Flipz Posted April 25, 2012 Posted April 25, 2012 OOC: Also, just realized, Doc, I should have only taken 4 damage, thanks to the SP:1 of the Robe of the Magi. Quote
Brickdoctor Posted April 25, 2012 Author Posted April 25, 2012 OOC: Also, just realized, Doc, I should have only taken 4 damage, thanks to the SP:1 of the Robe of the Magi. QM Note:Whoops; fixed. Quote
Waterbrick Down Posted April 25, 2012 Posted April 25, 2012 Skrall studied the movements of the rebel soldiers picking up on their tells and marking their Huminoid tendencies. With his observations in mind Skrall let loose a bolt from his Hunter's Crossbow at the Rebel Teuthisal Butcher from the back row, wielding a cleaver alone, he would have no chance at evading the death wish that Skrall let loose at him. "Hold tight Master Regulus, I'll be right there." Luke attempted to heal Arthur from the Back Row. Battle Order: Arthur Skrall Alexandre Isabella Count Knyghton Luke OoC: If I'm correct, I can only mark one type at a time according to the rules, so I can either choose Humanoid or Aquatic. Quote
Brickdoctor Posted April 25, 2012 Author Posted April 25, 2012 OoC: If I'm correct, I can only mark one type at a time according to the rules, so I can either choose Humanoid or Aquatic. QM Note:Fine with me. Marking both would be kind of useless considering how often those types appear, anyways. Quote
Flipz Posted April 25, 2012 Posted April 25, 2012 "Thanks, Luke. Remind me to lend you the Healing Staff after the battle--no sense wasting a Round on it this time." Quote
Capt.JohnPaul Posted April 25, 2012 Posted April 25, 2012 Alexandre follows up on his attack, doing complex and confusing moves extremely fast. He does those and attacks the dual-swordsman from the front. Quote
Brickdoctor Posted April 25, 2012 Author Posted April 25, 2012 Results of Round Two of the Battle in the Training Fields: >Arthur Justus Regulus VII vs. Rebel Teuthisal Swordsman - Hit (5+9*2=28 Darkness Elemental Damage) >Skrall vs. Rebel Teuthisal Butcher - Hit (10+15*3-1=74 Damage) Alexandre le Chevalier vs. Rebel Teuthisal Dual-Swordsman - Hit (6+9=15 Damage) Isabella del Toboso vs. Rebel Teuthisal Dual-Swordsman - Miss >Count Lewis Knyghton vs. Rebel Teuthisal Crossbowman - Critical Hit (3*2+11/2=9 Damage) >Luke heals Count Lewis Knyghton - No Healing Arthur, you step back and fire off a powerful spell that catches the retreating swordsman in the thigh and drops him to the ground, though you see he's just barely able to get back up. Skrall, deciding to mark Humanoid enemies, you fire on the charging butcher at point-black range, and you watch with satisfaction as the bolt goes right through his chest and flies out of his back, leaving him to topple over into the dirt. Alexandre and Isabella, you team up against the dual swordsman. Isabella, you Miss, but manage to distract the Teuthisal long enough for Alexandre to slash at his arm. Count Lewis, you dash forwards and slam the crossbowman's arm upwards, causing his shot to fly off harmlessly while you stab him in the side with your spatha. Luke, all the dust being thrown up gets into your eyes, and you can't concentrate long enough to heal Count Lewis. "Miss Isabella, your invisibility seems to have worn off. "Sirs, we have Teuthisal being steadily driven back to the west, but Pongcanae reinforcements are approaching quickly. You'd best finish this group off so you can lead our forces. "The battle continues." Enemies: Rebel Teuthisal Crossbowman Type: Humanoid; Aquatic Level: 10 Health: 8/30 Defense: 0 Special: Suppressive Fire - The crossbowman pins the target down with