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THIS IS THE TEST SITE OF EUROBRICKS!

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Posted

"Isabella, throw a Fire Bomb, it'll instantly take out one of our enemies and leave the other one dead from poisoning!"

Posted

IC: De'kra nodded at Arthur eagerly, glad that the Mage seemed rational. The echo poured the Phoenix Essence into the Ranger, all the while hoping that William would recover, and that this would not be in vain. As he did this, the echo noticed a lack of input from Flavius. He was completely silent, a worrying sign.

Posted (edited)

Nerwen has a defense of 2. She would have lost less health from the free hit. Thanks.

Careless barbarian! Hurt again! It does not look serious though.

Nerwen lines up Imperial guard B with her hammer from the front row.

Denerii hovers above Skrall

Hey you! Ogre! My name is Dee-nair-eeeee. Not Dee-nair-ry. Get it right you lump. But you're pretty good with that bow though, so I might forgive you.

She smirks at the gentleman-ogre whilst trying to out-shoot him, lining up a shot on Emeraldo with her bow from the back row.

So far in room

Xander (club) Elite Archer C, Nerwen (hammer) Imperial Guard B, >Denerii (bow)Emperor Roland Emeraldo

Yet to say

Skrall, Isabella, Sarick.

Edited by Chromeknight
Posted

"I think we'll need some back-up!" :iamded_lol:

"So, Sir Loren, we meet again. I forgot you would try to turn the tables to your advantage. This is the consequence of doing so. But no matter how many enemies, we may now have the duel we were waiting for. En guarde!"

Alexandre strikes Sir Loren from the back row.

"Nyx, Galen, what should Luke do?"

"I, Sir Lewis Knighton, shall stay put."

Posted

Sarick smiled when his ice spell connected but his eyes widened at the amount of damage Skrall inflicted on the first archer. "I'll take that archer out Skrall, we need your skillsss for foes with more health," said Sarick as he attacked Elite Archer A from the back row with frost magic.

Posted

"Nyx, Galen, what should Luke do?"

"What's a Pacifist? Is he going to help or just sing heartening songs?"

Galen attacks Sir Lamorak with the Sword of Bashing from the back row.

Posted

"It means he only uses WP when he's attacking, unless he gets a Magical Vortex."

"Oh dear. Well we do need to limit the number of free hits until reinforcements join us, so I would have him attack one of the anonymous pikemen."

Posted

"It means he only uses WP when he's attacking, unless he gets a Magical Vortex."

QM Note:

If he rolls Magical Vortex, then only the WP applies to the Damage dealt, but both his Level and WP are taken into account when calculating the Health restored. The effect was created so that he could be a purely support healer in quests when I didn't choose a Cleric.

Posted (edited)

Skrall smiled at the Rito retorting back, "As in can-ar-ry or ca-nar-eeeeee?" He turned to Sarick, "Sarick is it? I would heed Xander's suggestion. Ms. Toboso's bomb is about to do a bit of damage. Harkenshire focus yer shots at that first Chimera Guard (B) from behind Cronk." As Skrall braced himself for the impact of the upcoming explosive, he unshouldered his Heavy Crossbow and lined up the shot on Heavy Elite A from the back row. As he focused on his target, his mind ironically wandered to Wren. Where was she, what was she doing, obviously her chaos beasts had joined in the frey but she had yet to join in the fight herself.

ava-luke.png

"I may be a pacifist but I can't be blamed if my staff accidently get's in people's way," Luke smiled leaned Arthur's Staff of Elven Necromancy against the wall and from the back row and baited Rogue Lion Pikeman A to charge at him in hopes that he'd trip.

QM's please note that Luke's attack is a standard attack just role-played to fit his Pacifist leanings.

Battle Order:

Denarii

Skrall

Isabella

Arthur

Sarick

Xander

Nerwen

Atramor

Tarn

Phil

Count Knyghton

Cronk

De'Kra

William

Thothwick

Alexandre

Nyx

Galen

Luke

Edited by Waterbrick Down
Posted

Results of Round Six of the Battle for Dastan:

Heroes in Throne Room (First Floor):

Tarn Valco does nothing.

