Flipz Posted August 2, 2012 Posted August 2, 2012 Arthur grins devilishly. "My turn," he says, as he casts a spell from his Scroll of Sleep on Chaos Beast A from the Back Row. Quote
CMP Posted August 2, 2012 Posted August 2, 2012 (edited) Sorry to ruin your life's goal, but Tarn should only take 13 damage due to Sand Worm Hide, and his power should be 28. Also, Marking the Favored triples damage, for Skrall. On another note, I think effects like poisoning and stuff come before free hits, but I may be wrong. Atramor grins at the well-timed distraction, courtesy of...Heroica witchery? "I don't remember any pink paper flurry spells in Fox's description of witch abilities, heh. Alright, Luke, patch up Thothwick. Tarn, I'd like ya' to attack Commander D, I know it's a risk, but I'll try and heal ya' before you go charge. We're gonna have a lot of company soon...everyone ignore Lion Knight Commander A, he's gonna die anyway. Alexandre, I suggest either downin' a Potion and taking a free hit or attacking Commander B. De'kra, you should be able to attack XX as long as you're in the back row and you won't have any chance of gettin' knocked out. Nyx, I know ya' really wanna get in a hit at XX, but I think we should clean up these Commanders first, perhaps C, 'cuz if you get lucky you'll down him in one hit?" After hastily rattling off his battle plan, Atramor attempted to heal Tarn. Edited August 2, 2012 by CallMePie Quote
Tanma Posted August 2, 2012 Posted August 2, 2012 IC: De'kra nodded grimly, and targeted XX from the back row with Chiara. Kapura would do no harm to this foe, so it fell upon his electric dagger to deal the blow. Hopefully all would go well. Quote
Professor Flitwick Posted August 2, 2012 Posted August 2, 2012 Thothwick nods in appreciation to man who heals him, and turns to attack Rogue Lion Commander B, from the front row, with his Sabre. Quote
Fred Daniel Yam Posted August 2, 2012 Posted August 2, 2012 William fire off 2 shots into the Chaos Beasts A and B Quote
CorneliusMurdock Posted August 2, 2012 Posted August 2, 2012 Cronk will heal William, and bash Chaos Beast C from front row. Quote
Rumble Strike Posted August 2, 2012 Posted August 2, 2012 Tarn spat out a glob of blood and smiled wanly at his friend. "I have naught left to give in battle except this body, Atramor. Gratitude for attempting to heal me, but I do not think it will make much difference in the long run." Hauling himself up, he wobbles slightly before running at Rogue Lion Commander D from the back row, holding up Lion's Heart. He spoke louder, to the rest of his fellow heroes in the throne room. "Remember that our foes are once again encouraged and will hit us harder. If it will draw out the battle, then fight from the back row." Quote
Capt.JohnPaul Posted August 2, 2012 Posted August 2, 2012 Sorry to ruin your life's goal, but Tarn should only take 13 damage due to Sand Worm Hide, and his power should be 28. Also, Marking the Favored triples damage, for Skrall. On another note, I think effects like poisoning and stuff come before free hits, but I may be wrong. Atramor grins at the well-timed distraction, courtesy of...Heroica witchery? "I don't remember any pink paper flurry spells in Fox's description of witch abilities, heh. Alright, Luke, patch up Thothwick. Tarn, I'd like ya' to attack Commander D, I know it's a risk, but I'll try and heal ya' before you go charge. We're gonna have a lot of company soon...everyone ignore Lion Knight Commander A, he's gonna die anyway. Alexandre, I suggest either downin' a Potion and taking a free hit or attacking Commander B. De'kra, you should be able to attack XX as long as you're in the back row and you won't have any chance of gettin' knocked out. Nyx, I know ya' really wanna get in a hit at XX, but I think we should clean up these Commanders first, perhaps C, 'cuz if you get lucky you'll down him in one hit?" After hastily rattling off his battle plan, Atramor attempted to heal Tarn. "I'll down my potion, it's not like a freehit can hurt me anyways. " (I use potion from back row.) Quote