arrows, dealing 2 Damage and causing the target to miss his next Turn. Drops: nothing Rebel Teuthisal Dual-Swordsman Type: Humanoid; Aquatic Level: 15 Health: 10/25 Defense: 0 Special: Block - The swordsman crosses his swords and weaves a virtually impenetrable defense, taking no Damage during the next Round. Drops: 8 Gold Rebel Teuthisal Swordsman Type: Humanoid; Aquatic Level: 10 Health: 2/30 Defense: 0 Special: Parry - The swordsman defensively backs off with his sword in front of him, taking half-Damage next Round. Drops: nothing Party: Skrall, Level 15 Hunter (Waterbrick Down) *Party Leader* *Favors Humanoid Enemies* Power: 25 (+4 vs beasts) Health: 21/28 Defense: 0 Gold: 8 Inventory: Heavy Crossbow: WP 8 (Knockback), Hunter's Crossbow: WP 10 (+4 vs beasts), Potion, Tonic, Smoke Bomb, Skeleton Decoy, Emperor Alandri's Letter Arthur Justus Regulus VII, Level 9 Mage (Flipz) *Party Second-in-Command* Power: 14 Health: 9/13 Ether: 13/13 Defense: 1 Gold: 0 Inventory: Arthur's Staff of Elven Necromancy (WP: 5), Robe of Magi (SP:1), Amethyst (Darkness), Opal (Ice), Potion(x2), Bedroll, Telescope, Healing Staff, Scroll of Sealing, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Shovel, Grand Tonic Isabella del Toboso, Level 6 Rogue (Dharkan) Power: 13 Health: 12/12 Defense: 1 Gold: 94 Inventory: Fauxthril Dagger (WP:7), Golden Dagger (WP:3), Cloak of the Invisible Elf (SP: 1; untargetable for first 2 Rounds of every Battle), Venom, Potions (2), Bedroll, Fire Bombs (2) Alexandre le Chevalier, Level 9 Knight (Capt.JohnPaul) Power: 15 Health: 10/18 Defense: 7 Gold: 30 Inventory: Sword of the Elven Blademaster (WP: 6; ignores SP), Cross Heater Shield (SP: 7), Potions (2), Fire Bombs (2), Bedroll Luke, Level 16 Sage (controlled by Waterbrick Down) *Pacifist* Power: 17 Health: 26/31 Ether: 23/23 Defense: 0 Gold: 0 Inventory: Wooden Staff (WP: 1), Diamond (Light) Count Lewis Knyghton, Level 11 Engineer (controlled by Flipz) Power: 13 Health: 13/18 Defense: 0 Gold: 0 Inventory: Spatha (WP: 3) Party Leader, choose the order of actions. All of you, choose your targets and the Row you want to fight in. Also mention if you want to try to flee, move, heal, or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone has acted. Quote
Flipz Posted April 25, 2012 Posted April 25, 2012 (edited) Arthur decides to save Luke a bit of Ether and whacks himself with the Healing Staff from the Back Row. Count Knyghton leaves the regular swordsman for Isabella and once again attacks the Crossbowman from the Back Row. OOC: EDIT: R&D just reminded me Magic Burst is random. Edited April 25, 2012 by Flipz Quote
Capt.JohnPaul Posted April 25, 2012 Posted April 25, 2012 "Argghh! More enemies!?" Alexandre keeps going after the dual swordsman, who is obviously struggling holding two swords, from the front. Quote
Waterbrick Down Posted April 26, 2012 Posted April 26, 2012 Skrall watched as the Butcher fell over dead, he saw the rest of the rebels still struggling to hold their positions but they were obviously on their last legs. "What I wouldn't give for a lightnin' bomb right about now," Skrall thought to himself as he unshouldered his Heavy Crossbow. If there were Pogs on the way, he was going to need something with a little more spring. Skrall took aim at the Rebel Teuthisal Dual-Swordsman from the back row. "Ms. Toboso, take care of that single swordsman, if ya'd please. Luke, please accompany her see if you can at least trip up the squid," Skrall called over to his companions as Luke whacked at the Rebel Teuthisal Swordsman from the back row. Battle Order: Arthur Skrall Alexandre Isabella Count Knyghton Luke OoC: Would it be possible to send Count Knyghton and Luke to bolster and prepare the troops ahead of us? Quote
