Capt.JohnPaul Posted June 21, 2012 Posted June 21, 2012 QM Note: You want to go to the marketplace dressed as Rogue Lion Knights? Not me, I wanna stay in my outfit... Flipz on the other hand... Quote
Flipz Posted June 21, 2012 Posted June 21, 2012 Arthur, Luke, and Knyghton stow away the Rogue Lion disguises, including Alexandre's currently-unused one. OOC: This is how I nearly got myself killed in several video games... Quote
Capt.JohnPaul Posted June 21, 2012 Posted June 21, 2012 Arthur, Luke, and Knyghton stow away the Rogue Lion disguises, including Alexandre's currently-unused one. OOC: This is how I nearly got myself killed in several video games... Alexandre, on the way, practices the smile of the guards so not to be recognized by soldiers. Quote
Brickdoctor Posted June 21, 2012 Author Posted June 21, 2012 Party: Arthur Justus Regulus VII, Level 12.5 Mage (Flipz) *Party Second-in-Command* Power: 19 Health: 17/17 Ether: 12/16 Defense: 1 Gold: 18 Inventory: Staff of the Cultist Battlemage (WP: 7; 50% chance of Fleeing instead of being KO'd), Standard-Issue Crossbow (WP: 1), Robe of Magi (SP:1), Potion(x2), Bedroll, Healing Staff (WP: 5), Scroll of Sealing, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Shovel, Grand Tonic, Opal (Ice), Telescope, Amethyst (Darkness), Zoot's Cookie, Tonic, Mead Luke, Level 18.5 Sage (controlled by Flipz) *Pacifist* Power: 23 Health: 26/33 Ether: 10/25 Defense: 0 Gold: 0 Inventory: Arthur's Staff of Elven Necromancy (WP: 5), Standard-Issue Crossbow (WP: 1), Wooden Staff (WP: 1), Diamond (Light), Tonics (2), Bedroll Alexandre le Chevalier, Level 12.5 Knight (Capt.JohnPaul) Power: 20 Health: 21/21 Defense: 7 Gold: 17 Inventory: Sword of the Elven Blademaster (WP: 8; ignores SP), Standard-Issue Crossbow (WP: 1), Cross Heater Shield (SP: 7), Potions (6), Tonic, Remedy Count Lewis Knyghton, Level 13 Engineer (controlled by Flipz) Power: 14 Health: 20/20 Defense: 0 Gold: 0 Inventory: Spatha (WP: 3), Standard-Issue Crossbow (WP: 1) You return to the marketplace, where everyone seems to be in a hurry, boarding up their shops and running towards the palace. "What are you doing here! This section of the city is being evacuated. There's a massive rebel army moving against Drakencourt!" Quote
Capt.JohnPaul Posted June 21, 2012 Posted June 21, 2012 OOC: I drank a potion. Alexandre steps forward. "No need to fear, my lady, I'm Alex, Imperial Guard, we need to quickly find a shop where we could find smoke bombs and other consumables." Quote
Flipz Posted June 21, 2012 Posted June 21, 2012 "And Emperor Alandri couldn't be bothered to tell us this before we wasted all that time with Roland? When you reach the palace, tell him he's an idiot and have him ready the Lion Knight troops, will you?" Arthur and the rest of the party help to evacuate the civilians while they wait for the troops to arrive.. Coincidentally, Knyghton is also seething. "'Oh, it's too dangerous ta build siege weapons in tha city!' Blasted fool..." he grumbles. "Easy, Knyghton, he's just young, and of a young race. He has yet to learn of these things." "Yeh, I guess ye're right, Luke." Knyghton pauses a moment. "What do ya mean, 'young race'?!" "Knyghton, Luke, cut the chatter! Everyone, let's put boxes, debris, and rubble in their path, to slow their progress. And where's the bloody army?" Quote
Brickdoctor Posted June 21, 2012 Author Posted June 21, 2012 OOC: I drank a potion. QM Note:Oops, I got it now. Thanks. Alexandre steps forward. "No need to fear, my lady, I'm Alex, Imperial Guard, we need to quickly find a shop where we could find smoke bombs and other consumables." "Smoke Bombs? Oh, you'll have a hard time getting one of those. This is a commoner's marketplace, not an adventurer's emporium, and we don't make many consumables other than Potions, Mead, and the like, which are often consumed on a daily basis by the citizens of Drakencourt. With the evacuation and coming invasion, people have been scrambling to buy any bombs they can get their hands on for self defense, and I know many of us have been rushing to buy as many Smoke Bombs as possible in case we need them to try to escape the city in the event of a siege." Quote