Atramor Gibbin does nothing.

Phil does nothing.

Count Lewis Knyghton does nothing.

Heroes in Alandri's Wing (First Floor):

>Alexandre le Chevalier vs. Sir Loren - Critical Hit (((8*2)+13)/2=15 Damage)

>Nyx vs. Lord Lucan - Spellblade Special Damage ((13*2)+20-3=43 Damage; (((13*2)+20)*2)-3=89 Darkness Elemental Damage)

>Luke vs. Rogue Lion Pikeman A - Hit ((5/2)-2=1 Damage)

>Galen Woodward vs. Sir Lamorak - Critical Hit ((((5*2)+10)/2)-5=5 Ice Elemental Damage)

Heroes in Southernmost Corridor (First Floor):

>De'kra uses a Phoenix Essence on William Harkenshire.

Cronk vs. Chimera Guard C - Damage (12-9=3 Damage)

Thothwick vs. Chimera Guard D - Hit (8+17=25 Damage)

>William Harkenshire vs. Chimera Guard B - Damage (12/2=6 Damage)

>William Harkenshire vs. Lord Blackenrod - Aim (5-2=3 Fire Elemental Damage)

Arthur Justus Regulus VII moves west.

Heroes in Emeraldo's Wing (First Floor):

>Denerii vs. Emperor Roland Emeraldo - Special Damage (16/2=8 Damage)

>Skrall vs. Heavy Elite Guard A -Hit Aim (((8+19)*2*3)-3=159 Damage)

Isabella del Toboso uses a Fire Bomb. (5 base Fire Elemental Damage)

>Sarick Lanse vs. Elite Archer A Elite Archer B - Hit (6+11=17 Ice Elemental Damage)

Xander Unth'or vs. Elite Archer C - Miss Damage

Nerwen Calmcacil vs. Imperial Guard B - Miracle ((6*2)+10=22 Health)

Rogue Lion Pikeman B - Free Hit against Alexandre le Chevalier ((10/2)-7=1 Damage)

Rogue Lion Pikeman C - Free Hit against Nyx (10/2=5 Damage)

Rogue Lion Pikeman D - Free Hit against Luke (10/2=5 Damage)

Rogue Lion Pikeman E - Free Hit against Galen Woodward ((10/2)-1=4 Damage)

Rogue Lion Pikeman F - Free Hit against Alexandre le Chevalier ((10/2)-7=1 Damage)

Rogue Lion Pikeman G - Free Hit against Nyx (10/2=5 Damage)

Rogue Lion Pikeman H - Free Hit against Luke (10/2=5 Damage)

Imperial Guard A - Free Hit against Denerii (6/2=3 Damage)

Imperial Guard B - Free Hit against Skrall (6/2=3 Damage)

Imperial Guard C - Free Hit against Isabella del Toboso (6-1=5 Damage)

Imperial Guard D - Free Hit against Sarick Lanse (6/2=3 Damage)

Imperial Guard E - Free Hit against Xander Unth'or (6=6 Damage)

Imperial Guard F - Free Hit against Nerwen Calmcacil (6-2=4 Damage)

Heavy Elite Guard B - Free Hit against Denerii (12/2=6 Damage)

Heavy Elite Guard C - Free Hit against Skrall (12/2=6 Damage)

Tarn, Atramor, Count Lewis, and Phil, you await the arrival of the Rogue Lions in the Throne Room. Alexandre, you step forward as Sir Loren enters the room and slash at him. Nyx, you assault Lord Lucan with a combination of your physical and magical talents. Luke, you whack a pikeman, just to keep him occupied, and, Galen, you stab Sir Lamorak. De'kra, you revive William, who proceeds to fire off a pair of shots. Cronk and Thothwick, you continue to attack the Chimera Guards. Arthur, you move to assist the heroes to the west. Denerii, you take on Emperor Roland, but he pushes you back with ease. Skrall, you fire a powerful bolt that penetrates an Elite Guard's breastplate. Isabella, you toss a Fire Bomb that takes down an Elite Archer, so, Sarick, you quickly switch targets. Xander, you can't hit your target, but, Nerwen, you receive a Miracle.

