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THIS IS THE TEST SITE OF EUROBRICKS!

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Posted

Arthur, Luke, and Knyghton stow away the Rogue Lion disguises, including Alexandre's currently-unused one.

OOC: :facepalm: This is how I nearly got myself killed in several video games... :wall:

Posted

Arthur, Luke, and Knyghton stow away the Rogue Lion disguises, including Alexandre's currently-unused one.

OOC: :facepalm: This is how I nearly got myself killed in several video games... :wall:

:head_back::rofl:

Alexandre, on the way, practices the smile of the guards so not to be recognized by soldiers.

Posted

Party:

ava-arthur.jpg

Arthur Justus Regulus VII
, Level 12.5 Mage (Flipz) *Party Second-in-Command*

Power:
19

Health:
17/17

Ether:
12/16

Defense:
1

Gold:
18

Inventory:
Staff of the Cultist Battlemage (WP: 7;
50% chance of Fleeing instead of being KO'd
)
, Standard-Issue Crossbow (WP: 1),
Robe of Magi (SP:1)
, Potion(x2), Bedroll, Healing Staff (WP: 5), Scroll of Sealing, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Shovel, Grand Tonic, Opal (
Ice
), Telescope, Amethyst (
Darkness
), Zoot's Cookie, Tonic, Mead

ava-luke.png

Luke
, Level 18.5 Sage (controlled by Flipz)
*Pacifist*

Power:
23

Health:
26/33

Ether:
10/25

Defense:
0

Gold:
0

Inventory:
Arthur's Staff of Elven Necromancy (WP: 5)
, Standard-Issue Crossbow (WP: 1), Wooden Staff (WP: 1), Diamond (Light), Tonics (2), Bedroll

ava-RolandPikeman.png

Alexandre le Chevalier
, Level 12.5 Knight (Capt.JohnPaul)

Power:
20

Health:
21/21

Defense:
7

Gold:
17

Inventory:
Sword of the Elven Blademaster (WP: 8; ignores SP),
Standard-Issue Crossbow (WP: 1),
Cross Heater Shield (SP: 7)
, Potions (6), Tonic, Remedy

ava-countlewisknyghton.png

Count Lewis Knyghton
, Level 13 Engineer (controlled by Flipz)

Power:
14

Health:
20/20

Defense:
0

Gold:
0

Inventory: Spatha (WP: 3),
Standard-Issue Crossbow (WP: 1)

You return to the marketplace, where everyone seems to be in a hurry, boarding up their shops and running towards the palace.

ava-Viviane.png

"What are you doing here! This section of the city is being evacuated. There's a massive rebel army moving against Drakencourt!"

Posted

ava-arthur.jpg

"And Emperor Alandri couldn't be bothered to tell us this before we wasted all that time with Roland? :hmpf: When you reach the palace, tell him he's an idiot and have him ready the Lion Knight troops, will you?"

Arthur and the rest of the party help to evacuate the civilians while they wait for the troops to arrive..

Coincidentally, Knyghton is also seething.

ava-countlewisknyghton.png

"'Oh, it's too dangerous ta build siege weapons in tha city!' Blasted fool..." he grumbles.

ava-luke.png

"Easy, Knyghton, he's just young, and of a young race. He has yet to learn of these things."

ava-countlewisknyghton.png

"Yeh, I guess ye're right, Luke." Knyghton pauses a moment. "What do ya mean, 'young race'?!"

ava-arthur.jpg

"Knyghton, Luke, cut the chatter! Everyone, let's put boxes, debris, and rubble in their path, to slow their progress. And where's the bloody army?"

Posted

OOC: I drank a potion. :wink:

QM Note:

Oops, I got it now. Thanks. :classic:

Alexandre steps forward. "No need to fear, my lady, I'm Alex, Imperial Guard, we need to quickly find a shop where we could find smoke bombs and other consumables."

ava-Viviane.png

"Smoke Bombs? Oh, you'll have a hard time getting one of those. This is a commoner's marketplace, not an adventurer's emporium, and we don't make many consumables other than Potions, Mead, and the like, which are often consumed on a daily basis by the citizens of Drakencourt. With the evacuation and coming invasion, people have been scrambling to buy any bombs they can get their hands on for self defense, and I know many of us have been rushing to buy as many Smoke Bombs as possible in case we need them to try to escape the city in the event of a siege."

