posades Posted July 27, 2012 Posted July 27, 2012 Xander turns his attention to Elite Archer C, attacking with his club from the front row. Quote
Flipz Posted July 27, 2012 Posted July 27, 2012 "Isabella, throw a Fire Bomb, it'll instantly take out one of our enemies and leave the other one dead from poisoning!" Quote
Tanma Posted July 27, 2012 Posted July 27, 2012 IC: De'kra nodded at Arthur eagerly, glad that the Mage seemed rational. The echo poured the Phoenix Essence into the Ranger, all the while hoping that William would recover, and that this would not be in vain. As he did this, the echo noticed a lack of input from Flavius. He was completely silent, a worrying sign. Quote
Chromeknight Posted July 27, 2012 Posted July 27, 2012 (edited) Nerwen has a defense of 2. She would have lost less health from the free hit. Thanks. Careless barbarian! Hurt again! It does not look serious though. Nerwen lines up Imperial guard B with her hammer from the front row. Denerii hovers above Skrall Hey you! Ogre! My name is Dee-nair-eeeee. Not Dee-nair-ry. Get it right you lump. But you're pretty good with that bow though, so I might forgive you. She smirks at the gentleman-ogre whilst trying to out-shoot him, lining up a shot on Emeraldo with her bow from the back row. So far in room Xander (club) Elite Archer C, Nerwen (hammer) Imperial Guard B, >Denerii (bow)Emperor Roland Emeraldo Yet to say Skrall, Isabella, Sarick. Edited July 27, 2012 by Chromeknight Quote
Rumble Strike Posted July 27, 2012 Posted July 27, 2012 "I don't like waiting for the enemy whilst our friends are already fighting for their lives!", growled Tarn, experimentally swinging Lion's Heart to get a feel for the new blade. Quote
Capt.JohnPaul Posted July 27, 2012 Posted July 27, 2012 "I think we'll need some back-up!" "So, Sir Loren, we meet again. I forgot you would try to turn the tables to your advantage. This is the consequence of doing so. But no matter how many enemies, we may now have the duel we were waiting for. En guarde!" Alexandre strikes Sir Loren from the back row. "Nyx, Galen, what should Luke do?" "I, Sir Lewis Knighton, shall stay put." Quote
CorneliusMurdock Posted July 27, 2012 Posted July 27, 2012 Unless larger plan needs changed, Cronk will try bashing Chimera Guard C from front row again. Quote
Professor Flitwick Posted July 27, 2012 Posted July 27, 2012 "Poor Mr. Harkenshire. He must have fallen fowl of Orang Pendek, to not have earned his blessing. I shall attack Chimera Guard D, from the front row with my Sabre!" Quote
Xarrzan Posted July 27, 2012 Posted July 27, 2012 Sarick smiled when his ice spell connected but his eyes widened at the amount of damage Skrall inflicted on the first archer. "I'll take that archer out Skrall, we need your skillsss for foes with more health," said Sarick as he attacked Elite Archer A from the back row with frost magic. Quote
Fugazi Posted July 27, 2012 Posted July 27, 2012 "Nyx, Galen, what should Luke do?" "What's a Pacifist? Is he going to help or just sing heartening songs?" Galen attacks Sir Lamorak with the Sword of Bashing from the back row. Quote
CMP Posted July 27, 2012 Posted July 27, 2012 "It means he only uses WP when he's attacking, unless he gets a Magical Vortex." Quote
Fugazi Posted July 27, 2012 Posted July 27, 2012 "It means he only uses WP when he's attacking, unless he gets a Magical Vortex." "Oh dear. Well we do need to limit the number of free hits until reinforcements join us, so I would have him attack one of the anonymous pikemen." Quote
