posades Posted July 22, 2012 Posted July 22, 2012 OOC: I had originally planned for the axe to be poisoned, but now that I think about it since I'm lucky I don't think having aim is all that necessary so the club is fine. And I should only have one venom, haven't updated my sig but I'll do it right now. Xander saw the group tasked with capturing Emeraldo begin to gather their belongings and head to the designated area of the palace; turning to De'kra, he began to speak: "Nyx is right; we have all grown as fighters and as people. Having quested with you now on two separate occassions, I have seen with my own eyes the remarkable transformation you have undergone. There is still much to accomplish; whichever future path you choose, De'kra, I hope you do not lose sight of the compassion in your heart and the inquisitiveness of your mind. Although the past for you has been hazy at times, it defines who we are -- and these past quests have taught me that you are a true friend." Putting his hand on De'kra's shoulder, he concluded, "I truly hope we meet again, it has been an honor serving alongside you -- see you in another life, brother." With a resolute shake of his head, Xander began to make his way to Team Yellow's position. Quote
Xarrzan Posted July 22, 2012 Posted July 22, 2012 Sarick divvied up the items from the team's previous battle: http://www.eurobricks.com/forum/index.php?showtopic=68777&view=findpost&p=1345506 and prepared to meet the traitor emperor. Quote
Tanma Posted July 22, 2012 Posted July 22, 2012 (edited) IC: De'kra paused for a time as the words washed over him. Finally he nodded at the barbarian's words and clicked, "Thank you for your words, and you are right. This quest, this world feels so wrong to I, I can hardly see straight. I need to focus, it not like heroes back home not face set backs and betrayals, I people even lost most important war ever. If it not for Old King..." The echo shook briefly then clicked, "I...thank you. Of many heroes I have met, you Xander are one of the greatest. You let elves hold you hostage to ensure Quest 4 heroes could continue. And after heroes and I learn group use to start war, you just move on to fix you mistake. You were only member of Quest 4 to try to fix heroes and I's mistakes in Quest 17. If Olegaia can spawn you, maybe it not beyond redemption." De'kra dipped his head in respect, before standing alongside Cronk and the rest. As the echo walked to battle, his clothes began to shift into a new design. Edited July 22, 2012 by Tanma Quote
Brickdoctor Posted July 22, 2012 Posted July 22, 2012 The Party Thothwick, Level 17 1/2 Rouge *Party Leader* Power: 25 (23 Ranged) Health: 28/28 Gold: 557 Inventory - Sabre (WP 8), Whip Chain (WP 6), Shuriken (WP 5), 1 Bedroll, 1 Telescope, Cultist's Hat Nyx, Level 20 1/3 Battle Mage *Immune to Asleep-effect* *Lucky* *Blessed* Power: 33 Health: 30/30 Ether: 25/25 Defense: 0 Gold: 40 Inventory: Book of a Thousand Creatures (WP:13, each roll has a 1/6 chance to summon a creature to aid the hero), Dawnstar II (WP: 9), Healing Staff (WP: 5), Shiny Helmet (+1 max health), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Sandman's Parasol, Potion, Remedy, 2 Tonics, 2 Grand Tonics, Holy Bomb, Bedroll, 5 Bones, Wooden Shield (SP:2), Bomb XX, Phoenix Essence, Ether Core Atramor Gibbin, Level 20 Witch Power: 30 Health: 23/23 (-14 for remainder of Quest) Ether: 7/9 (-9 for remainder of Quest) Gold: 52 Inventory: Ratsbane, WP: 10, Witch's Talisman, Black Katana, WP: 8, Staff of the Elven Warlock, WP: 5, Grand Tonic, Fire Bomb, Ancient Crown (Give Enemy Cursed Effect on first hit of battle), Scroll of Sealing Tarn Valco, Level 15 1/2 Barbarian Power: 25 Health: 22/22 Defense: 2 Gold: 13 Inventory: Lion’s Heart (WP: 13, Suitable for Barbarians and Knights, stuns target on successful hits), Helbaerend (WP: 10, Water, Ice and Lightning Elemental, Hollow Blade), Fauxthril