Quest31-FinalBattleRound5.jpg

Quest31-FinalBattleRound5-2.jpg

The Enemies:

ava-RogueLionPikeman.png

Rogue Lion Pikeman A

Type:
Humanoid

Level:
10

Health:
49/50

Defense:
2

Special:
Stick Together
- All Pikemen present huddle together, halving their Damage taken during the next Round.

Drops: nothing

Location: Alandri's Quarters (First Floor)

ava-RogueLionPikeman.png

Rogue Lion Pikeman B

Type:
Humanoid

Level:
10

Health:
50/50

Defense:
2

Special:
Stick Together
- All Pikemen present huddle together, halving their Damage taken during the next Round.

Drops: nothing

Location: Alandri's Quarters (First Floor)

ava-RogueLionPikeman.png

Rogue Lion Pikeman C

Type:
Humanoid

Level:
10

Health:
50/50

Defense:
2

Special:
Stick Together
- All Pikemen present huddle together, halving their Damage taken during the next Round.

Drops: nothing

Location: Alandri's Quarters (First Floor)

ava-RogueLionPikeman.png

Rogue Lion Pikeman D

Type:
Humanoid

Level:
10

Health:
50/50

Defense:
2

Special:
Stick Together
- All Pikemen present huddle together, halving their Damage taken during the next Round.

Drops: nothing

Location: Alandri's Quarters (First Floor)

ava-RogueLionPikeman.png

Rogue Lion Pikeman E

Type:
Humanoid

Level:
10

Health:
50/50

Defense:
2

Special:
Stick Together
- All Pikemen present huddle together, halving their Damage taken during the next Round.

Drops: nothing

Location: Alandri's Quarters (First Floor)

ava-RogueLionPikeman.png

Rogue Lion Pikeman F

Type:
Humanoid

Level:
10

Health:
50/50

Defense:
2

Special:
Stick Together
- All Pikemen present huddle together, halving their Damage taken during the next Round.

Drops: nothing

Location: Alandri's Quarters (First Floor)

ava-RogueLionPikeman.png

Rogue Lion Pikeman G

Type:
Humanoid

Level:
10

Health:
50/50

Defense:
2

Special:
Stick Together
- All Pikemen present huddle together, halving their Damage taken during the next Round.

Drops: nothing

Location: Far North Corridor (First Floor)

ava-RogueLionPikeman.png

Rogue Lion Pikeman H

Type:
Humanoid

Level:
10

Health:
50/50

Defense:
2

Special:
Stick Together
- All Pikemen present huddle together, halving their Damage taken during the next Round.

Drops: nothing

Location: Alandri's Quarters (First Floor)

ava-RolandPikeman.png

Imperial Guard A
*Poisoned*

Type: Humanoid

Level: 6

Health: 97/150

Defense: 1

Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards.

Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards.

Drops: 5 gold

Location: West Corridor (First Floor)

ava-RolandPikeman.png

Imperial Guard B
~Poisoned~

Type: Humanoid

Level: 6

Health: 72/150

Defense: 1

Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards.

Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards.

Drops: 5 gold

Location: West Corridor (First Floor)

ava-RolandPikeman.png

Imperial Guard C
*Poisoned*

Type: Humanoid

Level: 6

Health: 121/150

Defense: 1

Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards.

Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards.

Drops: 5 gold

Location: West Corridor (First Floor)

ava-RolandPikeman.png

Imperial Guard E
*Poisoned*

Type: Humanoid

Level: 6

Health: 104/150

Defense: 1

Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards.

Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards.

Drops: 5 gold

Location: West Corridor (First Floor)

ava-RolandPikeman.png

Imperial Guard F
*Poisoned*

Type: Humanoid

Level: 6

Health: 121/150

Defense: 1

Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards.

Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards.

Drops: 5 gold

Location: West Corridor (First Floor)

DSCN0113.jpg

Chimera Guard B

Level 12 Mechanical, Demon

Health: 19/50

Special: Roar of Life – Revives one fallen fellow guard at half health.

