CMP Posted July 31, 2012 Posted July 31, 2012 "Aye, Knyghton, Arthur's right, you should attack from the back row with your crossbow." Quote
Flipz Posted July 31, 2012 Posted July 31, 2012 "If there is to be a party rescuing Ella, I would like to be in it!" called Tarn over the communication they all shared thanks to Vipera. "I will not let her be taken." OOC: As CMP said, Rogue Lion Commnader A should be stunned as it was a successful hit on him. Also none of those Commanders should be encouraged now. "You'll have to fight past Blackenord and XX, but if you survive, William and I will be glad to have you, you'll likely arrive just in time for one of us to fall. But won't the Heroes in the Throne Room miss you?" Quote
CMP Posted July 31, 2012 Posted July 31, 2012 Atramor sighs, grumbling. "Tarn, we really can't risk sendin' you over there, it'll take far too long..." Quote
Pandora Posted July 31, 2012 Posted July 31, 2012 Nyx looks on aghast at Galen's brave sacrifice, and before her head can process what has happened she finds herself pulled along to relative safety by Alexandre, who then kindly forces her to drink a potion in her stupor. Gathering her senses, she sees she's back where she started, in the Throne room, but Emperor Septrine has moved (the memory glimmers in the back of her mind) and there are more heroes here. And enemies too. Instinct kicks in, and Nyx begins the powerful incantations to cast Darkness magics on Rogue Lion Commander E from the back row, using her great book as a conduit, and knowing that she may be able to cause great damage, and he had the most vitality to lose. "The more pain I see, the more pain you give me, the more I have to use, and return. With interest." she mutters; eyes half closed and eyelids fluttering. Quote
Xarrzan Posted July 31, 2012 Posted July 31, 2012 Sarick attacks Imperial Guard B from the back row with frost magic. Quote
Rumble Strike Posted July 31, 2012 Posted July 31, 2012 "There are six of us to fight five foes, when elsewhere the odds are not in the other heroes favour. Of these 5 enemies, 2 are Hexed and 1 is Stunned. Now would be an ideal time to split our force." OOC: This is mainly RP for Tarn, I don't think he would put everyone in danger by leaving suddenly, but I can't shake the feeling we have chosen to make a stand in the wrong place and the real battles are passing us by. Quote
Capt.JohnPaul Posted July 31, 2012 Posted July 31, 2012 D'oh! Knyghton performs the same action with his crossbow, back row. Quote
CMP Posted July 31, 2012 Posted July 31, 2012 (edited) Rogue Lion Commander B shouldn't actually be Hexed anymore. "Tarn, look. All those Lions north are comin' south at us, XX comin' north, and there's a good chance Blackenord and his Chimera Guards might tag along as well. There's no humanly possible way to survive even getting to the eastern hall. We need to make a stand here for as long as we can. Even if we're all slaughtered anyway, Skrall and everyone else should be able to cut them off by then." Edited July 31, 2012 by CallMePie Quote
Capt.JohnPaul Posted July 31, 2012 Posted July 31, 2012 Rogue Lion Commander B shouldn't actually be Hexed anymore. "Tarn, look. All those Lions north are comin' south at us, XX comin' north, and there's a good chance Blackenord and his Chimera Guards might tag along as well. There's no humanly possible way to survive even getting to the eastern hall. We need to make a stand here for as long as we can. Even if we're all slaughtered anyway, Skrall and everyone else should be able to cut them off by then." "^^. enpeesys, nothing but trouble. Now they are the ones clouding our minds." Quote
CMP Posted July 31, 2012 Posted July 31, 2012 "I'm not sayin' we leave her behind, I'm saying all of us in this hall can't really do anything about it. William, Arthur, and Cronk should be able to stop those Chaos Beasts, though." Quote
