Brickdoctor Posted July 2, 2012 Author Posted July 2, 2012 OOC: I should be at level 13.5, according to Sandy's updated level rules. QM Note:Did I miss something? Quote
Capt.JohnPaul Posted July 2, 2012 Posted July 2, 2012 QM Note: Did I miss something? I guess. See my post in R&D. Quote
Capt.JohnPaul Posted July 3, 2012 Posted July 3, 2012 (edited) Alexandre looks at Arthur, Count Knyghton, and Luke, who have all strangely fallen asleep on the side of the track. "So, Mister... uhm... I didn't get your name. I don't really enjoy talking this much about these things. But how about we engage in a 1 on 1 duel? The time for talk is over." Edited July 3, 2012 by Capt.JohnPaul Quote
Capt.JohnPaul Posted July 3, 2012 Posted July 3, 2012 (edited) Strange duplicate Edited July 3, 2012 by Capt.JohnPaul Quote
Brickdoctor Posted July 3, 2012 Author Posted July 3, 2012 QM Note: Okay, give me a day or two to figure out what to do. I can add a new player from the Hall, but that'll probably disrupt the balance of the party, and that someone will have to read through sixty-odd pages of quest and will probably have read the other two Dastan quests already, ruining some of the story for you guys. I could also take over Flipz as a QM-controlled NPC just to finish the quest, or I could return him to the Hall and it would be, as you say, just you and I. Do you have any preference? Quote
Capt.JohnPaul Posted July 3, 2012 Posted July 3, 2012 QM Note: Okay, give me a day or two to figure out what to do. I can add a new player from the Hall, but that'll probably disrupt the balance of the party, and that someone will have to read through sixty-odd pages of quest and will probably have read the other two Dastan quests already, ruining some of the story for you guys. I could also take over Flipz as a QM-controlled NPC just to finish the quest, or I could return him to the Hall and it would be, as you say, just you and I. Do you have any preference? Just you and me. Give me hordes of orcs to fight off singlehandedly. (Make them weak of course.) Quote
Brickdoctor Posted July 6, 2012 Author Posted July 6, 2012 Alexandre looks at Arthur, Count Knyghton, and Luke, who have all strangely fallen asleep on the side of the track. "So, Mister... uhm... I didn't get your name. I don't really enjoy talking this much about these things. But how about we engage in a 1 on 1 duel? The time for talk is over." "Indeed, there is little time for talk. A duel may be the best way to end this war in dramatic fashion, but I would be a fool to accept when I still have reserve forces to bring into play. If you will excuse me..." Sir Loren thunders away on his horse, as you see Arthur continue to stare off into space with eyes glazed over. "So, ah..." Quote
Capt.JohnPaul Posted July 6, 2012 Posted July 6, 2012 "Indeed, there is little time for talk. A duel may be the best way to end this war in dramatic fashion, but I would be a fool to accept when I still have reserve forces to bring into play. If you will excuse me..." Sir Loren thunders away on his horse, as you see Arthur continue to stare off into space with eyes glazed over. "No! Wait! Comeback. That violates the Cliche Rulebook! Oh nevermind..." Alexandre says as the bad guy goes away. "So, ah..." "Ah. Soooo.... erm.... uh. My friends are kind of asleep right now. Mind tellin' me about yourself? I'm Alexandre le Chevalier. Defender of Bric'Bay fort. Nice to meet you, I guess." Alexandre hold out his hand. Quote
Brickdoctor Posted July 6, 2012 Author Posted July 6, 2012 "Ah. Soooo.... erm.... uh. My friends are kind of asleep right now. Mind tellin' me about yourself? I'm Alexandre le Chevalier. Defender of Bric'Bay fort. Nice to meet you, I guess." Alexandre hold out his hand. "Hey. I'm Sir Laurant. I wasn't at Bric'Bay, but I heard you guys did some pretty awesome stuff there. Sir Lawrence raved about you and your inventions. Was one of the reasons I was confident that this rebellion could actually get somewhere." Sir Laurant shakes your hand. Quote
