Flipz Posted June 22, 2012 Posted June 22, 2012 "Dieu nous aide!" Knight B attacks Pongcanis twice Knight A attacks Rogue pikemen D twice Knight C moves up then attacks Rogue pikemen E Pikemen A attacks pikemen E Pikemen C attack Rogue F Pikemen B attack Teuthisal crossbowmen "Alexandre, have Pikemen C move NorthWest, Pikemen D will take care of Rogues F." "Lion Pikemen D, attack Rogues F! Imperial Pikemen C, head NorthWest! Imperial Pikemen A, Rogues B! Imperial Pikemen B, Rogues D! Crossbowmen A, Tethusial Pickets, and Crossbowmen B, Rogues D!" Battle Order: Lion Pikemen D Lion Pikemen C Imperial Pikemen C Knights C Lion Pikemen B Lion Pikemen A Crossbowmen B Imperial Pikemen B Knights B Knights A Crossbowmen A Imperial Pikemen A Quote
Capt.JohnPaul Posted June 22, 2012 Posted June 22, 2012 "Umm.. ok.. men do what Arthur ordered! Go Northwest. I was thinking perhaps it would be better if you took Rogue G." Quote
Brickdoctor Posted June 22, 2012 Author Posted June 22, 2012 Results of Round Three of the Battle of Drakencourt: Lion Pikemen D vs. Rogue Lion Pikemen F - Miss Lion Pikemen C move one hex north-west. Imperial Pikemen C move one hex north-west. Lion Knights C move one hex north. Lion Knights C vs. Rogue Lion Pikemen E - Hit ((4*2)-1=7 Damage) Lion Pikemen B vs. Teuthisal Crossbowmen C - Shield ((6*2*2)-1=23 Damage) Lion Pikemen A vs. Rogue Lion Pikemen E - Damage (4-1=3 Damage) Lion Crossbowmen B vs. Rogue Lion Pikemen D - Hit (3-1=2 Damage) Imperial Pikemen B vs. Rogue Lion Pikemen D - Damage (4-1=3 Damage) Lion Knights B vs. Pongcanis Brutes A - Special Damage (12-2=10 Damage) Lion Knights B vs. Pongcanis Brutes A - Lion Knights A vs. Rogue Lion Pikemen D - Miss Lion Knights A vs. Rogue Lion Pikemen D - Shield ((8*2*2)-1=31 Damage) Lion Crossbowmen A vs. Teuthisal Pickets A - Damage (No Damage) Imperial Pikemen A vs. Rogue Lion Pikemen B - Miss Rogue Lion Pikemen G - Free Hit against Lion Pikemen D (5-1=4 Damage) Alexander, you have your troops keep up the pressure as some of your pikemen steamroll the Teuthisal crossbowmen. You have Lion Knights B wheel around to attack the Pongcanis, but they run up the hill and right into the clubs of the enemy. Lion Knights A, on the other hand, are able to shred the ranks of the rogue pikes. Arthur, you troops continue to spread out to fill in the gaps. "We have their pikemen surrounded to the east! Move in and crush them!" Enemies: Rogue Lion Pikemen B Type: Footsoldiers Level: [4 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: 12 Gold Rogue Lion Pikemen E Type: Footsoldiers Level: [4 Health: 3/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: 12 Gold Rogue Lion Pikemen F *Flanking* Type: Footsoldiers Level: 5 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: 12 Gold Rogue Lion Pikemen G *Flanking* Type: Footsoldiers Level: 5 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: 12 Gold Pongcanis Brutes A *Flanking* *On a Hill* Type: Footsoldiers Level: 12 Health: 4/10 Defense: 2 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: nothing Pongcanis Brutes B *Flanking* Type: Footsoldiers Level: 6 Health: 10/10 Defense: 2 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: nothing Teuthisal Picket Force A Type: Scouts Level: 2 Health: 10/10 Defense: 0 Passive Special: Scouts gain +1 Defense when in a forest or on a hill. Drops: nothing Teuthisal Crossbowmen B Type: Ranged Level: 4 Health: 10/10 Defense: 1 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Drops: nothing Allies: Lion Pikeman A, Level 3 Footsoldiers (lead by Capt.JohnPaul) *Flanking* Power: 4 Health: 3/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Pikeman B, Level 3 Footsoldiers (lead by Capt.JohnPaul) Power: 3 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Pikeman C, Level 3 Footsoldiers (lead by Capt.JohnPaul) *Flanking* *On a Hill* Power: 8 Health: 7/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Pikeman D, Level 3 Footsoldiers (lead by Flipz) *Flanking* Power: 4 Health: 6/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen A, Level 2 Footsoldiers (lead by Flipz) *On