Drops: Nothing

Location: South Corridor (First Floor)

DSCN0113.jpg

Chimera Guard C

Level 12 Mechanical, Demon

Health: 50/50

Special: Roar of Life – Revives one fallen fellow guard at half health.

Drops: Nothing

Location: South Corridor (First Floor)

DSCN0113.jpg

Chimera Guard E

Level 12 Mechanical, Demon

Health: 50/50

Special: Roar of Life – Revives one fallen fellow guard at half health.

Drops: Nothing

Location: South Corridor (First Floor)

DSCN0113.jpg

Chimera Guard F

Level 12 Mechanical, Demon

Health: 50/50

Special: Roar of Life – Revives one fallen fellow guard at half health.

Drops: Nothing

Location: South Corridor (First Floor)

DSCN0113.jpg

Chimera Guard G

Level 12 Mechanical, Demon

Health: 50/50

Special: Roar of Life – Revives one fallen fellow guard at half health.

Drops: Nothing

Location: South Corridor (First Floor))

DSCN0113.jpg

Chimera Guard H

Level 12 Mechanical, Demon

Health: 50/50

Special: Roar of Life – Revives one fallen fellow guard at half health.

Drops: Nothing

Location: South Corridor (First Floor)

ava-ChaosBeastDastan.png

Chaos Beast of Dastan A

Type:
Demon, Holy

Level:
20

Health:
300/300

Defense:
5

Special:
Chaos
- The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1.

Drops: Zoot's Plaything

Location: South-Eastern Stairwell

ava-ChaosBeastDastan.png

Chaos Beast of Dastan B

Type:
Demon, Holy

Level:
20

Health:
300/300

Defense:
5

Special:
Chaos
- The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1.

Drops: Nothing

Location: South-Eastern Stairwell

ava-ChaosBeastDastan.png

Chaos Beast of Dastan C

Type:
Demon, Holy

Level:
20

Health:
300/300

Defense:
5

Special:
Chaos
- The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1.

Drops: Nothing

Location: South-Eastern Stairwell

7551729306_bda4acf1d2_t.jpg

Heavy Elite Guard A
*Back Row*

Type: Humanoid

Level: 12

Health: 121/300

Defense: 3

Special I: Rally - Encourages all allies for the next round.

Special II: Pummel - Deals damage to the foe and stuns them for the next round. Used only if Rally is already in effect.

Drops: 100 gold

Location: West Corridor (First Floor)

7551729306_bda4acf1d2_t.jpg

Heavy Elite Guard B

Type: Humanoid

Level: 12

Health: 290/300

Defense: 3

Special I: Rally - Encourages all allies for the next round.

Special II: Pummel - Deals damage to the foe and stuns them for the next round. Used only if Rally is already in effect.

Drops: 100 gold

Location: West Corridor (First Floor)

7551729306_bda4acf1d2_t.jpg

Heavy Elite Guard C

Type: Humanoid

Level: 12

Health: 290/300

Defense: 3

Special I: Rally - Encourages all allies for the next round.

Special II: Pummel - Deals damage to the foe and stuns them for the next round. Used only if Rally is already in effect.

Drops: 100 gold

Location: West Corridor (First Floor)

7551729402_4556825be7_t.jpg

Elite Archer B
*Poisoned*

Type: Humanoid

Level: 15

Health: 119/175

Defense: 0

Special I: Double Shot - Accurately shoots a single arrow through the foe and the next in the battle order, dealing normal damage to both.

Special II: Tempest: Rains arrows down on all foes, dealing 7 damage each.

Drops: Nothing

Note: Specials alternate

Location: West Corridor (First Floor)

7551729402_4556825be7_t.jpg

Elite Archer C

Type: Humanoid

Level: 15

Health: 144/175

Defense: 0

Special I: Double Shot - Accurately shoots a single arrow through the foe and the next in the battle order, dealing normal damage to both.

Special II: Tempest: Rains arrows down on all foes, dealing 7 damage each.