Spear (WP: 6), Sand Worm Hide, Remedy, Shovel, Pickaxe William Harkenshire, Level 14 Ranger Power: 19 Health: 19/19 Gold: 20 Inventory: Hand Cannon (WP: 5; Lightning, Wood) Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Lion Knight Shield (SP: 4, Unsuitable), Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb Phil (NPC) *Encouraged* Level 20 1/3 Dastanian Power: 35 70 Health: 22/22 Gold: 50 Inventory: Dastan War Hammer (WP: 15, Fire/Earth Elemental) Shield – Strikes the enemy with a terrific hit, halving their current health. Critical Hit – Attacks with WPx2 + Lvl Skrall, Level 19.5 Hunter (Waterbrick Down) *Party Leader* *Favors Bestial Enemies* *Blessed* *Lucky* *Encouraged* Power: 54 Health: 32/32 Defense: 0 Gold: 49 Inventory: Heavy Crossbow (WP: 8; Knock-back), Hunter's Crossbow (WP: 11; +4 vs. Beasts), Greatsword of Lion Nobles (WP: 20; User is Slowed), Smoke Bomb, Zoot's Cookie Alexandre le Chevalier, Level 13.5 Knight (Capt.JohnPaul) *Party Second-in-Command* Power: 21 Health: 22/22 Defense: 7 Gold: 77 Inventory: Sword of the Elven Blademaster (WP: 8; ignores SP), Standard-Issue Crossbow (WP: 1), Cross Heater Shield (SP: 7), Potions (6), Tonic, Remedy, Smoke Bomb, Fire Bomb Isabella del Toboso, Level 12 Rogue (Dharkan) Power: 21 Health: 18/18 Defense: 1 Gold: 74 Inventory: Fauxthril Dagger (WP: 8), Golden Dagger (WP: 3), Standard-Issue Crossbow (WP: 1), Cloak of the Invisible Elf (SP: 1; untargetable for first 2 Rounds of every Battle), Venom, Potions (7), Tonics (5), Nostrum, Remedy, Phoenix Essence, Bedroll, Fire Bombs (3), Dragon Scales (2) Arthur Justus Regulus VII, Level 13.5 Mage (controlled by QM) Power: 20 Health: 19/19 Ether: 12/17 Defense: 1 Gold: 58 Inventory: Staff of the Cultist Battlemage (WP: 7; 50% chance of Fleeing instead of being KO'd), Standard-Issue Crossbow (WP: 1), Robe of Magi (SP:1), Potion(x2), Bedroll, Healing Staff (WP: 5), Scroll of Sealing, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Shovel, Grand Tonic, Opal (Ice), Telescope, Amethyst (Darkness), Tonic, Mead Luke, Level 19.5 Sage (controlled by Waterbrick Down) *Pacifist* Power: 24 Health: 27/34 Ether: 20/26 Defense: 0 Gold: 0 Inventory: Arthur's Staff of Elven Necromancy (WP: 5), Standard-Issue Crossbow (WP: 1), Wooden Staff (WP: 1), Diamond (Light), Tonics (1), Bedroll Count Lewis Knyghton, Level 14.5 Engineer (controlled by Capt.JohnPaul) Power: 15 Health: 21/21 Defense: 0 Gold: 0 Inventory: Spatha (WP: 3), Standard-Issue Crossbow (WP: 1) Nerwen Calmcacil (played by Chromeknight) Level 10.5 Cleric *Immune to wind-based attacks* Power: 16 Health: 19/19 Ether: 11/15 Defense: 2 Gold: 93 Inventory: Peace (Hammer, WP: 6), Wooden Staff (WP:3), Bedroll, Shovel, 2x Potion, Tonic, Remedy, Elixir, Grand Tonic, Venom, Bone, Winged Helmet (SP:2, Immune to wind attacks), Phoenix Essence Galen Woodward (played by Fugazi) Level 10.5 Rogue Power: 15 Health: 20/20 (+4) Defense: 1 (+1) Gold: 242 Inventory: Sword of Bashing (WP: 5, Ice), Throwing Dagger (WP:4), Chimera Headdress (Headwear, Suitable for Ranger and Rouges, +1 SP +4 Health), 2x Venom, Smoke Bomb, Bedroll De'kra (played by Tanma) Level 16 Rogue Power: 21 Health: 22/22 Defense: 1 Gold: 303 Inventory: Kapura (WP:5, Fire), Chiara (WP:5, Lightning), Shadeaux Dagger (WP:5), Fauxthril Hand Cannon (WP:5, unsuitable), Cloak of the Blue Assassin (SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Potion, 2x Remedy, Smoke Bomb, Phoenix Essence, Bone Sarick Lanse (played by Xarrzan) *Party Leader* Level 11 Mage Power: 18 Health: 15/15 Ether: 7/15 Defense: 0 Gold: 59 Inventory: Dragon's Wrath (Staff WP: 6), Healing Staff (WP:5, healing effect), Dragon's Heart (WP: 15, Fire/Wind Elemental, Suitable to Knights and Rogues), Opal(Ice), Sapphire(Wind), Topaz(Lightning), Potion, Tonics (2), Bone Cronk (played by CorneliusMurdock) Level 21 Paladin Power: 33 Defense: 9 Health: 43/43 (+2) Ether: 13/24 (+2) Gold: 70 Inventory: Zoot's Bane (WP:12, Light, Paralyzing Venom Applied), Healing Staff (WP:5 Healing effect), Bloody Pointy Stick (WP:1), Lance (WP:12), Ennoc's Blessing (Shield, SP:7), Elaborate Helmet (SP:2), Cloak of Chimera (Backwear, Suitable for Mage and Clerics, +2 Health, +2 Ether) Potion, Holy Bomb, Bedroll, Blacksmith Writ, Bone, Cultist Documents, Lightning Bomb, Tonic Xander Unth'or (played by posades) *Lucky* Level 14.5 Barbarian Power: 22 (24 if fighting from front row) Health: 21/21 Gold: 311 Defense: 0 (1 if fighting from back row) Inventory: Pongcanis Club (WP: 8; *Poisoned*), Double-Sided Battle Ax (WP:6, Aim), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: 1 Front Row)(SP: 1 Back Row), Precision Bow (WP:6; all 'Aim's become 'Hit's; unsuitable), Potion (2), Grand Potion, Horse (WP: 1 Front Row), Skeleton Decoy, Venom, Elven Bomb Flavius (controlled by Xarrzan) Level 12.5 Winged Warrior Power: 17 Health: 16/18 Defense: 2 Gold: 0 Inventory: Handcrafted Bow (WP:5, ranged), Rock Shield (SP: 2) Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round. Denerii (controlled by Chromeknight) Level 16.5 Winged Warrior Power: 21 Health: 22/22 Defense: 0 Gold: 0 Inventory: Handcrafted Bow (WP: 5, ranged), Stone Knife (WP: 8) Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round. Quote
Zepher Posted July 22, 2012 Author Posted July 22, 2012 (edited) The heroes rush to their places. Skrall rams down the door that leads to Emeraldo's wing, and the heroes stream through, taken over the hallway easily. Flavius stands in the second floor of the Alandri Wing of the palace, preparing his arrows, when there is a hissing noise. Flavius hits the floor as a huge chunk of the wall is blasted off. The Lion Knights, it appears, had more catapults stowed away somewhere. As Flavius coughs and hacks, dust floating around him everywhere, he cracks open an eye to see the tops of ladders resting against the bottoms of the holes. He scrambles to his feet as Lion Knights start to pour into the room. Tarn stands, new sword at the ready, as he hears a few blasts outside and bullets rip through the giant double doors. The heroes step back as they swing open and U'Vires, Blackenord, and some Chimera Guards pour into the room. Vipera hisses some words in the ancient language of Dragons, and suddenly every one of the heroes can, in the back of their head, sense the general movements of all their allies and enemies. The battle is upon them. 1) Moving rooms counts as a turn.2) Targetted enemies will not move rooms. Untargetted enemies may move rooms or may take an opportunity for a free hit. Specials/bombs/etc. only effect those enemies/allies in the same room. 3) If the enemy enters the room with an NPC target (Ella, Emperor Septrine, Emperor Alandri, Nikolai) they will 'pick up' the NPC. If the enemy makes it successfully back out of the palace with that NPC, that NPC is lost. To free the NPC, you must kill the enemy holding them. 4) Because there are so many players and this battle could go on forever, one of the three QMs will run the battle every 24 hours (or as close as we can get). If you have not posted within that time-frame, we will pick what we believe to be the best action for you. We cannot, however, force you to use consumables, so if you are close to a KO we will either have you sit the round out, or attack if there would be a free-hit that would get you in the case that you didn't attack. 5) Red rooms on the maps mean stairs. They are the only way to get from floor to floor. Entering a stair "room" takes a turn, and then you may proceed on your next turn to move into the corridor on either of the floors. 6) For Quest 30 players only: if Emperor Septrine is taken out of the Palace, you fail the quest. 