a Hill* Power: 4 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen B, Level 2 Footsoldiers (lead by Flipz) Power: 2 Health: 7/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen C, Level 2 Footsoldiers (lead by Flipz) *Flanking* *On a Hill* Power: 6 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Knights A, Level 4 Mounted (lead by Capt.JohnPaul) Power: 4 Health: 6/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Knights C, Level 4 Mounted (lead by Capt.JohnPaul) Power: 4 Health: 10/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Crossbowmen A, Level 3 Ranged (lead by Flipz) Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Lion Crossbowmen B, Level 3 Ranged (lead by Flipz) Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Party Second-in-Command, choose the order of actions. All of you, choose what action(s) each of your units will perform. Any enemy not targeted will get a Free Action at the end of the Round. Quote
Flipz Posted June 22, 2012 Posted June 22, 2012 "Imperial Pikemen A, attack Rogues B. Crossbowmen A, the Tethusial pickets. Crossbowmen B, take the Pongcanis Brutes A, and Imperial Pikemen B, move NorthWest. Imperial Pikemen C, Rogues F, and Lion Pikemen D, Rogues G." "Sir Alexandre, Pikemen A and C should take Rogues E. I can offer no further advice than that this Round." "My units will strike simultaneously, and yours will follow mine. You may select your own order of actions for your own troops, Sir Alexandre." Battle Order Arthur's units Alexandre's units Quote
Capt.JohnPaul Posted June 22, 2012 Posted June 22, 2012 Pikemen attack Rogue G. Pikemen A + C take Rogue pikemen E Both knights attack directly in front twice. Quote
Flipz Posted June 22, 2012 Posted June 22, 2012 OOC: I'll be on and off again today, Doc. Feel free to autoplay my actions to keep the battle rolling; if I don't post in this topic for an hour, assume I'll follow Alexandre's suggestions, or else assume I ensure every enemy is targetted so there are no Free Hits. Quote
Brickdoctor Posted June 22, 2012 Author Posted June 22, 2012 Results of Round Four of the Battle of Drakencourt: Imperial Pikemen A vs. Rogue Lion Pikemen B - Miss Lion Crossbowmen A vs. Teuthisal Picket Force A - Shield (3*2=6 Damage) Lion Crossbowmen B vs. Pongcanis Brutes A - Damage (No Damage) Imperial Pikemen B move one hex north-west. Imperial Pikemen C vs. Rogue Lion Pikemen F - Hit (6-1=5 Damage) Lion Pikemen D vs. Rogue Lion Pikemen G - Damage (5-1=4 Damage) Lion Pikemen B vs. Rogue Lion Pikemen G - Critical Hit ((4*2)-1=7 Damage) Lion Pikemen A vs. Rogue Lion Pikemen E - Special Damage (4-1=3 Damage) Lion Pikemen C vs. Rogue Lion Pikemen E - Hit (8-1=7 Damage) Lion Knights A vs. Teuthisal Crossbowmen B - Special Damage ((4*2)-2=6 Damage) Lion Knights A vs. Teuthisal Crossbowmen B - Lion Knights C vs. Pongcanis Brutes B - Critical Hit ((4*2*2)-2=14 Damage) Lion Knights C vs. Pongcanis Brutes B Teuthisal Crossbowmen B - Hit (4-1=3 Damage) Arthur, your troops are fighting to stalemate on the eastern front, though your crossbows are able to eliminate some of the pickets. Alexandre, your pikes come back around and hit the enemy hard from behind. One group of pikes and one group of knights fall, but your other pikemen and knights are quick to move in and widen the hole in the enemy lines. "They're mounting a cavalry counterattack!" Enemies: Rogue Lion Pikemen B Type: Footsoldiers Level: 4 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: 12 Gold Rogue Lion Pikemen F *Flanking* Type: Footsoldiers Level: 5 Health: 5/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: 12 Gold Rogue Lion Pikemen G *Flanking* Type: Footsoldiers Level: 5 Health: 3/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: 12 Gold Pongcanis Brutes A *On a Hill* Type: Footsoldiers Level: 10 Health: 4/10 Defense: 2 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: nothing Teuthisal Picket Force A Type: Scouts Level: 2 Health: 4/10 Defense: 0 Passive Special: Scouts gain +1 Defense when in a forest or on a hill. Drops: nothing Teuthisal Crossbowmen B Type: Ranged