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Posted

Since it was clarified, my health should be 8, and Rogue Lion Pikeman A should be Hexed.

QM Note:

No, you performed the Hex before the bulk of the Rogue Lion force moved in to the Throne Room. At the time you did that, they were still in the North Corridor, so you would've Hexed Rogue Lion Commander B. (luckily for you, that happens to be the one enemy who survived)

Posted

Oh, right. :blush: Jeez, that's like the 4th Hex this battle. :wacko:

"Let's hope Tarn gets another Frenzy, I'm pretty sure it'll take out all these damn pikemen."

Posted

"De'kra, there's no better time to use this infernal thing. And I use the word infernal quite specifically. And anyway, I rather like blowing stuff up. :grin: I was going to start heading off towards XX, so if you could manage another Sentinel, Alexandre, that'd be very handy. :wink: "

Nyx digs out her XX bomb and throws it at the heart of the enemies in front of her.

Posted

Tarn's heart raced as he watched the willowy Battle Mage throw the XX bomb. He had been battered, scorched and seared by the XX bombs thrown previously, and hoped beyond hope that Alexandre could protect them from its terrible destructive power.

Posted

Did Isabella take damage last round, she's at full health?

Now only five guards stood before them. Nerwen was quietly confident that this part of the battle was under control. Her concern was for the others.

Despite her suggestions, the pale rogue was obsessively focused on one of the guards.

Isabella! Break off. Take your phoenix essence and go help Cronk and William. I'm sure those beasts have soft spots to practice your mugging on! Go! We will be fine here.

Having spoken her peice, Nerwen hefted her hammer and swung at guard E from the front row

Denarii took aim at guard F. Eyes narrowing as she drew back on her bow from the back row

Posted

Xander saw Nerwen and Denerii focusing on the imperial guards; hefting his club, he spins around to the elite guard, attacking from the front row.

Posted

OOC: So the whole scroll rule about enemies and free hits is being enacted now, huh?

QM Note:

I think Sandy was saying that it's always been the rule; we just weren't following it before.

Posted (edited)

OoC: I don't believe it was ever clarified earlier and once Zepher brought the point up, Sandy changed the rule as it is more balanced. However as I encouraged earlier, I think we should continue with how the rule was originally stated as strategies were founded upon the presupposition before the change occured.

Up ahead Skrall watched as Nyx's bomb flew toward the enemy combatants, he shielded his vision from the expected flash that would soon follow.

Battle Order:

Sarick

Skrall

Alexandre

Nyx

Atramor

Tarn

Luke

Count Knyghton

Cronk

Arthur

Denarii

Xander

Isabella

Nerwen

Edited by Waterbrick Down
Posted

QM Note:

I'm going to take back that Free Hit against Cronk and assume that, for one last Round, a scroll targets an enemy.

...

MegaBloks, John Paul did it again. :angry::tongue:

*****

Results of Round Sixteen of the Battle for Dastan:

Heroes in the Great Hall:

>Sarick Lanse consumes a Tonic. (+5 Ether)

Heroes in the South Corridor:

>Skrall moves to the Great Hall.

Heroes in the Throne Room:

Alexandre le Chevalier vs. Lord Lucan - Sentinel

Nyx uses a Bomb XX. (30 Damage to enemies, no Damage to allies)

Atramor Gibbin vs. Sir Loren - Special Damage (Afraid effect; +1 Level to self)

Tarn Valco vs. Sir Lamorak - Damage (no Damage)

>Luke heals Atramor Gibbin - Heal (5+19=24 Health)

Count Lewis Knyghton vs. Rogue Lion Pikeman A - Special Damage (Stick Together)

De'kra vs. Sir Lamorak - Critical Hit ((5*2)+16-5=21 Fire Elemental Damage)

Heroes in the East Corridor (First Floor):

Cronk vs. Chaos Beast of Dastan B - Meditate (+1 Ether)

