CMP Posted July 29, 2012 Posted July 29, 2012 "Although I suggest someone other than Nyx to pick up Flavius, she's much too strong to waste time running errands. Luke or myself could go instead." "I'd agree with ya', but she's the only one with a Phoenix Essence in your group at the moment." Quote
Tanma Posted July 29, 2012 Posted July 29, 2012 IC: De'kra was knocked back, sparks flying off of Chiara. He was in quite a bit of bad luck, luck the likes of which he had not had since Quest 4, if memory served. But why? His skills had vastly improved from that early beginning, and so much of his memory had returned. So why was he failing so epically? The foes he faced were not too strong, yet he faltered against them. Why? As he got to his feet, the echo clicked, "Heroes, next turn all of heroes in south entrance will suffer free hits. And I am not sure how long heroes could hold out unde those conditions. What Skrall think heroes should enact? I possess smoke bomb so heroes could flee, but it would leave entrance unguard and make it easier for foes to attack targets. I not sure if this could work, but maybe group could run in different directions after smoke bomb use, half go to aid in assult on Rolando, and other half go to protect emperor or engage Chaos beasts. Or heroes could try to hold out longer in front. What you suggest? If you have no suggest or you want heroes to try to weaken enemies, I will target Chimera B from back row, one last time." OOC: could the heroes run in different directions after using a smoke bomb? Quote
Fugazi Posted July 29, 2012 Posted July 29, 2012 "I'd agree with ya', but she's the only one with a Phoenix Essence in your group at the moment." "True, I was thinking that someone could pick Flavius up and bring him back to be healed. But I guess it makes more sense for Nyx to revive him on the spot." Galen throws a Smoke Bomb and retreats to the south as smoke fills the room. Quote
CMP Posted July 29, 2012 Posted July 29, 2012 "Actually, Galen...it just occurred to me...you're sorta...gonna get knocked out next round. So Nyx should probably just revive you instead." Quote
Pandora Posted July 29, 2012 Posted July 29, 2012 "True, I was thinking that someone could pick Flavius up and bring him back to be healed. But I guess it makes more sense for Nyx to revive him on the spot." Galen throws a Smoke Bomb and retreats to the south as smoke fills the room. "If we get a moment of respite, then I can pass on the Phoenix essence to another, however there's a distinct possibility that I might be required to do a bit of smiting with my Healing Staff. Let's see how things pan out." Nyx runs South with Galen, Luke and Alexandre, her years of setting things on fire allowing her eyes to be accustomed to the smoke. Quote
Fugazi Posted July 29, 2012 Posted July 29, 2012 "Actually, Galen...it just occurred to me...you're sorta...gonna get knocked out next round. So Nyx should probably just revive you instead." "Right, I'm bleeding way more than I thought." OOC: I didn't notice that with the new battle order, I received two free hits instead of one. Quote
JimBee Posted July 29, 2012 Posted July 29, 2012 QM Note: You do realize that you can perform actions the same round that Galen throws a smoke bomb? Just as long as they're done before he throws it. Derp, no never mind. @Fugazi: Yeah, you're lucky I round down. Quote
Flipz Posted July 29, 2012 Posted July 29, 2012 (edited) "Heroes in the West Hall! Ignore the regular Imperial Guards, focus your attention on the Elite Guards and Archers. By my calculations, in addition to my attack, one more of us should be able to attack Emperor Roland without fear of reprisal, I'd suggest Skrall should use his Heavy Crossbow on him for maximum effect." Arthur again attempts to Blind Roland from the Back Row. Edited July 29, 2012 by Flipz Quote
