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Posted

"Fellow heroes in the west hall, this is one situation where I think we should aim carefully. I believe it would be best for everyone to aim their attacks at the elite guard, while the lucky ones remain near the back of the battle order in the event the elite guard has fallen quickly. Isabella, should you follow Nerwen's advice and follow Sarick in the aid of the heroes in the throne room? We will follow shortly after we complete our duties here."

With words out of the way, Xander attacks Heavy Elite Guard C from the front row.

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Posted

For the second time in the battle for the palace, Nerwen felt the music of the muses course out from her. She sang the ebb and flow of battle, the triumph of a shot flying true, the agony of defeat and plans bent awry, the clash of club on shield, the hiss of scales across stone, the cry of fear seeing a leader fall and the brash shouts of defiance uttered by dishonoured men now with nothing left to lose. The music bent around the heroes in the corridor, lifting their spirits, shining on them and healing their hurts.

Nerwen drew breath, taking stock of the battle.

Good shot master Skrall. The battle here is now all but won. I believe that Xander, Denarii and I can calmly deal with the remaining enemies, you could step to help the others elsewhere in the palace. Unless you wanted to delay briefly to help dispatch the elite guard.

The cocky Rito chimes in over Nerwen's shoulder

Yeah, ogre. We can handle it. You can scoot off!

Nerwen clicked her tongue at the rude tribeswoman, before pointing her toward the remaining elite, standing boldly in front of the huddle of scared guardsmen.

Denarii arrogantly strides in with her stone knife, slashing at the elite guard from the front row.

Nerwen follows with her hammer, swing at the elite guard more circumspectly, from the back row.

Please don't read this as me trying to take over, but I think the battle has passed a tipping point and the other groups will soon need help. I think it's better to send help early and risk prolonging the battle here than wait until every enemy here is defeated at the cost of seeing heroes elsewhere fall.

Posted

Oh, for the love of Ennoc... Why can Cronk not do anything right today? Sorry, William. Cronk cannot do anything to revive friend right now. Cronk hopes Arthur and Cronk can hold off beasts alone.

Cronk will try healing Cronk again. Then Cronk will bash Chaos Beast B from front row.

Posted

Tarn goes for Rogue Lion Commander B from the back row using Lion's Heart.

He calls to the others in the throne room. "I believe Atramor's calculations are off. If we all attacked Commander D, Commander B would still get a free hit. Also if Commander D falls, your attacks will switch to Blackenord, and not Commander B. this is why I am targeting B."

Posted (edited)

I thought attacks on a dead enemy were automatically transferred to the first one in the enemy's battle order. :wacko: Ah well, but he and Blackenord are probably gonna fall this round anyway.

"Okay...Sarick, I actually think you should continue moving east, to back up Cronk and Arthur. We have a Smoke Bomb, and we can retreat into the entrance hall when we need to. Don't worry about it, it's still gonna be a few rounds before we have to stand and fight 'em. All of you in Emeraldo's wing, I think you should stay there and finish them all up, we're in no immediate danger right now. Arthur, I think you should try and use your Scroll of Sleep on Chaos Beast C from the back row, and go first in the battle order to take a free hit from him if necessary, you have more than enough health right now."

Edited by CallMePie
Posted

QM Note: I've updated the post with the new map. Please note that the Lion Knights have moved south to the North Corridor, I forgot to note it in their location stat.

Posted

Arthur scowls as William falls. "Well, that was a waste of a good Mead." He throws a glance at Cronk. "Note to self: never Hasten myself without the aid of a Nostrum as well; today, the extra speed just seems like a second chance to take damage." Arthur hears Atramor's suggestion and nods, using the Scroll of Sleep on Chaos Beast C from the Back Row."

Posted

Sarick was thankful that he was able to view the map without the enemies. This mass communication was wondrous. Sarick headed north through the Great Hall wishing he could drink a tonic on the way. Moving and drinking always upset his stomach though.

Posted

"Like I said Sarick, we're in no immediate danger, you should try and back up Arthur and Cronk. Your choice, though."