Brickdoctor Posted April 26, 2012 Author Posted April 26, 2012 OoC: Would it be possible to send Count Knyghton and Luke to bolster and prepare the troops ahead of us? QM Note:No, sorry. Quote
Flipz Posted April 26, 2012 Posted April 26, 2012 "Unless Isabella wants to Flee to bolster the troops for some reason, I think our only course of action is to attack. If Isabella targets the Swordsman and hits, he's down for good, and if we all hit, we can end this in a single Round!" Quote
Dharkan Posted April 26, 2012 Posted April 26, 2012 "No missing this time, you are going down now!" Attacking Rebel Teuthisal Dual-Swordsman. Quote
Waterbrick Down Posted April 26, 2012 Posted April 26, 2012 "Ms. Toboso, I think Mr. Chevalier has the dual-swordsman taken care of, try and stop that rebel with the single sword from gettin' away." Quote
Dharkan Posted April 26, 2012 Posted April 26, 2012 "Ms. Toboso, I think Mr. Chevalier has the dual-swordsman taken care of, try and stop that rebel with the single sword from gettin' away." OOC: Sorry, my bad :( Attacking Rebel Teuthisal Swordsman. Quote
Brickdoctor Posted April 26, 2012 Author Posted April 26, 2012 Results of Round Three of the Battle in the Training Fields: >Arthur Justus Regulus VII uses a Healing Staff on himself - Hit (5+9=14 HP) >Skrall vs. Rebel Teuthisal Dual-Swordsman - Damage (15/2=7 Damage) Alexandre le Chevalier vs. Rebel Teuthisal Dual-Swordsman - Miss Isabella del Toboso vs. Rebel Teuthisal Swordsman - Critical Hit (7*2+6=20 Damage) >Count Lewis Knyghton vs. Rebel Teuthisal Crossbowman - Suppressive Fire (2/2=1 Damage) >Luke vs. Rebel Teuthisal Swordsman Rebel Teuthisal Crossbowman - Miss Arthur, you tap yourself with your Healing Staff, restoring all your Health. Skrall, the dual-swordsman charges with his blades whirling in front of him, and your shot somehow ricochets off one of them, allowing him to use the other to slice at your arms. Alexandre, the dual-swordsman's quick move on Skrall throws you off-balance, and your blade thuds into the dirt harmlessly. Isabella, your reappearance is surprises the swordsman, giving you the split-second of an opening you need to finish him with a stab to the chest. Count Lewis, before you can make a move on the crossbowman, he fires off multiple bolts as fast as he can, pinning you down. Concerned for your friend, Luke, you never attack. "Sirs, the Pongcanis are beginning to engage our pikemen along the western front. We can't hold them for long! "The battle continues." Enemies: Rebel Teuthisal Crossbowman Type: Humanoid; Aquatic Level: 10 Health: 8/30 Defense: 0 Special: Suppressive Fire - The crossbowman pins the target down with arrows, dealing 2 Damage and causing the target to miss his next Turn. Drops: nothing Rebel Teuthisal Dual-Swordsman Type: Humanoid; Aquatic Level: 15 Health: 10/25 Defense: 0 Special: Block - The swordsman crosses his swords and weaves a virtually impenetrable defense, taking no Damage during the next Round. Drops: 8 Gold Party: Skrall, Level 15 Hunter (Waterbrick Down) *Party Leader* *Favors Humanoid Enemies* Power: 25 (+4 vs beasts) Health: 14/28 Defense: 0 Gold: 8 Inventory: Heavy Crossbow: WP 8 (Knockback), Hunter's Crossbow: WP 10 (+4 vs beasts), Potion, Tonic, Smoke Bomb, Skeleton Decoy, Emperor Alandri's Letter Arthur Justus Regulus VII, Level 9 Mage (Flipz) *Party Second-in-Command* Power: 14 Health: 13/13 Ether: 13/13 Defense: 1 Gold: 0 Inventory: Arthur's Staff of Elven Necromancy (WP: 