7) If you use your turn to move out of a room with enemies in it, and a free hit would have been landed on you, the free hit still lands. This is only true for one free hit per round (ex: if there would have been free hits on Players A, then B, then C, then A, but A is moving out of the room, one free hit will land on A, then he will move to his intended room, and the free hits will land on B, then C, then B). The Enemies Rogue Lion Pikeman A Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Rogue Lion Pikeman B Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Rogue Lion Pikeman C Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Rogue Lion Pikeman D Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Rogue Lion Pikeman E Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Rogue Lion Pikeman F Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Rogue Lion Pikeman G Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Rogue Lion Pikeman H Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Imperial Guard A Type: Humanoid Level: 6 Health: 150/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Imperial Guard B Type: Humanoid Level: 6 Health: 150/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Imperial Guard C Type: Humanoid Level: 6 Health: 150/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Imperial Guard D Type: Humanoid Level: 6 Health: 150/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Imperial Guard E Type: Humanoid Level: 6 Health: 150/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Imperial Guard F Type: Humanoid Level: 6 Health: 150/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Chimera Guard A Level 12 Mechanical, Demon Health: 50/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Chimera Guard B Level 12 Mechanical, Demon Health: 50/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Chimera Guard C Level 12 Mechanical, Demon Health: 50/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Chimera Guard D Level 12 Mechanical, Demon Health: 50/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Heavy Elite Guard A Type: Humanoid Level: 12 Health: 292/300 Defense: 3 Special I: Rally - Encourages all allies for the next round. Special II: Pummel - Deals damage to the foe and stuns them for the next round. Used only if Rally is already in effect. Drops: 100 gold Heavy Elite Guard B Type: Humanoid Level: 12 Health: 292/300 Defense: 3 Special I: Rally - Encourages all allies for the next round. Special II: Pummel - Deals damage to the foe and stuns them for the next round. Used only if Rally is already in effect. Drops: 100 gold Heavy Elite Guard C Type: Humanoid Level: 12 Health: 292/300 Defense: 3 Special I: Rally - Encourages all allies for the next round. Special II: Pummel - Deals damage to the foe and stuns them for the next round. Used only if Rally is already in effect. Drops: 100 gold Elite Archer A Type: Humanoid Level: 15 Health: 167/175 Defense: 0 Special I: Double Shot - Accurately shoots a single arrow through the foe and the next in the battle order, dealing normal damage to both. Special II: Tempest: Rains arrows down on all foes, dealing 7 damage each. Drops: Precision Bow Note: Specials alternate Elite Archer B Type: Humanoid Level: 15 Health: 167/175 Defense: 0 Special I: Double Shot - Accurately shoots a single arrow through the foe and the next in the battle order, dealing normal damage to both. Special II: Tempest: Rains arrows down on all foes, dealing 7 damage each. Drops: Nothing Note: Specials alternate Elite Archer C Type: Humanoid Level: 15 Health: 167/175 Defense: 0 Special I: Double Shot - Accurately shoots a single arrow through the foe and the next in the battle order, dealing normal damage to both. Special II: Tempest: Rains arrows down on all foes, dealing 7 damage each. Drops: Nothing Note: Specials alternate Rogue Lion Commander A Type: Humanoid Level: 15 Health: 150/150 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Rogue Lion Commander B Type: Humanoid Level: 15 Health: 150/150 