Capt.JohnPaul Posted June 21, 2012 Posted June 21, 2012 QM Note: Oops, I got it now. Thanks. "Smoke Bombs? Oh, you'll have a hard time getting one of those. This is a commoner's marketplace, not an adventurer's emporium, and we don't make many consumables other than Potions, Mead, and the like, which are often consumed on a daily basis by the citizens of Drakencourt. With the evacuation and coming invasion, people have been scrambling to buy any bombs they can get their hands on for self defense, and I know many of us have been rushing to buy as many Smoke Bombs as possible in case we need them to try to escape the city in the event of a siege." Do you have any you bought? Maybe we'll pay you double for some. Or we'll escort you personally." Quote
Flipz Posted June 21, 2012 Posted June 21, 2012 Do you have any you bought? Maybe we'll pay you double for some. Or we'll escort you personally." "Let it go, my friend, this is one battle I feel we cannot avoid." Arthur nods. "I think we're on the right track, for once in this Quest. Now, where the hell are our troops?!" Quote
Capt.JohnPaul Posted June 21, 2012 Posted June 21, 2012 "Let it go, my friend, this is one battle I feel we cannot avoid." "We will fight this one. I was just thinking if we could go after Roland again. We'll definitely need 1." Quote
Flipz Posted June 21, 2012 Posted June 21, 2012 "We will fight this one. I was just thinking if we could go after Roland again. We'll definitely need 1." "Not if we march in wi' tha whole army after tha battle, we won't." Quote
Brickdoctor Posted June 21, 2012 Author Posted June 21, 2012 "And Emperor Alandri couldn't be bothered to tell us this before we wasted all that time with Roland? QM Note:The invasion hadn't started yet. Alandri told you where there had been a large amount of rebel activity, and you decided to ignore that and investigate something else. Do you have any you bought? Maybe we'll pay you double for some. Or we'll escort you personally." "...you're heroes of Heroica, aren't you? There were rumors that there was a team of you in Drakencourt... "I have one more Smoke Bomb. Take it. Is there anything else I can help you with?" Party: Arthur Justus Regulus VII, Level 12.5 Mage (Flipz) *Party Second-in-Command* Power: 19 Health: 17/17 Ether: 12/16 Defense: 1 Gold: 18 Inventory: Staff of the Cultist Battlemage (WP: 7; 50% chance of Fleeing instead of being KO'd), Standard-Issue Crossbow (WP: 1), Robe of Magi (SP:1), Potion(x2), Bedroll, Healing Staff (WP: 5), Scroll of Sealing, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Shovel, Grand Tonic, Opal (Ice), Telescope, Amethyst (Darkness), Zoot's Cookie, Tonic, Mead Luke, Level 18.5 Sage (controlled by Flipz) *Pacifist* Power: 23 Health: 26/33 Ether: 10/25 Defense: 0 Gold: 0 Inventory: Arthur's Staff of Elven Necromancy (WP: 5), Standard-Issue Crossbow (WP: 1), Wooden Staff (WP: 1), Diamond (Light), Tonics (2), Bedroll Alexandre le Chevalier, Level 12.5 Knight (Capt.JohnPaul) Power: 20 Health: 21/21 Defense: 7 Gold: 17 Inventory: Sword of the Elven Blademaster (WP: 8; ignores SP), Standard-Issue Crossbow (WP: 1), Cross Heater Shield (SP: 7), Potions (6), Tonic, Remedy, Smoke Bomb Count Lewis Knyghton, Level 13 Engineer (controlled by Flipz) Power: 14 Health: 20/20 Defense: 0 Gold: 0 Inventory: Spatha (WP: 3), Standard-Issue Crossbow (WP: 1) Quote
Flipz Posted June 21, 2012 Posted June 21, 2012 (edited) "Actually, there is. If you can, spread the rumor that the Rogue Lions have turned on Emperor Roland. Hopefully that information will raise morale among the loyal Imperial troops." Arthur sends the woman on her way, and then leads the party to a back alleyway, where they all change back into Rogue Lion uniform and prepare to head to the areas where the Rogue Lions had been known to be operating. Edited June 21, 2012 by Flipz Quote
Brickdoctor Posted June 21, 2012 Author Posted June 21, 2012 Arthur sends the woman on her way, and then leads the party to a back alleyway, where they all change back into Rogue Lion uniform and prepare to head to the areas where the Rogue Lions had been known to be operating. You move into an alley and begin to don the armor of Rogue Lion Knights, but, before you can, a pikeman comes running up to you. "Sirs! We've been looking all over for you! Sir Lyonel has ordered a full evacuation of the entire southern half of the city, but he and his guards have retreated into the palace. The rebel force is marching towards the southern wall of Drakencourt as I speak. Imperial Pikemen are holding the walls for now. Sir Leofard has deployed what troops we had in the area. We have pikemen coming around to reinforce our right flank while a column of knights supported by crossbowmen charge into a first skirmish to test the enemy's strength, but we're not going to last long without proper leadership." Quote