Posted

OoC: Don't worry about it Chromeknight, I actually prefer having a few heads keeping track of all the action, that way if I miss something someone else picks it out pretty quickly.

Skrall watched as his bolt hit true disabling the Emperor. He nodded in agreement with Nerwen's plan, "I'll leave him in your hands elf, Denarii I hope you might last long enough to put yer bow to good use in the throne room soon. Ms. Toboso, make yer escape next round our help is goin' to be needed elsewhere and those dragon scales of yers might come in handy." With that Skrall strapped his heavy crossbow to his back and made his way east to the sourthern most corridor knocking unlit torches and tapestries from the walls with his broad shoulders as he went. "More tight spaces, just lovely," he thought to himself.

Luke smiled at the Echo, "I am glad that those above have shown me their favor, now strike swiftly and do not lose heart my little friend. My good rogue, I see you have also studied of the healing arts, might I inquire where you learned such talents," Luke inquired as he raised Arthur's Staff to heal Tarn from behind the Party's front line.

Battle Order:

Cronk

Arthur

Sarick

Skrall

Denarii

Nerwen

Isabella

Xander

Alexandre

Nyx

Luke

Atramor

Tarn

Count Knyghton

Posted

QM Note:

I have this nagging feeling that I've missed something, but here we go. Also, that's one of the best-timed Sentinels I've seen.

*****

Results of Round Fifteen of the Battle for Dastan:

Heroes in the East Corridor (First Floor):

>Cronk heals himself - Heal More ((12*2)+21=45 Health)

Cronk vs. Chaos Beast of Dastan B - Meditate (+1 Ether)

>Arthur Justus Regulus VII uses a Scroll of Sleep on Chaos Beast of Dastan C - No Sleep

Heroes in the South Corridor:

>Sarick Lanse moves north to the Great Hall.

Heroes in the West Corridor (First Floor):

>Skrall moves east to the South Corridor.

Denarii vs. Heavy Elite Guard C - Damage (12=12 Damage)

>Nerwen Calmcacil vs. Heavy Elite Guard C - Hit (((6+10)/2)-3=5 Damage)

Isabella del Toboso vs. Imperial Guard C - Damage Special Damage ((8+12)/2)-1=9 Damage)

Xander Unth'or vs. Heavy Elite Guard C - Frenzy Special Damage (9+14=23 base Damage)

Heroes in the Throne Room:

>Alexandre le Chevalier vs. Rogue Lion Commander D - Sentinel

>Nyx vs. Lord Blackenrod - Damage Spell (((13+20)*2)-2=64 Lightning Elemental Damage; no Summon)

>Luke heals Tarn Valco - Heal Less (19=19 Health)

>Atramor Gibbin heals himself - Hex

>Tarn Valco vs. Rogue Lion Commander B - Frenzy (13+15=28 base Damage)

>Count Lewis Knyghton vs. Rogue Lion Commander D Rogue Lion Commander B - Critical Hit ((3*2)+14-2=18 Damage)

>De'kra vs. Lord Blackenrod Rogue Lion Commander B - Mug ((5*3)+16-2=29 Damage and Gold)

Free Hits:

Chaos Beast of Dastan C - Free Hit against Cronk (20-9=11 Damage)

Cronk, you heal yourself, then taken the time to regain the used Ether. Arthur, you fail to put the Chaos Beast to sleep. Sarick and Skrall, you move towards the throne room. Denerii, you charger right into the heavy guard's sword. Nerwen, you deal a slight hit with your hammer, as, Xander, you go into a Frenzy. Diving away from Xander's blows, an imperial guard manages to strike you, Isabella. Alexandre, with the Rogue Lions entering the room, you take the Sentinel position. Nyx, you unleash bolts of lightning that crackly over Lord Blackenrod's body, finishing him. Luke and Atramor, you heal Tarn and yourself, respectively. Tarn, having learned from your past mistake, you go into a Frenzy this time after being healed. Count Lewis, you slash at the Rogue Commander with De'kra.