CorneliusMurdock Posted July 29, 2012 Posted July 29, 2012 Since XX cannot deal free hits now that Cronk bash XX, Cronk will bash Chimera Guard H from front row. Quote
Xarrzan Posted July 29, 2012 Posted July 29, 2012 Sarick will drink a potion from the back row while pulling an arrow out of his tail. Quote
CMP Posted July 29, 2012 Posted July 29, 2012 (edited) "Phil, I suggest attackin' Commander A from the front row. Tarn, try E from the back, please, I can take Commander B's free hit 'cause he's not encouraged. Skrall, put me first in my group's battle order." Rogue Lion Commander A should be Cursed in addition to Badly Posioned, and thus have 147 maximum health. I hadn't been able to successfully hit anyone until then, believe it or not. Edited July 29, 2012 by CallMePie Quote
Rumble Strike Posted July 29, 2012 Posted July 29, 2012 Tarn follows his friend's advice and targets Rogue Lion Commander E from the back row using Lion's Heart, hoping that he has gotten used to the feel of the blade now. Quote
Chromeknight Posted July 30, 2012 Posted July 30, 2012 Sorry, still mobile. Hence sparse post Nerwen targets elite guard A with her hammer from the back row. Denarii targets elite guard b with her bow from the back row. Quote
Waterbrick Down Posted July 30, 2012 Posted July 30, 2012 OoC: I don't think the Elite Heavy Guard's free hits were calculated. Also I don't think Elite Heavy Guard A should be in the back row any longer, those his free hit should have been cut in half. As Skrall watched Elite Heavy Guard A start to charge him, he unholstered his Hunter's Crossbow and let loose a quarrel from the back row right at the slit in his visor. As he released his shot he shouted over to Denarii, "Put yer focus on that middle elite guard, Nerwen tend to that last one." Luke quickly moved south with the rest of the Party. Battle Order: Galen Alexandre Luke Nyx Atramor Tarn Phil Count Knyghton Sarick Arthur Xander Isabella Denarii Skrall Nerwen Cronk Thothwick De'Kra William Quote
Flipz Posted July 30, 2012 Posted July 30, 2012 Arthur opens his mouth to tell Skrall that the winged creature had Elite A covered, but reconsidered. "Perhaps it would be best to take out one or two of these clowns so we can focus on the Emperor himself later," he mused aloud. Quote
JimBee Posted July 30, 2012 Posted July 30, 2012 QM Note: Alright I fixed the cursed effect for Commander A, and the Elite free hits. Arthur lost 2 HP and Xander lost 12. Quote
Chromeknight Posted July 30, 2012 Posted July 30, 2012 Nerwen targets elite guard c. Denarii stays on elite guard b. Quote
JimBee Posted July 30, 2012 Posted July 30, 2012 QM Note: XX has moved to the Grand Hall, but I didn't remember this until after I updated the maps. Will edit tomorrow. Results of Round 8 of Battle for Dastan Heroes in Emperor Alandri's Quarters: Galen uses a Smoke Bomb Alexandre retreats to the Far North Corridor Luke retreats to the Far North Corridor Nyx retreats to the Far North Corridor Heroes in the Throne Room: Atramor vs. Rogue Lion Commander D - Hex Tarn vs. Rogue Lion Commander E - Miss Phil vs. Rogue Lion Commander A - Special Damage Count Knyghton vs. Rogue Lion Commander C - Disable (Hit) Heroes in the West Corridor: Sarick drinks a Potion Arthur blinds Emperor Roland Emeraldo - Failure Xander vs. Heavy Elite Guard C - Hit Battle Frenzy Isabella vs. Elite Archer B - Critical Hit Hit Denarii vs. Heavy Elite Guard B - Take to the Skies Skrall vs. Heavy Elite Guard A - Aim Marking the Favored Nerwen vs. Heavy Elite Guard C - Critical Hit Heroes in the South Corridor: Cronk vs. Chimera Guard H - Guardian Angel