Drops: Nothing

Note: Specials alternate

Location: West Corridor (First Floor)

ava-RogueLionCommander.png

Rogue Lion Commander A

Type:
Humanoid

Level:
15

Health:
150/150

Defense:
2

Special:
Rally
- The commander rallies his allies, doubling their Damage dealt during the next Round as part of the
Encouraged
effect.

Drops: nothing

Location: Throne Room (First Floor)

ava-RogueLionCommander.png

Rogue Lion Commander B

Type:
Humanoid

Level:
15

Health:
150/150

Defense:
2

Special:
Rally
- The commander rallies his allies, doubling their Damage dealt during the next Round as part of the
Encouraged
effect.

Drops: nothing

Location: Throne Room (First Floor)

ava-RogueLionCommander.png

Rogue Lion Commander C

Type:
Humanoid

Level:
15

Health:
135/150

Defense:
2

Special:
Rally
- The commander rallies his allies, doubling their Damage dealt during the next Round as part of the
Encouraged
effect.

Drops: nothing

Location: Throne Room (First Floor)

ava-RogueLionCommander.png

Rogue Lion Commander D

Type:
Humanoid

Level:
15

Health:
150/150

Defense:
2

Special:
Rally
- The commander rallies his allies, doubling their Damage dealt during the next Round as part of the
Encouraged
effect.

Drops: nothing

Location: Throne Room (First Floor)

ava-RogueLionCommander.png

Rogue Lion Commander E

Type:
Humanoid

Level:
15

Health:
150/150

Defense:
2

Special:
Rally
- The commander rallies his allies, doubling their Damage dealt during the next Round as part of the
Encouraged
effect.

Drops: nothing

Location: Throne Room (First Floor)

ava-LordLucan.png

Lord Lucan

Type:
Humanoid

Level:
10

Health:
368/500

Defense:
3

Special:
Lucky Hit
- Lord Lucan flails around with his short decorative sword and manages to get behind his target's defenses, dealing 15 Damage. Being a treacherous member of the nobility, Lord Lucan also inflicts his target with the
Poisoned
effect.

Drops: Venom, 200 Gold

Location: Alandri's Quarters (First Floor)

DSCN0163.jpg

Lord Blackenord

Level 18 Mechanical, Humanoid

Health: 384/525

SP: 2

Special I: Repair Man - Heals all Mechanical Enemies by 25 points.

Special II: Scatter-shot - Deals 10 damage to all heroes, disregarding row/SP.

Drops: Topaz, 500 Gold

Note - Specials will alternate.

Location: South Corridor (First Floor)

ava-SirLamorak.png

Sir Lamorak
*Poisoned*

Type:
Humanoid

Level:
15

Health:
594/600

Defense:
5

Special:
Call for Backup
- Sir Lamorak calls for a Rogue Lion Commander to assist him.

Drops: Mail of the Renegade Commander

Location: Alandri's Quarters (First Floor)

ava-SirLoren.png

Sir Loren

Type:
Humanoid

Level:
15

Health:
985/1000

Defense:
10

Special:
Angered Slash
- Enraged, Sir Loren slashes at his target, pushing the target back as part of the
Afraid
effect. Sir Loren's increasing rage raises his Level by 1.

Drops: Sword of Ancestral Hatred

Location: Alandri's Quarters (First Floor)

DSCN0050-1.jpg

XX

Level 20 Fiery, Humanoid

Health: 1500/1500

Special: Explosion – Does 5 damage to all heroes, regardless of row/SP and burns the hero targeting XX, dealing a further 2 damage each round until the end of the battle (does not stack).

Drops: Bomb XX x5, Explosive Staff, Fire Amulet

Note:
Will be defeated when health reaches 250. Drops will be dropped, and XX will flee.

Location: South Corridor (First Floor)

6953020564_bcfdb4fc5f_t.jpg

Emperor Roland Emeraldo

Level 20 Humanoid

Health: 670/678

Defense: 6

Special I: Deceive: Deals damage equal to the enemy's level.

Special II: Corrupt: Turns a random opponent against their party for one turn.