Brickdoctor Posted July 27, 2012 Posted July 27, 2012 "It means he only uses WP when he's attacking, unless he gets a Magical Vortex." QM Note:If he rolls Magical Vortex, then only the WP applies to the Damage dealt, but both his Level and WP are taken into account when calculating the Health restored. The effect was created so that he could be a purely support healer in quests when I didn't choose a Cleric. Quote
posades Posted July 27, 2012 Posted July 27, 2012 "Sarick, Isabella's bomb will take care of Elite Archer A; perhaps you could aim your spell towards B?" Quote
Waterbrick Down Posted July 28, 2012 Posted July 28, 2012 (edited) Skrall smiled at the Rito retorting back, "As in can-ar-ry or ca-nar-eeeeee?" He turned to Sarick, "Sarick is it? I would heed Xander's suggestion. Ms. Toboso's bomb is about to do a bit of damage. Harkenshire focus yer shots at that first Chimera Guard (B) from behind Cronk." As Skrall braced himself for the impact of the upcoming explosive, he unshouldered his Heavy Crossbow and lined up the shot on Heavy Elite A from the back row. As he focused on his target, his mind ironically wandered to Wren. Where was she, what was she doing, obviously her chaos beasts had joined in the frey but she had yet to join in the fight herself. "I may be a pacifist but I can't be blamed if my staff accidently get's in people's way," Luke smiled leaned Arthur's Staff of Elven Necromancy against the wall and from the back row and baited Rogue Lion Pikeman A to charge at him in hopes that he'd trip. QM's please note that Luke's attack is a standard attack just role-played to fit his Pacifist leanings. Battle Order: Denarii Skrall Isabella Arthur Sarick Xander Nerwen Atramor Tarn Phil Count Knyghton Cronk De'Kra William Thothwick Alexandre Nyx Galen Luke Edited July 28, 2012 by Waterbrick Down Quote
Brickdoctor Posted July 28, 2012 Posted July 28, 2012 Results of Round Six of the Battle for Dastan: Heroes in Throne Room (First Floor): Tarn Valco does nothing. Atramor Gibbin does nothing. Phil does nothing. Count Lewis Knyghton does nothing. Heroes in Alandri's Wing (First Floor): >Alexandre le Chevalier vs. Sir Loren - Critical Hit (((8*2)+13)/2=15 Damage) >Nyx vs. Lord Lucan - Spellblade Special Damage ((13*2)+20-3=43 Damage; (((13*2)+20)*2)-3=89 Darkness Elemental Damage) >Luke vs. Rogue Lion Pikeman A - Hit ((5/2)-2=1 Damage) >Galen Woodward vs. Sir Lamorak - Critical Hit ((((5*2)+10)/2)-5=5 Ice Elemental Damage) Heroes in Southernmost Corridor (First Floor): >De'kra uses a Phoenix Essence on William Harkenshire. Cronk vs. Chimera Guard C - Damage (12-9=3 Damage) Thothwick vs. Chimera Guard D - Hit (8+17=25 Damage) >William Harkenshire vs. Chimera Guard B - Damage (12/2=6 Damage) >William Harkenshire vs. Lord Blackenrod - Aim (5-2=3 Fire Elemental Damage) Arthur Justus Regulus VII moves west. Heroes in Emeraldo's Wing (First Floor): >Denerii vs. Emperor Roland Emeraldo - Special Damage (16/2=8 Damage) >Skrall vs. Heavy Elite Guard A -Hit Aim (((8+19)*2*3)-3=159 Damage) Isabella del Toboso uses a Fire Bomb. (5 base Fire Elemental Damage) >Sarick Lanse vs. Elite Archer A Elite Archer B - Hit (6+11=17 Ice Elemental Damage) Xander Unth'or vs. Elite Archer C - Miss Damage Nerwen Calmcacil vs. Imperial Guard B - Miracle ((6*2)+10=22 Health) Rogue Lion Pikeman B - Free Hit against Alexandre le Chevalier ((10/2)-7=1 Damage) Rogue Lion Pikeman C - Free Hit against Nyx (10/2=5 Damage) Rogue Lion Pikeman D - Free Hit against Luke (10/2=5 Damage) Rogue Lion Pikeman E - Free Hit against Galen Woodward ((10/2)-1=4 Damage) Rogue Lion Pikeman F - Free Hit against Alexandre le Chevalier ((10/2)-7=1 Damage) Rogue Lion Pikeman G - Free Hit against Nyx (10/2=5 Damage) Rogue Lion Pikeman H - Free Hit against Luke (10/2=5 