Cronk vs. Chaos Beast of Dastan C - Hit (12+21-5=28 Light Elemental Damage)

>Arthur Justus Regulus VII uses a Scroll of Sleep on Chaos Beast of Dastan C - Sleep

Heroes in the West Corridor (First Floor):

>Denerii vs. Imperial Guard F - Take to the Skies

Xander Unth'or vs. Heavy Elite Guard C - Extra Critical Hit Miss ((9*3)+14-3=38 Damage)

Isabella del Toboso vs. Imperial Guard C - Special Damage Mug ((8*3)+12-1=35 Damage and Gold)

Nerwen Calmcacil vs. Imperial Guard E - Damage (no Damage)

Free Hits:

Rogue Lion Pikeman B - Free Hit against Alexandre le Chevalier (no Damage)

Rogue Lion Pikeman C - Free Hit against Nyx (no Damage)

Rogue Lion Pikeman D - Free Hit against Atramor Gibbin (no Damage)

Rogue Lion Pikeman E - Free Hit against Tarn Valco (no Damage)

Rogue Lion Pikeman F - Free Hit against Luke (no Damage)

Rogue Lion Pikeman G - Free Hit against Count Lewis Knyghton (no Damage)

Rogue Lion Pikeman H - Free Hit against De'kra (no Damage)

Rogue LIon Commander D - Free Hit against Rogue Lion Pikeman D (15-2=13 Damage)

Imperial Guard A - Free Hit against Denerii (no Damage)

Sarick, you stop to consume a Tonic as Skrall runs up behind you. Alexandre, you hold your defensive position, cover you, Nyx, and you lob a Bomb XX into the middle of the enemies. Atramor, you move in, but Sir Loren comes charging out of the smoke left by the bomb, pushing you back. Sir Lamorak attempts a similar move against you, Tarn, but Alexandre intercepts the blow. Luke, you heal Atramor as he comes stumbling backwards. Unintimidated by you, Count Lewis, the Rogue Pikes step back and get into a better position. De'kra, you stab Sir Lamorak as he charges Tarn. Cronk, you take a deep breath and plunge your sword into a Chaos Beast. Arthur, you put another beast to sleep. Denerii, you fly up, surprising the imperial troops. Xander, you land another blow, as do you, Isabella. Nerwen, you are not so fortunate, as your hammer fails to connect before you're pushed back by a spear.

Quest31-FinalBattleRound16.jpg

uest31-FinalBattleRound12-2.jpg

The Enemies:

ava-RogueLionPikeman.png

Rogue Lion Pikeman A
*Sticking Together*

Type:
Humanoid

Level:
10

Health:
18/50

Defense:
2

Special:
Stick Together
- All Pikemen present huddle together, halving their Damage taken during the next Round.

Drops: nothing

Location: Throne Room

ava-RogueLionPikeman.png

Rogue Lion Pikeman B
*Sticking Together*

Type:
Humanoid

Level:
10

Health:
20/50

Defense:
2

Special:
Stick Together
- All Pikemen present huddle together, halving their Damage taken during the next Round.

Drops: nothing

Location: Throne Room

ava-RogueLionPikeman.png

Rogue Lion Pikeman C
*Sticking Together*

Type:
Humanoid

Level:
10

Health:
20/50

Defense:
2

Special:
Stick Together
- All Pikemen present huddle together, halving their Damage taken during the next Round.

Drops: nothing

Location: Throne Room

ava-RogueLionPikeman.png

Rogue Lion Pikeman D
*Sticking Together*

Type:
Humanoid

Level:
10

Health:
7/50

Defense:
2

Special:
Stick Together
- All Pikemen present huddle together, halving their Damage taken during the next Round.

Drops: nothing

Location: Throne Room

ava-RogueLionPikeman.png

Rogue Lion Pikeman E
*Sticking Together*

Type:
Humanoid

Level:
10

Health:
20/50

Defense:
2

Special:
Stick Together
- All Pikemen present huddle together, halving their Damage taken during the next Round.