Quest31-FinalBattleRound15.jpg

uest31-FinalBattleRound12-2.jpg

The Enemies:

ava-RogueLionPikeman.png

Rogue Lion Pikeman A

Type:
Humanoid

Level:
10

Health:
48/50

Defense:
2

Special:
Stick Together
- All Pikemen present huddle together, halving their Damage taken during the next Round.

Drops: nothing

Location: Throne Room

ava-RogueLionPikeman.png

Rogue Lion Pikeman B

Type:
Humanoid

Level:
10

Health:
50/50

Defense:
2

Special:
Stick Together
- All Pikemen present huddle together, halving their Damage taken during the next Round.

Drops: nothing

Location: Throne Room

ava-RogueLionPikeman.png

Rogue Lion Pikeman C

Type:
Humanoid

Level:
10

Health:
50/50

Defense:
2

Special:
Stick Together
- All Pikemen present huddle together, halving their Damage taken during the next Round.

Drops: nothing

Location: Throne Room

ava-RogueLionPikeman.png

Rogue Lion Pikeman D

Type:
Humanoid

Level:
10

Health:
50/50

Defense:
2

Special:
Stick Together
- All Pikemen present huddle together, halving their Damage taken during the next Round.

Drops: nothing

Location: Throne Room

ava-RogueLionPikeman.png

Rogue Lion Pikeman E

Type:
Humanoid

Level:
10

Health:
50/50

Defense:
2

Special:
Stick Together
- All Pikemen present huddle together, halving their Damage taken during the next Round.

Drops: nothing

Location: Throne Room

ava-RogueLionPikeman.png

Rogue Lion Pikeman F

Type:
Humanoid

Level:
10

Health:
50/50

Defense:
2

Special:
Stick Together
- All Pikemen present huddle together, halving their Damage taken during the next Round.

Drops: nothing

Location: Throne Room

ava-RogueLionPikeman.png

Rogue Lion Pikeman G

Type:
Humanoid

Level:
10

Health:
50/50

Defense:
2

Special:
Stick Together
- All Pikemen present huddle together, halving their Damage taken during the next Round.

Drops: nothing

Location: Throne Room

ava-RogueLionPikeman.png

Rogue Lion Pikeman H

Type:
Humanoid

Level:
10

Health:
50/50

Defense:
2

Special:
Stick Together
- All Pikemen present huddle together, halving their Damage taken during the next Round.

Drops: nothing

Location: Throne Room

ava-RolandPikeman.png

Imperial Guard A
*Poisoned*

Type: Humanoid

Level: 6

Health: 6/150

Defense: 1

Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards.

Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards.

Drops: 5 gold

Location: West Corridor (First Floor)

ava-RolandPikeman.png

Imperial Guard C
*Poisoned*

Type: Humanoid

Level: 6

Health: 58/150

Defense: 1

Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards.

Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards.

Drops: 5 gold

Location: West Corridor (First Floor)

ava-RolandPikeman.png

Imperial Guard E
*Poisoned*

Type: Humanoid

Level: 6

Health: 50/150

Defense: 1

Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards.

Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards.

Drops: 5 gold

Location: West Corridor (First Floor)

ava-RolandPikeman.png

Imperial Guard F
*Poisoned*

Type: Humanoid

Level: 6

Health: 67/150

Defense: 1

Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards.

Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards.

Drops: 5 gold

Location: West Corridor (First Floor)

ava-ChaosBeastDastan.png

Chaos Beast of Dastan A
*Captured Ella Septrine*
*Asleep* (2 more Rounds)

Type:
Demon, Holy

Level:
20

Health:
189/300

Defense:
5

Special:
Chaos
- The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1.

Drops: Zoot's Plaything

Location: East Corridor (First Floor)

ava-ChaosBeastDastan.png

Chaos Beast of Dastan B

Type:
Demon, Holy

Level:
20

Health:
232/300

Defense:
5

Special:
Chaos
- The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1.

Drops: Nothing

Location: East Corridor (First Floor)

ava-ChaosBeastDastan.png

Chaos Beast of Dastan C

Type:
Demon, Holy

Level:
20

Health:
232/300

Defense:
5

Special:
Chaos
- The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1.