Damage) Imperial Guard A - Free Hit against Denerii (6/2=3 Damage) Imperial Guard B - Free Hit against Skrall (6/2=3 Damage) Imperial Guard C - Free Hit against Isabella del Toboso (6-1=5 Damage) Imperial Guard D - Free Hit against Sarick Lanse (6/2=3 Damage) Imperial Guard E - Free Hit against Xander Unth'or (6=6 Damage) Imperial Guard F - Free Hit against Nerwen Calmcacil (6-2=4 Damage) Heavy Elite Guard B - Free Hit against Denerii (12/2=6 Damage) Heavy Elite Guard C - Free Hit against Skrall (12/2=6 Damage) Tarn, Atramor, Count Lewis, and Phil, you await the arrival of the Rogue Lions in the Throne Room. Alexandre, you step forward as Sir Loren enters the room and slash at him. Nyx, you assault Lord Lucan with a combination of your physical and magical talents. Luke, you whack a pikeman, just to keep him occupied, and, Galen, you stab Sir Lamorak. De'kra, you revive William, who proceeds to fire off a pair of shots. Cronk and Thothwick, you continue to attack the Chimera Guards. Arthur, you move to assist the heroes to the west. Denerii, you take on Emperor Roland, but he pushes you back with ease. Skrall, you fire a powerful bolt that penetrates an Elite Guard's breastplate. Isabella, you toss a Fire Bomb that takes down an Elite Archer, so, Sarick, you quickly switch targets. Xander, you can't hit your target, but, Nerwen, you receive a Miracle. The Enemies: Rogue Lion Pikeman A Type: Humanoid Level: 10 Health: 49/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Alandri's Quarters (First Floor) Rogue Lion Pikeman B Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Alandri's Quarters (First Floor) Rogue Lion Pikeman C Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Alandri's Quarters (First Floor) Rogue Lion Pikeman D Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Alandri's Quarters (First Floor) Rogue Lion Pikeman E Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Alandri's Quarters (First Floor) Rogue Lion Pikeman F Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Alandri's Quarters (First Floor) Rogue Lion Pikeman G Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Far North Corridor (First Floor) Rogue Lion Pikeman H Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Alandri's Quarters (First Floor) Imperial Guard A *Poisoned* Type: Humanoid Level: 6 Health: 97/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Location: West Corridor (First Floor) Imperial Guard B ~Poisoned~ Type: Humanoid Level: 6 Health: 72/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Location: West Corridor (First Floor) Imperial Guard C *Poisoned* Type: Humanoid Level: 6 Health: 121/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Location: West Corridor (First Floor) Imperial Guard E *Poisoned* Type: Humanoid Level: 6 Health: 104/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Location: West Corridor (First Floor) Imperial Guard F *Poisoned* Type: Humanoid Level: 6 Health: 121/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Location: West Corridor (First Floor) Chimera Guard B Level 12 Mechanical, Demon Health: 19/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Location: South Corridor (First Floor) Chimera Guard C Level 12 Mechanical, Demon Health: 50/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Location: South Corridor (First Floor) Chimera Guard E Level 12 Mechanical, Demon Health: 50/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Location: South Corridor (First Floor) Chimera Guard F Level 12 Mechanical, Demon Health: 50/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Location: South Corridor (First Floor) Chimera Guard G Level 12 