CMP Posted August 2, 2012 Posted August 2, 2012 "Knyghton, you're not doin' much, you could attack Commander A so we can avoid another free hit." Quote
Capt.JohnPaul Posted August 2, 2012 Posted August 2, 2012 "Knyghton, you're not doin' much, you could attack Commander A so we can avoid another free hit." "I'll attack commander A from the back row!" Quote
Zepher Posted August 2, 2012 Author Posted August 2, 2012 (edited) Sorry to ruin your life's goal, but Tarn should only take 13 damage due to Sand Worm Hide, and his power should be 28. Also, Marking the Favored triples damage, for Skrall. On another note, I think effects like poisoning and stuff come before free hits, but I may be wrong. I'm getting closer to perfection! Maybe one day I'll be able to post in before 1 AM, that should make it easier on me . Fixed, and effects come after free hits for me always. Don't know if it's convention or not, but I have always and will always do it that way, unless Sandy rules otherwise. That is what makes most sense to me. EDIT: Okay, so one less Elite Guard (B was killed by Skrall, not changing the map, just remember it ). I've also added the Skeleton Decoy to the party. Edited August 2, 2012 by Zepher Quote
CMP Posted August 2, 2012 Posted August 2, 2012 Eh, he's being targeted now anyway, doesn't make much of a difference. "On second thought, Knyghton, maybe attack Commander B...we'll take a free hit either way, but again, that Commander's gonna die anyway." Quote
posades Posted August 2, 2012 Posted August 2, 2012 OOC: Is there a reason the elite archer is still encouraged? Xander aims an attack with his club from the front row on Imperial Guard B, hoping it would deal sufficient damage to knock him out or allow the poison to take its toll. Quote
Pandora Posted August 2, 2012 Posted August 2, 2012 Nyx casts Darkness on Rogue Lion Commander C from the back row through her book. Quote
Flipz Posted August 2, 2012 Posted August 2, 2012 "Skrall, be cartain I go last in the Battle Order, so that William doesn't awaken the Chaos Beast should I put it to sleep." Quote
Waterbrick Down Posted August 3, 2012 Posted August 3, 2012 Skrall takes aim at Emperor Roland once again with his Heavy Crossbow from the back row. Suddenly his sight is momentarily obscured by the raining of pink letters and envelopes. "Sod, is it Lover's Day again already, I didn't think we had been in this soddin' land that long." He shouted over to the Rito, "Tag team Denarii, go fer that last Elite Heavy Guard, I'll keep his highness on his toes." Quote
Xarrzan Posted August 3, 2012 Posted August 3, 2012 Sarick attacked Imperial Guard E from the back row with frost magic. Quote
Waterbrick Down Posted August 3, 2012 Posted August 3, 2012 OoC: In fairness to the players I believe the new rule concerning scrolls should be implemented after the current quest. Luke seeing Tarn's wounds decided to heal the barbarian from the back row using Arthur's Staff of Elven Necromancy. Battle Order: Cronk William Arthur Denarii Skrall Xander Isabella Sarick Nerwen Alexandre Nyx Atramor Luke Tarn Thothwick De'Kra Count Knyghton Quote
CMP Posted August 3, 2012 Posted August 3, 2012 (edited) It won't change the strategy, William is still Hastened. I don't it's necessary. Edited August 3, 2012 by CallMePie Quote
Chromeknight Posted August 3, 2012 Posted August 3, 2012 Denarii lines up her bow on the elite guard while in the back row. Nerwen heals Isabella. Quote
Brickdoctor Posted August 3, 2012 Posted August 3, 2012 Results of Round Twelve of the Battle for Dastan: Heroes in the East Corridor: >Cronk heals William Harkenshire - Heal (12+21=33 Health) Cronk vs. Chaos Beast C - Guardian Angel >William Harkenshire vs. Chaos Beast A - Critical Hit ((((5*2)+14)*2)-5=43 Fire Elemental Damage) >William Harkenshire vs. Chaos Beast B - Damage (20/2=10 Damage) >Arthur Justus Regulus VII uses a Scroll of Sleep on Chaos Beast A - Sleep Heroes in the West Corridor: >Denerii vs. Elite Guard C - Miss >Skrall vs. Emperor Roland Emeraldo - Special Damage Marking the Favored (((8+19)*2*3)-6=156 Damage) Xander Unth'or vs. Imperial Guard B - Extra Critical Hit Hit ((9*3)+14-1=40 