CMP Posted August 4, 2012 Posted August 4, 2012 "William, you shouldn't wake up Chaos Beast A, the whole point of putting him to sleep is so that you and Cronk can pile on B and C." Quote
JimBee Posted August 4, 2012 Posted August 4, 2012 QM Note: Yes the map should say that there is only one Heavy Elite remaining but I am too tired to change it. Results of Round 13 of Battle for Dastan Heroes in the West Corridor: Denarii vs. Heavy Elite Guard C - Hit Skrall vs. Emperor Roland Emeraldo - Critical Hit Special Damage Sarick vs. Imperial Guard E - Miss Xander vs. Elite Archer C - Hit Extra Critical Hit Isabella vs. Imperial Guard C - Miss Miss Nerwen vs. Imperial Guard A - Miss Heroes in the East Corridor: Cronk heals himself - No Heal Cronk vs. Chaos Beast B - Special Damage (2) William vs. Chaos Beast B - Damage William vs. Chaos Beast C - Triple Shot Arthur uses Scroll of Sleep on Chaos Beast B - Failure Heroes in the Throne Room: Alexandre vs. Rogue Lion Commander D - Critical Hit Nyx vs. Lord Blackenord - Spell Spell Atramor vs. Rogue Lion Commander C - Hex Tarn vs. Chimera Guard C - Battle Frenzy Count Knyghton vs. Chimera Guard H Rogue Lion Commander B - Hit Luke heals De'kra - No Heal De'Kra throws bone at Rogue Lion Commander B Free Hits: Imperial Guard F - Skeleton Decoy (6) Denerii fires an arrow through Elite Guard C (18), while Skrall does the same to Emeraldo for a whopping 240 damage. Sarick, Isabella, and Nerwen all miss their attacks, but Xander hits Archer C with all of his strength and defeats him. In the East Corridor, Cronk fails to heal himself as well as hit his target, but luckily his angel blocks any damage from the Chaos Beast. Arthur fails to cast a sleeping spell, and William fires arrows into each agent of Wren, which wakes up A (33 damage each). Meanwhile in the Throne Room, Alexandre slices Commander D for 14 damage and Nyx electrocutes Blackenord for 64 damage. Atramor hexes Commander C. Under pressure, Tarn goes into a battle frenzy, dealing 25 damage (double for Chimera Guards and Blackenord) to all enemies, which eradicates all of the Chimera Guards. Knyghton attacks Commander B for 13 damage while De'kra distracts him with a bone. The Enemies: Rogue Lion Pikeman A Type: Humanoid Level: 10 Health: 48/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Alandri's Quarters (First Floor) Rogue Lion Pikeman B Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Alandri's Quarters (First Floor) Rogue Lion Pikeman C Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Alandri's Quarters (First Floor) Rogue Lion Pikeman D Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Alandri's Quarters (First Floor) Rogue Lion Pikeman E Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Alandri's Quarters (First Floor) Rogue Lion Pikeman F Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Alandri's Quarters (First Floor) Rogue Lion Pikeman G Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Far North Corridor (First Floor) Rogue Lion Pikeman H Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Alandri's Quarters (First Floor) Imperial Guard A *Poisoned* Type: Humanoid Level: 6 Health: 67/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Location: West Corridor (First Floor) Imperial Guard C *Poisoned* Type: Humanoid Level: 6 Health: 91/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Location: West Corridor (First Floor) Imperial Guard E *Poisoned* Type: Humanoid Level: 6 Health: 74/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Location: West Corridor (First Floor) Imperial Guard F *Poisoned* Type: Humanoid Level: 6 Health: 91/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Location: West Corridor (First Floor) Chaos Beast of Dastan A *Captured Ella Septrine* Type: Demon, Holy Level: 20 Health: 224/300 Defense: 5 Special: Chaos - The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1. Drops: Zoot's Plaything Location: East Corridor (First Floor) Chaos Beast of Dastan B Type: Demon, Holy Level: 20 Health: 267/300 Defense: 5 Special: Chaos - The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1. Drops: Nothing Location: East Corridor (First Floor) Chaos Beast of Dastan C Type: Demon, Holy Level: 20 Health: 267/300 Defense: 5 Special: Chaos - The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1. Drops: Nothing Location: East Corridor (First Floor) Heavy Elite Guard C *Poisoned* Type: Humanoid Level: 12 Health: 229/300 Defense: 3 Special I: Rally - Encourages all allies for the next round. Special II: Pummel - Deals damage to the foe and stuns them for the next round. Used only if Rally is already in effect. Drops: 100 gold Location: West Corridor (First Floor) Rogue Lion Commander B Type: Humanoid Level: 15 Health: 114/150 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Location: Throne