Flipz Posted June 21, 2012 Posted June 21, 2012 "Very well. Sir Alexandre will command the Knights and a contingent of Pikemen, while I will command the Crossbowmen and a contingent of Pikemen. Let us proceed to the field of battle!" Quote
Brickdoctor Posted June 21, 2012 Author Posted June 21, 2012 "Sir, yessir! Good to have you back with us, sir." You follow the pikeman to the southern wall of Drakencourt, where you see Lions and Imperials alike - Alandri's Imperials, you note with relief - scrambling to get into a position to defend the city from the rebel army approaching. "There you are, heroes. I was worried you wouldn't get here. Lyonel's retreated into the palace like the coward he is, and he's taken Emperor Alandri with him. These were all the troops I could round up on my own. "Quickly, men, into position! The game's afoot." Enemies: Rogue Lion Pikemen C Type: Footsoldiers Level: 4 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: 12 Gold Allies: Lion Pikeman A, Level 3 Footsoldiers (lead by Capt.JohnPaul) Power: 3 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Pikeman B, Level 3 Footsoldiers (lead by Capt.JohnPaul) Power: 3 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Pikeman C, Level 3 Footsoldiers (lead by Capt.JohnPaul) Power: 3 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Pikeman D, Level 3 Footsoldiers (lead by Flipz) Power: 3 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen A, Level 2 Footsoldiers (lead by Flipz) Power: 2 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen B, Level 2 Footsoldiers (lead by Flipz) Power: 2 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen C, Level 2 Footsoldiers (lead by Flipz) Power: 2 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Knights A, Level 4 Mounted (lead by Capt.JohnPaul) Power: 4 Health: 10/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Knights B, Level 4 Mounted (lead by Capt.JohnPaul) Power: 4 Health: 10/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Knights C, Level 4 Mounted (lead by Capt.JohnPaul) Power: 4 Health: 10/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Crossbowmen A, Level 3 Ranged (lead by Flipz) Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage. Lion Crossbowmen B, Level 3 Ranged (lead by Flipz) Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage. Party Second-in-Command, choose the order of actions. All of you, choose what action(s) each of your units will perform. Quote
Flipz Posted June 21, 2012 Posted June 21, 2012 (edited) "All right, folks, this is it! All Pikemen, and all crossbowmen, forward one hex! Alexandre, I suggest the same for your units. Knights A should move NorthEast one hex, while Knights B should move North one hex and then attack Rogue Pikemen C. I'd like you to send Knights C to the NorthEast a hex to back up our pikemen." Battle Order Knights A Knights B All Crossbowmen Knights C All Pikemen Edited June 21, 2012 by Flipz Quote
Capt.JohnPaul Posted June 21, 2012 Posted June 21, 2012 "All right, folks, this is it! All Pikemen, and all crossbowmen, forward one hex! Alexandre, I suggest the same for your units. Knights A should move NorthEast one hex, while Knights B should move North one hex and then attack Rogue Pikemen C. I'd like you to send Knights C to the NorthEast a hex to back up our pikemen." Battle Order Knights A Knights B All Crossbowmen Knights C All Pikemen "I can't find a better plan! Alright." All pikeman forward 1. Knight A goes to the hill and then attacks. Knight B goes forward, then attacks. Knight C goes Northeast. Quote
Flipz Posted June 21, 2012 Posted June 21, 2012 Knight A goes to the hill and then attacks. "I think you mean attack and then move to the hill, right?" Quote