Mechanical, Demon Health: 50/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Location: South Corridor (First Floor)) Chimera Guard H Level 12 Mechanical, Demon Health: 50/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Location: South Corridor (First Floor) Chaos Beast of Dastan A Type: Demon, Holy Level: 20 Health: 300/300 Defense: 5 Special: Chaos - The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1. Drops: Zoot's Plaything Location: South-Eastern Stairwell Chaos Beast of Dastan B Type: Demon, Holy Level: 20 Health: 300/300 Defense: 5 Special: Chaos - The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1. Drops: Nothing Location: South-Eastern Stairwell Chaos Beast of Dastan C Type: Demon, Holy Level: 20 Health: 300/300 Defense: 5 Special: Chaos - The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1. Drops: Nothing Location: South-Eastern Stairwell Heavy Elite Guard A *Back Row* Type: Humanoid Level: 12 Health: 121/300 Defense: 3 Special I: Rally - Encourages all allies for the next round. Special II: Pummel - Deals damage to the foe and stuns them for the next round. Used only if Rally is already in effect. Drops: 100 gold Location: West Corridor (First Floor) Heavy Elite Guard B Type: Humanoid Level: 12 Health: 290/300 Defense: 3 Special I: Rally - Encourages all allies for the next round. Special II: Pummel - Deals damage to the foe and stuns them for the next round. Used only if Rally is already in effect. Drops: 100 gold Location: West Corridor (First Floor) Heavy Elite Guard C Type: Humanoid Level: 12 Health: 290/300 Defense: 3 Special I: Rally - Encourages all allies for the next round. Special II: Pummel - Deals damage to the foe and stuns them for the next round. Used only if Rally is already in effect. Drops: 100 gold Location: West Corridor (First Floor) Elite Archer B *Poisoned* Type: Humanoid Level: 15 Health: 119/175 Defense: 0 Special I: Double Shot - Accurately shoots a single arrow through the foe and the next in the battle order, dealing normal damage to both. Special II: Tempest: Rains arrows down on all foes, dealing 7 damage each. Drops: Nothing Note: Specials alternate Location: West Corridor (First Floor) Elite Archer C Type: Humanoid Level: 15 Health: 144/175 Defense: 0 Special I: Double Shot - Accurately shoots a single arrow through the foe and the next in the battle order, dealing normal damage to both. Special II: Tempest: Rains arrows down on all foes, dealing 7 damage each. Drops: Nothing Note: Specials alternate Location: West Corridor (First Floor) Rogue Lion Commander A Type: Humanoid Level: 15 Health: 150/150 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Location: Throne Room (First Floor) Rogue Lion Commander B Type: Humanoid Level: 15 Health: 150/150 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Location: Throne Room (First Floor) Rogue Lion Commander C Type: Humanoid Level: 15 Health: 135/150 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Location: Throne Room (First Floor) Rogue Lion Commander D Type: Humanoid Level: 15 Health: 150/150 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Location: Throne Room (First Floor) Rogue Lion Commander E Type: Humanoid Level: 15 Health: 150/150 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Location: Throne Room (First Floor) Lord Lucan Type: Humanoid Level: 10 Health: 368/500 Defense: 3 Special: Lucky Hit - Lord Lucan flails around with his short decorative sword and manages to get behind his target's defenses, dealing 15 Damage. Being a treacherous member of the nobility, Lord Lucan also inflicts his target with the Poisoned effect. Drops: Venom, 200 Gold Location: Alandri's Quarters (First Floor) Lord Blackenord Level 18 Mechanical, Humanoid Health: 384/525 SP: 2 Special I: Repair Man - Heals all Mechanical Enemies by 25 points. Special II: Scatter-shot - Deals 10 damage to all heroes, disregarding row/SP. Drops: Topaz, 500 Gold Note - Specials will alternate. Location: South Corridor (First Floor) Sir Lamorak *Poisoned* Type: Humanoid Level: 15 Health: 594/600 Defense: 5 Special: Call for Backup - Sir Lamorak calls for a Rogue Lion Commander to assist him. Drops: Mail of the Renegade Commander Location: Alandri's Quarters (First Floor) Sir Loren Type: Humanoid Level: 15 Health: 985/1000 Defense: 10 Special: Angered Slash - Enraged, Sir Loren slashes at his target, pushing the target back as part of the Afraid effect. Sir Loren's increasing rage raises his Level by 1. Drops: Sword of Ancestral Hatred Location: Alandri's Quarters (First Floor) XX Level 20 Fiery, Humanoid Health: 1500/1500 Special: Explosion – Does 5 damage to all heroes, regardless of row/SP and burns the hero targeting XX, dealing a further 2 damage each round until the end of the battle (does not stack). Drops: Bomb XX x5, Explosive Staff, Fire Amulet Note: Will be defeated when health reaches 250. Drops will be dropped, and XX will flee. Location: South Corridor (First Floor) Emperor Roland Emeraldo Level 20 Humanoid Health: 670/678 Defense: 6 Special I: Deceive: Deals damage equal to the enemy's level. Special II: Corrupt: Turns a random opponent against their party for one turn. Drops: Twin Broadswords, Crown, Golden Armor Note: Specials alternate. Location: West Corridor (First Floor) The Party: Thothwick, Level 17 1/2 Rouge Power: 25 (23 Ranged) Health: 28/28 Gold: 557 Inventory - Sabre (WP 8), Whip Chain (WP 6), Shuriken (WP 5), 1 Bedroll, 1 Telescope, Cultist's Hat Nyx, Level 20 1/3 Battle Mage *Immune to Asleep-effect* *Lucky* *Blessed* Power: 33 Health: 20/30 Ether: 25/25 Defense: 0 Gold: 40 Inventory: Book of a Thousand Creatures (WP:13, each roll has a 1/6 chance to summon a creature to aid the hero), Dawnstar II (WP: 9), Healing Staff (WP: 5), Shiny Helmet (+1 max health), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Sandman's Parasol, Potion, Remedy, 2 Tonics, 2 Grand Tonics, Holy Bomb, Bedroll, 5 Bones, Wooden Shield (SP:2), Bomb XX, Phoenix Essence, Ether Core Atramor Gibbin, Level 20 Witch Power: 30 Health: 23/23 (-14 for remainder of Quest) Ether: 6/9 (-9 for remainder of Quest) Gold: 52 Inventory: Ratsbane, WP: 10, Witch's Talisman, Black Katana, WP: 8, Staff of the Elven Warlock, WP: 5, Grand Tonic, Fire Bomb, Ancient Crown (Give Enemy Cursed Effect on first hit of battle), Scroll of Sealing Tarn Valco, Level 15 1/2 Barbarian Power: 25 Health: 18/22 Defense: 2 Gold: 13 Inventory: Lion’s Heart (WP: 13, Suitable for Barbarians and Knights, stuns target on successful hits), Helbaerend (WP: 10, Water, Ice and Lightning Elemental, Hollow Blade, Remedy Stored), Fauxthril Spear (WP: 6), Sand Worm Hide, Shovel, Pickaxe William Harkenshire, Level 14 Ranger Power: 19 Health: 13/19 Gold: 20 Inventory: Hand Cannon (WP: 5; Lightning, Wood) Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Lion Knight Shield (SP: 4, Unsuitable), Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb Phil (NPC) *Encouraged* Level 20 1/3 Dastanian Power: 35 70 Health: 22/22 Gold: 50 Inventory: Dastan War Hammer (WP: 15, Fire/Earth Elemental) Shield – Strikes the enemy with a terrific hit, halving their current health. Critical Hit – Attacks with WPx2 + Lvl Skrall, Level 19.5 Hunter (Waterbrick Down) *Party Leader* *Favors Humanoid Enemies* *Blessed* *Lucky* *Encouraged* Power: 54 Health: 26/32 