Jump to content
THIS IS THE TEST SITE OF EUROBRICKS! ×
THIS IS THE TEST SITE OF EUROBRICKS!

Recommended Posts

Posted

"Dieu nous aide!"

Knight B attacks Pongcanis twice

Knight A attacks Rogue pikemen D twice

Knight C moves up then attacks Rogue pikemen E

Pikemen A attacks pikemen E

Pikemen C attack Rogue F

Pikemen B attack Teuthisal crossbowmen

"Alexandre, have Pikemen C move NorthWest, Pikemen D will take care of Rogues F."

"Lion Pikemen D, attack Rogues F! Imperial Pikemen C, head NorthWest! Imperial Pikemen A, Rogues B! Imperial Pikemen B, Rogues D! Crossbowmen A, Tethusial Pickets, and Crossbowmen B, Rogues D!"

Battle Order:

Lion Pikemen D

Lion Pikemen C

Imperial Pikemen C

Knights C

Lion Pikemen B

Lion Pikemen A

Crossbowmen B

Imperial Pikemen B

Knights B

Knights A

Crossbowmen A

Imperial Pikemen A

  • Replies 1k
  • Created
  • Last Reply

Top Posters In This Topic

Posted

Results of Round Three of the Battle of Drakencourt:

Lion Pikemen D vs. Rogue Lion Pikemen F - Miss

Lion Pikemen C move one hex north-west.

Imperial Pikemen C move one hex north-west.

Lion Knights C move one hex north.

Lion Knights C vs. Rogue Lion Pikemen E - Hit ((4*2)-1=7 Damage)

Lion Pikemen B vs. Teuthisal Crossbowmen C - Shield ((6*2*2)-1=23 Damage)

Lion Pikemen A vs. Rogue Lion Pikemen E - Damage (4-1=3 Damage)

Lion Crossbowmen B vs. Rogue Lion Pikemen D - Hit (3-1=2 Damage)

Imperial Pikemen B vs. Rogue Lion Pikemen D - Damage (4-1=3 Damage)

Lion Knights B vs. Pongcanis Brutes A - Special Damage (12-2=10 Damage)

Lion Knights B vs. Pongcanis Brutes A -

Lion Knights A vs. Rogue Lion Pikemen D - Miss

Lion Knights A vs. Rogue Lion Pikemen D - Shield ((8*2*2)-1=31 Damage)

Lion Crossbowmen A vs. Teuthisal Pickets A - Damage (No Damage)

Imperial Pikemen A vs. Rogue Lion Pikemen B - Miss

Rogue Lion Pikemen G - Free Hit against Lion Pikemen D (5-1=4 Damage)

Alexander, you have your troops keep up the pressure as some of your pikemen steamroll the Teuthisal crossbowmen. You have Lion Knights B wheel around to attack the Pongcanis, but they run up the hill and right into the clubs of the enemy. Lion Knights A, on the other hand, are able to shred the ranks of the rogue pikes. Arthur, you troops continue to spread out to fill in the gaps.

Quest31-Hex3Round3.jpg

ava-Leofard.png

"We have their pikemen surrounded to the east! Move in and crush them!"

Enemies:

ava-RogueLionPikeman.png

Rogue Lion Pikemen B

Type:
Footsoldiers

Level:
[4

Health:
10/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

Drops: 12 Gold

ava-RogueLionPikeman.png

Rogue Lion Pikemen E

Type:
Footsoldiers

Level:
[4

Health:
3/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

Drops: 12 Gold

ava-RogueLionPikeman.png

Rogue Lion Pikemen F
*Flanking*

Type:
Footsoldiers

Level:
5

Health:
10/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

Drops: 12 Gold

ava-RogueLionPikeman.png

Rogue Lion Pikemen G
*Flanking*

Type:
Footsoldiers

Level:
5

Health:
10/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

Drops: 12 Gold

ava-PongcanisBrute.png

Pongcanis Brutes A
*Flanking*
*On a Hill*

Type:
Footsoldiers

Level:
12

Health:
4/10

Defense:
2

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

Drops: nothing

ava-PongcanisBrute.png

Pongcanis Brutes B
*Flanking*

Type:
Footsoldiers

Level:
6

Health:
10/10

Defense:
2

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

Drops: nothing

ava-TeuthisalSpearman.png

Teuthisal Picket Force A

Type:
Scouts

Level:
2

Health:
10/10

Defense:
0

Passive Special:
Scouts gain +1 Defense when in a forest or on a hill.