Room (First Floor) Rogue Lion Commander C *Hexed* Type: Humanoid Level: 15 Health: 17/150 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Location: Throne Room (First Floor) Rogue Lion Commander D Type: Humanoid Level: 15 Health: 5/147 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Location: Throne Room (First Floor) Lord Lucan Type: Humanoid Level: 10 Health: 368/500 Defense: 3 Special: Lucky Hit - Lord Lucan flails around with his short decorative sword and manages to get behind his target's defenses, dealing 15 Damage. Being a treacherous member of the nobility, Lord Lucan also inflicts his target with the Poisoned effect. Drops: Venom, 200 Gold Location: Alandri's Quarters (First Floor) Lord Blackenord Level 18 Mechanical, Humanoid Health: 205/525 SP: 2 Special I: Repair Man - Heals all Mechanical Enemies by 25 points. Special II: Scatter-shot - Deals 10 damage to all heroes, disregarding row/SP. Drops: Topaz, 500 Gold Note - Specials will alternate. Location: Great Hall (First Floor) Sir Lamorak *Poisoned* Type: Humanoid Level: 15 Health: 567/600 Defense: 5 Special: Call for Backup - Sir Lamorak calls for a Rogue Lion Commander to assist him. Drops: Mail of the Renegade Commander Location: Alandri's Quarters (First Floor) Sir Loren *Captured Emperor Alandri* Type: Humanoid Level: 15 Health: 971/1000 Defense: 10 Special: Angered Slash - Enraged, Sir Loren slashes at his target, pushing the target back as part of the Afraid effect. Sir Loren's increasing rage raises his Level by 1. Drops: Sword of Ancestral Hatred Location: Alandri's Bathroom (First Floor) XX *Cannot deal Free Hits* *Badly Poisoned* Level 20 Fiery, Humanoid Health: 1381/1500 Special: Explosion – Does 5 damage to all heroes, regardless of row/SP and burns the hero targeting XX, dealing a further 2 damage each round until the end of the battle (does not stack). Drops: Bomb XX x5, Explosive Staff, Fire Amulet Note: Will be defeated when health reaches 250. Drops will be dropped, and XX will flee. Location: Throne Room Emperor Roland Emeraldo *Poisoned* Level 20 Humanoid Health: 123/678 Defense: 6 Special I: Deceive: Deals damage equal to the enemy's level. Special II: Corrupt: Turns a random opponent against their party for one turn. Drops: Twin Broadswords, Crown, Golden Armor Note: Specials alternate. Location: West Corridor (First Floor) The Party: Thothwick, Level 17 1/2 Rouge *Knocked Out* Power: 25 (23 Ranged) Health: 0/28 Gold: 557 Inventory - Sabre (WP 8), Whip Chain (WP 6), Shuriken (WP 5), 1 Bedroll, 1 Telescope, Cultist's Hat Nyx, Level 20 1/3 Battle Mage *Immune to Asleep-effect* *Lucky* *Blessed* Power: 33 Health: 30/30 Ether: 21/25 Defense: 0 Gold: 40 Inventory: Book of a Thousand Creatures (WP:13, each roll has a 1/6 chance to summon a creature to aid the hero), Dawnstar II (WP: 9), Healing Staff (WP: 5), Shiny Helmet (+1 max health), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Sandman's Parasol, Potion, Remedy, 2 Tonics, 2 Grand Tonics, Holy Bomb, Bedroll, 5 Bones, Wooden Shield (SP:2), Bomb XX, Phoenix Essence, Ether Core Atramor Gibbin, Level 20 Witch Power: 30 Health: 23/23 (-14 for remainder of Quest) Ether: 5/9 (-9 for remainder of Quest) Gold: 52 Inventory: Ratsbane, WP: 10, Witch's Talisman, Black Katana, WP: 8, Staff of the Elven Warlock, WP: 5, Grand Tonic, Fire Bomb, Ancient Crown (Give Enemy Cursed Effect on first hit of battle), Scroll of Sealing Tarn Valco, Level 15 1/2 Barbarian Power: 28 Health: 17/22 Defense: 2 Gold: 13 Inventory: Lion’s Heart (WP: 13, Suitable for Barbarians and Knights, stuns target on successful hits), Helbaerend (WP: 10, Water, Ice and Lightning Elemental, Hollow Blade, Remedy Stored), Fauxthril Spear (WP: 6), Sand Worm Hide, Shovel, Pickaxe William Harkenshire, Level 14 Ranger *Encouraged* Power: 19 38 Health: 9/19 Defense: 0 Gold: 20 Inventory: Hand Cannon (WP: 5; Lightning, Wood) Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Lion Knight Shield (SP: 4, Unsuitable), Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb Phil (NPC) *Knocked Out* Level 20 1/3 Dastanian Power: 35 Health: 7/22 Gold: 50 Inventory: Dastan War Hammer (WP: 15, Fire/Earth Elemental) Shield – Strikes the enemy with a terrific hit, halving their current health. Critical Hit – Attacks with WPx2 + Lvl Skrall, Level 19.5 Hunter (Waterbrick Down) *Party Leader* *Favors Humanoid Enemies* *Blessed* *Lucky* *Encouraged* Power: 54 Health: 32/32 Defense: 0 Gold: 49 Inventory: Heavy Crossbow (WP: 8; Knock-back), Hunter's Crossbow (WP: 11; +4 vs. Beasts), Greatsword of Lion Nobles (WP: 20; User is Slowed), Smoke Bomb, Zoot's Cookie Alexandre le Chevalier, Level 13.5 Knight (Capt.JohnPaul) Power: 21 Health: 22/22 Defense: 7 Gold: 77 Inventory: Sword of the Elven Blademaster (WP: 8; ignores SP), Standard-Issue Crossbow (WP: 1), Cross