Drops: Nothing

Location: East Corridor (First Floor)

7551729306_bda4acf1d2_t.jpg

Heavy Elite Guard C
*Poisoned*

Type: Humanoid

Level: 12

Health: 179/300

Defense: 3

Special I: Rally - Encourages all allies for the next round.

Special II: Pummel - Deals damage to the foe and stuns them for the next round. Used only if Rally is already in effect.

Drops: 100 gold

Location: West Corridor (First Floor)

ava-RogueLionCommander.png

Rogue Lion Commander B
*Stunned*
*Hexed*

Type:
Humanoid

Level:
15

Health:
51/150

Defense:
2

Special:
Rally
- The commander rallies his allies, doubling their Damage dealt during the next Round as part of the
Encouraged
effect.

Drops: nothing

Location: Throne Room (First Floor)

ava-LordLucan.png

Lord Lucan

Type:
Humanoid

Level:
10

Health:
368/500

Defense:
3

Special:
Lucky Hit
- Lord Lucan flails around with his short decorative sword and manages to get behind his target's defenses, dealing 15 Damage. Being a treacherous member of the nobility, Lord Lucan also inflicts his target with the
Poisoned
effect.

Drops: Venom, 200 Gold

Location: Throne Room

ava-SirLamorak.png

Sir Lamorak
*Poisoned*

Type:
Humanoid

Level:
15

Health:
565/600

Defense:
5

Special:
Call for Backup
- Sir Lamorak calls for a Rogue Lion Commander to assist him.

Drops: Mail of the Renegade Commander

Location: Throne Room

ava-SirLoren.png

Sir Loren
*Captured Emperor Alandri*

Type:
Humanoid

Level:
15

Health:
971/1000

Defense:
10

Special:
Angered Slash
- Enraged, Sir Loren slashes at his target, pushing the target back as part of the
Afraid
effect. Sir Loren's increasing rage raises his Level by 1.

Drops: Sword of Ancestral Hatred

Location: Throne Room

DSCN0050-1.jpg

XX
*Cannot deal Free Hits*
*Badly Poisoned*
*Captured Emperor Septrine and Nikolai*

Level 20 Fiery, Humanoid

Health: 1333/1500

Special: Explosion – Does 5 damage to all heroes, regardless of row/SP and burns the hero targeting XX, dealing a further 2 damage each round until the end of the battle (does not stack).

Drops: Bomb XX x5, Explosive Staff, Fire Amulet

Note:
Will be defeated when health reaches 250. Drops will be dropped, and XX will flee.

Location: Middle West Corridor

The Party:

ava-thothwick.jpg

Thothwick
, Level 17 1/2 Rouge
*Knocked Out*

Power: 25 (23 Ranged)

Health: 0/28

Gold: 557

Inventory - Sabre (WP 8), Whip Chain (WP 6), Shuriken (WP 5), 1 Bedroll, 1 Telescope, Cultist's Hat

5909627714_af21b5c29f_t.jpg

Nyx
, Level 20 1/3 Battle Mage
*Immune to Asleep-effect*
*Lucky*
*Blessed*

Power: 33

Health: 30/30

Ether: 21/25

Defense: 0

Gold: 40

Inventory:
Book of a Thousand Creatures (WP:13, each roll has a 1/6 chance to summon a creature to aid the hero), Dawnstar II (WP: 9), Healing Staff (WP: 5), Shiny Helmet (+1 max health), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Sandman's Parasol, Potion, Remedy, 2 Tonics, 2 Grand Tonics, Holy Bomb, Bedroll, 5 Bones, Wooden Shield (SP:2), Bomb XX, Phoenix Essence, Ether Core

6835324116_b26624a9bf_t_d.jpg

Atramor Gibbin
, Level 20 Witch

Power: 30

Health: 8/23 (-14 for remainder of Quest)

Ether: 5/9 (-9 for remainder of Quest)

Gold: 52

Inventory: Ratsbane, WP: 10, Witch's Talisman, Black Katana, WP: 8, Staff of the Elven Warlock, WP: 5, Grand Tonic, Fire Bomb, Ancient Crown (Give Enemy Cursed Effect on first hit of battle), Scroll of Sealing