Drops: nothing

Location: Throne Room

ava-RogueLionPikeman.png

Rogue Lion Pikeman F
*Sticking Together*

Type:
Humanoid

Level:
10

Health:
20/50

Defense:
2

Special:
Stick Together
- All Pikemen present huddle together, halving their Damage taken during the next Round.

Drops: nothing

Location: Throne Room

ava-RogueLionPikeman.png

Rogue Lion Pikeman G
*Sticking Together*

Type:
Humanoid

Level:
10

Health:
20/50

Defense:
2

Special:
Stick Together
- All Pikemen present huddle together, halving their Damage taken during the next Round.

Drops: nothing

Location: Throne Room

ava-RogueLionPikeman.png

Rogue Lion Pikeman H
*Sticking Together*

Type:
Humanoid

Level:
10

Health:
20/50

Defense:
2

Special:
Stick Together
- All Pikemen present huddle together, halving their Damage taken during the next Round.

Drops: nothing

Location: Throne Room

ava-RolandPikeman.png

Imperial Guard A
*Poisoned*

Type: Humanoid

Level: 6

Health: 5/150

Defense: 1

Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards.

Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards.

Drops: 5 gold

Location: West Corridor (First Floor)

ava-RolandPikeman.png

Imperial Guard C
*Poisoned*

Type: Humanoid

Level: 6

Health: 22/150

Defense: 1

Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards.

Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards.

Drops: 5 gold

Location: West Corridor (First Floor)

ava-RolandPikeman.png

Imperial Guard E
*Poisoned*

Type: Humanoid

Level: 6

Health: 49/150

Defense: 1

Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards.

Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards.

Drops: 5 gold

Location: West Corridor (First Floor)

ava-RolandPikeman.png

Imperial Guard F
*Poisoned*

Type: Humanoid

Level: 6

Health: 66/150

Defense: 1

Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards.

Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards.

Drops: 5 gold

Location: West Corridor (First Floor)

ava-ChaosBeastDastan.png

Chaos Beast of Dastan A
*Captured Ella Septrine*
*Asleep* (1 more Round)

Type:
Demon, Holy

Level:
20

Health:
189/300

Defense:
5

Special:
Chaos
- The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1.

Drops: Zoot's Plaything

Location: East Corridor (First Floor)

ava-ChaosBeastDastan.png

Chaos Beast of Dastan B

Type:
Demon, Holy

Level:
20

Health:
232/300

Defense:
5

Special:
Chaos
- The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1.

Drops: Nothing

Location: East Corridor (First Floor)

ava-ChaosBeastDastan.png

Chaos Beast of Dastan C
*Paralyzed*
*Asleep* (3 more Rounds)

Type:
Demon, Holy

Level:
20

Health:
204/300

Defense:
5

Special:
Chaos
- The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1.

Drops: Nothing

Location: East Corridor (First Floor)

7551729306_bda4acf1d2_t.jpg

Heavy Elite Guard C
*Poisoned*

Type: Humanoid

Level: 12

Health: 140/300

Defense: 3

Special I: Rally - Encourages all allies for the next round.

Special II: Pummel - Deals damage to the foe and stuns them for the next round. Used only if Rally is already in effect.

Drops: 100 gold

Location: West Corridor (First Floor)

ava-RogueLionCommander.png

Rogue Lion Commander B

Type:
Humanoid

Level:
15

Health:
21/150

Defense:
2

Special:
Rally
- The commander rallies his allies, doubling their Damage dealt during the next Round as part of the
Encouraged
effect.

Drops: nothing

Location: Throne Room (First Floor)

ava-LordLucan.png

Lord Lucan

Type:
Humanoid

Level:
10

Health:
338/500

Defense:
3

Special:
Lucky Hit
- Lord Lucan flails around with his short decorative sword and manages to get behind his target's defenses, dealing 15 Damage. Being a treacherous member of the nobility, Lord Lucan also inflicts his target with the
Poisoned
effect.