Heater Shield (SP: 7), Potions (5), Tonic, Remedy, Smoke Bomb, Fire Bomb Isabella del Toboso, Level 12 Rogue (Dharkan) *Lucky* Power: 21 Health: 18/18 Defense: 1 Gold: 181 Inventory: Fauxthril Dagger (WP: 8), Golden Dagger (WP: 3), Standard-Issue Crossbow (WP: 1), Cloak of the Invisible Elf (SP: 1; untargetable for first 2 Rounds of every Battle), Venom, Potions (7), Tonics (5), Remedy, Phoenix Essence, Bedroll, Fire Bombs (2), Dragon Scales (2) Arthur Justus Regulus VII, Level 13.5 Mage (Flipz) Power: 20 Health: 19/19 Ether: 11/17 Defense: 1 Gold: 58 Inventory: Staff of the Cultist Battlemage (WP: 7; 50% chance of Fleeing instead of being KO'd), Standard-Issue Crossbow (WP: 1), Robe of Magi (SP:1), Potion(x2), Bedroll, Healing Staff (WP: 5), Scroll of Sealing, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Shovel, Grand Tonic, Opal (Ice), Telescope, Amethyst (Darkness), Tonic, Mead Luke, Level 19.5 Sage (controlled by Waterbrick Down) *Pacifist* Power: 24 Health: 31/34 Ether: 18/26 Defense: 0 Gold: 0 Inventory: Arthur's Staff of Elven Necromancy (WP: 5), Standard-Issue Crossbow (WP: 1), Wooden Staff (WP: 1), Diamond (Light), Tonics (1), Bedroll Count Lewis Knyghton, Level 14.5 Engineer (controlled by Capt.JohnPaul) Power: 15 Health: 6/21 Defense: 0 Gold: 0 Inventory: Spatha (WP: 3), Standard-Issue Crossbow (WP: 1) Nerwen Calmcacil (played by Chromeknight) Level 10.5 Cleric *Immune to wind-based attacks* Power: 16 Health: 14/19 Ether: 11/15 Defense: 2 Gold: 93 Inventory: Peace (Hammer, WP: 6), Wooden Staff (WP:3), Bedroll, Shovel, Potion, Tonic, Remedy, Elixir, Grand Tonic, Venom, Bone, Winged Helmet (SP:2, Immune to wind attacks), Phoenix Essence Galen Woodward (played by Fugazi) Level 10.5 Rogue *Knocked Out* Power: 15 Health: 0/20 (+4) Defense: 1 (+1) Gold: 242 Inventory: Sword of Bashing (WP: 5; Ice; *Poisoned*), Throwing Dagger (WP:4, Poisoned), Chimera Headdress (Headwear, Suitable for Ranger and Rouges, +1 SP +4 Health), Bedroll De'kra (played by Tanma) Level 16 Rogue Power: 21 Health: 3/22 Defense: 1 Gold: 303 Inventory: Kapura (WP:5, Fire), Chiara (WP:5, Lightning), Shadeaux Dagger (WP:5), Fauxthril Hand Cannon (WP:5, unsuitable), Cloak of the Blue Assassin (SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, 2x Remedy Sarick Lanse (played by Xarrzan) Level 11 Mage Power: 18 Health: 6/15 Ether: 2/15 Defense: 0 Gold: 59 Inventory: Dragon's Wrath (Staff WP: 6), Healing Staff (WP:5, healing effect), Dragon's Heart (WP: 15, Fire/Wind Elemental, Suitable to Knights and Rogues), Opal(Ice), Sapphire(Wind), Topaz(Lightning), Tonics (2), Bone Cronk (played by CorneliusMurdock) Level 21 Paladin *Hastened* Power: 33 Defense: 9 Health: 28/43 (+2) Ether: 13/24 (+2) Gold: 70 Inventory: Zoot's Bane (WP:12, Light, Paralyzing Venom Applied), Healing Staff (WP:5 Healing effect), Bloody Pointy Stick (WP:1), Lance (WP:12), Ennoc's Blessing (Shield, SP:7), Elaborate Helmet (SP:2), Cloak of Chimera (Backwear, Suitable for Mage and Clerics, +2 Health, +2 Ether) Potion, Holy Bomb, Bedroll, Blacksmith Writ, Bone, Cultist Documents, Lightning Bomb, Tonic Xander Unth'or (played by posades) *Lucky* Level 14.5 Barbarian Power: 22 (24 if fighting from front row) Health: 21/21 Gold: 311 Defense: 0 (1 if fighting from back row) Inventory: Pongcanis Club (WP: 8; *Poisoned*), Double-Sided Battle Ax (WP:6, Aim), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: 1 Front Row)(SP: 1 Back Row), Precision Bow (WP:6; all 'Aim's become 'Hit's; unsuitable), Potion (2), Grand Potion, Horse (WP: 1 Front Row), Skeleton Decoy, Venom, Elven Bomb Flavius (controlled by Xarrzan) Level 12.5 Winged Warrior *Knocked Out* Power: 17 Health: 0/18 Defense: 2 Gold: 0 Inventory: Handcrafted Bow (WP:5, ranged), Rock Shield (SP: 2) Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round. Denerii (controlled by Chromeknight) Level 16.5 Winged Warrior Power: 21 Health: 10/22 Defense: 0 Gold: 0 Inventory: Handcrafted Bow (WP: 5, ranged), Stone Knife (WP: 8) Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round. Skeleton Decoy Health: 8/20 Quote
Flipz Posted August 4, 2012 Posted August 4, 2012 (edited) Irritated with William, Arthur switches back to putting Chaos Beast A to Sleep from the Back Row. "Try not to hit the sleeping ones, would ya?" Edited August 4, 2012 by Flipz Quote
Fred Daniel Yam Posted August 4, 2012 Posted August 4, 2012 "William--NO!!!! Attack B and C, or else you'll wake up Beast A!" "OK!!!!" William dives and does some generic action hero thing and shoots at Chaos Beasts B and C from the back row. Quote