Drops: Twin Broadswords, Crown, Golden Armor

Note: Specials alternate.

Location: West Corridor (First Floor)

The Party:

ava-thothwick.jpg

Thothwick
, Level 17 1/2 Rouge

Power: 25 (23 Ranged)

Health: 28/28

Gold: 557

Inventory - Sabre (WP 8), Whip Chain (WP 6), Shuriken (WP 5), 1 Bedroll, 1 Telescope, Cultist's Hat

5909627714_af21b5c29f_t.jpg

Nyx
, Level 20 1/3 Battle Mage
*Immune to Asleep-effect*
*Lucky*
*Blessed*

Power: 33

Health: 20/30

Ether: 25/25

Defense: 0

Gold: 40

Inventory:
Book of a Thousand Creatures (WP:13, each roll has a 1/6 chance to summon a creature to aid the hero), Dawnstar II (WP: 9), Healing Staff (WP: 5), Shiny Helmet (+1 max health), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Sandman's Parasol, Potion, Remedy, 2 Tonics, 2 Grand Tonics, Holy Bomb, Bedroll, 5 Bones, Wooden Shield (SP:2), Bomb XX, Phoenix Essence, Ether Core

6835324116_b26624a9bf_t_d.jpg

Atramor Gibbin
, Level 20 Witch

Power: 30

Health: 23/23 (-14 for remainder of Quest)

Ether: 6/9 (-9 for remainder of Quest)

Gold: 52

Inventory: Ratsbane, WP: 10, Witch's Talisman, Black Katana, WP: 8, Staff of the Elven Warlock, WP: 5, Grand Tonic, Fire Bomb, Ancient Crown (Give Enemy Cursed Effect on first hit of battle), Scroll of Sealing

6053295509_408d809eab_t.jpg

Tarn Valco
, Level 15 1/2 Barbarian

Power: 25

Health: 18/22

Defense: 2

Gold: 13

Inventory: Lion’s Heart (WP: 13, Suitable for Barbarians and Knights, stuns target on successful hits), Helbaerend (WP: 10, Water, Ice and Lightning Elemental, Hollow Blade, Remedy Stored), Fauxthril Spear (WP: 6), Sand Worm Hide, Shovel, Pickaxe

archer_pose.jpg

William Harkenshire
, Level 14 Ranger

Power: 19

Health: 13/19

Gold: 20

Inventory: Hand Cannon (WP: 5; Lightning, Wood) Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Lion Knight Shield (SP: 4, Unsuitable), Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb

DSCN0044.jpg

Phil
(NPC)
*Encouraged*

Level 20 1/3 Dastanian

Power:
35
70

Health: 22/22

Gold: 50

Inventory: Dastan War Hammer (WP: 15, Fire/Earth Elemental)

Shield – Strikes the enemy with a terrific hit, halving their current health.

Critical Hit – Attacks with WPx2 + Lvl

skrall.jpg

Skrall
, Level 19.5 Hunter (Waterbrick Down)
*Party Leader*
*Favors Humanoid Enemies*
*Blessed*
*Lucky*
*Encouraged*

Power:
54

Health:
26/32

Defense:
0

Gold:
49

Inventory:
Heavy Crossbow (WP: 8; Knock-back)
, Hunter's Crossbow (WP: 11; +4 vs. Beasts), Greatsword of Lion Nobles (WP: 20; User is
Slowed
), Smoke Bomb, Zoot's Cookie

avatar.jpg

Alexandre le Chevalier
, Level 13.5 Knight (Capt.JohnPaul)