Rumble Strike Posted July 31, 2012 Posted July 31, 2012 "OK, OK. It is just that I have come to greatly admire her within the time we have spent here in Dastan. I will trust the other heroes will keep her safe, and in the meantime cleave in two any who get in my way!" Finishing his speech with a snarl, Tarn launched himself at Rogue Lion Commander B from the front row, brandishing Lion's Heart. Quote
CorneliusMurdock Posted July 31, 2012 Posted July 31, 2012 Cronk will follow Arthur and William toward chaos beasts. Cronk suggests stopping in room and waiting for chaos beasts to come. There friends have round (or 2?) to regroup. If William could use smelling salts on Cronk once there, Cronk will be able to heal as well as bash and friends will have chance of saving Ella. Quote
posades Posted July 31, 2012 Posted July 31, 2012 OOC: Shouldn't Denerii not have taken any damage from the free hit since she was in the sky? So she should have 10hp right? "Denerii, I think it would be best for you to target either the elite archer or elite guard that has not been targeted yet, depending on who Skrall targets. I will attack Imperial Guard A from the back row so I can hopefully withstand a free hit." Quote
CMP Posted July 31, 2012 Posted July 31, 2012 "Aye, and Arthur should use his Mead on William. He and Cronk can keep 'em busy while Arthur puts 'em to sleep." Quote
Brickdoctor Posted July 31, 2012 Posted July 31, 2012 Rogue Lion Commander B shouldn't actually be Hexed anymore. QM Note:You just Hexed Commander B; Commander D is the one which shouldn't be Hexed. Fixed. OOC: Shouldn't Denerii not have taken any damage from the free hit since she was in the sky? So she should have 10hp right? QM Note:Fixed. Quote
CMP Posted July 31, 2012 Posted July 31, 2012 (edited) Right, sorry. "Gah, wait, hold up. Either Tarn or Knyghton switch your target to Rogue Lion Commander D, or we'll take a free hit. Phil can take C." Edited July 31, 2012 by CallMePie Quote
Rumble Strike Posted August 1, 2012 Posted August 1, 2012 Noticing his target was actually Hexed by Atramor, Tarn switching his focus to attacking Rogue Lion Commander D from the front row, brandishing Lion's Heart. Quote
posades Posted August 1, 2012 Posted August 1, 2012 (edited) OOC: Oops, forgot about Emeraldo, gotta shift targets now. Seeing three of the stronger enemies untargeted, Xander switches his attack to Elite Archer C from the back row. Edited August 1, 2012 by posades Quote
Waterbrick Down Posted August 1, 2012 Posted August 1, 2012 "This isn't lookin' good," Skrall thought to himself as he took aim at Emperor Emeraldo from the back row with his Hunter's Crossbow. "Xander, Denarri's already got the Guard, go after the other Archer and make sure from the back row, we cannot prevent enough free hits to keep you and Ms. Isabella alive. Cronk, yer shield should be able to absorb any of the free hits from those mechanical contraptions, if those creatures come after us in here when you leave, we're done fer." Luke watched Count Knyghton's agony from his wounds, he knew that close combat was no place for an engineer, he also knew that Phil, one of the defenders' greatest warriors was struggling to hold his ground as well. Luke calmed himself for a moment, "Doing what must be done, even when I take no pleasure in it," he contemplated. With that the elderly elf let loose a healing spell at Phil from the back row with Arthur's Staff of Elven Necromancy. Battle Order: Denarri Skrall Sarick Xander Nerwen Isabella De'kra Arthur Cronk William Thothwick Aramor Tarn Nyx Luke Phil Count Knygthon Quote