5), Robe of Magi (SP:1), Amethyst (Darkness), Opal (Ice), Potion(x2), Bedroll, Telescope, Healing Staff, Scroll of Sealing, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Shovel, Grand Tonic Isabella del Toboso, Level 6 Rogue (Dharkan) Power: 13 Health: 12/12 Defense: 1 Gold: 94 Inventory: Fauxthril Dagger (WP:7), Golden Dagger (WP:3), Cloak of the Invisible Elf (SP: 1; untargetable for first 2 Rounds of every Battle), Venom, Potions (2), Bedroll, Fire Bombs (2) Alexandre le Chevalier, Level 9 Knight (Capt.JohnPaul) Power: 15 Health: 10/18 Defense: 7 Gold: 30 Inventory: Sword of the Elven Blademaster (WP: 6; ignores SP), Cross Heater Shield (SP: 7), Potions (2), Fire Bombs (2), Bedroll Luke, Level 16 Sage (controlled by Waterbrick Down) *Pacifist* Power: 17 Health: 26/31 Ether: 23/23 Defense: 0 Gold: 0 Inventory: Wooden Staff (WP: 1), Diamond (Light) Count Lewis Knyghton, Level 11 Engineer (controlled by Flipz) *Suppressed* Power: 13 Health: 12/18 Defense: 0 Gold: 0 Inventory: Spatha (WP: 3) Party Leader, choose the order of actions. All of you, choose your targets and the Row you want to fight in. Also mention if you want to try to flee, move, heal, or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone has acted. Quote
Flipz Posted April 26, 2012 Posted April 26, 2012 "All right, everyone target the Swordsman, once he's down we'll automatically switch to the crossbowman. Alexandre, I'll heal you with the Healing Staff, since you're fighting on the Front Row. Luke, if you could patch up Skrall, I'd very much appreciate it. Skrall, Luke and I should be first in the Battle Order so we can heal you and Alexandre before we take any more hits. Hang in there, Count Knyghton, we'll handle this!" "Ah, I'm pinned down! I'm goin' ta stick to tha back row, just in case somethin' happens." Quote
Waterbrick Down Posted April 26, 2012 Posted April 26, 2012 Skrall took a step back from the swinging swordsman, it was like facing down a wounded owlbear he reflected before shouting over to Arthur, "Aye, Arthur you and Luke stick to healin' for the time bein'. We need to finish up these chaps quick like, if we're goin' to stop those pogs." So saying, Skrall fired off his another shot from his Heavy Crossbow at the Rebel Teuthisal Dual-Swordsman from the back row. "Hold still Master Skrall while I repair that damage, then you can shoot without any risk of further injuring yourself," stated Luke as he attempted to heal Skrall from the Back Row. Battle Order: Luke Arthur Skrall Alexandre Isabella Count Knyghton Quote
Capt.JohnPaul Posted April 26, 2012 Posted April 26, 2012 Alexandre, I'll heal you with the Healing Staff, since you're fighting on the Front Row. "My thanks, friend!" Alexandre targets the dual swordsman from the front. Quote
Flipz Posted April 27, 2012 Posted April 27, 2012 OOC: Dharkan's been on this afternoon but didn't post? Weird. Can we assume Isabella takes the dual swordsman as well, since everyone else likes that plan? Also: 1500 posts! Quote
Brickdoctor Posted April 27, 2012 Author Posted April 27, 2012 OOC: Dharkan's been on this afternoon but didn't post? Weird. Can we assume Isabella takes the dual swordsman as well, since everyone else likes that plan? QM Note:This is not a point in the quest where the plot absolutely needs to move forward as quickly as possible; it hasn't been twenty-four hours; and I will be online when the twenty-four hour period ends, so I'm going to wait for Dharkan to post Isabella's action. And stop stalking people. This isn't mafia. Quote
