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Posted

OOC: I'm such a fool, didn't see the link on the topic, I was waiting for Doc to reply for two days :( terribly sorry.

Attacking Chimera Guard A from front row.

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Posted

"Luke, hurry!" Alexandre leads him into the next "stair room" on the next floor. Who ever controls the winged person who is about to die, move them onto the stairs.

Count Knygthon.

"Don't worry, I got Chimera guard C." Front row.

Posted

I don't think Isabella's in the same room as us. And Rumble's right, Tarn should've only taken 4 damage.

"Er, mates....maybe we should start breakin' off north next round. 6 heroes against the bulk of the rogue knight army aren't fantastic odds, and with Thothwick's reinforcement's they can handle these guys easy."

Posted

OOC: De'kra can't take damage this round correct, even from free hits? I ask because the player list doesn't identify Cronk as using a guardian angel, nor that we are under it's protection.

You will be protected, I apologize, I've never noted that before in previous quests as it's simply not my practice, but I will do so form now on in this battle. This protection will also follow you if you choose to move rooms this round, and you will not be hit by a free hit.

Sorry for a noob question, but do free hits count in full even though Tarn attacked from the back row?

No, this is a dumb oversight on my part. I am posting from work and will fix it when I get home.

Posted

Sarick watched the enemies file through the doorway and attacked Imperial Guard A from the back row with frost magic.

While the magic was charging, Sarick sent a message to Vipera saying, "Instruct Flavius to fly down the Western stairs. With his agility, he will only be struck by one opponent. After the team arrives up the stairs he can join them on the next term once he has had a moment to rest."

Posted (edited)

OoC: I know it's going to be a lot to ask, but I need to request that for this battle could everyone make sure they read all of the posts ahead of them and make sure they are not attacking the same target as someone else, I'll wait for the corrections to be made before posting the battle order.

Skrall let loose a bolt from his Hunter's Crossbow at Imperial Guard D from the back row. "Ms. Toboso, go ahead and try a stab at that head gaurd Russel fellow, yer cloak should protect ya for this round! Snakelin', Denerii is already takin' care of that Guard, why don't you finish off the fifth one?"

Skrall reflected on the images and sounds that Vipera communicated to him. "There's too many of them," he thought to himself, he paused as he knew what needed to be done.

<Vipera, tell Luke that they're goin' to have to fall back and wait for reinforcements. Oh and send a direct message to Phil that if those heroes fall, there will be no one to help protect the emperor so he should be reinforcin' Nyx and movin' North as well.>

ava-luke.png

"Galen, Alexandre, there are too many of them up there, we won't stand a chance, we need to wait for Nyx and the other heroes to reinforce our position, we must fall back to the lower level. Hopefully Phil and Count Knyghton can join us directly."

Edited by Waterbrick Down
Posted (edited)

"Aye, Skrall's right on pretty much every count. Knyghton should probably be headin' north. We won't take any free hits this round anyway."

I think the rounds are automatically played every 24 hours. Could we go with WBD's suggestions on actions, perhaps? On the grounds that people are probably a little bit less likely to get slaughtered next round that way? :grin:

Edited by CallMePie
Posted

Skrall watched as what may be a catastrophy unfold, as Luke retreated back down the stairs. "Sod," he thought to himself, "this isn't going to go well."

<Vipera if there is anyway you can convince or aid Alexandre and Galen to turn aside from their headlong rush into utter destruction, please do so.>

Battle order:

Cronk

Tarn

Atramor

De'Kra

Count Lewis

Thothwick

Arthur

Nerwen

William

Skrall

Xander

Isabella

Sarick

Denarri

Nyx

Phil

Luke

Alexandre

Galen

Flavius

Posted

Alright, here it goes. Skrall, I wasn't sure what you meant about moving Luke, Alexandre, and Galen, since they were already on the first floor stairwell, so I moved them to the Far North Corridor with Nyx.

DSCN0044.jpg

"Nay, I must protect the emperor."