CMP Posted August 4, 2012 Posted August 4, 2012 Tarn vs. Chimera Guard C - Battle Frenzy Finally, something goes right. Not that we're doing bad otherwise. Atramor can't help but cackle as Tarn decapitates every single Chimera Guard with a single sweep of his axe, while his Commander is Hexed and another clings to life by a thread. "Damn good work, Tarn, we just may have a chance! Knyghton, and maybe Alexandre, finish off Commander D, if you could. Luke, try and heal De'kra, and De'kra, ya' should probably aim for Commander C to avoid taking damage. Nyx, Tarn, ya'll do double damage to Blackeno-" "North." The Witch wheels around at the beckon of McCafferey to blink in that direction, his mouth falling open as he beholds the onslaught of Lions charging down the party. 2 rounds at best until they arrived. They had time. "We'll retreat and regroup with the others to make our last stand later. For now, we gotta focus on these bastards." Gripping Ratsbane tightly, Atramor slashed furiously at Rogue Lion Commander B from the front row. Quote
Tanma Posted August 4, 2012 Posted August 4, 2012 IC: De'kra gazed at the approaching horde and clicked, "If heroes retreat, emperor will be lost. Heroes and I are stuck. Well done Lewa regardless." Knowing that row was pointless in this situation, De'kra charged in the front row at rogue lion commander C. As far as the echo considered it he would fall soon, he had suffered too much damage and as he had said going into it, there were bound to be casualties. Of course he would come back, which might be more than can be said for the Dastan warrior, who lay fallen in the very room. De'kra clutched Kapura drawing in as much comfort as he could from the cool flame. OOC: would some of the enemies have proven to be hostile to each other? Rolando did send us to kill Chimera cultists, so might his forces and the robots fought each other, along with us, if we had forced them into one room? OOC: so a hexed opponent is unable attack me no matter? Regardless of row? Quote
Capt.JohnPaul Posted August 4, 2012 Posted August 4, 2012 Alexandre looks at Tarn, impressed. "Nice." Alexandre attacks rogue commander D, back row. Quote
Chromeknight Posted August 4, 2012 Posted August 4, 2012 (edited) I actually cheered out loud reading Tarn's battle frenzy. Then had to explain to the people I was with! Denarii was pleased with her hit, but still, the ogre was out shooting her. His knowledge of weak points and vulnerabilities meant he could do much damage to his targets. The Emperor was clearly hurting now. Nerwen spoke up, If you can, Master Skrall, try not to kill the Emperor, but incapacitate him. I know the country is in chaos at the moment, but giving him a trial by law will be a step to restoring trust in civilization and the rulership of the other Emperors. She stretches out her voice, directing power at Sarick to heal him. Nerwen heals Sarick. Denarii taunts the last archer Bet ya' feeling' woozy, can't see straight, can't shoot straight! Knowing that the arched would keel over in two rounds, she aimed at the remaining elite guard. Denarii shoots elite guard from back row. Edited August 4, 2012 by Chromeknight Quote
posades Posted August 4, 2012 Posted August 4, 2012 (edited) OOC: Just curious, what was my other roll (the first being hit I assume)? Also, for the purposes of story, if we K.O. Emeraldo he'll still be "alive", right? Xander was slightly irritated at himself for not finishing off the archer; putting that distraction aside, he attacks Imperial Guard A from the front row. Edited August 4, 2012 by posades Quote
CorneliusMurdock Posted August 4, 2012 Posted August 4, 2012 Cronk will try healing Cronk again. And then Cronk will bash Chaos Beast B with Zoot's Bane from front row. Quote
Rumble Strike Posted August 4, 2012 Posted August 4, 2012 Tarn let out a scream as he wheeled around with his battle axe, smashing all of the Chimera Guards in the area. He grinned happily at the carnage he had caused, surrounded by twitching, sparking bodies. It had been a long time since he had managed a move like that in combat, and he was pleased to see he still had it. He points Helbaerend at Lord Blackenord. "I have destroyed your infernal contraptions, now I will put an end to you!"' he calls, and attacks from the front row. Quote
Pandora Posted August 4, 2012 Posted August 4, 2012 "Mr Skrall, my bomb is an incredibly destructive device fashioned by XX. You've seen it's effects before, as have all the heroes here; it kills indiscriminately with an overwhelming sense of warm fuzziness. At least I feel warm fuzziness, and I caution against its use unless in the direst of circumstances. Ironically it is thanks to Tarn that we can worry about the need for using it until a later time." OoC Zepher, could you remind us all of the effects of the XX bomb please? Thanks. Nyx turns to speak to Tarn without the need for Vipera's relay. "Fantastic work Tarn, truly poetry in motion. You continue to master your barbarism and impress us all - the world can only wonder at what you will become when you get into the Training Room back at Heroica. Let us face Blackenord together, as we have faced our enemies together before. I can just about bear to not be the one who strikes him dead, as long as he dies in agony. He deserves nothing less for what he... did to me." Nyx once more uses the element of Blackenord himself against him by summoning a storm of Lightning against him from the back row through her book. Quote