Brickdoctor Posted June 21, 2012 Author Posted June 21, 2012 Results of Round One of the Battle of Drakencourt: Lion Knights A move one hex north-east. Lion Knights B move one hex north. Lion Knights B vs. Rogue Lion Pikemen C - Hit ((4*2)-1=7 Damage) Lion Crossbowmen A move one hex north. Lion Crossbowmen B move one hex north. Lion Knights C move one hex north-east. Lion Pikemen A move one hex north. Lion Pikemen B move one hex north. Lion Pikemen C move one hex north. Lion Pikemen D move one hex north. Imperial Pikemen A move one hex north. Imperial Pikemen B move one hex north. Imperial Pikemen C move one hex north. Arthur, your order your troops to advance. Alexandre, you move your lead knights around to the side, distracting the enemy pikemen and allowing your second group of knights to hit them hard, while you move your pikemen around to engage the enemy to the east. "Onward, knights! Split their force into two!" Enemies: Rogue Lion Pikemen C *Flanking* Type: Footsoldiers Level: 5 Health: 3/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: 12 Gold Rogue Lion Pikemen D *Flanking* Type: Footsoldiers Level: 5 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: 12 Gold Rogue Lion Pikemen E *Flanking* Type: Footsoldiers Level: 5 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: 12 Gold Rogue Lion Pikemen F *Flanking* Type: Footsoldiers Level: 5 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: 12 Gold Pongcanis Brutes A *Flanking* *On a Hill* Type: Footsoldiers Level: 12 Health: 10/10 Defense: 2 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: nothing Teuthisal Picket Force B *On a Hill* *On a Hill* Type: Scouts Level: 4 Health: 10/10 Defense: 1 Passive Special: Scouts gain +1 Defense when in a forest or on a hill. Drops: nothing Allies: Lion Pikeman A, Level 3 Footsoldiers (lead by Capt.JohnPaul) *Flanking* Power: 4 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Pikeman B, Level 3 Footsoldiers (lead by Capt.JohnPaul) *Flanking* Power: 8 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Pikeman C, Level 3 Footsoldiers (lead by Capt.JohnPaul) *Flanking* Power: 8 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Pikeman D, Level 3 Footsoldiers (lead by Flipz) Power: 3 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen A, Level 2 Footsoldiers (lead by Flipz) Power: 2 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen B, Level 2 Footsoldiers (lead by Flipz) Power: 2 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen C, Level 2 Footsoldiers (lead by Flipz) Power: 2 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Knights A, Level 4 Mounted (lead by Capt.JohnPaul) *On a Hill* Power: 8 Health: 10/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Knights B, Level 4 Mounted (lead by Capt.JohnPaul) Power: 4 Health: 10/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Knights C, Level 4 Mounted (lead by Capt.JohnPaul) Power: 4 Health: 10/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Crossbowmen A, Level 3 Ranged (lead by Flipz) Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage. Lion Crossbowmen B, Level 3 Ranged (lead by Flipz) Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage. Party Second-in-Command, choose the order of actions. All of you, choose what action(s) each of your units will perform. Any enemy not targeted will get a Free Action at the end of the Round. Quote
Flipz Posted June 21, 2012 Posted June 21, 2012 "Crossbowmen A, take Rogue Pikemen C! Crossbowmen B, attack Rogue Pikemen D! Knyghton, what suggestions do you offer?" "I'd suggest ya send Lion Pikemen D an' Imperial Pikemen A an' B North one hex, an' have Imperial Pikemen C head NorthEast." "Very good, Count. All right, men, make it so. Luke, see what information you can give Sir Alexandre." "Very well, Arthur. Sir Alexandre, my I suggest that Knights A attack the Pongcanis Brutes twice? Knights B should attack Rogue Pikemen C, unless the archers take them out first, in which case they should move north and attack the Brutes as well. All of your pikemen should attack the foes directly north of them, and Knights C should move NorthEast again. Does that sound reasonable to you?" "Here's our Battle Order:" Battle Order: Lion Pikemen D All Imperial Pikemen All Crossbowmen Knights A Knights B Quote
Capt.JohnPaul Posted June 21, 2012 Posted June 21, 2012 "Charge!" All pikemen attack directly in front of them. Knights A and B attack twice directly in front of them. Knight C goes North east 2. Quote