Thothwick vs. Chimera Guard B - Special Damage De'Kra vs. Chimera Guard B - Miss William vs. Chimera Guard C - Aim William vs. Chimera Guard E - Triple Shot Free Hits: Rogue Lion Commander B - Atramor (7) Chimera Guard A - Cronk (3) Chimera Guard D - Thothwick (12) Chimera Guard F - De'kra (5) Chimera Guard G - William (6) With his last conscious breath, Galen throws a smoke bomb to the floor, allowing himself and his allies to escape to the Far North Corridor. In the Throne Room, Atramor hexes Rogue Lion Commander D, who will act against his allies for the next turn. Commander A encourages his allies, while Knyghton attacks C for 13 damage. In the West Corridor, Sarick swallows a potion while Arthur fails to blind Roland again. Xander, although weak, puts all of his strength into a battle frenzy, dealing 24 damage to and poisoning all enemies in the room (-SP, row). Isabella slashes Archer B (28) and Denerii flaps her wings to stun all enemies while hovering at the ceiling. Skrall uses his special abilities to advantage of Elite A's weaknesses, firing an arrow straight through the slit in his visor and into his eye, killing him instantly. Nerwen finishes strong by attacking Elite C for 8 damage. Finally, in the South Corridor, Cronk calls for his angel who comes rushing to the battlefield to protect the party next round. Chimera Guard B gives out a mechanical roar, but it is useless. William fires four arrows, into C (5), E, F, and G (19). The air is thick with poison, and all who are inflicted with it take damage, including Galen who, after fleeing Alandri's Quarters, faints. The Enemies: Rogue Lion Pikeman A Type: Humanoid Level: 10 Health: 48/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Alandri's Quarters (First Floor) Rogue Lion Pikeman B Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Alandri's Quarters (First Floor) Rogue Lion Pikeman C Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Alandri's Quarters (First Floor) Rogue Lion Pikeman D Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Alandri's Quarters (First Floor) Rogue Lion Pikeman E Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Alandri's Quarters (First Floor) Rogue Lion Pikeman F Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Alandri's Quarters (First Floor) Rogue Lion Pikeman G Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Far North Corridor (First Floor) Rogue Lion Pikeman H Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Alandri's Quarters (First Floor) Imperial Guard A *Poisoned* Type: Humanoid Level: 6 Health: 72/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Location: West Corridor (First Floor) Imperial Guard B ~Poisoned~ Type: Humanoid Level: 6 Health: 32/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Location: West Corridor (First Floor) Imperial Guard C *Poisoned* Type: Humanoid Level: 6 Health: 96/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Location: West Corridor (First Floor) Imperial Guard E *Poisoned* Type: Humanoid Level: 6 Health: 79/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Location: West Corridor (First Floor) Imperial Guard F *Poisoned* Type: Humanoid Level: 6 Health: 96/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Location: West Corridor (First Floor) Chimera Guard A Level 12 Mechanical, Demon Health: 25/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Location: South Corridor (First Floor) Chimera Guard B Level 12 Mechanical, Demon Health: 19/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Location: South Corridor (First Floor) Chimera Guard C Level 12 Mechanical, Demon Health: 50/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Location: South Corridor (First Floor) Chimera Guard D Level 12 Mechanical, Demon