Posted

QM Note:

Oops, I got it now. Thanks. :classic:

ava-Viviane.png

"Smoke Bombs? Oh, you'll have a hard time getting one of those. This is a commoner's marketplace, not an adventurer's emporium, and we don't make many consumables other than Potions, Mead, and the like, which are often consumed on a daily basis by the citizens of Drakencourt. With the evacuation and coming invasion, people have been scrambling to buy any bombs they can get their hands on for self defense, and I know many of us have been rushing to buy as many Smoke Bombs as possible in case we need them to try to escape the city in the event of a siege."

Do you have any you bought? Maybe we'll pay you double for some. Or we'll escort you personally."

Posted

Do you have any you bought? Maybe we'll pay you double for some. Or we'll escort you personally."

ava-luke.png

"Let it go, my friend, this is one battle I feel we cannot avoid."

ava-arthur.jpg

Arthur nods. "I think we're on the right track, for once in this Quest. Now, where the hell are our troops?!"

Posted

"We will fight this one. I was just thinking if we could go after Roland again. We'll definitely need 1."

ava-countlewisknyghton.png

"Not if we march in wi' tha whole army after tha battle, we won't." :devil:

Posted

"And Emperor Alandri couldn't be bothered to tell us this before we wasted all that time with Roland?

QM Note:

The invasion hadn't started yet. Alandri told you where there had been a large amount of rebel activity, and you decided to ignore that and investigate something else.

Do you have any you bought? Maybe we'll pay you double for some. Or we'll escort you personally."

ava-Viviane.png

"...you're heroes of Heroica, aren't you? There were rumors that there was a team of you in Drakencourt...

"I have one more Smoke Bomb. Take it. Is there anything else I can help you with?"

Party:

ava-arthur.jpg

Arthur Justus Regulus VII
, Level 12.5 Mage (Flipz) *Party Second-in-Command*

Power:
19

Health:
17/17

Ether:
12/16

Defense:
1

Gold:
18

Inventory:
Staff of the Cultist Battlemage (WP: 7;
50% chance of Fleeing instead of being KO'd
)
, Standard-Issue Crossbow (WP: 1),
Robe of Magi (SP:1)
, Potion(x2), Bedroll, Healing Staff (WP: 5), Scroll of Sealing, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Shovel, Grand Tonic, Opal (
Ice
), Telescope, Amethyst (
Darkness
), Zoot's Cookie, Tonic, Mead

ava-luke.png

Luke
, Level 18.5 Sage (controlled by Flipz)
*Pacifist*

Power:
23

Health:
26/33

Ether:
10/25

Defense:
0

Gold:
0

Inventory:
Arthur's Staff of Elven Necromancy (WP: 5)
, Standard-Issue Crossbow (WP: 1), Wooden Staff (WP: 1), Diamond (Light), Tonics (2), Bedroll

ava-RolandPikeman.png

Alexandre le Chevalier
, Level 12.5 Knight (Capt.JohnPaul)

Power:
20

Health:
21/21

Defense:
7

Gold:
17

Inventory:
Sword of the Elven Blademaster (WP: 8; ignores SP),
Standard-Issue Crossbow (WP: 1),
Cross Heater Shield (SP: 7)
, Potions (6), Tonic, Remedy, Smoke Bomb

ava-countlewisknyghton.png

Count Lewis Knyghton
, Level 13 Engineer (controlled by Flipz)

Power:
14

Health:
20/20

Defense:
0

Gold:
0

Inventory: Spatha (WP: 3),
Standard-Issue Crossbow (WP: 1)

Posted (edited)

"Actually, there is. If you can, spread the rumor that the Rogue Lions have turned on Emperor Roland. Hopefully that information will raise morale among the loyal Imperial troops."

Arthur sends the woman on her way, and then leads the party to a back alleyway, where they all change back into Rogue Lion uniform and prepare to head to the areas where the Rogue Lions had been known to be operating.

Edited by Flipz
Posted

Arthur sends the woman on her way, and then leads the party to a back alleyway, where they all change back into Rogue Lion uniform and prepare to head to the areas where the Rogue Lions had been known to be operating.