Drops: Venom, 200 Gold

Location: Throne Room

ava-SirLamorak.png

Sir Lamorak
*Poisoned*

Type:
Humanoid

Level:
15

Health:
513/600

Defense:
5

Special:
Call for Backup
- Sir Lamorak calls for a Rogue Lion Commander to assist him.

Drops: Mail of the Renegade Commander

Location: Throne Room

ava-SirLoren.png

Sir Loren
*Captured Emperor Alandri*
*Afraid*

Type:
Humanoid

Level:
16

Health:
941/1000

Defense:
10

Special:
Angered Slash
- Enraged, Sir Loren slashes at his target, pushing the target back as part of the
Afraid
effect. Sir Loren's increasing rage raises his Level by 1.

Drops: Sword of Ancestral Hatred

Location: Throne Room

DSCN0050-1.jpg

XX
*Cannot deal Free Hits*
*Badly Poisoned*
*Captured Emperor Septrine*

Level 20 Fiery, Humanoid

Health: 1323/1500

Special: Explosion – Does 5 damage to all heroes, regardless of row/SP and burns the hero targeting XX, dealing a further 2 damage each round until the end of the battle (does not stack).

Drops: Bomb XX x5, Explosive Staff, Fire Amulet

Note:
Will be defeated when health reaches 250. Drops will be dropped, and XX will flee.

Location: Throne Room

The Party:

ava-thothwick.jpg

Thothwick
, Level 17 1/2 Rouge
*Knocked Out*

Power: 25 (23 Ranged)

Health: 0/28

Gold: 557

Inventory - Sabre (WP 8), Whip Chain (WP 6), Shuriken (WP 5), 1 Bedroll, 1 Telescope, Cultist's Hat

5909627714_af21b5c29f_t.jpg

Nyx
, Level 20 1/3 Battle Mage
*Immune to Asleep-effect*
*Lucky*
*Blessed*

Power: 33

Health: 30/30

Ether: 21/25

Defense: 0

Gold: 40

Inventory:
Book of a Thousand Creatures (WP:13, each roll has a 1/6 chance to summon a creature to aid the hero), Dawnstar II (WP: 9), Healing Staff (WP: 5), Shiny Helmet (+1 max health), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Sandman's Parasol, Potion, Remedy, 2 Tonics, 2 Grand Tonics, Holy Bomb, Bedroll, 5 Bones, Wooden Shield (SP:2), Phoenix Essence, Ether Core

6835324116_b26624a9bf_t_d.jpg

Atramor Gibbin
, Level 21 Witch
*Afraid*

Power: 31

Health: 24/24 (-14 for remainder of Quest)

Ether: 6/10 (-9 for remainder of Quest)

Gold: 52

Inventory: Ratsbane, WP: 10, Witch's Talisman, Black Katana, WP: 8, Staff of the Elven Warlock, WP: 5, Grand Tonic, Fire Bomb, Ancient Crown (Give Enemy Cursed Effect on first hit of battle), Scroll of Sealing

6053295509_408d809eab_t.jpg

Tarn Valco
, Level 15 1/2 Barbarian

Power: 28

Health: 22/22

Defense: 2

Gold: 13

Inventory: Lion’s Heart (WP: 13, Suitable for Barbarians and Knights, stuns target on successful hits), Helbaerend (WP: 10, Water, Ice and Lightning Elemental, Hollow Blade, Remedy Stored), Fauxthril Spear (WP: 6), Sand Worm Hide, Shovel, Pickaxe

archer_pose.jpg

William Harkenshire
, Level 14 Ranger
*Knocked Out*

Power: 19

Health: 4/19

Defense: 0

Gold: 20

Inventory: Hand Cannon (WP: 5; Lightning, Wood) Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Lion Knight Shield (SP: 4, Unsuitable), Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb

DSCN0044.jpg

Phil
(NPC)
*Knocked Out*

Level 20 1/3 Dastanian

Power: 35

Health: 7/22

Gold: 50

Inventory: Dastan War Hammer (WP: 15, Fire/Earth Elemental)

Shield – Strikes the enemy with a terrific hit, halving their current health.