Cronk vs. Chimera Guard A - Critical Hit

Tarn vs. Lord Blackenord - Extra Critical Hit

Atramor vs. U'Vires - Special Damage

De'Kra vs. Blackenord - Critical Hit

Count Lewis moves to the Great Hall (First Floor)

Thothwick moves to the East Corridor (First Floor)

Arthur moves to the East Corridor (First Floor)

Nerwen moves to the East Corridor (First Floor)

William moves to the East Corridor (First Floor)

Skrall vs. Imperial Guard D - Marking the Favored Special Damage

Xander vs. Imperial Guard B - Special Damage Hit

Isabella vs. Russel - Special Damage

Sarick vs. Imperial Guard E - Spell

Denerii vs. Imperial Guard A - Miss

Nyx moves to the Far North Corridor (First Floor)

Phil does nothing

Luke moves to the Far North Corridor (First Floor)

Alexandre moves to the Far North Corridor (First Floor)

Galen moves to the Far North Corridor (First Floor)

Flavius moves to the Western Stairwell (Second Floor)

Rogue Lion Commander B - Free Hit on Flavius

Chimera Guard B - Free Hit on Cronk

Chimera Guard C - Free Hit on Tarn

Chimera Guard D - Free Hit on Atramor

Imperial Guard C - Free Hit on Skrall

Imperial Guard F - Free Hit on Xander

The massive battle continues. Cronk bashes the first Chimera Guard, and due to the diamond in Zoot's Bane, the mechanical menace falls easily to the blade. Tarn attacks Blackenord with his lightning-imbued ax, dealing a whopping 88 damage. U'Vires fires his gun at Atramor, but the witch puts up a magical mirror, which sends another bullet right back at the U'Kin, instantly defeating him, while Cronk's angel blocks the shot meant for Atramor. The technology isn't powerful enough to overcome the orc paladin's faith, it seems. De'kra decreases Blackenord's health further by slashing him with Chiara. He takes another shock to the system and suffers 50 damage. Meanwhile, in the adjacent corridor, Skrall fires a bolt from his Hunter's Crossbow, piercing Imperial Guard D's armor and dealing 59 damage. He can also choose whether or not to mark humanoid enemies. Sarick hurls an ice spell at Imperial Guard E, which deals 17 damage at the cost of one ether. Xander smacks Imperial Guard B with his club, which also poisons the enemy. Denerii, despite her determination to hit her target, misses. Imperial Guards C and F dish out free hits to Skrall and Xander, while Cronk's angel protects everyone in the first floor's southern corridor and Rogue Lion Commander B deals 6 damage to Flavius (fixed health from last round, damage dealt should have been 6). Imperial Guard B suffers 1 damage due to poison.

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The Enemies

ava-RogueLionPikeman.png

Rogue Lion Pikeman A

Type:
Humanoid

Level:
10

Health:
50/50

Defense:
2

Special:
Stick Together
- All Pikemen present huddle together, halving their Damage taken during the next Round.

Drops: nothing

ava-RogueLionPikeman.png

Rogue Lion Pikeman B

Type:
Humanoid

Level:
10

Health:
50/50

Defense:
2

Special:
Stick Together
- All Pikemen present huddle together, halving their Damage taken during the next Round.

Drops: nothing

ava-RogueLionPikeman.png

Rogue Lion Pikeman C

Type:
Humanoid

Level:
10

Health:
50/50

Defense:
2

Special:
Stick Together
- All Pikemen present huddle together, halving their Damage taken during the next Round.

Drops: nothing

ava-RogueLionPikeman.png

Rogue Lion Pikeman D

Type:
Humanoid

Level:
10

Health:
50/50

Defense:
2

Special:
Stick Together
- All Pikemen present huddle together, halving their Damage taken during the next Round.

Drops: nothing

ava-RogueLionPikeman.png

Rogue Lion Pikeman E

Type:
Humanoid

Level:
10

Health:
50/50

Defense:
2

Special:
Stick Together
- All Pikemen present huddle together, halving their Damage taken during the next Round.

Drops: nothing

ava-RogueLionPikeman.png

Rogue Lion Pikeman F

Type:
Humanoid

Level:
10

Health:
50/50

Defense:
2

Special:
Stick Together
- All Pikemen present huddle together, halving their Damage taken during the next Round.

Drops: nothing

ava-RogueLionPikeman.png

Rogue Lion Pikeman G

Type:
Humanoid

Level:
10

Health:
50/50

Defense:
2

Special:
Stick Together
- All Pikemen present huddle together, halving their Damage taken during the next Round.