You move into an alley and begin to don the armor of Rogue Lion Knights, but, before you can, a pikeman comes running up to you.

ava-LionPikeman.png

"Sirs! We've been looking all over for you! Sir Lyonel has ordered a full evacuation of the entire southern half of the city, but he and his guards have retreated into the palace. The rebel force is marching towards the southern wall of Drakencourt as I speak. Imperial Pikemen are holding the walls for now.

Sir Leofard has deployed what troops we had in the area. We have pikemen coming around to reinforce our right flank while a column of knights supported by crossbowmen charge into a first skirmish to test the enemy's strength, but we're not going to last long without proper leadership."

Posted

"Very well. Sir Alexandre will command the Knights and a contingent of Pikemen, while I will command the Crossbowmen and a contingent of Pikemen. Let us proceed to the field of battle!"

Posted

ava-LionPikeman.png

"Sir, yessir! Good to have you back with us, sir."

You follow the pikeman to the southern wall of Drakencourt, where you see Lions and Imperials alike - Alandri's Imperials, you note with relief - scrambling to get into a position to defend the city from the rebel army approaching.

Quest31-Hex3.jpg

ava-Leofard.png

"There you are, heroes. I was worried you wouldn't get here. Lyonel's retreated into the palace like the coward he is, and he's taken Emperor Alandri with him. These were all the troops I could round up on my own.

"Quickly, men, into position! The game's afoot."

Enemies:

ava-RogueLionPikeman.png

Rogue Lion Pikemen C

Type:
Footsoldiers

Level:
4

Health:
10/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

Drops: 12 Gold

Allies:

ava-LionPikeman.png

Lion Pikeman A
, Level 3 Footsoldiers (lead by Capt.JohnPaul)

Power:
3

Health:
10/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-LionPikeman.png

Lion Pikeman B
, Level 3 Footsoldiers (lead by Capt.JohnPaul)

Power:
3

Health:
10/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-LionPikeman.png

Lion Pikeman C
, Level 3 Footsoldiers (lead by Capt.JohnPaul)

Power:
3

Health:
10/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-LionPikeman.png

Lion Pikeman D
, Level 3 Footsoldiers (lead by Flipz)

Power:
3

Health:
10/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-ImperialPikeman.png

Imperial Pikemen A
, Level 2 Footsoldiers (lead by Flipz)

Power:
2

Health:
10/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-ImperialPikeman.png

Imperial Pikemen B
, Level 2 Footsoldiers (lead by Flipz)

Power:
2

Health:
10/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-ImperialPikeman.png

Imperial Pikemen C
, Level 2 Footsoldiers (lead by Flipz)

Power:
2

Health:
10/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-LionKnight.png

Lion Knights A
, Level 4 Mounted (lead by Capt.JohnPaul)

Power:
4

Health:
10/10

Defense:
2

Passive Special:
Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice)

ava-LionKnight.png

Lion Knights B
, Level 4 Mounted (lead by Capt.JohnPaul)

Power:
4

Health:
10/10

Defense:
2

Passive Special:
Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice)

ava-LionKnight.png

Lion Knights C
, Level 4 Mounted (lead by Capt.JohnPaul)

Power:
4

Health:
10/10

Defense:
2

Passive Special:
Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice)

ava-LionCrossbowman.png

Lion Crossbowmen A
, Level 3 Ranged (lead by Flipz)

Power:
3

Health:
10/10

Defense:
0

Passive Special:
Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage.

ava-LionCrossbowman.png

Lion Crossbowmen B
, Level 3 Ranged (lead by Flipz)

Power:
3

Health:
10/10

Defense:
0

Passive Special:
Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage.

LionIcon.pngLionIcon.pngLionIcon.pngLionIcon.pngLionIcon.png

Party Second-in-Command, choose the order of actions.

All of you, choose what action(s) each of your units will perform.

Posted (edited)

"All right, folks, this is it! All Pikemen, and all crossbowmen, forward one hex! Alexandre, I suggest the same for your units. Knights A should move NorthEast one hex, while Knights B should move North one hex and then attack Rogue Pikemen C. I'd like you to send Knights C to the NorthEast a hex to back up our pikemen."