Health: 25/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Location: SCouth Corridor (First Floor) Chimera Guard E Level 12 Mechanical, Demon Health: 31/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Location: South Corridor (First Floor) Chimera Guard F Level 12 Mechanical, Demon Health: 31/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Location: South Corridor (First Floor) Chimera Guard G Level 12 Mechanical, Demon Health: 31/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Location: South Corridor (First Floor)) Chimera Guard H Level 12 Mechanical, Demon Health: 50/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Location: South Corridor (First Floor) Chaos Beast of Dastan A *Captured Ella Septrine* Type: Demon, Holy Level: 20 Health: 300/300 Defense: 5 Special: Chaos - The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1. Drops: Zoot's Plaything Location: Ella's Study Chaos Beast of Dastan B Type: Demon, Holy Level: 20 Health: 300/300 Defense: 5 Special: Chaos - The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1. Drops: Nothing Location: Ella's Study Chaos Beast of Dastan C Type: Demon, Holy Level: 20 Health: 300/300 Defense: 5 Special: Chaos - The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1. Drops: Nothing Location: Ella's Study Heavy Elite Guard B *Poisoned* Type: Humanoid Level: 12 Health: 118/300 Defense: 3 Special I: Rally - Encourages all allies for the next round. Special II: Pummel - Deals damage to the foe and stuns them for the next round. Used only if Rally is already in effect. Drops: 100 gold Location: West Corridor (First Floor) Heavy Elite Guard C *Poisoned* Type: Humanoid Level: 12 Health: 260/300 Defense: 3 Special I: Rally - Encourages all allies for the next round. Special II: Pummel - Deals damage to the foe and stuns them for the next round. Used only if Rally is already in effect. Drops: 100 gold Location: West Corridor (First Floor) Elite Archer B *Poisoned* Type: Humanoid Level: 15 Health: 51/175 Defense: 0 Special I: Double Shot - Accurately shoots a single arrow through the foe and the next in the battle order, dealing normal damage to both. Special II: Tempest: Rains arrows down on all foes, dealing 7 damage each. Drops: Nothing Note: Specials alternate Location: West Corridor (First Floor) Elite Archer C *Poisoned* Type: Humanoid Level: 15 Health: 94/175 Defense: 0 Special I: Double Shot - Accurately shoots a single arrow through the foe and the next in the battle order, dealing normal damage to both. Special II: Tempest: Rains arrows down on all foes, dealing 7 damage each. Drops: Nothing Note: Specials alternate Location: West Corridor (First Floor) Rogue Lion Commander A *Badly Poisoned* *Cursed* Type: Humanoid Level: 15 Health: 102/144 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Location: Throne Room (First Floor) Rogue Lion Commander B *Encouraged* Type: Humanoid Level: 15 Health: 150/150 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Location: Throne Room (First Floor) Rogue Lion Commander C *Encouraged* Type: Humanoid Level: 15 Health: 122/150 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Location: Throne Room (First Floor) Rogue Lion Commander D *Encouraged* *Hexed* Type: Humanoid Level: 15 Health: 75/150 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Location: Throne Room (First Floor) Rogue Lion Commander E *Encouraged* Type: Humanoid Level: 15 Health: 150/150 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Location: Throne Room (First Floor) Lord Lucan Type: Humanoid Level: 10 Health: 368/500 Defense: 3 Special: Lucky Hit - Lord Lucan flails around with his short decorative sword and manages to get behind his target's defenses, dealing 15 Damage. Being