Critical Hit – Attacks with WPx2 + Lvl

skrall.jpg

Skrall
, Level 19.5 Hunter (Waterbrick Down)
*Party Leader*
*Favors Humanoid Enemies*
*Blessed*
*Lucky*
*Encouraged*

Power:
54

Health:
32/32

Defense:
0

Gold:
49

Inventory:
Heavy Crossbow (WP: 8; Knock-back)
, Hunter's Crossbow (WP: 11; +4 vs. Beasts), Greatsword of Lion Nobles (WP: 20; User is
Slowed
), Smoke Bomb, Zoot's Cookie

avatar.jpg

Alexandre le Chevalier
, Level 13.5 Knight (Capt.JohnPaul)
*Sentinel*

Power:
21

Health:
22/22

Defense:
7

Gold:
77

Inventory:
Sword of the Elven Blademaster (WP: 8; ignores SP),
Standard-Issue Crossbow (WP: 1),
Cross Heater Shield (SP: 7)
, Potions (5), Tonic, Remedy, Smoke Bomb, Fire Bomb

avatarrogue.png

Isabella del Toboso
, Level 12 Rogue (Dharkan)
*Lucky*

Power:
21

Health:
17/18

Defense:
1

Gold:
216

Inventory:
Fauxthril Dagger (WP: 8)
, Golden Dagger (WP: 3), Standard-Issue Crossbow (WP: 1),
Cloak of the Invisible Elf (SP: 1;
untargetable for first 2 Rounds of every Battle
)
, Venom, Potions (7), Tonics (5), Remedy, Phoenix Essence, Bedroll, Fire Bombs (2), Dragon Scales (2)

ava-arthur.jpg

Arthur Justus Regulus VII
, Level 13.5 Mage (Flipz)

Power:
20

Health:
14/19

Ether:
10/17

Defense:
1

Gold:
58

Inventory:
Staff of the Cultist Battlemage (WP: 7;
50% chance of Fleeing instead of being KO'd
)
, Standard-Issue Crossbow (WP: 1),
Robe of Magi (SP:1)
, Potion(x2), Bedroll, Healing Staff (WP: 5), Scroll of Sealing, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Shovel, Grand Tonic, Opal (
Ice
), Telescope, Amethyst (
Darkness
), Tonic, Mead

ava-luke.png

Luke
, Level 19.5 Sage (controlled by Waterbrick Down)
*Pacifist*

Power:
24

Health:
31/34

Ether:
17/26

Defense:
0

Gold:
0

Inventory:
Arthur's Staff of Elven Necromancy (WP: 5)
, Standard-Issue Crossbow (WP: 1), Wooden Staff (WP: 1), Diamond (Light), Tonics (1), Bedroll

ava-countlewisknyghton.png

Count Lewis Knyghton
, Level 14.5 Engineer (controlled by Capt.JohnPaul)

Power:
15

Health:
6/21

Defense:
0

Gold:
0

Inventory: Spatha (WP: 3),
Standard-Issue Crossbow (WP: 1)

ava-nerwen.jpg

Nerwen Calmcacil
(played by Chromeknight)

Level 10.5 Cleric
*Immune to wind-based attacks*

Power:
16

Health:
19/19

Ether:
11/15

Defense:
2

Gold:
93

Inventory:
Peace (Hammer, WP: 6), Wooden Staff (WP:3), Bedroll, Shovel, Potion, Tonic, Remedy, Elixir, Grand Tonic, Venom, Bone, Winged Helmet (SP:2, Immune to wind attacks), Phoenix Essence