Battle Order

Knights A

Knights B

All Crossbowmen

Knights C

All Pikemen

Edited by Flipz
Posted

"All right, folks, this is it! All Pikemen, and all crossbowmen, forward one hex! Alexandre, I suggest the same for your units. Knights A should move NorthEast one hex, while Knights B should move North one hex and then attack Rogue Pikemen C. I'd like you to send Knights C to the NorthEast a hex to back up our pikemen."

Battle Order

Knights A

Knights B

All Crossbowmen

Knights C

All Pikemen

"I can't find a better plan! Alright."

:classic:

All pikeman forward 1.

Knight A goes to the hill and then attacks.

Knight B goes forward, then attacks.

Knight C goes Northeast.

Posted

Results of Round One of the Battle of Drakencourt:

Lion Knights A move one hex north-east.

Lion Knights B move one hex north.

Lion Knights B vs. Rogue Lion Pikemen C - Hit ((4*2)-1=7 Damage)

Lion Crossbowmen A move one hex north.

Lion Crossbowmen B move one hex north.

Lion Knights C move one hex north-east.

Lion Pikemen A move one hex north.

Lion Pikemen B move one hex north.

Lion Pikemen C move one hex north.

Lion Pikemen D move one hex north.

Imperial Pikemen A move one hex north.

Imperial Pikemen B move one hex north.

Imperial Pikemen C move one hex north.

Arthur, your order your troops to advance. Alexandre, you move your lead knights around to the side, distracting the enemy pikemen and allowing your second group of knights to hit them hard, while you move your pikemen around to engage the enemy to the east.

Quest31-Hex3Round1.jpg

ava-Leofard.png

"Onward, knights! Split their force into two!"

Enemies:

ava-RogueLionPikeman.png

Rogue Lion Pikemen C
*Flanking*

Type:
Footsoldiers

Level:
5

Health:
3/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

Drops: 12 Gold

ava-RogueLionPikeman.png

Rogue Lion Pikemen D
*Flanking*

Type:
Footsoldiers

Level:
5

Health:
10/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

Drops: 12 Gold

ava-RogueLionPikeman.png

Rogue Lion Pikemen E
*Flanking*

Type:
Footsoldiers

Level:
5

Health:
10/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

Drops: 12 Gold

ava-RogueLionPikeman.png

Rogue Lion Pikemen F
*Flanking*

Type:
Footsoldiers

Level:
5

Health:
10/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

Drops: 12 Gold

ava-PongcanisBrute.png

Pongcanis Brutes A
*Flanking*
*On a Hill*

Type:
Footsoldiers

Level:
12

Health:
10/10

Defense:
2

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

Drops: nothing

ava-TeuthisalSpearman.png

Teuthisal Picket Force B
*On a Hill*
*On a Hill*

Type:
Scouts

Level:
4

Health:
10/10

Defense:
1

Passive Special:
Scouts gain +1 Defense when in a forest or on a hill.

Drops: nothing

Allies:

ava-LionPikeman.png

Lion Pikeman A
, Level 3 Footsoldiers (lead by Capt.JohnPaul)
*Flanking*

Power:
4

Health:
10/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-LionPikeman.png

Lion Pikeman B
, Level 3 Footsoldiers (lead by Capt.JohnPaul)
*Flanking*

Power:
8

Health:
10/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-LionPikeman.png

Lion Pikeman C
, Level 3 Footsoldiers (lead by Capt.JohnPaul)
*Flanking*

Power:
8

Health:
10/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-LionPikeman.png

Lion Pikeman D
, Level 3 Footsoldiers (lead by Flipz)

Power:
3

Health:
10/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-ImperialPikeman.png

Imperial Pikemen A
, Level 2 Footsoldiers (lead by Flipz)

Power:
2

Health:
10/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-ImperialPikeman.png

Imperial Pikemen B
, Level 2 Footsoldiers (lead by Flipz)

Power:
2

Health:
10/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-ImperialPikeman.png

Imperial Pikemen C
, Level 2 Footsoldiers (lead by Flipz)

Power:
2

Health:
10/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-LionKnight.png

Lion Knights A
, Level 4 Mounted (lead by Capt.JohnPaul)
*On a Hill*

Power:
8

Health:
10/10

Defense:
2

Passive Special:
Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice)

ava-LionKnight.png

Lion Knights B
, Level 4 Mounted (lead by Capt.JohnPaul)