Capt.JohnPaul Posted April 27, 2012 Posted April 27, 2012 (edited) OOC: Dharkan's been on this afternoon but didn't post? Weird. Can we assume Isabella takes the dual swordsman as well, since everyone else likes that plan? Also: 1500 posts! Sooo....? What's wrong with that, I do it all the time. I"m just so lazy to push the Reply button I just get off EB. EDIT: Doc, you're not for stalking? Aww.... Edited April 27, 2012 by Capt.JohnPaul Quote
Dharkan Posted April 27, 2012 Posted April 27, 2012 OOC: Not sure what I was doing but probably were sleeping, your afternoon is completely different time for me. :D Attacking Rebel Teuthisal Dual-Swordsman from front-row. Quote
Brickdoctor Posted April 27, 2012 Author Posted April 27, 2012 Results of Round Four of the Battle in the Training Fields: >Luke heals Skrall - Magical Vortex (1=1 Damage; 1+16=17 Health) >Arthur Justus Regulus VII uses a Healing Staff on Alexandre le Chevalier - Critical Hit (5*2+9=19 Health) >Skrall vs. Rebel Teuthisal Dual Swordsman - Marking the Favored (8+15*3-1=68 Damage) Alexandre le Chevalier vs. Rebel Teuthisal Dual-Swordsman Rebel Teuthisal Crossbowman - Block Isabella del Toboso vs. Rebel Teuthisal Dual-Swordsman Rebel Teuthisal Crossbowman - Mug (7*3+6=27 Damage; Damage Taken=7 Gold) >Count Lewis Knyghton does nothing. Luke and Arthur, almost simultaneously, you both successfully heal your targets, restoring the entire party to full Health. Skrall, you take out the dual-swordsman with one shot to the chest, and, Isabella, you finish off the crossbowman, taking some of his Gold as you do. "Sirs, the Pongcanae are beating back our pikemen, and the Teuthisal are beginning to escape with weapons! We're deploying all the troops we can find. "The battle is victorious." Skrall, Count Lewis, and Luke, you each gain half a Level of XP. The rest of you each gain a Level of XP, so update your signatures accordingly. The enemies drop 20 Gold. Party: Skrall, Level 15.5 Hunter (Waterbrick Down) *Party Leader* *Favors Humanoid Enemies* Power: 25 (+4 vs beasts) Health: 28/28 Defense: 0 Gold: 8 Inventory: Heavy Crossbow: WP 8 (Knockback), Hunter's Crossbow: WP 10 (+4 vs beasts), Potion, Tonic, Smoke Bomb, Skeleton Decoy, Emperor Alandri's Letter Arthur Justus Regulus VII, Level 10 Mage (Flipz) *Party Second-in-Command* Power: 15 Health: 14/14 Ether: 14/14 Defense: 1 Gold: 0 Inventory: Arthur's Staff of Elven Necromancy (WP: 5), Robe of Magi (SP:1), Amethyst (Darkness), Opal (Ice), Potion(x2), Bedroll, Telescope, Healing Staff (WP: 5), Scroll of Sealing, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Shovel, Grand Tonic Isabella del Toboso, Level 7 Rogue (Dharkan) Power: 14 Health: 13/13 Defense: 1 Gold: 101 Inventory: Fauxthril Dagger (WP:7), Golden Dagger (WP:3), Cloak of the Invisible Elf (SP: 1; untargetable for first 2 Rounds of every Battle), Venom, Potions (2), Bedroll, Fire Bombs (2) Alexandre le Chevalier, Level 10 Knight (Capt.JohnPaul) Power: 16 Health: 17/19 Defense: 7 Gold: 30 Inventory: Sword of the Elven Blademaster (WP: 6; ignores SP), Cross Heater Shield (SP: 7), Potions (2), Fire Bombs (2), Bedroll Luke, Level 16.5 Sage (controlled by Waterbrick Down) *Pacifist* Power: 17 Health: 31/31 Ether: 23/23 Defense: 0 Gold: 0 Inventory: Wooden Staff (WP: 1), Diamond (Light) Count Lewis Knyghton, Level 11.5 Engineer (controlled by Flipz) *Suppressed* Power: 13 Health: 18/18 Defense: 0 Gold: 0 Inventory: Spatha (WP: 3) Before you can divide up the loot or rest from the battle, a Lion soldier comes running up to you. You can see that he is wearing the typical pikeman's leg and torso armor, but he carries a longsword and a shield and wears no helmet. "The battle is