Capt.JohnPaul Posted July 6, 2012 Posted July 6, 2012 "Hey. I'm Sir Laurant. I wasn't at Bric'Bay, but I heard you guys did some pretty awesome stuff there. Sir Lawrence raved about you and your inventions. Was one of the reasons I was confident that this rebellion could actually get somewhere." Sir Laurant shakes your hand. "Rebellion getting somewhere? I thought we were enemies." "Anyways, I assume you have a secret lair? Full of sharks?" Quote
Zepher Posted July 7, 2012 Posted July 7, 2012 "The Rebellion to regain our homeland of Dastan, you fool! I must away, hero of Bric'Bay, but remember that we Lion Knights are simply reclaiming what is ours. You have helped us gain footing in a new land, help us reclaim our old land too." Sir Laurant saunters off as Sir Leofard gallops up on a horse. "Word has been sent. The Emperor wishes us all to return to Drakencourt. With me, heroes." Arthur, Alexandre, Luke and Kyghton sigh and follow the Lion Knight back to the city and to the palace. They are directed by a guard to Roland's Wing, where they see all of the other heroes who are in Dastan, along with Mallelio, Nikolai, Ella, and Phil. (See link/Quest 29). Quote
Waterbrick Down Posted July 8, 2012 Posted July 8, 2012 Skrall glanced at Sir Leofard, "Well sir, let's have at them rebels. What do we have fer equipment?" Quote
Brickdoctor Posted July 8, 2012 Author Posted July 8, 2012 Skrall glanced at Sir Leofard, "Well sir, let's have at them rebels. What do we have fer equipment?" "Not much, I'm afraid. Emperor Alandri may not have much experience in battle, but he wasn't kidding when he said that Drakencourt is a poor place to make a defensive stand. Sir Laurant should be returning soon with the remains of his Rogue Lion army, and we don't even know where Sir Loren has gotten to. "This lull in the action has given us a chance to regroup, and we should be able to deploy our troops in a more organized manner. We should be able to put together four groups of Lion Knights, three groups of Lion Crossbows, two groups of Lion Pikes, and four groups of Imperial Pikes. You should decide among yourselves who will command what, and what formation the troops should assume." QM Note: Arthur is now an NPC controlled by myself. During battle, one of you should control him. (though, during the hex-map portion of this coming battle, it obviously doesn't matter) WBD, you still have control of Luke. JohnPaul, you've got control of Knyghton, and you're now Party Second-in-Command. All of you, please check your stats, in case I copy-pasted all the wrong stats from all the wrong posts. Also, Capt.JohnPaul, I forgot that there was 80 Gold dropped during that last battle. I split it between you and Flipz for now. Party: Skrall, Level 19 Hunter (Waterbrick Down) *Party Leader* *Favors Bestial Enemies* *Lucky* *Blessed* Power: 27 Health: 31/32 Defense: 0 Gold: 29 Inventory: Heavy Crossbow (WP: 8; Knock-back), Hunter's Crossbow (WP: 11; +4 vs. Beasts), Greatsword of Lion Nobles (WP: 20; User is Slowed), Smoke Bomb, Zoot's Cookie Alexandre le Chevalier, Level 13 Knight (Capt.JohnPaul) *Party Second-in-Command* Power: 21 Health: 22/22 Defense: 7 Gold: 57 Inventory: Sword of the Elven Blademaster (WP: 8; ignores SP), Standard-Issue Crossbow (WP: 1), Cross Heater Shield (SP: 7), Potions (6), Tonic, Remedy, Smoke Bomb Isabella del Toboso, Level 11.5 Rogue (Dharkan) Power: 20 Health: 17/17 Defense: 1 Gold: 54 Inventory: Fauxthril Dagger (WP: 8), Golden Dagger (WP: 3), Standard-Issue Crossbow (WP: 1), Cloak of the Invisible Elf (SP: 1; untargetable for first 2 Rounds of every Battle), Venom, Potions (7), Tonics (5), Nostrum, Remedy, Phoenix Essence, Bedroll, Fire Bombs (2), Dragon Scales (2) Arthur Justus Regulus VII, Level 13 Mage (controlled by QM) Power: 20 Health: 19/19 Ether: 12/17 Defense: 1 Gold: 58 Inventory: Staff of the Cultist Battlemage (WP: 7; 50% chance of Fleeing instead of being KO'd), Standard-Issue Crossbow (WP: 1), Robe of Magi (SP:1), Potion(x2), Bedroll, Healing Staff (WP: 5), Scroll of Sealing, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Shovel, Grand Tonic, Opal (Ice), Telescope, Amethyst (Darkness), Tonic, Mead Luke, Level 19 Sage (controlled by Waterbrick Down) *Pacifist* Power: 24 Health: 27/34 Ether: 11/26 Defense: 0 Gold: 0 Inventory: Arthur's Staff of Elven Necromancy (WP: 5), Standard-Issue Crossbow (WP: 1), Wooden Staff (WP: 1), Diamond (Light), Tonics (2), Bedroll Count Lewis Knyghton, Level 14 Engineer (controlled by Capt.JohnPaul) Power: 15 Health: 21/21 Defense: 0 Gold: 0 Inventory: Spatha (WP: 3), Standard-Issue Crossbow (WP: 1) Quote
Waterbrick Down Posted July 9, 2012 Posted July 9, 2012 OoC: I shouldn't have a Skeleton Decoy anymore, but apart from that I think everything is in order. "Ah Luke good to see you again." "As it is you Master Skrall, we've had quite a turn of events since you vanished, I hope all went well." "Apart from dealin' death to some demons and a resurrected Chimera it was pretty quiet. Now let's see if we can get everybody up and organized. I'm assuming Sir Leofard that we're to be dealin' with more Pogs and Teuthisal?" Skrall unpacked his dragon scale and consumed it feeling the warmth of the dragons blessing and luck flowing through him. Quote
Brickdoctor Posted July 9, 2012 Author Posted July 9, 2012 OoC: I shouldn't have a Skeleton Decoy anymore, but apart from that I think everything is in order. QM Note:Okay. I'll fix that and add the effect of the Dragon Scale to the previous post. "Apart from dealin' death to some demons and a resurrected Chimera it was pretty quiet. Now let's see if we can get everybody up and organized. I'm assuming Sir Leofard that we're to be dealin' with more Pogs and Teuthisal?" "If I know Sir Loren, he's thrown his weaker troops out in front to see if they could get the job done first. I'd expect to see the more experienced troops this time." Quote
Waterbrick Down Posted July 9, 2012 Posted July 9, 2012 "Very well, we'll take it as this:" Skrall: 1 Lion Knights, 1 Lion Crossbowman, 2 Imperial Pikemen William: 2 Lion Knights, 1 Lion Spearmen, 1 Lion Crossbowmen, 1 Imperial Pikemen Isabella: 1 Lion Knights, 1 Lion Spearmen, 1 Lion Crossbowmen, 1 Imperial Pikemen Quote
Capt.JohnPaul Posted July 9, 2012 Posted July 9, 2012 "Skrall, Isabella, good to see you two again. I'm confused with all these events." "Very well, we'll take it as this:" Skrall: 1 Lion Knights, 1 Lion Crossbowman, 2 Imperial Pikemen William: 2 Lion Knights, 1 Lion Spearmen, 1 Lion Crossbowmen, 1 Imperial Pikemen Isabella: 1 Lion Knights, 1 Lion Spearmen, 1 Lion Crossbowmen, 1 Imperial Pikemen Where am I on the list? And who is William? Quote
Waterbrick Down Posted July 10, 2012 Posted July 10, 2012 OoC: Whoops, I have no idea where that came from. Fixed now. Quote
Brickdoctor Posted July 10, 2012 Author Posted July 10, 2012 "New heroes? About time. That mage...didn't seem to be focused on the battle. I see you've taken the time to rally your troops. Excellent. So have I. "Prepare for batte." "Sir Laurant is leading the attack. He's no coward, I grant him that." Enemies: Sir Laurant *On a Hill* Type: Mounted Level: 14 Health: 25/25 Defense: 5 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Drops: Rogue Lion Pikemen C *Flanking* *On a Hill* Type: Footsoldiers Level: 10 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: nothing Rogue Lion Knights A Type: Mounted Level: 3 Health: 10/10 Defense: 3 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Drops: 20 Gold Allies: Lion Pikeman