Damage) Isabella del Toboso vs. Elite Archer C - Mug Mug ((8*3)+12=36 Damage and Gold) >Sarick Lanse vs. Imperial Guard A - Damage (6/2=3 Damage) >Nerwen Calmcacil heals Isabella del Toboso - Heal More ((6*2)+10=22 Health) Heroes in the Throne Room: >Alexandre le Chevalier uses a Potion. (+10 Health) >Nyx vs. Rogue Lion Commander C - Miss Spell (((13+20)*2)-2=64 Darkness Elemental Damage; no Summon) >Atramor Gibbin heals Tarn Valco - No Healing >Luke heals Tarn Valco - Heal Less (19=19 Damage) >Tarn Valco vs. Rogue Lion Commander D - Damage ((15/2)-2=5 Damage) Thothwick vs. Rogue Lion Commander B - Damage (15*2=30 Damage) >Count Lewis Knyghton vs. Rogue Lion Commander A - Miss >De'kra vs. XX - Damage ((20/2)-1=9 Damage) Free Hits: Imperial Guard C - Free Hit against Denerii (6/2=3 Damage to Skeleton Decoy) Imperial Guard D - Free Hit against Skrall (6/2=3 Damage to Skeleton Decoy) Cronk, aware of the danger the enemies you face present, you heal William before calling forth your Guardian Angel. William, you send a flaming arrow into one Chaos Beast before you are blindsided by another. Arthur, you put one of the beasts to Sleep. Denerii, your arrow goes wide, but, Skrall, yours does not. Xander, you put all your strength into your attack. Isabella, you stab the archer, swiping a pouch of Gold as you do. Sarick, you attack one of the guards, but he sidesteps your attack and stabs you. Nerwen, you restore Isabella's Health. Alexandre, knowing that many other heroes have got the enemies covered, you drink a Potion. Nyx, you fire a Darkness spell into Commander C. Atramor, you fail to heal Tarn, but, Luke, you are able to heal him. Tarn, bolstered by your new strength, you charge in recklessly, and receive a sword in the chest as a result. Thothwick, you, too, attack, but you, too, are struck by your enemy's sword. Count Lewis, you Miss your target. De'kra, you break the fourth wall, staring at the QM with mild annoyance as you take Damage. Again. The Enemies: Rogue Lion Pikeman A Type: Humanoid Level: 10 Health: 48/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Alandri's Quarters (First Floor) Rogue Lion Pikeman B Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Alandri's Quarters (First Floor) Rogue Lion Pikeman C Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Alandri's Quarters (First Floor) Rogue Lion Pikeman D Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Alandri's Quarters (First Floor) Rogue Lion Pikeman E Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Alandri's Quarters (First Floor) Rogue Lion Pikeman F Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Alandri's Quarters (First Floor) Rogue Lion Pikeman G Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Far North Corridor (First Floor) Rogue Lion Pikeman H Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Alandri's Quarters (First Floor) Imperial Guard A *Poisoned* Type: Humanoid Level: 6 Health: 68/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Location: West Corridor (First Floor) Imperial Guard C *Poisoned* Type: Humanoid Level: 6 Health: 92/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Location: West Corridor (First Floor) Imperial Guard E *Poisoned* Type: Humanoid Level: 6 Health: 75/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Location: West Corridor (First Floor) Imperial Guard F *Poisoned* Type: Humanoid Level: 6 Health: 92/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Location: West Corridor (First Floor) Chimera Guard A Level 12 Mechanical, Demon Health: 31/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Location: Throne Room Chimera Guard C Level 12 Mechanical, Demon Health: 50/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Location: Throne Room Chimera Guard D Level 12 Mechanical, Demon Health: 50/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Location: Throne Room Chimera Guard E Level 12 Mechanical, Demon Health: 50/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Location: Throne Room Chimera Guard F Level 12 Mechanical, Demon Health: 50/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Location: Throne Room