Drops: nothing

ava-TeuthisalRebelCrossbow.png

Teuthisal Crossbowmen B

Type:
Ranged

Level:
4

Health:
10/10

Defense:
1

Passive Special:
Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage.

Drops: nothing

Allies:

ava-LionPikeman.png

Lion Pikeman A
, Level 3 Footsoldiers (lead by Capt.JohnPaul)
*Flanking*

Power:
4

Health:
3/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-LionPikeman.png

Lion Pikeman B
, Level 3 Footsoldiers (lead by Capt.JohnPaul)

Power:
3

Health:
10/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-LionPikeman.png

Lion Pikeman C
, Level 3 Footsoldiers (lead by Capt.JohnPaul)
*Flanking* *On a Hill*

Power:
8

Health:
7/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-LionPikeman.png

Lion Pikeman D
, Level 3 Footsoldiers (lead by Flipz)
*Flanking*

Power:
4

Health:
6/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-ImperialPikeman.png

Imperial Pikemen A
, Level 2 Footsoldiers (lead by Flipz)
*On a Hill*

Power:
4

Health:
10/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-ImperialPikeman.png

Imperial Pikemen B
, Level 2 Footsoldiers (lead by Flipz)

Power:
2

Health:
7/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-ImperialPikeman.png

Imperial Pikemen C
, Level 2 Footsoldiers (lead by Flipz)
*Flanking* *On a Hill*

Power:
6

Health:
10/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-LionKnight.png

Lion Knights A
, Level 4 Mounted (lead by Capt.JohnPaul)

Power:
4

Health:
6/10

Defense:
2

Passive Special:
Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice)

ava-LionKnight.png

Lion Knights C
, Level 4 Mounted (lead by Capt.JohnPaul)

Power:
4

Health:
10/10

Defense:
2

Passive Special:
Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice)

ava-LionCrossbowman.png

Lion Crossbowmen A
, Level 3 Ranged (lead by Flipz)

Power:
3

Health:
10/10

Defense:
0

Passive Special:
Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage.

ava-LionCrossbowman.png

Lion Crossbowmen B
, Level 3 Ranged (lead by Flipz)

Power:
3

Health:
10/10

Defense:
0

Passive Special:
Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage.

LionIcon.pngLionIcon.pngLionIcon.pngLionIcon.pngLionIcon.png

Party Second-in-Command, choose the order of actions.

All of you, choose what action(s) each of your units will perform.

Any enemy not targeted will get a Free Action at the end of the Round.

Posted

ava-arthur.jpg

"Imperial Pikemen A, attack Rogues B. Crossbowmen A, the Tethusial pickets. Crossbowmen B, take the Pongcanis Brutes A, and Imperial Pikemen B, move NorthWest. Imperial Pikemen C, Rogues F, and Lion Pikemen D, Rogues G."

ava-luke.png

"Sir Alexandre, Pikemen A and C should take Rogues E. I can offer no further advice than that this Round."

ava-arthur.jpg

"My units will strike simultaneously, and yours will follow mine. You may select your own order of actions for your own troops, Sir Alexandre."

Battle Order

Arthur's units

Alexandre's units

Posted

OOC: I'll be on and off again today, Doc. Feel free to autoplay my actions to keep the battle rolling; if I don't post in this topic for an hour, assume I'll follow Alexandre's suggestions, or else assume I ensure every enemy is targetted so there are no Free Hits. :wink:

Posted

Results of Round Four of the Battle of Drakencourt:

Imperial Pikemen A vs. Rogue Lion Pikemen B - Miss

Lion Crossbowmen A vs. Teuthisal Picket Force A - Shield (3*2=6 Damage)

Lion Crossbowmen B vs. Pongcanis Brutes A - Damage (No Damage)

Imperial Pikemen B move one hex north-west.