Defense: 0 Gold: 49 Inventory: Heavy Crossbow (WP: 8; Knock-back), Hunter's Crossbow (WP: 11; +4 vs. Beasts), Greatsword of Lion Nobles (WP: 20; User is Slowed), Smoke Bomb, Zoot's Cookie Alexandre le Chevalier, Level 13.5 Knight (Capt.JohnPaul) Power: 21 Health: 20/22 Defense: 7 Gold: 77 Inventory: Sword of the Elven Blademaster (WP: 8; ignores SP), Standard-Issue Crossbow (WP: 1), Cross Heater Shield (SP: 7), Potions (6), Tonic, Remedy, Smoke Bomb, Fire Bomb Isabella del Toboso, Level 12 Rogue (Dharkan) *Lucky* Power: 21 Health: 13/18 Defense: 1 Gold: 109 Inventory: Fauxthril Dagger (WP: 8), Golden Dagger (WP: 3), Standard-Issue Crossbow (WP: 1), Cloak of the Invisible Elf (SP: 1; untargetable for first 2 Rounds of every Battle), Venom, Potions (7), Tonics (5), Remedy, Phoenix Essence, Bedroll, Fire Bombs (2), Dragon Scales (2) Arthur Justus Regulus VII, Level 13.5 Mage (Flipz) Power: 20 Health: 11/19 Ether: 12/17 Defense: 1 Gold: 58 Inventory: Staff of the Cultist Battlemage (WP: 7; 50% chance of Fleeing instead of being KO'd), Standard-Issue Crossbow (WP: 1), Robe of Magi (SP:1), Potion(x2), Bedroll, Healing Staff (WP: 5), Scroll of Sealing, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Shovel, Grand Tonic, Opal (Ice), Telescope, Amethyst (Darkness), Tonic, Mead Luke, Level 19.5 Sage (controlled by Waterbrick Down) *Pacifist* Power: 24 Health: 17/34 Ether: 20/26 Defense: 0 Gold: 0 Inventory: Arthur's Staff of Elven Necromancy (WP: 5), Standard-Issue Crossbow (WP: 1), Wooden Staff (WP: 1), Diamond (Light), Tonics (1), Bedroll Count Lewis Knyghton, Level 14.5 Engineer (controlled by Capt.JohnPaul) Power: 15 Health: 21/21 Defense: 0 Gold: 0 Inventory: Spatha (WP: 3), Standard-Issue Crossbow (WP: 1) Nerwen Calmcacil (played by Chromeknight) Level 10.5 Cleric *Immune to wind-based attacks* Power: 16 Health: 15/19 Ether: 11/15 Defense: 2 Gold: 93 Inventory: Peace (Hammer, WP: 6), Wooden Staff (WP:3), Bedroll, Shovel, 2x Potion, Tonic, Remedy, Elixir, Grand Tonic, Venom, Bone, Winged Helmet (SP:2, Immune to wind attacks), Phoenix Essence Galen Woodward (played by Fugazi) Level 10.5 Rogue Power: 15 Health: 16/20 (+4) Defense: 1 (+1) Gold: 242 Inventory: Sword of Bashing (WP: 5; Ice; *Poisoned*), Throwing Dagger (WP:4, Poisoned), Chimera Headdress (Headwear, Suitable for Ranger and Rouges, +1 SP +4 Health), Smoke Bomb, Bedroll De'kra (played by Tanma) Level 16 Rogue Power: 21 Health: 22/22 Defense: 1 Gold: 303 Inventory: Kapura (WP:5, Fire), Chiara (WP:5, Lightning), Shadeaux Dagger (WP:5), Fauxthril Hand Cannon (WP:5, unsuitable), Cloak of the Blue Assassin (SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, 2x Remedy, Smoke Bomb, Bone Sarick Lanse (played by Xarrzan) Level 11 Mage Power: 18 Health: 12/15 Ether: 4/15 Defense: 0 Gold: 59 Inventory: Dragon's Wrath (Staff WP: 6), Healing Staff (WP:5, healing effect), Dragon's Heart (WP: 15, Fire/Wind Elemental, Suitable to Knights and Rogues), Opal(Ice), Sapphire(Wind), Topaz(Lightning), Potion, Tonics (2), Bone Cronk (played by CorneliusMurdock) Level 21 Paladin Power: 33 Defense: 9 Health: 34/43 (+2) Ether: 15/24 (+2) Gold: 70 Inventory: Zoot's Bane (WP:12, Light, Paralyzing Venom Applied), Healing Staff (WP:5 Healing effect), Bloody Pointy Stick (WP:1), Lance (WP:12), Ennoc's Blessing (Shield, SP:7), Elaborate Helmet (SP:2), Cloak of Chimera (Backwear, Suitable for Mage and Clerics, +2 Health, +2 Ether) Potion, Holy Bomb, Bedroll, Blacksmith Writ, Bone, Cultist Documents, Lightning Bomb, Tonic Xander Unth'or (played by posades) *Lucky* Level 14.5 Barbarian Power: 22 (24 if fighting from front row) Health: 15/21 Gold: 311 Defense: 0 (1 if