Chimera Guard G Level 12 Mechanical, Demon Health: 50/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Location: Throne Room Chimera Guard H Level 12 Mechanical, Demon Health: 50/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Location: Throne Room Chaos Beast of Dastan A *Captured Ella Septrine* *Asleep* (3) Type: Demon, Holy Level: 20 Health: 257/300 Defense: 5 Special: Chaos - The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1. Drops: Zoot's Plaything Location: East Corridor (First Floor) Chaos Beast of Dastan B Type: Demon, Holy Level: 20 Health: 300/300 Defense: 5 Special: Chaos - The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1. Drops: Nothing Location: East Corridor (First Floor) Chaos Beast of Dastan C Type: Demon, Holy Level: 20 Health: 300/300 Defense: 5 Special: Chaos - The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1. Drops: Nothing Location: East Corridor (First Floor) Heavy Elite Guard C *Poisoned* Type: Humanoid Level: 12 Health: 248/300 Defense: 3 Special I: Rally - Encourages all allies for the next round. Special II: Pummel - Deals damage to the foe and stuns them for the next round. Used only if Rally is already in effect. Drops: 100 gold Location: West Corridor (First Floor) Elite Archer C *Poisoned* Type: Humanoid Level: 15 Health: 27/175 Defense: 0 Special I: Double Shot - Accurately shoots a single arrow through the foe and the next in the battle order, dealing normal damage to both. Special II: Tempest: Rains arrows down on all foes, dealing 7 damage each. Drops: Nothing Note: Specials alternate Location: West Corridor (First Floor) Rogue Lion Commander B Type: Humanoid Level: 15 Health: 150/150 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Location: Throne Room (First Floor) Rogue Lion Commander C Type: Humanoid Level: 15 Health: 40/150 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Location: Throne Room (First Floor) Rogue Lion Commander D Type: Humanoid Level: 15 Health: 37/147 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Location: Throne Room (First Floor) Lord Lucan Type: Humanoid Level: 10 Health: 368/500 Defense: 3 Special: Lucky Hit - Lord Lucan flails around with his short decorative sword and manages to get behind his target's defenses, dealing 15 Damage. Being a treacherous member of the nobility, Lord Lucan also inflicts his target with the Poisoned effect. Drops: Venom, 200 Gold Location: Alandri's Quarters (First Floor) Lord Blackenord Level 18 Mechanical, Humanoid Health: 317/525 SP: 2 Special I: Repair Man - Heals all Mechanical Enemies by 25 points. Special II: Scatter-shot - Deals 10 damage to all heroes, disregarding row/SP. Drops: Topaz, 500 Gold Note - Specials will alternate. Location: Great Hall (First Floor) Sir Lamorak *Poisoned* Type: Humanoid Level: 15 Health: 568/600 Defense: 5 Special: Call for Backup - Sir Lamorak calls for a Rogue Lion Commander to assist him. Drops: Mail of the Renegade Commander Location: Alandri's Quarters (First Floor) Sir Loren *Captured Emperor Alandri* Type: Humanoid Level: 15 Health: 971/1000 Defense: 10 Special: Angered Slash - Enraged, Sir Loren slashes at his target, pushing the target back as part of the Afraid effect. Sir Loren's increasing rage raises his Level by 1. Drops: Sword of Ancestral Hatred Location: Alandri's Bathroom (First Floor) XX *Cannot deal Free Hits* *Badly Poisoned* Level 20 Fiery, Humanoid Health: 1416/1500 Special: Explosion – Does 5 damage to all heroes, regardless of row/SP and burns the hero targeting XX, dealing a further 2 damage each round until the end of the battle (does not stack). Drops: Bomb XX x5, Explosive Staff, Fire Amulet Note: Will be defeated when health reaches 250. Drops will be dropped, and XX will flee. Location: Throne Room Emperor Roland Emeraldo *Poisoned* Level 20 Humanoid Health: 364/678 Defense: 6 Special I: Deceive: Deals damage equal to the enemy's level. Special II: Corrupt: Turns a random opponent against their party for one turn. Drops: Twin Broadswords, Crown, Golden Armor Note: Specials alternate. Location: West Corridor (First Floor) The Party: Thothwick, Level 17 