Imperial Pikemen C vs. Rogue Lion Pikemen F - Hit (6-1=5 Damage)

Lion Pikemen D vs. Rogue Lion Pikemen G - Damage (5-1=4 Damage)

Lion Pikemen B vs. Rogue Lion Pikemen G - Critical Hit ((4*2)-1=7 Damage)

Lion Pikemen A vs. Rogue Lion Pikemen E - Special Damage (4-1=3 Damage)

Lion Pikemen C vs. Rogue Lion Pikemen E - Hit (8-1=7 Damage)

Lion Knights A vs. Teuthisal Crossbowmen B - Special Damage ((4*2)-2=6 Damage)

Lion Knights A vs. Teuthisal Crossbowmen B -

Lion Knights C vs. Pongcanis Brutes B - Critical Hit ((4*2*2)-2=14 Damage)

Lion Knights C vs. Pongcanis Brutes B Teuthisal Crossbowmen B - Hit (4-1=3 Damage)

Arthur, your troops are fighting to stalemate on the eastern front, though your crossbows are able to eliminate some of the pickets. Alexandre, your pikes come back around and hit the enemy hard from behind. One group of pikes and one group of knights fall, but your other pikemen and knights are quick to move in and widen the hole in the enemy lines.

Quest31-Hex3Round4.jpg

ava-Leofard.png

"They're mounting a cavalry counterattack!"

Enemies:

ava-RogueLionPikeman.png

Rogue Lion Pikemen B

Type:
Footsoldiers

Level:
4

Health:
10/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

Drops: 12 Gold

ava-RogueLionPikeman.png

Rogue Lion Pikemen F
*Flanking*

Type:
Footsoldiers

Level:
5

Health:
5/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

Drops: 12 Gold

ava-RogueLionPikeman.png

Rogue Lion Pikemen G
*Flanking*

Type:
Footsoldiers

Level:
5

Health:
3/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

Drops: 12 Gold

ava-PongcanisBrute.png

Pongcanis Brutes A
*On a Hill*

Type:
Footsoldiers

Level:
10

Health:
4/10

Defense:
2

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

Drops: nothing

ava-TeuthisalSpearman.png

Teuthisal Picket Force A

Type:
Scouts

Level:
2

Health:
4/10

Defense:
0

Passive Special:
Scouts gain +1 Defense when in a forest or on a hill.

Drops: nothing

ava-TeuthisalRebelCrossbow.png

Teuthisal Crossbowmen B

Type:
Ranged

Level:
4

Health:
7/10

Defense:
1

Passive Special:
Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage.

Drops: nothing

ava-RogueLionCommander.png

Rogue Lion Knights A

Type:
Mounted

Level:
3

Health:
10/10

Defense:
3

Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

Drops: 11 Gold[/indent]

Allies:

ava-LionPikeman.png

Lion Pikeman B
, Level 3 Footsoldiers (lead by Capt.JohnPaul)
*Flanking*

Power:
4

Health:
10/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-LionPikeman.png

Lion Pikeman C
, Level 3 Footsoldiers (lead by Capt.JohnPaul)

Power:
3

Health:
7/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-LionPikeman.png

Lion Pikeman D
, Level 3 Footsoldiers (lead by Flipz)
*Flanking*

Power:
4

Health:
2/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-ImperialPikeman.png

Imperial Pikemen A
, Level 2 Footsoldiers (lead by Flipz)
*On a Hill*

Power:
4

Health:
10/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-ImperialPikeman.png

Imperial Pikemen B
, Level 2 Footsoldiers (lead by Flipz)
*On a Hill*

Power:
4

Health:
7/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-ImperialPikeman.png

Imperial Pikemen C
, Level 2 Footsoldiers (lead by Flipz)
*Flanking* *On a Hill*

Power:
6

Health:
10/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-LionKnight.png

Lion Knights C
, Level 4 Mounted (lead by Capt.JohnPaul)

Power:
4

Health:
10/10

Defense:
2

Passive Special:
Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice)

ava-LionCrossbowman.png

Lion Crossbowmen A
, Level 3 Ranged (lead by Flipz)

Power:
3

Health:
10/10

Defense:
0

Passive Special:
Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage.

ava-LionCrossbowman.png

Lion Crossbowmen B
, Level 3 Ranged (lead by Flipz)

Power:
3

Health:
10/10

Defense:
0

Passive Special:
Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage.

LionIcon.pngLionIcon.pngLionIcon.pngLionIcon.pngLionIcon.png

Party Second-in-Command, choose the order of actions.

All of you, choose what action(s) each of your units will perform.

Any enemy not targeted will get a Free Action at the end of the Round.