5919562924_234e287ff9_t.jpg

Galen Woodward
(played by Fugazi)

Level 10.5 Rogue
*Knocked Out*

Power:
15

Health:
0/20 (+4)

Defense:
1 (+1)

Gold:
242

Inventory:
Sword of Bashing (WP: 5; Ice;
*Poisoned*
), Throwing Dagger (WP:4, Poisoned), Chimera Headdress (Headwear, Suitable for Ranger and Rouges, +1 SP +4 Health), Bedroll

Rogue.JPG

De'kra
(played by Tanma)

Level 16 Rogue

Power:
21

Health:
22/22

Defense:
1

Gold:
332

Inventory:
Kapura (WP:5, Fire), Chiara (WP:5, Lightning), Shadeaux Dagger (WP:5), Fauxthril Hand Cannon (WP:5, unsuitable), Cloak of the Blue Assassin (SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, 2x Remedy

rsz_img_2161.jpg

Sarick Lanse
(played by Xarrzan)

Level 11 Mage

Power:
18

Health:
15/15

Ether:
7/15

Defense:
0

Gold:
59

Inventory:
Dragon's Wrath (Staff WP: 6), Healing Staff (WP:5, healing effect), Dragon's Heart (WP: 15, Fire/Wind Elemental, Suitable to Knights and Rogues), Opal(Ice), Sapphire(Wind), Topaz(Lightning), Tonic, Bone

6882536309_34131623d7_t.jpg

Cronk
(played by CorneliusMurdock)

Level 21 Paladin
*Hastened*

Power:
33

Defense:
9

Health:
43/43 (+2)

Ether:
14/24 (+2)

Gold:
70

Inventory:
Zoot's Bane (WP:12, Light, Paralyzing Venom Applied), Healing Staff (WP:5 Healing effect), Bloody Pointy Stick (WP:1), Lance (WP:12), Ennoc's Blessing (Shield, SP:7), Elaborate Helmet (SP:2), Cloak of Chimera (Backwear, Suitable for Mage and Clerics, +2 Health, +2 Ether) Potion, Holy Bomb, Bedroll, Blacksmith Writ, Bone, Cultist Documents, Lightning Bomb, Tonic

heroica_2.jpg

Xander Unth'or
(played by posades)
*Lucky*

Level 14.5 Barbarian

Power:
22 (24 if fighting from front row)

Health:
21/21

Gold:
311

Defense:
0 (1 if fighting from back row)

Inventory:
Pongcanis Club (WP: 8;
*Poisoned*
), Double-Sided Battle Ax (WP:6, Aim), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: 1 Front Row)(SP: 1 Back Row), Precision Bow (WP:6; all 'Aim's become 'Hit's; unsuitable), Potion (2), Grand Potion, Horse (WP: 1 Front Row), Skeleton Decoy, Venom, Elven Bomb

7174540835_7494640139_t.jpg

Flavius
(controlled by Xarrzan)

Level 12.5 Winged Warrior
*Knocked Out*

Power:
17

Health:
0/18

Defense:
2

Gold:
0

Inventory:
Handcrafted Bow (WP:5, ranged), Rock Shield (SP: 2)

Note:
Shield -
Take to the Skies
- Stuns all enemies for the current round and makes the user invulnerable for the next round.

7359767670_279f3d2100_t.jpg

Denerii
(controlled by Chromeknight)

Level 16.5 Winged Warrior
*Invulnerable*

Power:
21

Health:
10/22

Defense:
0

Gold:
0

Inventory:
Handcrafted Bow (WP: 5, ranged), Stone Knife (WP: 8)

Note:
Shield -
Take to the Skies
- Stuns all enemies for the current round and makes the user invulnerable for the next round.