1/2 Rouge *Knocked Out* Power: 25 (23 Ranged) Health: 0/28 Gold: 557 Inventory - Sabre (WP 8), Whip Chain (WP 6), Shuriken (WP 5), 1 Bedroll, 1 Telescope, Cultist's Hat Nyx, Level 20 1/3 Battle Mage *Immune to Asleep-effect* *Lucky* *Blessed* Power: 33 Health: 30/30 Ether: 25/25 Defense: 0 Gold: 40 Inventory: Book of a Thousand Creatures (WP:13, each roll has a 1/6 chance to summon a creature to aid the hero), Dawnstar II (WP: 9), Healing Staff (WP: 5), Shiny Helmet (+1 max health), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Sandman's Parasol, Potion, Remedy, 2 Tonics, 2 Grand Tonics, Holy Bomb, Bedroll, 5 Bones, Wooden Shield (SP:2), Bomb XX, Phoenix Essence, Ether Core Atramor Gibbin, Level 20 Witch Power: 30 Health: 23/23 (-14 for remainder of Quest) Ether: 5/9 (-9 for remainder of Quest) Gold: 52 Inventory: Ratsbane, WP: 10, Witch's Talisman, Black Katana, WP: 8, Staff of the Elven Warlock, WP: 5, Grand Tonic, Fire Bomb, Ancient Crown (Give Enemy Cursed Effect on first hit of battle), Scroll of Sealing Tarn Valco, Level 15 1/2 Barbarian Power: 28 Health: 17/22 Defense: 2 Gold: 13 Inventory: Lion’s Heart (WP: 13, Suitable for Barbarians and Knights, stuns target on successful hits), Helbaerend (WP: 10, Water, Ice and Lightning Elemental, Hollow Blade, Remedy Stored), Fauxthril Spear (WP: 6), Sand Worm Hide, Shovel, Pickaxe William Harkenshire, Level 14 Ranger *Encouraged* Power: 19 38 Health: 9/19 Defense: 0 Gold: 20 Inventory: Hand Cannon (WP: 5; Lightning, Wood) Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Lion Knight Shield (SP: 4, Unsuitable), Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb Phil (NPC) *Knocked Out* Level 20 1/3 Dastanian Power: 35 Health: 7/22 Gold: 50 Inventory: Dastan War Hammer (WP: 15, Fire/Earth Elemental) Shield – Strikes the enemy with a terrific hit, halving their current health. Critical Hit – Attacks with WPx2 + Lvl Skrall, Level 19.5 Hunter (Waterbrick Down) *Party Leader* *Favors Humanoid Enemies* *Blessed* *Lucky* *Encouraged* Power: 54 Health: 32/32 Defense: 0 Gold: 49 Inventory: Heavy Crossbow (WP: 8; Knock-back), Hunter's Crossbow (WP: 11; +4 vs. Beasts), Greatsword of Lion Nobles (WP: 20; User is Slowed), Smoke Bomb, Zoot's Cookie Alexandre le Chevalier, Level 13.5 Knight (Capt.JohnPaul) Power: 21 Health: 22/22 Defense: 7 Gold: 77 Inventory: Sword of the Elven Blademaster (WP: 8; ignores SP), Standard-Issue Crossbow (WP: 1), Cross Heater Shield (SP: 7), Potions (5), Tonic, Remedy, Smoke Bomb, Fire Bomb Isabella del Toboso, Level 12 Rogue (Dharkan) *Lucky* Power: 21 Health: 18/18 Defense: 1 Gold: 181 Inventory: Fauxthril Dagger (WP: 8), Golden Dagger (WP: 3), Standard-Issue Crossbow (WP: 1), Cloak of the Invisible Elf (SP: 1; untargetable for first 2 Rounds of every Battle), Venom, Potions (7), Tonics (5), Remedy, Phoenix Essence, Bedroll, Fire Bombs (2), Dragon Scales (2) Arthur Justus Regulus VII, Level 13.5 Mage (Flipz) Power: 20 Health: 19/19 Ether: 11/17 Defense: 1 Gold: 58 Inventory: Staff of the Cultist Battlemage (WP: 7; 50% chance of Fleeing instead of being KO'd), Standard-Issue Crossbow (WP: 1), Robe of Magi (SP:1), Potion(x2), Bedroll, Healing Staff (WP: 5), Scroll of Sealing, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Shovel, Grand Tonic, Opal (Ice), Telescope, Amethyst (Darkness), Tonic, Mead Luke, Level 19.5 Sage (controlled by Waterbrick Down) *Pacifist* Power: 24 Health: 31/34 Ether: 18/26 Defense: 0 Gold: 0 Inventory: Arthur's Staff of Elven Necromancy (WP: 5), Standard-Issue Crossbow (WP: 1), Wooden Staff (WP: 1), Diamond (Light), Tonics (1), Bedroll Count Lewis Knyghton, Level 14.5 Engineer (controlled by Capt.JohnPaul) Power: 15 Health: 6/21 Defense: 0 Gold: 0 Inventory: Spatha (WP: 3), Standard-Issue Crossbow (WP: 1) Nerwen Calmcacil (played by Chromeknight) Level 10.5 Cleric *Immune to wind-based attacks* Power: 16 Health: 14/19 Ether: 11/15 Defense: 2 Gold: 93 Inventory: Peace (Hammer, WP: 6), Wooden Staff (WP:3), Bedroll, Shovel, Potion, Tonic, Remedy, Elixir, Grand Tonic, Venom, Bone, Winged Helmet (SP:2, Immune to wind attacks), Phoenix Essence Galen Woodward (played by Fugazi) Level 10.5 Rogue *Knocked Out* Power: 15 Health: 0/20 (+4) Defense: 1 (+1) Gold: 242 Inventory: Sword of Bashing (WP: 5; Ice; *Poisoned*), Throwing Dagger (WP:4, Poisoned), Chimera Headdress (Headwear, Suitable for Ranger and Rouges, +1 SP +4 Health), Bedroll De'kra (played by Tanma) Level 16 Rogue Power: 21 Health: 3/22 Defense: 1 Gold: 303 Inventory: Kapura (WP:5, Fire), Chiara (WP:5, Lightning), Shadeaux Dagger (WP:5), Fauxthril Hand Cannon (WP:5, unsuitable), Cloak of the Blue Assassin (SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, 2x Remedy, Bone Sarick Lanse (played by Xarrzan) Level 11 Mage Power: 18 Health: 6/15 Ether: 4/15 Defense: 0 Gold: 59 Inventory: Dragon's Wrath (Staff WP: 6), Healing Staff (WP:5, healing effect), Dragon's Heart (WP: 15, Fire/Wind Elemental, Suitable to Knights and Rogues), Opal(Ice), Sapphire(Wind), Topaz(Lightning), Tonics (2), Bone Cronk (played by CorneliusMurdock) Level 21 Paladin *Hastened* *Guardian Angel* Power: 33 Defense: 9 Health: 28/43 (+2) Ether: 13/24 (+2) Gold: 70 Inventory: Zoot's Bane (WP:12, Light, Paralyzing Venom Applied), Healing Staff (WP:5 Healing effect), Bloody Pointy Stick (WP:1), Lance (WP:12), Ennoc's Blessing (Shield, SP:7), Elaborate Helmet (SP:2), Cloak of Chimera (Backwear, Suitable for Mage and Clerics, +2 Health, +2 Ether) Potion, Holy Bomb, Bedroll, Blacksmith Writ, Bone, Cultist Documents, Lightning Bomb, Tonic Xander Unth'or (played by posades) *Lucky* Level 14.5 Barbarian Power: 22 (24 if fighting from front row) Health: 21/21 Gold: 311 Defense: 0 (1 if fighting from back row) Inventory: Pongcanis Club (WP: 8; *Poisoned*), Double-Sided Battle Ax (WP:6, Aim), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: 1 Front Row)(SP: 1 Back Row), Precision Bow (WP:6; all 'Aim's become 'Hit's; unsuitable), Potion (2), Grand Potion, Horse (WP: 1 Front Row), Skeleton Decoy, Venom, Elven Bomb Flavius (controlled by Xarrzan) Level 12.5 Winged Warrior *Knocked Out* Power: 17 Health: 0/18 Defense: 2 Gold: 0 Inventory: Handcrafted Bow (WP:5, ranged), Rock Shield (SP: 2) Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round. Denerii (controlled by Chromeknight) Level 16.5 Winged Warrior Power: 21 Health: 10/22 Defense: 0 Gold: 0 Inventory: Handcrafted Bow (WP: 5, ranged), Stone Knife (WP: 8) Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round. Skeleton Decoy Health: 14/20 Quote
CMP Posted August 3, 2012 Posted August 3, 2012 (edited) I'm pretty sure Chimera Guard A can't deal free hits, unless his revival removed that effect. It was quite a few rounds ago. Atramor doesn't spare a moment to relish in his successful healing, instead cursing under his breath as Thothwick is cut down, and the rest of the party having relatively bad luck. "Well, damn...Knyghton, get Chimera Guard B. Tarn, do you mind using Helbaerand and attacking one of the other ones? If you get a Frenzy, you'll cut down every single one of 'em at once, and that'll be beyond helpful. Luke, try and heal De'kra, if ya' don't mind. Alexandre, maybe you could handle one of the Commanders...Nyx, could you handle Blackenord? We just don't have the numbers to hit XX when he won't get a hit in on us. At worst he'll be gone for 2 or 3 rounds while he grabs the Emperor. Everyone but Tarn and Knyghton, I highly suggest attackin' from the back, nearly all of us are gonna be takin' free hits. Also, De'kra, what the hell are you starin' at?" With that, Atramor took a brutal, aggravated swing at Rogue Lion Commander C from the back row. Edited August 3, 2012 by CallMePie Quote
Brickdoctor Posted August 3, 2012 Posted August 3, 2012 I'm pretty sure Chimera Guard A can't deal free hits, unless his revival removed that effect. It was quite a few rounds ago. QM Note:What Free Hit? Quote
CMP Posted August 3, 2012 Posted August 3, 2012 I'm pointing it out for the next round. Cronk hit Chimera Guard A a while ago with Paralyzing Venom, it got killed, and then got revived, I'm wondering it the effect is still there. This could easily be a matter between life and death. Quote
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