Posted (edited)

ava-arthur.jpg

"All Imperial Pikemen, attack directly North! Same to you, Lion Pikemen D! Crossbowmen A, finish off the Tethusial pickets! Crossbowmen D, move to the hills in the NorthEast!"

ava-countlewisknyghton.png

"Tha Knights are gettin' slaughtered by tha crossbowmen! We have ta keep them out o' range!"

ava-luke.png

"Sir Alexandre, have those Knights move South two hexes. Don't attack the crossbowmen, they will demolish you! Pikemen C can move NorthWest and take the Free Hit."

ava-arthur.jpg

"Wise advice, Luke, Knyghton. What do you need us Heroes for, eh? :laugh: "

Battle Order:

Knights C

Pikemen C

Pikemen B

Pikemen D

All Imperial Pikemen

Crossbowmen B

Crossbowmen A

Edited by Flipz
Posted (edited)

"Change of plan! Knights- go south 2. Pikemen C, go northwest."

"You should have Pikemen B attack as well--preferably Rogues G. :wink: "

OOC: just noticed--rogue Pikemen G should only have 3 health. The right number of units are shown on the map, but the listed stats are off. :wink:

Edited by Flipz
Posted

QM Note:

Oops, I listed Rogue Lion Knights A as Mounted but gave them the Footsoldier's Passive Special. For this Round, I'll play it as if that was the special used and not award it two Free Actions, but only for this Round.

LionIcon.pngLionIcon.pngLionIcon.pngLionIcon.pngLionIcon.png

Results of Round Five of the Battle of Drakencourt:

Lion Knights C move two hexes south.

Lion Pikemen C move one hex north-west.

Lion Pikemen B vs. Rogue Lion Pikemen G - Damage (5-1=4 Damage)

Lion Pikemen D vs. Rogue Lion Pikemen G - Shield ((4*2)-1=7 Damage)

Imperial Pikemen A vs. Rogue Lion Pikemen B - Critical Hit ((4*2)-1=7 Damage)

Imperial Pikemen B vs. Pongcanis Brutes A - Damage (5-1=4 Damage)

Imperial Pikemen C vs. Rogue Lion Pikemen F - Miss

Lion Crossbowmen B move one hex north-east.

Lion Crossbowmen A vs. Teuthisal Picket Force A - Hit (3=3 Damage)

Teuthisal Crossbowmen B - Free Hit against Lion Pikemen C (4-1=3 Damage)

Rogue Lion Knigths A - Free Movement one hex south.

Alexandre, your knights and pikes shuffle around to acquire new targets. Arthur, you have your pikes continue to press north, as your crossbowman take up position on a hill.

Quest31-Hex3Round5.jpg

ava-Leofard.png

"Crossbows, defend that hill! Don't fire until you see the whites of their eyes!"

Enemies:

ava-RogueLionPikeman.png

Rogue Lion Pikemen B

Type:
Footsoldiers

Level:
4

Health:
10/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

Drops: 12 Gold

ava-RogueLionPikeman.png

Rogue Lion Pikemen F

Type:
Footsoldiers

Level:
4

Health:
5/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

Drops: 12 Gold

ava-PongcanisBrute.png

Pongcanis Brutes A
*On a Hill* *Flanking*

Type:
Footsoldiers

Level:
12

Health:
4/10

Defense:
2

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

Drops: nothing

ava-TeuthisalSpearman.png

Teuthisal Picket Force A

Type:
Scouts

Level:
2

Health:
1/10

Defense:
0

Passive Special:
Scouts gain +1 Defense when in a forest or on a hill.

Drops: nothing

ava-TeuthisalRebelCrossbow.png

Teuthisal Crossbowmen B

Type:
Ranged

Level:
4

Health:
7/10

Defense:
1

Passive Special:
Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage.

Drops: nothing

ava-RogueLionCommander.png

Rogue Lion Knights A

Type:
Mounted

Level:
3

Health:
10/10

Defense:
3

Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice)

Drops: 11 Gold

ava-RogueLionCommander.png

Rogue Lion Knights B

Type: Mounted

Level: 3

Health: 10/10

Defense: 3[/indent]

Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice)

Drops: 11 Gold[/indent]

Allies:

ava-LionPikeman.png

Lion Pikeman B
, Level 3 Footsoldiers (lead by Capt.JohnPaul)
*Flanking*

Power:
4

Health:
6/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-LionPikeman.png

Lion Pikeman C
, Level 3 Footsoldiers (lead by Capt.JohnPaul)