Drops: nothing

ava-RogueLionPikeman.png

Rogue Lion Pikeman H

Type:
Humanoid

Level:
10

Health:
50/50

Defense:
2

Special:
Stick Together
- All Pikemen present huddle together, halving their Damage taken during the next Round.

Drops: nothing

ava-RolandPikeman.png

Imperial Guard A

Type: Humanoid

Level: 6

Health: 150/150

Defense: 1

Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards.

Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards.

Drops: 5 gold

ava-RolandPikeman.png

Imperial Guard B
~Poisoned~

Type: Humanoid

Level: 6

Health: 126/150

Defense: 1

Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards.

Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards.

Drops: 5 gold

ava-RolandPikeman.png

Imperial Guard C

Type: Humanoid

Level: 6

Health: 150/150

Defense: 1

Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards.

Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards.

Drops: 5 gold

ava-RolandPikeman.png

Imperial Guard D

Type: Humanoid

Level: 6

Health: 91/150

Defense: 1

Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards.

Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards.

Drops: 5 gold

ava-RolandPikeman.png

Imperial Guard E

Type: Humanoid

Level: 6

Health: 133/150

Defense: 1

Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards.

Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards.

Drops: 5 gold

ava-RolandPikeman.png

Imperial Guard F

Type: Humanoid

Level: 6

Health: 150/150

Defense: 1

Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards.

Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards.

Drops: 5 gold

DSCN0113.jpg

Chimera Guard B

Level 12 Mechanical, Demon

Health: 19/50

Special: Roar of Life – Revives one fallen fellow guard at half health.

Drops: Nothing

DSCN0113.jpg

Chimera Guard C

Level 12 Mechanical, Demon

Health: 50/50

Special: Roar of Life – Revives one fallen fellow guard at half health.

Drops: Nothing

DSCN0113.jpg

Chimera Guard D

Level 12 Mechanical, Demon

Health: 50/50

Special: Roar of Life – Revives one fallen fellow guard at half health.

Drops: Nothing

7551729306_bda4acf1d2_t.jpg

Heavy Elite Guard A

Type: Humanoid

Level: 12

Health: 292/300

Defense: 3

Special I: Rally - Encourages all allies for the next round.

Special II: Pummel - Deals damage to the foe and stuns them for the next round. Used only if Rally is already in effect.

Drops: 100 gold

7551729306_bda4acf1d2_t.jpg

Heavy Elite Guard B

Type: Humanoid

Level: 12

Health: 292/300

Defense: 3

Special I: Rally - Encourages all allies for the next round.

Special II: Pummel - Deals damage to the foe and stuns them for the next round. Used only if Rally is already in effect.

Drops: 100 gold

7551729306_bda4acf1d2_t.jpg

Heavy Elite Guard C

Type: Humanoid

Level: 12

Health: 292/300

Defense: 3

Special I: Rally - Encourages all allies for the next round.

Special II: Pummel - Deals damage to the foe and stuns them for the next round. Used only if Rally is already in effect.

Drops: 100 gold

7551729402_4556825be7_t.jpg

Elite Archer A

Type: Humanoid

Level: 15

Health: 167/175

Defense: 0

Special I: Double Shot - Accurately shoots a single arrow through the foe and the next in the battle order, dealing normal damage to both.

Special II: Tempest: Rains arrows down on all foes, dealing 7 damage each.

Drops: Nothing

Note: Specials alternate

7551729402_4556825be7_t.jpg

Elite Archer B

Type: Humanoid

Level: 15

Health: 167/175

Defense: 0

Special I: Double Shot - Accurately shoots a single arrow through the foe and the next in the battle order, dealing normal damage to both.

Special II: Tempest: Rains arrows down on all foes, dealing 7 damage each.

Drops: Nothing

Note: Specials alternate

7551729402_4556825be7_t.jpg

Elite Archer C

Type: Humanoid

Level: 15

Health: 167/175

Defense: 0

Special I: Double Shot - Accurately shoots a single arrow through the foe and the next in the battle order, dealing normal damage to both.

Special II: Tempest: Rains arrows down on all foes, dealing 7 damage each.

Drops: Nothing

Note: Specials alternate

ava-RogueLionCommander.png

Rogue Lion Commander A

Type:
Humanoid

Level:
15

Health:
150/150

Defense:
2

Special:
Rally
- The commander rallies his allies, doubling their Damage dealt during the next Round as part of the
Encouraged
effect.