Power:
4

Health:
10/10

Defense:
2

Passive Special:
Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice)

ava-LionKnight.png

Lion Knights C
, Level 4 Mounted (lead by Capt.JohnPaul)

Power:
4

Health:
10/10

Defense:
2

Passive Special:
Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice)

ava-LionCrossbowman.png

Lion Crossbowmen A
, Level 3 Ranged (lead by Flipz)

Power:
3

Health:
10/10

Defense:
0

Passive Special:
Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage.

ava-LionCrossbowman.png

Lion Crossbowmen B
, Level 3 Ranged (lead by Flipz)

Power:
3

Health:
10/10

Defense:
0

Passive Special:
Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage.

LionIcon.pngLionIcon.pngLionIcon.pngLionIcon.pngLionIcon.png

Party Second-in-Command, choose the order of actions.

All of you, choose what action(s) each of your units will perform.

Any enemy not targeted will get a Free Action at the end of the Round.

Posted

ava-arthur.jpg

"Crossbowmen A, take Rogue Pikemen C! Crossbowmen B, attack Rogue Pikemen D! Knyghton, what suggestions do you offer?"

ava-countlewisknyghton.png

"I'd suggest ya send Lion Pikemen D an' Imperial Pikemen A an' B North one hex, an' have Imperial Pikemen C head NorthEast."

ava-arthur.jpg

"Very good, Count. All right, men, make it so. Luke, see what information you can give Sir Alexandre."

ava-luke.png

"Very well, Arthur. Sir Alexandre, my I suggest that Knights A attack the Pongcanis Brutes twice? Knights B should attack Rogue Pikemen C, unless the archers take them out first, in which case they should move north and attack the Brutes as well. All of your pikemen should attack the foes directly north of them, and Knights C should move NorthEast again. Does that sound reasonable to you?"

ava-arthur.jpg

"Here's our Battle Order:"

Battle Order:

Lion Pikemen D

All Imperial Pikemen

All Crossbowmen

Knights A

Knights B

Posted

QM Note:

I don't know why I didn't catch this before: it seems kind of obvious, but just to make it clear, if a Ranged unit attacks another Ranged unit from two hexes away, then it can still take Damage.

LionIcon.pngLionIcon.pngLionIcon.pngLionIcon.pngLionIcon.png

Results of Round Two of the Battle of Drakencourt:

Lion Pikemen D moves one hex north.

Lion Pikemen A vs. Rogue Lion Pikemen E - Damage (5-1=4 Damage)

Lion Pikemen B vs. Teuthisal Picket Force B - Critical Hit ((3*2*2)-1=11 Damage)

Lion Pikemen C vs. Rogue Lion Pikemen F - Damage (4-1=3 Damage)

Imperial Pikemen A move one hex north.

Imperial Pikemen B move one hex north.

Imperial Pikemen C move one hex north-east.

Lion Crossbowmen A vs. Rogue Lion Pikemen C - Miss

Lion Crossbowmen B vs. Rogue Lion Pikemen D - Hit (3-1=2 Damage)

Lion Knights A vs. Pongcanis Brutes A - Hit (8-2=6 Damage)

Lion Knights A vs. Pongcanis Brutes A - Damage (6-2=4 Damage)

Lion Knights B vs. Rogue Lion Pikemen C - Damage (4-2=2 Damage)

Lion Knights B vs. Rogue Lion Pikemen C - Shield ((4*2)-1=7 Damage)

Lion Knights C move two hexes north-east.

Alexandre, you order your pikemen to attack on the eastern front, cutting down the enemy scouts. Arthur, your crossbowmen rain arrows upon the rogue pikemen as your pikes advance. Alexandre, your knights charge the enemy's front lines, and though they suffer some losses, they emerge victorious.

Quest31-Hex3Round2-1.jpg

ava-Leofard.png

"Don't overextend with those pikemen, or the enemy will cut them off and our eastern flank will collapse!"