Power:
3

Health:
4/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-LionPikeman.png

Lion Pikeman D
, Level 3 Footsoldiers (lead by Flipz)
*Flanking*

Power:
4

Health:
2/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-ImperialPikeman.png

Imperial Pikemen A
, Level 2 Footsoldiers (lead by Flipz)
*On a Hill*

Power:
4

Health:
10/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-ImperialPikeman.png

Imperial Pikemen B
, Level 2 Footsoldiers (lead by Flipz)
*On a Hill*

Power:
4

Health:
3/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-ImperialPikeman.png

Imperial Pikemen C
, Level 2 Footsoldiers (lead by Flipz)
*Flanking* *On a Hill*

Power:
6

Health:
10/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-LionKnight.png

Lion Knights C
, Level 4 Mounted (lead by Capt.JohnPaul)

Power:
4

Health:
10/10

Defense:
2

Passive Special:
Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice)

ava-LionCrossbowman.png

Lion Crossbowmen A
, Level 3 Ranged (lead by Flipz)

Power:
3

Health:
10/10

Defense:
0

Passive Special:
Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage.

ava-LionCrossbowman.png

Lion Crossbowmen B
, Level 3 Ranged (lead by Flipz)
*On a Hill*

Power:
6

Health:
10/10

Defense:
0

Passive Special:
Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage.

LionIcon.pngLionIcon.pngLionIcon.pngLionIcon.pngLionIcon.png

Party Second-in-Command, choose the order of actions.

All of you, choose what action(s) each of your units will perform.

Any enemy not targeted will get a Free Action at the end of the Round.

Posted

ava-arthur.jpg

"All Crossbowmen, attack Rogue Lions A, you'll turn them into Swiss cheese! Crossbowmen A, if Lions A are defeated finish the Tethusial. All Imperials, attack directly North. Lion Pikemen D, take Rogues F."

ava-luke.png

"Sir Alexandre, Pikemen C should take the Tethusial Crossbowmen, and Pikemen B should take Rogues F. Your Knights should move Southwest and then Northwest."

ava-arthur.jpg

"Keep it up, we've almost won."

Battle Order:

Crossbowmen B

Crossbowmen A

All Imperials

Lion Pikemen D

Lion Pikemen B

Lion Pikemen C

Knights C

Posted

As he waits for his troops to move into position ( OOC: :wink: ), Arthur contemplates his Zoot's Cookie. He knew it would enhance his strengths, the question was what strength he wanted to devote it to; it was an artifact of Chaos, and even the slightest doubt could ruin its potency.

Posted

Results of Round Six of the Battle of Drakencourt:

Lion Crossbowmen B vs. Rogue Lion Knights A - Miss

Lion Crossbowmen A vs. Rogue Lion Knights A - Hit ((3*2)-3=3 Damage)

Imperial Pikemen A vs. Rogue Lion Pikemen B - Special Damage (4-1=3 Damage)

Imperial Pikemen B vs. Pongcanis Brutes A - Hit (2-2=0 Damage)

Imperial Pikemen C vs. Rogue Lion Pikemen F - Damage (4-1=3 Damage)

Lion Pikemen D vs. Rogue Lion Pikemen F - Miss

Lion Pikemen B vs. Rogue Lion Pikemen F - Hit (4-1=3 Damage)

Lion Pikemen C vs. Teuthisal Crossbowmen B - Critical Hit ((3*2*2)-1=11 Damage)

Lion Knights C move one hex south-west.

Lion Knights C move one hex north-west.

Teuthisal Picket Force A - Free Movement one hex south.

Rogue Lion Knights B - Free Movement one hex north-east.

Rogue Lion Knights B - Free Hit against Lion Pikemen C ((3*2)-1=5 Damage)

Arthur, you continue to order your troops northward, but the rebels are digging in and beginning to gain the upper hand. Your crossbowmen begin to fire on the knights. Alexandre, you continue to move your men around, but a victory over rebel crossbowmen puts some of your pikes in position to be hit from the side by fast-moving rogue knights.

Quest31-Hex3RoundSix.jpg

ava-Leofard.png

"Their troops are spreading out; cut their formation into two and finish them off, one smaller group at a time! Crossbows, pin down those knights so they can't sweep around and catch you by surprise!"