fighting from back row) Inventory: Pongcanis Club (WP: 8; *Poisoned*), Double-Sided Battle Ax (WP:6, Aim), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: 1 Front Row)(SP: 1 Back Row), Precision Bow (WP:6; all 'Aim's become 'Hit's; unsuitable), Potion (2), Grand Potion, Horse (WP: 1 Front Row), Skeleton Decoy, Venom, Elven Bomb Flavius (controlled by Xarrzan) Level 12.5 Winged Warrior *Knocked Out* Power: 17 Health: 0/18 Defense: 2 Gold: 0 Inventory: Handcrafted Bow (WP:5, ranged), Rock Shield (SP: 2) Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round. Denerii (controlled by Chromeknight) Level 16.5 Winged Warrior Power: 21 Health: 13/22 Defense: 0 Gold: 0 Inventory: Handcrafted Bow (WP: 5, ranged), Stone Knife (WP: 8) Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round. QM Note: Ugh, I didn't see your post while I ran the Round, WBD. Do you want me to change that? I ended up picking the same targets you did, but the Order of Actions is different. Quote
Flipz Posted July 28, 2012 Posted July 28, 2012 Arthur takes one look at Emperor Roland and decides to Blind him from the Back Row. "I'll stall Roland as long as my Ether holds out, the rest of you can take out the other enemies." Quote
Fugazi Posted July 28, 2012 Posted July 28, 2012 Galen was starting to think about simply running away, from the palace and from Dastan. But he managed a few encouraging words before turning to his next target. "Keep at it, friends! Even if we fall in this room, we will have bought precious time for our allies!" Galen attacks Lord Lucan with the Sword of Bashing from the back row. OOC: Shouldn't Sir Lamorak have the Poisoned effect now? Quote
CMP Posted July 28, 2012 Posted July 28, 2012 (edited) "Emperor, Nikolai, go hide in one of those rooms, if ya' don't mind. Everyone in the southern corridor, I suggest you ignore Blackenord for the moment and focus on the Chimera Guards and XX. Everyone stand your ground!" With a hiss, Atramor leapt at Rogue Lion Knight Commander A from the front row, flailing Ratsbane. I don't think you calculated Nyx's Blessed effect. Edited July 28, 2012 by CallMePie Quote
Brickdoctor Posted July 28, 2012 Posted July 28, 2012 OOC: Shouldn't Sir Lamorak have the Poisoned effect now? QM Note:You're right; he should. Fixed. Quote
JimBee Posted July 28, 2012 Posted July 28, 2012 "I shall protect the emperor at all costs. We will move north and barricade ourselves inside the dining hall." Quote
CMP Posted July 28, 2012 Posted July 28, 2012 "Alright, that sounds good, Nikolai." Protect the Emperor as in stand by as he gets kidnapped, or protect the Emperor as in actually do something? Quote
posades Posted July 28, 2012 Posted July 28, 2012 Xander frowned in frustration for missing his target. This time he focused his attention on Elite Archer C and readied an attack from the front row. Quote
Waterbrick Down Posted July 28, 2012 Posted July 28, 2012 OoC: Everything looks fine Brickdoctor don't worry about changing it. Skrall should regain 3 health from the blessed effect, also he used his Heavy Crossbow the last round so Elite Heavy Guard A should be in the back row. Skrall watched as the bolt from his heavy crossbow slammed into the guards armor causing him to stumble backwards. Isabella's fire bomb went off and Skrall quickly released two swift arrows to mercifully put an end to the burning archer and guard. Skrall set another bolt into his Heavy Crossbow and took aim at the Elite Heavy Guard B, "Yer next chappo, or perhaps ya'd rather surrender first? No? Didn't think so." Skrall released the bolt from the back row. Quote
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