Enemies:

ava-RogueLionPikeman.png

Rogue Lion Pikemen B

Type:
Footsoldiers

Level:
[4

Health:
10/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

Drops: 12 Gold

ava-RogueLionPikeman.png

Rogue Lion Pikemen D
*Flanking*

Type:
Footsoldiers

Level:
5

Health:
8/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

Drops: 12 Gold

ava-RogueLionPikeman.png

Rogue Lion Pikemen E

Type:
Footsoldiers

Level:
[4

Health:
10/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

Drops: 12 Gold

ava-RogueLionPikeman.png

Rogue Lion Pikemen F
*Flanking*

Type:
Footsoldiers

Level:
5

Health:
10/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

Drops: 12 Gold

ava-RogueLionPikeman.png

Rogue Lion Pikemen G
*Flanking*

Type:
Footsoldiers

Level:
5

Health:
10/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

Drops: 12 Gold

ava-PongcanisBrute.png

Pongcanis Brutes A
*Flanking*
*On a Hill*

Type:
Footsoldiers

Level:
12

Health:
4/10

Defense:
2

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

Drops: nothing

ava-TeuthisalSpearman.png

Teuthisal Picket Force A

Type:
Scouts

Level:
2

Health:
10/10

Defense:
0

Passive Special:
Scouts gain +1 Defense when in a forest or on a hill.

Drops: nothing

ava-TeuthisalRebelCrossbow.png

Teuthisal Crossbowmen C

Type:
Ranged

Level:
4

Health:
10/10

Defense:
1

Passive Special:
Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage.

Drops: nothing

Allies:

ava-LionPikeman.png

Lion Pikeman A
, Level 3 Footsoldiers (lead by Capt.JohnPaul)
*Flanking*

Power:
4

Health:
6/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-LionPikeman.png

Lion Pikeman B
, Level 3 Footsoldiers (lead by Capt.JohnPaul)
*On a Hill*

Power:
6

Health:
10/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-LionPikeman.png

Lion Pikeman C
, Level 3 Footsoldiers (lead by Capt.JohnPaul)
*Flanking* *On a Hill*

Power:
8

Health:
7/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-LionPikeman.png

Lion Pikeman D
, Level 3 Footsoldiers (lead by Flipz)

Power:
3

Health:
10/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-ImperialPikeman.png

Imperial Pikemen A
, Level 2 Footsoldiers (lead by Flipz)
*On a Hill*

Power:
4

Health:
10/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-ImperialPikeman.png

Imperial Pikemen B
, Level 2 Footsoldiers (lead by Flipz)
*On a Hill* *Flanking*

Power:
6

Health:
10/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-ImperialPikeman.png

Imperial Pikemen C
, Level 2 Footsoldiers (lead by Flipz)

Power:
2

Health:
10/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-LionKnight.png

Lion Knights A
, Level 4 Mounted (lead by Capt.JohnPaul)
*On a Hill*

Power:
8

Health:
6/10

Defense:
2

Passive Special:
Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice)

ava-LionKnight.png

Lion Knights B
, Level 4 Mounted (lead by Capt.JohnPaul)

Power:
4

Health:
8/10

Defense:
2

Passive Special:
Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice)

ava-LionKnight.png

Lion Knights C
, Level 4 Mounted (lead by Capt.JohnPaul)

Power:
4

Health:
10/10

Defense:
2

Passive Special:
Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice)

ava-LionCrossbowman.png

Lion Crossbowmen A
, Level 3 Ranged (lead by Flipz)

Power:
3

Health:
10/10

Defense:
0

Passive Special:
Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage.

ava-LionCrossbowman.png

Lion Crossbowmen B
, Level 3 Ranged (lead by Flipz)

Power:
3

Health:
10/10

Defense:
0

Passive Special:
Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage.

LionIcon.pngLionIcon.pngLionIcon.pngLionIcon.pngLionIcon.png

Party Second-in-Command, choose the order of actions.

All of you, choose what action(s) each of your units will perform.

Any enemy not targeted will get a Free Action at the end of the Round.

Posted

"Dieu nous aide!"

Knight B attacks Pongcanis twice

Knight A attacks Rogue pikemen D twice

Knight C moves up then attacks Rogue pikemen E

Pikemen A attacks pikemen E

Pikemen C attack Rogue F

Pikemen B attack Teuthisal crossbowmen

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