Brickdoctor Posted June 21, 2012 Author Posted June 21, 2012 QM Note: I don't know why I didn't catch this before: it seems kind of obvious, but just to make it clear, if a Ranged unit attacks another Ranged unit from two hexes away, then it can still take Damage. Results of Round Two of the Battle of Drakencourt: Lion Pikemen D moves one hex north. Lion Pikemen A vs. Rogue Lion Pikemen E - Damage (5-1=4 Damage) Lion Pikemen B vs. Teuthisal Picket Force B - Critical Hit ((3*2*2)-1=11 Damage) Lion Pikemen C vs. Rogue Lion Pikemen F - Damage (4-1=3 Damage) Imperial Pikemen A move one hex north. Imperial Pikemen B move one hex north. Imperial Pikemen C move one hex north-east. Lion Crossbowmen A vs. Rogue Lion Pikemen C - Miss Lion Crossbowmen B vs. Rogue Lion Pikemen D - Hit (3-1=2 Damage) Lion Knights A vs. Pongcanis Brutes A - Hit (8-2=6 Damage) Lion Knights A vs. Pongcanis Brutes A - Damage (6-2=4 Damage) Lion Knights B vs. Rogue Lion Pikemen C - Damage (4-2=2 Damage) Lion Knights B vs. Rogue Lion Pikemen C - Shield ((4*2)-1=7 Damage) Lion Knights C move two hexes north-east. Alexandre, you order your pikemen to attack on the eastern front, cutting down the enemy scouts. Arthur, your crossbowmen rain arrows upon the rogue pikemen as your pikes advance. Alexandre, your knights charge the enemy's front lines, and though they suffer some losses, they emerge victorious. "Don't overextend with those pikemen, or the enemy will cut them off and our eastern flank will collapse!" Enemies: Rogue Lion Pikemen B Type: Footsoldiers Level: [4 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: 12 Gold Rogue Lion Pikemen D *Flanking* Type: Footsoldiers Level: 5 Health: 8/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: 12 Gold Rogue Lion Pikemen E Type: Footsoldiers Level: [4 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: 12 Gold Rogue Lion Pikemen F *Flanking* Type: Footsoldiers Level: 5 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: 12 Gold Rogue Lion Pikemen G *Flanking* Type: Footsoldiers Level: 5 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: 12 Gold Pongcanis Brutes A *Flanking* *On a Hill* Type: Footsoldiers Level: 12 Health: 4/10 Defense: 2 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: nothing Teuthisal Picket Force A Type: Scouts Level: 2 Health: 10/10 Defense: 0 Passive Special: Scouts gain +1 Defense when in a forest or on a hill. Drops: nothing Teuthisal Crossbowmen C Type: Ranged Level: 4 Health: 10/10 Defense: 1 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Drops: nothing Allies: Lion Pikeman A, Level 3 Footsoldiers (lead by Capt.JohnPaul) *Flanking* Power: 4 Health: 6/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Pikeman B, Level 3 Footsoldiers (lead by Capt.JohnPaul) *On a Hill* Power: 6 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Pikeman C, Level 3 Footsoldiers (lead by Capt.JohnPaul) *Flanking* *On a Hill* Power: 8 Health: 7/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Pikeman D, Level 3 Footsoldiers (lead by Flipz) Power: 3 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen A, Level 2 Footsoldiers (lead by Flipz) *On a Hill* Power: 4 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen B, Level 2 Footsoldiers (lead by Flipz) *On a Hill* *Flanking* Power: 6 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen C, Level 2 Footsoldiers (lead by Flipz) Power: 2 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Knights A, Level 4 Mounted (lead by Capt.JohnPaul) *On a Hill* Power: 8 Health: 6/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Knights B, Level 4 Mounted (lead by Capt.JohnPaul) Power: 4 Health: 8/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Knights C, Level 4 Mounted (lead by Capt.JohnPaul) Power: 4 Health: 10/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Crossbowmen A, Level 3 Ranged (lead by Flipz) Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Lion Crossbowmen B, Level 3 Ranged (lead by Flipz) Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Party Second-in-Command, choose the order of actions. All of you, choose what action(s) each of your units will perform. Any enemy not targeted will get a Free Action at the end of the Round. Quote
Capt.JohnPaul Posted June 21, 2012 Posted June 21, 2012 "Dieu nous aide!" Knight B attacks Pongcanis twice Knight A attacks Rogue pikemen D twice Knight C moves up then attacks Rogue pikemen E Pikemen A attacks pikemen E Pikemen C attack Rogue F Pikemen B attack Teuthisal crossbowmen Quote
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