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Rogue Lion Commander C Type: Humanoid Level: 15 Health: 150/150 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Rogue Lion Commander D Type: Humanoid Level: 15 Health: 150/150 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Rogue Lion Commander E Type: Humanoid Level: 15 Health: 150/150 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Imperial Bodyguard Russel Level 16 Humanoid Health: 400/400 Defense: 1 Special: Deceive: Deals damage equal to the enemy's level. Drops: 100 gold Lord Lucan Type: Humanoid Level: 10 Health: 500/500 Defense: 3 Special: Lucky Hit - Lord Lucan flails around with his short decorative sword and manages to get behind his target's defenses, dealing 15 Damage. Being a treacherous member of the nobility, Lord Lucan also inflicts his target with the Poisoned effect. Drops: Venom, 200 Gold Lord Blackenord Level 18 Mechanical, Humanoid Health: 525/525 SP: 2 Special I: Repair Man - Heals all Mechanical Enemies by 25 points. Special II: Scatter-shot - Deals 10 damage to all heroes, disregarding row/SP. Drops: Topaz, 500 Gold Note - Specials will alternate. Sir Lamorak Type: Humanoid Level: 15 Health: 600/600 Defense: 5 Special: Call for Backup - Sir Lamorak calls for a Rogue Lion Commander to assist him. Drops: Mail of the Renegade Commander U’Vires Level 2 Humanoid Health: 125/125 SP: 2 Special: Fire! – U’Vires fires a shot, instantly KOing the player. A roll of Damage is counted as a roll of Special Damage. Drops: Amulet of U’Kin Nobility *Note* - U'Vires cannot be effected by negative status effects. Sir Loren Type: Humanoid Level: 15 Health: 1000/1000 Defense: 10 Special: Angered Slash - Enraged, Sir Loren slashes at his target, pushing the target back as part of the Afraid effect. Sir Loren's increasing rage raises his Level by 1. Drops: Sword of Ancestral Hatred Emperor Roland Emeraldo Level 20 Humanoid Health: 670/678 Defense: 6 Special I: Deceive: Deals damage equal to the enemy's level. Special II: Corrupt: Turns a random opponent against their party for one turn. Drops: Twin Broadswords, Crown, Golden Armor Note: Specials alternate. The Party Thothwick, Level 17 1/2 Rouge Power: 25 (23 Ranged) Health: 28/28 Gold: 557 Inventory - Sabre (WP 8), Whip Chain (WP 6), Shuriken (WP 5), 1 Bedroll, 1 Telescope, Cultist's Hat Nyx, Level 20 1/3 Battle Mage *Immune to Asleep-effect* *Lucky* *Blessed* Power: 33 Health: 30/30 Ether: 25/25 Defense: 0 Gold: 40 Inventory: Book of a Thousand Creatures (WP:13, each roll has a 1/6 chance to summon a creature to aid the hero), Dawnstar II (WP: 9), Healing Staff (WP: 5), Shiny Helmet (+1 max health), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Sandman's Parasol, Potion, Remedy, 2 Tonics, 2 Grand Tonics, Holy Bomb, Bedroll, 5 Bones, Wooden Shield (SP:2), Bomb XX, Phoenix Essence, Ether Core Atramor Gibbin, Level 20 Witch Power: 30 Health: 23/23 (-14 for remainder of Quest) Ether: 7/9 (-9 for remainder of Quest) Gold: 52 Inventory: Ratsbane, WP: 10, Witch's Talisman, Black Katana, WP: 8, Staff of the Elven Warlock, WP: 5, Grand Tonic, Fire Bomb, Ancient Crown (Give Enemy Cursed Effect on first hit of battle), Scroll of Sealing Tarn Valco, Level 15 1/2 Barbarian Power: 25 Health: 22/22 Defense: 2 Gold: 13 Inventory: Lion’s Heart (WP: 13, Suitable for Barbarians and Knights, stuns target on successful hits), Helbaerend (WP: 10, Water, Ice and Lightning Elemental, Hollow Blade), Fauxthril Spear (WP: 6), Sand Worm Hide, Remedy, Shovel, Pickaxe William Harkenshire, Level 14 Ranger Power: 19 Health: 19/19 Gold: 20 Inventory: Hand Cannon (WP: 5; Lightning, Wood) Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Lion Knight Shield (SP: 4, Unsuitable), Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb Phil (NPC) *Encouraged* Level 20 1/3 Dastanian Power: 35 70 Health: 22/22 Gold: 50 Inventory: Dastan War Hammer (WP: 15, Fire/Earth