Level: 4 Health: 7/10 Defense: 1 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Drops: nothing Rogue Lion Knights A Type: Mounted Level: 3 Health: 10/10 Defense: 3 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: 11 Gold[/indent] Allies: Lion Pikeman B, Level 3 Footsoldiers (lead by Capt.JohnPaul) *Flanking* Power: 4 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Pikeman C, Level 3 Footsoldiers (lead by Capt.JohnPaul) Power: 3 Health: 7/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Pikeman D, Level 3 Footsoldiers (lead by Flipz) *Flanking* Power: 4 Health: 2/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen A, Level 2 Footsoldiers (lead by Flipz) *On a Hill* Power: 4 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen B, Level 2 Footsoldiers (lead by Flipz) *On a Hill* Power: 4 Health: 7/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen C, Level 2 Footsoldiers (lead by Flipz) *Flanking* *On a Hill* Power: 6 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Knights C, Level 4 Mounted (lead by Capt.JohnPaul) Power: 4 Health: 10/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Crossbowmen A, Level 3 Ranged (lead by Flipz) Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Lion Crossbowmen B, Level 3 Ranged (lead by Flipz) Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Party Second-in-Command, choose the order of actions. All of you, choose what action(s) each of your units will perform. Any enemy not targeted will get a Free Action at the end of the Round. Quote
Capt.JohnPaul Posted June 22, 2012 Posted June 22, 2012 Knight C attacks Teuthisal crossbowmen twice. Pikemen C go Southwest. Pikemen B goes for Rogue pikemen G. Quote
Flipz Posted June 22, 2012 Posted June 22, 2012 (edited) "All Imperial Pikemen, attack directly North! Same to you, Lion Pikemen D! Crossbowmen A, finish off the Tethusial pickets! Crossbowmen D, move to the hills in the NorthEast!" "Tha Knights are gettin' slaughtered by tha crossbowmen! We have ta keep them out o' range!" "Sir Alexandre, have those Knights move South two hexes. Don't attack the crossbowmen, they will demolish you! Pikemen C can move NorthWest and take the Free Hit." "Wise advice, Luke, Knyghton. What do you need us Heroes for, eh? " Battle Order: Knights C Pikemen C Pikemen B Pikemen D All Imperial Pikemen Crossbowmen B Crossbowmen A Edited June 22, 2012 by Flipz Quote
Capt.JohnPaul Posted June 22, 2012 Posted June 22, 2012 "Change of plan! Knights- go south 2. Pikemen C, go northwest." Quote
Flipz Posted June 22, 2012 Posted June 22, 2012 (edited) "Change of plan! Knights- go south 2. Pikemen C, go northwest." "You should have Pikemen B attack as well--preferably Rogues G. " OOC: just noticed--rogue Pikemen G should only have 3 health. The right number of units are shown on the map, but the listed stats are off. Edited June 22, 2012 by Flipz Quote
Capt.JohnPaul Posted June 22, 2012 Posted June 22, 2012 "You should have Pikemen B attack as well--preferably Rogues G. " They are. I just reposted the changed units. Quote
Brickdoctor Posted June 23, 2012 Author Posted June 23, 2012 QM Note: Oops, I listed Rogue Lion Knights A as Mounted but gave them the Footsoldier's Passive Special. For this Round, I'll play it as if that was the special used and not award it two Free Actions, but only for this Round. Results of Round Five of the Battle of Drakencourt: Lion Knights C move two hexes south. Lion Pikemen C move one hex north-west. Lion Pikemen B vs. Rogue Lion Pikemen G - Damage (5-1=4 Damage) Lion Pikemen D vs. Rogue Lion Pikemen G - Shield ((4*2)-1=7 Damage) Imperial Pikemen A vs. Rogue Lion Pikemen B - Critical Hit ((4*2)-1=7 Damage) Imperial Pikemen B vs. Pongcanis Brutes A - Damage (5-1=4 Damage) Imperial Pikemen C vs. Rogue Lion Pikemen F - Miss Lion Crossbowmen B move one hex north-east. Lion Crossbowmen A vs. Teuthisal Picket Force A - Hit (3=3 Damage) Teuthisal Crossbowmen B - Free Hit against Lion Pikemen C (4-1=3 Damage) Rogue Lion Knigths A - Free Movement one hex south. Alexandre, your knights and pikes shuffle around to acquire new