Drops: nothing

ava-RogueLionCommander.png

Rogue Lion Commander B

Type:
Humanoid

Level:
15

Health:
150/150

Defense:
2

Special:
Rally
- The commander rallies his allies, doubling their Damage dealt during the next Round as part of the
Encouraged
effect.

Drops: nothing

ava-RogueLionCommander.png

Rogue Lion Commander C

Type:
Humanoid

Level:
15

Health:
150/150

Defense:
2

Special:
Rally
- The commander rallies his allies, doubling their Damage dealt during the next Round as part of the
Encouraged
effect.

Drops: nothing

ava-RogueLionCommander.png

Rogue Lion Commander D

Type:
Humanoid

Level:
15

Health:
150/150

Defense:
2

Special:
Rally
- The commander rallies his allies, doubling their Damage dealt during the next Round as part of the
Encouraged
effect.

Drops: nothing

ava-RogueLionCommander.png

Rogue Lion Commander E

Type:
Humanoid

Level:
15

Health:
150/150

Defense:
2

Special:
Rally
- The commander rallies his allies, doubling their Damage dealt during the next Round as part of the
Encouraged
effect.

Drops: nothing

6953020712_0222d384c0_t.jpg

Imperial Bodyguard Russel

Level 16

Humanoid

Health: 400/400

Defense: 1

Special: Deceive: Deals damage equal to the enemy's level.

Drops: 100 gold

ava-LordLucan.png

Lord Lucan

Type:
Humanoid

Level:
10

Health:
500/500

Defense:
3

Special:
Lucky Hit
- Lord Lucan flails around with his short decorative sword and manages to get behind his target's defenses, dealing 15 Damage. Being a treacherous member of the nobility, Lord Lucan also inflicts his target with the
Poisoned
effect.

Drops: Venom, 200 Gold

DSCN0163.jpg

Lord Blackenord

Level 18 Mechanical, Humanoid

Health: 387/525

SP: 2

Special I: Repair Man - Heals all Mechanical Enemies by 25 points.

Special II: Scatter-shot - Deals 10 damage to all heroes, disregarding row/SP.

Drops: Topaz, 500 Gold

Note - Specials will alternate.

ava-SirLamorak.png

Sir Lamorak

Type:
Humanoid

Level:
15

Health:
600/600

Defense:
5

Special:
Call for Backup
- Sir Lamorak calls for a Rogue Lion Commander to assist him.

Drops: Mail of the Renegade Commander

ava-SirLoren.png

Sir Loren

Type:
Humanoid

Level:
15

Health:
1000/1000

Defense:
10

Special:
Angered Slash
- Enraged, Sir Loren slashes at his target, pushing the target back as part of the
Afraid
effect. Sir Loren's increasing rage raises his Level by 1.

Drops: Sword of Ancestral Hatred

6953020564_bcfdb4fc5f_t.jpg

Emperor Roland Emeraldo

Level 20 Humanoid

Health: 670/678

Defense: 6

Special I: Deceive: Deals damage equal to the enemy's level.

Special II: Corrupt: Turns a random opponent against their party for one turn.

Drops: Twin Broadswords, Crown, Golden Armor

Note: Specials alternate.

The Party

ava-thothwick.jpg

Thothwick, Level 17 1/2 Rouge

Power: 25 (23 Ranged)

Health: 28/28

Gold: 557

Inventory - Sabre (WP 8), Whip Chain (WP 6), Shuriken (WP 5), 1 Bedroll, 1 Telescope, Cultist's Hat

5909627714_af21b5c29f_t.jpg

Nyx, Level 20 1/3 Battle Mage *Immune to Asleep-effect* *Lucky* *Blessed*

Power: 33

Health: 30/30

Ether: 25/25

Defense: 0

Gold: 40

Inventory: Book of a Thousand Creatures (WP:13, each roll has a 1/6 chance to summon a creature to aid the hero), Dawnstar II (WP: 9), Healing Staff (WP: 5), Shiny Helmet (+1 max health), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Sandman's Parasol, Potion, Remedy, 2 Tonics, 2 Grand Tonics, Holy Bomb, Bedroll, 5 Bones, Wooden Shield (SP:2), Bomb XX, Phoenix Essence, Ether Core