Elemental) Shield – Strikes the enemy with a terrific hit, halving their current health. Critical Hit – Attacks with WPx2 + Lvl Skrall, Level 19.5 Hunter (Waterbrick Down) *Party Leader* *Favors Bestial Enemies* *Blessed* *Lucky* *Encouraged* Power: 54 Health: 32/32 Defense: 0 Gold: 49 Inventory: Heavy Crossbow (WP: 8; Knock-back), Hunter's Crossbow (WP: 11; +4 vs. Beasts), Greatsword of Lion Nobles (WP: 20; User is Slowed), Smoke Bomb, Zoot's Cookie Alexandre le Chevalier, Level 13.5 Knight (Capt.JohnPaul) *Party Second-in-Command* Power: 21 Health: 22/22 Defense: 7 Gold: 77 Inventory: Sword of the Elven Blademaster (WP: 8; ignores SP), Standard-Issue Crossbow (WP: 1), Cross Heater Shield (SP: 7), Potions (6), Tonic, Remedy, Smoke Bomb, Fire Bomb Isabella del Toboso, Level 12 Rogue (Dharkan) Power: 21 Health: 18/18 Defense: 1 Gold: 74 Inventory: Fauxthril Dagger (WP: 8), Golden Dagger (WP: 3), Standard-Issue Crossbow (WP: 1), Cloak of the Invisible Elf (SP: 1; untargetable for first 2 Rounds of every Battle), Venom, Potions (7), Tonics (5), Nostrum, Remedy, Phoenix Essence, Bedroll, Fire Bombs (3), Dragon Scales (2) Arthur Justus Regulus VII, Level 13.5 Mage (controlled by QM) Power: 20 Health: 19/19 Ether: 12/17 Defense: 1 Gold: 58 Inventory: Staff of the Cultist Battlemage (WP: 7; 50% chance of Fleeing instead of being KO'd), Standard-Issue Crossbow (WP: 1), Robe of Magi (SP:1), Potion(x2), Bedroll, Healing Staff (WP: 5), Scroll of Sealing, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Shovel, Grand Tonic, Opal (Ice), Telescope, Amethyst (Darkness), Tonic, Mead Luke, Level 19.5 Sage (controlled by Waterbrick Down) *Pacifist* Power: 24 Health: 27/34 Ether: 20/26 Defense: 0 Gold: 0 Inventory: Arthur's Staff of Elven Necromancy (WP: 5), Standard-Issue Crossbow (WP: 1), Wooden Staff (WP: 1), Diamond (Light), Tonics (1), Bedroll Count Lewis Knyghton, Level 14.5 Engineer (controlled by Capt.JohnPaul) Power: 15 Health: 21/21 Defense: 0 Gold: 0 Inventory: Spatha (WP: 3), Standard-Issue Crossbow (WP: 1) Nerwen Calmcacil (played by Chromeknight) Level 10.5 Cleric *Immune to wind-based attacks* Power: 16 Health: 19/19 Ether: 11/15 Defense: 2 Gold: 93 Inventory: Peace (Hammer, WP: 6), Wooden Staff (WP:3), Bedroll, Shovel, 2x Potion, Tonic, Remedy, Elixir, Grand Tonic, Venom, Bone, Winged Helmet (SP:2, Immune to wind attacks), Phoenix Essence Galen Woodward (played by Fugazi) Level 10.5 Rogue Power: 15 Health: 20/20 (+4) Defense: 1 (+1) Gold: 242 Inventory: Sword of Bashing (WP: 5, Ice), Throwing Dagger (WP:4), Chimera Headdress (Headwear, Suitable for Ranger and Rouges, +1 SP +4 Health), 2x Venom, Smoke Bomb, Bedroll De'kra (played by Tanma) Level 16 Rogue Power: 21 Health: 22/22 Defense: 1 Gold: 303 Inventory: Kapura (WP:5, Fire), Chiara (WP:5, Lightning), Shadeaux Dagger (WP:5), Fauxthril Hand Cannon (WP:5, unsuitable), Cloak of the Blue Assassin (SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Potion, 2x Remedy, Smoke Bomb, Phoenix Essence, Bone Sarick Lanse (played by Xarrzan) Level 11 Mage Power: 18 Health: 15/15 Ether: 7/15 Defense: 0 Gold: 59 Inventory: Dragon's Wrath (Staff WP: 6), Healing Staff (WP:5, healing effect), Dragon's Heart (WP: 15, Fire/Wind Elemental, Suitable to Knights and Rogues), Opal(Ice), Sapphire(Wind), Topaz(Lightning), Potion, Tonics (2), Bone Cronk (played by CorneliusMurdock) Level 21 Paladin Power: 33 Defense: 9 Health: 43/43 (+2) Ether: 13/24 (+2) Gold: 70 Inventory: Zoot's Bane (WP:12, Light, Paralyzing Venom Applied), Healing Staff (WP:5 Healing effect), Bloody Pointy Stick (WP:1), Lance (WP:12), Ennoc's Blessing (Shield, SP:7), Elaborate Helmet (SP:2), Cloak of Chimera (Backwear, Suitable for Mage and Clerics, +2 Health, +2 Ether) Potion, Holy Bomb, Bedroll, Blacksmith Writ, Bone, Cultist Documents, Lightning Bomb, Tonic Xander Unth'or (played by posades) *Lucky* Level 14.5 Barbarian Power: 22 (24 if fighting