targets. Arthur, you have your pikes continue to press north, as your crossbowman take up position on a hill. "Crossbows, defend that hill! Don't fire until you see the whites of their eyes!" Enemies: Rogue Lion Pikemen B Type: Footsoldiers Level: 4 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: 12 Gold Rogue Lion Pikemen F Type: Footsoldiers Level: 4 Health: 5/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: 12 Gold Pongcanis Brutes A *On a Hill* *Flanking* Type: Footsoldiers Level: 12 Health: 4/10 Defense: 2 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: nothing Teuthisal Picket Force A Type: Scouts Level: 2 Health: 1/10 Defense: 0 Passive Special: Scouts gain +1 Defense when in a forest or on a hill. Drops: nothing Teuthisal Crossbowmen B Type: Ranged Level: 4 Health: 7/10 Defense: 1 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Drops: nothing Rogue Lion Knights A Type: Mounted Level: 3 Health: 10/10 Defense: 3 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Drops: 11 Gold Rogue Lion Knights B Type: Mounted Level: 3 Health: 10/10 Defense: 3[/indent] Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Drops: 11 Gold[/indent] Allies: Lion Pikeman B, Level 3 Footsoldiers (lead by Capt.JohnPaul) *Flanking* Power: 4 Health: 6/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Pikeman C, Level 3 Footsoldiers (lead by Capt.JohnPaul) Power: 3 Health: 4/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Pikeman D, Level 3 Footsoldiers (lead by Flipz) *Flanking* Power: 4 Health: 2/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen A, Level 2 Footsoldiers (lead by Flipz) *On a Hill* Power: 4 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen B, Level 2 Footsoldiers (lead by Flipz) *On a Hill* Power: 4 Health: 3/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen C, Level 2 Footsoldiers (lead by Flipz) *Flanking* *On a Hill* Power: 6 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Knights C, Level 4 Mounted (lead by Capt.JohnPaul) Power: 4 Health: 10/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Crossbowmen A, Level 3 Ranged (lead by Flipz) Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Lion Crossbowmen B, Level 3 Ranged (lead by Flipz) *On a Hill* Power: 6 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Party Second-in-Command, choose the order of actions. All of you, choose what action(s) each of your units will perform. Any enemy not targeted will get a Free Action at the end of the Round. Quote
Flipz Posted June 23, 2012 Posted June 23, 2012 "All Crossbowmen, attack Rogue Lions A, you'll turn them into Swiss cheese! Crossbowmen A, if Lions A are defeated finish the Tethusial. All Imperials, attack directly North. Lion Pikemen D, take Rogues F." "Sir Alexandre, Pikemen C should take the Tethusial Crossbowmen, and Pikemen B should take Rogues F. Your Knights should move Southwest and then Northwest." "Keep it up, we've almost won." Battle Order: Crossbowmen B Crossbowmen A All Imperials Lion Pikemen D Lion Pikemen B Lion Pikemen C Knights C Quote
Capt.JohnPaul Posted June 23, 2012 Posted June 23, 2012 "Thanks for the advice, Sir Luke." Pikemen C attack Teuthisal crossbowmen. Pikemen B targets Rogue F. Knights move SW, then NW. Quote
Flipz Posted June 24, 2012 Posted June 24, 2012 As he waits for his troops to move into position ( OOC: ), Arthur contemplates his Zoot's Cookie. He knew it would enhance his strengths, the question was what strength he wanted to devote it to; it was an artifact of Chaos, and even the slightest doubt could ruin its potency. Quote
