Waterbrick Down Posted July 12, 2012 Posted July 12, 2012 (edited) "Imperial Pikes A move North, Pikes B give those Rebel Crossbows A a good pokin' with yer spears. Lion Knights A full assult on those group of Rebel Pikemen A just north of ya. Lion Crossbows A, give that group of Rebel Pikemen A hidin' in that forrest a good volley. Alright Mr. Chevalier, Ms. Toboso listen carefully, first have those Knights B and Pikes A attack the group of Rogue Pikemen directly in front of them. Have Archer Squad B fire off a volly at Sir Laurent, while Crossbows C attack the Rogue Knights A. Imperial Troops C give the Rogue Crossbows in front of the what fer, while Imperial Pike division D moves North to join them. Last but not least we play a three way shuffle, Knights D attack rogue knights A before moving into the forest, Lion Pikemen B then pull back south east while Knights C hold their ground. Any questions?" Skrall drew the greatsword and joined in with the Imperial Pikes as they charged the group of rebel archers. Battle Order: Will be give once other actions have been delivered Edited July 12, 2012 by Waterbrick Down Quote
Dharkan Posted July 12, 2012 Posted July 12, 2012 Crossbowmen C attacks rogue knights A, imperial pikemen D moves north to join up, Lion Knights D attacks rogue knights A before moving into forest. Pikemen B attacks Rebel Crossbowmen A. Quote
Capt.JohnPaul Posted July 12, 2012 Posted July 12, 2012 Knights B, Lion Pikemen A, attack Rogue pike C! Crossbows- keep an arrow storm raining upon Sir Laurant. Imperial Spearmen! Charge the rogue crossbow B unit! Quote
Waterbrick Down Posted July 13, 2012 Posted July 13, 2012 "Ms. Toboso I would suggest ya have yer Lion Pikemen pull back out of range as those crossbows are too far off for them to reach." Quote
Waterbrick Down Posted July 13, 2012 Posted July 13, 2012 "If Isabella doesn't mind movin' those pikes..." Battle Order: Skrall Alexandre Isabella Quote
Brickdoctor Posted July 13, 2012 Author Posted July 13, 2012 Results of Round Fourteen of the Battle of Drakencourt: Imperial Pikemen A move one hex north. Imperial Pikemen B vs. Rogue Lion Crossbowmen A - Shield ((6*2*2)-1=23 Damage) Lion Knights A vs. Rogue Lion Pikemen A - Hit ((4*2)-1=7 Damage) Lion Crossbowmen A vs. Rogue Lion Pikemen A - Special Damage (No Damage) Lion Knights B vs. Rogue Lion Pikemen C - Hit ((4*2)-1=7 Damage) Lion Knights B vs. Rogue Lion PIkemen C - Damage (4-2=2 Damage) Lion Pikemen A vs. Rogue Lion Pikemen C - Critical Hit ((4*2)-1=7 Damage) Lion Crossbowmen B vs. Sir Laurant - Damage (No Damage) Imperial Pikemen C vs. Rogue Lion Crossbowmen B - Special Damage (2-1=1 Damage) Lion Knights C do nothing. Lion Crossbowmen C vs. Rogue Lion Knights A - Shield ((3*2*2)-3=9 Damage) Imperial Pikemen D move one hex north. Lion Knights D vs. Rogue Lion Knighs A - Special Damage (3-2=1 Damage) Lion Knights D move one hex north-east. Lion Pikemen B move one hex south-west. Rogue Lion Knights B - Free Movement one hex south. Rogue Lion Knights B - Free Hit against Lion Knights C - (3-2=1 Damage) Rogue Lion Pikemen F - Free Hit against Imperial Pikemen C - (10-1=9 Damage) Skrall, your troops on the western front surge forwards. Alexandre, the allied forces as a whole continue to give up ground in the center of the battle, but your troops being to eliminate the opposition. On the eastern front, Isabella and Alexandre, your troops push forward, but are pushed backwards as they're hit hard from the west. "They're bringing trebuchets to bear!" Enemies: Sir Laurant *On a Hill* Type: Mounted Level: 14 Health: 21/25 Defense: 5 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Drops: Rogue Lion Pikemen A *Flanking* Type: Footsoldiers Level: 5 Health: 3/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: nothing Rogue Lion Pikemen F *On a Hill* Type: Footsoldiers Level: 8 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: nothing Rogue Lion Knights A Type: Mounted Level: 3 Health: 1/10 Defense: 3 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Drops: 20 Gold Rogue Lion Knights B Type: Mounted Level: 3 Health: 10/10 Defense: 3 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Drops: 20 Gold Rogue Lion Knights C Type: Mounted Level: 3 Health: 10/10 Defense: 3 