Rumble Strike Posted August 4, 2012 Posted August 4, 2012 "There are few who can match you in combat, Nyx. It is truly an honour to fight alongside you. We will take Blackenord together!" Quote
JimBee Posted August 4, 2012 Posted August 4, 2012 OOC: would some of the enemies have proven to be hostile to each other? Rolando did send us to kill Chimera cultists, so might his forces and the robots fought each other, along with us, if we had forced them into one room? OOC: so a hexed opponent is unable attack me no matter? Regardless of row? QM Note: Not necessarily. And correct, a hexed opponent attacks an ally instead of an enemy. If you roll damage, the Commander will attack the first enemy listed (that's in the room). I actually cheered out loud reading Tarn's battle frenzy. Then had to explain to the people I was with! QM Note: I did too, but luckily no one was around... OOC: Just curious, what was my other roll (the first being hit I assume)? Also, for the purposes of story, if we K.O. Emeraldo he'll still be "alive", right? QM Note: Sorry I forgot you were lucky. I rolled again for you and you rolled a 2, so you defeated the Archer. And yes, Emeraldo will be alive after the battle no matter what. Quote
Chromeknight Posted August 4, 2012 Posted August 4, 2012 QM Note: Sorry I forgot you were lucky. I rolled again for you and you rolled a 2, so you defeated the Archer. And yes, Emeraldo will be alive after the battle no matter what. The archer was clearly more hurt by Xander's strike than he seemed. He collapsed quietly, leaving the numbers even in the fight for the first time. But the other battles were not faring so well. Sarick, Isabella, break off and head north to the throne room. Skrall and Xander can deal with the heavy hitters and Denarii and I will provide support and healing. Go! Quickly! Nerwen knew that The phoenix essence Isabella carried and Sarick's ability to hit many enemies would be needed in the other battle. Quote
Zepher Posted August 4, 2012 Author Posted August 4, 2012 OoC Zepher, could you remind us all of the effects of the XX bomb please? Thanks. 10 damage to heroes, 30 damage to enemies, disregards row/SP. It was actually designed to fight the Chimera Guards when they were all hurt, but you didn't want to risk them reviving each other. But you figured out another way. Quote
Xarrzan Posted August 5, 2012 Posted August 5, 2012 OOC: With the latest map I cannot see the door way openings to take to traverse to the Throne Room so... Sarick headed north to the throne room as much as possible. Quote
Brickdoctor Posted August 5, 2012 Posted August 5, 2012 OOC: With the latest map I cannot see the door way openings to take to traverse to the Throne Room so... QM Note:Here's the blank map: If you want to go to the Throne Room, you'll have to move east to the South Corridor and then head north through the Great Hall. Quote
Waterbrick Down Posted August 5, 2012 Posted August 5, 2012 "Ya have a lot of faith in the system elf, but I'll do my best. Sarick, Ms. Toboso, if you're goin' to flee make sure ya do it from the back row." Skrall holstered his Hunter's Crossbow and taking his Heavy Crossbow in both hands, he sighted down the quarrel at Emperor Roland's left knee from the back row. "I don't think he'll be able to escape so quickly soon," he commented quietly to himself before releasing the shot. Luke turned to see the horde of Rogue Lion troops rushing upon them, "Brothers, this will not bring you peace, turn back!" Luke raised Arthur's Staff to try and heal De'Kra again from the back row. "Forgive me little one, my thoughts were else where." Battle Order: Denarii Skrall Xander Nerwen Sarick Isabella Cronk William Arthur Alexandre Nyx Atramor Tarn Luke Count Knyghton De'Kra Quote