Brickdoctor Posted June 24, 2012 Author Posted June 24, 2012 Results of Round Six of the Battle of Drakencourt: Lion Crossbowmen B vs. Rogue Lion Knights A - Miss Lion Crossbowmen A vs. Rogue Lion Knights A - Hit ((3*2)-3=3 Damage) Imperial Pikemen A vs. Rogue Lion Pikemen B - Special Damage (4-1=3 Damage) Imperial Pikemen B vs. Pongcanis Brutes A - Hit (2-2=0 Damage) Imperial Pikemen C vs. Rogue Lion Pikemen F - Damage (4-1=3 Damage) Lion Pikemen D vs. Rogue Lion Pikemen F - Miss Lion Pikemen B vs. Rogue Lion Pikemen F - Hit (4-1=3 Damage) Lion Pikemen C vs. Teuthisal Crossbowmen B - Critical Hit ((3*2*2)-1=11 Damage) Lion Knights C move one hex south-west. Lion Knights C move one hex north-west. Teuthisal Picket Force A - Free Movement one hex south. Rogue Lion Knights B - Free Movement one hex north-east. Rogue Lion Knights B - Free Hit against Lion Pikemen C ((3*2)-1=5 Damage) Arthur, you continue to order your troops northward, but the rebels are digging in and beginning to gain the upper hand. Your crossbowmen begin to fire on the knights. Alexandre, you continue to move your men around, but a victory over rebel crossbowmen puts some of your pikes in position to be hit from the side by fast-moving rogue knights. "Their troops are spreading out; cut their formation into two and finish them off, one smaller group at a time! Crossbows, pin down those knights so they can't sweep around and catch you by surprise!" Enemies: Rogue Lion Pikemen B *Flanking* Type: Footsoldiers Level: 5 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: 12 Gold Rogue Lion Pikemen F Type: Footsoldiers Level: 4 Health: 2/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: 12 Gold Pongcanis Brutes A *On a Hill* *Flanking* Type: Footsoldiers Level: 12 Health: 4/10 Defense: 2 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: nothing Teuthisal Picket Force A *In a Forest* Type: Scouts Level: 2 Health: 1/10 Defense: 1 Passive Special: Scouts gain +1 Defense when in a forest or on a hill. Drops: nothing Rogue Lion Knights A Type: Mounted Level: 3 Health: 7/10 Defense: 3 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Drops: 11 Gold Rogue Lion Knights B Type: Mounted Level: 3 Health: 10/10 Defense: 3 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Drops: 11 Gold[/indent] Allies: Lion Pikeman B, Level 3 Footsoldiers (lead by Capt.JohnPaul) *Flanking* Power: 4 Health: 6/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Pikeman D, Level 3 Footsoldiers (lead by Flipz) *Flanking* Power: 4 Health: 2/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen A, Level 2 Footsoldiers (lead by Flipz) *On a Hill* *Flanking* Power: 6 Health: 7/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen B, Level 2 Footsoldiers (lead by Flipz) *On a Hill* Power: 4 Health: 3/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen C, Level 2 Footsoldiers (lead by Flipz) *Flanking* *On a Hill* Power: 6 Health: 7/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Knights C, Level 4 Mounted (lead by Capt.JohnPaul) Power: 4 Health: 10/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Crossbowmen A, Level 3 Ranged (lead by Flipz) Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Lion Crossbowmen B, Level 3 Ranged (lead by Flipz) *On a Hill* Power: 6 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Party Second-in-Command, choose the order of actions. All of you, choose what action(s) each of your units will perform. Any enemy not targeted will get a Free Action at the end of the Round. Quote
Flipz Posted June 24, 2012 Posted June 24, 2012 "Crossbowmen A, Rogue Knights A, Crossbowmen B, Rogue Knights B. Imperial Pikemen A, take the Tethusial, you can take a hit from the others. Imperials B, the Pogs. Alexandre, send your Pikemen SouthEast, we need to intercept Knights B before they can reach the crossbowmen. Don't bother the Tethusial, just have your Knights take the enemy Knights to keep them from getting a Free Hit. Imperials C and Lion Pikemen D, finish Rogues F already." Battle Order: Knights C All of Arthur's units Lion Pikemen B Quote
Capt.JohnPaul Posted June 24, 2012 Posted June 24, 2012 Pikemen go Southeast. Knights go NW, then attack Rogue knights. "We're losing a lot of men." Quote