6835324116_b26624a9bf_t_d.jpg

Atramor Gibbin, Level 20 Witch

Power: 30

Health: 23/23 (-14 for remainder of Quest)

Ether: 7/9 (-9 for remainder of Quest)

Gold: 52

Inventory: Ratsbane, WP: 10, Witch's Talisman, Black Katana, WP: 8, Staff of the Elven Warlock, WP: 5, Grand Tonic, Fire Bomb, Ancient Crown (Give Enemy Cursed Effect on first hit of battle), Scroll of Sealing

6053295509_408d809eab_t.jpg

Tarn Valco, Level 15 1/2 Barbarian

Power: 25

Health: 18/22

Defense: 2

Gold: 13

Inventory: Lion’s Heart (WP: 13, Suitable for Barbarians and Knights, stuns target on successful hits), Helbaerend (WP: 10, Water, Ice and Lightning Elemental, Hollow Blade), Fauxthril Spear (WP: 6), Sand Worm Hide, Remedy, Shovel, Pickaxe

archer_pose.jpg

William Harkenshire, Level 14 Ranger

Power: 19

Health: 19/19

Gold: 20

Inventory: Hand Cannon (WP: 5; Lightning, Wood) Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Lion Knight Shield (SP: 4, Unsuitable), Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb

DSCN0044.jpg

Phil (NPC) *Encouraged*

Level 20 1/3 Dastanian

Power: 35 70

Health: 22/22

Gold: 50

Inventory: Dastan War Hammer (WP: 15, Fire/Earth Elemental)

Shield – Strikes the enemy with a terrific hit, halving their current health.

Critical Hit – Attacks with WPx2 + Lvl

skrall.jpg

Skrall, Level 19.5 Hunter (Waterbrick Down) *Party Leader* *Favors Bestial Enemies* *Blessed* *Lucky* *Encouraged*

Power: 54

Health: 32/32

Defense: 0

Gold: 49

Inventory: Heavy Crossbow (WP: 8; Knock-back), Hunter's Crossbow (WP: 11; +4 vs. Beasts), Greatsword of Lion Nobles (WP: 20; User is Slowed), Smoke Bomb, Zoot's Cookie

avatar.jpg

Alexandre le Chevalier, Level 13.5 Knight (Capt.JohnPaul)

Power: 21

Health: 22/22

Defense: 7

Gold: 77

Inventory: Sword of the Elven Blademaster (WP: 8; ignores SP), Standard-Issue Crossbow (WP: 1), Cross Heater Shield (SP: 7), Potions (6), Tonic, Remedy, Smoke Bomb, Fire Bomb

avatarrogue.png

Isabella del Toboso, Level 12 Rogue (Dharkan)

Power: 21

Health: 18/18

Defense: 1

Gold: 74

Inventory: Fauxthril Dagger (WP: 8), Golden Dagger (WP: 3), Standard-Issue Crossbow (WP: 1), Cloak of the Invisible Elf (SP: 1; untargetable for first 2 Rounds of every Battle), Venom, Potions (7), Tonics (5), Nostrum, Remedy, Phoenix Essence, Bedroll, Fire Bombs (3), Dragon Scales (2)

ava-arthur.jpg

Arthur Justus Regulus VII, Level 13.5 Mage (controlled by QM)

Power: 20

Health: 19/19

Ether: 12/17

Defense: 1

Gold: 58

Inventory: Staff of the Cultist Battlemage (WP: 7; 50% chance of Fleeing instead of being KO'd), Standard-Issue Crossbow (WP: 1), Robe of Magi (SP:1), Potion(x2), Bedroll, Healing Staff (WP: 5), Scroll of Sealing, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Shovel, Grand Tonic, Opal (Ice), Telescope, Amethyst (Darkness), Tonic, Mead

ava-luke.png

Luke, Level 19.5 Sage (controlled by Waterbrick Down) *Pacifist*

Power: 24

Health: 27/34

Ether: 20/26

Defense: 0

Gold: 0

Inventory: Arthur's Staff of Elven Necromancy (WP: 5), Standard-Issue Crossbow (WP: 1), Wooden Staff (WP: 1), Diamond (Light), Tonics (1), Bedroll

ava-countlewisknyghton.png

Count Lewis Knyghton, Level 14.5 Engineer (controlled by Capt.JohnPaul)