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Drops: 20 Gold Rogue Lion Crossbowmen B Type: Ranged Level: 2 Health: 10/10 Defense: 1 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Drops: nothing Rogue Lion Trebuchet A Type: Siege, Ranged Level: 4 Health: 15/15 Defense: 1 Passive Special: Siege units can fire over obstacles or other units to attack enemies up to three hexes away. If their target is two or three hexes away and not also Ranged, they cannot take Damage. Drops: Fire Bomb Rogue Lion Trebuchet B *On a Hill* Type: Siege, Ranged Level: 8 Health: 15/15 Defense: 1 Passive Special: Siege units can fire over obstacles or other units to attack enemies up to three hexes away. If their target is two or three hexes away and not also Ranged, they cannot take Damage. Drops: Fire Bomb Rogue Lion Trebuchet C *On a Hill* Type: Siege, Ranged Level: 4 Health: 15/15 Defense: 1 Passive Special: Siege units can fire over obstacles or other units to attack enemies up to three hexes away. If their target is two or three hexes away and not also Ranged, they cannot take Damage. Drops: Fire Bomb Allies: Lion Pikeman A, Level 3 Footsoldiers (lead by Capt.JohnPaul) *Flanking* Power: 4 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Pikeman B, Level 3 Footsoldiers (lead by Dharkan) *Flanking* Power: 4 Health: 5/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen A, Level 2 Footsoldiers (lead by Waterbrick Down) Power: 2 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen B, Level 2 Footsoldiers (lead by Waterbrick Down) Power: 2 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen D, Level 2 Footsoldiers (lead by Dharkan) Power: 2 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Knights A, Level 4 Mounted (lead by Waterbrick Down) Power: 4 Health: 10/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Knights B, Level 4 Mounted (lead by Capt.JohnPaul) Power: 4 Health: 8/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Knights C, Level 4 Mounted (lead by Capt.JohnPaul) Power: 4 Health: 9/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Knights D, Level 4 Mounted (lead by Dharkan) Power: 4 Health: 1/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Crossbowmen A, Level 3 Ranged (lead by Waterbrick Down) *On a Hill* Power: 6 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Lion Crossbowmen B, Level 3 Ranged (lead by Capt.JohnPaul) Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Lion Crossbowmen C, Level 3 Ranged (lead by Dharkan) Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Party Leader, choose the order of actions. All of you, choose what action(s) each of your units will perform. Any enemy not targeted will get a Free Action at the end of the Round. Quote
Capt.JohnPaul Posted July 13, 2012 Posted July 13, 2012 Lion Pikemen! Knight C! Both attack the Rogue B knights. They have no honor!" (Knight C attacks twice.) "Crossbows, stand your ground!" The Crossbows B fire on Sir Laurant. "Isabella, I'd be forever grateful if your Pikemen B helps us attack Rogue Knight B." Knights B go North, North East. "Also, perhaps Knights D could be ordered to go to the hill and attack either the trebuchet or the crossbows. Then the Crossbow C could target the last remaining Rogue knight A." Quote
Dharkan Posted July 14, 2012 Posted July 14, 2012 OOC: I'll need to be away from home for 2 days because my grandma is sick and at hospital. :( Quote
Brickdoctor Posted July 14, 2012 Author Posted July 14, 2012 OOC: I'll need to be away from home for 2 days because my grandma is sick and at hospital. :( QM Note:Okay, no problem; thanks for letting me know. WBD, you can take control of Dharkan's men, or you can split control between yourself an John Paul. Either way works for me. Quote
Waterbrick Down Posted July 15, 2012 Posted July 15, 2012 OoC: Sorry folks brief travel over the weekend, I'm fine with taking over for Dharkan for now. Skrall noted the large structures that loomed on the horizon. He could see men milling about their base but he had no idea of their purpose. "Imperial Pikes B smash that machine. Imperial Pikes A move southwest, Knights A move northeast and then north. Crossbows A take out Rogue Pikemen A. Knights D move north and attack that other wierd looking structure. Imperial Pikes D charge those Rogue Pikemen F. Crossbow Division C fire a volley at that lone Rogue Knight A. Lion Pikemen B attack Rogue Knights B." Battle Order: Alexandre Isabella Skrall Quote