A, Level 3 Footsoldiers (lead by Capt.JohnPaul) *Flanking* Power: 4 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Pikeman B, Level 3 Footsoldiers (lead by Dharkan) *Flanking* Power: 4 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen A, Level 2 Footsoldiers (lead by Waterbrick Down) Power: 2 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen B, Level 2 Footsoldiers (lead by Waterbrick Down) Power: 2 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen C, Level 2 Footsoldiers (lead by Capt.JohnPaul) Power: 2 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen D, Level 2 Footsoldiers (lead by Dharkan) *On a Hill* Power: 4 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Knights A, Level 4 Mounted (lead by Waterbrick Down) *On a Hill* Power: 8 Health: 10/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Knights B, Level 4 Mounted (lead by Capt.JohnPaul) Power: 4 Health: 10/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Knights C, Level 4 Mounted (lead by Capt.JohnPaul) Power: 4 Health: 10/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Knights D, Level 4 Mounted (lead by Dharkan) Power: 4 Health: 10/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Crossbowmen A, Level 3 Ranged (lead by Waterbrick Down) Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Lion Crossbowmen B, Level 3 Ranged (lead by Capt.JohnPaul) Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Lion Crossbowmen C, Level 3 Ranged (lead by Dharkan) Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Party Leader, choose the order of actions. All of you, choose what action(s) each of your units will perform. Any enemy not targeted will get a Free Action at the end of the Round. Quote
Dharkan Posted July 10, 2012 Posted July 10, 2012 Attacking Sir Laurant with Lion Pikeman B, Moving Lion Knights D to north-west hexagon,moving Lion Crossbowmen C to Lion Knights D's previous position and keeping Imperial Pikemen D in their position. Quote
Capt.JohnPaul Posted July 11, 2012 Posted July 11, 2012 "Skrall! I need advice. The pikemen can't damage Sir Laurant, his defense is too high, and if they attack up the hill, they'll probably die. Any ideas?" Quote
Waterbrick Down Posted July 11, 2012 Posted July 11, 2012 OoC: I'm assuming the battle order is meant to say Party Leader, or is it supposed to be second in command? Skrall grabbed William's helmet as the Imperial Pikeman happened suprisingly to be standing nearby. Skrall shouted out, "Master Chevalier, Ms. Toboso have yer Lion Pikemen pull back and draw that sodded Laurant off of that sodded hill! Alexandre have yer crossbows shoot a volley at the knave to keep him busy while the pikes pull back. Isabella I'd suggest ya have yer horses (Group D) stay put while Alexandre's Imperial Pikes take the hill North of them with yer crossbows following behind him. Knight groups B and C should hold their ground fer the time bein'." Skrall motioned for both of the Imperial Pike cohorts A and B under his command to move 1 hex North accompanyied by Lion Knight group A, as the Lion Crossbows A moved North East occupying the knights' former position. Battle Order: Skrall Isabella Alexandre Quote
Brickdoctor Posted July 11, 2012 Author Posted July 11, 2012 OoC: I'm assuming the battle order is meant to say Party Leader, or is it supposed to be second in command? QM Note:Oops, yes, it is supposed to say 'Party Leader'. Fixed. Quote
Capt.JohnPaul Posted July 11, 2012 Posted July 11, 2012 Knight B goes NW 2. Lion Pikemen A pulls back SW. Crossbow B fires a volley at Sir Laurant. Imperial pikes move to the top of the hill in front of them. Knight C stay. "Sir, this is getting kind of cramped!" Alexandre calls to Skrall. Quote
