May 5, 2012 by Waterbrick Down Quote
Flipz Posted May 6, 2012 Posted May 6, 2012 (edited) Arthur studiously evaulates the tactical situation in an attempt to keep things clear in everyones' minds. OOC: OK, so to summarize our actions as stated: Lion Knights B: Attack Lady Leofwena Lion Knights B: Move "west" (Northwest, perhaps?) Lion Pikemen D: Move Northwest Lion Pikemen C: Move Northwest Lion Crossbowmen A: Attack Cultist Picket Force B Imperial Pikemen A: Move Southwest (error in last round, they were stated to move instead of attacking last round in order to avoid taking damage) Imperial Pikemen B: Move North Lion Crossbowmen B: Attack Cultist Picket Force B (hilltop position) Lion Pikemen B: Move Southwest Lion Pikemen A: Move South That's all our actions in, correct? Edited May 6, 2012 by Flipz Quote
Brickdoctor Posted May 6, 2012 Author Posted May 6, 2012 QM Note: I've got the actions; I was just out all day and didn't have time to update this. Results of Round Four of the Search for Lady Leofwena: Lion Knights B move one hex north-west. Lion Knights B vs. Lady Leofwena - Hit (4-5=0 Damage) Lion Pikemen C move one hex north-west. Lion Pikemen D move one hex north-west. Lion Crossbowmen A vs. Cultist Picket Force B - Hit (3-2=1 Damage) Imperial Pikemen A move one hex south-west. Lion Crossbowmen B vs. Cultist Picket Force B - Shield ([3*2*2]-2=10 Damage) Imperial Pikemen B move one hex north. Lion Knights A vs. Cultist Picket Force B - Critical Hit ([4*2]-2=6 Damage) Lion Knights A vs. Cultist Picket Force B - Hit (4-2=2 Damage) Lion Pikemen B move one hex south west. Lion Pikemen A move one hex south. Lady Leofwena - Free Movement one hex north. Skrall and Arthur, your crossbowmen finally finish off the pickets. Isabella, your knights land hits on Lady Leofwena, but her horse speeds off to the north while their hits are absorbed by her armor. "That armor's too strong for our swords! Use the grappling hooks and go for the legs; it's our only chance!" Enemies: Lady Leofwena Type: Mounted Level: 10 Health: 20/20 Defense: 5 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Drops: nothing Allies: Lion Knights A, Level 4 Mounted (lead by Capt.JohnPaul) Power: 4 Health: 4/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Knights B, Level 4 Mounted (lead by Dharkan) Power: 4 Health: 10/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Pikemen A, Level 3 Footsoldiers (lead by Capt.JohnPaul) *On a Hill* Power: 3 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Pikemen B, Level 3 Footsoldiers (lead by Capt.JohnPaul) Power: 3 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Pikemen C, Level 3 Footsoldiers (lead by Dharkan) Power: 3 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Pikemen D, Level 3 Footsoldiers (lead by Dharkan) Power: 3 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen A, Level 2 Footsoldiers (lead by Waterbrick Down) Power: 2 Health: 9/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen B, Level 2 Footsoldiers (lead by Flipz) Power: 2 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Crossbowmen A, Level 3 Ranged (lead by Waterbrick Down) Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage. Lion Crossbowmen B, Level 3 Ranged (lead by Flipz) *On a Hill* Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage. Party Leader, choose the order of actions. All of you, choose what action(s) each of your units will perform. Quote
Flipz Posted May 6, 2012 Posted May 6, 2012 (edited) "Isabella, quickly! Have Pikemen C attack Lady Leofwena and your Knights move north and attack her. If you do that and move Pikemen D North, you can keep her pinned down until the reinforcements arrive. Master Skrall, if your Imperial Pikemen move Southwest this turn, and then move Northwest next turn, we'll be able to surround her. Imperial Pikemen, one hex North! Crossbowmen, one hex Northwest! Alexandre, your Pikemen should head SouthWest around the mountain, and your Knights should head directly South. If we do this, we can keep her busy with melee units while our crossbowmen move into position and nail her from afar." OOC: I figured it was something like that; I was mainly hoping that listing the actions for you would save you some work when you did have time to get on. Also, I just realized I now have a legitimate excuse to stalk you. Edited May 6, 2012 by Flipz Quote
Waterbrick Down Posted May 6, 2012 Posted May 6, 2012 Skrall watched as the Knights' strikes glanced off of Lady Leofwena's armor. He turned to the Imperials under his command, "Did anyone remember to bring the nets or any grapplin' hooks?" OoC: Is there a reason Imperial Pikemen A have a power increase? Quote
Flipz Posted May 6, 2012 Posted May 6, 2012 Skrall watched as the Knights' strikes glanced off of Lady Leofwena's armor. He turned to the Imperials under his command, "Did anyone remember to bring the nets or any grapplin' hooks?" OoC: Is there a reason Imperial Pikemen A have a power increase? "Do you think that one of my Scrolls might help? Blindness or Confusion, perhaps?" OOC: I think it's not right, I think it was from flanking the enemy last turn, and should be reverted. Quote
Brickdoctor Posted May 6, 2012 Author Posted May 6, 2012 QM Note: Yeah, it was a Flanking bonus that I forgot to remove. The mention of grappling hooks was just a reference to Empire. It's not actually the way to win the battle. Lady Leofwena's Defense is set high so that you have to get good rolls and position your troops for optimum bonuses in order to defeat her. Quote
Flipz Posted May 6, 2012 Posted May 6, 2012 QM Note: Yeah, it was a Flanking bonus that I forgot to remove. The mention of grappling hooks was just a reference to Empire. It's not actually the way to win the battle. Lady Leofwena's Defense is set high so that you have to get good rolls and position your troops for optimum bonuses in order to defeat her. OOC: Is it possible for me to use a Scroll on her? Quote
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