Brickdoctor Posted July 15, 2012 Author Posted July 15, 2012 QM Note: Sorry for the wait. I didn't see your reply, WBD, until I checked EB right before going to bed, and I didn't have time until now to edit the minimap. Results of Round Fifteen of the Battle of Drakencourt: Lion Pikemen A vs. Rogue Lion Knights B - Damage ((3*2)-1=5 Damage) Lion Knights C vs. Rogue Lion Knights B - Hit (4-3=1 Damage) Lion Knights C vs. Rogue Lion Knights B - Critical Hit ((4*2)-3=5 Damage) Lion Crossbowmen B vs. Sir Laurant - Shield ((3*2*2)-5=7 Damage) Lion Knights B move one hex north. Lion Knights B move one hex north-east. Lion Knights D move one hex north. Lion Knights D vs. Rogue Lion Trebuchet C - Hit (4-1=3 Damage) Imperial Pikemen D vs. Rogue Lion Pikemen F - Critical Hit ((3*2)-1=5 Damage) Lion Crossbowmen C vs. Rogue Lion Knights A - Damage (No Damage) Lion Pikemen B vs. Rogue Lion Knights B - Critical Hit ((4*2)-3=5 Damage) Imperial Pikemen B vs. Rogue Lion Trebuchet A - Shield ((2*2)-1=3 Damage) Imperial Pikemen A move one hex south-east. Lion Knights A move one hex north-east. Lion Knights A move one hex north. vs. Rogue Lion Pikemen B - Hit ((4*2)-1=7 Damage) Lion Crossbowmen A vs. Rogue Lion Pikemen A - Shield ((6*2)-1=11 Damage) Rogue Lion Knights C - Free Movement one hex south. Rogue Lion Knights C - Free Hit against Lion Knights C. (3-2=1 Damage) Rogue Lion Crossbowmen B - Free Hit against Lion Pikemen D. ((2*2)-2=2 Damage) Rogue Lion Trebuchet B - Free Hit against Lion Pikemen A. (8-1=7 Damage) Alexandre, your troop counterattack and begin to push north in the center of the battle. Isabella, your knights ride north into the center of the enemy formation as your other men whittle away at their ranks. Skrall, your men continue to meet with success on the western front. "Those knights are nearly surrounded! Get them out of there!" Enemies: Sir Laurant *On a Hill* Type: Mounted Level: 14 Health: 14/25 Defense: 5 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Drops: Rogue Lion Pikemen B *Flanking* Type: Footsoldiers Level: 5 Health: 3/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: nothing Rogue Lion Pikemen D *Flanking* Type: Footsoldiers Level: 5 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: nothing Rogue Lion Pikemen E *Flanking* Type: Footsoldiers Level: 5 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: nothing Rogue Lion Pikemen F *On a Hill* Type: Footsoldiers Level: 8 Health: 5/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: nothing Rogue Lion Knights A Type: Mounted Level: 3 Health: 1/10 Defense: 3 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Drops: 20 Gold Rogue Lion Knights C Type: Mounted Level: 3 Health: 10/10 Defense: 3 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Drops: 20 Gold Rogue Lion Crossbowmen B Type: Ranged Level: 2 Health: 10/10 Defense: 1 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Drops: nothing Rogue Lion Trebuchet A Type: Siege, Ranged Level: 4 Health: 12/15 Defense: 1 Passive Special: Siege units can fire over obstacles or other units to attack enemies up to three hexes away. If their target is two or three hexes away and not also Ranged, they cannot take Damage. Drops: Fire Bomb Rogue Lion Trebuchet B *On a Hill* Type: Siege, Ranged Level: 8 Health: 15/15 Defense: 1 Passive Special: Siege units can fire over obstacles or other units to attack enemies up to three hexes away. If their target is two or three hexes away and not also Ranged, they cannot take Damage. Drops: Fire Bomb Rogue Lion Trebuchet C *On a Hill* Type: Siege, Ranged Level: 8 Health: 12/15 Defense: 1 Passive Special: Siege units can fire over obstacles or other units to attack enemies up to three hexes away. If their target is two or three hexes away and not also Ranged, they cannot take Damage. Drops: Fire Bomb Allies: Lion Pikeman B, Level 3 Footsoldiers (lead by Dharkan) *Flanking* Power: 4 Health: 5/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen A, Level 2 Footsoldiers (lead by Waterbrick Down) Power: 2 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen B, Level 2 Footsoldiers (lead by Waterbrick Down) Power: 2 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen D, Level 2 Footsoldiers (lead by Dharkan) *Flanking* Power: 3 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Knights A, Level 4 Mounted (lead by Waterbrick Down) Power: 4 Health: 10/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Knights B, Level 4 Mounted (lead by Capt.JohnPaul) *On a Hill* Power: 8 Health: 8/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Knights C, Level 4 Mounted (lead by Capt.JohnPaul) Power: 4 Health: 8/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Knights D, Level 4 Mounted (lead by Dharkan) *On a Hill* Power: 8 Health: 7/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Crossbowmen A, Level 3 Ranged (lead by Waterbrick Down) *On a Hill* Power: 6 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Lion Crossbowmen B, Level 3 Ranged (lead by Capt.JohnPaul) Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Lion Crossbowmen C, Level 3 Ranged (lead by Dharkan) Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Party Leader, choose the order of actions. All of you, choose what action(s) each of your units will perform. Any enemy not targeted will get a Free Action at the end of the Round. Quote
Capt.JohnPaul Posted July 15, 2012 Posted July 15, 2012 "Crossbow B, loose!" Crossbow B continues fire on Sir Laurant. "Knights C, hold the line! Hold the line!" Knight C remains engaged with Rogue Knight C. Knight B attacks trebuchet B, and rogue pikemen D. Quote
Waterbrick Down Posted July 16, 2012 Posted July 16, 2012 Skrall watched as the enemy trebuchet slaughtered the unit of Lion Pikemen. "Sod that devilish machinery. Imperial Pikes A move into the forrest, Pikes B finish off that siege engine. Lion Knights A trample those troops straight ahead. Lion Crossbows A move North East. Crossbows C fire at that lone Rogue Knight A. Lion Knights D attack Rogue Pikemen F while Imperial Pikes D move North." Quote
Brickdoctor Posted July 17, 2012 Author Posted July 17, 2012 Results of Round Sixteen of the Battle of Drakencourt: Imperial Pikemen A move one hex north-east. Imperial Pikemen B vs. Rogue Lion Trebuchet A - Special Damage (4-1=3 Damage) Lion Knights A vs. Rogue Lion Pikemen B - Hit ((4*2)-1=7 Damage) Lion Knights A vs. Rogue Lion Pikemen B Rogue Lion Trebuchet A - Hit (4-1=3 Damage) Lion Crossbowmen A move one hex north-east. Lion Crossbowmen C vs. Rogue Lion Knights A - Critical Hit ((3*2*2)-3=9 Damage) Lion Knights D vs. Rogue Lion Pikemen F - Damage (8-2=6 Damage) Lion Knights D vs. Rogue Lion Pikemen F - Shield ((8*2*2)-1=31 Damage) Imperial Pikemen D move one hex north. Lion Crossbowmen B vs. Sir Laurant - Special Damage (No Damage) Lion Knights C vs. Rogue Lion Knights C - Critical Hit ((4*2)-3=5 Damage) Lion Knights B vs. Rogue Lion Trebuchet B - Critical Hit ((8*2)-1=15 Damage) Lion Knights B vs. Rogue Lion Pikemen D - Miss Rogue Lion Pikemen E do nothing. Rogue Lion Crossbowmen B - Free Hit against Lion Knights D. ((2*2)-2=2 Damage) Rogue Lion Trebuchet C - Free Hit against Imperial Pikemen D. (8-1=7 Damage) Skrall, your men move in on the trebuchet. Isabella, your knights barely emerge victors of a battle with pikes on a hill, but they and your advancing pikes are hit hard by enemy ranged units. Alexandre, your knights eliminate one of the siege engines. "I told you to get those knights out of there! Now they have been destroyed!" Enemies: Sir Laurant *On a Hill* Type: Mounted Level: 14 Health: 14/25 Defense: 5 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Drops: Rogue Lion Pikemen D Type: Footsoldiers Level: 4 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: nothing Rogue Lion Pikemen E Type: Footsoldiers Level: 4 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: nothing Rogue Lion Knights C Type: Mounted Level: 3 Health: 5/10 Defense: 3 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Drops: 20 Gold Rogue Lion Crossbowmen B Type: Ranged Level: 2 Health: 10/10 Defense: 1 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Drops: nothing Rogue Lion Trebuchet A Type: Siege, Ranged Level: 4 Health: 9/15 Defense: 1 Passive Special: Siege units can fire over obstacles or other units to attack enemies up to three hexes away. If their target is