not over yet, sirs. The Pongcanae have been beating back our pikemen, and we've been losing 1 Pikeman every Round. Unarmed Teuthisal rebels have stolen a large amount of weapons and are making a run for it. I've assembled what troops I could find which were in battle-ready condition, and they await your command. Each of you, except Master Luke and Count Lewis, will need to command a squad of men." You listen as the commander points out and describes the positions of the enemy. "At the moment, we have the one group of pikemen who were holding off the Pongcanae, one group of knights farther to the west, one group of crossbowmen, and I've managed to deploy one group of Imperial pikemen. If one group of rebels reaches the mountains, we won't be able to pursue them. Which group will each of you be commanding?" QM Note: I'm trying to keep this as simple as possible and introduce you to a battle format that will be used again later in the quest. Each of you will command one group of men and order them to move or attack. Unless otherwise noted, each group can move one hex or attack once per Turn. Damage is calculated the same way as in a normal battle, except that any Shields are the same as Critical Hits. Terrain: Mountains cannot be moved onto. You end your Turn if you move into a forest no matter how much more you are able to move. You end your Turn if you move onto a hill, no matter how much more you are able to move, but your total Damage dealt is also doubled as long as you are on the hill. (provided that the enemy you're attacking isn't on a hill, of course) Types of Units: Damage dealt by a Footsoldier unit to a Ranged unit is doubled. Damage dealt by a Ranged unit to a Mounted unit is doubled. Damage dealt by a Mounted unit to a Footsoldier unit is doubled. Damage dealt by a Scout unit is always normal. Damage dealt to an Unarmed unit is always doubled. Enemies: Unarmed Teuthisal Rebels Type: Unarmed Level: 1 Health: 10/10 Defense: 0 Passive Special: None Drops: nothing Teuthisal Rebel Scouts Type: Scout Level: 2 Health: 6/10 Defense: 0 Passive Special: Scouts gain +1 Defense when in a forest or on a hill. Drops: 20 Gold Pongcanis Brutes Type: Footsoldier Level: 2 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Level flanking bonus whenever their target is adjacent to one of their allies. Drops: nothing Allies: Lion Pikemen, Level 3 Footsoldiers Power: 3 Health: 6/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Knights, Level 4 Mounted Power: 4 Health: 10/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Crossbowmen, Level 3 Ranged Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage. Imperial Pikemen, Level 2 Footsoldiers Power: 2 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Party Leader, choose the order of actions and which unit each hero will command. All of you, choose the action your unit will perform. Any enemy not targeted will get a free action at the end of the Round. Quote
Flipz Posted April 27, 2012 Posted April 27, 2012 "Master Skrall, I suggest the imperial pikemen and the crossbowmen move up to cut off the Scouts from moving, our own Lion Knight Pikemen should attack the brutes, and the Knights should move close and attack the Brutes. Oh, the Knights should move first so they can keep the flanking bonus. With your permission, I'd like to command the crossbowmen, or the Knights if you would prefer it." "Master Arthur, I'm goin' ta see what I can do to effect repairs to our base camp. Luke, would ya mind comin' with me ta see what we can do for tha injured?" Quote
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