JimBee Posted August 5, 2012 Posted August 5, 2012 QM Note: Sorry I only have time to run the the round quickly tonight, so no battle description or map. Sorry. Results of Round 14 of Battle for Dastan Denarii vs. Heavy Elite Guard C - Critical Hit (23) Skrall vs. Emperor Roland Emeraldo - Critical Hit Hit (204) Xander vs. Imperial Guard A - Miss Extra Critical Hit (37) Nerwen heals Sarick - Miracle Sarick moves east to the South Corridor Isabella vs. Imperial Guard C - Special Damage Special Damage Cronk heals himself - No Heal Cronk vs. Chaos Beast B - Special Damage (5, 5 damage each) William vs. Chaos Beast B - Triple Shot (35 damage each) William vs. Chaos Beast C - Damage Arthur uses Scroll of Sleep on Chaos Beast A - Success Alexandre vs. Rogue Lion Commander D - Special Damage Nyx vs. Lord Blackenord - Spellblade (Lightning) (No Summon) (136) Atramor vs. Rogue Lion Commander B - Damage (15) Tarn vs. Lord Blackenord - Hit (48) Luke heals De'kra - Heal More (29) Count Knyghton vs. Rogue Lion Commander B - Special Damage De'Kra vs. Rogue Lion Commander C - Critical Hit (24) Free Hits: Imperial Guard E - Skeleton Decoy (6) Imperial Guard F - Skeleton Decoy (2), Skrall (2) Emperor Roland Emeraldo is struck by a final arrow from Skrall, and throws his crown to the floor in surrender. He falls to his knees as blood drips from his mouth. William is KO'd. XX moves into the Dining Hall to capture Emperor Septrine, plowing through Nikolai. The Skeleton Decoy is destroyed. The Enemies: Rogue Lion Pikeman A Type: Humanoid Level: 10 Health: 48/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: North Corridor (First Floor) Rogue Lion Pikeman B Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: North Corridor (First Floor) Rogue Lion Pikeman C Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: North Corridor (First Floor) Rogue Lion Pikeman D Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: North Corridor (First Floor) Rogue Lion Pikeman E Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: North Corridor (First Floor) Rogue Lion Pikeman F Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: North Corridor (First Floor) Rogue Lion Pikeman G Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: North Corridor (First Floor) Rogue Lion Pikeman H Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: North Corridor (First Floor) Imperial Guard A *Poisoned* *Sticking Together* Type: Humanoid Level: 6 Health: 29/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Location: West Corridor (First Floor) Imperial Guard C *Poisoned* *Sticking Together* Type: Humanoid Level: 6 Health: 90/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Location: West Corridor (First Floor) Imperial Guard E *Poisoned* *Sticking Together* Type: Humanoid Level: 6 Health: 73/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Location: West Corridor (First Floor) Imperial Guard F *Poisoned* *Sticking Together* Type: Humanoid Level: 6 Health: 90/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Location: West Corridor (First Floor) Chaos Beast of Dastan A *Captured Ella Septrine* *Asleep* (3 more rounds) Type: Demon, Holy Level: 20 Health: 189/300 Defense: 5 Special: Chaos - The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1. Drops: Zoot's Plaything Location: East Corridor (First Floor) Chaos Beast of Dastan B Type: Demon, Holy Level: 20 Health: 232/300 Defense: 5 Special: Chaos - The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1. Drops: Nothing Location: East Corridor (First Floor) Chaos Beast of Dastan C Type: Demon, Holy Level: 20 Health: 232/300 Defense: 5 Special: Chaos - The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1. Drops: Nothing Location: East Corridor (First Floor) Heavy Elite Guard C *Poisoned* Type: Humanoid Level: 12 Health: 205/300 Defense: 3 Special I: Rally - Encourages all allies for the next round. Special II: Pummel - Deals damage to the foe and stuns them for the next round. Used only if Rally is already in effect. Drops: 100 gold Location: West Corridor (First Floor) Rogue Lion Commander B *Encouraged* Type: Humanoid Level: 15 Health: 114/150 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Location: Throne Room (First Floor) Rogue Lion Commander D *Encouraged* Type: Humanoid Level: 15 Health: 5/147 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Location: Throne Room (First Floor) Lord Lucan Type: Humanoid Level: 10 Health: 368/500 Defense: 3 Special: Lucky Hit - Lord Lucan flails around with his short decorative sword and manages to get behind his target's defenses, dealing 15 Damage. Being a treacherous member of the nobility, Lord Lucan also inflicts his target with the Poisoned effect. Drops: Venom, 200 Gold Location: North Corridor (First Floor) Lord Blackenord *Encouraged* Level 18 Mechanical, Humanoid Health: 21/525 SP: 2 Special I: Repair Man - Heals all Mechanical Enemies by 25 points. Special II: Scatter-shot - Deals 10 damage to all heroes, disregarding row/SP. Drops: Topaz, 500 Gold Note - Specials will alternate. Location: Great Hall (First Floor) Sir Lamorak *Poisoned* Type: Humanoid Level: 15 Health: 566/600 Defense: 5 Special: Call for Backup - Sir Lamorak calls for a Rogue Lion Commander to assist him. Drops: Mail of the Renegade Commander Location: North Corridor (First Floor) Sir Loren *Captured Emperor Alandri* Type: Humanoid Level: 15 Health: 971/1000 Defense: 10 Special: Angered Slash - Enraged, Sir Loren slashes at his target, pushing the target back as part of the Afraid effect. Sir Loren's increasing rage raises his Level by 1. Drops: Sword of Ancestral Hatred Location: North Corridor (First Floor) XX *Cannot deal Free Hits* *Badly Poisoned* *Captured Emperor Septrine* Level 20 Fiery, Humanoid Health: 1371/1500 Special: Explosion – Does 5 damage to all heroes, regardless of row/SP and burns the hero targeting XX, dealing a further 2 damage each round until the end of the battle (does not stack). Drops: Bomb XX x5, Explosive Staff, Fire Amulet Note: Will be defeated when health reaches 250. Drops will be dropped, and XX will flee. Location: Throne Room The Party: Thothwick, Level 17 1/2 Rouge *Knocked Out* Power: 25 (23 Ranged) Health: 0/28 Gold: 557 Inventory - Sabre (WP 8), Whip Chain (WP 6), Shuriken (WP 5), 1 Bedroll, 1 Telescope, Cultist's Hat Nyx, Level 20 1/3 Battle Mage *Immune to Asleep-effect* *Lucky* *Blessed* Power: 33 Health: 30/30 Ether: 21/25 Defense: 0 Gold: 40 Inventory: Book of a Thousand Creatures (WP:13, each roll has a 1/6 chance to summon a creature to aid the hero), Dawnstar II (WP: 9), Healing Staff (WP: 5), Shiny Helmet (+1 max health), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Sandman's Parasol, Potion, Remedy, 2 Tonics, 2 Grand Tonics, Holy Bomb, Bedroll, 5 Bones, Wooden Shield (SP:2), Bomb XX, Phoenix Essence, Ether Core Atramor Gibbin, Level 20 Witch Power: 30 Health: 8/23 (-14 for remainder of Quest) Ether: 5/9 (-9 for remainder of Quest) Gold: 52 Inventory: Ratsbane, WP: 10, Witch's Talisman, Black Katana, WP: 8, Staff of the Elven Warlock, WP: 5, Grand Tonic, Fire Bomb, Ancient Crown (Give Enemy Cursed Effect on first hit of battle), Scroll of Sealing Tarn Valco, Level 15 1/2 Barbarian Power: 28 Health: 17/22 Defense: 2 Gold: 13 Inventory: Lion’s Heart (WP: 13, Suitable for Barbarians and Knights, stuns target on successful hits), Helbaerend (WP: 10, Water, Ice and Lightning Elemental, Hollow Blade, Remedy Stored), Fauxthril Spear (WP: 6), Sand Worm Hide, Shovel, Pickaxe William Harkenshire, Level 14 Ranger *Knocked Out* Power: 19 Health: 4/19 Defense: 0 Gold: 20 Inventory: Hand Cannon (WP: 5; Lightning, Wood) Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Lion Knight Shield (SP: 4, Unsuitable), Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb Phil (NPC) *Knocked Out* Level 20 1/3 Dastanian Power: 35 Health: 7/22 Gold: 50 Inventory: Dastan War Hammer (WP: 15, Fire/Earth Elemental) Shield – Strikes the enemy with a terrific hit, halving their current health. Critical Hit – Attacks with WPx2 + Lvl Skrall, Level 19.5 Hunter (Waterbrick Down) *Party Leader* *Favors Humanoid Enemies* *Blessed* *Lucky* *Encouraged* Power: 54 Health: 32/32 Defense: 0 Gold: 49 Inventory: Heavy Crossbow (WP: 8; Knock-back), Hunter's Crossbow (WP: 11; +4 vs. Beasts), Greatsword of Lion Nobles (WP: 20; User is Slowed), Smoke Bomb, Zoot's Cookie Alexandre le Chevalier, Level 13.5 Knight (Capt.JohnPaul) Power: 21 Health: 22/22 Defense: 7 Gold: 77 Inventory: Sword of the Elven Blademaster (WP: 8; ignores SP), Standard-Issue Crossbow (WP: 1), Cross Heater Shield (SP: 7), Potions (5), Tonic, Remedy, Smoke Bomb, Fire Bomb Isabella del Toboso, Level 12 Rogue (Dharkan) *Lucky* Power: 21 Health: 18/18 Defense: 1 Gold: 181 Inventory: Fauxthril Dagger (WP: 8), Golden Dagger (WP: 3), Standard-Issue Crossbow (WP: 1), Cloak of the Invisible Elf (SP: 1; untargetable for first 2 Rounds of every Battle), Venom, Potions (7), Tonics (5), Remedy, Phoenix Essence, Bedroll, Fire Bombs (2), Dragon Scales (2) Arthur Justus Regulus VII, Level 13.5 Mage (Flipz) Power: 20 Health: 14/19 Ether: 11/17 Defense: 1 Gold: 58 Inventory: Staff of the Cultist Battlemage (WP: 7; 50% chance of Fleeing instead of being KO'd), Standard-Issue Crossbow (WP: 1), Robe of Magi (SP:1), Potion(x2), Bedroll, Healing Staff (WP: 5), Scroll of Sealing, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Shovel, Grand Tonic, Opal (Ice), Telescope, Amethyst (Darkness), Tonic, Mead Luke, Level 19.5 Sage (controlled by Waterbrick Down) *Pacifist* Power: 24 Health: 31/34 Ether: 18/26 Defense: 0 Gold: 0 Inventory: Arthur's Staff of Elven Necromancy (WP: 5), Standard-Issue Crossbow (WP: 1), Wooden Staff (WP: 1), Diamond (Light), Tonics (1), Bedroll Count Lewis Knyghton, Level 14.5 Engineer (controlled by Capt.JohnPaul) Power: 15 Health: 6/21 Defense: 0 Gold: 0 Inventory: Spatha (WP: 3), Standard-Issue Crossbow (WP: 1) Nerwen Calmcacil (played by Chromeknight) Level 10.5 Cleric *Immune to wind-based attacks* Power: 16 Health: 19/19 Ether: 11/15 Defense: 2 Gold: 93 Inventory: Peace (Hammer, WP: 6), Wooden Staff (WP:3), Bedroll, Shovel, Potion, Tonic, Remedy, Elixir, Grand Tonic, Venom, Bone, Winged Helmet (SP:2, Immune to wind attacks), Phoenix Essence Galen