Posted (edited)

My Special Mirror copies the enemy's special skill, as I'm a Witch.. So Loren should be Afraid as well, and I guess I get an extra level. :wacko::sweet: I guess for fairness it should last until the end of the battle, rather than me actually gaining a level of experience? Also, Hexed only lasts for one round, but due to a lack of being targetted, I think the remaining Rogue Lion Commander should get a free hit on a random enemy.

Atramor hisses slightly as Loren lunges at him furiously, causing him to back up.

"Gah...Tarn, can you use Helbaerand for a round? You can use your Remedy on me without losing a turn, and I think you deal double damage to XX with the weapon anyway...he should probably be targeted, he's got Septrine. Arthur, try and put Chaos Beast A to sleep again, from the back row. Cronk, you've got twice the opportunity to take one of 'em out. Nyx, you wanna get Loren? He's in the back row, he can only deal half damage to you, but you can deal full to him. Luke, heal up Knyghton. "

Edited by CallMePie
Posted (edited)

IC: De'kra flinched as the powerful bomb shook the palace, and devastated the eemy forces. The smell of charred flesh lingered in the air, cast off the enemies. With a shudder De'kra clicked, "I will attack Lamorak from front row again." the echo steadied himself on Kapura, trying to stand despite the explosive actions of the "heroes."

Edited by Tanma
Posted

OOC: Following on from CMP's Special Mirror skill, if I then Remedy Atramor, it will clear all the effects, including the extra level? I would have though so, as it is a status effect.

Blinking back the smoke from the XX bomb, relieved that no hero had been injured, Tarn hefts Halbaerend once again and first pours the Remedy contained in the Hollow Blade into Atramor's mouth. That accomplished, he twirls the big battle axe around in his hands and takes on XX from the front row, knowing that once again Alexandre will protect them all.

Posted

OoC: Clarification of Denarii's special, it stuns all the enemies that current round (so Nerwen shouldn't have received any damage) and makes Denarii invincable for the next.

"Ya ready Sarick?" Skrall commented as he met up with the Naga. "Let's give 'em what fer," Skrall let out an Ogre roar as he charged into the throne room, greatsword held high.

Posted

OoC: Clarification of Denarii's special, it stuns all the enemies that current round (so Nerwen shouldn't have received any damage) and makes Denarii invincable for the next.

"Ya ready Sarick?" Skrall commented as he met up with the Naga. "Let's give 'em what fer," Skrall let out an Ogre roar as he charged into the throne room, greatsword held high.

OOC: To go along with that, Denerii shouldn't have taken a free hit since they were stunned, right?

Xander looked up suddenly; he felt the ground beneath him shake slightly, and he heard a familiar explosion go off in a distant hall of the palace. Shaking his head slightly to erase that recent memory, he once again targets the elite guard with an attack from the front row.

Posted

My Special Mirror copies the enemy's special skill, as I'm a Witch.. So Loren should be Afraid as well, and I guess I get an extra level. :wacko::sweet: I guess for fairness it should last until the end of the battle, rather than me actually gaining a level of experience? Also, Hexed only lasts for one round, but due to a lack of being targetted, I think the remaining Rogue Lion Commander should get a free hit on a random enemy.

QM Note:

Fixed.

OoC: Clarification of Denarii's special, it stuns all the enemies that current round (so Nerwen shouldn't have received any damage) and makes Denarii invincable for the next.

OOC: To go along with that, Denerii shouldn't have taken a free hit since they were stunned, right?

QM Note:

Both fixed.

Posted (edited)

Should my stats (power, health, ether) be increased as well? It's fair to me if it lasts for only a battle, but obviously I'm going to be biased. Your call. :blush:

Atramor swallowed the Remedy at once, grinning as the fear ebbed away, and swung Ratsbane furiously towards Loren in return, gritting his teeth, the Bomb XX's fiery explosion frying the Lions in the background. To his satisfaction, the Rogue leader stumbled into the back row, and felt his own bubbling rage grant him strength. Turning, he took a stab at Sir Lamorak, from the front row.

Edited by CallMePie

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