a treacherous member of the nobility, Lord Lucan also inflicts his target with the Poisoned effect. Drops: Venom, 200 Gold Location: Alandri's Quarters (First Floor) Lord Blackenord Level 18 Mechanical, Humanoid Health: 384/525 SP: 2 Special I: Repair Man - Heals all Mechanical Enemies by 25 points. Special II: Scatter-shot - Deals 10 damage to all heroes, disregarding row/SP. Drops: Topaz, 500 Gold Note - Specials will alternate. Location: South Corridor (First Floor) Sir Lamorak *Poisoned* Type: Humanoid Level: 15 Health: 571/600 Defense: 5 Special: Call for Backup - Sir Lamorak calls for a Rogue Lion Commander to assist him. Drops: Mail of the Renegade Commander Location: Alandri's Quarters (First Floor) Sir Loren Type: Humanoid Level: 15 Health: 971/1000 Defense: 10 Special: Angered Slash - Enraged, Sir Loren slashes at his target, pushing the target back as part of the Afraid effect. Sir Loren's increasing rage raises his Level by 1. Drops: Sword of Ancestral Hatred Location: Alandri's Quarters (First Floor) XX *Cannot deal Free Hits* Level 20 Fiery, Humanoid Health: 1467/1500 Special: Explosion – Does 5 damage to all heroes, regardless of row/SP and burns the hero targeting XX, dealing a further 2 damage each round until the end of the battle (does not stack). Drops: Bomb XX x5, Explosive Staff, Fire Amulet Note: Will be defeated when health reaches 250. Drops will be dropped, and XX will flee. Location: Grand Hall (First Floor) Emperor Roland Emeraldo *Poisoned* Level 20 Humanoid Health: 651/678 Defense: 6 Special I: Deceive: Deals damage equal to the enemy's level. Special II: Corrupt: Turns a random opponent against their party for one turn. Drops: Twin Broadswords, Crown, Golden Armor Note: Specials alternate. Location: West Corridor (First Floor) The Party: Thothwick, Level 17 1/2 Rouge Power: 25 (23 Ranged) Health: 4/28 Gold: 557 Inventory - Sabre (WP 8), Whip Chain (WP 6), Shuriken (WP 5), 1 Bedroll, 1 Telescope, Cultist's Hat Nyx, Level 20 1/3 Battle Mage *Immune to Asleep-effect* *Lucky* *Blessed* Power: 33 Health: 12/30 Ether: 25/25 Defense: 0 Gold: 40 Inventory: Book of a Thousand Creatures (WP:13, each roll has a 1/6 chance to summon a creature to aid the hero), Dawnstar II (WP: 9), Healing Staff (WP: 5), Shiny Helmet (+1 max health), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Sandman's Parasol, Potion, Remedy, 2 Tonics, 2 Grand Tonics, Holy Bomb, Bedroll, 5 Bones, Wooden Shield (SP:2), Bomb XX, Phoenix Essence, Ether Core Atramor Gibbin, Level 20 Witch Power: 30 Health: 16/23 (-14 for remainder of Quest) Ether: 6/9 (-9 for remainder of Quest) Gold: 52 Inventory: Ratsbane, WP: 10, Witch's Talisman, Black Katana, WP: 8, Staff of the Elven Warlock, WP: 5, Grand Tonic, Fire Bomb, Ancient Crown (Give Enemy Cursed Effect on first hit of battle), Scroll of Sealing Tarn Valco, Level 15 1/2 Barbarian Power: 25 Health: 18/22 Defense: 2 Gold: 13 Inventory: Lion’s Heart (WP: 13, Suitable for Barbarians and Knights, stuns target on successful hits), Helbaerend (WP: 10, Water, Ice and Lightning Elemental, Hollow Blade, Remedy Stored), Fauxthril Spear (WP: 6), Sand Worm Hide, Shovel, Pickaxe William Harkenshire, Level 14 Ranger Power: 19 Health: 7/19 Defense: 0 Gold: 20 Inventory: Hand Cannon (WP: 5; Lightning, Wood) Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Lion Knight Shield (SP: 4, Unsuitable), Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb Phil (NPC) *Encouraged* Level 20 1/3 Dastanian Power: 35 70 Health: 7/22 Gold: 50 Inventory: Dastan War Hammer (WP: 15, Fire/Earth Elemental) Shield – Strikes the enemy with a terrific hit, halving their current health. Critical Hit – Attacks with WPx2 + Lvl Skrall, Level 19.5 Hunter (Waterbrick Down) *Party