Flipz Posted August 1, 2012 Posted August 1, 2012 Cronk will follow Arthur and William toward chaos beasts. Cronk suggests stopping in room and waiting for chaos beasts to come. There friends have round (or 2?) to regroup. If William could use smelling salts on Cronk once there, Cronk will be able to heal as well as bash and friends will have chance of saving Ella. "Agreed, Sir Cronk. When the beasts do arrive, would thee prefer I put them to Sleep, Confuse them, Blind them, or Seal them? My preference would be Sleep, but William's Tripleshot might awaken them, unless he specifically avoids shooting sleeping Chaos Beasts." OOC: If by some miracle all Chaos Beasts in the corridor are asleep, can Ella flee back upstairs, or can one of us Heroes pick her up? By my calculations, there is a 1 in 12 chance of this happening; Beast 3 would be asleep for 3 more rounds, Beast 2 would be asleep for 2 more rounds, and Beast 1 would be asleep for one more round, giving Ella a free round to run or giving us Heroes a free round to pick her up and take her to safety. Quote
JimBee Posted August 1, 2012 Posted August 1, 2012 Results of Round 10 of Battle for Dastan Heroes in the West Corridor: Denerii vs. Elite Guard B - Take to the Skies Skrall vs. Emperor Roland Emeraldo - Hit Hit Sarick vs. Imperial Guard B - Special Damage Xander vs. Elite Archer C - Special Damage Damage Nerwen vs. Heavy Elite Guard C - Critical Hit Isabella vs. Elite Archer B - Mug Special Damage De'kra throws a Smoke Bomb (and moves north to the Grand Hall) Arthur moves east to the East Corridor Cronk moves east to the East Corridor Williammoves east to the East Corridor Thothwick moves north to the Grand Hall Aramor heals himself - Heal More Tarn vs. Rogue Lion Commander D - Special Damage Nyx vs. Rogue Lion Commander E - Special Damage Greater Spell (No Summon) Luke heals Phil - No Heal Phil vs. Rogue Lion Commander C - Damage Count Knygthon vs. Rogue Lion Commander A - Critical Hit Alexandre uses Potion on Nyx Free Hits: Rogue Lion Commander B - Rogue Lion Commander A (13) Denerii takes to the skies once more, stunning all enemies for the current round and protecting herself for the next. Skrall fires a shot at the dual-wielding emperor (84). Seeing their leader injured, the Imperial Guards decide to stick together. Nerwen lugs her hammer at Elite Guard C (8), while Isabella mugs the remaining Archer, killing him and stealing 36 gold as she does so. De'kra tosses a smoke bomb, allowing himself and his allies to pursue other foes. Atramor manages to heal himself fully, but despite this the Lion Commanders become encouraged again. Nyx fires a bolt of darkness at Commander E, dealing 90 damage. Luke fails to heal Phil before he rushes into the fray, and Commander C cuts him down. Seeing his ally fall, Count Knyghton takes revenge with his crossbow and dealing 13 damage to Commander A. Alexandre pours a potion down Nyx's throat as the hexed Commander B attacks his own ally. The Enemies: Rogue Lion Pikeman A Type: Humanoid Level: 10 Health: 48/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Alandri's Quarters (First Floor) Rogue Lion Pikeman B Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Alandri's Quarters (First Floor) Rogue Lion Pikeman C Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Alandri's Quarters (First Floor) Rogue Lion Pikeman D Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Alandri's Quarters (First Floor) Rogue Lion Pikeman E Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Alandri's Quarters (First Floor) Rogue Lion Pikeman F Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Alandri's Quarters (First Floor) Rogue Lion Pikeman G Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Far North Corridor (First Floor) Rogue Lion Pikeman H Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Alandri's Quarters (First Floor) Imperial Guard A *Poisoned* *Sticking Together* Type: Humanoid Level: 6 Health: 70/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Location: West Corridor (First Floor) Imperial Guard B ~Poisoned~ *Sticking Together* Type: Humanoid Level: 6 Health: 30/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Location: West Corridor (First Floor) Imperial Guard C *Poisoned* *Sticking Together* Type: Humanoid Level: 6 Health: 94/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Location: West Corridor (First Floor) Imperial Guard E *Poisoned* *Sticking Together* Type: Humanoid Level: 6 Health: 77/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Location: West Corridor (First Floor) Imperial Guard F *Poisoned* *Sticking Together* Type: Humanoid Level: 6 Health: 94/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Location: West Corridor (First Floor) Chimera Guard A Level 12 Mechanical, Demon Health: 31/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Location: South Corridor (First Floor) Chimera Guard C Level 12 Mechanical, Demon Health: 50/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Location: South Corridor (First Floor) Chimera Guard D Level 12 Mechanical, Demon Health: 50/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Location: SCouth Corridor (First Floor) Chimera Guard E Level 12 Mechanical, Demon Health: 50/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Location: South Corridor (First Floor) Chimera Guard F Level 12 Mechanical, Demon Health: 50/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Location: South Corridor (First Floor) Chimera Guard G Level 12 Mechanical, Demon Health: 50/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Location: South Corridor (First Floor)) Chimera Guard H Level 12 Mechanical, Demon Health: 50/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Location: South Corridor (First Floor) Chaos Beast of Dastan A *Captured Ella Septrine* Type: Demon, Holy Level: 20 Health: 300/300 Defense: 5 Special: Chaos - The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1. Drops: Zoot's Plaything Location: West Stairwell (Second Floor) Chaos Beast of Dastan B Type: Demon, Holy Level: 20 Health: 300/300 Defense: 5 Special: Chaos - The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1. Drops: Nothing Location: West Stairwell (Second Floor) Chaos Beast of Dastan C Type: Demon, Holy Level: 20 Health: 300/300 Defense: 5 Special: Chaos - The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1. Drops: Nothing Location: West Stairwell (Second Floor) Heavy Elite Guard B *Poisoned* Type: Humanoid Level: 12 Health: 116/300 Defense: 3 Special I: Rally - Encourages all allies for the next round. Special II: Pummel - Deals damage to the foe and stuns them for the next round. Used only if Rally is already in effect. Drops: 100 gold Location: West Corridor (First Floor) Heavy Elite Guard C *Poisoned* Type: Humanoid Level: 12 Health: 250/300 Defense: 3 Special I: Rally - Encourages all allies for the next round. Special II: Pummel - Deals damage to the foe and stuns them for the next round. Used only if Rally is already in effect. Drops: 100 gold Location: West Corridor (First Floor) Elite Archer C *Poisoned* *Encouraged* Type: Humanoid Level: 30 Health: 93/175 Defense: 0 Special I: Double Shot - Accurately shoots a single arrow through the foe and the next in the battle order, dealing normal damage to both. Special II: Tempest: Rains arrows down on all foes, dealing 7 damage each. Drops: Nothing Note: Specials alternate Location: West Corridor (First Floor) Rogue Lion Commander A *Badly Poisoned* *Cursed* *Encouraged* Type: Humanoid Level: 15 Health: 30/138 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Location: Throne Room (First Floor) Rogue Lion Commander B *Encouraged* Type: Humanoid Level: 15 Health: 150/150 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Location: Throne Room (First Floor) Rogue Lion Commander C *Encouraged* Type: Humanoid Level: 15 Health: 104/150 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Location: Throne Room (First Floor) Rogue Lion Commander D Type: Humanoid Level: 15 Health: 37/147 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Location: Throne Room (First Floor) Rogue Lion Commander E *Encouraged* Type: Humanoid Level: 15 Health: 44/150 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Location: Throne Room (First Floor) Lord Lucan Type: Humanoid Level: 10 Health: 368/500 Defense: 3 Special: Lucky Hit - Lord Lucan flails around with his short decorative sword and manages to get behind his target's defenses, dealing 15 Damage. Being a treacherous member of the nobility, Lord Lucan also inflicts his target with the Poisoned effect. Drops: Venom, 200 Gold Location: Alandri's Quarters (First Floor) Lord Blackenord Level 18 Mechanical, Humanoid Health: 317/525 SP: 2 Special I: Repair Man - Heals all Mechanical Enemies by 25 points. Special II: Scatter-shot - Deals 10 damage to all heroes, disregarding row/SP. Drops: Topaz, 500 Gold Note - Specials will alternate. Location: South Corridor (First Floor) Sir Lamorak *Poisoned* Type: Humanoid Level: 15 Health: 570/600 Defense: 5 Special: Call for Backup - Sir Lamorak calls for a Rogue Lion Commander to assist him. Drops: Mail of the Renegade Commander Location: Alandri's Quarters (First Floor) Sir Loren *Captured Emperor Alandri* Type: Humanoid Level: 15 Health: 971/1000 Defense: 10 Special: Angered Slash - Enraged, Sir Loren slashes at his target, pushing the target back as part of the Afraid effect. Sir Loren's increasing rage raises his Level by 1. Drops: Sword of Ancestral Hatred Location: Alandri's Bathroom (First Floor) XX *Cannot deal Free Hits* Level 20 Fiery, Humanoid Health: 1467/1500 Special: Explosion – Does 5 damage to all heroes, regardless of row/SP and burns the hero targeting XX, dealing a further 2 damage each round until the end of the battle (does not stack). Drops: Bomb XX x5, Explosive Staff, Fire Amulet Note: Will be defeated when health reaches 250. Drops will be dropped, and XX will flee. Location: Grand Hall (First Floor) Emperor Roland Emeraldo *Poisoned* Level 20 Humanoid Health: 547/678 Defense: 6 Special I: Deceive: Deals damage equal to the enemy's level. Special II: Corrupt: Turns a random opponent against their party for one turn. Drops: Twin Broadswords, Crown, Golden Armor Note: Specials alternate. Location: West Corridor (First Floor) The Party: Thothwick, Level 17 1/2 Rouge Power: 25 (23 Ranged) Health: 4/28 Gold: 557 Inventory - Sabre (WP 8), Whip Chain (WP 6), Shuriken (WP 5), 1 Bedroll, 1 Telescope, Cultist's Hat Nyx, Level 20 1/3 Battle Mage *Immune to Asleep-effect* *Lucky* *Blessed* Power: 33 Health: 28/30 Ether: 25/25 Defense: 0 Gold: 40 Inventory: Book of a Thousand Creatures (WP:13, each roll has a 1/6 chance to summon a creature to aid the hero), Dawnstar II (WP: 9), Healing Staff (WP: 5), Shiny Helmet (+1 max health), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Sandman's Parasol, Potion, Remedy, 2 Tonics, 2 Grand Tonics, Holy Bomb, Bedroll, 5 Bones, Wooden Shield (SP:2), Bomb XX, Phoenix Essence, Ether Core Atramor Gibbin, Level 20 Witch Power: 30 Health: 23/23 (-14 for remainder of Quest) Ether: 5/9 (-9 for remainder of Quest) Gold: 52 Inventory: Ratsbane, WP: 10, Witch's Talisman, Black Katana, WP: 8, Staff of the Elven Warlock, WP: 5, Grand Tonic, Fire Bomb, Ancient Crown (Give Enemy Cursed Effect on first hit of battle), Scroll of Sealing Tarn Valco, Level 15 1/2 Barbarian Power: 25 Health: 18/22 Defense: 2 Gold: 13 Inventory: Lion’s Heart (WP: 13, Suitable for Barbarians and Knights, stuns target on successful hits), Helbaerend (WP: 10, Water, Ice and Lightning Elemental, Hollow Blade, Remedy Stored), Fauxthril Spear (WP: 6), Sand