Enemies:

ava-RogueLionPikeman.png

Rogue Lion Pikemen B
*Flanking*

Type:
Footsoldiers

Level:
5

Health:
10/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

Drops: 12 Gold

ava-RogueLionPikeman.png

Rogue Lion Pikemen F

Type:
Footsoldiers

Level:
4

Health:
2/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

Drops: 12 Gold

ava-PongcanisBrute.png

Pongcanis Brutes A
*On a Hill* *Flanking*

Type:
Footsoldiers

Level:
12

Health:
4/10

Defense:
2

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

Drops: nothing

ava-TeuthisalSpearman.png

Teuthisal Picket Force A
*In a Forest*

Type:
Scouts

Level:
2

Health:
1/10

Defense:
1

Passive Special:
Scouts gain +1 Defense when in a forest or on a hill.

Drops: nothing

ava-RogueLionCommander.png

Rogue Lion Knights A

Type:
Mounted

Level:
3

Health:
7/10

Defense:
3

Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice)

Drops: 11 Gold

ava-RogueLionCommander.png

Rogue Lion Knights B

Type: Mounted

Level: 3

Health: 10/10

Defense: 3

Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice)

Drops: 11 Gold[/indent]

Allies:

ava-LionPikeman.png

Lion Pikeman B
, Level 3 Footsoldiers (lead by Capt.JohnPaul)
*Flanking*

Power:
4

Health:
6/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-LionPikeman.png

Lion Pikeman D
, Level 3 Footsoldiers (lead by Flipz)
*Flanking*

Power:
4

Health:
2/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-ImperialPikeman.png

Imperial Pikemen A
, Level 2 Footsoldiers (lead by Flipz)
*On a Hill* *Flanking*

Power:
6

Health:
7/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-ImperialPikeman.png

Imperial Pikemen B
, Level 2 Footsoldiers (lead by Flipz)
*On a Hill*

Power:
4

Health:
3/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-ImperialPikeman.png

Imperial Pikemen C
, Level 2 Footsoldiers (lead by Flipz)
*Flanking* *On a Hill*

Power:
6

Health:
7/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-LionKnight.png

Lion Knights C
, Level 4 Mounted (lead by Capt.JohnPaul)

Power:
4

Health:
10/10

Defense:
2

Passive Special:
Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice)

ava-LionCrossbowman.png

Lion Crossbowmen A
, Level 3 Ranged (lead by Flipz)

Power:
3

Health:
10/10

Defense:
0

Passive Special:
Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage.

ava-LionCrossbowman.png

Lion Crossbowmen B
, Level 3 Ranged (lead by Flipz)
*On a Hill*

Power:
6

Health:
10/10

Defense:
0

Passive Special:
Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage.

LionIcon.pngLionIcon.pngLionIcon.pngLionIcon.pngLionIcon.png

Party Second-in-Command, choose the order of actions.

All of you, choose what action(s) each of your units will perform.

Any enemy not targeted will get a Free Action at the end of the Round.

Posted

"Crossbowmen A, Rogue Knights A, Crossbowmen B, Rogue Knights B. Imperial Pikemen A, take the Tethusial, you can take a hit from the others. Imperials B, the Pogs. Alexandre, send your Pikemen SouthEast, we need to intercept Knights B before they can reach the crossbowmen. Don't bother the Tethusial, just have your Knights take the enemy Knights to keep them from getting a Free Hit. Imperials C and Lion Pikemen D, finish Rogues F already."

Battle Order:

Knights C

All of Arthur's units

Lion Pikemen B

Posted

Results of Round Seven of the Battle of Drakencourt:

Lion Knights C move one hex north-west.

Lion Knights C vs. Rogue Lion Knights A - Critical Hit ((4*2)-3=5 Damage)

Lion Crossbowmen A vs. Rogue Lion Knights A - Special Damage (No Damage)

Lion Crossbowmen B vs. Rogue Lion Knights B - Miss

Imperial Pikemen A vs. Teuthisal Picket Force A - Critical Hit ((6*2)-1=11 Damage)

Imperial Pikemen B vs. Pongcanis Brutes A - Damage (6-1=5 Damage)

Imperial Pikemen C vs. Rogue Lion Pikemen F - Hit (6-1=5 Damage)

Lion Pikemen D vs. Rogue Lion Pikemen F do nothing.

Lion Pikemen B move one hex south-west.