Leader* *Favors Humanoid Enemies* *Blessed* *Lucky* *Encouraged* Power: 54 Health: 29/32 Defense: 0 Gold: 49 Inventory: Heavy Crossbow (WP: 8; Knock-back), Hunter's Crossbow (WP: 11; +4 vs. Beasts), Greatsword of Lion Nobles (WP: 20; User is Slowed), Smoke Bomb, Zoot's Cookie Alexandre le Chevalier, Level 13.5 Knight (Capt.JohnPaul) Power: 21 Health: 20/22 Defense: 7 Gold: 77 Inventory: Sword of the Elven Blademaster (WP: 8; ignores SP), Standard-Issue Crossbow (WP: 1), Cross Heater Shield (SP: 7), Potions (6), Tonic, Remedy, Smoke Bomb, Fire Bomb Isabella del Toboso, Level 12 Rogue (Dharkan) *Lucky* Power: 21 Health: 13/18 Defense: 1 Gold: 109 Inventory: Fauxthril Dagger (WP: 8), Golden Dagger (WP: 3), Standard-Issue Crossbow (WP: 1), Cloak of the Invisible Elf (SP: 1; untargetable for first 2 Rounds of every Battle), Venom, Potions (7), Tonics (5), Remedy, Phoenix Essence, Bedroll, Fire Bombs (2), Dragon Scales (2) Arthur Justus Regulus VII, Level 13.5 Mage (Flipz) Power: 20 Health: 9/19 Ether: 12/17 Defense: 1 Gold: 58 Inventory: Staff of the Cultist Battlemage (WP: 7; 50% chance of Fleeing instead of being KO'd), Standard-Issue Crossbow (WP: 1), Robe of Magi (SP:1), Potion(x2), Bedroll, Healing Staff (WP: 5), Scroll of Sealing, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Shovel, Grand Tonic, Opal (Ice), Telescope, Amethyst (Darkness), Tonic, Mead Luke, Level 19.5 Sage (controlled by Waterbrick Down) *Pacifist* Power: 24 Health: 12/34 Ether: 20/26 Defense: 0 Gold: 0 Inventory: Arthur's Staff of Elven Necromancy (WP: 5), Standard-Issue Crossbow (WP: 1), Wooden Staff (WP: 1), Diamond (Light), Tonics (1), Bedroll Count Lewis Knyghton, Level 14.5 Engineer (controlled by Capt.JohnPaul) Power: 15 Health: 6/21 Defense: 0 Gold: 0 Inventory: Spatha (WP: 3), Standard-Issue Crossbow (WP: 1) Nerwen Calmcacil (played by Chromeknight) Level 10.5 Cleric *Immune to wind-based attacks* Power: 16 Health: 15/19 Ether: 11/15 Defense: 2 Gold: 93 Inventory: Peace (Hammer, WP: 6), Wooden Staff (WP:3), Bedroll, Shovel, 2x Potion, Tonic, Remedy, Elixir, Grand Tonic, Venom, Bone, Winged Helmet (SP:2, Immune to wind attacks), Phoenix Essence Galen Woodward (played by Fugazi) Level 10.5 Rogue *Knocked Out* Power: 15 Health: 0/20 (+4) Defense: 1 (+1) Gold: 242 Inventory: Sword of Bashing (WP: 5; Ice; *Poisoned*), Throwing Dagger (WP:4, Poisoned), Chimera Headdress (Headwear, Suitable for Ranger and Rouges, +1 SP +4 Health), Smoke Bomb, Bedroll De'kra (played by Tanma) Level 16 Rogue Power: 21 Health: 12/22 Defense: 1 Gold: 303 Inventory: Kapura (WP:5, Fire), Chiara (WP:5, Lightning), Shadeaux Dagger (WP:5), Fauxthril Hand Cannon (WP:5, unsuitable), Cloak of the Blue Assassin (SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, 2x Remedy, Smoke Bomb, Bone Sarick Lanse (played by Xarrzan) Level 11 Mage Power: 18 Health: 12/15 Ether: 4/15 Defense: 0 Gold: 59 Inventory: Dragon's Wrath (Staff WP: 6), Healing Staff (WP:5, healing effect), Dragon's Heart (WP: 15, Fire/Wind Elemental, Suitable to Knights and Rogues), Opal(Ice), Sapphire(Wind), Topaz(Lightning), Tonics (2), Bone Cronk (played by CorneliusMurdock) Level 21 Paladin Power: 33 Defense: 9 Health: 28/43 (+2) Ether: 15/24 (+2) Gold: 70 Inventory: Zoot's Bane (WP:12, Light, Paralyzing Venom Applied), Healing Staff (WP:5 Healing effect), Bloody Pointy Stick (WP:1), Lance (WP:12), Ennoc's Blessing (Shield, SP:7), Elaborate Helmet (SP:2), Cloak of Chimera (Backwear, Suitable for Mage and Clerics, +2 Health, +2 Ether) Potion, Holy Bomb, Bedroll, Blacksmith Writ, Bone, Cultist Documents, Lightning Bomb, Tonic Xander Unth'or (played by posades) *Lucky* Level 14.5 Barbarian Power: 22 (24 if fighting from front row) Health: 3/21 Gold: 311 Defense: 