Brickdoctor Posted July 12, 2012 Author Posted July 12, 2012 Results of Round Thirteen of the Battle of Drakencourt: Imperial Pikemen A move one hex north. Imperial Pikemen B move one hex north. Lion Knights A move two hexes north one hex north. Lion Knights A vs. Rogue Lion Pikemen A - Miss Lion Crossbowmen A move one hex north-east. Lion Pikemen B vs. Sir Laurant - Shield ((4*2)-5=3 Damage) Lion Knights D move one hex north-west. Lion Crossbowmen C move one hex north-west. Imperial Pikemen D do nothing. Lion Knights B move two hexes one hex north-west. Lion Pikemen A move one hex south-west south. Lion Crossbowmen B vs. Sir Laurant - Hit ((3*2)-5=1 Damage) Imperial Pikemen C move one hex north. Lion Knights C do nothing. Rogue Lion Pikemen C - Free Movement one hex south. Rogue Lion Knights A - Free Hit against Lion Pikemen B ((3*2)-5 Damage) Rogue Lion Knights A - Free Movement one hex south-east. You order your troops to advance northwards while you pull back in the center of the battle. "Watch those Rogue Knights! Don't let them cut to the east and outflank us!" Enemies: Sir Laurant *On a Hill* Type: Mounted Level: 14 Health: 21/25 Defense: 5 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Drops: Rogue Lion Pikemen A *Flanking* Type: Footsoldiers Level: 5 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: nothing Rogue Lion Pikemen C Type: Footsoldiers Level: 4 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: nothing Rogue Lion Pikemen F *Flanking* *On a Hill* Type: Footsoldiers Level: 10 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: nothing Rogue Lion Knights A Type: Mounted Level: 3 Health: 10/10 Defense: 3 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Drops: 20 Gold Rogue Lion Knights B Type: Mounted Level: 3 Health: 10/10 Defense: 3 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Drops: 20 Gold Rogue Lion Crossbowmen A Type: Ranged Level: 2 Health: 10/10 Defense: 1 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Drops: nothing Rogue Lion Crossbowmen B Type: Ranged Level: 2 Health: 10/10 Defense: 1 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Drops: nothing Allies: Lion Pikeman A, Level 3 Footsoldiers (lead by Capt.JohnPaul) *Flanking* Power: 4 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Pikeman B, Level 3 Footsoldiers (lead by Dharkan) *Flanking* Power: 4 Health: 5/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen A, Level 2 Footsoldiers (lead by Waterbrick Down) Power: 2 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen B, Level 2 Footsoldiers (lead by Waterbrick Down) *Flanking* *On a Hill* Power: 6 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen C, Level 2 Footsoldiers (lead by Capt.JohnPaul) *On a Hill* Power: 4 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen D, Level 2 Footsoldiers (lead by Dharkan) *On a Hill* Power: 4 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Knights A, Level 4 Mounted (lead by Waterbrick Down) Power: 4 Health: 10/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Knights B, Level 4 Mounted (lead by Capt.JohnPaul) Power: 4 Health: 10/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Knights C, Level 4 Mounted (lead by Capt.JohnPaul) Power: 4 Health: 10/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Knights D, Level 4 Mounted (lead by Dharkan) Power: 4 Health: 10/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Crossbowmen A, Level 3 Ranged (lead by Waterbrick Down) *On a Hill* Power: 6 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Lion Crossbowmen B, Level 3 Ranged (lead by Capt.JohnPaul) Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Lion Crossbowmen C, Level 3 Ranged (lead by Dharkan) Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Party Leader, choose the order of actions. All of you, choose what action(s) each of your units will perform. Any enemy not targeted will get a Free Action at the end of the Round. Quote
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