Power:
21

Health:
20/22

Defense:
7

Gold:
77

Inventory:
Sword of the Elven Blademaster (WP: 8; ignores SP),
Standard-Issue Crossbow (WP: 1),
Cross Heater Shield (SP: 7)
, Potions (6), Tonic, Remedy, Smoke Bomb, Fire Bomb

avatarrogue.png

Isabella del Toboso
, Level 12 Rogue (Dharkan)
*Lucky*

Power:
21

Health:
13/18

Defense:
1

Gold:
109

Inventory:
Fauxthril Dagger (WP: 8)
, Golden Dagger (WP: 3), Standard-Issue Crossbow (WP: 1),
Cloak of the Invisible Elf (SP: 1;
untargetable for first 2 Rounds of every Battle
)
, Venom, Potions (7), Tonics (5), Remedy, Phoenix Essence, Bedroll, Fire Bombs (2), Dragon Scales (2)

ava-arthur.jpg

Arthur Justus Regulus VII
, Level 13.5 Mage (Flipz)

Power:
20

Health:
11/19

Ether:
12/17

Defense:
1

Gold:
58

Inventory:
Staff of the Cultist Battlemage (WP: 7;
50% chance of Fleeing instead of being KO'd
)
, Standard-Issue Crossbow (WP: 1),
Robe of Magi (SP:1)
, Potion(x2), Bedroll, Healing Staff (WP: 5), Scroll of Sealing, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Shovel, Grand Tonic, Opal (
Ice
), Telescope, Amethyst (
Darkness
), Tonic, Mead

ava-luke.png

Luke
, Level 19.5 Sage (controlled by Waterbrick Down)
*Pacifist*

Power:
24

Health:
17/34

Ether:
20/26

Defense:
0

Gold:
0

Inventory:
Arthur's Staff of Elven Necromancy (WP: 5)
, Standard-Issue Crossbow (WP: 1), Wooden Staff (WP: 1), Diamond (Light), Tonics (1), Bedroll

ava-countlewisknyghton.png

Count Lewis Knyghton
, Level 14.5 Engineer (controlled by Capt.JohnPaul)

Power:
15

Health:
21/21

Defense:
0

Gold:
0

Inventory: Spatha (WP: 3),
Standard-Issue Crossbow (WP: 1)

ava-nerwen.jpg

Nerwen Calmcacil
(played by Chromeknight)

Level 10.5 Cleric
*Immune to wind-based attacks*

Power:
16

Health:
15/19

Ether:
11/15

Defense:
2

Gold:
93

Inventory:
Peace (Hammer, WP: 6), Wooden Staff (WP:3), Bedroll, Shovel, 2x Potion, Tonic, Remedy, Elixir, Grand Tonic, Venom, Bone, Winged Helmet (SP:2, Immune to wind attacks), Phoenix Essence

5919562924_234e287ff9_t.jpg

Galen Woodward
(played by Fugazi)

Level 10.5 Rogue

Power:
15

Health:
16/20 (+4)

Defense:
1 (+1)

Gold:
242

Inventory:
Sword of Bashing (WP: 5; Ice;
*Poisoned*
), Throwing Dagger (WP:4, Poisoned), Chimera Headdress (Headwear, Suitable for Ranger and Rouges, +1 SP +4 Health), Smoke Bomb, Bedroll

Rogue.JPG

De'kra
(played by Tanma)

Level 16 Rogue

Power:
21

Health:
22/22

Defense:
1

Gold:
303

Inventory:
Kapura (WP:5, Fire), Chiara (WP:5, Lightning), Shadeaux Dagger (WP:5), Fauxthril Hand Cannon (WP:5, unsuitable), Cloak of the Blue Assassin (SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, 2x Remedy, Smoke Bomb, Bone

rsz_img_2161.jpg

Sarick Lanse
(played by Xarrzan)

Level 11 Mage

Power:
18

Health:
12/15

Ether:
4/15

Defense:
0

Gold:
59

Inventory:
Dragon's Wrath (Staff WP: 6), Healing Staff (WP:5, healing effect), Dragon's Heart (WP: 15, Fire/Wind Elemental, Suitable to Knights and Rogues), Opal(Ice), Sapphire(Wind), Topaz(Lightning), Potion, Tonics (2), Bone

6882536309_34131623d7_t.jpg

Cronk
(played by CorneliusMurdock)

Level 21 Paladin

Power:
33

Defense:
9

Health:
34/43 (+2)

Ether:
15/24 (+2)