two or three hexes away and not also Ranged, they cannot take Damage. Drops: Fire Bomb Rogue Lion Trebuchet C *On a Hill* Type: Siege, Ranged Level: 8 Health: 12/15 Defense: 1 Passive Special: Siege units can fire over obstacles or other units to attack enemies up to three hexes away. If their target is two or three hexes away and not also Ranged, they cannot take Damage. Drops: Fire Bomb Allies: Lion Pikeman B, Level 3 Footsoldiers (lead by Dharkan) *Flanking* Power: 4 Health: 5/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen A, Level 2 Footsoldiers (lead by Waterbrick Down) *Flanking* Power: 3 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen B, Level 2 Footsoldiers (lead by Waterbrick Down) *Flanking* Power: 3 Health: 7/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen D, Level 2 Footsoldiers (lead by Dharkan) Power: 2 Health: 3/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Knights A, Level 4 Mounted (lead by Waterbrick Down) Power: 4 Health: 10/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Knights B, Level 4 Mounted (lead by Capt.JohnPaul) *On a Hill* Power: 8 Health: 8/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Knights C, Level 4 Mounted (lead by Capt.JohnPaul) Power: 4 Health: 8/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Crossbowmen A, Level 3 Ranged (lead by Waterbrick Down) Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Lion Crossbowmen B, Level 3 Ranged (lead by Capt.JohnPaul) Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Lion Crossbowmen C, Level 3 Ranged (lead by Dharkan) Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Party Leader, choose the order of actions. All of you, choose what action(s) each of your units will perform. Any enemy not targeted will get a Free Action at the end of the Round. Quote
Capt.JohnPaul Posted July 17, 2012 Posted July 17, 2012 "Dues lo vult!" Knights B charge down the hill to attack Rogue Pikemen D. Crossbow B contines shooting Sir Laurant. Knight C attacks Rogue Knight C again. Quote
Waterbrick Down Posted July 18, 2012 Posted July 18, 2012 "Imperial Pikes A and B destroy that machine. Knights A move North and then Northwest. Crossbow group A keep up that volley on that chap on the hill. Ms. Toboso have yer Lion Pikemen pull southwest, your Imperial Pikemen continue their attack against those crossbows and your unit of Crossbows C move southwest as well." Battle Order: Skrall Alexandre Isabella Quote
Brickdoctor Posted July 18, 2012 Author Posted July 18, 2012 Results of Round Seventeen of the Battle of Drakencourt: Imperial Pikemen A vs. Rogue Lion Trebuchet A - Shield ((3*2)-1=5 Damage) Imperial Pikemen B vs. Rogue Lion Trebuchet B - Shield ((3*2)-1=5 Damage) Lion Knights A move one hex north. Lion Knights A move one hex north-west. Lion Crossbowmen A vs. Sir Laurant - Miss Lion Knights B vs. Rogue Lion Pikemen D - Hit ((8*2)-1=15 Damage) Lion Crossbowmen B vs. Sir Laurant - Critical Hit ((3*2*2)-5=7 Damage) Lion Knights C vs. Rogue Lion Knights C - Shield ((4*2)-3=5 Damage) Lion Pikemen B move one hex south-west. Imperial Pikemen D vs. Rogue Lion Crossbowmen B - Critical Hit ((2*2*2)-1=7 Damage) Lion Crossbowmen C move one hex south-west. Rogue Lion Pikemen E does nothing. Rogue Lion Trebuchet C - Free Hit against Lion Knights B. (8-2=6 Damage) Skrall, your men completely destroy the enemy forces to the west and begin to move east. Alexandre, your men move to surround Sir Laurant. Isabella, some of your men pull back, while your imperial pikes continue to battle it out. "Victory is within reach. Finish them!" Enemies: Sir Laurant *On a Hill* Type: Mounted Level: 14 Health: 7/25 Defense: 5 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Drops: Rogue Lion Pikemen E Type: Footsoldiers Level: 4 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: nothing Rogue Lion Crossbowmen B Type: Ranged Level: 2 Health: 3/10 Defense: 1 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Drops: nothing Rogue Lion Trebuchet C *On a Hill* Type: Siege, Ranged Level: 8 Health: 12/15 Defense: 1 Passive Special: Siege units can fire over obstacles or other units to attack enemies up to three hexes away. If their target is two or three hexes away and not also Ranged, they cannot take Damage. Drops: Fire Bomb Allies: Lion Pikeman B, Level 3 Footsoldiers (lead by Dharkan) Power: 3 Health: 5/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen A, Level 2 Footsoldiers (lead by Waterbrick Down) Power: 2 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen B, Level 2 Footsoldiers (lead by Waterbrick Down) Power: 2 Health: 7/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen D, Level 2 Footsoldiers (lead by Dharkan) Power: 2 Health: 3/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Knights A, Level 4 Mounted (lead by Waterbrick Down) Power: 4 Health: 10/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Knights B, Level 4 Mounted (lead by Capt.JohnPaul) Power: 4 Health: 2/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Knights C, Level 4 Mounted (lead by Capt.JohnPaul) Power: 4 Health: 8/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Crossbowmen A, Level 3 Ranged (lead by Waterbrick Down) Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Lion Crossbowmen B, Level 3 Ranged (lead by Capt.JohnPaul) Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Lion Crossbowmen C, Level 3 Ranged (lead by Dharkan) Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Party Leader, choose the order of actions. All of you, choose what action(s) each of your units will perform. Any enemy not targeted will get a Free Action at the end of the Round. Quote
Capt.JohnPaul Posted July 18, 2012 Posted July 18, 2012 "Crossbow B, fire on Sir Laurant." "All knights! Ride forward NE, then attack the rogue pikemen E!" Quote
Waterbrick Down Posted July 19, 2012 Posted July 19, 2012 OoC: Dharkan, let me know when you're back and you can take over your group. Skrall felt the shift in the tide of battle, he halted his units of Imperial Pikes and had the unit of Lion Knights A move south east then north east around the enemy pikemen. "Archer Unit A commence firing at that blasted knight on top of that hill! Lion Pikes B hold your position. Archer Unit C move Northwest, Imperial Pikes D keep at those soddin' crossbows." Battle Order: Skrall Alexandre Isabella Quote
Brickdoctor Posted July 19, 2012 Author Posted July 19, 2012 Results of Round Eighteen of the Battle of Drakencourt: Imperial Pikemen A do nothing. Imperial Pikemen B do nothing. Lion Knights A move one hex south-east. Lion Knights A move one hex north-east. Lion Crossbowmen A vs. Sir Laurant - Damage (No Damage) Lion Crossbowmen B vs. Sir Laurant - Critical Hit ((3*2*2)-5=7 Damage) Lion Knights B move one hex north-east. Lion Knights B vs. Rogue Lion Pikemen E - Hit ((4*2)-1=7 Damage) Lion Knights C move one hex north-east. Lion Knights C vs. Rogue Lion Pikemen E - Critical Hit ((4*2*2)-1=15 Damage) Lion Pikemen B do nothing. Lion Crossbowmen C move one hex north-west. Imperial Pikemen D vs. Rogue Lion Crossbowmen B - Miss Rogue Lion Trebuchet C - Free Hit against Lion Knights A. (8-2=6 Damage) Skrall, your knights move towards the remaining enemy trebuchet. Alexandre, your crossbowmen finally drop Sir Laurant, as your knights plow through the enemy pikes. "..." Enemies: Rogue Lion Crossbowmen B Type: Ranged Level: 2 Health: 3/10 Defense: 1 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Drops: nothing Rogue Lion Trebuchet C *On a Hill* Type: Siege, Ranged Level: 8 Health: 12/15 Defense: 1 Passive Special: Siege units can fire over obstacles or other units to attack enemies up to three hexes away. If their target is two or three hexes away and not also Ranged, they cannot take Damage. Drops: Fire Bomb Allies: Lion Pikeman B, Level 3 Footsoldiers (lead by Dharkan) Power: 3 Health: 5/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen A, Level 2 Footsoldiers (lead by Waterbrick Down) Power: 2 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen B, Level 2 Footsoldiers (lead by Waterbrick Down) Power: 2 Health: 7/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen D, Level 2 Footsoldiers (lead by Dharkan) Power: 2 Health: 3/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Knights A, Level 4 Mounted (lead by Waterbrick Down) Power: 4 Health: 4/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Knights B, Level 4 Mounted (lead by Capt.JohnPaul) Power: 4 Health: 2/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Knights C, Level 4 Mounted (lead by Capt.JohnPaul) Power: 4 Health: 8/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Crossbowmen A, Level 3 Ranged (lead by Waterbrick Down) Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Lion Crossbowmen B, Level 3 Ranged (lead by Capt.JohnPaul) Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Lion Crossbowmen C, Level 3 Ranged (lead by Dharkan) Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Party Leader, choose the order of actions. All of you, choose what action(s) each of your units will perform. Any enemy not targeted will get a Free Action at the end of the Round. Quote