6053295509_408d809eab_t.jpg

Tarn Valco
, Level 15 1/2 Barbarian

Power: 28

Health: 22/22

Defense: 2

Gold: 13

Inventory: Lion’s Heart (WP: 13, Suitable for Barbarians and Knights, stuns target on successful hits), Helbaerend (WP: 10, Water, Ice and Lightning Elemental, Hollow Blade, Remedy Stored), Fauxthril Spear (WP: 6), Sand Worm Hide, Shovel, Pickaxe

archer_pose.jpg

William Harkenshire
, Level 14 Ranger
*Knocked Out*

Power: 19

Health: 4/19

Defense: 0

Gold: 20

Inventory: Hand Cannon (WP: 5; Lightning, Wood) Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Lion Knight Shield (SP: 4, Unsuitable), Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb

DSCN0044.jpg

Phil
(NPC)
*Knocked Out*

Level 20 1/3 Dastanian

Power: 35

Health: 7/22

Gold: 50

Inventory: Dastan War Hammer (WP: 15, Fire/Earth Elemental)

Shield – Strikes the enemy with a terrific hit, halving their current health.

Critical Hit – Attacks with WPx2 + Lvl

skrall.jpg

Skrall
, Level 19.5 Hunter (Waterbrick Down)
*Party Leader*
*Favors Humanoid Enemies*
*Blessed*
*Lucky*
*Encouraged*

Power:
54

Health:
32/32

Defense:
0

Gold:
49

Inventory:
Heavy Crossbow (WP: 8; Knock-back)
, Hunter's Crossbow (WP: 11; +4 vs. Beasts), Greatsword of Lion Nobles (WP: 20; User is
Slowed
), Smoke Bomb, Zoot's Cookie

avatar.jpg

Alexandre le Chevalier
, Level 13.5 Knight (Capt.JohnPaul)
*Sentinel*

Power:
21

Health:
22/22

Defense:
7

Gold:
77

Inventory:
Sword of the Elven Blademaster (WP: 8; ignores SP),
Standard-Issue Crossbow (WP: 1),
Cross Heater Shield (SP: 7)
, Potions (5), Tonic, Remedy, Smoke Bomb, Fire Bomb

avatarrogue.png

Isabella del Toboso
, Level 12 Rogue (Dharkan)
*Lucky*

Power:
21

Health:
17/18

Defense:
1

Gold:
181

Inventory:
Fauxthril Dagger (WP: 8)
, Golden Dagger (WP: 3), Standard-Issue Crossbow (WP: 1),
Cloak of the Invisible Elf (SP: 1;
untargetable for first 2 Rounds of every Battle
)
, Venom, Potions (7), Tonics (5), Remedy, Phoenix Essence, Bedroll, Fire Bombs (2), Dragon Scales (2)

ava-arthur.jpg

Arthur Justus Regulus VII
, Level 13.5 Mage (Flipz)

Power:
20

Health:
14/19

Ether:
11/17

Defense:
1

Gold:
58

Inventory:
Staff of the Cultist Battlemage (WP: 7;
50% chance of Fleeing instead of being KO'd
)
, Standard-Issue Crossbow (WP: 1),
Robe of Magi (SP:1)
, Potion(x2), Bedroll, Healing Staff (WP: 5), Scroll of Sealing, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Shovel, Grand Tonic, Opal (
Ice
), Telescope, Amethyst (
Darkness
), Tonic, Mead

ava-luke.png

Luke
, Level 19.5 Sage (controlled by Waterbrick Down)
*Pacifist*

Power:
24

Health:
31/34

Ether:
18/26

Defense:
0

Gold:
0

Inventory:
Arthur's Staff of Elven Necromancy (WP: 5)
, Standard-Issue Crossbow (WP: 1), Wooden Staff (WP: 1), Diamond (Light), Tonics (1), Bedroll

ava-countlewisknyghton.png

Count Lewis Knyghton
, Level 14.5 Engineer (controlled by Capt.JohnPaul)