from front row) Health: 21/21 Gold: 311 Defense: 0 (1 if fighting from back row) Inventory: Pongcanis Club (WP: 8; *Poisoned*), Double-Sided Battle Ax (WP:6, Aim), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: 1 Front Row)(SP: 1 Back Row), Precision Bow (WP:6; all 'Aim's become 'Hit's; unsuitable), Potion (2), Grand Potion, Horse (WP: 1 Front Row), Skeleton Decoy, Venom, Elven Bomb Flavius (controlled by Xarrzan) Level 12.5 Winged Warrior Power: 17 Health: 16/18 Defense: 2 Gold: 0 Inventory: Handcrafted Bow (WP:5, ranged), Rock Shield (SP: 2) Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round. Denerii (controlled by Chromeknight) Level 16.5 Winged Warrior Power: 21 Health: 22/22 Defense: 0 Gold: 0 Inventory: Handcrafted Bow (WP: 5, ranged), Stone Knife (WP: 8) Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round. Edited July 22, 2012 by Zepher Quote
CMP Posted July 22, 2012 Posted July 22, 2012 (edited) I should be in the entrance corridor, as I stated in my last post. Atramor stumbles as an ear-popping boom echoes from the upper floor, but focuses on the battle at hand as enemies pour into the room. When Vipera grants them them the vision of the entire palace, his jaw drops. "...Well...damn." He ducks as he hears ominous, familiar bangs, bullets punching through the door and flying over his head. The moment U'Vires walks in, Atramor's stomach boils over with hatred. Hissing, he lunges from the front row with Ratsbane, knowing that even if he's instantly knocked out, his skills as a witch will take the traitorous U'kin down with him. He couldn't be sealed, poisoned, or cursed, but at least this way, he wouldn't be blazing through the palace gunning down every hero before him. Edited July 22, 2012 by CallMePie Quote
Waterbrick Down Posted July 22, 2012 Posted July 22, 2012 OoC: In order to attack we need to be in the same room as an enemy regardless for ranged attacks correct? We can either move or attack right, thus if we were to move into the room ahead of us, we (Team Yellow) would take free hits from all those in the room? Skrall's mind over flowed with images, sounds, and stimuli as his eyes were opened by Vipera, he stumbled back but only for a moment as he noted the gaurds ahead of them. <Vipera, relay to Flavius that he needs to fall back to Luke on the 1st floor and for Nyx and Phil to join Luke and his Party at the bottom of the stairs.> "I've sent the Rito to his death," Skrall thought to himself. "There's no way we could make it to him before he would be struck down." Quote
CMP Posted July 22, 2012 Posted July 22, 2012 (edited) "If Alexandre's group moved up a floor, they'd be there in time for Luke to heal Flavius, mate. If they don't, then we're already down a man." Edited July 22, 2012 by CallMePie Quote
Waterbrick Down Posted July 22, 2012 Posted July 22, 2012 "If Alexandre's group moved up a floor, they'd be there in time for Luke to heal Flavius, mate. If they don't, then we're already down a man." "I wish it were so rogue, but the stairs will take them an entire turn a while and if Flavius drops back he will still take a free hit (12 damage) suffer an attack and will take another 12 damage more beatings from another free hit before Luke is in the same room and can start healing him." Quote
CorneliusMurdock Posted July 22, 2012 Posted July 22, 2012 Cronk will bash Chimera Guard A from front row. OOC: For Uvires' special, does that mean if he damages you at all he KOs you? Quote
CMP Posted July 22, 2012 Posted July 22, 2012 (edited) "Agh, damn it, you're right. Well, if he slips off this round and then turns to stand and fight, there's the slightest chance he could get a shield and stun all his enemies/become invulnerable the next round." I think so, CM. Edited July 22, 2012 by CallMePie Quote