Woodward (played by Fugazi) Level 10.5 Rogue *Knocked Out* Power: 15 Health: 0/20 (+4) Defense: 1 (+1) Gold: 242 Inventory: Sword of Bashing (WP: 5; Ice; *Poisoned*), Throwing Dagger (WP:4, Poisoned), Chimera Headdress (Headwear, Suitable for Ranger and Rouges, +1 SP +4 Health), Bedroll De'kra (played by Tanma) Level 16 Rogue Power: 21 Health: 22/22 Defense: 1 Gold: 303 Inventory: Kapura (WP:5, Fire), Chiara (WP:5, Lightning), Shadeaux Dagger (WP:5), Fauxthril Hand Cannon (WP:5, unsuitable), Cloak of the Blue Assassin (SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, 2x Remedy Sarick Lanse (played by Xarrzan) Level 11 Mage Power: 18 Health: 15/15 Ether: 2/15 Defense: 0 Gold: 59 Inventory: Dragon's Wrath (Staff WP: 6), Healing Staff (WP:5, healing effect), Dragon's Heart (WP: 15, Fire/Wind Elemental, Suitable to Knights and Rogues), Opal(Ice), Sapphire(Wind), Topaz(Lightning), Tonics (2), Bone Cronk (played by CorneliusMurdock) Level 21 Paladin *Hastened* Power: 33 Defense: 9 Health: 23/43 (+2) Ether: 13/24 (+2) Gold: 70 Inventory: Zoot's Bane (WP:12, Light, Paralyzing Venom Applied), Healing Staff (WP:5 Healing effect), Bloody Pointy Stick (WP:1), Lance (WP:12), Ennoc's Blessing (Shield, SP:7), Elaborate Helmet (SP:2), Cloak of Chimera (Backwear, Suitable for Mage and Clerics, +2 Health, +2 Ether) Potion, Holy Bomb, Bedroll, Blacksmith Writ, Bone, Cultist Documents, Lightning Bomb, Tonic Xander Unth'or (played by posades) *Lucky* Level 14.5 Barbarian Power: 22 (24 if fighting from front row) Health: 21/21 Gold: 311 Defense: 0 (1 if fighting from back row) Inventory: Pongcanis Club (WP: 8; *Poisoned*), Double-Sided Battle Ax (WP:6, Aim), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: 1 Front Row)(SP: 1 Back Row), Precision Bow (WP:6; all 'Aim's become 'Hit's; unsuitable), Potion (2), Grand Potion, Horse (WP: 1 Front Row), Skeleton Decoy, Venom, Elven Bomb Flavius (controlled by Xarrzan) Level 12.5 Winged Warrior *Knocked Out* Power: 17 Health: 0/18 Defense: 2 Gold: 0 Inventory: Handcrafted Bow (WP:5, ranged), Rock Shield (SP: 2) Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round. Denerii (controlled by Chromeknight) Level 16.5 Winged Warrior Power: 21 Health: 22/22 Defense: 0 Gold: 0 Inventory: Handcrafted Bow (WP: 5, ranged), Stone Knife (WP: 8) Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round. Skeleton Decoy Health: 8/20 Quote
CMP Posted August 5, 2012 Posted August 5, 2012 (edited) Atramor spat in the eye of the Rogue Lion as Ratsbane was deflected, and a blade driven through his side. He fell in to the back row, quickly attempting to heal himself. "Luke, patch up Tarn, if ya' could. Tarn, ya' should probably take a break from Blackenord, a hit from him even from the back row would knock out instantly. Knyghton, Alexandre, Tarn, I suggest you pile on Commander D, Commander B won't get a free hit unless ya'll are seriously unlucky, since you'll automatically target him once D is killed. Nyx, De'kra, I think ya'll be able to finish the red-eyed freak this round, aye?" Edited August 5, 2012 by CallMePie Quote
Fred Daniel Yam Posted August 5, 2012 Posted August 5, 2012 William drools on the floor as he is knocked out and cannot do anything. Quote
Tanma Posted August 5, 2012 Posted August 5, 2012 IC: The echo watches in surprise as his blade not only makes contact with the foe, but slays him right then and there. Was his luck finally changing? If so what was the cause? But as De'kra paused to analyze the fortune of this battle, his mind began to slip to thoughts of the fallen. Forcing his attention back on the active battlet, De'kra clicked, "Thank you Luke, I would not have last long without your help. I will move to attack Blackernord, hopefully I battle performance remain good." De'kra took one last shuddering look at the rogue commander, before unsheathing Chiara. The echo sidestepped to the back row, before moving to attack Lord blackernord. OOC: this is completely off topic, but woohoo Zoey and Rythian won the round. Quote
Pandora Posted August 5, 2012 Posted August 5, 2012 "Blackenord is weak. I'd only have to sneeze on him and he'd go down, but he still has a powerful Special and he's Encouraged. Let me attack Blackenord alone. This isn't pride or a desire for revenge (although I want that very much), but being Lucky I would have to be very unlucky to unleash his Special, or not to hit him one way or another. I'm not sure his first Special would count considering he has no mechanical allies anymore. If nothing else, put me before little De'kra so he may attack another if I kill Blackenord." Nyx stares Blackenord straight in the eyes and without speaking a word to him once more summons the storm of Lightning from the back row through her book. Quote
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