Power: 15

Health: 9/21

Defense: 0

Gold: 0

Inventory: Spatha (WP: 3), Standard-Issue Crossbow (WP: 1)

ava-nerwen.jpgNerwen Calmcacil (played by Chromeknight)

Level 10.5 Cleric *Immune to wind-based attacks*

Power: 16

Health: 19/19

Ether: 11/15

Defense: 2

Gold: 93

Inventory: Peace (Hammer, WP: 6), Wooden Staff (WP:3), Bedroll, Shovel, 2x Potion, Tonic, Remedy, Elixir, Grand Tonic, Venom, Bone, Winged Helmet (SP:2, Immune to wind attacks), Phoenix Essence

5919562924_234e287ff9_t.jpgGalen Woodward (played by Fugazi)

Level 10.5 Rogue

Power: 15

Health: 20/20 (+4)

Defense: 1 (+1)

Gold: 242

Inventory: Sword of Bashing (WP: 5, Ice), Throwing Dagger (WP:4), Chimera Headdress (Headwear, Suitable for Ranger and Rouges, +1 SP +4 Health), 2x Venom, Smoke Bomb, Bedroll

Rogue.JPGDe'kra (played by Tanma)

Level 16 Rogue

Power: 21

Health: 22/22

Defense: 1

Gold: 303

Inventory: Kapura (WP:5, Fire), Chiara (WP:5, Lightning), Shadeaux Dagger (WP:5), Fauxthril Hand Cannon (WP:5, unsuitable), Cloak of the Blue Assassin (SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Potion, 2x Remedy, Smoke Bomb, Phoenix Essence, Bone

rsz_img_2161.jpgSarick Lanse (played by Xarrzan)

Level 11 Mage

Power: 18

Health: 15/15

Ether: 6/15

Defense: 0

Gold: 59

Inventory: Dragon's Wrath (Staff WP: 6), Healing Staff (WP:5, healing effect), Dragon's Heart (WP: 15, Fire/Wind Elemental, Suitable to Knights and Rogues), Opal(Ice), Sapphire(Wind), Topaz(Lightning), Potion, Tonics (2), Bone

6882536309_34131623d7_t.jpgCronk (played by CorneliusMurdock)

Level 21 Paladin

Power: 33

Defense: 9

Health: 43/43 (+2)

Ether: 13/24 (+2)

Gold: 70

Inventory: Zoot's Bane (WP:12, Light, Paralyzing Venom Applied), Healing Staff (WP:5 Healing effect), Bloody Pointy Stick (WP:1), Lance (WP:12), Ennoc's Blessing (Shield, SP:7), Elaborate Helmet (SP:2), Cloak of Chimera (Backwear, Suitable for Mage and Clerics, +2 Health, +2 Ether) Potion, Holy Bomb, Bedroll, Blacksmith Writ, Bone, Cultist Documents, Lightning Bomb, Tonic

heroica_2.jpgXander Unth'or (played by posades) *Lucky*

Level 14.5 Barbarian

Power: 22 (24 if fighting from front row)

Health: 15/21

Gold: 311

Defense: 0 (1 if fighting from back row)

Inventory: Pongcanis Club (WP: 8; *Poisoned*), Double-Sided Battle Ax (WP:6, Aim), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: 1 Front Row)(SP: 1 Back Row), Precision Bow (WP:6; all 'Aim's become 'Hit's; unsuitable), Potion (2), Grand Potion, Horse (WP: 1 Front Row), Skeleton Decoy, Venom, Elven Bomb

7174540835_7494640139_t.jpgFlavius (controlled by Xarrzan)

Level 12.5 Winged Warrior

Power: 17

Health: 6/18

Defense: 2

Gold: 0

Inventory: Handcrafted Bow (WP:5, ranged), Rock Shield (SP: 2)

Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round.

7359767670_279f3d2100_t.jpgDenerii (controlled by Chromeknight)

Level 16.5 Winged Warrior

Power: 21

Health: 22/22

Defense: 0

Gold: 0

Inventory: Handcrafted Bow (WP: 5, ranged), Stone Knife (WP: 8)

Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round.

Posted

Galen pauses for a second, panting from the mad rush up then down the stairs. On the second floor he caught a glimpse of Flavius, bleeding from numerous wounds. He hoped that the Rito would somehow manage to evade his assailants. Regrouping with Alex and Luke, Galen applies venom to the blade of the Sword of Bashing. In such a long battle, even small things could make a difference.