Rogue Lion Pikemen B - Free Hit against Imperial Pikemen A (5-1=4 Damage)

Arthur, your pikes on the flanks make short work of their enemies, but the Pongcanis brutes finally beat back your pikemen in the center of the battle. Your crossbows can't seem to find their target. Alexandre, your men move quickly to counter the enemy knights.

Quest31-Hex3Round7.jpg

ava-Leofard.png

"Get those pikemen over here and finish them off!"

Enemies:

ava-RogueLionPikeman.png

Rogue Lion Pikemen B
*Flanking*

Type:
Footsoldiers

Level:
5

Health:
10/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

Drops: 12 Gold

ava-PongcanisBrute.png

Pongcanis Brutes A
*On a Hill*

Type:
Footsoldiers

Level:
10

Health:
4/10

Defense:
2

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

Drops: nothing

ava-RogueLionCommander.png

Rogue Lion Knights A

Type:
Mounted

Level:
3

Health:
2/10

Defense:
3

Passive Special:
Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice)

Drops: 11 Gold

ava-RogueLionCommander.png

Rogue Lion Knights B

Type:
Mounted

Level:
3

Health:
10/10

Defense:
3

Passive Special:
Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice)

Drops: 11 Gold

Allies:

ava-LionPikeman.png

Lion Pikeman B
, Level 3 Footsoldiers (lead by Capt.JohnPaul)
*On a Hill*

Power:
6

Health:
6/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-LionPikeman.png

Lion Pikeman D
, Level 3 Footsoldiers (lead by Flipz)

Power:
3

Health:
2/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-ImperialPikeman.png

Imperial Pikemen A
, Level 2 Footsoldiers (lead by Flipz)

Power:
2

Health:
3/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-ImperialPikeman.png

Imperial Pikemen C
, Level 2 Footsoldiers (lead by Flipz)

Power:
6

Health:
7/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

ava-LionKnight.png

Lion Knights C
, Level 4 Mounted (lead by Capt.JohnPaul)

Power:
4

Health:
10/10

Defense:
2

Passive Special:
Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice)

ava-LionCrossbowman.png

Lion Crossbowmen A
, Level 3 Ranged (lead by Flipz)

Power:
3

Health:
10/10

Defense:
0

Passive Special:
Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage.

ava-LionCrossbowman.png

Lion Crossbowmen B
, Level 3 Ranged (lead by Flipz)
*On a Hill*

Power:
6

Health:
10/10

Defense:
0

Passive Special:
Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage.

LionIcon.pngLionIcon.pngLionIcon.pngLionIcon.pngLionIcon.png

Party Second-in-Command, choose the order of actions.

All of you, choose what action(s) each of your units will perform.

Any enemy not targeted will get a Free Action at the end of the Round.

Posted

"Imperials A, Rogues B, Crossbowmen A, Rogue Knights A, Crossbowmen B, take the Pongcanis Brutes. Let's see...Alexandre, when Lion Pikemen B move, Imperials C will follow them, and Lion Pikemen D will follow Imperials C. This course of action will continue until Lion Pikemen B move into attack range of an enemy. Knights C should simply attack the Rogue Knights A twice, or move North and attack the Pongcanis Brutes if Knights A are already defeated; if Knights C attack the Pongcanis Brutes, Crossbowmen B will switch to Rogue Lions B."

Battle Order:

Crossbowmen A vs. Rogue Lion Knights A

Knights C vs. Rogue Lion Knights A OR Move North 1 Hex (assuming Alexandre agrees)

Knights C vs. Rogue Lion Knights A OR vs. Pongcanis Brutes (assuming Alexandre agrees)

Crossbowmen B vs. Pongcanis Brutes OR vs. Rogue Lion Knights B

Imperial Pikemen A vs. Rogue Lion Pikemen B

Lion Pikemen B Move NorthWest 1 Hex OR Move SouthWest 1 Hex (assuming Alexandre agrees)

Imperial Pikemen C Move into the Hex vacated by Lion Pikemen B

Lion Pikemen D Move into the Hex vacated by Imperial Pikemen C

Posted

I agree with Flipz, Pikemen C goes SW.

Knights go onto the hill, then attacks the rogues.

"Actually, you need to attack first, then move, otherwise the hill will keep you from attacking. :wink: "

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.

Announcements

  • THIS IS THE TEST SITE OF EUROBRICKS!

×
×
  • Create New...