Power:
15

Health:
6/21

Defense:
0

Gold:
0

Inventory: Spatha (WP: 3),
Standard-Issue Crossbow (WP: 1)

ava-nerwen.jpg

Nerwen Calmcacil
(played by Chromeknight)

Level 10.5 Cleric
*Immune to wind-based attacks*

Power:
16

Health:
19/19

Ether:
11/15

Defense:
2

Gold:
93

Inventory:
Peace (Hammer, WP: 6), Wooden Staff (WP:3), Bedroll, Shovel, Potion, Tonic, Remedy, Elixir, Grand Tonic, Venom, Bone, Winged Helmet (SP:2, Immune to wind attacks), Phoenix Essence

5919562924_234e287ff9_t.jpg

Galen Woodward
(played by Fugazi)

Level 10.5 Rogue
*Knocked Out*

Power:
15

Health:
0/20 (+4)

Defense:
1 (+1)

Gold:
242

Inventory:
Sword of Bashing (WP: 5; Ice;
*Poisoned*
), Throwing Dagger (WP:4, Poisoned), Chimera Headdress (Headwear, Suitable for Ranger and Rouges, +1 SP +4 Health), Bedroll

Rogue.JPG

De'kra
(played by Tanma)

Level 16 Rogue

Power:
21

Health:
22/22

Defense:
1

Gold:
332

Inventory:
Kapura (WP:5, Fire), Chiara (WP:5, Lightning), Shadeaux Dagger (WP:5), Fauxthril Hand Cannon (WP:5, unsuitable), Cloak of the Blue Assassin (SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, 2x Remedy

rsz_img_2161.jpg

Sarick Lanse
(played by Xarrzan)

Level 11 Mage

Power:
18

Health:
15/15

Ether:
2/15

Defense:
0

Gold:
59

Inventory:
Dragon's Wrath (Staff WP: 6), Healing Staff (WP:5, healing effect), Dragon's Heart (WP: 15, Fire/Wind Elemental, Suitable to Knights and Rogues), Opal(Ice), Sapphire(Wind), Topaz(Lightning), Tonics (2), Bone

6882536309_34131623d7_t.jpg

Cronk
(played by CorneliusMurdock)

Level 21 Paladin
*Hastened*

Power:
33

Defense:
9

Health:
32/43 (+2)

Ether:
13/24 (+2)

Gold:
70

Inventory:
Zoot's Bane (WP:12, Light, Paralyzing Venom Applied), Healing Staff (WP:5 Healing effect), Bloody Pointy Stick (WP:1), Lance (WP:12), Ennoc's Blessing (Shield, SP:7), Elaborate Helmet (SP:2), Cloak of Chimera (Backwear, Suitable for Mage and Clerics, +2 Health, +2 Ether) Potion, Holy Bomb, Bedroll, Blacksmith Writ, Bone, Cultist Documents, Lightning Bomb, Tonic

heroica_2.jpg

Xander Unth'or
(played by posades)
*Lucky*

Level 14.5 Barbarian

Power:
22 (24 if fighting from front row)

Health:
21/21

Gold:
311

Defense:
0 (1 if fighting from back row)

Inventory:
Pongcanis Club (WP: 8;
*Poisoned*
), Double-Sided Battle Ax (WP:6, Aim), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: 1 Front Row)(SP: 1 Back Row), Precision Bow (WP:6; all 'Aim's become 'Hit's; unsuitable), Potion (2), Grand Potion, Horse (WP: 1 Front Row), Skeleton Decoy, Venom, Elven Bomb

7174540835_7494640139_t.jpg

Flavius
(controlled by Xarrzan)

Level 12.5 Winged Warrior
*Knocked Out*

Power:
17

Health:
0/18

Defense:
2

Gold:
0

Inventory:
Handcrafted Bow (WP:5, ranged), Rock Shield (SP: 2)

Note:
Shield -
Take to the Skies
- Stuns all enemies for the current round and makes the user invulnerable for the next round.