As he turns to the stairs preparing for the onslaught, he hears footsteps behind him and a familiar voice -- Nyx rushing to join them! Their fight already seemed a little bit less desperate.

OOC: Would it be possible to poison two weapons during the same round? (With two venom vials, of course.) -- Um I suppose not, it would count as using two items, right?

Posted

Sarick somehow missed the first guard and hit a different one. He changed his assault to Imperial Guard E from the back row with frost magic.

Sarick sent another message to Vipera saying, "Instruct Flavius to stand his ground and attack Rogue Lion Commander A from the backrow. He can damage one enemy at least before he loses his flight."

Posted (edited)

IC: De'kra nodded as the foe sparked from Chiara's blow. As he readied the electric blade for another blow he clicked, "Heroes dealt great damage to blackenord, though he still stand. However as Cronk's summon left, heroes will need to split targets once more. I will move on to attack Chimera Guard B again, once more from back row. Cronk, you think you can take on blackenord alone? I only suggest it because of all of heroes in immediate area, you have enough health to take direct hit."

Edited by Tanma
Posted

Huh, Cronk thinks Chimera Guard A should fall over dead now. Zoot's Bane hit twice as hard.

Cronk would be glad to take on Blackenord. That what meat shield is for.

Cronk will bash Lord Blackenord from front row.

Posted

OOC: Would it be possible to poison two weapons during the same round? (With two venom vials, of course.) -- Um I suppose not, it would count as using two items, right?

Correct, that would take two turns.

Huh, Cronk thinks Chimera Guard A should fall over dead now. Zoot's Bane hit twice as hard.

Forgot about the Demon type and its weakness to Light. Fixed, thank you.

Posted

Galen pauses for a second, panting from the mad rush up then down the stairs. On the second floor he caught a glimpse of Flavius, bleeding from numerous wounds. He hoped that the Rito would somehow manage to evade his assailants. Regrouping with Alex and Luke, Galen applies venom to the blade of the Sword of Bashing. In such a long battle, even small things could make a difference.

As he turns to the stairs preparing for the onslaught, he hears footsteps behind him and a familiar voice -- Nyx rushing to join them! Their fight already seemed a little bit less desperate.

OOC: Would it be possible to poison two weapons during the same round? (With two venom vials, of course.) -- Um I suppose not, it would count as using two items, right?

"Galen, shall we fall back or regroup?"

So far, Alexandre stays put.

Posted

Xander had taken a hit, but he remained focus with the task at hand. Having poisoned one of the guards, he shifted his attention to Imperial Guard A with an attack from the front row.

Posted

From here on in, we will only use the bolded actions of the players. If you accidently move into the wrong room or double target someone, it will stay that way. It was confusing, so we've been nice, but I think you've got the hang of it now, so you will do what you bold.

Posted (edited)

Atramor surprises himself with his own reflexes - the renegade U'kin had barely pulled the trigger when a wall of ether shimmered to life right in front of the witch. The bullet fizzled inches in front of it anyway, courtesy of Cronk's angel, but Atramor most certainly wasn't done. There was revenge to be attended to. With a snarl, he flung his hand out at U'Vires, an exact copy of the projectile, in sharp orange, flew out of the shield. The assassin leader went stiff as the bullet punched right through his nose, and as the wall dissolved, all Atramor did was cackle with fulfilled vengeance as the rogue politician hit the floor.

In all honesty, it was easily one of the most satisfying kills in his career of a hero. Many faces seemed to apply the body strewn in front of him, for some odd reason. Wren...XX....Althior...Thothwick....hmph. If only those people would be ended as quickly as had U'Vires. Heroes or not, these people were starting to aggravate him...

"Eventually."

"Shut up, I didn't ask you. That's for several people and your crappy drinks."

He spits on the blood-stained corpse, and turns to his party. With a blink, however, his face goes a bit pale.

"Er...mates, I won't be as nearly as powerful against these machines and this particular bastard, my dagger's more suited to...well...rats. You've got another party comin' in to help, so I think I'll get a headstart north to help the others. Once ya' clean up these guys, though, don't send too many to follow me, or Roland'll slip off."

Turning on his heel, Atramor darts off towards the great hall, McCafferey flapping in pursuit.

Edited by CallMePie

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