Brickdoctor Posted June 24, 2012 Author Posted June 24, 2012 Results of Round Seven of the Battle of Drakencourt: Lion Knights C move one hex north-west. Lion Knights C vs. Rogue Lion Knights A - Critical Hit ((4*2)-3=5 Damage) Lion Crossbowmen A vs. Rogue Lion Knights A - Special Damage (No Damage) Lion Crossbowmen B vs. Rogue Lion Knights B - Miss Imperial Pikemen A vs. Teuthisal Picket Force A - Critical Hit ((6*2)-1=11 Damage) Imperial Pikemen B vs. Pongcanis Brutes A - Damage (6-1=5 Damage) Imperial Pikemen C vs. Rogue Lion Pikemen F - Hit (6-1=5 Damage) Lion Pikemen D vs. Rogue Lion Pikemen F do nothing. Lion Pikemen B move one hex south-west. Rogue Lion Pikemen B - Free Hit against Imperial Pikemen A (5-1=4 Damage) Arthur, your pikes on the flanks make short work of their enemies, but the Pongcanis brutes finally beat back your pikemen in the center of the battle. Your crossbows can't seem to find their target. Alexandre, your men move quickly to counter the enemy knights. "Get those pikemen over here and finish them off!" Enemies: Rogue Lion Pikemen B *Flanking* Type: Footsoldiers Level: 5 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: 12 Gold Pongcanis Brutes A *On a Hill* Type: Footsoldiers Level: 10 Health: 4/10 Defense: 2 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: nothing Rogue Lion Knights A Type: Mounted Level: 3 Health: 2/10 Defense: 3 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Drops: 11 Gold Rogue Lion Knights B Type: Mounted Level: 3 Health: 10/10 Defense: 3 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Drops: 11 Gold Allies: Lion Pikeman B, Level 3 Footsoldiers (lead by Capt.JohnPaul) *On a Hill* Power: 6 Health: 6/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Pikeman D, Level 3 Footsoldiers (lead by Flipz) Power: 3 Health: 2/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen A, Level 2 Footsoldiers (lead by Flipz) Power: 2 Health: 3/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen C, Level 2 Footsoldiers (lead by Flipz) Power: 6 Health: 7/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Knights C, Level 4 Mounted (lead by Capt.JohnPaul) Power: 4 Health: 10/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Crossbowmen A, Level 3 Ranged (lead by Flipz) Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Lion Crossbowmen B, Level 3 Ranged (lead by Flipz) *On a Hill* Power: 6 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Party Second-in-Command, choose the order of actions. All of you, choose what action(s) each of your units will perform. Any enemy not targeted will get a Free Action at the end of the Round. Quote
Flipz Posted June 24, 2012 Posted June 24, 2012 "Imperials A, Rogues B, Crossbowmen A, Rogue Knights A, Crossbowmen B, take the Pongcanis Brutes. Let's see...Alexandre, when Lion Pikemen B move, Imperials C will follow them, and Lion Pikemen D will follow Imperials C. This course of action will continue until Lion Pikemen B move into attack range of an enemy. Knights C should simply attack the Rogue Knights A twice, or move North and attack the Pongcanis Brutes if Knights A are already defeated; if Knights C attack the Pongcanis Brutes, Crossbowmen B will switch to Rogue Lions B." Battle Order: Crossbowmen A vs. Rogue Lion Knights A Knights C vs. Rogue Lion Knights A OR Move North 1 Hex (assuming Alexandre agrees) Knights C vs. Rogue Lion Knights A OR vs. Pongcanis Brutes (assuming Alexandre agrees) Crossbowmen B vs. Pongcanis Brutes OR vs. Rogue Lion Knights B Imperial Pikemen A vs. Rogue Lion Pikemen B Lion Pikemen B Move NorthWest 1 Hex OR Move SouthWest 1 Hex (assuming Alexandre agrees) Imperial Pikemen C Move into the Hex vacated by Lion Pikemen B Lion Pikemen D Move into the Hex vacated by Imperial Pikemen C Quote
Capt.JohnPaul Posted June 24, 2012 Posted June 24, 2012 I agree with Flipz, Pikemen C goes SW. Knights go onto the hill, then attacks the rogues. Quote
Flipz Posted June 24, 2012 Posted June 24, 2012 I agree with Flipz, Pikemen C goes SW. Knights go onto the hill, then attacks the rogues. "Actually, you need to attack first, then move, otherwise the hill will keep you from attacking. " Quote
Capt.JohnPaul Posted June 25, 2012 Posted June 25, 2012 "Actually, you need to attack first, then move, otherwise the hill will keep you from attacking. " I change to that. Woops, I thought for some reason I was attacking the rogue knights. Quote
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