0 (1 if fighting from back row) Inventory: Pongcanis Club (WP: 8; *Poisoned*), Double-Sided Battle Ax (WP:6, Aim), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: 1 Front Row)(SP: 1 Back Row), Precision Bow (WP:6; all 'Aim's become 'Hit's; unsuitable), Potion (2), Grand Potion, Horse (WP: 1 Front Row), Skeleton Decoy, Venom, Elven Bomb Flavius (controlled by Xarrzan) Level 12.5 Winged Warrior *Knocked Out* Power: 17 Health: 0/18 Defense: 2 Gold: 0 Inventory: Handcrafted Bow (WP:5, ranged), Rock Shield (SP: 2) Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round. Denerii (controlled by Chromeknight) Level 16.5 Winged Warrior * Invulnerable* Power: 21 Health: 10/22 Defense: 0 Gold: 0 Inventory: Handcrafted Bow (WP: 5, ranged), Stone Knife (WP: 8) Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round. Quote
CMP Posted July 30, 2012 Posted July 30, 2012 I should have 16 health, and I think you forgot to poison Roland. Also, since you seem to be recording it, XX can't deal free hits either. Atramor takes his quick hexing of the Commander in stride, twisting away from the sword driven into his side, and lunging at his attacker, Rogue Lion Commander B, from the back row. "Phil, Knyghton, take Commanders C and E, respectively, if ya' don't mind. Tarn, I'd go for A, from the front since ya' can't get taken out with that Sand Worm Hide. Er, Nyx....." Atramor hesitates. "...it may not be in the best interest of every to revive Galen. The Lion bastards could easily pin you down while you're tryin' to get him up, and I'm pretty sure we fail the Quest if Phil's knocked out and he's not revived. We've all only got 3 Phoenix Essences left, and the other 2 are on the other side of the palace. Your call, though." Quote
Dharkan Posted July 30, 2012 Posted July 30, 2012 "Staying on my current target." Attacking Elite Archer B from front row. Quote
Tanma Posted July 30, 2012 Posted July 30, 2012 IC: De'kra clicks in frustation' yet still he missed his foe. And soon they would all die from these Chimera guards. With a grim nod De'kra commented, "Heroes in south not last much longer. I suggest heroes all target Lord Blakenord this round, so that rest of heroes might not need to worry about him. Then, I will use smoke bomb, and heroes will try to flee to safety. I suggest heroes flee to aid heroes attack Rolando, as those heroes wound too. That way all together heroes might be able to enact some success. Hopefully heroes in throne room to endure, but they still well rest, and heroes not able to immediately aid everyone. One heroes cold go to try to help Ella, but it risky. What other heroes think?" The echo got to work targeting blackenord from the front row, knowing that Cronk's summon should protect him while he and Chiara attack. Quote
Rumble Strike Posted July 30, 2012 Posted July 30, 2012 Tarn cries out in frustration as he misses again with Lyon's dsword. He wonders if the sword is cursed, but before he can shrug that thought off, Vipera's communications tell him that Ella has been taken by the Chaos Beasts. "We need to rescue Ella!" he puffed, as he targetted Rogue Lion Commander A from the front row with Lion's Heart. Quote
Chromeknight Posted July 30, 2012 Posted July 30, 2012 Canary? I'm not some tweeting puff-bird. I have talons. And talent! Can't catch me! But ogre-guy, who should I shoot next? After terrorizing the elite guard and buffeting everyone with a sweep of her wings, Denarii is full of confidence. Nerwen is more circumspect. Xander, you are not looking so good. Let me use a potion on you, I do not want to risk my power not working on you. You are difficult to heal sometimes. Nerwen uses a potion on Xander. Quote
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