Waterbrick Down Posted July 22, 2012 Posted July 22, 2012 (edited) OoC: I don't think it counts for free hits only special damage and damage, but I could be wrong. "Point taken rogue, ya ever considered taking up high-way ambusin'?" <Vipera relay to Flavius to stand his ground and let him know that help is on the way.> "Sod, what I wouldn't give fer one of those magic transportin' gates that Arthur was always goin' on about." Edited July 22, 2012 by Waterbrick Down Quote
Capt.JohnPaul Posted July 22, 2012 Posted July 22, 2012 I hold my ground. Doc, would it be okay to put on my guard disguise again? Quote
Brickdoctor Posted July 22, 2012 Posted July 22, 2012 I hold my ground. Doc, would it be okay to put on my guard disguise again? QM Note:You can do it, but it's not going to prevent anyone from attacking you. Quote
CMP Posted July 22, 2012 Posted July 22, 2012 "Former pirate. Sort of. Same thing, just more accustomed to the ocean than the highway. Whatever that is. But we can talk later, I think we're in the middle of a heated battle or somethin'." Quote
Waterbrick Down Posted July 22, 2012 Posted July 22, 2012 "Hey now it's not everyday one has sensory overload and telepathy all at the same time. I can't begin to imagine the strain on Vipera relayin' all these messages. Mr. Chevalier I think you and your group had better get headin' up the stairs to help the Rito." Quote
Capt.JohnPaul Posted July 22, 2012 Posted July 22, 2012 "Hey now it's not everyday one has sensory overload and telepathy all at the same time. I can't begin to imagine the strain on Vipera relayin' all these messages. Mr. Chevalier I think you and your group had better get headin' up the stairs to help the Rito." "Yes Sir! Luke, with me! Charge!" Alexandre and Luke dash up the stairs. Quote
Waterbrick Down Posted July 22, 2012 Posted July 22, 2012 Capt. don't forget you have control over Count Knyghton. "Right away, I'll follow your lead, hopefully we can make it to him in time. Quote
Capt.JohnPaul Posted July 22, 2012 Posted July 22, 2012 Capt. don't forget you have control over Count Knyghton. "Right away, I'll follow your lead, hopefully we can make it to him in time. Oh, I do? "All right, Cronk, Tarn, and Dekra, I'll help ya'll go attack those Chimera Guards!" Quote
Zepher Posted July 22, 2012 Author Posted July 22, 2012 OoC: I don't think it counts for free hits only special damage and damage, but I could be wrong. This is correct. CMP, you can act as if you're in the entrance corridor, sorry, I don't want to re-upload the map for that, so you will be in the proper place next time around! EVERYONE PLEASE REMEMBER TO BOLD YOUR FINAL ACTION. That will help us so much. Quote
posades Posted July 22, 2012 Posted July 22, 2012 Xander exhaled deeply; this would be a long and arduous battle. Readying his club, he aimed an attack at Imperial Guard A from the front row. "Should we take care of this group of enemies first, Skrall?" Xander shouted as he focused on the enemy. Quote
Waterbrick Down Posted July 22, 2012 Posted July 22, 2012 OoC: Would it be possible to get some clarification on the matter that if we (Team Yellow) move into the room, we will all take free hits correct? "Hold fer a moment barbarian, I don't want ya just rushin' in there if they're going to take advantage of our not bein' able to get an attack off 'em. Quote
Zepher Posted July 22, 2012 Author Posted July 22, 2012 Sorry, yes, you will take free hits, so you'll probably want to stand your ground unless you want to take the opportunity to rearrange your troops a little (send some up a floor or to the entrance corridor). Quote
Capt.JohnPaul Posted July 22, 2012 Posted July 22, 2012 Luke and I charge upstairs! Knyghton targets any untargted Chimera guard. Quote
posades Posted July 22, 2012 Posted July 22, 2012 Whoops, thought we were already in the same room. Xander hears the words of the ogre, changing his stance to a defensive position and standing his ground. Quote
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