7359767670_279f3d2100_t.jpg

Denerii
(controlled by Chromeknight)

Level 16.5 Winged Warrior

Power:
21

Health:
10/22

Defense:
0

Gold:
0

Inventory:
Handcrafted Bow (WP: 5, ranged), Stone Knife (WP: 8)

Note:
Shield -
Take to the Skies
- Stuns all enemies for the current round and makes the user invulnerable for the next round.

Posted (edited)

Atramor smirked as he was fully healed, but it only widened as he saw blood splattering the walls, courtesy of his allies. Blackenord's wretched howl as Nyx fried him with a burst of lightning, Tarn's roar as he slashed open the stomachs of the remaining Commanders, the clink of gold as De'kra mugged the final. But most satisfying of all was the metallic slam of Alexandre's shield to the ground. They could run - or they could effectively cripple the Lion's head.

"What say we have a little fun, eh, mates?"

No matter their response, the witch took care to step on Thothwick's motionless form as he pushed his way through the crowd of Pikemen - making straight for Sir Loren from the front row. The armor he had on was able to ward off most blows, he knew that much - but all it took was the slightest slip of Ratsbane to start sapping the life out of him.

"Sarick, Alexandre's Sentinel won't cover you and you'll get torn apart by all the free hits if you come in here. Be wary."

Does XX have Nikolai too? He seems to be following him. Or is it just that he doesn't want the emperor out of his sight?

Edited by CallMePie
Posted

Does XX have Nikolai too? He seems to be following him. Or is it just that he doesn't want the emperor out of his sight?

QM Note:

I'm pretty sure he's supposed to be captured; I changed the stats to reflect that.

Also, I realized that I forgot to add De'kra's Gold and the description. Both fixed.

Posted

OOC: didn't our ally Skeleton Decoy die already?

IC : De'kra felt relief as their knight cast his shield in front of the group. It had been a long time since De'kra had since a sentinel in action, and it's return could not have come at a better time. The heroes had a long way to go still, but victory seemed possible now. But perhaps that was just the soothing warmth of Kapura affecting his mind. "I will attack Sir Lamorak from front row," clicked the echo, "Leader, instead of rush in here perhaps you could use Opal to make exit seal by ice, so that foes can not leave palace as easily. Leave path in front of you open however, if you still plan to join heroes later."

Posted (edited)

Tarn's jubliation at the success of his and his team-mates attacks is tempered by the sight of almost a dozen more enemies barrelling into the throne room.

Grateful for the healing he has recieved and knowing that the Elven Knight will protect them, Tarn thinks the same as Atramor, and sees this as a good chance to put a dent in one of the enemies's heavy hitters. After his frenzy with Lion's Heart, he keeps the stolen sword in his hand and attacks Sir Lamorak from the front row with steely determination.

Edited by Rumble Strike
Posted

I can take on Lord Lucan, front row. Knyghton will attack Rogue Pikeman A, front row. Sound good?

"I have a smoke bomb we could use next round to escape. :poke: And Arthur told me to stop asking for smoke bombs at the market..."

Posted

OoC: Hate to be a rule stickler, but would Alexandre's Sentinal protect the Party if Nyx let off her XX bomb?

Skrall watched as the heroes in the throne room were assulted by an outpouring of rebel troops, "Hold 'em off as long as ya can can folks," Skrall unsheathed the Greatsword of Lion Nobles and continued his trek North.

Posted

OoC: Hate to be a rule stickler, but would Alexandre's Sentinal protect the Party if Nyx let off her XX bomb?

OoC: Um, from reading the rules over, along with my very own description of Bomb XX, I'd answer that question with a "hell yeah"!

Posted

"Ms. Nyx, I think now would be the ideal time to use that special bomb of yers, you were talkin' about earlier. Let her loose and then take cover with Mr. Chevalier." Skrall continued his way down the hallway slipping here and there on all the pink paper and envelopes.

Posted (edited)

"Oh, but it's too dangerous and destructive, we'll all have mental breakdowns if you use it! :hmpf: Ahh, let's see these bastards sizzle. Luke, could ya' heal me while you've got a moment?"

Since it was clarified, my health should be 8, and Rogue Lion Pikeman A should be Hexed.

Edited by CallMePie

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