Capt.JohnPaul Posted July 19, 2012 Posted July 19, 2012 "After this, let's go see if this Laurant man is alive." Knights B and C both go SW, then attack the trebuchet. The crossbows go NE if the other ones move. Quote
Waterbrick Down Posted July 19, 2012 Posted July 19, 2012 "Imperial Troops move south east, Knight group A move in on that siege machine. Lion Crossbows and Pikes remain in your positions. Imperial Troops D finish off those crossbows." Battle Order: Skrall Alexandre Isabella Quote
Brickdoctor Posted July 20, 2012 Author Posted July 20, 2012 Results of Round Nineteen of the Battle of Drakencourt: Imperial Pikemen A move one hex south-east. Imperial Pikemen B move one hex south-east. Lion Knights A move one hex south-east. Lion Knights A vs. Rogue Lion Trebuchet C - Damage (8-2=6 Damage) Lion Crossbowmen A do nothing. Lion Knights C move one hex south-east. Lion Knights C vs. Rogue Lion Trebuchet C - Miss Lion Knights B move one hex south-east. Lion Knights B vs. Rogue Lion Trebuchet C - Hit (4-1=3 Damage) Lion Crossbowmen B do nothing. Lion Crossbowmen C do nothing. Lion Pikemen B do nothing. Imperial Pikemen D vs. Rogue Lion Crossbowmen B - Critical Hit ((2*2*2)-1=7 Damage) Skrall, your knights charge the trebuchet, but its operators are ready with spears dug into the ground, and your knights run right into them. Alexandre, seizing the opportunity, you order your knights to move around the machine and attack it from the south while its defenders are occupied. Isabella, with one last valiant push, your last few Imperial pikes finish the rebel crossbows. "Any last words, rebels?" Enemies: Rogue Lion Trebuchet C *On a Hill* Type: Siege, Ranged Level: 8 Health: 9/15 Defense: 1 Passive Special: Siege units can fire over obstacles or other units to attack enemies up to three hexes away. If their target is two or three hexes away and not also Ranged, they cannot take Damage. Drops: Fire Bomb Allies: Lion Pikeman B, Level 3 Footsoldiers (lead by Dharkan) Power: 3 Health: 5/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen A, Level 2 Footsoldiers (lead by Waterbrick Down) Power: 2 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen B, Level 2 Footsoldiers (lead by Waterbrick Down) Power: 2 Health: 7/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen D, Level 2 Footsoldiers (lead by Dharkan) *Flanking* Power: 3 Health: 3/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Knights B, Level 4 Mounted (lead by Capt.JohnPaul) Power: 4 Health: 2/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Knights C, Level 4 Mounted (lead by Capt.JohnPaul) *On a Hill* Power: 8 Health: 8/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Crossbowmen A, Level 3 Ranged (lead by Waterbrick Down) Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Lion Crossbowmen B, Level 3 Ranged (lead by Capt.JohnPaul) Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Lion Crossbowmen C, Level 3 Ranged (lead by Dharkan) Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Party Leader, choose the order of actions. All of you, choose what action(s) each of your units will perform. Any enemy not targeted will get a Free Action at the end of the Round. QM Note: I'm willing to autoplay the next Round, but one of the battles in the other Dastan quests is going to take a little longer to finish. If you'd rather I autoplay this one and then you just have some roleplaying time afterwards, let me know; that's fine with me. Quote
Waterbrick Down Posted July 21, 2012 Posted July 21, 2012 OoC: Go ahead and auto-play, we'll role-play while we wait. "Bring it down Alexande, bring it down." Quote
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