Gold:
70

Inventory:
Zoot's Bane (WP:12, Light, Paralyzing Venom Applied), Healing Staff (WP:5 Healing effect), Bloody Pointy Stick (WP:1), Lance (WP:12), Ennoc's Blessing (Shield, SP:7), Elaborate Helmet (SP:2), Cloak of Chimera (Backwear, Suitable for Mage and Clerics, +2 Health, +2 Ether) Potion, Holy Bomb, Bedroll, Blacksmith Writ, Bone, Cultist Documents, Lightning Bomb, Tonic

heroica_2.jpg

Xander Unth'or
(played by posades)
*Lucky*

Level 14.5 Barbarian

Power:
22 (24 if fighting from front row)

Health:
15/21

Gold:
311

Defense:
0 (1 if fighting from back row)

Inventory:
Pongcanis Club (WP: 8;
*Poisoned*
), Double-Sided Battle Ax (WP:6, Aim), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: 1 Front Row)(SP: 1 Back Row), Precision Bow (WP:6; all 'Aim's become 'Hit's; unsuitable), Potion (2), Grand Potion, Horse (WP: 1 Front Row), Skeleton Decoy, Venom, Elven Bomb

7174540835_7494640139_t.jpg

Flavius
(controlled by Xarrzan)

Level 12.5 Winged Warrior
*Knocked Out*

Power:
17

Health:
0/18

Defense:
2

Gold:
0

Inventory:
Handcrafted Bow (WP:5, ranged), Rock Shield (SP: 2)

Note:
Shield -
Take to the Skies
- Stuns all enemies for the current round and makes the user invulnerable for the next round.

7359767670_279f3d2100_t.jpg

Denerii
(controlled by Chromeknight)

Level 16.5 Winged Warrior

Power:
21

Health:
13/22

Defense:
0

Gold:
0

Inventory:
Handcrafted Bow (WP: 5, ranged), Stone Knife (WP: 8)

Note:
Shield -
Take to the Skies
- Stuns all enemies for the current round and makes the user invulnerable for the next round.

QM Note:

Ugh, I didn't see your post while I ran the Round, WBD. Do you want me to change that? I ended up picking the same targets you did, but the Order of Actions is different.

Posted

Arthur takes one look at Emperor Roland and decides to Blind him from the Back Row. "I'll stall Roland as long as my Ether holds out, the rest of you can take out the other enemies."

Posted

Galen was starting to think about simply running away, from the palace and from Dastan. But he managed a few encouraging words before turning to his next target.

"Keep at it, friends! Even if we fall in this room, we will have bought precious time for our allies!"

Galen attacks Lord Lucan with the Sword of Bashing from the back row.

OOC: Shouldn't Sir Lamorak have the Poisoned effect now?

Posted (edited)

"Emperor, Nikolai, go hide in one of those rooms, if ya' don't mind. Everyone in the southern corridor, I suggest you ignore Blackenord for the moment and focus on the Chimera Guards and XX. Everyone stand your ground!"

With a hiss, Atramor leapt at Rogue Lion Knight Commander A from the front row, flailing Ratsbane.

I don't think you calculated Nyx's Blessed effect.

Edited by CallMePie
Posted

"Alright, that sounds good, Nikolai."

Protect the Emperor as in stand by as he gets kidnapped, or protect the Emperor as in actually do something? :laugh:

Posted

Xander frowned in frustration for missing his target. This time he focused his attention on Elite Archer C and readied an attack from the front row.

Posted

OoC: Everything looks fine Brickdoctor don't worry about changing it. Skrall should regain 3 health from the blessed effect, also he used his Heavy Crossbow the last round so Elite Heavy Guard A should be in the back row. :wink:

Skrall watched as the bolt from his heavy crossbow slammed into the guards armor causing him to stumble backwards. Isabella's fire bomb went off and Skrall quickly released two swift arrows to mercifully put an end to the burning archer and guard. Skrall set another bolt into his Heavy Crossbow and took aim at the Elite Heavy Guard B, "Yer next chappo, or perhaps ya'd rather surrender first? No? Didn't think so." Skrall released the bolt from the back row.

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