Worm Hide, Shovel, Pickaxe William Harkenshire, Level 14 Ranger Power: 19 Health: 7/19 Defense: 0 Gold: 20 Inventory: Hand Cannon (WP: 5; Lightning, Wood) Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Lion Knight Shield (SP: 4, Unsuitable), Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb Phil (NPC) *Knocked Out* Level 20 1/3 Dastanian Power: 35 Health: 7/22 Gold: 50 Inventory: Dastan War Hammer (WP: 15, Fire/Earth Elemental) Shield – Strikes the enemy with a terrific hit, halving their current health. Critical Hit – Attacks with WPx2 + Lvl Skrall, Level 19.5 Hunter (Waterbrick Down) *Party Leader* *Favors Humanoid Enemies* *Blessed* *Lucky* *Encouraged* Power: 54 Health: 32/32 Defense: 0 Gold: 49 Inventory: Heavy Crossbow (WP: 8; Knock-back), Hunter's Crossbow (WP: 11; +4 vs. Beasts), Greatsword of Lion Nobles (WP: 20; User is Slowed), Smoke Bomb, Zoot's Cookie Alexandre le Chevalier, Level 13.5 Knight (Capt.JohnPaul) Power: 21 Health: 20/22 Defense: 7 Gold: 77 Inventory: Sword of the Elven Blademaster (WP: 8; ignores SP), Standard-Issue Crossbow (WP: 1), Cross Heater Shield (SP: 7), Potions (5), Tonic, Remedy, Smoke Bomb, Fire Bomb Isabella del Toboso, Level 12 Rogue (Dharkan) *Lucky* Power: 21 Health: 8/18 Defense: 1 Gold: 145 Inventory: Fauxthril Dagger (WP: 8), Golden Dagger (WP: 3), Standard-Issue Crossbow (WP: 1), Cloak of the Invisible Elf (SP: 1; untargetable for first 2 Rounds of every Battle), Venom, Potions (7), Tonics (5), Remedy, Phoenix Essence, Bedroll, Fire Bombs (2), Dragon Scales (2) Arthur Justus Regulus VII, Level 13.5 Mage (Flipz) Power: 20 Health: 9/19 Ether: 12/17 Defense: 1 Gold: 58 Inventory: Staff of the Cultist Battlemage (WP: 7; 50% chance of Fleeing instead of being KO'd), Standard-Issue Crossbow (WP: 1), Robe of Magi (SP:1), Potion(x2), Bedroll, Healing Staff (WP: 5), Scroll of Sealing, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Shovel, Grand Tonic, Opal (Ice), Telescope, Amethyst (Darkness), Tonic, Mead Luke, Level 19.5 Sage (controlled by Waterbrick Down) *Pacifist* Power: 24 Health: 12/34 Ether: 20/26 Defense: 0 Gold: 0 Inventory: Arthur's Staff of Elven Necromancy (WP: 5), Standard-Issue Crossbow (WP: 1), Wooden Staff (WP: 1), Diamond (Light), Tonics (1), Bedroll Count Lewis Knyghton, Level 14.5 Engineer (controlled by Capt.JohnPaul) Power: 15 Health: 6/21 Defense: 0 Gold: 0 Inventory: Spatha (WP: 3), Standard-Issue Crossbow (WP: 1) Nerwen Calmcacil (played by Chromeknight) Level 10.5 Cleric *Immune to wind-based attacks* Power: 16 Health: 14/19 Ether: 11/15 Defense: 2 Gold: 93 Inventory: Peace (Hammer, WP: 6), Wooden Staff (WP:3), Bedroll, Shovel, Potion, Tonic, Remedy, Elixir, Grand Tonic, Venom, Bone, Winged Helmet (SP:2, Immune to wind attacks), Phoenix Essence Galen Woodward (played by Fugazi) Level 10.5 Rogue *Knocked Out* Power: 15 Health: 0/20 (+4) Defense: 1 (+1) Gold: 242 Inventory: Sword of Bashing (WP: 5; Ice; *Poisoned*), Throwing Dagger (WP:4, Poisoned), Chimera Headdress (Headwear, Suitable for Ranger and Rouges, +1 SP +4 Health), Bedroll De'kra (played by Tanma) Level 16 Rogue Power: 21 Health: 12/22 Defense: 1 Gold: 303 Inventory: Kapura (WP:5, Fire), Chiara (WP:5, Lightning), Shadeaux Dagger (WP:5), Fauxthril Hand Cannon (WP:5, unsuitable), Cloak of the Blue Assassin (SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, 2x Remedy, Bone Sarick Lanse (played by Xarrzan) Level 11 Mage Power: 18 Health: 9/15 Ether: 4/15 Defense: 0 Gold: 59 Inventory: Dragon's Wrath (Staff WP: 6), Healing Staff (WP:5, healing effect), Dragon's Heart (WP: 15, Fire/Wind Elemental, Suitable to Knights and Rogues), Opal(Ice), Sapphire(Wind), Topaz(Lightning), Tonics (2), Bone Cronk (played by CorneliusMurdock) Level 21 Paladin Power: 33 Defense: 9 Health: 28/43 (+2) Ether: 15/24 (+2) Gold: 70 Inventory: Zoot's Bane (WP:12, Light, Paralyzing Venom Applied), Healing Staff (WP:5 Healing effect), Bloody Pointy Stick (WP:1), Lance (WP:12), Ennoc's Blessing (Shield, SP:7), Elaborate Helmet (SP:2), Cloak of Chimera (Backwear, Suitable for Mage and Clerics, +2 Health, +2 Ether) Potion, Holy Bomb, Bedroll, Blacksmith Writ, Bone, Cultist Documents, Lightning Bomb, Tonic Xander Unth'or (played by posades) *Lucky* Level 14.5 Barbarian Power: 22 (24 if fighting from front row) Health: 7/21 Gold: 311 Defense: 0 (1 if fighting from back row) Inventory: Pongcanis Club (WP: 8; *Poisoned*), Double-Sided Battle Ax (WP:6, Aim), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: 1 Front Row)(SP: 1 Back Row), Precision Bow (WP:6; all 'Aim's become 'Hit's; unsuitable), Potion (2), Grand Potion, Horse (WP: 1 Front Row), Skeleton Decoy, Venom, Elven Bomb Flavius (controlled by Xarrzan) Level 12.5 Winged Warrior *Knocked Out* Power: 17 Health: 0/18 Defense: 2 Gold: 0 Inventory: Handcrafted Bow (WP:5, ranged), Rock Shield (SP: 2) Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round. Denerii (controlled by Chromeknight) Level 16.5 Winged Warrior *Invulnerable* Power: 21 Health: 10/22 Defense: 0 Gold: 0 Inventory: Handcrafted Bow (WP: 5, ranged), Stone Knife (WP: 8) Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round. Quote
CMP Posted August 1, 2012 Posted August 1, 2012 Atramor grins at his successful healing, but it soon disappears, replaced with a grimace as Luke fails his, Phil managing to get himself impaled through the side shortly afterward. He sweeps Ratsbane from its sheath yet again, taking a swing at Rogue Lion Commander D from the front row. "Luke, try and heal up Knyghton. Knyghton, you go for Rogue Lion Commander A, my poison'll finish him soon enough anyway. Don't worry about Phil 'til we have a moment to rest." There's only 7 Chimera Guards in the south corridor, right? Quote
Flipz Posted August 1, 2012 Posted August 1, 2012 (edited) As Arthur arrives in the East Hall with Cronk and William, he quickly uncorks his Mead and gives it to William from the Back Row. "William, if you'd use your Smelling Salts on Sir Cronk, he should be able to heal both of us before the Chaos Beasts arrive." OOC: To repeat my question from just before the round was posted: If by some miracle all Chaos Beasts in the corridor are asleep, can Ella flee back upstairs, or can one of us Heroes pick her up? By my calculations, there is a 1 in 12 chance of this happening; Beast 3 would be asleep for 3 more rounds, Beast 2 would be asleep for 2 more rounds, and Beast 1 would be asleep for one more round, giving Ella a free round to run or giving us Heroes a free round to pick her up and take her to safety. Edited August 1, 2012 by Flipz Quote
posades Posted August 1, 2012 Posted August 1, 2012 Xander quietly thanked Denerii for stunning the enemy, knowing he would have likely been knocked out had she not done so. Noticing the imperial guards in a defensive stance, Xander uses this opportunity to throw a skeleton decoy into the hallway from the back row. Quote
Tanma Posted August 1, 2012 Posted August 1, 2012 IC: De'kra sighed with relief that the plan was working, before he clicked to the heroes ahead, "Heroes and I will continue north toward battle. I must warn heroes present that heroes and I are quite damage, although I might be able to take one free hit from back row. So if you can, heal would be appreciate. Not sure what to enact about XX though, he not able to attack anyone but he still is able to move, and thus he is still threat." OOC: sorry to repeat this question, but since the original is swallowed up by text I feel the need to ask this once more. Could a Rogue in the scenerio use Flee to travel to another room without taking free hits? Quote
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